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Jan 6th, 2012
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  1. let supershot = GetCurrentScriptDirectory ~ "SHOT\supershot.txt";
  2.  
  3. // Here, I will cover easier names for
  4. // identifying the bullets. These names will be
  5. // a little bit longer though.
  6. // ( Done by Yuuka \ Project Mokou at MoTK )
  7.  
  8. // SuperShot Index //
  9. ---------------------------------------
  10. // Laser Base ////////////////////////////
  11.  
  12. let US_LASER_GRAY = 1;
  13. let US_LASER_RED = 2;
  14. let US_LASER_LILA = 3;
  15. let US_LASER_BLUE = 4;
  16. let US_LASER_AQUA = 5;
  17. let US_LASER_LIME = 6;
  18. let US_LASER_YELLOW = 7;
  19. let US_LASER_ORANGE = 8;
  20.  
  21. // Arrow Bullets /////////////////////////
  22.  
  23. let US_ARROW_SS_GRAY = 9;
  24. let US_ARROW_SS_RED = 10;
  25. let US_ARROW_SS_LIGHRED = 11;
  26. let US_ARROW_SS_PURPLE = 12;
  27. let US_ARROW_SS_LILA = 13;
  28. let US_ARROW_SS_DARKBLUE = 14;
  29. let US_ARROW_SS_BLUE = 15;
  30. let US_ARROW_SS_MINT = 16;
  31. let US_ARROW_SS_AQUA = 17;
  32. let US_ARROW_SS_DARKGREEN = 18;
  33. let US_ARROW_SS_TEAL = 19;
  34. let US_ARROW_SS_LIME = 20;
  35. let US_ARROW_SS_SWAMPGREEN = 21;
  36. let US_ARROW_SS_YELLOW = 22;
  37. let US_ARROW_SS_ORANGE = 23;
  38.  
  39. // Bullets with Outer Layer ---------
  40.  
  41. let US_BALL_L_GRAY = 24;
  42. let US_BALL_L_RED = 25;
  43. let US_BALL_L_LIGHRED = 26;
  44. let US_BALL_L_PURPLE = 27;
  45. let US_BALL_L_LILA = 28;
  46. let US_BALL_L_DARKBLUE = 29;
  47. let US_BALL_L_BLUE = 30;
  48. let US_BALL_L_MINT = 31;
  49. let US_BALL_L_AQUA = 32;
  50. let US_BALL_L_DARKGREEN = 33;
  51. let US_BALL_L_TEAL = 34;
  52. let US_BALL_L_LIME = 35;
  53. let US_BALL_L_SWAMPGREEN = 36;
  54. let US_BALL_L_YELLOW = 37;
  55. let US_BALL_L_ORANGE = 38;
  56.  
  57. // Round Bullets -------------------
  58.  
  59. let US_BALL_SS_GRAY = 39;
  60. let US_BALL_SS_RED = 40;
  61. let US_BALL_SS_LIGHRED = 41;
  62. let US_BALL_SS_PURPLE = 42;
  63. let US_BALL_SS_LILA = 43;
  64. let US_BALL_SS_DARKBLUE = 44;
  65. let US_BALL_SS_BLUE = 45;
  66. let US_BALL_SS_MINT = 46;
  67. let US_BALL_SS_AQUA = 47;
  68. let US_BALL_SS_DARKGREEN = 48;
  69. let US_BALL_SS_TEAL = 49;
  70. let US_BALL_SS_LIME = 50;
  71. let US_BALL_SS_SWAMPGREEN = 51;
  72. let US_BALL_SS_YELLOW = 52;
  73. let US_BALL_SS_ORANGE = 53;
  74.  
  75. // Pellets ----------------------
  76.  
  77. let US_PELLET_SS_GRAY = 54
  78. let US_PELLET_SS_RED = 55;
  79. let US_PELLET_SS_LIGHRED = 56;
  80. let US_PELLET_SS_PURPLE = 57;
  81. let US_PELLET_SS_LILA = 58;
  82. let US_PELLET_SS_DARKBLUE = 59;
  83. let US_PELLET_SS_BLUE = 60;
  84. let US_PELLET_SS_MINT = 61;
  85. let US_PELLET_SS_AQUA = 62;
  86. let US_PELLET_SS_DARKGREEN = 63;
  87. let US_PELLET_SS_TEAL = 64;
  88. let US_PELLET_SS_LIME = 65;
  89. let US_PELLET_SS_SWAMPGREEN = 66;
  90. let US_PELLET_SS_YELLOW = 67;
  91. let US_PELLET_SS_ORANGE = 68;
  92.  
  93. // Kunais ------------------------
  94.  
  95. let US_KUNAI_GRAY = 69;
  96. let US_KUNAI_RED = 70;
  97. let US_KUNAI_LIGHRED = 71;
  98. let US_KUNAI_PURPLE = 72;
  99. let US_KUNAI_LILA = 73;
  100. let US_KUNAI_BLUE = 74;
  101. let US_KUNAI_DARKBLUE = 75;
  102. let US_KUNAI_AQUA = 76;
  103. let US_KUNAI_DARKGREEN = 77;
  104. let US_KUNAI_TEAL = 78;
  105. let US_KUNAI_LIME = 79;
  106. let US_KUNAI_YELLOW = 80;
  107. let US_KUNAI_ORANGE = 81;
  108.  
  109. // Ice Shots ---------------------
  110.  
  111. let US_ICE_CIRNO_GRAY = 81;
  112. let US_ICE_CIRNO_RED = 82;
  113. let US_ICE_CIRNO_LIGHRED = 83;
  114. let US_ICE_CIRNO_PURPLE = 84;
  115. let US_ICE_CIRNO_LILA = 85;
  116. let US_ICE_CIRNO_DARKBLUE = 86;
  117. let US_ICE_CIRNO_BLUE = 87;
  118. let US_ICE_CIRNO_MINT = 88;
  119. let US_ICE_CIRNO_AQUA = 89;
  120. let US_ICE_CIRNO_DARKGREEN = 90;
  121. let US_ICE_CIRNO_TEAL = 91;
  122. let US_ICE_CIRNO_LIME = 92;
  123. let US_ICE_CIRNO_SWAMPGREEN = 93;
  124. let US_ICE_CIRNO_ORANGE = 94;
  125.  
  126. // Amulets ------------------------
  127.  
  128. let US_AMULET_REIMU_GRAY = 95;
  129. let US_AMULET_REIMU_LIGHRED = 96;
  130. let US_AMULET_REIMU_PURPLE = 97;
  131. let US_AMULET_REIMU_LILA = 98;
  132. let US_AMULET_REIMU_BLUE = 99;
  133. let US_AMULET_REIMU_MINT = 100;
  134. let US_AMULET_REIMU_AQUA = 101;
  135. let US_AMULET_REIMU_DARKGREEN = 102;
  136. let US_AMULET_REIMU_TEAL = 103;
  137. let US_AMULET_REIMU_LIME = 104;
  138. let US_AMULET_REIMU_SWAMPGREEN = 105;
  139. let US_AMULET_REIMU_YELLOW = 106;
  140. let US_AMULET_REIMU_ORANGE = 107;
  141.  
  142. // Zayaku Bullet -------------------
  143.  
  144. let US_ZAYAKU_R_S_GRAY = 108;
  145. let US_ZAYAKU_R_S_LIGHRED = 109;
  146. let US_ZAYAKU_R_S_PURPLE = 110;
  147. let US_ZAYAKU_R_S_LILA = 111;
  148. let US_ZAYAKU_R_S_DARKBLUE = 112;
  149. let US_ZAYAKU_R_S_BLUE = 113;
  150. let US_ZAYAKU_R_S_AQUA = 114;
  151. let US_ZAYAKU_R_S_DARKGREEN = 115;
  152. let US_ZAYAKU_R_S_TEAL = 116;
  153. let US_ZAYAKU_R_S_LIME = 117;
  154. let US_ZAYAKU_R_S_YELLOW = 118;
  155. let US_ZAYAKU_R_S_ORANGE = 119;
  156.  
  157. // Dark Pellets --------------------
  158.  
  159. let US_PELLET_DS_GRAY = 120;
  160. let US_PELLET_DS_RED = 121;
  161. let US_PELLET_DS_PURPLE = 122;
  162. let US_PELLET_DS_LILA = 123;
  163. let US_PELLET_DS_DARKBLUE = 124;
  164. let US_PELLET_DS_BLUE = 125;
  165. let US_PELLET_DS_MINT = 126;
  166. let US_PELLET_DS_AQUA = 127;
  167. let US_PELLET_DS_DARKGREEN = 128;
  168. let US_PELLET_DS_TEAL = 129;
  169. let US_PELLET_DS_LIME = 130;
  170. let US_PELLET_DS_SWAMPGREEN = 131;
  171. let US_PELLET_DS_YELLOW = 132;
  172. let US_PELLET_DS_ORANGE = 133;
  173.  
  174. // Marisa's Small Stars ------------
  175.  
  176. let US_STAR_MARISA_S_GRAY = 134;
  177. let US_STAR_MARISA_S_RED = 135;
  178. let US_STAR_MARISA_S_LIGHRED = 136;
  179. let US_STAR_MARISA_S_PURPLE = 137;
  180. let US_STAR_MARISA_S_LILA = 138;
  181. let US_STAR_MARISA_S_DARKBLUE = 139;
  182. let US_STAR_MARISA_S_BLUE = 140;
  183. let US_STAR_MARISA_S_MINT = 141;
  184. let US_STAR_MARISA_S_AQUA = 142;
  185. let US_STAR_MARISA_S_DARKGREEN = 143;
  186. let US_STAR_MARISA_S_TEAL = 144;
  187. let US_STAR_MARISA_S_LIME = 145;
  188. let US_STAR_MARISA_S_SWAMPGREEN = 146;
  189. let US_STAR_MARISA_S_YELLOW = 147;
  190. let US_STAR_MARISA_S_ORANGE = 148;
  191.  
  192. // Glowing Bullets ( Right ) ------
  193.  
  194. let US_BALL_GS_WHITE = 149;
  195. let US_BALL_GS_RED = 150;
  196. let US_BALL_GS_PURPLE = 151;
  197. let US_BALL_GS_BLUE = 152;
  198. let US_BALL_GS_AQUA = 153;
  199. let US_BALL_GS_GREEN = 154;
  200. let US_BALL_GS_YELLOW = 155;
  201.  
  202. // Fading Zayaku ------------------
  203. //( I am very sorry, but there is just one. There is no need for 16 different colors of Zayaku's ).
  204.  
  205. let US_ZAYAKU_S_P_PHASE = 156;
  206.  
  207. // Snow Dots ----------------------
  208.  
  209. let US_SNOW_S_C_GRAY = 157;
  210. let US_SNOW_S_C_RED = 158;
  211. let US_SNOW_S_C_ORANGE = 159;
  212. let US_SNOW_S_C_PURPLE = 160;
  213. let US_SNOW_S_C_DARKBLUE = 161;
  214. let US_SNOW_S_C_BLUE = 162;
  215. let US_SNOW_S_C_DARKGREEN = 163;
  216. let US_SNOW_S_C_YELLOW = 164;
  217.  
  218. // Slightly Larger Dots -----------
  219.  
  220. let US_DOT_SL_GRAY = 165;
  221. let US_DOT_SL_RED = 166;
  222. let US_DOT_SL_BLUE = 167;
  223. let US_DOT_SL_LIME = 168;
  224. let US_DOT_SL_YELLOW = 169;
  225.  
  226. // Rainbow Dots ( The ones at MoF )
  227.  
  228. let US_RDOT_GRAY = 170;
  229. let US_RDOT_LIGHRED = 171;
  230. let US_RDOT_LILA = 172;
  231. let US_RDOT_BLUE = 173;
  232. let US_RDOT_AQUA = 174;
  233. let US_RDOT_TEAL = 175;
  234. let US_RDOT_SWAMPGREEN = 176;
  235. let US_RDOT_YELLOW = 177;
  236. let US_RDOT_ORANGE = 178;
  237.  
  238. // Captain Minamitsu Droplets ----
  239.  
  240. let US_DROPLET_MS_GRAY = 179;
  241. let US_DROPLET_MS_RED = 180;
  242. let US_DROPLET_MS_LIGHRED = 181;
  243. let US_DROPLET_MS_PURPLE = 182;
  244. let US_DROPLET_MS_LILA = 183;
  245. let US_DROPLET_MS_DARKBLUE = 184;
  246. let US_DROPLET_MS_BLUE = 185;
  247. let US_DROPLET_MS_MINT = 186;
  248. let US_DROPLET_MS_AQUA = 187;
  249. let US_DROPLET_MS_DARKGREEN = 188;
  250. let US_DROPLET_MS_TEAL = 189;
  251. let US_DROPLET_MS_LIME = 190;
  252. let US_DROPLET_MS_SWAMPGREEN = 191;
  253. let US_DROPLET_MS_YELLOW = 192;
  254. let US_DROPLET_MS_ORANGE = 193;
  255.  
  256. // Marisa's Large Stars ----------
  257.  
  258. let US_STAR_MARISA_L_WHITE = 194;
  259. let US_STAR_MARISA_L_RED = 195;
  260. let US_STAR_MARISA_L_PURPLE = 196;
  261. let US_STAR_MARISA_L_BLUE = 197;
  262. let US_STAR_MARISA_L_AQUA = 198;
  263. let US_STAR_MARISA_L_GREEN = 199;
  264. let US_STAR_MARISA_L_YELLOW = 200;
  265.  
  266. // Large Round Bullets -----------
  267.  
  268. let US_BALL_LS_WHITE = 201;
  269. let US_BALL_LS_RED = 202;
  270. let US_BALL_LS_PURPLE = 203;
  271. let US_BALL_LS_BLUE = 204;
  272. let US_BALL_LS_AQUA = 205;
  273. let US_BALL_LS_GREEN = 206;
  274. let US_BALL_LS_YELLOW = 207;
  275.  
  276. // Butterflies -------------------
  277.  
  278. let US_BUTTERFLY_Y_S_WHITE = 208;
  279. let US_BUTTERFLY_Y_S_RED = 209;
  280. let US_BUTTERFLY_Y_S_PURPLE = 210;
  281. let US_BUTTERFLY_Y_S_BLUE = 211;
  282. let US_BUTTERFLY_Y_S_AQUA = 212;
  283. let US_BUTTERFLY_Y_S_GREEN = 213;
  284. let US_BUTTERFLY_Y_S_YELLOW = 214;
  285.  
  286. // Sakuya Knife ------------------
  287.  
  288. let US_KNIFE_SAKUYA_WHITE = 215;
  289. let US_KNIFE_SAKUYA_RED = 216;
  290. let US_KNIFE_SAKUYA_PURPLE = 217;
  291. let US_KNIFE_SAKUYA_BLUE = 218;
  292. let US_KNIFE_SAKUYA_AQUA = 219;
  293. let US_KNIFE_SAKUYA_GREEN = 220;
  294. let US_KNIFE_SAKUYA_YELLOW = 221;
  295.  
  296. // Lunar Pellets -----------------
  297.  
  298. let US_LUNAR_B_S_WHITE = 222;
  299. let US_LUNAR_B_S_RED = 223;
  300. let US_LUNAR_B_S_PURPLE = 224;
  301. let US_LUNAR_B_S_BLUE = 225;
  302. let US_LUNAR_B_S_AQUA = 226;
  303. let US_LUNAR_B_S_GREEN = 227;
  304. let US_LUNAR_B_S_YELLOW = 228;
  305.  
  306. // Bubbles ( Spinning Added ) ----
  307.  
  308. let US_BUBBLE_SS_RED = 229;
  309. let US_BUBBLE_SS_BLUE = 230;
  310. let US_BUBBLE_SS_GREEN = 231;
  311. let US_BUBBLE_SS_YELLOW = 232;
  312. let US_BUBBLE_SS_AQUA = 233;
  313. let US_BUBBLE_SS_PURPLE = 234;
  314. let US_BUBBLE_SS_ORANGE = 235;
  315. let US_BUBBLE_SS_GRAY = 236;
  316.  
  317. // ~~~~~~~~~~~~~~ Animation Bullets ~~~~~~~~~~~~~~~~~~~
  318.  
  319. // FireBalls ----------------------
  320.  
  321. let US_FIREBALL_R = 237;
  322. let US_FIREBALL_B = 238;
  323.  
  324. // Glowing Orin Bullets -----------
  325.  
  326. let US_BULLET_ORIN_RED = 239;
  327. let US_BULLET_ORIN_BLUE = 240;
  328. let US_BULLET_ORIN_GREEN = 241;
  329. let US_BULLET_ORIN_PURPLE = 242;
  330. let US_BULLET_ORIN_YELLOW = 243;
  331. let US_BULLET_ORIN_ORANGE = 244;
  332. let US_BULLET_ORIN_AQUA = 245;
  333. let US_BULLET_ORIN_WHITE = 246;
  334.  
  335. // ~~~~~~~ After This Part ~~~~~~~~~//
  336. // Due to the limit of IDS, you have to chose between bullet numbers
  337. // 247 to 253. You can manually diable the "//" or add "//" to the ShotData.
  338. // You can chose between Koishi Hearts or Prismriver Bullets.
  339. // Thank you for reading.
  340.  
  341. // Koishi Heart -------------------
  342.  
  343. //let US_KOISHI_HS_WHITE = 247;
  344. //let US_KOISHI_HS_RED = 248;
  345. //let US_KOISHI_HS_PURPLE = 249;
  346. //let US_KOISHI_HS_BLUE = 250;
  347. //let US_KOISHI_HS_AQUA = 251;
  348. //let US_KOISHI_HS_GREEN = 252;
  349. //let US_KOISHI_HS_YELLOW = 253;
  350.  
  351. // Prismriver Notes ---------------
  352.  
  353. //let US_NOTE_RED = 247;
  354. //let US_NOTE_BLUE = 248;
  355. //let US_NOTE_YELLOW = 249;
  356. //let US_NOTE_LRED = 250;
  357. //let US_NOTE_LBLUE = 251;
  358. //let US_NOTE_LYELLOW = 252;
  359. //let US_NOTE_LIME = 247;
  360.  
  361. // Thin Pellets ( Normal and Dark )
  362.  
  363. let US_THIN_PELLET_RED = 247;
  364. let US_THIN_PELLET_YELLOW = 248;
  365. let US_THIN_PELLET_GREEN = 249;
  366. let US_THIN_PELLET_BLUE = 250;
  367. let US_DTHIN_PELLET_BLACK = 251;
  368. //let US_DTHIN_PELLET_RED = 252;
  369. //let US_DTHIN_PELLET_BLUE = 253;
  370.  
  371. // Special Bullets ----------------
  372.  
  373. let US_EIKI_JUDGEMENT = 252;
  374. let US_BULLET_C_HITBOX = 253;
  375. let US_LASER_SS_UFO = 254;
  376. let US_MASTERSPARK_SS_MARISA = 255;
  377.  
  378. // This ends the Shot Index. Have fun using it.
  379. // Cause I know I will.
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