hououinmakise

EO2U Troubadour data

Mar 21st, 2016
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  1. Song Mastery
  2. Requirements: None
  3.  
  4. Required to learn song skills. Increases the speed of song skills, and reduces their TP costs based on a static amount and a percentage of the skill's TP cost.
  5.  
  6. 1: 10% speed increase, TP = (Base * 1) - 1
  7. 2: 20% speed increase, TP = (Base * 1) - 1
  8. 3: 30% speed increase, TP = (Base * 1) - 1
  9. 4: 40% speed increase, TP = (Base * 1) - 1
  10. 5: 50% speed increase, TP = (Base * .9) - 2
  11. 6: 60% speed increase, TP = (Base * .9) - 2
  12. 7: 70% speed increase, TP = (Base * .9) - 2
  13. 8: 80% speed increase, TP = (Base * .9) - 2
  14. 9: 90% speed increase, TP = (Base * .9) - 2
  15. 10: 100% speed increase, TP = (Base * .8) - 3
  16. 11: 110% speed increase, TP = (Base * .8) - 3
  17. 12: 120% speed increase, TP = (Base * .8) - 3
  18. 13: 130% speed increase, TP = (Base * .8) - 3
  19. 14: 140% speed increase, TP = (Base * .8) - 3
  20. 15: 150% speed increase, TP = (Base * .8) - 3
  21. 16: 160% speed increase, TP = (Base * .8) - 3
  22. 17: 170% speed increase, TP = (Base * .8) - 3
  23. 18: 180% speed increase, TP = (Base * .8) - 3
  24. 19: 190% speed increase, TP = (Base * .8) - 3
  25. 20: 200% speed increase, TP = (Base * .75) - 4
  26.  
  27.  
  28. Warrior Song
  29. Requirements: Song Mastery level 1
  30. Body parts used: Head
  31.  
  32. Increases the party's physical/elemental damage for a set number of turns.
  33.  
  34. Has a 60% speed modifier at all levels.
  35.  
  36. 1: 10 TP, 20% damage increase, lasts for 4 turns
  37. 2: 10 TP, 22% damage increase, lasts for 4 turns
  38. 3: 10 TP, 24% damage increase, lasts for 4 turns
  39. 4: 10 TP, 25% damage increase, lasts for 4 turns
  40. 5: 20 TP, 25% damage increase, lasts for 5 turns
  41. 6: 20 TP, 27% damage increase, lasts for 5 turns
  42. 7: 20 TP, 28% damage increase, lasts for 5 turns
  43. 8: 20 TP, 29% damage increase, lasts for 5 turns
  44. 9: 20 TP, 30% damage increase, lasts for 5 turns
  45. 10: 40 TP, 30% damage increase, lasts for 6 turns
  46. 11: 40 TP, 31% damage increase, lasts for 6 turns
  47. 12: 40 TP, 32% damage increase, lasts for 6 turns
  48. 13: 40 TP, 33% damage increase, lasts for 6 turns
  49. 14: 40 TP, 34% damage increase, lasts for 6 turns
  50. 15: 40 TP, 35% damage increase, lasts for 6 turns
  51. 16: 40 TP, 36% damage increase, lasts for 6 turns
  52. 17: 40 TP, 37% damage increase, lasts for 6 turns
  53. 18: 40 TP, 38% damage increase, lasts for 6 turns
  54. 19: 40 TP, 39% damage increase, lasts for 6 turns
  55. 20: 40 TP, 40% damage increase, lasts for 7 turns
  56.  
  57.  
  58. Shelter Song
  59. Requirements: Song Mastery level 1
  60. Body parts used: Head
  61.  
  62. Increases the party's physical/elemental defense for a set number of turns.
  63.  
  64. Has a 60% speed modifier at all levels.
  65.  
  66. 1: 10 TP, 10% defense increase, lasts for 4 turns
  67. 2: 10 TP, 12% defense increase, lasts for 4 turns
  68. 3: 10 TP, 14% defense increase, lasts for 4 turns
  69. 4: 10 TP, 15% defense increase, lasts for 4 turns
  70. 5: 20 TP, 15% defense increase, lasts for 5 turns
  71. 6: 20 TP, 17% defense increase, lasts for 5 turns
  72. 7: 20 TP, 18% defense increase, lasts for 5 turns
  73. 8: 20 TP, 19% defense increase, lasts for 5 turns
  74. 9: 20 TP, 20% defense increase, lasts for 5 turns
  75. 10: 40 TP, 20% defense increase, lasts for 6 turns
  76. 11: 40 TP, 21% defense increase, lasts for 6 turns
  77. 12: 40 TP, 22% defense increase, lasts for 6 turns
  78. 13: 40 TP, 23% defense increase, lasts for 6 turns
  79. 14: 40 TP, 24% defense increase, lasts for 6 turns
  80. 15: 40 TP, 25% defense increase, lasts for 6 turns
  81. 16: 40 TP, 26% defense increase, lasts for 6 turns
  82. 17: 40 TP, 27% defense increase, lasts for 6 turns
  83. 18: 40 TP, 28% defense increase, lasts for 6 turns
  84. 19: 40 TP, 29% defense increase, lasts for 6 turns
  85. 20: 60 TP, 30% defense increase, lasts for 7 turns
  86.  
  87.  
  88. Energy Ensemble
  89. Requirements: Warrior Song level 3, Shelter Song level 3
  90. Body parts used: Head
  91.  
  92. For one turn, when an ally with a song buff consumes TP, a static amount of TP plus a percentage of the TP they consumed is restored.
  93.  
  94. 1: 15 TP, 2 + 10% consumed TP restored
  95. 2: 15 TP, 3 + 10% consumed TP restored
  96. 3: 15 TP, 4 + 10% consumed TP restored
  97. 4: 15 TP, 5 + 10% consumed TP restored
  98. 5: 30 TP, 8 + 30% consumed TP restored
  99. 6: 30 TP, 9 + 30% consumed TP restored
  100. 7: 30 TP, 10 + 30% consumed TP restored
  101. 8: 30 TP, 11 + 30% consumed TP restored
  102. 9: 30 TP, 12 + 30% consumed TP restored
  103. 10: 40 TP, 15 + 50% consumed TP restored
  104.  
  105.  
  106. Lightfoot Melody
  107. Requirements: Song Mastery level 3
  108. Body parts used: Head
  109.  
  110. Raises the party's non-base evasion for a set number of turns.
  111.  
  112. Has no speed modifier at all levels.
  113.  
  114. 1: 8 TP, +196 non-base evasion, lasts for 4 turns
  115. 2: 8 TP, +202 non-base evasion, lasts for 4 turns
  116. 3: 8 TP, +208 non-base evasion, lasts for 4 turns
  117. 4: 8 TP, +214 non-base evasion, lasts for 4 turns
  118. 5: 14 TP, +220 non-base evasion, lasts for 5 turns
  119. 6: 14 TP, +226 non-base evasion, lasts for 5 turns
  120. 7: 14 TP, +232 non-base evasion, lasts for 5 turns
  121. 8: 14 TP, +238 non-base evasion, lasts for 5 turns
  122. 9: 14 TP, +244 non-base evasion, lasts for 5 turns
  123. 10: 22 TP, +250 non-base evasion, lasts for 6 turns
  124. 11: 22 TP, +254 non-base evasion, lasts for 6 turns
  125. 12: 22 TP, +258 non-base evasion, lasts for 6 turns
  126. 13: 22 TP, +262 non-base evasion, lasts for 6 turns
  127. 14: 22 TP, +266 non-base evasion, lasts for 6 turns
  128. 15: 22 TP, +270 non-base evasion, lasts for 6 turns
  129. 16: 22 TP, +274 non-base evasion, lasts for 6 turns
  130. 17: 22 TP, +278 non-base evasion, lasts for 6 turns
  131. 18: 22 TP, +282 non-base evasion, lasts for 6 turns
  132. 19: 22 TP, +286 non-base evasion, lasts for 6 turns
  133. 20: 28 TP, +290 non-base evasion, lasts for 7 turns
  134.  
  135.  
  136. Insight Melody
  137. Requirements: Song Mastery level 3
  138. Body parts used: Head
  139.  
  140. Raises the party's non-base accuracy for a set number of turns.
  141.  
  142. Has a 60% speed modifier at all levels.
  143.  
  144. 1: 8 TP, +220 non-base accuracy increase, lasts for 4 turns
  145. 2: 8 TP, +230 non-base accuracy increase, lasts for 4 turns
  146. 3: 8 TP, +240 non-base accuracy increase, lasts for 4 turns
  147. 4: 8 TP, +250 non-base accuracy increase, lasts for 4 turns
  148. 5: 14 TP, +260 non-base accuracy increase, lasts for 5 turns
  149. 6: 14 TP, +270 non-base accuracy increase, lasts for 5 turns
  150. 7: 14 TP, +280 non-base accuracy increase, lasts for 5 turns
  151. 8: 14 TP, +290 non-base accuracy increase, lasts for 5 turns
  152. 9: 14 TP, +300 non-base accuracy increase, lasts for 5 turns
  153. 10: 22 TP, +310 non-base accuracy increase, lasts for 6 turns
  154. 11: 22 TP, +318 non-base accuracy increase, lasts for 6 turns
  155. 12: 22 TP, +326 non-base accuracy increase, lasts for 6 turns
  156. 13: 22 TP, +334 non-base accuracy increase, lasts for 6 turns
  157. 14: 22 TP, +342 non-base accuracy increase, lasts for 6 turns
  158. 15: 22 TP, +350 non-base accuracy increase, lasts for 6 turns
  159. 16: 22 TP, +358 non-base accuracy increase, lasts for 6 turns
  160. 17: 22 TP, +366 non-base accuracy increase, lasts for 6 turns
  161. 18: 22 TP, +374 non-base accuracy increase, lasts for 6 turns
  162. 19: 22 TP, +382 non-base accuracy increase, lasts for 6 turns
  163. 20: 28 TP, +390 non-base accuracy increase, lasts for 7 turns
  164.  
  165.  
  166. Skanda Ensemble
  167. Requirements: Lightfoot Melody level 3, Insight Melody level 3
  168. Body parts used: Head
  169.  
  170. For one turn, all allies with a song buff will have their speed increased.
  171.  
  172. 1: 6 TP, 25% speed increase
  173. 2: 6 TP, 30% speed increase
  174. 3: 6 TP, 35% speed increase
  175. 4: 6 TP, 40% speed increase
  176. 5: 10 TP, 60% speed increase
  177. 6: 10 TP, 65% speed increase
  178. 7: 10 TP, 70% speed increase
  179. 8: 10 TP, 75% speed increase
  180. 9: 10 TP, 80% speed increase
  181. 10: 13 TP, 100% speed increase
  182.  
  183.  
  184. Fire/Ice/Volt Prelude
  185. Requirements: Song Mastery level 5
  186. Body parts used: Head
  187.  
  188. Imbues one ally's normal attacks with Fire/Ice/Volt, and applies a generic damage buff (applies to all damage, not just normal attacks), for a set number of turns.
  189.  
  190. Has a 60% speed modifier at all levels.
  191.  
  192. 1: 8 TP, 14% damage increase, lasts for 4 turns
  193. 2: 8 TP, 16% damage increase, lasts for 4 turns
  194. 3: 8 TP, 18% damage increase, lasts for 4 turns
  195. 4: 8 TP, 20% damage increase, lasts for 4 turns
  196. 5: 11 TP, 20% damage increase, lasts for 5 turns
  197. 6: 11 TP, 22% damage increase, lasts for 5 turns
  198. 7: 11 TP, 24% damage increase, lasts for 5 turns
  199. 8: 11 TP, 26% damage increase, lasts for 5 turns
  200. 9: 11 TP, 28% damage increase, lasts for 5 turns
  201. 10: 14 TP, 28% damage increase, lasts for 6 turns
  202. 11: 14 TP, 29% damage increase, lasts for 6 turns
  203. 12: 14 TP, 30% damage increase, lasts for 6 turns
  204. 13: 14 TP, 31% damage increase, lasts for 6 turns
  205. 14: 14 TP, 32% damage increase, lasts for 6 turns
  206. 15: 14 TP, 33% damage increase, lasts for 6 turns
  207. 16: 14 TP, 34% damage increase, lasts for 6 turns
  208. 17: 14 TP, 35% damage increase, lasts for 6 turns
  209. 18: 14 TP, 36% damage increase, lasts for 6 turns
  210. 19: 14 TP, 37% damage increase, lasts for 6 turns
  211. 20: 16 TP, 40% damage increase, lasts for 7 turns
  212.  
  213.  
  214. Flame/Frost/Shock Fantasia
  215. Requirements: Fire/Ice/Volt Prelude level 5
  216. Body parts used: Head
  217.  
  218. Increases the party's resistance to Fire/Ice/Volt and decreases all enemies' resistance to the same element for a set number of turns.
  219.  
  220. The Fantasias directly modify elemental resistances--they do not count as defense buffs/debuffs.
  221.  
  222. Has a 60% speed modifier at all levels.
  223.  
  224. 1: 10 TP, 20% resistance change, lasts for 4 turns
  225. 2: 10 TP, 22% resistance change, lasts for 4 turns
  226. 3: 10 TP, 23% resistance change, lasts for 4 turns
  227. 4: 10 TP, 25% resistance change, lasts for 4 turns
  228. 5: 18 TP, 25% resistance change, lasts for 5 turns
  229. 6: 18 TP, 27% resistance change, lasts for 5 turns
  230. 7: 18 TP, 28% resistance change, lasts for 5 turns
  231. 8: 18 TP, 29% resistance change, lasts for 5 turns
  232. 9: 18 TP, 30% resistance change, lasts for 5 turns
  233. 10: 30 TP, 30% resistance change, lasts for 6 turns
  234. 11: 30 TP, 31% resistance change, lasts for 6 turns
  235. 12: 30 TP, 32% resistance change, lasts for 6 turns
  236. 13: 30 TP, 33% resistance change, lasts for 6 turns
  237. 14: 30 TP, 34% resistance change, lasts for 6 turns
  238. 15: 30 TP, 35% resistance change, lasts for 6 turns
  239. 16: 30 TP, 36% resistance change, lasts for 6 turns
  240. 17: 30 TP, 37% resistance change, lasts for 6 turns
  241. 18: 30 TP, 38% resistance change, lasts for 6 turns
  242. 19: 30 TP, 39% resistance change, lasts for 6 turns
  243. 20: 35 TP, 40% resistance change, lasts for 7 turns
  244.  
  245.  
  246. Barbaric March
  247. Requirements: Song Mastery level 7
  248. Body parts used: Head
  249.  
  250. Increases the party's maximum HP for a set number of turns. Does not heal party members up to their new max HP.
  251.  
  252. Has a 60% speed modifier at all levels.
  253.  
  254. 1: 12 TP, 25% max HP increase, lasts for 4 turns
  255. 2: 12 TP, 27% max HP increase, lasts for 4 turns
  256. 3: 12 TP, 29% max HP increase, lasts for 4 turns
  257. 4: 12 TP, 31% max HP increase, lasts for 4 turns
  258. 5: 22 TP, 31% max HP increase, lasts for 5 turns
  259. 6: 22 TP, 33% max HP increase, lasts for 5 turns
  260. 7: 22 TP, 35% max HP increase, lasts for 5 turns
  261. 8: 22 TP, 37% max HP increase, lasts for 5 turns
  262. 9: 22 TP, 40% max HP increase, lasts for 5 turns
  263. 10: 38 TP, 40% max HP increase, lasts for 6 turns
  264. 11: 38 TP, 41% max HP increase, lasts for 6 turns
  265. 12: 38 TP, 42% max HP increase, lasts for 6 turns
  266. 13: 38 TP, 43% max HP increase, lasts for 6 turns
  267. 14: 38 TP, 44% max HP increase, lasts for 6 turns
  268. 15: 38 TP, 45% max HP increase, lasts for 6 turns
  269. 16: 38 TP, 46% max HP increase, lasts for 6 turns
  270. 17: 38 TP, 47% max HP increase, lasts for 6 turns
  271. 18: 38 TP, 48% max HP increase, lasts for 6 turns
  272. 19: 38 TP, 49% max HP increase, lasts for 6 turns
  273. 20: 50 TP, 50% max HP increase, lasts for 7 turns
  274.  
  275.  
  276. Life Ensemble
  277. Requirements: Barbaric March level 3
  278. Body parts used: Head
  279.  
  280. For one turn, when an ally with a song buff is first damaged, they will be healed.
  281.  
  282. 1: 10 TP, 100% healing power
  283. 2: 10 TP, 109% healing power
  284. 3: 10 TP, 118% healing power
  285. 4: 10 TP, 127% healing power
  286. 5: 16 TP, 180% healing power
  287. 6: 16 TP, 189% healing power
  288. 7: 16 TP, 198% healing power
  289. 8: 16 TP, 207% healing power
  290. 9: 16 TP, 216% healing power
  291. 10: 20 TP, 280% healing power
  292.  
  293.  
  294. Reverb
  295. Requirements: Energy Ensemble level 3, Skanda Ensemble level 3, Life Ensemble level 3
  296.  
  297. Copies one ally's buffs to another. From level 5-20, also extends the length of the buffs on the target that had buffs copied to them.
  298.  
  299. Has no speed modifier at all levels.
  300.  
  301. 1: 50 TP
  302. 2: 45 TP
  303. 3: 40 TP
  304. 4: 35 TP
  305. 5: 60 TP, +1 duration
  306. 6: 55 TP, +1 duration
  307. 7: 50 TP, +1 duration
  308. 8: 45 TP, +1 duration
  309. 9: 40 TP, +1 duration
  310. 10: 60 TP, +2 duration
  311. 11: 58 TP, +2 duration
  312. 12: 56 TP, +2 duration
  313. 13: 54 TP, +2 duration
  314. 14: 52 TP, +2 duration
  315. 15: 50 TP, +2 duration
  316. 16: 48 TP, +2 duration
  317. 17: 46 TP, +2 duration
  318. 18: 44 TP, +2 duration
  319. 19: 42 TP, +2 duration
  320. 20: 70 TP, +3 duration
  321.  
  322.  
  323. Health Requiem
  324. Requirements: Song Mastery level 10
  325. Body parts used: Head
  326.  
  327. Increases the party's resistance to ailments/binds for a set number of turns.
  328.  
  329. However, Health Requiem seems to be bugged, as the numbers in the data don't seem to match up with its actual effect in-game.
  330.  
  331. 1: 10 TP, 30% resistance increase, lasts for 4 turns
  332. 2: 10 TP, 33% resistance increase, lasts for 4 turns
  333. 3: 10 TP, 37% resistance increase, lasts for 4 turns
  334. 4: 10 TP, 41% resistance increase, lasts for 4 turns
  335. 5: 18 TP, 45% resistance increase, lasts for 5 turns
  336. 6: 18 TP, 48% resistance increase, lasts for 5 turns
  337. 7: 18 TP, 51% resistance increase, lasts for 5 turns
  338. 8: 18 TP, 54% resistance increase, lasts for 5 turns
  339. 9: 18 TP, 57% resistance increase, lasts for 5 turns
  340. 10: 30 TP, 60% resistance increase, lasts for 6 turns
  341. 11: 30 TP, 61% resistance increase, lasts for 6 turns
  342. 12: 30 TP, 63% resistance increase, lasts for 6 turns
  343. 13: 30 TP, 64% resistance increase, lasts for 6 turns
  344. 14: 30 TP, 66% resistance increase, lasts for 6 turns
  345. 15: 30 TP, 67% resistance increase, lasts for 6 turns
  346. 16: 30 TP, 69% resistance increase, lasts for 6 turns
  347. 17: 30 TP, 70% resistance increase, lasts for 6 turns
  348. 18: 30 TP, 72% resistance increase, lasts for 6 turns
  349. 19: 30 TP, 73% resistance increase, lasts for 6 turns
  350. 20: 35 TP, 75% resistance increase, lasts for 7 turns
  351.  
  352.  
  353. Alluring Ballad
  354. Requirements: Speed Up level 3
  355.  
  356. Increases the danger values of tiles in the Labyrinth for a certain number of steps.
  357.  
  358. 1: 2 TP, 140% danger value, lasts for 20 steps
  359. 2: 2 TP, 144% danger value, lasts for 20 steps
  360. 3: 2 TP, 148% danger value, lasts for 20 steps
  361. 4: 2 TP, 152% danger value, lasts for 20 steps
  362. 5: 4 TP, 168% danger value, lasts for 40 steps
  363. 6: 4 TP, 172% danger value, lasts for 40 steps
  364. 7: 4 TP, 176% danger value, lasts for 40 steps
  365. 8: 4 TP, 180% danger value, lasts for 40 steps
  366. 9: 4 TP, 184% danger value, lasts for 40 steps
  367. 10: 6 TP, 200% danger value, lasts for 60 steps
  368. 11: 6 TP, 201% danger value, lasts for 60 steps
  369. 12: 6 TP, 203% danger value, lasts for 60 steps
  370. 13: 6 TP, 205% danger value, lasts for 60 steps
  371. 14: 6 TP, 207% danger value, lasts for 60 steps
  372. 15: 7 TP, 215% danger value, lasts for 70 steps
  373. 16: 7 TP, 216% danger value, lasts for 70 steps
  374. 17: 7 TP, 218% danger value, lasts for 70 steps
  375. 18: 7 TP, 220% danger value, lasts for 70 steps
  376. 19: 7 TP, 222% danger value, lasts for 70 steps
  377. 20: 8 TP, 230% danger value, lasts for 80 steps
  378.  
  379.  
  380. Jovial March
  381. Requirements: Speed Up level 7
  382.  
  383. For a set number of steps in the Labyrinth, the entire party recovers TP ever 5 steps.
  384.  
  385. 1: 80 TP, restores 2 TP per 5 steps, lasts for 50 steps
  386. 2: 80 TP, restores 2 TP per 5 steps, lasts for 55 steps
  387. 3: 80 TP, restores 2 TP per 5 steps, lasts for 60 steps
  388. 4: 80 TP, restores 2 TP per 5 steps, lasts for 65 steps
  389. 5: 100 TP, restores 2 TP per 5 steps, lasts for 80 steps
  390. 6: 100 TP, restores 2 TP per 5 steps, lasts for 85 steps
  391. 7: 100 TP, restores 2 TP per 5 steps, lasts for 90 steps
  392. 8: 100 TP, restores 2 TP per 5 steps, lasts for 95 steps
  393. 9: 100 TP, restores 2 TP per 5 steps, lasts for 100 steps
  394. 10: 130 TP, restores 3 TP per 5 steps, lasts for 100 steps
  395. 11: 130 TP, restores 3 TP per 5 steps, lasts for 105 steps
  396. 12: 130 TP, restores 3 TP per 5 steps, lasts for 110 steps
  397. 13: 130 TP, restores 3 TP per 5 steps, lasts for 115 steps
  398. 14: 130 TP, restores 3 TP per 5 steps, lasts for 120 steps
  399. 15: 160 TP, restores 3 TP per 5 steps, lasts for 130 steps
  400. 16: 160 TP, restores 3 TP per 5 steps, lasts for 135 steps
  401. 17: 160 TP, restores 3 TP per 5 steps, lasts for 140 steps
  402. 18: 160 TP, restores 3 TP per 5 steps, lasts for 145 steps
  403. 19: 160 TP, restores 3 TP per 5 steps, lasts for 150 steps
  404. 20: 200 TP, restores 4 TP per 5 steps, lasts for 150 steps
  405.  
  406.  
  407. Healing Rhythm
  408. Requirements: HP Up level 5
  409.  
  410. When the user has a buff on them, they will recover HP at the end of the turn.
  411.  
  412. 1: 20% healing power
  413. 2: 24% healing power
  414. 3: 28% healing power
  415. 4: 32% healing power
  416. 5: 36% healing power
  417. 6: 40% healing power
  418. 7: 44% healing power
  419. 8: 48% healing power
  420. 9: 52% healing power
  421. 10: 56% healing power
  422. 11: 59% healing power
  423. 12: 62% healing power
  424. 13: 65% healing power
  425. 14: 68% healing power
  426. 15: 71% healing power
  427. 16: 74% healing power
  428. 17: 77% healing power
  429. 18: 80% healing power
  430. 19: 83% healing power
  431. 20: 90% healing power
  432.  
  433.  
  434. Holy Gift
  435. Requirements: TP Up level 10
  436.  
  437. Passively increases EXP gained from battles. Stacks additively with other instances of Holy Gift in the party.
  438.  
  439. 1: 8% increase
  440. 2: 10% increase
  441. 3: 12% increase
  442. 4: 13% increase
  443. 5: 15% increase
  444. 6: 16% increase
  445. 7: 17% increase
  446. 8: 18% increase
  447. 9: 19% increase
  448. 10: 20% increase
  449. 11: 21% increase
  450. 12: 22% increase
  451. 13: 23% increase
  452. 14: 24% increase
  453. 15: 25% increase
  454. 16: 26% increase
  455. 17: 27% increase
  456. 18: 28% increase
  457. 19: 29% increase
  458. 20: 30% increase
  459.  
  460.  
  461. War Song
  462. Force Boost
  463.  
  464. Pauses the duration of all buffs on allies, and prevents them from being dispelled.
  465.  
  466.  
  467. Crusade
  468. Force Break
  469. Body parts used: Head
  470.  
  471. Increases the party's damage by 50%, and reduces the damage they take by 50%, for one turn.
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