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Mango_Knife

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Mar 20th, 2014
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  1. public UInt32 spawnEntity(String ModelName, Single X, Single Y, Single Z, Single Yaw = 0, Single Pitch = 0, Single Roll = 0)
  2. {
  3. UInt32 Ent = G_Spawn();
  4. Console.Write(Ent + "\n");
  5. DEX.Extension.WriteFloat((Ent + 0x134), X);
  6. DEX.Extension.WriteFloat((Ent + 0x13C), Y);
  7. DEX.Extension.WriteFloat((Ent + 0x138), Z);
  8. DEX.Extension.WriteFloat((Ent + 0x140), Yaw);
  9. DEX.Extension.WriteFloat((Ent + 0x144), Pitch);
  10. DEX.Extension.WriteFloat((Ent + 0x148), Roll);
  11. RPC.Call(Offsets.G_SetModel, Ent, ModelName);
  12. RPC.Call(Offsets.SP_Script_Model, Ent);
  13. Thread.Sleep(20);
  14. return Ent;
  15. }
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