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- if (placedBlock.getState() instanceof CreatureSpawner
- && player.getGameMode().equals(GameMode.SURVIVAL)) {
- if (player.getItemInHand().getAmount() > 1) { //Changed To player.getItemInHand() because itemInHand Was Changed in previous code.
- player.getItemInHand().setAmount(player.getItemInHand().getAmount() - 1);
- } else {
- player.setItemInHand(new ItemStack(Material.AIR)); //From Experience It Seems Setting To null Requires an Inventory Update but new ItemStack(Material.AIR) doesnt seem to need it.
- }
- }
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