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Apr 14th, 2015
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  1. import sdl2
  2. import opengl
  3.  
  4. type KglWindow = object
  5. Window: WindowPtr
  6. Context: GlContextPtr
  7. Frameperiod_ms: int
  8. Frametime_ms: var int
  9.  
  10. var a = KglWindow()
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