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ScorpianCode

BioFuse Update (0.1.0 - 0.2.0.4)

Oct 21st, 2015
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  1. Updates are in order, from 0.1.0 > 0.2.0.4
  2.  
  3. (-) Means it's a standard change / removal / tweak
  4. (=) Like a note or unneeded comment.
  5.  
  6. 0.1.0 -
  7. - Initial release
  8.  
  9. 0.1.1 -
  10. - New (Much bulkier) Load/save system (You may have to delete your save files! Because it’s a different format, sorry!)
  11. - Mob Grind is disabled for now.
  12.  
  13. 0.1.2 -
  14. - Fixed save file not being placed in the right directory (caused loading issues)
  15. - Random file called ‘GEN’ appearing.
  16. =(Some grammar issues noted)
  17. - New option menu
  18. - Auto update is functional (Runs on startup)
  19. - Crashing issues in the forests
  20.  
  21. 0.1.3 -
  22. - When finished updating, it states, "Could not retrieve update file"
  23. = Organize/optimized coding
  24. - Some variable issues, (May have related to save/load issues that I’ve encountered)
  25. = Auto update no longer works, the issue is unknown. This will be fixed in another update.
  26. = Option menu disabled due to the auto updates’ code malfunction.
  27.  
  28. 0.2.0 -
  29. -New ascii main screen
  30. =Made the game playable
  31. -Better support for save/loading - Means corrupted saves are more rare!
  32. -800 more lines of code! - Code is over 1000 lines!
  33. -Functional grind system
  34. -Only place you can go to is Outside currently.
  35. -All other places are under a dark veil.
  36. -Anti-Corruption Saves -Might still be buggy!
  37.  
  38. 0.2.0.1 -
  39. - Removed a few unneeded variables
  40. - Fixed a few things = News update did not specify
  41. - "When you update, it now displays a message stating you need to restart your game, otherwise you can continue"
  42.  
  43. 0.2.0.2 -
  44. - 'You've updated' displays upon start up, regardless of updating.
  45.  
  46. 0.2.0.3 -
  47. - Fixed the patcher
  48. - Updated a few things to make code look cleaner.
  49.  
  50. 0.2.0.4 -
  51. - Tweaked the 'adventure' area.
  52. - Nerfed the Stray Dog. (As done in 0.2.1)
  53. - Dropped the 'fix' part in code.
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