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- Song Mastery
- Requirements: None
- Required to learn song skills. Increases the speed of song skills, and reduces their TP costs based on a static amount and a percentage of the skill's TP cost.
- 1: 10% speed increase, TP = (Base * 1) - 1
- 2: 20% speed increase, TP = (Base * 1) - 1
- 3: 30% speed increase, TP = (Base * 1) - 1
- 4: 40% speed increase, TP = (Base * 1) - 1
- 5: 50% speed increase, TP = (Base * .9) - 2
- 6: 60% speed increase, TP = (Base * .9) - 2
- 7: 70% speed increase, TP = (Base * .9) - 2
- 8: 80% speed increase, TP = (Base * .9) - 2
- 9: 90% speed increase, TP = (Base * .9) - 2
- 10: 100% speed increase, TP = (Base * .8) - 3
- 11: 110% speed increase, TP = (Base * .8) - 3
- 12: 120% speed increase, TP = (Base * .8) - 3
- 13: 130% speed increase, TP = (Base * .8) - 3
- 14: 140% speed increase, TP = (Base * .8) - 3
- 15: 150% speed increase, TP = (Base * .8) - 3
- 16: 160% speed increase, TP = (Base * .8) - 3
- 17: 170% speed increase, TP = (Base * .8) - 3
- 18: 180% speed increase, TP = (Base * .8) - 3
- 19: 190% speed increase, TP = (Base * .8) - 3
- 20: 200% speed increase, TP = (Base * .75) - 4
- Warrior Song
- Requirements: Song Mastery level 1
- Body parts used: Head
- Increases the party's physical/elemental damage for a set number of turns.
- Has a 60% speed modifier at all levels.
- 1: 10 TP, 20% damage increase, lasts for 4 turns
- 2: 10 TP, 22% damage increase, lasts for 4 turns
- 3: 10 TP, 24% damage increase, lasts for 4 turns
- 4: 10 TP, 25% damage increase, lasts for 4 turns
- 5: 20 TP, 25% damage increase, lasts for 5 turns
- 6: 20 TP, 27% damage increase, lasts for 5 turns
- 7: 20 TP, 28% damage increase, lasts for 5 turns
- 8: 20 TP, 29% damage increase, lasts for 5 turns
- 9: 20 TP, 30% damage increase, lasts for 5 turns
- 10: 40 TP, 30% damage increase, lasts for 6 turns
- 11: 40 TP, 31% damage increase, lasts for 6 turns
- 12: 40 TP, 32% damage increase, lasts for 6 turns
- 13: 40 TP, 33% damage increase, lasts for 6 turns
- 14: 40 TP, 34% damage increase, lasts for 6 turns
- 15: 40 TP, 35% damage increase, lasts for 6 turns
- 16: 40 TP, 36% damage increase, lasts for 6 turns
- 17: 40 TP, 37% damage increase, lasts for 6 turns
- 18: 40 TP, 38% damage increase, lasts for 6 turns
- 19: 40 TP, 39% damage increase, lasts for 6 turns
- 20: 40 TP, 40% damage increase, lasts for 7 turns
- Shelter Song
- Requirements: Song Mastery level 1
- Body parts used: Head
- Increases the party's physical/elemental defense for a set number of turns.
- Has a 60% speed modifier at all levels.
- 1: 10 TP, 10% defense increase, lasts for 4 turns
- 2: 10 TP, 12% defense increase, lasts for 4 turns
- 3: 10 TP, 14% defense increase, lasts for 4 turns
- 4: 10 TP, 15% defense increase, lasts for 4 turns
- 5: 20 TP, 15% defense increase, lasts for 5 turns
- 6: 20 TP, 17% defense increase, lasts for 5 turns
- 7: 20 TP, 18% defense increase, lasts for 5 turns
- 8: 20 TP, 19% defense increase, lasts for 5 turns
- 9: 20 TP, 20% defense increase, lasts for 5 turns
- 10: 40 TP, 20% defense increase, lasts for 6 turns
- 11: 40 TP, 21% defense increase, lasts for 6 turns
- 12: 40 TP, 22% defense increase, lasts for 6 turns
- 13: 40 TP, 23% defense increase, lasts for 6 turns
- 14: 40 TP, 24% defense increase, lasts for 6 turns
- 15: 40 TP, 25% defense increase, lasts for 6 turns
- 16: 40 TP, 26% defense increase, lasts for 6 turns
- 17: 40 TP, 27% defense increase, lasts for 6 turns
- 18: 40 TP, 28% defense increase, lasts for 6 turns
- 19: 40 TP, 29% defense increase, lasts for 6 turns
- 20: 60 TP, 30% defense increase, lasts for 7 turns
- Energy Ensemble
- Requirements: Warrior Song level 3, Shelter Song level 3
- Body parts used: Head
- For one turn, when an ally with a song buff consumes TP, a static amount of TP plus a percentage of the TP they consumed is restored.
- 1: 15 TP, 2 + 10% consumed TP restored
- 2: 15 TP, 3 + 10% consumed TP restored
- 3: 15 TP, 4 + 10% consumed TP restored
- 4: 15 TP, 5 + 10% consumed TP restored
- 5: 30 TP, 8 + 30% consumed TP restored
- 6: 30 TP, 9 + 30% consumed TP restored
- 7: 30 TP, 10 + 30% consumed TP restored
- 8: 30 TP, 11 + 30% consumed TP restored
- 9: 30 TP, 12 + 30% consumed TP restored
- 10: 40 TP, 15 + 50% consumed TP restored
- Lightfoot Melody
- Requirements: Song Mastery level 3
- Body parts used: Head
- Raises the party's non-base evasion for a set number of turns.
- Has no speed modifier at all levels.
- 1: 8 TP, +196 non-base evasion, lasts for 4 turns
- 2: 8 TP, +202 non-base evasion, lasts for 4 turns
- 3: 8 TP, +208 non-base evasion, lasts for 4 turns
- 4: 8 TP, +214 non-base evasion, lasts for 4 turns
- 5: 14 TP, +220 non-base evasion, lasts for 5 turns
- 6: 14 TP, +226 non-base evasion, lasts for 5 turns
- 7: 14 TP, +232 non-base evasion, lasts for 5 turns
- 8: 14 TP, +238 non-base evasion, lasts for 5 turns
- 9: 14 TP, +244 non-base evasion, lasts for 5 turns
- 10: 22 TP, +250 non-base evasion, lasts for 6 turns
- 11: 22 TP, +254 non-base evasion, lasts for 6 turns
- 12: 22 TP, +258 non-base evasion, lasts for 6 turns
- 13: 22 TP, +262 non-base evasion, lasts for 6 turns
- 14: 22 TP, +266 non-base evasion, lasts for 6 turns
- 15: 22 TP, +270 non-base evasion, lasts for 6 turns
- 16: 22 TP, +274 non-base evasion, lasts for 6 turns
- 17: 22 TP, +278 non-base evasion, lasts for 6 turns
- 18: 22 TP, +282 non-base evasion, lasts for 6 turns
- 19: 22 TP, +286 non-base evasion, lasts for 6 turns
- 20: 28 TP, +290 non-base evasion, lasts for 7 turns
- Insight Melody
- Requirements: Song Mastery level 3
- Body parts used: Head
- Raises the party's non-base accuracy for a set number of turns.
- Has a 60% speed modifier at all levels.
- 1: 8 TP, +220 non-base accuracy increase, lasts for 4 turns
- 2: 8 TP, +230 non-base accuracy increase, lasts for 4 turns
- 3: 8 TP, +240 non-base accuracy increase, lasts for 4 turns
- 4: 8 TP, +250 non-base accuracy increase, lasts for 4 turns
- 5: 14 TP, +260 non-base accuracy increase, lasts for 5 turns
- 6: 14 TP, +270 non-base accuracy increase, lasts for 5 turns
- 7: 14 TP, +280 non-base accuracy increase, lasts for 5 turns
- 8: 14 TP, +290 non-base accuracy increase, lasts for 5 turns
- 9: 14 TP, +300 non-base accuracy increase, lasts for 5 turns
- 10: 22 TP, +310 non-base accuracy increase, lasts for 6 turns
- 11: 22 TP, +318 non-base accuracy increase, lasts for 6 turns
- 12: 22 TP, +326 non-base accuracy increase, lasts for 6 turns
- 13: 22 TP, +334 non-base accuracy increase, lasts for 6 turns
- 14: 22 TP, +342 non-base accuracy increase, lasts for 6 turns
- 15: 22 TP, +350 non-base accuracy increase, lasts for 6 turns
- 16: 22 TP, +358 non-base accuracy increase, lasts for 6 turns
- 17: 22 TP, +366 non-base accuracy increase, lasts for 6 turns
- 18: 22 TP, +374 non-base accuracy increase, lasts for 6 turns
- 19: 22 TP, +382 non-base accuracy increase, lasts for 6 turns
- 20: 28 TP, +390 non-base accuracy increase, lasts for 7 turns
- Skanda Ensemble
- Requirements: Lightfoot Melody level 3, Insight Melody level 3
- Body parts used: Head
- For one turn, all allies with a song buff will have their speed increased.
- 1: 6 TP, 25% speed increase
- 2: 6 TP, 30% speed increase
- 3: 6 TP, 35% speed increase
- 4: 6 TP, 40% speed increase
- 5: 10 TP, 60% speed increase
- 6: 10 TP, 65% speed increase
- 7: 10 TP, 70% speed increase
- 8: 10 TP, 75% speed increase
- 9: 10 TP, 80% speed increase
- 10: 13 TP, 100% speed increase
- Fire/Ice/Volt Prelude
- Requirements: Song Mastery level 5
- Body parts used: Head
- Imbues one ally's normal attacks with Fire/Ice/Volt, and applies a generic damage buff (applies to all damage, not just normal attacks), for a set number of turns.
- Has a 60% speed modifier at all levels.
- 1: 8 TP, 14% damage increase, lasts for 4 turns
- 2: 8 TP, 16% damage increase, lasts for 4 turns
- 3: 8 TP, 18% damage increase, lasts for 4 turns
- 4: 8 TP, 20% damage increase, lasts for 4 turns
- 5: 11 TP, 20% damage increase, lasts for 5 turns
- 6: 11 TP, 22% damage increase, lasts for 5 turns
- 7: 11 TP, 24% damage increase, lasts for 5 turns
- 8: 11 TP, 26% damage increase, lasts for 5 turns
- 9: 11 TP, 28% damage increase, lasts for 5 turns
- 10: 14 TP, 28% damage increase, lasts for 6 turns
- 11: 14 TP, 29% damage increase, lasts for 6 turns
- 12: 14 TP, 30% damage increase, lasts for 6 turns
- 13: 14 TP, 31% damage increase, lasts for 6 turns
- 14: 14 TP, 32% damage increase, lasts for 6 turns
- 15: 14 TP, 33% damage increase, lasts for 6 turns
- 16: 14 TP, 34% damage increase, lasts for 6 turns
- 17: 14 TP, 35% damage increase, lasts for 6 turns
- 18: 14 TP, 36% damage increase, lasts for 6 turns
- 19: 14 TP, 37% damage increase, lasts for 6 turns
- 20: 16 TP, 40% damage increase, lasts for 7 turns
- Flame/Frost/Shock Fantasia
- Requirements: Fire/Ice/Volt Prelude level 5
- Body parts used: Head
- Increases the party's resistance to Fire/Ice/Volt and decreases all enemies' resistance to the same element for a set number of turns.
- The Fantasias directly modify elemental resistances--they do not count as defense buffs/debuffs.
- Has a 60% speed modifier at all levels.
- 1: 10 TP, 20% resistance change, lasts for 4 turns
- 2: 10 TP, 22% resistance change, lasts for 4 turns
- 3: 10 TP, 23% resistance change, lasts for 4 turns
- 4: 10 TP, 25% resistance change, lasts for 4 turns
- 5: 18 TP, 25% resistance change, lasts for 5 turns
- 6: 18 TP, 27% resistance change, lasts for 5 turns
- 7: 18 TP, 28% resistance change, lasts for 5 turns
- 8: 18 TP, 29% resistance change, lasts for 5 turns
- 9: 18 TP, 30% resistance change, lasts for 5 turns
- 10: 30 TP, 30% resistance change, lasts for 6 turns
- 11: 30 TP, 31% resistance change, lasts for 6 turns
- 12: 30 TP, 32% resistance change, lasts for 6 turns
- 13: 30 TP, 33% resistance change, lasts for 6 turns
- 14: 30 TP, 34% resistance change, lasts for 6 turns
- 15: 30 TP, 35% resistance change, lasts for 6 turns
- 16: 30 TP, 36% resistance change, lasts for 6 turns
- 17: 30 TP, 37% resistance change, lasts for 6 turns
- 18: 30 TP, 38% resistance change, lasts for 6 turns
- 19: 30 TP, 39% resistance change, lasts for 6 turns
- 20: 35 TP, 40% resistance change, lasts for 7 turns
- Barbaric March
- Requirements: Song Mastery level 7
- Body parts used: Head
- Increases the party's maximum HP for a set number of turns. Does not heal party members up to their new max HP.
- Has a 60% speed modifier at all levels.
- 1: 12 TP, 25% max HP increase, lasts for 4 turns
- 2: 12 TP, 27% max HP increase, lasts for 4 turns
- 3: 12 TP, 29% max HP increase, lasts for 4 turns
- 4: 12 TP, 31% max HP increase, lasts for 4 turns
- 5: 22 TP, 31% max HP increase, lasts for 5 turns
- 6: 22 TP, 33% max HP increase, lasts for 5 turns
- 7: 22 TP, 35% max HP increase, lasts for 5 turns
- 8: 22 TP, 37% max HP increase, lasts for 5 turns
- 9: 22 TP, 40% max HP increase, lasts for 5 turns
- 10: 38 TP, 40% max HP increase, lasts for 6 turns
- 11: 38 TP, 41% max HP increase, lasts for 6 turns
- 12: 38 TP, 42% max HP increase, lasts for 6 turns
- 13: 38 TP, 43% max HP increase, lasts for 6 turns
- 14: 38 TP, 44% max HP increase, lasts for 6 turns
- 15: 38 TP, 45% max HP increase, lasts for 6 turns
- 16: 38 TP, 46% max HP increase, lasts for 6 turns
- 17: 38 TP, 47% max HP increase, lasts for 6 turns
- 18: 38 TP, 48% max HP increase, lasts for 6 turns
- 19: 38 TP, 49% max HP increase, lasts for 6 turns
- 20: 50 TP, 50% max HP increase, lasts for 7 turns
- Life Ensemble
- Requirements: Barbaric March level 3
- Body parts used: Head
- For one turn, when an ally with a song buff is first damaged, they will be healed.
- 1: 10 TP, 100% healing power
- 2: 10 TP, 109% healing power
- 3: 10 TP, 118% healing power
- 4: 10 TP, 127% healing power
- 5: 16 TP, 180% healing power
- 6: 16 TP, 189% healing power
- 7: 16 TP, 198% healing power
- 8: 16 TP, 207% healing power
- 9: 16 TP, 216% healing power
- 10: 20 TP, 280% healing power
- Reverb
- Requirements: Energy Ensemble level 3, Skanda Ensemble level 3, Life Ensemble level 3
- Copies one ally's buffs to another. From level 5-20, also extends the length of the buffs on the target that had buffs copied to them.
- Has no speed modifier at all levels.
- 1: 50 TP
- 2: 45 TP
- 3: 40 TP
- 4: 35 TP
- 5: 60 TP, +1 duration
- 6: 55 TP, +1 duration
- 7: 50 TP, +1 duration
- 8: 45 TP, +1 duration
- 9: 40 TP, +1 duration
- 10: 60 TP, +2 duration
- 11: 58 TP, +2 duration
- 12: 56 TP, +2 duration
- 13: 54 TP, +2 duration
- 14: 52 TP, +2 duration
- 15: 50 TP, +2 duration
- 16: 48 TP, +2 duration
- 17: 46 TP, +2 duration
- 18: 44 TP, +2 duration
- 19: 42 TP, +2 duration
- 20: 70 TP, +3 duration
- Health Requiem
- Requirements: Song Mastery level 10
- Body parts used: Head
- Increases the party's resistance to ailments/binds for a set number of turns.
- However, Health Requiem seems to be bugged, as the numbers in the data don't seem to match up with its actual effect in-game.
- 1: 10 TP, 30% resistance increase, lasts for 4 turns
- 2: 10 TP, 33% resistance increase, lasts for 4 turns
- 3: 10 TP, 37% resistance increase, lasts for 4 turns
- 4: 10 TP, 41% resistance increase, lasts for 4 turns
- 5: 18 TP, 45% resistance increase, lasts for 5 turns
- 6: 18 TP, 48% resistance increase, lasts for 5 turns
- 7: 18 TP, 51% resistance increase, lasts for 5 turns
- 8: 18 TP, 54% resistance increase, lasts for 5 turns
- 9: 18 TP, 57% resistance increase, lasts for 5 turns
- 10: 30 TP, 60% resistance increase, lasts for 6 turns
- 11: 30 TP, 61% resistance increase, lasts for 6 turns
- 12: 30 TP, 63% resistance increase, lasts for 6 turns
- 13: 30 TP, 64% resistance increase, lasts for 6 turns
- 14: 30 TP, 66% resistance increase, lasts for 6 turns
- 15: 30 TP, 67% resistance increase, lasts for 6 turns
- 16: 30 TP, 69% resistance increase, lasts for 6 turns
- 17: 30 TP, 70% resistance increase, lasts for 6 turns
- 18: 30 TP, 72% resistance increase, lasts for 6 turns
- 19: 30 TP, 73% resistance increase, lasts for 6 turns
- 20: 35 TP, 75% resistance increase, lasts for 7 turns
- Alluring Ballad
- Requirements: Speed Up level 3
- Increases the danger values of tiles in the Labyrinth for a certain number of steps.
- 1: 2 TP, 140% danger value, lasts for 20 steps
- 2: 2 TP, 144% danger value, lasts for 20 steps
- 3: 2 TP, 148% danger value, lasts for 20 steps
- 4: 2 TP, 152% danger value, lasts for 20 steps
- 5: 4 TP, 168% danger value, lasts for 40 steps
- 6: 4 TP, 172% danger value, lasts for 40 steps
- 7: 4 TP, 176% danger value, lasts for 40 steps
- 8: 4 TP, 180% danger value, lasts for 40 steps
- 9: 4 TP, 184% danger value, lasts for 40 steps
- 10: 6 TP, 200% danger value, lasts for 60 steps
- 11: 6 TP, 201% danger value, lasts for 60 steps
- 12: 6 TP, 203% danger value, lasts for 60 steps
- 13: 6 TP, 205% danger value, lasts for 60 steps
- 14: 6 TP, 207% danger value, lasts for 60 steps
- 15: 7 TP, 215% danger value, lasts for 70 steps
- 16: 7 TP, 216% danger value, lasts for 70 steps
- 17: 7 TP, 218% danger value, lasts for 70 steps
- 18: 7 TP, 220% danger value, lasts for 70 steps
- 19: 7 TP, 222% danger value, lasts for 70 steps
- 20: 8 TP, 230% danger value, lasts for 80 steps
- Jovial March
- Requirements: Speed Up level 7
- For a set number of steps in the Labyrinth, the entire party recovers TP ever 5 steps.
- 1: 80 TP, restores 2 TP per 5 steps, lasts for 50 steps
- 2: 80 TP, restores 2 TP per 5 steps, lasts for 55 steps
- 3: 80 TP, restores 2 TP per 5 steps, lasts for 60 steps
- 4: 80 TP, restores 2 TP per 5 steps, lasts for 65 steps
- 5: 100 TP, restores 2 TP per 5 steps, lasts for 80 steps
- 6: 100 TP, restores 2 TP per 5 steps, lasts for 85 steps
- 7: 100 TP, restores 2 TP per 5 steps, lasts for 90 steps
- 8: 100 TP, restores 2 TP per 5 steps, lasts for 95 steps
- 9: 100 TP, restores 2 TP per 5 steps, lasts for 100 steps
- 10: 130 TP, restores 3 TP per 5 steps, lasts for 100 steps
- 11: 130 TP, restores 3 TP per 5 steps, lasts for 105 steps
- 12: 130 TP, restores 3 TP per 5 steps, lasts for 110 steps
- 13: 130 TP, restores 3 TP per 5 steps, lasts for 115 steps
- 14: 130 TP, restores 3 TP per 5 steps, lasts for 120 steps
- 15: 160 TP, restores 3 TP per 5 steps, lasts for 130 steps
- 16: 160 TP, restores 3 TP per 5 steps, lasts for 135 steps
- 17: 160 TP, restores 3 TP per 5 steps, lasts for 140 steps
- 18: 160 TP, restores 3 TP per 5 steps, lasts for 145 steps
- 19: 160 TP, restores 3 TP per 5 steps, lasts for 150 steps
- 20: 200 TP, restores 4 TP per 5 steps, lasts for 150 steps
- Healing Rhythm
- Requirements: HP Up level 5
- When the user has a buff on them, they will recover HP at the end of the turn.
- 1: 20% healing power
- 2: 24% healing power
- 3: 28% healing power
- 4: 32% healing power
- 5: 36% healing power
- 6: 40% healing power
- 7: 44% healing power
- 8: 48% healing power
- 9: 52% healing power
- 10: 56% healing power
- 11: 59% healing power
- 12: 62% healing power
- 13: 65% healing power
- 14: 68% healing power
- 15: 71% healing power
- 16: 74% healing power
- 17: 77% healing power
- 18: 80% healing power
- 19: 83% healing power
- 20: 90% healing power
- Holy Gift
- Requirements: TP Up level 10
- Passively increases EXP gained from battles. Stacks additively with other instances of Holy Gift in the party.
- 1: 8% increase
- 2: 10% increase
- 3: 12% increase
- 4: 13% increase
- 5: 15% increase
- 6: 16% increase
- 7: 17% increase
- 8: 18% increase
- 9: 19% increase
- 10: 20% increase
- 11: 21% increase
- 12: 22% increase
- 13: 23% increase
- 14: 24% increase
- 15: 25% increase
- 16: 26% increase
- 17: 27% increase
- 18: 28% increase
- 19: 29% increase
- 20: 30% increase
- War Song
- Force Boost
- Pauses the duration of all buffs on allies, and prevents them from being dispelled.
- Crusade
- Force Break
- Body parts used: Head
- Increases the party's damage by 50%, and reduces the damage they take by 50%, for one turn.
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