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- GameView Start
- GameController puts Explosive Launcher into play.
- GameController puts Automated Turret into play.
- GameController puts Reactive Plating into play.
- Ambuscade shuffles their the villain deck.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Projectile damage.
- Freedom Six Tachyon is now at 25 HP.
- Ambuscade initiates 3 Fire damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Fire damage.
- Freedom Six Tachyon is now at 22 HP.
- Ambuscade initiates 3 Fire damage to Chrono-Ranger.
- Ambuscade deals Chrono-Ranger 3 Fire damage.
- Chrono-Ranger is now at 25 HP.
- Ambuscade initiates 3 Fire damage to Fugue State Parse.
- Ambuscade deals Fugue State Parse 3 Fire damage.
- Fugue State Parse is now at 24 HP.
- Ambuscade initiates 3 Fire damage to Xtreme Prime Wardens Argent Adept.
- Ambuscade deals Xtreme Prime Wardens Argent Adept 3 Fire damage.
- Xtreme Prime Wardens Argent Adept is now at 23 HP.
- Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
- Automated Turret deals Chrono-Ranger 2 Projectile damage.
- Chrono-Ranger is now at 23 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Nimble Strike.
- Freedom Six Tachyon initiates 1 Melee damage to Explosive Launcher.
- Freedom Six Tachyon deals Explosive Launcher 1 Melee damage.
- Explosive Launcher is now at 5 HP.
- Tachyon draws Blinding Speed.
- GameController moved Nimble Strike to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Sucker Punch.
- Chrono-Ranger draws Hunter and Hunted.
- Parse draws Quick Calculation.
- The Argent Adept draws Syncopated Onslaught.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Supersonic Response.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- GameController plays "Dead or Alive".
- GameController moved "Dead or Alive" from Chrono-Ranger's hand next to Ambuscade.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Explosive Launcher.
- Chrono-Ranger deals Explosive Launcher 1 Projectile damage.
- Explosive Launcher is now at 4 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws "Just Doin' My Job".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Quick Calculation.
- Revealed card: Impossible Shot
- Revealed card: Gauge
- Revealed card: Critical Multiplier
- Quick Calculation moved Impossible Shot from Parse's revealed cards to the bottom of Parse's deck.
- Quick Calculation moved Gauge from Parse's revealed cards to Parse's hand.
- Quick Calculation moved Critical Multiplier from Parse's revealed cards to Parse's hand.
- GameController moved Quick Calculation to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Explosive Launcher.
- Fugue State Parse deals Explosive Launcher 3 Projectile damage.
- Explosive Launcher is now at 1 HP.
- Parse draws Snap Decision.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Reveal the Flaws.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Vernal Sonata
- Revealed card: Instrumental Conjuration
- Revealed card: Rhapsody of Vigor
- Revealed card: Inspiring Supertonic
- Revealed card: Inspiring Supertonic
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Rhapsody of Vigor from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Inspiring Supertonic.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Freedom Six Tachyon.
- Xtreme Prime Wardens Argent Adept deals Freedom Six Tachyon 2 Sonic damage.
- Freedom Six Tachyon is now at 20 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Explosive Launcher.
- Freedom Six Tachyon deals Explosive Launcher 1 Melee damage.
- Explosive Launcher is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 7 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Damage amount was 0, so no damage was dealt.
- GameController moved Accelerated Assault to Tachyon's trash.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Accelerated Assault.
- Chrono-Ranger draws Eye on the Prize.
- Parse draws Impossible Shot.
- The Argent Adept draws Rhapsody of Vigor.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Self-Destruct Sequence.
- Self-Destruct Sequence moved Maintenance Level from the environment deck under Self-Destruct Sequence.
- Self-Destruct Sequence moved Meteor Storm from the environment deck under Self-Destruct Sequence.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Quick Stim-Patch.
- Quick Stim-Patch tried to increase Ambuscade's HP, but they are already at their maximum HP.
- Quick Stim-Patch moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Armed and Dangerous.
- Revealed matching card: Custom Hand-Cannon
- Armed and Dangerous puts Custom Hand-Cannon into play.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Automated Turret.
- GameController moved Armed and Dangerous to the villain trash.
- GameController moved Quick Stim-Patch to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Fugue State Parse.
- Ambuscade deals Fugue State Parse 3 Projectile damage.
- Fugue State Parse is now at 21 HP.
- Automated Turret initiates 2 Projectile damage to Chrono-Ranger.
- Automated Turret deals Chrono-Ranger 2 Projectile damage.
- Chrono-Ranger is now at 21 HP.
- Ambuscade initiates 2 Projectile damage to Xtreme Prime Wardens Argent Adept.
- Ambuscade deals Xtreme Prime Wardens Argent Adept 2 Projectile damage.
- Xtreme Prime Wardens Argent Adept is now at 21 HP.
- Automated Turret initiates 2 Projectile damage to Fugue State Parse.
- Automated Turret deals Fugue State Parse 2 Projectile damage.
- Fugue State Parse is now at 19 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays Blinding Speed.
- Self-Destruct Sequence moves 2 cards to the top of Wagner Mars Base's Trash.
- All cards under Self-Destruct Sequence moved to Wagner Mars Base's trash.
- Blinding Speed destroys Self-Destruct Sequence!
- GameController moved Self-Destruct Sequence to the environment trash.
- GameController moved Blinding Speed to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws HUD Goggles.
- Chrono-Ranger draws Eye on the Prize.
- Parse draws Buffer Overflow.
- The Argent Adept draws Instrumental Conjuration.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Sonic Vortex.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 22.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- GameController plays Hunter and Hunted.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Chrono-Ranger.
- Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
- Chrono-Ranger deals Reactive Plating 1 Projectile damage.
- Reactive Plating is now at 9 HP.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Sudden Contract.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Parse's Start phase.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Snap Decision.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Segmentation Fault.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Critical Multiplier.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Instrumental Conjuration.
- Instrumental Conjuration puts Eydisar's Horn into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Vernal Sonata.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Chrono-Ranger.
- Hunter and Hunted increases the damage dealt by Xtreme Prime Wardens Argent Adept by 1.
- Xtreme Prime Wardens Argent Adept deals Chrono-Ranger 3 Sonic damage.
- Chrono-Ranger is now at 19 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays Eye on the Prize.
- Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
- Chrono-Ranger deals Reactive Plating 1 Projectile damage.
- Reactive Plating is now at 8 HP.
- Chrono-Ranger draws Sudden Contract.
- Eye on the Prize plays Eye on the Prize.
- Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
- Chrono-Ranger deals Reactive Plating 1 Projectile damage.
- Reactive Plating is now at 7 HP.
- Chrono-Ranger draws Eye on the Prize.
- Eye on the Prize plays Eye on the Prize.
- Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
- Chrono-Ranger deals Reactive Plating 1 Projectile damage.
- Reactive Plating is now at 6 HP.
- Chrono-Ranger draws Ranger's Mark.
- Eye on the Prize plays Compounded Bow.
- GameController moved Eye on the Prize to Chrono-Ranger's trash.
- GameController moved Eye on the Prize to Chrono-Ranger's trash.
- GameController moved Eye on the Prize to Chrono-Ranger's trash.
- Chrono-Ranger uses the power on Compounded Bow.
- Chrono-Ranger initiates 1 Projectile damage to Reactive Plating.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
- Chrono-Ranger deals Reactive Plating 1 Projectile damage.
- Reactive Plating is now at 5 HP.
- Chrono-Ranger initiates 1 Infernal damage to Reactive Plating.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Chrono-Ranger by 1.
- Chrono-Ranger deals Reactive Plating 1 Infernal damage.
- Reactive Plating is now at 4 HP.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Telamon's Lyra.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Oxygen Leak.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- 1 player may discard 1 card to destroy Oxygen Leak.
- Tachyon discards Sucker Punch.
- Oxygen Leak moved Sucker Punch from Tachyon's hand to Tachyon's trash.
- Oxygen Leak destroys itself!
- GameController moved Oxygen Leak to the environment trash.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Vanish.
- Ambuscade initiates 3 Energy damage to Freedom Six Tachyon.
- Ambuscade deals Freedom Six Tachyon 3 Energy damage.
- Freedom Six Tachyon is now at 17 HP.
- Ambuscade initiates 3 Energy damage to Chrono-Ranger.
- Hunter and Hunted increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Chrono-Ranger 4 Energy damage.
- Chrono-Ranger is now at 15 HP.
- Ambuscade initiates 3 Energy damage to Fugue State Parse.
- Ambuscade deals Fugue State Parse 3 Energy damage.
- Fugue State Parse is now at 16 HP.
- Ambuscade initiates 3 Energy damage to Xtreme Prime Wardens Argent Adept.
- Ambuscade deals Xtreme Prime Wardens Argent Adept 3 Energy damage.
- Xtreme Prime Wardens Argent Adept is now at 18 HP.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- Vanish puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Ambuscade shuffles their the villain deck.
- GameController moved Vanish to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Energy damage to Chrono-Ranger.
- Hunter and Hunted increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Chrono-Ranger 4 Energy damage.
- Chrono-Ranger is now at 11 HP.
- Automated Turret initiates 2 Projectile damage to Xtreme Prime Wardens Argent Adept.
- Automated Turret deals Xtreme Prime Wardens Argent Adept 2 Projectile damage.
- Xtreme Prime Wardens Argent Adept is now at 16 HP.
- Ambuscade initiates 2 Projectile damage to Chrono-Ranger.
- Hunter and Hunted increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Chrono-Ranger 3 Projectile damage.
- Chrono-Ranger is now at 8 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Automated Turret deals Freedom Six Tachyon 2 Projectile damage.
- Freedom Six Tachyon is now at 15 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Went from Tachyon's Start phase to PlayCard phase.
- GameController plays HUD Goggles.
- HUD Goggles increased the action count of PlayCard by 1.
- GameController plays Sonic Vortex.
- Tachyon may select up to 4 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Six Tachyon by 1.
- Freedom Six Tachyon deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at 2 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Personal Cloaking Device.
- Freedom Six Tachyon deals Personal Cloaking Device 3 Sonic damage.
- Personal Cloaking Device is now at 6 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 5 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Custom Hand-Cannon.
- Freedom Six Tachyon deals Custom Hand-Cannon 3 Sonic damage.
- Custom Hand-Cannon is now at 2 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws Accelerated Assault.
- Chrono-Ranger draws Displaced Armory.
- Parse draws Data-Mining.
- The Argent Adept draws Alacritous Subdominant.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws HUD Goggles.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 9.
- Went from Chrono-Ranger's Start phase to PlayCard phase.
- GameController plays Displaced Armory.
- Displaced Armory puts Jim's Hat into play.
- Jim's Hat increased the action count of PlayCard by 1.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Personal Cloaking Device 2 Projectile damage.
- Personal Cloaking Device is now at 4 HP.
- GameController moved Displaced Armory to Chrono-Ranger's trash.
- GameController plays "The Ultimate Target".
- GameController moved "The Ultimate Target" from Chrono-Ranger's hand next to Ambuscade.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Compounded Bow.
- Chrono-Ranger initiates 1 Projectile damage to Personal Cloaking Device.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- Chrono-Ranger deals Personal Cloaking Device 3 Projectile damage.
- Personal Cloaking Device is now at 1 HP.
- Chrono-Ranger initiates 1 Infernal damage to Personal Cloaking Device.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- Chrono-Ranger deals Personal Cloaking Device 3 Infernal damage.
- Personal Cloaking Device is now at -2 HP.
- Chrono-Ranger's Quick Shot destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws "No Executions".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Parse's Start phase.
- Parse discards Gauge.
- Snap Decision moved Gauge from Parse's hand to Parse's trash.
- Snap Decision plays Critical Multiplier.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Reactive Plating.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- Fugue State Parse deals Reactive Plating 3 Projectile damage.
- Reactive Plating is now at -1 HP.
- Fugue State Parse's Neural Processing destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Parse draws Reveal the Flaws.
- GameController moved Impossible Shot to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Impossible Shot.
- Fugue State Parse initiates 3 Projectile damage to Custom Hand-Cannon.
- Fugue State Parse deals Custom Hand-Cannon 3 Projectile damage.
- Custom Hand-Cannon is now at -1 HP.
- Fugue State Parse's Neural Processing destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Parse draws Quick Calculation.
- GameController moved Impossible Shot to Parse's trash.
- Fugue State Parse's Neural Processing plays Lightning Reflexes.
- Lightning Reflexes plays Synaptic Interruption.
- Lightning Reflexes plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 6 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 4 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- GameController moved Lightning Reflexes to Tachyon's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Syntactic Analysis.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Rhapsody of Vigor.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Eydisar's Horn.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 10.
- Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 16.
- Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 17.
- Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 17.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 19.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Maintenance Level.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Villainous Weaponry.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Xtreme Prime Wardens Argent Adept.
- Villainous Weaponry increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Xtreme Prime Wardens Argent Adept 4 Projectile damage.
- Xtreme Prime Wardens Argent Adept is now at 15 HP.
- Chrono-Ranger uses the power on Compounded Bow.
- Chrono-Ranger initiates 1 Projectile damage to Custom Hand-Cannon.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- Chrono-Ranger deals Custom Hand-Cannon 3 Projectile damage.
- Custom Hand-Cannon is now at 2 HP.
- Chrono-Ranger initiates 1 Cold damage to Custom Hand-Cannon.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- Chrono-Ranger deals Custom Hand-Cannon 3 Cold damage.
- Custom Hand-Cannon is now at -1 HP.
- Chrono-Ranger's Quick Shot destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Automated Turret initiates 2 Projectile damage to Fugue State Parse.
- Villainous Weaponry increases the damage dealt by Automated Turret by 1.
- Automated Turret deals Fugue State Parse 3 Projectile damage.
- Fugue State Parse is now at 14 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Six Tachyon.
- Synaptic Interruption redirects the damage dealt from Freedom Six Tachyon to Villainous Weaponry.
- Synaptic Interruption destroys itself!
- GameController moved Synaptic Interruption to Tachyon's trash.
- Villainous Weaponry increases the damage dealt by Automated Turret by 1.
- Automated Turret deals Villainous Weaponry 3 Projectile damage.
- Villainous Weaponry is now at 2 HP.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- HUD Goggles increased the action count of PlayCard by 1.
- Went from Tachyon's Start phase to PlayCard phase. (Count: 2)
- GameController plays Accelerated Assault.
- Freedom Six Tachyon initiates 1 Melee damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 1 Melee damage.
- Ambuscade is now at 49 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 5 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 1 Melee damage.
- Automated Turret is now at 3 HP.
- Freedom Six Tachyon initiates 1 Melee damage to Villainous Weaponry.
- Freedom Six Tachyon deals Villainous Weaponry 1 Melee damage.
- Villainous Weaponry is now at 1 HP.
- GameController moved Accelerated Assault to Tachyon's trash.
- GameController plays Sonic Vortex.
- Tachyon may select up to 7 targets.
- Freedom Six Tachyon initiates 3 Sonic damage to Villainous Weaponry.
- Freedom Six Tachyon deals Villainous Weaponry 3 Sonic damage.
- Villainous Weaponry is now at -2 HP.
- Freedom Six Tachyon's Team Leader destroys Villainous Weaponry!
- GameController moved Villainous Weaponry to the environment trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 0 HP.
- Freedom Six Tachyon's Team Leader destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Six Tachyon initiates 3 Sonic damage to Automated Turret.
- Freedom Six Tachyon deals Automated Turret 3 Sonic damage.
- Automated Turret is now at 2 HP.
- Freedom Six Tachyon initiates 3 Sonic damage to Ambuscade.
- Freedom Six Tachyon deals Ambuscade 3 Sonic damage.
- Ambuscade is now at 46 HP.
- GameController moved Sonic Vortex to Tachyon's trash.
- Went from Tachyon's PlayCard phase to UsePower phase.
- Tachyon uses the power on Freedom Six Tachyon.
- Tachyon draws HUD Goggles.
- Chrono-Ranger draws Displaced Armory.
- Parse draws Gauge.
- The Argent Adept draws Xu's Bell.
- Went from Tachyon's UsePower phase to DrawCard phase.
- Tachyon draws Pushing The Limits.
- Went from Tachyon's DrawCard phase to End phase.
- Went from Tachyon's End phase to Chrono-Ranger's Start phase.
- "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 11.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Displaced Armory.
- Displaced Armory puts Neuro-Toxin Dart Thrower into play.
- Chrono-Ranger shuffles their Chrono-Ranger's deck.
- Chrono-Ranger initiates 1 Projectile damage to Automated Turret.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- Chrono-Ranger deals Automated Turret 3 Projectile damage.
- Automated Turret is now at -1 HP.
- Chrono-Ranger's Quick Shot destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- GameController moved Displaced Armory to Chrono-Ranger's trash.
- GameController plays "Just Doin' My Job".
- Tachyon discards HUD Goggles.
- "Just Doin' My Job" moved HUD Goggles from Tachyon's hand to Tachyon's trash.
- Chrono-Ranger discards "No Executions".
- "Just Doin' My Job" moved "No Executions" from Chrono-Ranger's hand to Chrono-Ranger's trash.
- Parse discards Gauge.
- "Just Doin' My Job" moved Gauge from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
- The Argent Adept discards Polyphoric Flare.
- "Just Doin' My Job" moved Polyphoric Flare from The Argent Adept's hand to The Argent Adept's trash.
- Chrono-Ranger draws Sudden Contract.
- Chrono-Ranger draws The Masadah.
- Chrono-Ranger draws "Kill on Sight".
- Chrono-Ranger draws Terrible Tech-Strike.
- Chrono-Ranger initiates 1 Projectile damage to Ambuscade.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Critical Multiplier increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Ambuscade 5 Projectile damage.
- Ambuscade is now at 41 HP.
- GameController moved "Just Doin' My Job" to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to Ambuscade.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Ambuscade 4 Toxic damage.
- Ambuscade is now at 37 HP.
- Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws Terrible Tech-Strike.
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Parse's Start phase.
- Parse discards Data-Mining.
- Snap Decision moved Data-Mining from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
- Snap Decision plays Critical Multiplier.
- Went from Parse's Start phase to PlayCard phase.
- GameController plays Targeting Arrow.
- Fugue State Parse initiates 1 Projectile damage to Ambuscade.
- Fugue State Parse deals Ambuscade 1 Projectile damage.
- Ambuscade is now at 36 HP.
- Applying ongoing effect: Increase damage dealt to Ambuscade by 1.
- GameController moved Targeting Arrow to Parse's trash.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Recompile.
- Parse discards Data-Mining.
- Recompile moved Data-Mining from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
- Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
- Parse discards Buffer Overflow.
- Recompile moved Buffer Overflow from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
- Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
- Parse discards Reveal the Flaws.
- Recompile moved Reveal the Flaws from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
- Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
- Parse draws Quick Calculation.
- Parse draws Reveal the Flaws.
- Parse draws Segmentation Fault.
- Parse draws Recompile.
- Parse draws Data-Mining.
- Parse draws Extrasensory Awareness.
- GameController moved Recompile to Parse's trash.
- Fugue State Parse's Neural Processing plays Polyphoric Flare.
- Xtreme Prime Wardens Argent Adept initiates 2 Energy damage to Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept deals Xtreme Prime Wardens Argent Adept 2 Energy damage.
- Xtreme Prime Wardens Argent Adept is now at 13 HP.
- The Argent Adept uses the power on Eydisar's Horn.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 12.
- Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
- Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 15.
- Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 17.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 16.
- GameController moved Polyphoric Flare to The Argent Adept's trash.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Targeting Arrow.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Vernal Sonata.
- Vernal Sonata caused Freedom Six Tachyon to regain 1 HP. HP is now 18.
- Vernal Sonata caused Chrono-Ranger to regain 1 HP. HP is now 13.
- Vernal Sonata caused Fugue State Parse to regain 1 HP. HP is now 16.
- Vernal Sonata caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 17.
- Vernal Sonata moved Blinding Speed from Tachyon's trash to Tachyon's deck.
- Vernal Sonata moved "Just Doin' My Job" from Chrono-Ranger's trash to Chrono-Ranger's deck.
- Vernal Sonata moved Reveal the Flaws from Parse's trash to Parse's deck.
- Vernal Sonata moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
- GameController moved Vernal Sonata to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Eydisar's Horn.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 14.
- Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 17.
- Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 18.
- Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 19.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 20.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Meteor Storm.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Maintenance Level plays the top card of the environment deck.
- Maintenance Level plays Villainous Weaponry.
- Went from Wagner Mars Base's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 3 Projectile damage to Xtreme Prime Wardens Argent Adept.
- Meteor Storm made Xtreme Prime Wardens Argent Adept immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Tachyon's Start phase.
- Meteor Storm destroys itself!
- GameController moved Meteor Storm to the environment trash.
- Went from Tachyon's Start phase to Chrono-Ranger's Start phase.
- Notice: an ongoing effect just expired: Reduce damage dealt by Ambuscade by 1.
- "Dead or Alive" caused Chrono-Ranger to regain 1 HP. HP is now 15.
- Jim's Hat increased the action count of PlayCard by 1.
- Went from Chrono-Ranger's Start phase to PlayCard phase. (Count: 2)
- GameController plays Terrible Tech-Strike.
- Chrono-Ranger initiates 2 Melee damage to Ambuscade.
- Targeting Arrow increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Critical Multiplier increases the damage dealt by Chrono-Ranger by 7.
- Chrono-Ranger deals Ambuscade 13 Melee damage.
- Ambuscade is now at 23 HP.
- Chrono-Ranger initiates 1 Projectile damage to Ambuscade.
- Targeting Arrow increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Ambuscade 5 Projectile damage.
- Ambuscade is now at 18 HP.
- GameController moved Terrible Tech-Strike to Chrono-Ranger's trash.
- GameController plays Terrible Tech-Strike.
- Chrono-Ranger initiates 2 Melee damage to Ambuscade.
- Targeting Arrow increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Ambuscade 6 Melee damage.
- Ambuscade is now at 12 HP.
- Chrono-Ranger initiates 1 Projectile damage to Ambuscade.
- Targeting Arrow increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Ambuscade 5 Projectile damage.
- Ambuscade is now at 7 HP.
- GameController moved Terrible Tech-Strike to Chrono-Ranger's trash.
- Went from Chrono-Ranger's PlayCard phase to UsePower phase.
- Chrono-Ranger uses the power on Neuro-Toxin Dart Thrower.
- Chrono-Ranger initiates 1 Toxic damage to Ambuscade.
- Targeting Arrow increases the damage dealt by Chrono-Ranger by 1.
- Hunter and Hunted increases the damage dealt by Chrono-Ranger by 2.
- "The Ultimate Target" increases the damage dealt by Chrono-Ranger by 1.
- Chrono-Ranger deals Ambuscade 5 Toxic damage.
- Ambuscade is now at 2 HP.
- Applying ongoing effect: Reduce damage dealt by Ambuscade by 1.
- Went from Chrono-Ranger's UsePower phase to DrawCard phase.
- Chrono-Ranger draws "Just Doin' My Job".
- Went from Chrono-Ranger's DrawCard phase to End phase.
- Went from Chrono-Ranger's End phase to Parse's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt to Ambuscade by 1.
- Parse discards Extrasensory Awareness.
- Snap Decision moved Extrasensory Awareness from Parse's hand to Parse's trash.
- Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
- Applying ongoing effect: Increase the next damage dealt by Chrono-Ranger by 1.
- Snap Decision plays Data-Mining.
- Data-Mining destroys Maintenance Level!
- GameController moved Maintenance Level to the environment trash.
- GameController moved Data-Mining to Parse's trash.
- Went from Parse's Start phase to PlayCard phase.
- Went from Parse's PlayCard phase to UsePower phase.
- Parse uses the power on Fugue State Parse.
- Fugue State Parse's Neural Processing plays Between the Lines.
- The Argent Adept uses the power on Eydisar's Horn.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 16.
- Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 18.
- Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 20.
- Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 21.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Xtreme Prime Wardens Argent Adept to regain 2 HP. HP is now 23.
- GameController moved Between the Lines to Parse's trash.
- Fugue State Parse's Neural Processing plays Alacritous Subdominant.
- Went from Parse's UsePower phase to DrawCard phase.
- Parse draws Reveal the Flaws.
- Went from Parse's DrawCard phase to End phase.
- Went from Parse's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Alacritous Subdominant.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Eydisar's Horn.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Chrono-Ranger to regain 1 HP. HP is now 17.
- Rhapsody of Vigor caused Fugue State Parse to regain 1 HP. HP is now 19.
- Rhapsody of Vigor caused Freedom Six Tachyon to regain 1 HP. HP is now 21.
- Rhapsody of Vigor caused Xtreme Prime Wardens Argent Adept to regain 1 HP. HP is now 24.
- The Argent Adept activates the text on Alacritous Subdominant.
- The Argent Adept uses the power on Xtreme Prime Wardens Argent Adept.
- Xtreme Prime Wardens Argent Adept initiates 2 Sonic damage to Chrono-Ranger.
- Hunter and Hunted increases the damage dealt by Xtreme Prime Wardens Argent Adept by 2.
- Xtreme Prime Wardens Argent Adept deals Chrono-Ranger 4 Sonic damage.
- Chrono-Ranger is now at 13 HP.
- Xtreme Prime Wardens Argent Adept's Rebel Yell plays "Kill on Sight".
- GameController moved "Kill on Sight" from Chrono-Ranger's hand next to Villainous Weaponry.
- Chrono-Ranger uses the power on Hunter and Hunted.
- Hunter and Hunted destroys itself!
- GameController moved Hunter and Hunted to Chrono-Ranger's trash.
- Alacritous Subdominant destroys itself!
- GameController moved Alacritous Subdominant to The Argent Adept's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Silver Shadow.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Wagner Mars Base's Start phase.
- Went from Wagner Mars Base's Start phase to PlayCard phase.
- GameController plays Fire In the Biosphere.
- Went from Wagner Mars Base's PlayCard phase to End phase.
- Fire In the Biosphere initiates 2 Fire damage to Ambuscade.
- Fire In the Biosphere deals Ambuscade 2 Fire damage.
- Ambuscade is now at 0 HP.
- Freedom Six Tachyon, Chrono-Ranger, Fugue State Parse and Xtreme Prime Wardens Argent Adept all defeated Ambuscade! Congratulations!
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