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  1. $cd "K:\Users\Mark\Desktop\dota\models\heroes\phantom_lancer"
  2. $modelname "heroes/Phantom_lancer/phantom_lancer.mdl"
  3. $model "default" "phantom_lancer_model.dmx.smd"
  4.  
  5. $lod 1
  6. {
  7. replacemodel "phantom_lancer_model.dmx.smd" "lod1_phantom_lancer_model.dmx.smd"
  8. }
  9.  
  10. $definebone "spear_1" "Root_0" -31.918550 78.743362 -7.260483 -86.298256 -129.073395 161.102875 0.000001 0.000000 0.000000 -0.000000 0.000000 -0.000002
  11. $definebone "feather0_R0C0" "spear_1" 94.162689 3.091408 0.274446 -8.139894 168.723694 70.226524 -0.000008 0.000000 0.000000 -0.000000 0.000000 -0.000002
  12. $definebone "feather0_R1C0" "feather0_R0C0" 5.383156 0.000008 0.000008 -7.390523 -4.951446 13.424625 0.000000 0.000000 0.000000 0.000001 0.000000 0.000000
  13. $definebone "feather0_R2C0" "feather0_R1C0" 12.996773 0.000004 -0.000023 -18.240673 -1.761853 2.582929 0.000002 0.000000 0.000000 0.000007 -0.000002 -0.000002
  14. $definebone "feather1_R0C0" "spear_1" 93.129227 -0.082390 0.745033 -19.995655 -173.032394 -19.567366 0.000000 0.000000 0.000000 -0.000003 -0.000001 -0.000002
  15. $definebone "feather1_R1C0" "feather1_R0C0" 3.936058 0.000000 -0.000013 -4.200365 -7.840008 19.481371 -0.000008 0.000000 0.000000 -0.000005 -0.000002 0.000000
  16. $definebone "feather1_R2C0" "feather1_R1C0" 9.502922 -0.000008 0.000008 -16.220839 -8.637156 12.398066 0.000000 0.000000 0.000000 -0.000007 0.000007 -0.000003
  17.  
  18. $heirarchy "feather0_R0C0" "spear_1"
  19. $heirarchy "feather0_R1C0" "feather0_R0C0"
  20. $heirarchy "feather0_R2C0" "feather0_R1C0"
  21. $heirarchy "feather1_R0C0" "spear_1"
  22. $heirarchy "feather1_R1C0" "feather1_R0C0"
  23. $heirarchy "feather1_R2C0" "feather1_R1C0"
  24.  
  25. $poseparameter turn -1.00 1.00
  26. $cdmaterials "models\heroes\phantom_lancer"
  27. $hboxset "default"
  28. $hbox 0 "knee_R" -34.720 -9.922 -7.337 1.088 9.041 13.106
  29. $hbox 0 "thigh_R" -44.727 -11.932 -12.065 2.112 8.542 14.279
  30. $hbox 0 "knee_L1" -1.099 -8.968 -13.076 34.709 9.995 7.368
  31. $hbox 0 "thigh_L1" -3.702 -8.469 -14.279 44.745 12.618 15.170
  32. // $hbox 0 "back_cloth2_1" 13.086 -9.948 -0.131 25.391 9.948 3.331
  33. // $hbox 0 "back_cloth2_0" -1.011 -11.970 -3.355 16.190 11.970 5.076
  34. // $hbox 0 "front_cloth1_1" 3.757 -10.426 -4.435 22.505 10.426 0.773
  35. // $hbox 0 "front_cloth1_0" -1.639 -17.781 -1.820 17.443 17.781 2.820
  36. $hbox 0 "elbow_R" -31.168 -9.187 -7.935 0.947 11.179 11.437
  37. $hbox 0 "bicep_R" -36.514 -9.781 -9.328 -2.529 10.670 14.306
  38. $hbox 0 "elbow_L" -22.871 -14.037 -13.827 31.119 10.939 10.659
  39. $hbox 0 "bicep_L" 1.144 -10.057 -14.434 36.514 10.015 9.165
  40. // $hbox 0 "shoulderpad0_1" -1.507 -2.084 -7.699 5.328 15.926 7.517
  41. // $hbox 0 "shoulderpad0_0" -0.729 -2.790 -4.588 5.022 1.763 6.095
  42. $hbox 0 "Spine_3" -2.665 -20.348 -15.820 17.031 26.611 11.892
  43. $hbox 0 "Spine_2" -3.847 -26.342 -24.515 22.980 25.481 15.010
  44. $hbox 0 "Spine_0" -6.473 -23.186 -26.846 13.169 22.325 15.713
  45. $hbox 0 "Root_0" -15.285 -21.480 -14.444 21.079 21.480 27.685
  46. $hbox 0 "spear_1" -127.20 -14.71 -4.09 186.81 17.68 4.79
  47. $hbox 0 "feather0_R1C0" 0.00 -2.97 -2.67 13.38 2.50 1.43
  48. $hbox 0 "feather0_R2C0" 0.00 -2.32 -2.80 19.31 1.74 0.52
  49. $hbox 0 "feather1_R1C0" 0.00 -2.40 -1.12 9.78 2.43 0.16
  50. $hbox 0 "feather1_R2C0" 0.00 -1.74 -1.70 14.12 1.70 0.19
  51. $hboxset "feet"
  52. $hbox 0 "ankle_R" -43.663 -8.379 -17.804 -7.005 13.491 7.482
  53. $hbox 0 "ankle_L1" 7.027 -13.417 -7.464 43.686 8.454 17.821
  54. $hboxset "weapon"
  55. $hbox 0 "spear_1" 104.190 -10.858 -3.671 179.893 11.255 1.869
  56. $hboxset "hands"
  57. $hbox 0 "wrist_R" -20.302 -16.058 -11.069 6.383 5.772 10.861
  58. $hbox 0 "wrist_L" -4.244 -5.611 -11.522 20.468 16.187 12.210
  59. $hboxset "head"
  60. $hbox 0 "Head_1" -11.872 -12.876 -5.782 17.916 12.876 21.438
  61. $hboxset "select_high"
  62. $hbox 0 "Root_0" -25.177 -28.225 4.792 18.264 27.450 66.389
  63. $hbox 0 "Root_0" -19.818 -23.033 -95.671 19.412 22.259 -0.730
  64. $hboxset "select_low"
  65. $hbox 0 "Root_0" -55.888 -68.939 -96.012 62.863 68.165 70.215
  66. $attachment "attach_spear_end" "spear_1" -100.00 -0.00 -0.00 rotate -0.00 0.00 -0.00
  67. $attachment "attach_attack1" "spear_1" 160.00 0.00 -0.00 rotate -0.00 0.00 -0.00
  68. $attachment "attach_hitloc" "Spine_3" 0.00 0.00 0.00 rotate -0.00 0.00 -0.00
  69. $surfaceprop "default"
  70. $keyvalues { }
  71. $illumposition 57.614 -0.387 89.076
  72. $sequence BindPose "BindPose" fps 30.00
  73. $sequence idle "idle" loop ACT_DOTA_IDLE 3 fps 30.00
  74. $sequence idle_injured "idle_injured" loop ACT_DOTA_IDLE 1 fps 30.00
  75. $sequence death "death" ACT_DOTA_DIE 1 fps 30.00 {
  76. { event AE_DOTA_DIE_PHANTOM_DEATH_PARTICLES 14 }
  77. }
  78.  
  79. $sequence death_back "death_back" ACT_DOTA_DIE 1 fps 30.00 {
  80. { event AE_DOTA_DIE_PHANTOM_DEATH_PARTICLES 19 }
  81. }
  82.  
  83. $sequence attack "attack" ACT_DOTA_ATTACK 7 fps 30.00 {
  84. { event AE_CL_PLAYSOUND 16 }
  85. { event AE_CL_CREATE_PARTICLE_EFFECT 11 "PL_ATTACK_BLUR start_at_origin attach_spear_end" }
  86. }
  87.  
  88. $sequence attack_alt1 "attack_alt1" ACT_DOTA_ATTACK 7 fps 30.00 {
  89. { event AE_CL_PLAYSOUND 15 }
  90. { event AE_CL_CREATE_PARTICLE_EFFECT 11 "PL_ATTACK_BLUR_1 follow_origin attach_spear_end" }
  91. }
  92.  
  93. $sequence attack_alt2 "attack_alt2" ACT_DOTA_ATTACK 1 fps 30.00 {
  94. { event AE_CL_PLAYSOUND 16 }
  95. { event AE_CL_CREATE_PARTICLE_EFFECT 11 "PL_ATTACK_BLUR_2 follow_origin attach_spear_end" }
  96. }
  97.  
  98. $sequence attack_alt3 "attack_alt3" ACT_DOTA_ATTACK 5 fps 30.00 {
  99. { event AE_CL_PLAYSOUND 15 }
  100. { event AE_CL_CREATE_PARTICLE_EFFECT 11 "PL_ATTACK_BLUR_3 follow_origin attach_spear_end" }
  101. }
  102.  
  103. $sequence attack_alt4 "attack_alt4" ACT_DOTA_ATTACK 2 fps 30.00 {
  104. { event AE_CL_PLAYSOUND 15 }
  105. { event AE_CL_CREATE_PARTICLE_EFFECT 15 "PL_ATTACK_BLUR_4 follow_origin attach_spear_end" }
  106. }
  107.  
  108. $sequence spirit_lance "spirit_lance" ACT_DOTA_CAST_ABILITY_1 1 fps 30.00
  109. $sequence attack_spiritlance "attack_spiritlance" fps 30.00 {
  110. { event AE_CL_PLAYSOUND 14 "Hero_PhantomLancer.Footsteps" }
  111. { event AE_CL_PLAYSOUND 16 }
  112. { event AE_CL_CREATE_PARTICLE_EFFECT 14 "PL_ATTACK_BLUR start_at_origin attach_spear_end" }
  113. }
  114.  
  115. $sequence spawn_spiritlance "spawn_spiritlance" fps 30.00 {
  116. { event AE_CL_PLAYSOUND 14 "Hero_PhantomLancer.Footsteps" }
  117. }
  118.  
  119. $sequence run "run" loop ACT_DOTA_RUN 1 fps 30.00 {
  120. { event AE_CL_PLAYSOUND 11 "Hero_PhantomLancer.Footsteps" }
  121. { event AE_CL_PLAYSOUND 0 "Hero_PhantomLancer.Footsteps" }
  122. }
  123.  
  124. $sequence run_haste "run_haste" loop ACT_DOTA_RUN 1 fps 30.00 {
  125. { event AE_CL_PLAYSOUND 0 "Hero_PhantomLancer.Footsteps" }
  126. { event AE_CL_PLAYSOUND 9 "Hero_PhantomLancer.Footsteps" }
  127. }
  128.  
  129. $sequence run_doppelwalk "run_doppelwalk" loop ACT_DOTA_RUN 1 fps 30.00 {
  130. { event AE_CL_PLAYSOUND 0 "Hero_PhantomLancer.Footsteps" }
  131. { event AE_CL_PLAYSOUND 11 "Hero_PhantomLancer.Footsteps" }
  132. }
  133.  
  134. $sequence run_injured "run_injured" loop ACT_DOTA_RUN 1 fps 30.00 {
  135. { event AE_CL_PLAYSOUND 0 "Hero_PhantomLancer.Footsteps" }
  136. { event AE_CL_PLAYSOUND 11 "Hero_PhantomLancer.Footsteps" }
  137. }
  138.  
  139. $sequence flail "flail" loop ACT_DOTA_FLAIL 1 fps 30.00
  140. $sequence stun "stun" loop ACT_DOTA_DISABLED 1 fps 30.00
  141. $sequence portrait "portrait" ACT_DOTA_CAPTURE 10 fps 30.00
  142. $sequence portrait_alt1 "portrait_alt1" ACT_DOTA_CAPTURE 1 fps 30.00
  143. $sequence spawn "spawn" ACT_DOTA_SPAWN 1 fps 30.00 {
  144. { event AE_CL_PLAYSOUND 18 "Hero_PhantomLancer.Footsteps" }
  145. { event AE_CL_PLAYSOUND 21 "Hero_PhantomLancer.Footsteps" }
  146. }
  147.  
  148. $sequence workshop_anim_00 "workshop_anim_00" fps 30.00
  149. $sequence workshop_anim_01 "workshop_anim_01" fps 30.00
  150. $sequence workshop_anim_02 "workshop_anim_02" fps 30.00
  151. $sequence workshop_anim_03 "workshop_anim_03" fps 30.00
  152. $sequence workshop_anim_04 "workshop_anim_04" fps 30.00
  153. $sequence workshop_anim_05 "workshop_anim_05" fps 30.00
  154. $sequence workshop_anim_06 "workshop_anim_06" fps 30.00
  155. $sequence workshop_anim_07 "workshop_anim_07" fps 30.00
  156. $sequence workshop_anim_08 "workshop_anim_08" fps 30.00
  157. $sequence workshop_anim_09 "workshop_anim_09" fps 30.00
  158. $sequence turns_lookFrame_0 "turns_lookFrame_0" fps 30.00
  159. $sequence turns_lookFrame_1 "turns_lookFrame_1" fps 30.00
  160. $sequence turns_lookFrame_2 "turns_lookFrame_2" fps 30.00
  161. $sequence turns_haste_lookFrame_0 "turns_haste_lookFrame_0" fps 30.00
  162. $sequence turns_haste_lookFrame_1 "turns_haste_lookFrame_1" fps 30.00
  163. $sequence turns_haste_lookFrame_2 "turns_haste_lookFrame_2" fps 30.00
  164. $sequence turns_doppelwalk_lookFrame_0 "turns_doppelwalk_lookFrame_0" fps 30.00
  165. $sequence turns_doppelwalk_lookFrame_1 "turns_doppelwalk_lookFrame_1" fps 30.00
  166. $sequence turns_doppelwalk_lookFrame_2 "turns_doppelwalk_lookFrame_2" fps 30.00
  167. // $sequence turns "turns_lookFrame_0" fps 30.00 {
  168. // blendwidth 3
  169. // blend turn -1.000000 1.000000
  170. // delta
  171. // turns_lookFrame_0 turns_lookFrame_1 turns_lookFrame_2
  172. // }
  173. // $sequence turns_haste "turns_haste_lookFrame_0" fps 30.00 {
  174. // blendwidth 3
  175. // blend turn -1.000000 1.000000
  176. // delta
  177. // turns_haste_lookFrame_0 turns_haste_lookFrame_1 turns_haste_lookFrame_2
  178. // }
  179. // $sequence turns_doppelwalk "turns_doppelwalk_lookFrame_0" fps 30.00 {
  180. // blendwidth 3
  181. // blend turn -1.000000 1.000000
  182. // delta
  183. // turns_doppelwalk_lookFrame_0 turns_doppelwalk_lookFrame_1 turns_doppelwalk_lookFrame_2
  184. // }
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