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- let supershot = GetCurrentScriptDirectory ~ "SHOT\supershot.txt";
- // Here, I will cover easier names for
- // identifying the bullets. These names will be
- // a little bit longer though.
- // ( Done by Yuuka \ Project Mokou at MoTK )
- // SuperShot Index //
- ---------------------------------------
- // Laser Base ////////////////////////////
- let US_LASER_GRAY = 1;
- let US_LASER_RED = 2;
- let US_LASER_LILA = 3;
- let US_LASER_BLUE = 4;
- let US_LASER_AQUA = 5;
- let US_LASER_LIME = 6;
- let US_LASER_YELLOW = 7;
- let US_LASER_ORANGE = 8;
- // Arrow Bullets /////////////////////////
- let US_ARROW_SS_GRAY = 9;
- let US_ARROW_SS_RED = 10;
- let US_ARROW_SS_LIGHRED = 11;
- let US_ARROW_SS_PURPLE = 12;
- let US_ARROW_SS_LILA = 13;
- let US_ARROW_SS_DARKBLUE = 14;
- let US_ARROW_SS_BLUE = 15;
- let US_ARROW_SS_MINT = 16;
- let US_ARROW_SS_AQUA = 17;
- let US_ARROW_SS_DARKGREEN = 18;
- let US_ARROW_SS_TEAL = 19;
- let US_ARROW_SS_LIME = 20;
- let US_ARROW_SS_SWAMPGREEN = 21;
- let US_ARROW_SS_YELLOW = 22;
- let US_ARROW_SS_ORANGE = 23;
- // Bullets with Outer Layer ---------
- let US_BALL_L_GRAY = 24;
- let US_BALL_L_RED = 25;
- let US_BALL_L_LIGHRED = 26;
- let US_BALL_L_PURPLE = 27;
- let US_BALL_L_LILA = 28;
- let US_BALL_L_DARKBLUE = 29;
- let US_BALL_L_BLUE = 30;
- let US_BALL_L_MINT = 31;
- let US_BALL_L_AQUA = 32;
- let US_BALL_L_DARKGREEN = 33;
- let US_BALL_L_TEAL = 34;
- let US_BALL_L_LIME = 35;
- let US_BALL_L_SWAMPGREEN = 36;
- let US_BALL_L_YELLOW = 37;
- let US_BALL_L_ORANGE = 38;
- // Round Bullets -------------------
- let US_BALL_SS_GRAY = 39;
- let US_BALL_SS_RED = 40;
- let US_BALL_SS_LIGHRED = 41;
- let US_BALL_SS_PURPLE = 42;
- let US_BALL_SS_LILA = 43;
- let US_BALL_SS_DARKBLUE = 44;
- let US_BALL_SS_BLUE = 45;
- let US_BALL_SS_MINT = 46;
- let US_BALL_SS_AQUA = 47;
- let US_BALL_SS_DARKGREEN = 48;
- let US_BALL_SS_TEAL = 49;
- let US_BALL_SS_LIME = 50;
- let US_BALL_SS_SWAMPGREEN = 51;
- let US_BALL_SS_YELLOW = 52;
- let US_BALL_SS_ORANGE = 53;
- // Pellets ----------------------
- let US_PELLET_SS_GRAY = 54
- let US_PELLET_SS_RED = 55;
- let US_PELLET_SS_LIGHRED = 56;
- let US_PELLET_SS_PURPLE = 57;
- let US_PELLET_SS_LILA = 58;
- let US_PELLET_SS_DARKBLUE = 59;
- let US_PELLET_SS_BLUE = 60;
- let US_PELLET_SS_MINT = 61;
- let US_PELLET_SS_AQUA = 62;
- let US_PELLET_SS_DARKGREEN = 63;
- let US_PELLET_SS_TEAL = 64;
- let US_PELLET_SS_LIME = 65;
- let US_PELLET_SS_SWAMPGREEN = 66;
- let US_PELLET_SS_YELLOW = 67;
- let US_PELLET_SS_ORANGE = 68;
- // Kunais ------------------------
- let US_KUNAI_GRAY = 69;
- let US_KUNAI_RED = 70;
- let US_KUNAI_LIGHRED = 71;
- let US_KUNAI_PURPLE = 72;
- let US_KUNAI_LILA = 73;
- let US_KUNAI_BLUE = 74;
- let US_KUNAI_DARKBLUE = 75;
- let US_KUNAI_AQUA = 76;
- let US_KUNAI_DARKGREEN = 77;
- let US_KUNAI_TEAL = 78;
- let US_KUNAI_LIME = 79;
- let US_KUNAI_YELLOW = 80;
- let US_KUNAI_ORANGE = 81;
- // Ice Shots ---------------------
- let US_ICE_CIRNO_GRAY = 81;
- let US_ICE_CIRNO_RED = 82;
- let US_ICE_CIRNO_LIGHRED = 83;
- let US_ICE_CIRNO_PURPLE = 84;
- let US_ICE_CIRNO_LILA = 85;
- let US_ICE_CIRNO_DARKBLUE = 86;
- let US_ICE_CIRNO_BLUE = 87;
- let US_ICE_CIRNO_MINT = 88;
- let US_ICE_CIRNO_AQUA = 89;
- let US_ICE_CIRNO_DARKGREEN = 90;
- let US_ICE_CIRNO_TEAL = 91;
- let US_ICE_CIRNO_LIME = 92;
- let US_ICE_CIRNO_SWAMPGREEN = 93;
- let US_ICE_CIRNO_ORANGE = 94;
- // Amulets ------------------------
- let US_AMULET_REIMU_GRAY = 95;
- let US_AMULET_REIMU_LIGHRED = 96;
- let US_AMULET_REIMU_PURPLE = 97;
- let US_AMULET_REIMU_LILA = 98;
- let US_AMULET_REIMU_BLUE = 99;
- let US_AMULET_REIMU_MINT = 100;
- let US_AMULET_REIMU_AQUA = 101;
- let US_AMULET_REIMU_DARKGREEN = 102;
- let US_AMULET_REIMU_TEAL = 103;
- let US_AMULET_REIMU_LIME = 104;
- let US_AMULET_REIMU_SWAMPGREEN = 105;
- let US_AMULET_REIMU_YELLOW = 106;
- let US_AMULET_REIMU_ORANGE = 107;
- // Zayaku Bullet -------------------
- let US_ZAYAKU_R_S_GRAY = 108;
- let US_ZAYAKU_R_S_LIGHRED = 109;
- let US_ZAYAKU_R_S_PURPLE = 110;
- let US_ZAYAKU_R_S_LILA = 111;
- let US_ZAYAKU_R_S_DARKBLUE = 112;
- let US_ZAYAKU_R_S_BLUE = 113;
- let US_ZAYAKU_R_S_AQUA = 114;
- let US_ZAYAKU_R_S_DARKGREEN = 115;
- let US_ZAYAKU_R_S_TEAL = 116;
- let US_ZAYAKU_R_S_LIME = 117;
- let US_ZAYAKU_R_S_YELLOW = 118;
- let US_ZAYAKU_R_S_ORANGE = 119;
- // Dark Pellets --------------------
- let US_PELLET_DS_GRAY = 120;
- let US_PELLET_DS_RED = 121;
- let US_PELLET_DS_PURPLE = 122;
- let US_PELLET_DS_LILA = 123;
- let US_PELLET_DS_DARKBLUE = 124;
- let US_PELLET_DS_BLUE = 125;
- let US_PELLET_DS_MINT = 126;
- let US_PELLET_DS_AQUA = 127;
- let US_PELLET_DS_DARKGREEN = 128;
- let US_PELLET_DS_TEAL = 129;
- let US_PELLET_DS_LIME = 130;
- let US_PELLET_DS_SWAMPGREEN = 131;
- let US_PELLET_DS_YELLOW = 132;
- let US_PELLET_DS_ORANGE = 133;
- // Marisa's Small Stars ------------
- let US_STAR_MARISA_S_GRAY = 134;
- let US_STAR_MARISA_S_RED = 135;
- let US_STAR_MARISA_S_LIGHRED = 136;
- let US_STAR_MARISA_S_PURPLE = 137;
- let US_STAR_MARISA_S_LILA = 138;
- let US_STAR_MARISA_S_DARKBLUE = 139;
- let US_STAR_MARISA_S_BLUE = 140;
- let US_STAR_MARISA_S_MINT = 141;
- let US_STAR_MARISA_S_AQUA = 142;
- let US_STAR_MARISA_S_DARKGREEN = 143;
- let US_STAR_MARISA_S_TEAL = 144;
- let US_STAR_MARISA_S_LIME = 145;
- let US_STAR_MARISA_S_SWAMPGREEN = 146;
- let US_STAR_MARISA_S_YELLOW = 147;
- let US_STAR_MARISA_S_ORANGE = 148;
- // Glowing Bullets ( Right ) ------
- let US_BALL_GS_WHITE = 149;
- let US_BALL_GS_RED = 150;
- let US_BALL_GS_PURPLE = 151;
- let US_BALL_GS_BLUE = 152;
- let US_BALL_GS_AQUA = 153;
- let US_BALL_GS_GREEN = 154;
- let US_BALL_GS_YELLOW = 155;
- // Fading Zayaku ------------------
- //( I am very sorry, but there is just one. There is no need for 16 different colors of Zayaku's ).
- let US_ZAYAKU_S_P_PHASE = 156;
- // Snow Dots ----------------------
- let US_SNOW_S_C_GRAY = 157;
- let US_SNOW_S_C_RED = 158;
- let US_SNOW_S_C_ORANGE = 159;
- let US_SNOW_S_C_PURPLE = 160;
- let US_SNOW_S_C_DARKBLUE = 161;
- let US_SNOW_S_C_BLUE = 162;
- let US_SNOW_S_C_DARKGREEN = 163;
- let US_SNOW_S_C_YELLOW = 164;
- // Slightly Larger Dots -----------
- let US_DOT_SL_GRAY = 165;
- let US_DOT_SL_RED = 166;
- let US_DOT_SL_BLUE = 167;
- let US_DOT_SL_LIME = 168;
- let US_DOT_SL_YELLOW = 169;
- // Rainbow Dots ( The ones at MoF )
- let US_RDOT_GRAY = 170;
- let US_RDOT_LIGHRED = 171;
- let US_RDOT_LILA = 172;
- let US_RDOT_BLUE = 173;
- let US_RDOT_AQUA = 174;
- let US_RDOT_TEAL = 175;
- let US_RDOT_SWAMPGREEN = 176;
- let US_RDOT_YELLOW = 177;
- let US_RDOT_ORANGE = 178;
- // Captain Minamitsu Droplets ----
- let US_DROPLET_MS_GRAY = 179;
- let US_DROPLET_MS_RED = 180;
- let US_DROPLET_MS_LIGHRED = 181;
- let US_DROPLET_MS_PURPLE = 182;
- let US_DROPLET_MS_LILA = 183;
- let US_DROPLET_MS_DARKBLUE = 184;
- let US_DROPLET_MS_BLUE = 185;
- let US_DROPLET_MS_MINT = 186;
- let US_DROPLET_MS_AQUA = 187;
- let US_DROPLET_MS_DARKGREEN = 188;
- let US_DROPLET_MS_TEAL = 189;
- let US_DROPLET_MS_LIME = 190;
- let US_DROPLET_MS_SWAMPGREEN = 191;
- let US_DROPLET_MS_YELLOW = 192;
- let US_DROPLET_MS_ORANGE = 193;
- // Marisa's Large Stars ----------
- let US_STAR_MARISA_L_WHITE = 194;
- let US_STAR_MARISA_L_RED = 195;
- let US_STAR_MARISA_L_PURPLE = 196;
- let US_STAR_MARISA_L_BLUE = 197;
- let US_STAR_MARISA_L_AQUA = 198;
- let US_STAR_MARISA_L_GREEN = 199;
- let US_STAR_MARISA_L_YELLOW = 200;
- // Large Round Bullets -----------
- let US_BALL_LS_WHITE = 201;
- let US_BALL_LS_RED = 202;
- let US_BALL_LS_PURPLE = 203;
- let US_BALL_LS_BLUE = 204;
- let US_BALL_LS_AQUA = 205;
- let US_BALL_LS_GREEN = 206;
- let US_BALL_LS_YELLOW = 207;
- // Butterflies -------------------
- let US_BUTTERFLY_Y_S_WHITE = 208;
- let US_BUTTERFLY_Y_S_RED = 209;
- let US_BUTTERFLY_Y_S_PURPLE = 210;
- let US_BUTTERFLY_Y_S_BLUE = 211;
- let US_BUTTERFLY_Y_S_AQUA = 212;
- let US_BUTTERFLY_Y_S_GREEN = 213;
- let US_BUTTERFLY_Y_S_YELLOW = 214;
- // Sakuya Knife ------------------
- let US_KNIFE_SAKUYA_WHITE = 215;
- let US_KNIFE_SAKUYA_RED = 216;
- let US_KNIFE_SAKUYA_PURPLE = 217;
- let US_KNIFE_SAKUYA_BLUE = 218;
- let US_KNIFE_SAKUYA_AQUA = 219;
- let US_KNIFE_SAKUYA_GREEN = 220;
- let US_KNIFE_SAKUYA_YELLOW = 221;
- // Lunar Pellets -----------------
- let US_LUNAR_B_S_WHITE = 222;
- let US_LUNAR_B_S_RED = 223;
- let US_LUNAR_B_S_PURPLE = 224;
- let US_LUNAR_B_S_BLUE = 225;
- let US_LUNAR_B_S_AQUA = 226;
- let US_LUNAR_B_S_GREEN = 227;
- let US_LUNAR_B_S_YELLOW = 228;
- // Bubbles ( Spinning Added ) ----
- let US_BUBBLE_SS_RED = 229;
- let US_BUBBLE_SS_BLUE = 230;
- let US_BUBBLE_SS_GREEN = 231;
- let US_BUBBLE_SS_YELLOW = 232;
- let US_BUBBLE_SS_AQUA = 233;
- let US_BUBBLE_SS_PURPLE = 234;
- let US_BUBBLE_SS_ORANGE = 235;
- let US_BUBBLE_SS_GRAY = 236;
- // ~~~~~~~~~~~~~~ Animation Bullets ~~~~~~~~~~~~~~~~~~~
- // FireBalls ----------------------
- let US_FIREBALL_R = 237;
- let US_FIREBALL_B = 238;
- // Glowing Orin Bullets -----------
- let US_BULLET_ORIN_RED = 239;
- let US_BULLET_ORIN_BLUE = 240;
- let US_BULLET_ORIN_GREEN = 241;
- let US_BULLET_ORIN_PURPLE = 242;
- let US_BULLET_ORIN_YELLOW = 243;
- let US_BULLET_ORIN_ORANGE = 244;
- let US_BULLET_ORIN_AQUA = 245;
- let US_BULLET_ORIN_WHITE = 246;
- // ~~~~~~~ After This Part ~~~~~~~~~//
- // Due to the limit of IDS, you have to chose between bullet numbers
- // 247 to 253. You can manually diable the "//" or add "//" to the ShotData.
- // You can chose between Koishi Hearts or Prismriver Bullets.
- // Thank you for reading.
- // Koishi Heart -------------------
- //let US_KOISHI_HS_WHITE = 247;
- //let US_KOISHI_HS_RED = 248;
- //let US_KOISHI_HS_PURPLE = 249;
- //let US_KOISHI_HS_BLUE = 250;
- //let US_KOISHI_HS_AQUA = 251;
- //let US_KOISHI_HS_GREEN = 252;
- //let US_KOISHI_HS_YELLOW = 253;
- // Prismriver Notes ---------------
- //let US_NOTE_RED = 247;
- //let US_NOTE_BLUE = 248;
- //let US_NOTE_YELLOW = 249;
- //let US_NOTE_LRED = 250;
- //let US_NOTE_LBLUE = 251;
- //let US_NOTE_LYELLOW = 252;
- //let US_NOTE_LIME = 247;
- // Thin Pellets ( Normal and Dark )
- let US_THIN_PELLET_RED = 247;
- let US_THIN_PELLET_YELLOW = 248;
- let US_THIN_PELLET_GREEN = 249;
- let US_THIN_PELLET_BLUE = 250;
- let US_DTHIN_PELLET_BLACK = 251;
- //let US_DTHIN_PELLET_RED = 252;
- //let US_DTHIN_PELLET_BLUE = 253;
- // Special Bullets ----------------
- let US_EIKI_JUDGEMENT = 252;
- let US_BULLET_C_HITBOX = 253;
- let US_LASER_SS_UFO = 254;
- let US_MASTERSPARK_SS_MARISA = 255;
- // This ends the Shot Index. Have fun using it.
- // Cause I know I will.
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