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Dec 22nd, 2013
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  1. 10:51:37: Settings::Video: Disabling Aero
  2. 15:37:45: Open Broadcaster Software v0.553b - 64bit ( ^ω^)
  3. 15:37:45: -------------------------------
  4. 15:37:45: CPU Name: Intel(R) Core(TM) i5-3350P CPU @ 3.10GHz
  5. 15:37:45: CPU Speed: 3093MHz
  6. 15:37:45: Physical Memory: 8140MB Total, 3466MB Free
  7. 15:37:45: stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  8. 15:37:45: monitor 1: pos={0, 0}, size={1920, 1080}
  9. 15:37:45: Windows Version: 6.1 Build 7601 S
  10. 15:37:45: Aero is Disabled
  11. 15:37:45: -------------------------------
  12. 15:37:45: OBS Modules:
  13. 15:37:45: Base Address Module
  14. 15:37:45: 000000003F370000 OBS.exe
  15. 15:37:45: 00000000F6DC0000 OBSApi.dll
  16. 15:37:45: 00000000F6D80000 DShowPlugin.dll
  17. 15:37:45: 00000000F6D50000 GraphicsCapture.dll
  18. 15:37:45: 00000000F7A10000 NoiseGate.dll
  19. 15:37:45: 00000000F7130000 PSVPlugin.dll
  20. 15:37:45: ------------------------------------------
  21. 15:37:45: Adapter 1
  22. 15:37:45: Video Adapter: AMD Radeon HD 7800 Series
  23. 15:37:45: Video Adapter Dedicated Video Memory: 2128814080
  24. 15:37:45: Video Adapter Shared System Memory: 3999694848
  25. 15:37:45: =====Stream Start: 2013-12-22, 15:37:45===============================================
  26. 15:37:45: Multithreaded optimizations: On
  27. 15:37:45: Base resolution: 1920x1080
  28. 15:37:45: Output resolution: 1280x720
  29. 15:37:45: ------------------------------------------
  30. 15:37:45: Loading up D3D10 on AMD Radeon HD 7800 Series...
  31. 15:37:45: C:/Users/budweisern/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture.pShader.blob
  32. 15:37:45: C:/Users/budweisern/AppData/Roaming/OBS/shaderCache/shaders/DrawSolid.pShader.blob
  33. 15:37:45: C:/Users/budweisern/AppData/Roaming/OBS/shaderCache/shaders/DownscaleLanczos6tapYUV.pShader.blob
  34. 15:37:45: Playback device Default
  35. 15:37:45: ------------------------------------------
  36. 15:37:45: Using desktop audio input: Lautsprecher (2- High Definition Audio-Gerät)
  37. 15:37:45: ------------------------------------------
  38. 15:37:45: Using auxilary audio input: Mikrofon (2- High Definition Audio-Gerät)
  39. 15:37:45: ------------------------------------------
  40. 15:37:45: Audio Encoding: AAC
  41. 15:37:45: bitrate: 96
  42. 15:37:45: Using text output
  43. 15:37:45: Using graphics capture
  44. 15:37:45: C:/Users/budweisern/AppData/Roaming/OBS/shaderCache/shaders/DrawTexture_ColorAdjust.pShader.blob
  45. 15:37:45: ------------------------------------------
  46. 15:37:45: Video Encoding: x264
  47. 15:37:45: fps: 30
  48. 15:37:45: width: 1280, height: 720
  49. 15:37:45: preset: veryfast
  50. 15:37:45: CBR: yes
  51. 15:37:45: CFR: no
  52. 15:37:45: max bitrate: 2500
  53. 15:37:45: buffer size: 2500
  54. 15:37:45: ------------------------------------------
  55. 15:37:45: MMDeviceAudioSource: Frequency for device 'Lautsprecher (2- High Definition Audio-Gerät)' is 352800, samples per sec is 44100
  56. 15:37:45: MMDeviceAudioSource: Frequency for device 'Mikrofon (2- High Definition Audio-Gerät)' is 352800, samples per sec is 44100
  57. 15:37:45:
  58. 15:37:45: Profiler result for the last frame:
  59. 15:37:45: ==============================================================
  60. 15:37:45: frame - [time: 289.986 ms (cpu time: 15.6 ms)]
  61. 15:37:45: | frame preprocessing and rendering - [time: 289.649 ms (cpu time: 15.6 ms)]
  62. 15:37:45: | | scene->Preprocess - [time: 275.738 ms (cpu time: 15.6 ms)]
  63. 15:37:45: | video encoding and uploading - [time: 0.333 ms (cpu time: 0 ms)]
  64. 15:37:45: | | flush - [time: 0.329 ms (cpu time: 0 ms)]
  65. 15:37:45: ==============================================================
  66. 15:37:45:
  67. 15:37:45: SharedTexCapture hooked
  68. 15:37:57: Using RTMP service: Twitch / Justin.tv
  69. 15:37:57: Server selection: rtmp://live-fra.justin.tv/app
  70. 15:37:57: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
  71. 15:37:59: SO_SNDBUF was at 8192
  72. 15:37:59: SO_SNDBUF is now 65536
  73. 15:38:00: RTMPPublisher::Socketloop: Increasing send buffer to ISB 131072 (buffer: 0 / 331776)
  74. 15:38:03: RTMPPublisher::Socketloop: Increasing send buffer to ISB 262144 (buffer: 0 / 331776)
  75. 16:06:40: GraphicsCaptureSource::NewCapture: eliminating old capture
  76. 16:06:40: SharedTexCapture hooked
  77. 16:08:09: GraphicsCaptureSource::NewCapture: eliminating old capture
  78. 16:08:09: SharedTexCapture hooked
  79. 17:12:20: GraphicsCaptureSource::NewCapture: eliminating old capture
  80. 17:12:20: SharedTexCapture hooked
  81. 17:37:03: RTMPPublisher::Socketloop: Increasing send buffer to ISB 524288 (buffer: 0 / 331776)
  82. 17:52:16: GraphicsCaptureSource::NewCapture: eliminating old capture
  83. 17:52:16: SharedTexCapture hooked
  84. 18:02:29: Total frames rendered: 260471, number of late frames: 26 (0.01%) (it's okay for some frames to be late)
  85. 18:02:41: RTMPPublisher::SocketLoop: Graceful loop exit
  86. 18:02:41: Number of times waited to send: 0, Waited for a total of 0 bytes
  87. 18:02:41: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
  88. 18:02:41:
  89. 18:02:41: Profiler results:
  90. 18:02:41:
  91. 18:02:41: ==============================================================
  92. 18:02:41: frame - [100%] [avg time: 2.229 ms (cpu time: avg 1.185 ms, total 308664 ms)] [avg calls per frame: 1] [children: 99.8%] [unaccounted: 0.179%]
  93. 18:02:41: | frame preprocessing and rendering - [17.9%] [avg time: 0.399 ms (cpu time: avg 0.161 ms, total 41995.4 ms)] [avg calls per frame: 1] [children: 0.0897%] [unaccounted: 17.8%]
  94. 18:02:41: | | scene->Preprocess - [0.0897%] [avg time: 0.002 ms (cpu time: avg 0.001 ms, total 468.003 ms)] [avg calls per frame: 1]
  95. 18:02:41: | video encoding and uploading - [81.9%] [avg time: 1.826 ms (cpu time: avg 1.022 ms, total 266294 ms)] [avg calls per frame: 1] [children: 81.2%] [unaccounted: 0.763%]
  96. 18:02:41: | | flush - [32.9%] [avg time: 0.733 ms (cpu time: avg 0.051 ms, total 13416.1 ms)] [avg calls per frame: 1]
  97. 18:02:41: | | CopyResource - [0.359%] [avg time: 0.008 ms (cpu time: avg 0.006 ms, total 1700.41 ms)] [avg calls per frame: 0]
  98. 18:02:41: | | conversion to 4:2:0 - [0.673%] [avg time: 0.015 ms (cpu time: avg 0.003 ms, total 936.008 ms)] [avg calls per frame: 0]
  99. 18:02:41: | | call to encoder - [44.9%] [avg time: 1.001 ms (cpu time: avg 0.918 ms, total 239134 ms)] [avg calls per frame: 0]
  100. 18:02:41: | | sending stuff out - [2.33%] [avg time: 0.052 ms (cpu time: avg 0.031 ms, total 8190.06 ms)] [avg calls per frame: 0]
  101. 18:02:41: | Convert444Threads - [2.99e+003%] [avg time: 66.67 ms (cpu time: avg 0.803 ms, total 209182 ms)] [avg calls per frame: 1]
  102. 18:02:41: ==============================================================
  103. 18:02:41:
  104. 18:02:41: =====Stream End: 2013-12-22, 18:02:41=================================================
  105.  
  106.  
  107. Last game capture log:
  108. 2013-12-22, 15:37:45: we're booting up:
  109. 15:37:45: D3D9 Present
  110. 15:37:45: (half life scientist) everything.. seems to be in order
  111. 15:37:45: D3D9EndScene called
  112. 15:37:45: D3DPRESENT_PARAMETERS {
  113. 15:37:45: BackBufferWidth: 1920
  114. 15:37:45: BackBufferHeight: 1080
  115. 15:37:45: BackBufferFormat: D3DFMT_X8R8G8B8
  116. 15:37:45: BackBufferCount: 1
  117. 15:37:45: MultiSampleType: D3DMULTISAMPLE_NONE
  118. 15:37:45: MultiSampleQuality: 0
  119. 15:37:45: SwapEffect: D3DSWAPEFFECT_DISCARD
  120. 15:37:45: hDeviceWindow: 262906
  121. 15:37:45: Windowed: true
  122. 15:37:45: EnableAutoDepthStencil: true
  123. 15:37:45: AutoDepthStencilFormat: D3DFMT_D24S8
  124. 15:37:45: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  125. 15:37:45: FullScreen_RefreshRateInHz: 0
  126. 15:37:45: PresentationInterval: 2147483648
  127. 15:37:45: };
  128. 15:37:45: successfully set up d3d9 hooks
  129. 15:37:45: D3D9Present called
  130. 15:37:45: DoD3D9GPUHook: success
  131. 15:37:45: D3DSURFACE_DESC {
  132. 15:37:45: Format: D3DFMT_X8R8G8B8
  133. 15:37:45: Type: D3DRTYPE_SURFACE
  134. 15:37:45: Usage: D3DUSAGE_RENDERTARGET
  135. 15:37:45: Pool: D3DPOOL_DEFAULT
  136. 15:37:45: MultiSampleType: D3DMULTISAMPLE_NONE
  137. 15:37:45: MultiSampleQuality: 0
  138. 15:37:45: Width: 1920
  139. 15:37:45: Height: 1080
  140. 15:37:45: };
  141. 15:37:45: successfully capturing d3d9 frames via GPU
  142. 16:06:39: D3D9Reset called
  143. 16:06:39: ---------------------- Cleared D3D9 Capture ----------------------
  144. 16:06:40: successfully set up d3d9 hooks
  145. 16:06:40: D3D9EndScene called
  146. 16:06:40: D3D9Present called
  147. 16:06:40: DoD3D9GPUHook: success
  148. 16:06:40: D3DSURFACE_DESC {
  149. 16:06:40: Format: D3DFMT_X8R8G8B8
  150. 16:06:40: Type: D3DRTYPE_SURFACE
  151. 16:06:40: Usage: D3DUSAGE_RENDERTARGET
  152. 16:06:40: Pool: D3DPOOL_DEFAULT
  153. 16:06:40: MultiSampleType: D3DMULTISAMPLE_NONE
  154. 16:06:40: MultiSampleQuality: 0
  155. 16:06:40: Width: 1920
  156. 16:06:40: Height: 1080
  157. 16:06:40: };
  158. 16:06:40: successfully capturing d3d9 frames via GPU
  159. 16:08:09: D3D9Reset called
  160. 16:08:09: ---------------------- Cleared D3D9 Capture ----------------------
  161. 16:08:09: successfully set up d3d9 hooks
  162. 16:08:09: D3D9EndScene called
  163. 16:08:09: D3D9Present called
  164. 16:08:09: DoD3D9GPUHook: success
  165. 16:08:09: D3DSURFACE_DESC {
  166. 16:08:09: Format: D3DFMT_X8R8G8B8
  167. 16:08:09: Type: D3DRTYPE_SURFACE
  168. 16:08:09: Usage: D3DUSAGE_RENDERTARGET
  169. 16:08:09: Pool: D3DPOOL_DEFAULT
  170. 16:08:09: MultiSampleType: D3DMULTISAMPLE_NONE
  171. 16:08:09: MultiSampleQuality: 0
  172. 16:08:09: Width: 1920
  173. 16:08:09: Height: 1080
  174. 16:08:09: };
  175. 16:08:09: successfully capturing d3d9 frames via GPU
  176. 17:12:19: D3D9Reset called
  177. 17:12:19: ---------------------- Cleared D3D9 Capture ----------------------
  178. 17:12:19: successfully set up d3d9 hooks
  179. 17:12:20: D3D9EndScene called
  180. 17:12:20: D3D9Present called
  181. 17:12:20: DoD3D9GPUHook: success
  182. 17:12:20: D3DSURFACE_DESC {
  183. 17:12:20: Format: D3DFMT_X8R8G8B8
  184. 17:12:20: Type: D3DRTYPE_SURFACE
  185. 17:12:20: Usage: D3DUSAGE_RENDERTARGET
  186. 17:12:20: Pool: D3DPOOL_DEFAULT
  187. 17:12:20: MultiSampleType: D3DMULTISAMPLE_NONE
  188. 17:12:20: MultiSampleQuality: 0
  189. 17:12:20: Width: 1920
  190. 17:12:20: Height: 1080
  191. 17:12:20: };
  192. 17:12:20: successfully capturing d3d9 frames via GPU
  193. 17:52:16: D3D9Reset called
  194. 17:52:16: ---------------------- Cleared D3D9 Capture ----------------------
  195. 17:52:16: successfully set up d3d9 hooks
  196. 17:52:16: D3D9EndScene called
  197. 17:52:16: D3D9Present called
  198. 17:52:16: DoD3D9GPUHook: success
  199. 17:52:16: D3DSURFACE_DESC {
  200. 17:52:16: Format: D3DFMT_X8R8G8B8
  201. 17:52:16: Type: D3DRTYPE_SURFACE
  202. 17:52:16: Usage: D3DUSAGE_RENDERTARGET
  203. 17:52:16: Pool: D3DPOOL_DEFAULT
  204. 17:52:16: MultiSampleType: D3DMULTISAMPLE_NONE
  205. 17:52:16: MultiSampleQuality: 0
  206. 17:52:16: Width: 1920
  207. 17:52:16: Height: 1080
  208. 17:52:16: };
  209. 17:52:16: successfully capturing d3d9 frames via GPU
  210. 18:02:29: ---------------------- Cleared D3D9 Capture ----------------------
  211. 18:02:29: D3D9EndScene called
  212. 18:02:29: D3D9Present called
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