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Feb 26th, 2017
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  1. #include <stdio.h>
  2. #include <stdlib.h>
  3.  
  4. // types
  5. typedef struct Node Node;
  6. typedef Node * NodePointer;
  7.  
  8. // data
  9. struct Node {
  10.     int address;
  11.     int size;
  12.     int temp;
  13.     NodePointer nextNode;
  14. };
  15.  
  16. // functions
  17. int randomfunc(int a, int b) {
  18.     return a + (rand() % (a + b + 1));
  19. }
  20.  
  21. void create(NodePointer * list, int listLength) {
  22.     NodePointer newNode = NULL;
  23.     for (int i = 0; i < listLength; i++) {
  24.         newNode = malloc(sizeof(Node));
  25.         if ((*list) == NULL) {
  26.             newNode->address = 0;
  27.         } else {
  28.             newNode->address = (*list)->address + (*list)->size;
  29.         }
  30.         newNode->size = randomfunc(5, 45);
  31.         newNode->temp = randomfunc(5, 15);
  32.         newNode->nextNode = *list;
  33.         *list = newNode;
  34.     }
  35. }
  36.  
  37. void display(NodePointer * list) {
  38.     while (*list != NULL) {
  39.         printf("Node(address=%d, size=%d, temp=%d)\n", (*list)->address,
  40.                 (*list)->size, (*list)->temp);
  41.         (*list) = (*list)->nextNode;
  42.     }
  43. }
  44.  
  45. int main() {
  46.     NodePointer list = NULL;
  47.     create(&list, 3);
  48.     display(&list);
  49. }
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