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Jan 27th, 2014
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  1. 03:06:05 FlashSoul: Oh, while you're here, sponge. I know it's Sunday, but have you noticed the discussions about the number of outgoing packets on >125 fps?
  2. 03:21:17 sponge: FlashSoul: nope not at all
  3. Session Close: Mon Jan 27 04:09:16 2014
  4. Session Start: Mon Jan 27 04:09:16 2014
  5. Session Ident: #quakelive.focus
  6. 04:09:16 * Disconnected
  7. Session Close: Mon Jan 27 04:09:16 2014
  8. Session Start: Mon Jan 2704:32:59 2014
  9. Session Ident: #quakelive.focus
  10. 04:32:59 : Joined #quakelive.focus
  11. 04:32:59 : Topic: QUAKE LIVE Focus :: Standalone testing, report any issues you find to the focus forum!
  12. 04:32:59 : Set by SyncError on [Friday, December 13th 2013, 04:13:49]
  13. 04:32:59 *** : Buffer Playback...
  14. 04:32:59 FlashSoul: [04:09:55] I will remind you tomorrow. This is important. http://focus.quakelive.com/forum/showthread.php?t=22826
  15. 04:32:59 sponge: [04:11:10] yea doubt it's even worth looking into
  16. 04:32:59 sponge: [04:12:24] can you actually determine if there are any actual differences in gameplay
  17. 04:32:59 FlashSoul: [04:21:10] heh my FPS can't go over 125 fps in average in real gameplay conditions so no
  18. 04:32:59 nvc: [04:23:13] tdm/ctf vods from todays nc match: http://esreality.com/post/2548073/ql-nationscup-winter-2013-2014/#pid2550825
  19. 04:32:59 sponge: [04:27:05] so im trying to figure out where the very important part is :|
  20. 04:32:59 FlashSoul: [04:30:34] Well first of all, this is a bug. This isn't normal and unless you know why it happens, there's no guaretee it does it's even equivalent to cl_maxfps 63.
  21. 04:32:59 FlashSoul: [04:31:04] cl_maxpackets*
  22. 04:32:59 FlashSoul: [04:31:45] But if you don't want to look into it/fix it, I'll just recommend people to stick with com_maxfps 125 or 250 if they can get it stable, no big deal.
  23. 04:32:59 *** : Playback Complete.
  24. 04:33:02 : UBER9PETSKA is now known as uber9petska
  25. 04:33:20 sponge: but we haven't even established there's a problem if theyre sending 90 packets than 125
  26. 04:34:07 FlashSoul: We haven't established there isn't either.
  27. 04:34:14 FlashSoul: I don't like th unknown.
  28. 04:34:37 sponge: this is the type of bullshit paranoia that is the reason all these net setting should be permanently disabled
  29. 04:35:12 FlashSoul: Heh it's not my fault there's a bug.
  30. 04:35:28 sponge: no but it is your fault that youre going to reccommend something based on you being afraid
  31. 04:36:20 FlashSoul: sure
  32. 04:36:27 uber9petska: your fault sponge is that you cant even determine bug
  33. 04:37:12 sponge: im not going on a wild goose chase through the q3 source looking for the cause of an issue that may not even have an effect
  34. 04:37:15 sponge: that is a gigantic waste of time
  35. 04:37:42 Drayan: if it doesn't have an effect
  36. 04:37:46 Drayan: then just cap packets to 30
  37. 04:37:55 uber9petska: to 10
  38. 04:38:20 uber9petska: and remove this all network bullshit
  39. 04:38:26 uber9petska: snaps too to 10
  40. 04:38:27 Drayan: single player only
  41. 04:38:42 sponge: Drayan: tbh that may not even be noticable at 40 snaps
  42. 04:39:07 sponge: but i'm not gonna make a change to something that low level w/o testing it as much as i'm able to
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