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- $cd "K:\Users\Mark\Desktop\dota\models\heroes\phantom_lancer"
- $modelname "heroes/Phantom_lancer/phantom_lancer.mdl"
- $model "default" "phantom_lancer_model.dmx.smd"
- $lod 1
- {
- replacemodel "phantom_lancer_model.dmx.smd" "lod1_phantom_lancer_model.dmx.smd"
- }
- $definebone "spear_1" "Root_0" -31.918550 78.743362 -7.260483 -86.298256 -129.073395 161.102875 0.000001 0.000000 0.000000 -0.000000 0.000000 -0.000002
- $definebone "feather0_R0C0" "spear_1" 94.162689 3.091408 0.274446 -8.139894 168.723694 70.226524 -0.000008 0.000000 0.000000 -0.000000 0.000000 -0.000002
- $definebone "feather0_R1C0" "feather0_R0C0" 5.383156 0.000008 0.000008 -7.390523 -4.951446 13.424625 0.000000 0.000000 0.000000 0.000001 0.000000 0.000000
- $definebone "feather0_R2C0" "feather0_R1C0" 12.996773 0.000004 -0.000023 -18.240673 -1.761853 2.582929 0.000002 0.000000 0.000000 0.000007 -0.000002 -0.000002
- $definebone "feather1_R0C0" "spear_1" 93.129227 -0.082390 0.745033 -19.995655 -173.032394 -19.567366 0.000000 0.000000 0.000000 -0.000003 -0.000001 -0.000002
- $definebone "feather1_R1C0" "feather1_R0C0" 3.936058 0.000000 -0.000013 -4.200365 -7.840008 19.481371 -0.000008 0.000000 0.000000 -0.000005 -0.000002 0.000000
- $definebone "feather1_R2C0" "feather1_R1C0" 9.502922 -0.000008 0.000008 -16.220839 -8.637156 12.398066 0.000000 0.000000 0.000000 -0.000007 0.000007 -0.000003
- $heirarchy "feather0_R0C0" "spear_1"
- $heirarchy "feather0_R1C0" "feather0_R0C0"
- $heirarchy "feather0_R2C0" "feather0_R1C0"
- $heirarchy "feather1_R0C0" "spear_1"
- $heirarchy "feather1_R1C0" "feather1_R0C0"
- $heirarchy "feather1_R2C0" "feather1_R1C0"
- $poseparameter turn -1.00 1.00
- $cdmaterials "models\heroes\phantom_lancer"
- $hboxset "default"
- $hbox 0 "knee_R" -34.720 -9.922 -7.337 1.088 9.041 13.106
- $hbox 0 "thigh_R" -44.727 -11.932 -12.065 2.112 8.542 14.279
- $hbox 0 "knee_L1" -1.099 -8.968 -13.076 34.709 9.995 7.368
- $hbox 0 "thigh_L1" -3.702 -8.469 -14.279 44.745 12.618 15.170
- // $hbox 0 "back_cloth2_1" 13.086 -9.948 -0.131 25.391 9.948 3.331
- // $hbox 0 "back_cloth2_0" -1.011 -11.970 -3.355 16.190 11.970 5.076
- // $hbox 0 "front_cloth1_1" 3.757 -10.426 -4.435 22.505 10.426 0.773
- // $hbox 0 "front_cloth1_0" -1.639 -17.781 -1.820 17.443 17.781 2.820
- $hbox 0 "elbow_R" -31.168 -9.187 -7.935 0.947 11.179 11.437
- $hbox 0 "bicep_R" -36.514 -9.781 -9.328 -2.529 10.670 14.306
- $hbox 0 "elbow_L" -22.871 -14.037 -13.827 31.119 10.939 10.659
- $hbox 0 "bicep_L" 1.144 -10.057 -14.434 36.514 10.015 9.165
- // $hbox 0 "shoulderpad0_1" -1.507 -2.084 -7.699 5.328 15.926 7.517
- // $hbox 0 "shoulderpad0_0" -0.729 -2.790 -4.588 5.022 1.763 6.095
- $hbox 0 "Spine_3" -2.665 -20.348 -15.820 17.031 26.611 11.892
- $hbox 0 "Spine_2" -3.847 -26.342 -24.515 22.980 25.481 15.010
- $hbox 0 "Spine_0" -6.473 -23.186 -26.846 13.169 22.325 15.713
- $hbox 0 "Root_0" -15.285 -21.480 -14.444 21.079 21.480 27.685
- $hbox 0 "spear_1" -127.20 -14.71 -4.09 186.81 17.68 4.79
- $hbox 0 "feather0_R1C0" 0.00 -2.97 -2.67 13.38 2.50 1.43
- $hbox 0 "feather0_R2C0" 0.00 -2.32 -2.80 19.31 1.74 0.52
- $hbox 0 "feather1_R1C0" 0.00 -2.40 -1.12 9.78 2.43 0.16
- $hbox 0 "feather1_R2C0" 0.00 -1.74 -1.70 14.12 1.70 0.19
- $hboxset "feet"
- $hbox 0 "ankle_R" -43.663 -8.379 -17.804 -7.005 13.491 7.482
- $hbox 0 "ankle_L1" 7.027 -13.417 -7.464 43.686 8.454 17.821
- $hboxset "weapon"
- $hbox 0 "spear_1" 104.190 -10.858 -3.671 179.893 11.255 1.869
- $hboxset "hands"
- $hbox 0 "wrist_R" -20.302 -16.058 -11.069 6.383 5.772 10.861
- $hbox 0 "wrist_L" -4.244 -5.611 -11.522 20.468 16.187 12.210
- $hboxset "head"
- $hbox 0 "Head_1" -11.872 -12.876 -5.782 17.916 12.876 21.438
- $hboxset "select_high"
- $hbox 0 "Root_0" -25.177 -28.225 4.792 18.264 27.450 66.389
- $hbox 0 "Root_0" -19.818 -23.033 -95.671 19.412 22.259 -0.730
- $hboxset "select_low"
- $hbox 0 "Root_0" -55.888 -68.939 -96.012 62.863 68.165 70.215
- $attachment "attach_spear_end" "spear_1" -100.00 -0.00 -0.00 rotate -0.00 0.00 -0.00
- $attachment "attach_attack1" "spear_1" 160.00 0.00 -0.00 rotate -0.00 0.00 -0.00
- $attachment "attach_hitloc" "Spine_3" 0.00 0.00 0.00 rotate -0.00 0.00 -0.00
- $surfaceprop "default"
- $keyvalues { }
- $illumposition 57.614 -0.387 89.076
- $sequence BindPose "BindPose" fps 30.00
- $sequence idle "idle" loop ACT_DOTA_IDLE 3 fps 30.00
- $sequence idle_injured "idle_injured" loop ACT_DOTA_IDLE 1 fps 30.00
- $sequence death "death" ACT_DOTA_DIE 1 fps 30.00 {
- { event AE_DOTA_DIE_PHANTOM_DEATH_PARTICLES 14 }
- }
- $sequence death_back "death_back" ACT_DOTA_DIE 1 fps 30.00 {
- { event AE_DOTA_DIE_PHANTOM_DEATH_PARTICLES 19 }
- }
- $sequence attack "attack" ACT_DOTA_ATTACK 7 fps 30.00 {
- { event AE_CL_PLAYSOUND 16 }
- { event AE_CL_CREATE_PARTICLE_EFFECT 11 "PL_ATTACK_BLUR start_at_origin attach_spear_end" }
- }
- $sequence attack_alt1 "attack_alt1" ACT_DOTA_ATTACK 7 fps 30.00 {
- { event AE_CL_PLAYSOUND 15 }
- { event AE_CL_CREATE_PARTICLE_EFFECT 11 "PL_ATTACK_BLUR_1 follow_origin attach_spear_end" }
- }
- $sequence attack_alt2 "attack_alt2" ACT_DOTA_ATTACK 1 fps 30.00 {
- { event AE_CL_PLAYSOUND 16 }
- { event AE_CL_CREATE_PARTICLE_EFFECT 11 "PL_ATTACK_BLUR_2 follow_origin attach_spear_end" }
- }
- $sequence attack_alt3 "attack_alt3" ACT_DOTA_ATTACK 5 fps 30.00 {
- { event AE_CL_PLAYSOUND 15 }
- { event AE_CL_CREATE_PARTICLE_EFFECT 11 "PL_ATTACK_BLUR_3 follow_origin attach_spear_end" }
- }
- $sequence attack_alt4 "attack_alt4" ACT_DOTA_ATTACK 2 fps 30.00 {
- { event AE_CL_PLAYSOUND 15 }
- { event AE_CL_CREATE_PARTICLE_EFFECT 15 "PL_ATTACK_BLUR_4 follow_origin attach_spear_end" }
- }
- $sequence spirit_lance "spirit_lance" ACT_DOTA_CAST_ABILITY_1 1 fps 30.00
- $sequence attack_spiritlance "attack_spiritlance" fps 30.00 {
- { event AE_CL_PLAYSOUND 14 "Hero_PhantomLancer.Footsteps" }
- { event AE_CL_PLAYSOUND 16 }
- { event AE_CL_CREATE_PARTICLE_EFFECT 14 "PL_ATTACK_BLUR start_at_origin attach_spear_end" }
- }
- $sequence spawn_spiritlance "spawn_spiritlance" fps 30.00 {
- { event AE_CL_PLAYSOUND 14 "Hero_PhantomLancer.Footsteps" }
- }
- $sequence run "run" loop ACT_DOTA_RUN 1 fps 30.00 {
- { event AE_CL_PLAYSOUND 11 "Hero_PhantomLancer.Footsteps" }
- { event AE_CL_PLAYSOUND 0 "Hero_PhantomLancer.Footsteps" }
- }
- $sequence run_haste "run_haste" loop ACT_DOTA_RUN 1 fps 30.00 {
- { event AE_CL_PLAYSOUND 0 "Hero_PhantomLancer.Footsteps" }
- { event AE_CL_PLAYSOUND 9 "Hero_PhantomLancer.Footsteps" }
- }
- $sequence run_doppelwalk "run_doppelwalk" loop ACT_DOTA_RUN 1 fps 30.00 {
- { event AE_CL_PLAYSOUND 0 "Hero_PhantomLancer.Footsteps" }
- { event AE_CL_PLAYSOUND 11 "Hero_PhantomLancer.Footsteps" }
- }
- $sequence run_injured "run_injured" loop ACT_DOTA_RUN 1 fps 30.00 {
- { event AE_CL_PLAYSOUND 0 "Hero_PhantomLancer.Footsteps" }
- { event AE_CL_PLAYSOUND 11 "Hero_PhantomLancer.Footsteps" }
- }
- $sequence flail "flail" loop ACT_DOTA_FLAIL 1 fps 30.00
- $sequence stun "stun" loop ACT_DOTA_DISABLED 1 fps 30.00
- $sequence portrait "portrait" ACT_DOTA_CAPTURE 10 fps 30.00
- $sequence portrait_alt1 "portrait_alt1" ACT_DOTA_CAPTURE 1 fps 30.00
- $sequence spawn "spawn" ACT_DOTA_SPAWN 1 fps 30.00 {
- { event AE_CL_PLAYSOUND 18 "Hero_PhantomLancer.Footsteps" }
- { event AE_CL_PLAYSOUND 21 "Hero_PhantomLancer.Footsteps" }
- }
- $sequence workshop_anim_00 "workshop_anim_00" fps 30.00
- $sequence workshop_anim_01 "workshop_anim_01" fps 30.00
- $sequence workshop_anim_02 "workshop_anim_02" fps 30.00
- $sequence workshop_anim_03 "workshop_anim_03" fps 30.00
- $sequence workshop_anim_04 "workshop_anim_04" fps 30.00
- $sequence workshop_anim_05 "workshop_anim_05" fps 30.00
- $sequence workshop_anim_06 "workshop_anim_06" fps 30.00
- $sequence workshop_anim_07 "workshop_anim_07" fps 30.00
- $sequence workshop_anim_08 "workshop_anim_08" fps 30.00
- $sequence workshop_anim_09 "workshop_anim_09" fps 30.00
- $sequence turns_lookFrame_0 "turns_lookFrame_0" fps 30.00
- $sequence turns_lookFrame_1 "turns_lookFrame_1" fps 30.00
- $sequence turns_lookFrame_2 "turns_lookFrame_2" fps 30.00
- $sequence turns_haste_lookFrame_0 "turns_haste_lookFrame_0" fps 30.00
- $sequence turns_haste_lookFrame_1 "turns_haste_lookFrame_1" fps 30.00
- $sequence turns_haste_lookFrame_2 "turns_haste_lookFrame_2" fps 30.00
- $sequence turns_doppelwalk_lookFrame_0 "turns_doppelwalk_lookFrame_0" fps 30.00
- $sequence turns_doppelwalk_lookFrame_1 "turns_doppelwalk_lookFrame_1" fps 30.00
- $sequence turns_doppelwalk_lookFrame_2 "turns_doppelwalk_lookFrame_2" fps 30.00
- // $sequence turns "turns_lookFrame_0" fps 30.00 {
- // blendwidth 3
- // blend turn -1.000000 1.000000
- // delta
- // turns_lookFrame_0 turns_lookFrame_1 turns_lookFrame_2
- // }
- // $sequence turns_haste "turns_haste_lookFrame_0" fps 30.00 {
- // blendwidth 3
- // blend turn -1.000000 1.000000
- // delta
- // turns_haste_lookFrame_0 turns_haste_lookFrame_1 turns_haste_lookFrame_2
- // }
- // $sequence turns_doppelwalk "turns_doppelwalk_lookFrame_0" fps 30.00 {
- // blendwidth 3
- // blend turn -1.000000 1.000000
- // delta
- // turns_doppelwalk_lookFrame_0 turns_doppelwalk_lookFrame_1 turns_doppelwalk_lookFrame_2
- // }
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