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- /*----------------------------------------------------------------------------*-
- ==============================
- y_hooks - Hook any callback!
- ==============================
- Description:
- Automatically hooks any callbacks with a very simple syntax.
- Legal:
- Version: MPL 1.1
- The contents of this file are subject to the Mozilla Public License Version
- 1.1 (the "License"); you may not use this file except in compliance with
- the License. You may obtain a copy of the License at
- http://www.mozilla.org/MPL/
- Software distributed under the License is distributed on an "AS IS" basis,
- WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- for the specific language governing rights and limitations under the
- License.
- The Original Code is the SA:MP script information include.
- The Initial Developer of the Original Code is Alex "Y_Less" Cole.
- Portions created by the Initial Developer are Copyright (C) 2008
- the Initial Developer. All Rights Reserved.
- Contributors:
- ZeeX, koolk, JoeBullet/Google63, g_aSlice/Slice
- Thanks:
- JoeBullet/Google63 - Handy arbitrary ASM jump code using SCTRL.
- Peter, Cam - Support.
- ZeeX, g_aSlice/Slice, Popz, others - Very productive conversations.
- koolk - IsPlayerinAreaEx code.
- TheAlpha - Danish translation.
- breadfish - German translation.
- Fireburn - Dutch translation.
- yom - French translation.
- 50p - Polish translation.
- Zamaroht - Spanish translation.
- Dracoblue, sintax, mabako, Xtreme, other coders - Producing other modes
- for me to strive to better.
- Pixels^ - Running XScripters where the idea was born.
- Matite - Pestering me to release it and using it.
- Very special thanks to:
- Thiadmer - PAWN, whose limits continue to amaze me!
- Kye/Kalcor - SA:MP.
- SA:MP Team past, present and future - SA:MP.
- Version:
- 1.0
- Changelog:
- 17/03/11:
- Second complete re-write using another new technique. Now VERY fast!
- Updated OnPlayerUpdate code using Google63's SCTRL jump code.
- 06/08/10:
- First version
- -*----------------------------------------------------------------------------*/
- #undef _inc_y_hooks
- // Multiple includes!
- #include <YSI\internal\y_unique>
- #if defined _INC_y_hooks
- #endinput
- #endif
- // Everything except including "y_unique" is done once only.
- #define _INC_y_hooks
- #include <YSI\internal\y_version>
- #include <a_samp>
- #include <YSI\y_amx>
- #define ALS_PREFIX S@@
- #include <YSI\y_als>
- #include <YSI\internal\y_defines>
- #include <YSI\internal\y_scriptinit>
- #define hook%0On%1(%2) UNIQUE_FUNCTION(@yH_%1,)(%2);public UNIQUE_FUNCTION(@yH_%1,)(%2)
- #define Hook:%0On%1(%2) UNIQUE_FUNCTION(@yH_%1,%0)(%2);public UNIQUE_FUNCTION(@yH_%1,%0)(%2)
- //hook OnPlayerConnect
- ALS_DATA<>
- enum E_FUNC_HOOK_DATA
- {
- E_FUNC_HOOK_DATA_START,
- E_FUNC_HOOK_DATA_END
- }
- static stock
- YSI_g_sCallbackAddresses[HOOKS_MAX_UPDATES * _:ALS],
- YSI_g_sCallbackData[ALS][E_FUNC_HOOK_DATA],
- YSI_g_sLastFoundIndex;
- static stock Hooks_RedirectPublic(from[], to[])
- {
- new
- addr;
- if (AMX_GetPublicEntry(0, addr, from))
- {
- new
- pointer;
- if (AMX_GetPublicPointer(0, pointer, to))
- {
- AMX_Write(addr, pointer);
- }
- }
- }
- static Hooks_AddOne(idx, &toaddidx, struc[E_FUNC_HOOK_DATA])
- {
- // This is a combination between the count and the end point.
- ++struc[E_FUNC_HOOK_DATA_END];
- if (toaddidx == sizeof (YSI_g_sCallbackAddresses))
- {
- if (struc[E_FUNC_HOOK_DATA_START] != sizeof (YSI_g_sCallbackAddresses))
- {
- YSI_g_sLastFoundIndex = idx;
- }
- }
- else
- {
- new
- addr = (idx - 1) * 8 + AMX_Header[AMX_HEADER_PUBLICS];
- #emit LREF.S.pri addr
- #emit STOR.S.pri addr
- YSI_g_sCallbackAddresses[toaddidx++] = addr;
- }
- }
- static Hooks_FindAll(name[], &toaddidx, struc[E_FUNC_HOOK_DATA], &count)
- {
- new
- buffer[32],
- len = strlen(name);
- struc[E_FUNC_HOOK_DATA_START] = toaddidx;
- struc[E_FUNC_HOOK_DATA_END] = toaddidx;
- for (new idx; (idx = AMX_GetPublicNamePrefix(idx, buffer, _A<@yH_>)); )
- {
- if (!strcmp(name, buffer[1], false, len))
- {
- Hooks_AddOne(idx, toaddidx, struc);
- }
- }
- if (struc[E_FUNC_HOOK_DATA_START] < sizeof (YSI_g_sCallbackAddresses) && struc[E_FUNC_HOOK_DATA_END] >= sizeof (YSI_g_sCallbackAddresses))
- {
- printf("*** Internal warning: y_hooks buffer exhausted, resorting to slow method.");
- }
- count = struc[E_FUNC_HOOK_DATA_END] - struc[E_FUNC_HOOK_DATA_START];
- // Don't store the end, if the count goes off the end of the addresses array
- // then we need to just start reading from the AMX directly.
- }
- #define HOOKS_DO_ONE_CALLBACK<%0> ALS_DETECT<%0>Hooks_FindAll(#%0,cidx,YSI_g_sCallbackData[ALS_On%0],count);if(!count)Hooks_RedirectPublic(#On%0,#S@@_On%0);
- public OnScriptInit()
- {
- new
- cidx,
- count;
- HOOKS_DO_ONE_CALLBACK<ScriptInit>
- HOOKS_DO_ONE_CALLBACK<GameModeInit>
- HOOKS_DO_ONE_CALLBACK<GameModeExit>
- HOOKS_DO_ONE_CALLBACK<FilterScriptInit>
- HOOKS_DO_ONE_CALLBACK<FilterScriptExit>
- HOOKS_DO_ONE_CALLBACK<PlayerConnect>
- HOOKS_DO_ONE_CALLBACK<PlayerDisconnect>
- HOOKS_DO_ONE_CALLBACK<PlayerSpawn>
- HOOKS_DO_ONE_CALLBACK<PlayerDeath>
- HOOKS_DO_ONE_CALLBACK<VehicleSpawn>
- HOOKS_DO_ONE_CALLBACK<VehicleDeath>
- HOOKS_DO_ONE_CALLBACK<PlayerText>
- HOOKS_DO_ONE_CALLBACK<PlayerCommandText>
- HOOKS_DO_ONE_CALLBACK<PlayerRequestClass>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterVehicle>
- HOOKS_DO_ONE_CALLBACK<PlayerExitVehicle>
- HOOKS_DO_ONE_CALLBACK<PlayerStateChange>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterCheckpoint>
- HOOKS_DO_ONE_CALLBACK<PlayerLeaveCheckpoint>
- HOOKS_DO_ONE_CALLBACK<PlayerEnterRaceCheckpoint>
- HOOKS_DO_ONE_CALLBACK<PlayerLeaveRaceCheckpoint>
- HOOKS_DO_ONE_CALLBACK<RconCommand>
- HOOKS_DO_ONE_CALLBACK<PlayerRequestSpawn>
- HOOKS_DO_ONE_CALLBACK<ObjectMoved>
- HOOKS_DO_ONE_CALLBACK<PlayerObjectMoved>
- HOOKS_DO_ONE_CALLBACK<PlayerPickUpPickup>
- HOOKS_DO_ONE_CALLBACK<VehicleMod>
- HOOKS_DO_ONE_CALLBACK<EnterExitModShop>
- HOOKS_DO_ONE_CALLBACK<VehiclePaintjob>
- HOOKS_DO_ONE_CALLBACK<VehicleRespray>
- HOOKS_DO_ONE_CALLBACK<VehicleDamageStatusUpdate>
- HOOKS_DO_ONE_CALLBACK<PlayerSelectedMenuRow>
- HOOKS_DO_ONE_CALLBACK<PlayerExitedMenu>
- HOOKS_DO_ONE_CALLBACK<PlayerInteriorChange>
- HOOKS_DO_ONE_CALLBACK<PlayerKeyStateChange>
- HOOKS_DO_ONE_CALLBACK<RconLoginAttempt>
- HOOKS_DO_ONE_CALLBACK<PlayerUpdate>
- HOOKS_DO_ONE_CALLBACK<PlayerStreamIn>
- HOOKS_DO_ONE_CALLBACK<PlayerStreamOut>
- HOOKS_DO_ONE_CALLBACK<VehicleStreamIn>
- HOOKS_DO_ONE_CALLBACK<VehicleStreamOut>
- HOOKS_DO_ONE_CALLBACK<DialogResponse>
- HOOKS_DO_ONE_CALLBACK<PlayerClickPlayer>
- HOOKS_DO_ONE_CALLBACK<PlayerLogin>
- HOOKS_DO_ONE_CALLBACK<PlayerLogout>
- new
- end = YSI_g_sCallbackData[ALS_OnScriptInit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnScriptInit][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<ScriptInit>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_ScriptInit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<ScriptInit>
- }
- #undef OnScriptInit
- #define OnScriptInit Command_OnScriptInit
- forward OnScriptInit();
- public OnGameModeInit()
- {
- new
- end = YSI_g_sCallbackData[ALS_OnGameModeInit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnGameModeInit][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<GameModeInit>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_GameModeInit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<GameModeInit>
- }
- #if defined _ALS_OnGameModeInit
- #undef OnGameModeInit
- #else
- #define _ALS_OnGameModeInit
- #endif
- #define OnGameModeInit S@@_OnGameModeInit
- ALS_FORWARD<GameModeInit>
- public OnGameModeExit()
- {
- new
- end = YSI_g_sCallbackData[ALS_OnGameModeExit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnGameModeExit][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<GameModeExit>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_GameModeExit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<GameModeExit>
- }
- #if defined _ALS_OnGameModeExit
- #undef OnGameModeExit
- #else
- #define _ALS_OnGameModeExit
- #endif
- #define OnGameModeExit S@@_OnGameModeExit
- ALS_FORWARD<GameModeExit>
- public OnFilterScriptInit()
- {
- new
- end = YSI_g_sCallbackData[ALS_OnFilterScriptInit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnFilterScriptInit][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<FilterScriptInit>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_FilterScriptInit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<FilterScriptInit>
- }
- #if defined _ALS_OnFilterScriptInit
- #undef OnFilterScriptInit
- #else
- #define _ALS_OnFilterScriptInit
- #endif
- #define OnFilterScriptInit S@@_OnFilterScriptInit
- ALS_FORWARD<FilterScriptInit>
- public OnFilterScriptExit()
- {
- new
- end = YSI_g_sCallbackData[ALS_OnFilterScriptExit][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnFilterScriptExit][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<FilterScriptExit>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_FilterScriptExit");
- #emit PUSH.C 0
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<FilterScriptExit>
- }
- #if defined _ALS_OnFilterScriptExit
- #undef OnFilterScriptExit
- #else
- #define _ALS_OnFilterScriptExit
- #endif
- #define OnFilterScriptExit S@@_OnFilterScriptExit
- ALS_FORWARD<FilterScriptExit>
- public OnPlayerConnect(playerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerConnect][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerConnect][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerConnect>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerConnect");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerConnect>
- }
- #if defined _ALS_OnPlayerConnect
- #undef OnPlayerConnect
- #else
- #define _ALS_OnPlayerConnect
- #endif
- #define OnPlayerConnect S@@_OnPlayerConnect
- ALS_FORWARD<PlayerConnect>
- public OnPlayerDisconnect(playerid, reason)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerDisconnect][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerDisconnect][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerDisconnect>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S reason
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerDisconnect");
- #emit PUSH.S reason
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerDisconnect>
- }
- #if defined _ALS_OnPlayerDisconnect
- #undef OnPlayerDisconnect
- #else
- #define _ALS_OnPlayerDisconnect
- #endif
- #define OnPlayerDisconnect S@@_OnPlayerDisconnect
- ALS_FORWARD<PlayerDisconnect>
- public OnPlayerSpawn(playerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerSpawn][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerSpawn][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerSpawn>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerSpawn");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerSpawn>
- }
- #if defined _ALS_OnPlayerSpawn
- #undef OnPlayerSpawn
- #else
- #define _ALS_OnPlayerSpawn
- #endif
- #define OnPlayerSpawn S@@_OnPlayerSpawn
- ALS_FORWARD<PlayerSpawn>
- public OnPlayerDeath(playerid, killerid, reason)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerDeath][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerDeath][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerDeath>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S reason
- #emit PUSH.S killerid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerDeath");
- #emit PUSH.S reason
- #emit PUSH.S killerid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerDeath>
- }
- #if defined _ALS_OnPlayerDeath
- #undef OnPlayerDeath
- #else
- #define _ALS_OnPlayerDeath
- #endif
- #define OnPlayerDeath S@@_OnPlayerDeath
- ALS_FORWARD<PlayerDeath>
- public OnVehicleSpawn(vehicleid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleSpawn][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleSpawn][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<VehicleSpawn>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S vehicleid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleSpawn");
- #emit PUSH.S vehicleid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<VehicleSpawn>
- }
- #if defined _ALS_OnVehicleSpawn
- #undef OnVehicleSpawn
- #else
- #define _ALS_OnVehicleSpawn
- #endif
- #define OnVehicleSpawn S@@_OnVehicleSpawn
- ALS_FORWARD<VehicleSpawn>
- public OnVehicleDeath(vehicleid, killerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleDeath][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleDeath][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<VehicleDeath>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S killerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleDeath");
- #emit PUSH.S killerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<VehicleDeath>
- }
- #if defined _ALS_OnVehicleDeath
- #undef OnVehicleDeath
- #else
- #define _ALS_OnVehicleDeath
- #endif
- #define OnVehicleDeath S@@_OnVehicleDeath
- ALS_FORWARD<VehicleDeath>
- public OnPlayerText(playerid, text[])
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerText][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerText][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerText>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S text
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerText");
- #emit PUSH.S text
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerText>
- }
- #if defined _ALS_OnPlayerText
- #undef OnPlayerText
- #else
- #define _ALS_OnPlayerText
- #endif
- #define OnPlayerText S@@_OnPlayerText
- ALS_FORWARD<PlayerText>
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerCommandText][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerCommandText][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerCommandText>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S cmdtext
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerCommandText");
- #emit PUSH.S cmdtext
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerCommandText>
- }
- #if defined _ALS_OnPlayerCommandText
- #undef OnPlayerCommandText
- #else
- #define _ALS_OnPlayerCommandText
- #endif
- #define OnPlayerCommandText S@@_OnPlayerCommandText
- ALS_FORWARD<PlayerCommandText>
- public OnPlayerRequestClass(playerid, classid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerRequestClass][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerRequestClass][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerRequestClass>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S classid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerRequestClass");
- #emit PUSH.S classid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerRequestClass>
- }
- #if defined _ALS_OnPlayerRequestClass
- #undef OnPlayerRequestClass
- #else
- #define _ALS_OnPlayerRequestClass
- #endif
- #define OnPlayerRequestClass S@@_OnPlayerRequestClass
- ALS_FORWARD<PlayerRequestClass>
- public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerEnterVehicle][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerEnterVehicle][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerEnterVehicle>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S ispassenger
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterVehicle");
- #emit PUSH.S ispassenger
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerEnterVehicle>
- }
- #if defined _ALS_OnPlayerEnterVehicle
- #undef OnPlayerEnterVehicle
- #else
- #define _ALS_OnPlayerEnterVehicle
- #endif
- #define OnPlayerEnterVehicle S@@_OnPlayerEnterVehicle
- ALS_FORWARD<PlayerEnterVehicle>
- public OnPlayerExitVehicle(playerid, vehicleid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerExitVehicle][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerExitVehicle][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerExitVehicle>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerExitVehicle");
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerExitVehicle>
- }
- #if defined _ALS_OnPlayerExitVehicle
- #undef OnPlayerExitVehicle
- #else
- #define _ALS_OnPlayerExitVehicle
- #endif
- #define OnPlayerExitVehicle S@@_OnPlayerExitVehicle
- ALS_FORWARD<PlayerExitVehicle>
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerStateChange][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerStateChange][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerStateChange>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S oldstate
- #emit PUSH.S newstate
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStateChange");
- #emit PUSH.S oldstate
- #emit PUSH.S newstate
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerStateChange>
- }
- #if defined _ALS_OnPlayerStateChange
- #undef OnPlayerStateChange
- #else
- #define _ALS_OnPlayerStateChange
- #endif
- #define OnPlayerStateChange S@@_OnPlayerStateChange
- ALS_FORWARD<PlayerStateChange>
- public OnPlayerEnterCheckpoint(playerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerEnterCheckpoint][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerEnterCheckpoint][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerEnterCheckpoint>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterCheckpoint");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerEnterCheckpoint>
- }
- #if defined _ALS_OnPlayerEnterCheckpoint
- #undef OnPlayerEnterCheckpoint
- #else
- #define _ALS_OnPlayerEnterCheckpoint
- #endif
- #define OnPlayerEnterCheckpoint S@@_OnPlayerEnterCheckpoint
- ALS_FORWARD<PlayerEnterCheckpoint>
- public OnPlayerLeaveCheckpoint(playerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerLeaveCheckpoint][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerLeaveCheckpoint][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerLeaveCheckpoint>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLeaveCheckpoint");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerLeaveCheckpoint>
- }
- #if defined _ALS_OnPlayerLeaveCheckpoint
- #undef OnPlayerLeaveCheckpoint
- #else
- #define _ALS_OnPlayerLeaveCheckpoint
- #endif
- #define OnPlayerLeaveCheckpoint S@@_OnPlayerLeaveCheckpoint
- ALS_FORWARD<PlayerLeaveCheckpoint>
- public OnPlayerEnterRaceCheckpoint(playerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerEnterRaceCheckpoint][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerEnterRaceCheckpoint][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerEnterRaceCheckpoint>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerEnterRaceCheckpoint");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerEnterRaceCheckpoint>
- }
- #if defined _ALS_OnPlayerEnterRaceCP
- #undef OnPlayerEnterRaceCheckpoint
- #else
- #define _ALS_OnPlayerEnterRaceCP
- #endif
- #define OnPlayerEnterRaceCheckpoint S@@_OnPlayerEnterRaceCheckpoint
- ALS_FORWARD<PlayerEnterRaceCheckpoint>
- public OnPlayerLeaveRaceCheckpoint(playerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerLeaveRaceCheckpoint][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerLeaveRaceCheckpoint][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerLeaveRaceCheckpoint>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLeaveRaceCheckpoint");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerLeaveRaceCheckpoint>
- }
- #if defined _ALS_OnPlayerLeaveRaceCP
- #undef OnPlayerLeaveRaceCheckpoint
- #else
- #define _ALS_OnPlayerLeaveRaceCP
- #endif
- #define OnPlayerLeaveRaceCheckpoint S@@_OnPlayerLeaveRaceCheckpoint
- ALS_FORWARD<PlayerLeaveRaceCheckpoint>
- public OnRconCommand(cmd[])
- {
- new
- end = YSI_g_sCallbackData[ALS_OnRconCommand][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnRconCommand][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<RconCommand>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S cmd
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_RconCommand");
- #emit PUSH.S cmd
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<RconCommand>
- }
- #if defined _ALS_OnRconCommand
- #undef OnRconCommand
- #else
- #define _ALS_OnRconCommand
- #endif
- #define OnRconCommand S@@_OnRconCommand
- ALS_FORWARD<RconCommand>
- public OnPlayerRequestSpawn(playerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerRequestSpawn][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerRequestSpawn][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerRequestSpawn>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerRequestSpawn");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerRequestSpawn>
- }
- #if defined _ALS_OnPlayerRequestSpawn
- #undef OnPlayerRequestSpawn
- #else
- #define _ALS_OnPlayerRequestSpawn
- #endif
- #define OnPlayerRequestSpawn S@@_OnPlayerRequestSpawn
- ALS_FORWARD<PlayerRequestSpawn>
- public OnObjectMoved(objectid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnObjectMoved][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnObjectMoved][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<ObjectMoved>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S objectid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_ObjectMoved");
- #emit PUSH.S objectid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<ObjectMoved>
- }
- #if defined _ALS_OnObjectMoved
- #undef OnObjectMoved
- #else
- #define _ALS_OnObjectMoved
- #endif
- #define OnObjectMoved S@@_OnObjectMoved
- ALS_FORWARD<ObjectMoved>
- public OnPlayerObjectMoved(playerid, objectid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerObjectMoved][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerObjectMoved][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerObjectMoved>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S objectid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerObjectMoved");
- #emit PUSH.S objectid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerObjectMoved>
- }
- #if defined _ALS_OnPlayerObjectMoved
- #undef OnPlayerObjectMoved
- #else
- #define _ALS_OnPlayerObjectMoved
- #endif
- #define OnPlayerObjectMoved S@@_OnPlayerObjectMoved
- ALS_FORWARD<PlayerObjectMoved>
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerPickUpPickup][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerPickUpPickup][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerPickUpPickup>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S pickupid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerPickUpPickup");
- #emit PUSH.S pickupid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerPickUpPickup>
- }
- #if defined _ALS_OnPlayerPickUpPickup
- #undef OnPlayerPickUpPickup
- #else
- #define _ALS_OnPlayerPickUpPickup
- #endif
- #define OnPlayerPickUpPickup S@@_OnPlayerPickUpPickup
- ALS_FORWARD<PlayerPickUpPickup>
- public OnVehicleMod(playerid, vehicleid, componentid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleMod][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleMod][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<VehicleMod>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S componentid
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleMod");
- #emit PUSH.S componentid
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<VehicleMod>
- }
- #if defined _ALS_OnVehicleMod
- #undef OnVehicleMod
- #else
- #define _ALS_OnVehicleMod
- #endif
- #define OnVehicleMod S@@_OnVehicleMod
- ALS_FORWARD<VehicleMod>
- public OnEnterExitModShop(playerid, enterexit, interiorid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnEnterExitModShop][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnEnterExitModShop][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<EnterExitModShop>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S interiorid
- #emit PUSH.S enterexit
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_EnterExitModShop");
- #emit PUSH.S interiorid
- #emit PUSH.S enterexit
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<EnterExitModShop>
- }
- #if defined _ALS_OnEnterExitModShop
- #undef OnEnterExitModShop
- #else
- #define _ALS_OnEnterExitModShop
- #endif
- #define OnEnterExitModShop S@@_OnEnterExitModShop
- ALS_FORWARD<EnterExitModShop>
- public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnVehiclePaintjob][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehiclePaintjob][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<VehiclePaintjob>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S paintjobid
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehiclePaintjob");
- #emit PUSH.S paintjobid
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<VehiclePaintjob>
- }
- #if defined _ALS_OnVehiclePaintjob
- #undef OnVehiclePaintjob
- #else
- #define _ALS_OnVehiclePaintjob
- #endif
- #define OnVehiclePaintjob S@@_OnVehiclePaintjob
- ALS_FORWARD<VehiclePaintjob>
- public OnVehicleRespray(playerid, vehicleid, color1, color2)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleRespray][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleRespray][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<VehicleRespray>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S color2
- #emit PUSH.S color1
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleRespray");
- #emit PUSH.S color2
- #emit PUSH.S color1
- #emit PUSH.S vehicleid
- #emit PUSH.S playerid
- #emit PUSH.C 16
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<VehicleRespray>
- }
- #if defined _ALS_OnVehicleRespray
- #undef OnVehicleRespray
- #else
- #define _ALS_OnVehicleRespray
- #endif
- #define OnVehicleRespray S@@_OnVehicleRespray
- ALS_FORWARD<VehicleRespray>
- public OnVehicleDamageStatusUpdate(vehicleid, playerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleDamageStatusUpdate][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleDamageStatusUpdate][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<VehicleDamageStatusUpdate>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleDamageStatusUpdate");
- #emit PUSH.S playerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<VehicleDamageStatusUpdate>
- }
- #if defined _ALS_OnVehicleDamageStatusUpd
- #undef OnVehicleDamageStatusUpdate
- #else
- #define _ALS_OnVehicleDamageStatusUpd
- #endif
- #define OnVehicleDamageStatusUpdate S@@_OnVehicleDamageStatusUpdate
- ALS_FORWARD<VehicleDamageStatusUpdate>
- public OnPlayerSelectedMenuRow(playerid, row)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerSelectedMenuRow][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerSelectedMenuRow][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerSelectedMenuRow>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S row
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerSelectedMenuRow");
- #emit PUSH.S row
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerSelectedMenuRow>
- }
- #if defined _ALS_OnPlayerSelectedMenuRow
- #undef OnPlayerSelectedMenuRow
- #else
- #define _ALS_OnPlayerSelectedMenuRow
- #endif
- #define OnPlayerSelectedMenuRow S@@_OnPlayerSelectedMenuRow
- ALS_FORWARD<PlayerSelectedMenuRow>
- public OnPlayerExitedMenu(playerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerExitedMenu][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerExitedMenu][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerExitedMenu>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerExitedMenu");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerExitedMenu>
- }
- #if defined _ALS_OnPlayerExitedMenu
- #undef OnPlayerExitedMenu
- #else
- #define _ALS_OnPlayerExitedMenu
- #endif
- #define OnPlayerExitedMenu S@@_OnPlayerExitedMenu
- ALS_FORWARD<PlayerExitedMenu>
- public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerInteriorChange][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerInteriorChange][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerInteriorChange>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S oldinteriorid
- #emit PUSH.S newinteriorid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerInteriorChange");
- #emit PUSH.S oldinteriorid
- #emit PUSH.S newinteriorid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerInteriorChange>
- }
- #if defined _ALS_OnPlayerInteriorChange
- #undef OnPlayerInteriorChange
- #else
- #define _ALS_OnPlayerInteriorChange
- #endif
- #define OnPlayerInteriorChange S@@_OnPlayerInteriorChange
- ALS_FORWARD<PlayerInteriorChange>
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerKeyStateChange][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerKeyStateChange][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerKeyStateChange>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S oldkeys
- #emit PUSH.S newkeys
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerKeyStateChange");
- #emit PUSH.S oldkeys
- #emit PUSH.S newkeys
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerKeyStateChange>
- }
- #if defined _ALS_OnPlayerKeyStateChange
- #undef OnPlayerKeyStateChange
- #else
- #define _ALS_OnPlayerKeyStateChange
- #endif
- #define OnPlayerKeyStateChange S@@_OnPlayerKeyStateChange
- ALS_FORWARD<PlayerKeyStateChange>
- public OnRconLoginAttempt(ip[], password[], success)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnRconLoginAttempt][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnRconLoginAttempt][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<RconLoginAttempt>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S success
- #emit PUSH.S password
- #emit PUSH.S ip
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_RconLoginAttempt");
- #emit PUSH.S success
- #emit PUSH.S password
- #emit PUSH.S ip
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<RconLoginAttempt>
- }
- #if defined _ALS_OnRconLoginAttempt
- #undef OnRconLoginAttempt
- #else
- #define _ALS_OnRconLoginAttempt
- #endif
- #define OnRconLoginAttempt S@@_OnRconLoginAttempt
- ALS_FORWARD<RconLoginAttempt>
- public OnPlayerUpdate(playerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerUpdate][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerUpdate][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerUpdate>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerUpdate");
- #emit PUSH.S playerid
- #emit PUSH.C 4
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerUpdate>
- }
- #if defined _ALS_OnPlayerUpdate
- #undef OnPlayerUpdate
- #else
- #define _ALS_OnPlayerUpdate
- #endif
- #define OnPlayerUpdate S@@_OnPlayerUpdate
- ALS_FORWARD<PlayerUpdate>
- public OnPlayerStreamIn(playerid, forplayerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerStreamIn][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerStreamIn][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerStreamIn>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S forplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStreamIn");
- #emit PUSH.S forplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerStreamIn>
- }
- #if defined _ALS_OnPlayerStreamIn
- #undef OnPlayerStreamIn
- #else
- #define _ALS_OnPlayerStreamIn
- #endif
- #define OnPlayerStreamIn S@@_OnPlayerStreamIn
- ALS_FORWARD<PlayerStreamIn>
- public OnPlayerStreamOut(playerid, forplayerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerStreamOut][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerStreamOut][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerStreamOut>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S forplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerStreamOut");
- #emit PUSH.S forplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerStreamOut>
- }
- #if defined _ALS_OnPlayerStreamOut
- #undef OnPlayerStreamOut
- #else
- #define _ALS_OnPlayerStreamOut
- #endif
- #define OnPlayerStreamOut S@@_OnPlayerStreamOut
- ALS_FORWARD<PlayerStreamOut>
- public OnVehicleStreamIn(vehicleid, forplayerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleStreamIn][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleStreamIn][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<VehicleStreamIn>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S forplayerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleStreamIn");
- #emit PUSH.S forplayerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<VehicleStreamIn>
- }
- #if defined _ALS_OnVehicleStreamIn
- #undef OnVehicleStreamIn
- #else
- #define _ALS_OnVehicleStreamIn
- #endif
- #define OnVehicleStreamIn S@@_OnVehicleStreamIn
- ALS_FORWARD<VehicleStreamIn>
- public OnVehicleStreamOut(vehicleid, forplayerid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnVehicleStreamOut][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnVehicleStreamOut][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<VehicleStreamOut>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S forplayerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_VehicleStreamOut");
- #emit PUSH.S forplayerid
- #emit PUSH.S vehicleid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<VehicleStreamOut>
- }
- #if defined _ALS_OnVehicleStreamOut
- #undef OnVehicleStreamOut
- #else
- #define _ALS_OnVehicleStreamOut
- #endif
- #define OnVehicleStreamOut S@@_OnVehicleStreamOut
- ALS_FORWARD<VehicleStreamOut>
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new
- end = YSI_g_sCallbackData[ALS_OnDialogResponse][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnDialogResponse][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<DialogResponse>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S inputtext
- #emit PUSH.S listitem
- #emit PUSH.S response
- #emit PUSH.S dialogid
- #emit PUSH.S playerid
- #emit PUSH.C 20
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_DialogResponse");
- #emit PUSH.S inputtext
- #emit PUSH.S listitem
- #emit PUSH.S response
- #emit PUSH.S dialogid
- #emit PUSH.S playerid
- #emit PUSH.C 20
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<DialogResponse>
- }
- #if defined _ALS_OnDialogResponse
- #undef OnDialogResponse
- #else
- #define _ALS_OnDialogResponse
- #endif
- #define OnDialogResponse S@@_OnDialogResponse
- ALS_FORWARD<DialogResponse>
- public OnPlayerClickPlayer(playerid, clickedplayerid, source)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerClickPlayer][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerClickPlayer][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerClickPlayer>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S source
- #emit PUSH.S clickedplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerClickPlayer");
- #emit PUSH.S source
- #emit PUSH.S clickedplayerid
- #emit PUSH.S playerid
- #emit PUSH.C 12
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerClickPlayer>
- }
- #if defined _ALS_OnPlayerClickPlayer
- #undef OnPlayerClickPlayer
- #else
- #define _ALS_OnPlayerClickPlayer
- #endif
- #define OnPlayerClickPlayer S@@_OnPlayerClickPlayer
- ALS_FORWARD<PlayerClickPlayer>
- /*public OnPlayerLogin(playerid, uid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerLogin][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerLogin][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerLogin>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S uid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLogin");
- #emit PUSH.S uid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerLogin>
- }
- #if defined _ALS_OnPlayerLogin
- #undef OnPlayerLogin
- #else
- #define _ALS_OnPlayerLogin
- #endif
- #define OnPlayerLogin S@@_OnPlayerLogin
- ALS_FORWARD<PlayerLogin>
- public OnPlayerLogout(playerid, uid)
- {
- new
- end = YSI_g_sCallbackData[ALS_OnPlayerLogout][E_FUNC_HOOK_DATA_END],
- start = YSI_g_sCallbackData[ALS_OnPlayerLogout][E_FUNC_HOOK_DATA_START],
- pointer,
- idx,
- re = end;
- if (start == end) ALS_CALL<PlayerLogout>
- if (end > sizeof (YSI_g_sCallbackAddresses))
- {
- re = sizeof (YSI_g_sCallbackAddresses);
- if (start != sizeof (YSI_g_sCallbackAddresses)) idx = YSI_g_sLastFoundIndex;
- }
- // Do the initial fast elements.
- while (start != re)
- {
- pointer = YSI_g_sCallbackAddresses[start++];
- #emit PUSH.S uid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Get any remaining pointers the old way.
- while (start++ != end)
- {
- idx = AMX_GetPublicPointer(idx, pointer, "@yH_PlayerLogout");
- #emit PUSH.S uid
- #emit PUSH.S playerid
- #emit PUSH.C 8
- #emit LCTRL 6
- #emit ADD.C 28
- #emit PUSH.pri
- #emit LOAD.S.pri pointer
- #emit SCTRL 6
- }
- // Do ALS just in case (YSI no longer uses this though now).
- ALS_CALL<PlayerLogout>
- }
- #if defined _ALS_OnPlayerLogout
- #undef OnPlayerLogout
- #else
- #define _ALS_OnPlayerLogout
- #endif
- #define OnPlayerLogout S@@_OnPlayerlogout
- ALS_FORWARD<PlayerLogout>*/
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