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LittleSallyDigby

Bart_KF's BoT Chrono hunt: failure 001

Oct 14th, 2017
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  1. GameView Start
  2. GameController puts Explosive Launcher into play.
  3. GameController puts Automated Turret into play.
  4. GameController puts Reactive Plating into play.
  5. Ambuscade shuffles their the villain deck.
  6. Went to Ambuscade's Start phase.
  7. Went from Ambuscade's Start phase to PlayCard phase.
  8. GameController plays Unavoidable Explosive.
  9. Unavoidable Explosive was moved to the bottom of the villain deck.
  10. Ambuscade shuffles their the villain deck.
  11. Went from Ambuscade's PlayCard phase to End phase.
  12. Ambuscade initiates 3 Projectile damage to Freedom Six Tachyon.
  13. Ambuscade deals Freedom Six Tachyon 3 Projectile damage.
  14. Freedom Six Tachyon is now at 25 HP.
  15. Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
  16. Ambuscade deals Freedom Six Tachyon 3 Fire damage.
  17. Freedom Six Tachyon is now at 22 HP.
  18. Ambuscade initiates 3 Fire damage to Chrono-Ranger.
  19. Ambuscade deals Chrono-Ranger 3 Fire damage.
  20. Chrono-Ranger is now at 25 HP.
  21. Ambuscade initiates 3 Fire damage to Fugue State Parse.
  22. Ambuscade deals Fugue State Parse 3 Fire damage.
  23. Fugue State Parse is now at 24 HP.
  24. Ambuscade initiates 3 Fire damage to Xtreme Prime Wardens Argent Adept.
  25. Ambuscade deals Xtreme Prime Wardens Argent Adept 3 Fire damage.
  26. Xtreme Prime Wardens Argent Adept is now at 23 HP.
  27. Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
  28. Automated Turret deals Chrono-Ranger 2 Projectile damage.
  29. Chrono-Ranger is now at 23 HP.
  30. Went from Ambuscade's End phase to Tachyon's Start phase.
  31. Went from Tachyon's Start phase to PlayCard phase.
  32. GameController plays Nimble Strike.
  33. Freedom Six Tachyon initiates 1 Melee damage to Explosive Launcher.
  34. Freedom Six Tachyon deals Explosive Launcher 1 Melee damage.
  35. Explosive Launcher is now at 5 HP.
  36. Tachyon draws Blinding Speed.
  37. GameController moved Nimble Strike to Tachyon's trash.
  38. Went from Tachyon's PlayCard phase to UsePower phase.
  39. Tachyon uses the power on Freedom Six Tachyon.
  40. Tachyon draws Sucker Punch.
  41. Chrono-Ranger draws Hunter and Hunted.
  42. Parse draws Quick Calculation.
  43. The Argent Adept draws Syncopated Onslaught.
  44. Went from Tachyon's UsePower phase to DrawCard phase.
  45. Tachyon draws Supersonic Response.
  46. Went from Tachyon's DrawCard phase to End phase.
  47. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  48. Went from Chrono-Ranger's Start phase to PlayCard phase.
  49. GameController plays "Dead or Alive".
  50. GameController moved "Dead or Alive" from Chrono-Ranger's hand next to Ambuscade.
  51. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  52. Chrono-Ranger uses the power on Chrono-Ranger.
  53. Chrono-Ranger initiates 1 Projectile damage to Explosive Launcher.
  54. Chrono-Ranger deals Explosive Launcher 1 Projectile damage.
  55. Explosive Launcher is now at 4 HP.
  56. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  57. Chrono-Ranger draws "Just Doin' My Job".
  58. Went from Chrono-Ranger's DrawCard phase to End phase.
  59. Went from Chrono-Ranger's End phase to Parse's Start phase.
  60. Went from Parse's Start phase to PlayCard phase.
  61. GameController plays Quick Calculation.
  62. Revealed card: Impossible Shot
  63. Revealed card: Gauge
  64. Revealed card: Critical Multiplier
  65. Quick Calculation moved Impossible Shot from Parse's revealed cards to the bottom of Parse's deck.
  66. Quick Calculation moved Gauge from Parse's revealed cards to Parse's hand.
  67. Quick Calculation moved Critical Multiplier from Parse's revealed cards to Parse's hand.
  68. GameController moved Quick Calculation to Parse's trash.
  69. Went from Parse's PlayCard phase to UsePower phase.
  70. Parse uses the power on Fugue State Parse.
  71. Fugue State Parse's Neural Processing plays Impossible Shot.
  72. Fugue State Parse initiates 3 Projectile damage to Explosive Launcher.
  73. Fugue State Parse deals Explosive Launcher 3 Projectile damage.
  74. Explosive Launcher is now at 1 HP.
  75. Parse draws Snap Decision.
  76. GameController moved Impossible Shot to Parse's trash.
  77. Went from Parse's UsePower phase to DrawCard phase.
  78. Parse draws Reveal the Flaws.
  79. Went from Parse's DrawCard phase to End phase.
  80. Went from Parse's End phase to The Argent Adept's Start phase.
  81. Went from The Argent Adept's Start phase to PlayCard phase.
  82. GameController plays Arcane Cadence.
  83. Revealed card: Vernal Sonata
  84. Revealed card: Instrumental Conjuration
  85. Revealed card: Rhapsody of Vigor
  86. Revealed card: Inspiring Supertonic
  87. Revealed card: Inspiring Supertonic
  88. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  89. Arcane Cadence moved Rhapsody of Vigor from The Argent Adept's revealed cards to The Argent Adept's deck.
  90. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  91. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's trash.
  92. Arcane Cadence plays Inspiring Supertonic.
  93. GameController moved Arcane Cadence to The Argent Adept's trash.
  94. Went from The Argent Adept's PlayCard phase to UsePower phase.
  95. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  96. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Freedom Six Tachyon.
  97. Xtreme Prime Wardens Argent Adept deals Freedom Six Tachyon 2 Sonic damage.
  98. Freedom Six Tachyon is now at 20 HP.
  99. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Accelerated Assault.
  100. Freedom Six Tachyon initiates 1 Melee damage to Explosive Launcher.
  101. Freedom Six Tachyon deals Explosive Launcher 1 Melee damage.
  102. Explosive Launcher is now at 0 HP.
  103. Freedom Six Tachyon's Team Leader destroys Explosive Launcher!
  104. GameController moved Explosive Launcher to the villain trash.
  105. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  106. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  107. Automated Turret is now at 7 HP.
  108. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  109. Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
  110. Damage amount was 0, so no damage was dealt.
  111. Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
  112. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  113. Damage amount was 0, so no damage was dealt.
  114. GameController moved Accelerated Assault to Tachyon's trash.
  115. Tachyon uses the power on Freedom Six Tachyon.
  116. Tachyon draws Accelerated Assault.
  117. Chrono-Ranger draws Eye on the Prize.
  118. Parse draws Impossible Shot.
  119. The Argent Adept draws Rhapsody of Vigor.
  120. Went from The Argent Adept's UsePower phase to DrawCard phase.
  121. The Argent Adept draws Arcane Cadence.
  122. Went from The Argent Adept's DrawCard phase to End phase.
  123. Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
  124. Went from Wagner Mars Base's Start phase to PlayCard phase.
  125. GameController plays Self-Destruct Sequence.
  126. Self-Destruct Sequence moved Maintenance Level from the environment deck under Self-Destruct Sequence.
  127. Self-Destruct Sequence moved Meteor Storm from the environment deck under Self-Destruct Sequence.
  128. Went from Wagner Mars Base's PlayCard phase to End phase.
  129. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  130. Went from Ambuscade's Start phase to PlayCard phase.
  131. GameController plays Quick Stim-Patch.
  132. Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
  133. Quick Stim-Patch moves 1 cards to the top of Ambuscade's Deck.
  134. Ambuscade shuffles their the villain deck.
  135. Quick Stim-Patch plays Armed and Dangerous.
  136. Revealed matching card: Custom Hand-Cannon
  137. Armed and Dangerous puts Custom Hand-Cannon into play.
  138. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  139. Ambuscade shuffles their the villain deck.
  140. Armed and Dangerous plays Automated Turret.
  141. GameController moved Armed and Dangerous to the villain trash.
  142. GameController moved Quick Stim-Patch to the villain trash.
  143. Went from Ambuscade's PlayCard phase to End phase.
  144. Ambuscade initiates 3 Projectile damage to Fugue State Parse.
  145. Ambuscade deals Fugue State Parse 3 Projectile damage.
  146. Fugue State Parse is now at 21 HP.
  147. Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
  148. Automated Turret deals Chrono-Ranger 2 Projectile damage.
  149. Chrono-Ranger is now at 21 HP.
  150. Ambuscade initiates 2 Projectile damage to Xtreme Prime Wardens Argent Adept.
  151. Ambuscade deals Xtreme Prime Wardens Argent Adept 2 Projectile damage.
  152. Xtreme Prime Wardens Argent Adept is now at 21 HP.
  153. Automated Turret initiates 2 Projectile damage to Fugue State Parse.
  154. Automated Turret deals Fugue State Parse 2 Projectile damage.
  155. Fugue State Parse is now at 19 HP.
  156. Went from Ambuscade's End phase to Tachyon's Start phase.
  157. Went from Tachyon's Start phase to PlayCard phase.
  158. GameController plays Blinding Speed.
  159. Self-Destruct Sequence moves 2 cards to the top of Wagner Mars Base's Trash.
  160. All cards under Self-Destruct Sequence moved to Wagner Mars Base's trash.
  161. Blinding Speed destroys Self-Destruct Sequence!
  162. GameController moved Self-Destruct Sequence to the environment trash.
  163. GameController moved Blinding Speed to Tachyon's trash.
  164. Went from Tachyon's PlayCard phase to UsePower phase.
  165. Tachyon uses the power on Freedom Six Tachyon.
  166. Tachyon draws HUD Goggles.
  167. Chrono-Ranger draws Eye on the Prize.
  168. Parse draws Buffer Overflow.
  169. The Argent Adept draws Instrumental Conjuration.
  170. Went from Tachyon's UsePower phase to DrawCard phase.
  171. Tachyon draws Sonic Vortex.
  172. Went from Tachyon's DrawCard phase to End phase.
  173. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  174. "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 22.
  175. Went from Chrono-Ranger's Start phase to PlayCard phase.
  176. GameController plays Hunter and Hunted.
  177. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  178. Chrono-Ranger uses the power on Chrono-Ranger.
  179. Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
  180. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
  181. Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
  182. Chrono-Ranger deals Reactive Plating 1 Projectile damage.
  183. Reactive Plating is now at 9 HP.
  184. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  185. Chrono-Ranger draws Sudden Contract.
  186. Went from Chrono-Ranger's DrawCard phase to End phase.
  187. Went from Chrono-Ranger's End phase to Parse's Start phase.
  188. Went from Parse's Start phase to PlayCard phase.
  189. GameController plays Snap Decision.
  190. Went from Parse's PlayCard phase to UsePower phase.
  191. Parse uses the power on Fugue State Parse.
  192. Fugue State Parse's Neural Processing plays Segmentation Fault.
  193. Went from Parse's UsePower phase to DrawCard phase.
  194. Parse draws Critical Multiplier.
  195. Went from Parse's DrawCard phase to End phase.
  196. Went from Parse's End phase to The Argent Adept's Start phase.
  197. Went from The Argent Adept's Start phase to PlayCard phase.
  198. GameController plays Instrumental Conjuration.
  199. Instrumental Conjuration puts Eydisar's Horn into play.
  200. The Argent Adept shuffles their The Argent Adept's deck.
  201. The Argent Adept draws Vernal Sonata.
  202. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  203. Went from The Argent Adept's PlayCard phase to UsePower phase.
  204. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  205. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Chrono-Ranger.
  206. Hunter and Hunted increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
  207. Xtreme Prime Wardens Argent Adept deals Chrono-Ranger 3 Sonic damage.
  208. Chrono-Ranger is now at 19 HP.
  209. Xtreme Prime Wardens Argent Adept's Rebel Yell plays Eye on the Prize.
  210. Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
  211. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
  212. Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
  213. Chrono-Ranger deals Reactive Plating 1 Projectile damage.
  214. Reactive Plating is now at 8 HP.
  215. Chrono-Ranger draws Sudden Contract.
  216. Eye on the Prize plays Eye on the Prize.
  217. Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
  218. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
  219. Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
  220. Chrono-Ranger deals Reactive Plating 1 Projectile damage.
  221. Reactive Plating is now at 7 HP.
  222. Chrono-Ranger draws Eye on the Prize.
  223. Eye on the Prize plays Eye on the Prize.
  224. Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
  225. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
  226. Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
  227. Chrono-Ranger deals Reactive Plating 1 Projectile damage.
  228. Reactive Plating is now at 6 HP.
  229. Chrono-Ranger draws Ranger's Mark.
  230. Eye on the Prize plays Compounded Bow.
  231. GameController moved Eye on the Prize to Chrono-Ranger's trash.
  232. GameController moved Eye on the Prize to Chrono-Ranger's trash.
  233. GameController moved Eye on the Prize to Chrono-Ranger's trash.
  234. Chrono-Ranger uses the power on Compounded Bow.
  235. Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
  236. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
  237. Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
  238. Chrono-Ranger deals Reactive Plating 1 Projectile damage.
  239. Reactive Plating is now at 5 HP.
  240. Chrono-Ranger initiates 1 Infernal damage to Reactive Plating.
  241. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
  242. Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
  243. Chrono-Ranger deals Reactive Plating 1 Infernal damage.
  244. Reactive Plating is now at 4 HP.
  245. Went from The Argent Adept's UsePower phase to DrawCard phase.
  246. The Argent Adept draws Telamon's Lyra.
  247. Went from The Argent Adept's DrawCard phase to End phase.
  248. Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
  249. Went from Wagner Mars Base's Start phase to PlayCard phase.
  250. GameController plays Oxygen Leak.
  251. Went from Wagner Mars Base's PlayCard phase to End phase.
  252. 1 player may discard 1 card to destroy Oxygen Leak.
  253. Tachyon discards Sucker Punch.
  254. Oxygen Leak moved Sucker Punch from Tachyon's hand to Tachyon's trash.
  255. Oxygen Leak destroys itself!
  256. GameController moved Oxygen Leak to the environment trash.
  257. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  258. Went from Ambuscade's Start phase to PlayCard phase.
  259. GameController plays Vanish.
  260. Ambuscade initiates 3 Energy damage to Freedom Six Tachyon.
  261. Ambuscade deals Freedom Six Tachyon 3 Energy damage.
  262. Freedom Six Tachyon is now at 17 HP.
  263. Ambuscade initiates 3 Energy damage to Chrono-Ranger.
  264. Hunter and Hunted increases the damage dealt by Ambuscade by 1.
  265. Ambuscade deals Chrono-Ranger 4 Energy damage.
  266. Chrono-Ranger is now at 15 HP.
  267. Ambuscade initiates 3 Energy damage to Fugue State Parse.
  268. Ambuscade deals Fugue State Parse 3 Energy damage.
  269. Fugue State Parse is now at 16 HP.
  270. Ambuscade initiates 3 Energy damage to Xtreme Prime Wardens Argent Adept.
  271. Ambuscade deals Xtreme Prime Wardens Argent Adept 3 Energy damage.
  272. Xtreme Prime Wardens Argent Adept is now at 18 HP.
  273. Unavoidable Explosive was moved from the villain deck to the villain trash.
  274. Vanish puts Personal Cloaking Device into play.
  275. Ambuscade was flipped to its back side.
  276. Ambuscade shuffles their the villain deck.
  277. GameController moved Vanish to the villain trash.
  278. Went from Ambuscade's PlayCard phase to End phase.
  279. Ambuscade initiates 3 Energy damage to Chrono-Ranger.
  280. Hunter and Hunted increases the damage dealt by Ambuscade by 1.
  281. Ambuscade deals Chrono-Ranger 4 Energy damage.
  282. Chrono-Ranger is now at 11 HP.
  283. Automated Turret initiates 2 Projectile damage to Xtreme Prime Wardens Argent Adept.
  284. Automated Turret deals Xtreme Prime Wardens Argent Adept 2 Projectile damage.
  285. Xtreme Prime Wardens Argent Adept is now at 16 HP.
  286. Ambuscade initiates 2 Projectile damage to Chrono-Ranger.
  287. Hunter and Hunted increases the damage dealt by Ambuscade by 1.
  288. Ambuscade deals Chrono-Ranger 3 Projectile damage.
  289. Chrono-Ranger is now at 8 HP.
  290. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  291. Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
  292. Freedom Six Tachyon is now at 15 HP.
  293. Went from Ambuscade's End phase to Tachyon's Start phase.
  294. Went from Tachyon's Start phase to PlayCard phase.
  295. GameController plays HUD Goggles.
  296. HUD Goggles increased the action count of PlayCard by 1.
  297. GameController plays Sonic Vortex.
  298. Tachyon may select up to 4 targets.
  299. Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
  300. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
  301. Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
  302. Reactive Plating is now at 2 HP.
  303. Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
  304. Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
  305. Personal Cloaking Device is now at 6 HP.
  306. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  307. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  308. Automated Turret is now at 5 HP.
  309. Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
  310. Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
  311. Custom Hand-Cannon is now at 2 HP.
  312. GameController moved Sonic Vortex to Tachyon's trash.
  313. Went from Tachyon's PlayCard phase to UsePower phase.
  314. Tachyon uses the power on Freedom Six Tachyon.
  315. Tachyon draws Accelerated Assault.
  316. Chrono-Ranger draws Displaced Armory.
  317. Parse draws Data-Mining.
  318. The Argent Adept draws Alacritous Subdominant.
  319. Went from Tachyon's UsePower phase to DrawCard phase.
  320. Tachyon draws HUD Goggles.
  321. Went from Tachyon's DrawCard phase to End phase.
  322. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  323. "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 9.
  324. Went from Chrono-Ranger's Start phase to PlayCard phase.
  325. GameController plays Displaced Armory.
  326. Displaced Armory puts Jim's Hat into play.
  327. Jim's Hat increased the action count of PlayCard by 1.
  328. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  329. Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
  330. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
  331. Chrono-Ranger deals Personal Cloaking Device 2 Projectile damage.
  332. Personal Cloaking Device is now at 4 HP.
  333. GameController moved Displaced Armory to Chrono-Ranger's trash.
  334. GameController plays "The Ultimate Target".
  335. GameController moved "The Ultimate Target" from Chrono-Ranger's hand next to Ambuscade.
  336. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  337. Chrono-Ranger uses the power on Compounded Bow.
  338. Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
  339. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  340. Chrono-Ranger deals Personal Cloaking Device 3 Projectile damage.
  341. Personal Cloaking Device is now at 1 HP.
  342. Chrono-Ranger initiates 1 Infernal damage to Personal Cloaking Device.
  343. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  344. Chrono-Ranger deals Personal Cloaking Device 3 Infernal damage.
  345. Personal Cloaking Device is now at -2 HP.
  346. Chrono-Ranger's Quick Shot destroys Personal Cloaking Device!
  347. GameController moved Personal Cloaking Device to the villain trash.
  348. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  349. Chrono-Ranger draws "No Executions".
  350. Went from Chrono-Ranger's DrawCard phase to End phase.
  351. Went from Chrono-Ranger's End phase to Parse's Start phase.
  352. Parse discards Gauge.
  353. Snap Decision moved Gauge from Parse's hand to Parse's trash.
  354. Snap Decision plays Critical Multiplier.
  355. Went from Parse's Start phase to PlayCard phase.
  356. GameController plays Impossible Shot.
  357. Fugue State Parse initiates 3 Projectile damage to Reactive Plating.
  358. Reactive Plating cannot reduce the damage, because it is irreducible.
  359. Fugue State Parse deals Reactive Plating 3 Projectile damage.
  360. Reactive Plating is now at -1 HP.
  361. Fugue State Parse's Neural Processing destroys Reactive Plating!
  362. GameController moved Reactive Plating to the villain trash.
  363. Parse draws Reveal the Flaws.
  364. GameController moved Impossible Shot to Parse's trash.
  365. Went from Parse's PlayCard phase to UsePower phase.
  366. Parse uses the power on Fugue State Parse.
  367. Fugue State Parse's Neural Processing plays Impossible Shot.
  368. Fugue State Parse initiates 3 Projectile damage to Custom Hand-Cannon.
  369. Fugue State Parse deals Custom Hand-Cannon 3 Projectile damage.
  370. Custom Hand-Cannon is now at -1 HP.
  371. Fugue State Parse's Neural Processing destroys Custom Hand-Cannon!
  372. GameController moved Custom Hand-Cannon to the villain trash.
  373. Parse draws Quick Calculation.
  374. GameController moved Impossible Shot to Parse's trash.
  375. Fugue State Parse's Neural Processing plays Lightning Reflexes.
  376. Lightning Reflexes plays Synaptic Interruption.
  377. Lightning Reflexes plays Accelerated Assault.
  378. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  379. Ambuscade made Ambuscade immune to damage.
  380. Damage amount was 0, so no damage was dealt.
  381. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  382. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  383. Automated Turret is now at 6 HP.
  384. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  385. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  386. Automated Turret is now at 4 HP.
  387. GameController moved Accelerated Assault to Tachyon's trash.
  388. GameController moved Lightning Reflexes to Tachyon's trash.
  389. Went from Parse's UsePower phase to DrawCard phase.
  390. Parse draws Syntactic Analysis.
  391. Went from Parse's DrawCard phase to End phase.
  392. Went from Parse's End phase to The Argent Adept's Start phase.
  393. Went from The Argent Adept's Start phase to PlayCard phase.
  394. GameController plays Rhapsody of Vigor.
  395. Went from The Argent Adept's PlayCard phase to UsePower phase.
  396. The Argent Adept uses the power on Eydisar's Horn.
  397. The Argent Adept activates the text on Rhapsody of Vigor.
  398. Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 10.
  399. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 16.
  400. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 17.
  401. Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 17.
  402. The Argent Adept activates the text on Inspiring Supertonic.
  403. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 19.
  404. Went from The Argent Adept's UsePower phase to DrawCard phase.
  405. The Argent Adept draws Instrumental Conjuration.
  406. Went from The Argent Adept's DrawCard phase to End phase.
  407. Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
  408. Went from Wagner Mars Base's Start phase to PlayCard phase.
  409. GameController plays Maintenance Level.
  410. Went from Wagner Mars Base's PlayCard phase to End phase.
  411. Maintenance Level plays the top card of the environment deck.
  412. Maintenance Level plays Villainous Weaponry.
  413. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  414. Ambuscade was flipped to its front side.
  415. Went from Ambuscade's Start phase to PlayCard phase.
  416. GameController plays Custom Hand-Cannon.
  417. Went from Ambuscade's PlayCard phase to End phase.
  418. Ambuscade initiates 3 Projectile damage to Xtreme Prime Wardens Argent Adept.
  419. Villainous Weaponry increases the damage dealt by Ambuscade by 1.
  420. Ambuscade deals Xtreme Prime Wardens Argent Adept 4 Projectile damage.
  421. Xtreme Prime Wardens Argent Adept is now at 15 HP.
  422. Chrono-Ranger uses the power on Compounded Bow.
  423. Chrono-Ranger initiates 1 Projectile damage to Custom Hand-Cannon.
  424. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  425. Chrono-Ranger deals Custom Hand-Cannon 3 Projectile damage.
  426. Custom Hand-Cannon is now at 2 HP.
  427. Chrono-Ranger initiates 1 Cold damage to Custom Hand-Cannon.
  428. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  429. Chrono-Ranger deals Custom Hand-Cannon 3 Cold damage.
  430. Custom Hand-Cannon is now at -1 HP.
  431. Chrono-Ranger's Quick Shot destroys Custom Hand-Cannon!
  432. GameController moved Custom Hand-Cannon to the villain trash.
  433. Automated Turret initiates 2 Projectile damage to Fugue State Parse.
  434. Villainous Weaponry increases the damage dealt by Automated Turret by 1.
  435. Automated Turret deals Fugue State Parse 3 Projectile damage.
  436. Fugue State Parse is now at 14 HP.
  437. Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
  438. Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Villainous Weaponry.
  439. Synaptic Interruption destroys itself!
  440. GameController moved Synaptic Interruption to Tachyon's trash.
  441. Villainous Weaponry increases the damage dealt by Automated Turret by 1.
  442. Automated Turret deals Villainous Weaponry 3 Projectile damage.
  443. Villainous Weaponry is now at 2 HP.
  444. Went from Ambuscade's End phase to Tachyon's Start phase.
  445. HUD Goggles increased the action count of PlayCard by 1.
  446. Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
  447. GameController plays Accelerated Assault.
  448. Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
  449. Freedom Six Tachyon deals Ambuscade 1 Melee damage.
  450. Ambuscade is now at 49 HP.
  451. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  452. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  453. Automated Turret is now at 5 HP.
  454. Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
  455. Freedom Six Tachyon deals Automated Turret 1 Melee damage.
  456. Automated Turret is now at 3 HP.
  457. Freedom Six Tachyon initiates 1 Melee damage to Villainous Weaponry.
  458. Freedom Six Tachyon deals Villainous Weaponry 1 Melee damage.
  459. Villainous Weaponry is now at 1 HP.
  460. GameController moved Accelerated Assault to Tachyon's trash.
  461. GameController plays Sonic Vortex.
  462. Tachyon may select up to 7 targets.
  463. Freedom Six Tachyon initiates 3 Sonic damage to Villainous Weaponry.
  464. Freedom Six Tachyon deals Villainous Weaponry 3 Sonic damage.
  465. Villainous Weaponry is now at -2 HP.
  466. Freedom Six Tachyon's Team Leader destroys Villainous Weaponry!
  467. GameController moved Villainous Weaponry to the environment trash.
  468. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  469. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  470. Automated Turret is now at 0 HP.
  471. Freedom Six Tachyon's Team Leader destroys Automated Turret!
  472. GameController moved Automated Turret to the villain trash.
  473. Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
  474. Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
  475. Automated Turret is now at 2 HP.
  476. Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
  477. Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
  478. Ambuscade is now at 46 HP.
  479. GameController moved Sonic Vortex to Tachyon's trash.
  480. Went from Tachyon's PlayCard phase to UsePower phase.
  481. Tachyon uses the power on Freedom Six Tachyon.
  482. Tachyon draws HUD Goggles.
  483. Chrono-Ranger draws Displaced Armory.
  484. Parse draws Gauge.
  485. The Argent Adept draws Xu's Bell.
  486. Went from Tachyon's UsePower phase to DrawCard phase.
  487. Tachyon draws Pushing The Limits.
  488. Went from Tachyon's DrawCard phase to End phase.
  489. Went from Tachyon's End phase to Chrono-Ranger's Start phase.
  490. "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 11.
  491. Jim's Hat increased the action count of PlayCard by 1.
  492. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
  493. GameController plays Displaced Armory.
  494. Displaced Armory puts Neuro-Toxin Dart Thrower into play.
  495. Chrono-Ranger shuffles their Chrono-Ranger's deck.
  496. Chrono-Ranger initiates 1 Projectile damage to Automated Turret.
  497. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  498. Chrono-Ranger deals Automated Turret 3 Projectile damage.
  499. Automated Turret is now at -1 HP.
  500. Chrono-Ranger's Quick Shot destroys Automated Turret!
  501. GameController moved Automated Turret to the villain trash.
  502. GameController moved Displaced Armory to Chrono-Ranger's trash.
  503. GameController plays "Just Doin' My Job".
  504. Tachyon discards HUD Goggles.
  505. "Just Doin' My Job" moved HUD Goggles from Tachyon's hand to Tachyon's trash.
  506. Chrono-Ranger discards "No Executions".
  507. "Just Doin' My Job" moved "No Executions" from Chrono-Ranger's hand to Chrono-Ranger's trash.
  508. Parse discards Gauge.
  509. "Just Doin' My Job" moved Gauge from Parse's hand to Parse's trash.
  510. Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
  511. The Argent Adept discards Polyphoric Flare.
  512. "Just Doin' My Job" moved Polyphoric Flare from The Argent Adept's hand to The Argent Adept's trash.
  513. Chrono-Ranger draws Sudden Contract.
  514. Chrono-Ranger draws The Masadah.
  515. Chrono-Ranger draws "Kill on Sight".
  516. Chrono-Ranger draws Terrible Tech-Strike.
  517. Chrono-Ranger initiates 1 Projectile damage to Ambuscade.
  518. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  519. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
  520. Critical Multiplier increases the damage dealt by Chrono-Ranger by 1.
  521. Chrono-Ranger deals Ambuscade 5 Projectile damage.
  522. Ambuscade is now at 41 HP.
  523. GameController moved "Just Doin' My Job" to Chrono-Ranger's trash.
  524. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  525. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
  526. Chrono-Ranger initiates 1 Toxic damage to Ambuscade.
  527. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  528. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
  529. Chrono-Ranger deals Ambuscade 4 Toxic damage.
  530. Ambuscade is now at 37 HP.
  531. Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
  532. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  533. Chrono-Ranger draws Terrible Tech-Strike.
  534. Went from Chrono-Ranger's DrawCard phase to End phase.
  535. Went from Chrono-Ranger's End phase to Parse's Start phase.
  536. Parse discards Data-Mining.
  537. Snap Decision moved Data-Mining from Parse's hand to Parse's trash.
  538. Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
  539. Snap Decision plays Critical Multiplier.
  540. Went from Parse's Start phase to PlayCard phase.
  541. GameController plays Targeting Arrow.
  542. Fugue State Parse initiates 1 Projectile damage to Ambuscade.
  543. Fugue State Parse deals Ambuscade 1 Projectile damage.
  544. Ambuscade is now at 36 HP.
  545. Applying ongoing effect: Increase damage dealt to Ambuscade by 1.
  546. GameController moved Targeting Arrow to Parse's trash.
  547. Went from Parse's PlayCard phase to UsePower phase.
  548. Parse uses the power on Fugue State Parse.
  549. Fugue State Parse's Neural Processing plays Recompile.
  550. Parse discards Data-Mining.
  551. Recompile moved Data-Mining from Parse's hand to Parse's trash.
  552. Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
  553. Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
  554. Parse discards Buffer Overflow.
  555. Recompile moved Buffer Overflow from Parse's hand to Parse's trash.
  556. Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
  557. Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
  558. Parse discards Reveal the Flaws.
  559. Recompile moved Reveal the Flaws from Parse's hand to Parse's trash.
  560. Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
  561. Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
  562. Parse draws Quick Calculation.
  563. Parse draws Reveal the Flaws.
  564. Parse draws Segmentation Fault.
  565. Parse draws Recompile.
  566. Parse draws Data-Mining.
  567. Parse draws Extrasensory Awareness.
  568. GameController moved Recompile to Parse's trash.
  569. Fugue State Parse's Neural Processing plays Polyphoric Flare.
  570. Xtreme Prime Wardens Argent Adept initiates 2 Energy damage to Xtreme Prime Wardens Argent Adept.
  571. Xtreme Prime Wardens Argent Adept deals Xtreme Prime Wardens Argent Adept 2 Energy damage.
  572. Xtreme Prime Wardens Argent Adept is now at 13 HP.
  573. The Argent Adept uses the power on Eydisar's Horn.
  574. The Argent Adept activates the text on Rhapsody of Vigor.
  575. Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 12.
  576. Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
  577. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 15.
  578. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 17.
  579. The Argent Adept activates the text on Inspiring Supertonic.
  580. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 16.
  581. GameController moved Polyphoric Flare to The Argent Adept's trash.
  582. Went from Parse's UsePower phase to DrawCard phase.
  583. Parse draws Targeting Arrow.
  584. Went from Parse's DrawCard phase to End phase.
  585. Went from Parse's End phase to The Argent Adept's Start phase.
  586. Went from The Argent Adept's Start phase to PlayCard phase.
  587. GameController plays Vernal Sonata.
  588. Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 18.
  589. Vernal Sonata caused Chrono-Ranger to regain 1 HP. HP is now 13.
  590. Vernal Sonata caused Fugue State Parse to regain 1 HP. HP is now 16.
  591. Vernal Sonata caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 17.
  592. Vernal Sonata moved Blinding Speed from Tachyon's trash to Tachyon's deck.
  593. Vernal Sonata moved "Just Doin' My Job" from Chrono-Ranger's trash to Chrono-Ranger's deck.
  594. Vernal Sonata moved Reveal the Flaws from Parse's trash to Parse's deck.
  595. Vernal Sonata moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
  596. GameController moved Vernal Sonata to The Argent Adept's trash.
  597. Went from The Argent Adept's PlayCard phase to UsePower phase.
  598. The Argent Adept uses the power on Eydisar's Horn.
  599. The Argent Adept activates the text on Rhapsody of Vigor.
  600. Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 14.
  601. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 17.
  602. Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 18.
  603. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 19.
  604. The Argent Adept activates the text on Inspiring Supertonic.
  605. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 20.
  606. Went from The Argent Adept's UsePower phase to DrawCard phase.
  607. The Argent Adept draws Arcane Cadence.
  608. Went from The Argent Adept's DrawCard phase to End phase.
  609. Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
  610. Went from Wagner Mars Base's Start phase to PlayCard phase.
  611. GameController plays Meteor Storm.
  612. Went from Wagner Mars Base's PlayCard phase to End phase.
  613. Maintenance Level plays the top card of the environment deck.
  614. Maintenance Level plays Villainous Weaponry.
  615. Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
  616. Went from Ambuscade's Start phase to PlayCard phase.
  617. GameController plays Rigged to Detonate.
  618. Rigged to Detonate was moved to the bottom of the villain deck.
  619. Ambuscade shuffles their the villain deck.
  620. Went from Ambuscade's PlayCard phase to End phase.
  621. Ambuscade initiates 3 Projectile damage to Xtreme Prime Wardens Argent Adept.
  622. Meteor Storm made Xtreme Prime Wardens Argent Adept immune to damage.
  623. Damage amount was 0, so no damage was dealt.
  624. Went from Ambuscade's End phase to Tachyon's Start phase.
  625. Meteor Storm destroys itself!
  626. GameController moved Meteor Storm to the environment trash.
  627. Went from Tachyon's Start phase to Chrono-Ranger's Start phase.
  628. Notice: an ongoing effect just expired: Reduce damage dealt by Ambuscade by 1.
  629. "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 15.
  630. Jim's Hat increased the action count of PlayCard by 1.
  631. Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
  632. GameController plays Terrible Tech-Strike.
  633. Chrono-Ranger initiates 2 Melee damage to Ambuscade.
  634. Targeting Arrow increases the damage dealt by Chrono-Ranger by 1.
  635. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  636. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
  637. Critical Multiplier increases the damage dealt by Chrono-Ranger by 7.
  638. Chrono-Ranger deals Ambuscade 13 Melee damage.
  639. Ambuscade is now at 23 HP.
  640. Chrono-Ranger initiates 1 Projectile damage to Ambuscade.
  641. Targeting Arrow increases the damage dealt by Chrono-Ranger by 1.
  642. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  643. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
  644. Chrono-Ranger deals Ambuscade 5 Projectile damage.
  645. Ambuscade is now at 18 HP.
  646. GameController moved Terrible Tech-Strike to Chrono-Ranger's trash.
  647. GameController plays Terrible Tech-Strike.
  648. Chrono-Ranger initiates 2 Melee damage to Ambuscade.
  649. Targeting Arrow increases the damage dealt by Chrono-Ranger by 1.
  650. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  651. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
  652. Chrono-Ranger deals Ambuscade 6 Melee damage.
  653. Ambuscade is now at 12 HP.
  654. Chrono-Ranger initiates 1 Projectile damage to Ambuscade.
  655. Targeting Arrow increases the damage dealt by Chrono-Ranger by 1.
  656. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  657. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
  658. Chrono-Ranger deals Ambuscade 5 Projectile damage.
  659. Ambuscade is now at 7 HP.
  660. GameController moved Terrible Tech-Strike to Chrono-Ranger's trash.
  661. Went from Chrono-Ranger's PlayCard phase to UsePower phase.
  662. Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
  663. Chrono-Ranger initiates 1 Toxic damage to Ambuscade.
  664. Targeting Arrow increases the damage dealt by Chrono-Ranger by 1.
  665. Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
  666. "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
  667. Chrono-Ranger deals Ambuscade 5 Toxic damage.
  668. Ambuscade is now at 2 HP.
  669. Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
  670. Went from Chrono-Ranger's UsePower phase to DrawCard phase.
  671. Chrono-Ranger draws "Just Doin' My Job".
  672. Went from Chrono-Ranger's DrawCard phase to End phase.
  673. Went from Chrono-Ranger's End phase to Parse's Start phase.
  674. Notice: an ongoing effect just expired: Increase damage dealt to Ambuscade by 1.
  675. Parse discards Extrasensory Awareness.
  676. Snap Decision moved Extrasensory Awareness from Parse's hand to Parse's trash.
  677. Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
  678. Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
  679. Snap Decision plays Data-Mining.
  680. Data-Mining destroys Maintenance Level!
  681. GameController moved Maintenance Level to the environment trash.
  682. GameController moved Data-Mining to Parse's trash.
  683. Went from Parse's Start phase to PlayCard phase.
  684. Went from Parse's PlayCard phase to UsePower phase.
  685. Parse uses the power on Fugue State Parse.
  686. Fugue State Parse's Neural Processing plays Between the Lines.
  687. The Argent Adept uses the power on Eydisar's Horn.
  688. The Argent Adept activates the text on Rhapsody of Vigor.
  689. Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 16.
  690. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 18.
  691. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
  692. Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
  693. The Argent Adept activates the text on Inspiring Supertonic.
  694. Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 23.
  695. GameController moved Between the Lines to Parse's trash.
  696. Fugue State Parse's Neural Processing plays Alacritous Subdominant.
  697. Went from Parse's UsePower phase to DrawCard phase.
  698. Parse draws Reveal the Flaws.
  699. Went from Parse's DrawCard phase to End phase.
  700. Went from Parse's End phase to The Argent Adept's Start phase.
  701. Went from The Argent Adept's Start phase to PlayCard phase.
  702. GameController plays Alacritous Subdominant.
  703. Went from The Argent Adept's PlayCard phase to UsePower phase.
  704. The Argent Adept uses the power on Eydisar's Horn.
  705. The Argent Adept activates the text on Rhapsody of Vigor.
  706. Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 17.
  707. Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 19.
  708. Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 21.
  709. Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 24.
  710. The Argent Adept activates the text on Alacritous Subdominant.
  711. The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
  712. Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Chrono-Ranger.
  713. Hunter and Hunted increases the damage dealt by Xtreme Prime Wardens Argent Adept by 2.
  714. Xtreme Prime Wardens Argent Adept deals Chrono-Ranger 4 Sonic damage.
  715. Chrono-Ranger is now at 13 HP.
  716. Xtreme Prime Wardens Argent Adept's Rebel Yell plays "Kill on Sight".
  717. GameController moved "Kill on Sight" from Chrono-Ranger's hand next to Villainous Weaponry.
  718. Chrono-Ranger uses the power on Hunter and Hunted.
  719. Hunter and Hunted destroys itself!
  720. GameController moved Hunter and Hunted to Chrono-Ranger's trash.
  721. Alacritous Subdominant destroys itself!
  722. GameController moved Alacritous Subdominant to The Argent Adept's trash.
  723. Went from The Argent Adept's UsePower phase to DrawCard phase.
  724. The Argent Adept draws Silver Shadow.
  725. Went from The Argent Adept's DrawCard phase to End phase.
  726. Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
  727. Went from Wagner Mars Base's Start phase to PlayCard phase.
  728. GameController plays Fire In the Biosphere.
  729. Went from Wagner Mars Base's PlayCard phase to End phase.
  730. Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
  731. Fire In the Biosphere deals Ambuscade 2 Fire damage.
  732. Ambuscade is now at 0 HP.
  733. Freedom Six Tachyon, Chrono-Ranger, Fugue State Parse and Xtreme Prime Wardens Argent Adept all defeated Ambuscade! Congratulations!
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