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- ///////////////////////////////////////////////////////////////////////////////////
- #include < a_samp > //
- #include < zcmd > //
- ///////////////////////////////////////////////////////////////////////////////////
- new Text:Textdraw0 ; //
- new Text:Textdraw1 ; //
- new Text:Textdraw2 ; //
- new Text:Textdraw3 ; //
- new Text:Textdraw4 ; //
- new Text:Textdraw5 ; //
- ///////////////////////////////////////////////////////////////////////////////////
- public OnFilterScriptInit() { //
- Textdraw0 = TextDrawCreate(136.000000, 120.000000, "Are you gay ?") ; //
- TextDrawBackgroundColor(Textdraw0, 255) ; //
- TextDrawFont(Textdraw0, 2) ; //
- TextDrawLetterSize(Textdraw0, 1.139999, 4.599998) ; //
- TextDrawColor(Textdraw0, -1) ; //
- TextDrawSetOutline(Textdraw0, 1) ; //
- TextDrawSetProportional(Textdraw0, 1) ; //
- TextDrawSetSelectable(Textdraw0, false) ; //
- Textdraw1 = TextDrawCreate(137.000000, 171.000000, "Yes") ; //
- TextDrawBackgroundColor(Textdraw1, 255) ; //
- TextDrawFont(Textdraw1, 3) ; //
- TextDrawLetterSize(Textdraw1, 1.429999, 4.599998) ; //
- TextDrawColor(Textdraw1, -1) ; //
- TextDrawSetOutline(Textdraw1, 1) ; //
- TextDrawSetProportional(Textdraw1, 1) ; //
- TextDrawSetSelectable(Textdraw1, true) ; //
- Textdraw2 = TextDrawCreate(432.000000, 171.000000, "No") ; //
- TextDrawBackgroundColor(Textdraw2, 255) ; //
- TextDrawFont(Textdraw2, 3) ; //
- TextDrawLetterSize(Textdraw2, 1.429999, 4.599998) ; //
- TextDrawColor(Textdraw2, -1) ; //
- TextDrawSetOutline(Textdraw2, 1) ; //
- TextDrawSetProportional(Textdraw2, 1) ; //
- TextDrawSetSelectable(Textdraw2, true) ; //
- Textdraw3 = TextDrawCreate(376.000000, 240.000000, "No") ; //
- TextDrawBackgroundColor(Textdraw3, 255) ; //
- TextDrawFont(Textdraw3, 3) ; //
- TextDrawLetterSize(Textdraw3, 1.429999, 4.599998) ; //
- TextDrawColor(Textdraw3, -1) ; //
- TextDrawSetOutline(Textdraw3, 1) ; //
- TextDrawSetProportional(Textdraw3, 1) ; //
- TextDrawSetSelectable(Textdraw3, true) ; //
- Textdraw4 = TextDrawCreate(504.000000, 240.000000, "No") ; //
- TextDrawBackgroundColor(Textdraw4, 255) ; //
- TextDrawFont(Textdraw4, 3) ; //
- TextDrawLetterSize(Textdraw4, 1.429999, 4.599998) ; //
- TextDrawColor(Textdraw4, -1) ; //
- TextDrawSetOutline(Textdraw4, 1) ; //
- TextDrawSetProportional(Textdraw4, 1) ; //
- TextDrawSetSelectable(Textdraw4, true) ; //
- Textdraw5 = TextDrawCreate(564.000000, 171.000000, "No") ; //
- TextDrawBackgroundColor(Textdraw5, 255) ; //
- TextDrawFont(Textdraw5, 3) ; //
- TextDrawLetterSize(Textdraw5, 1.429999, 4.599998) ; //
- TextDrawColor(Textdraw5, -1) ; //
- TextDrawSetOutline(Textdraw5, 1) ; //
- TextDrawSetProportional(Textdraw5, 1) ; //
- TextDrawSetSelectable(Textdraw5, true) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- public OnFilterScriptExit() { //
- TextDrawHideForAll(Textdraw0) ; //
- TextDrawDestroy(Textdraw0) ; //
- TextDrawHideForAll(Textdraw1) ; //
- TextDrawDestroy(Textdraw1) ; //
- TextDrawHideForAll(Textdraw2) ; //
- TextDrawDestroy(Textdraw2) ; //
- TextDrawHideForAll(Textdraw3) ; //
- TextDrawDestroy(Textdraw3) ; //
- TextDrawHideForAll(Textdraw4) ; //
- TextDrawDestroy(Textdraw4) ; //
- TextDrawHideForAll(Textdraw5) ; //
- TextDrawDestroy(Textdraw5) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- public OnPlayerDisconnect(playerid) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:minigun(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:teleport(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:hack(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:m4(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:colt45(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:bazooka(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:hackmasterdick(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:jbieber(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:LXGIWYL(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:PROFESSIONALSKIT(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:UZUMYMW(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:HESOYAM(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:BAGUVIX(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:CVWKXAM(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:ANOSEONGLASS(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:FULLCLIP(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- COMMAND:aezakmi(playerid, params[]) { //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw0) ; //
- TextDrawShowForPlayer(playerid, Textdraw1) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- SelectTextDraw(playerid, 0xA3B4C5FF) ; //
- TogglePlayerControllable(playerid,0) ; //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
- public OnPlayerClickTextDraw(playerid, Text:clickedid) { //
- if(clickedid == Textdraw1) //
- { //
- new name[MAX_PLAYER_NAME+1], string[24+MAX_PLAYER_NAME+1] ; //
- GetPlayerName(playerid, name, sizeof(name)) ; //
- format(string, sizeof(string), "--> %s is GAY.", name) ; //
- SendClientMessageToAll(0xFFFFFFFF, string) ; //
- TextDrawHideForPlayer(playerid, Textdraw0) ; //
- TextDrawHideForPlayer(playerid, Textdraw1) ; //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TogglePlayerControllable(playerid,1) ; //
- CancelSelectTextDraw(playerid) ; //
- } //
- else if(clickedid == Textdraw2) //
- { //
- TextDrawHideForPlayer(playerid, Textdraw2) ; //
- TextDrawShowForPlayer(playerid, Textdraw3) ; //
- } //
- else if(clickedid == Textdraw3) //
- { //
- TextDrawHideForPlayer(playerid, Textdraw3) ; //
- TextDrawShowForPlayer(playerid, Textdraw4) ; //
- } //
- else if(clickedid == Textdraw4) //
- { //
- TextDrawHideForPlayer(playerid, Textdraw4) ; //
- TextDrawShowForPlayer(playerid, Textdraw5) ; //
- } //
- else if(clickedid == Textdraw5) //
- { //
- TextDrawHideForPlayer(playerid, Textdraw5) ; //
- TextDrawShowForPlayer(playerid, Textdraw2) ; //
- } //
- return 1; } //
- ///////////////////////////////////////////////////////////////////////////////////
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