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Jul 31st, 2016
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  1. #include "custom\singlecurrency\traders\cfgServerTrader.hpp"
  2. respawn = "BASE";
  3. respawndelay = 5;
  4. onLoadMission= "DayZ Epoch Chernarus";
  5. OnLoadIntro = "Welcome to DayZ Epoch Chernarus";
  6. OnLoadIntroTime = False;
  7. OnLoadMissionTime = False;
  8. disabledAI = true;
  9. disableChannels[]={0,2,6};
  10. enableItemsDropping = 0;
  11. #include "loot\CfgBuildingLoot.hpp"
  12.  
  13. briefing = 0;
  14. debriefing = 0;
  15.  
  16. onPauseScript = "";
  17. loadScreen = "\z\addons\dayz_code\gui\dayz_logo_ca.paa";
  18.  
  19. class Header
  20. {
  21.  gameType = COOP;            //DM, Team, Coop, ...
  22.  minPlayers = 1;             //min # of players the mission supports
  23.  maxPlayers = 50;            //Max # of players the mission supports
  24. };
  25.  
  26. aiKills = 1;
  27. diagRadio = 1;
  28. diagHit = 1;
  29.  
  30. class RscText
  31. {
  32.     type = 0;
  33.     idc = -1;
  34.     x = 0;
  35.     y = 0;
  36.     h = 0.037;
  37.     w = 0.3;
  38.     style = 0x100;
  39.     font = Zeppelin32;
  40.     SizeEx = 0.03921;
  41.     colorText[] = {1,1,1,1};
  42.     colorBackground[] = {0, 0, 0, 0};
  43.     linespacing = 1;
  44. };
  45. class RscPicture
  46. {
  47.     access=0;
  48.     type=0;
  49.     idc=-1;
  50.     style=48;
  51.     colorBackground[]={0,0,0,0};
  52.     colorText[]={1,1,1,1};
  53.     font="TahomaB";
  54.     sizeEx=0;
  55.     lineSpacing=0;
  56.     text="";
  57. };
  58. class RscLoadingText : RscText
  59. {
  60.     style = 2;
  61.     x = 0.323532;
  62.     y = 0.666672;
  63.     w = 0.352944;
  64.     h = 0.039216;
  65.     sizeEx = 0.03921;
  66.     colorText[] = {0.543,0.5742,0.4102,1.0};
  67. };
  68. class RscProgress
  69. {
  70.     x = 0.344;
  71.     y = 0.619;
  72.     w = 0.313726;
  73.     h = 0.0261438;
  74.     texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  75.     colorFrame[] = {0,0,0,0};
  76.     colorBar[] = {1,1,1,1};
  77. };
  78. class RscProgressNotFreeze
  79. {
  80.     idc = -1;
  81.     type = 45;
  82.     style = 0;
  83.     x = 0.022059;
  84.     y = 0.911772;
  85.     w = 0.029412;
  86.     h = 0.039216;
  87.     texture = "#(argb,8,8,3)color(0,0,0,0)";
  88. };
  89. //
  90. // the loading screen itself
  91. //
  92. class DayZ_loadingScreen
  93. {
  94.     idd = -1;
  95.     duration = 10e10;
  96.     fadein = 0;
  97.     fadeout = 0;
  98.     name = "loading screen";
  99.     class controlsBackground
  100.     {
  101.         class blackBG : RscText
  102.         {
  103.             x = safezoneX;
  104.             y = safezoneY;
  105.             w = safezoneW;
  106.             h = safezoneH;
  107.             text = "";
  108.             colorText[] = {0,0,0,0};
  109.             colorBackground[] = {0,0,0,1};
  110.         };
  111.         /*
  112.         class nicePic : RscPicture
  113.         {
  114.             style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
  115.             x = safezoneX + safezoneW/2 - 0.25;
  116.             y = safezoneY + safezoneH/2 - 0.2;
  117.             w = 0.5;
  118.             h = 0.4;
  119.             text = "img\nicePic.paa";
  120.         };
  121.         */
  122.     };
  123.     class controls
  124.     {
  125.         class Title1 : RscLoadingText
  126.         {
  127.             text = "$STR_LOADING"; // "Loading" text in the middle of the screen
  128.         };
  129.         class CA_Progress : RscProgress // progress bar, has to have idc 104
  130.         {
  131.             idc = 104;
  132.             type = 8; // CT_PROGRESS
  133.             style = 0; // ST_SINGLE
  134.             texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
  135.         };
  136.         class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
  137.         {
  138.             idc = 103;
  139.         };
  140.         class Name2: RscText // the text on the top-left
  141.         {
  142.             idc = 101;
  143.             x = 0.05;
  144.             y = 0.029412;
  145.             w = 0.9;
  146.             h = 0.04902;
  147.             text = "";
  148.             sizeEx = 0.05;
  149.             colorText[] = {0.543,0.5742,0.4102,1.0};
  150.         };
  151.     };
  152. };
  153.  
  154. #include "custom\singlecurrency\config\defines.hpp"
  155. #include "dzgm\defines.hpp"
  156. class RscTitles {
  157.     //Single Currency
  158.     class ZSC_Money_Display {
  159.         idd = -1;
  160.         fadeout=0;
  161.         fadein=0;
  162.         duration = 20;
  163.         name= "ZSC_Money_Display";
  164.         onLoad = "uiNamespace setVariable ['ZSC_Money_Display', _this select 0]";
  165.         class controlsBackground {
  166.             class ZSC_Status
  167.             {
  168.                 idc = 4900;
  169.                 type = 13;
  170.                 size = 0.040;
  171.                 x = safezoneX + (safezoneW -0.35);
  172.                 y = safezoneY + 0.40 * safezoneW;
  173.                 w = 0.35; h = 0.20;
  174.                 colorText[] = {1,1,1,1};
  175.                 lineSpacing = 3;
  176.                 colorBackground[] = {0,0,0,0};
  177.                 text = "";
  178.                 style = 0x02;
  179.                 shadow = 2;
  180.                 font = "Zeppelin32";
  181.                 sizeEx = 0.023;
  182.                 class Attributes {
  183.                     align = "right";
  184.                 };
  185.             };
  186.         };
  187.         #include "dzgm\icons.hpp"
  188.         };
  189.     };
  190.  
  191. #include "custom\singlecurrency\config\ZSCdefines.hpp"
  192. #include "custom\singlecurrency\config\ZSCdialogs.hpp"
  193. #include "custom\singlecurrency\config\ATMdefines.hpp"
  194. #include "custom\singlecurrency\config\ATMdialogs.hpp"
  195. #include "custom\singlecurrency\transfer\transferdefines.hpp"
  196. #include "custom\singlecurrency\transfer\transferdialog.hpp"
  197. #include "zupa\advancedTrading\advancedTrading.hpp"
  198. #include "custom\snap_pro\snappoints.hpp"
  199. #include "plotManagement\plotManagement.hpp"
  200. #include "custom\extra_rc.hpp"
  201. #include "dzgm\groupManagement.hpp"
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