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- this enableSimulation false; this allowDamage false; this addAction["Vehicle Garage", { [[getPlayerUID player,playerSide,"Air",player],"TON_fnc_getVehicles",false,false] spawn life_fnc_MP; life_garage_type = "Air"; createDialog "Life_impound_menu"; disableSerialization; ctrlSetText[2802,"Fetching Vehicles...."]; life_garage_sp = "pair_g_1"; }]; this addAction["Store vehicle in Garage", { private["_nearVehicle"]; _nearVehicle = nearestObjects[(getPos (_this select 0)),["Car","Ship","Air"],35] select 0; if(isNil "_nearVehicle") exitWith {hint "There isn't a vehicle near this NPC.";}; [[_nearVehicle,false,(_this select 1)],"TON_fnc_vehicleStore",false,false] spawn life_fnc_MP; hint "The server is trying to store the vehicle please wait...."; life_garage_store = true; },"",0,false,false,"",'!life_garage_store'];
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