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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="SASKIA_THE_UNYIELDING_CW_420658" />
  4.     <CARDNAME text="SASKIA_THE_UNYIELDING" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Saskia the Unyielding]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Saskia l’inflexible]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Saskia la Inclemente]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Saskia die Unbeugsame]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Saskia l’Implacabile]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[不撓のサスキア]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Saskia the Unyielding]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Saskia the Unyielding]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Saskia, a Inabalável]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[刚毅的撒姬亚]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Saskia the Unyielding]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="420658" />
  19.     <ARTID value="SASKIA_THE_UNYIELDING" />
  20.     <ARTIST name="Greg Opalinski" />
  21.     <CASTING_COST cost="{B}{R}{G}{W}" />
  22.     <SUPERTYPE metaname="Legendary" />
  23.     <TYPE metaname="Creature" />
  24.     <SUB_TYPE metaname="Human" />
  25.     <SUB_TYPE metaname="Soldier" />
  26.     <EXPANSION value="C16" />
  27.     <RARITY metaname="M" />
  28.     <POWER value="3" />
  29.     <TOUGHNESS value="4" />
  30.     <STATIC_ABILITY>
  31.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Vigilance]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vigilance]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vigilancia.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wachsamkeit]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cautela]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[警戒]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[경계]]></LOCALISED_TEXT>
  38.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Бдительность]]></LOCALISED_TEXT>
  39.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vigilância]]></LOCALISED_TEXT>
  40.         <INTRINSIC characteristic="CHARACTERISTIC_VIGILANCE" />
  41.     </STATIC_ABILITY>
  42.     <STATIC_ABILITY commaspace="1">
  43.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[haste]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[célérité]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[prisa.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eile]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[rapidità]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[速攻]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[신속]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ускорение]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ímpeto]]></LOCALISED_TEXT>
  52.         <INTRINSIC characteristic="CHARACTERISTIC_HASTE" />
  53.     </STATIC_ABILITY>
  54.     <TRIGGERED_ABILITY replacement_query="1" linked_ability_group="1" active_zone="ZONE_TRANSITION">
  55.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As Saskia the Unyielding enters the battlefield, choose a player.]]></LOCALISED_TEXT>
  56.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au moment où Saskia l’inflexible arrive sur le champ de bataille, choisissez un joueur.]]></LOCALISED_TEXT>
  57.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[En cuanto Saskia la Inclemente entre al campo de batalla, elige un jugador.]]></LOCALISED_TEXT>
  58.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sowie Saskia die Unbeugsame ins Spiel kommt, bestimme einen Spieler.]]></LOCALISED_TEXT>
  59.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mentre Saskia l’Implacabile entra nel campo di battaglia, scegli un giocatore.]]></LOCALISED_TEXT>
  60.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[不撓のサスキアが戦場に出るに際し、プレイヤー1人を選ぶ。]]></LOCALISED_TEXT>
  61.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As Saskia the Unyielding enters the battlefield, choose a player.]]></LOCALISED_TEXT>
  62.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[As Saskia the Unyielding enters the battlefield, choose a player.]]></LOCALISED_TEXT>
  63.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Conforme Saskia, a Inabalável, entrar no campo de batalha, escolha um jogador.]]></LOCALISED_TEXT>
  64.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当刚毅的撒姬亚进战场时,选择一位牌手。]]></LOCALISED_TEXT>
  65.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[As Saskia the Unyielding enters the battlefield, choose a player.]]></LOCALISED_TEXT>
  66.         <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />>
  67.         <RESOLUTION_TIME_ACTION>
  68.             local filter = ClearFilter()
  69.             filter:SetFilterType( FILTER_TYPE_PLAYERS )
  70.             EffectController():ChooseItem("SPL_CARD_QUERY_CHOOSE_PLAYER", EffectDC():Make_Targets(0) )
  71.         </RESOLUTION_TIME_ACTION>
  72.         <RESOLUTION_TIME_ACTION>
  73.             local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
  74.             if target_player ~= nil then
  75.                 LinkedDC():Set_PlayerPtr(0, target_player)
  76.             end
  77.         </RESOLUTION_TIME_ACTION>
  78.         <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  79.     </TRIGGERED_ABILITY>
  80.     <TRIGGERED_ABILITY linked_ability_group="1">
  81.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.]]></LOCALISED_TEXT>
  82.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’une créature que vous contrôlez inflige des blessures de combat à un joueur, elle inflige autant de blessures au joueur choisi.]]></LOCALISED_TEXT>
  83.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una criatura que controlas haga daño de combate a un jugador, hace esa misma cantidad de daño al jugador elegido.]]></LOCALISED_TEXT>
  84.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine Kreatur, die du kontrollierst, einem Spieler Kampfschaden zufügt, fügt sie dem bestimmten Spieler ebenso viele Schadenspunkte zu.]]></LOCALISED_TEXT>
  85.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, infligge altrettanti danni al giocatore scelto.]]></LOCALISED_TEXT>
  86.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールするクリーチャー1体がプレイヤー1人に戦闘ダメージを与えるたび、それはその点数に等しいダメージを選ばれたプレイヤーに与える。]]></LOCALISED_TEXT>
  87.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.]]></LOCALISED_TEXT>
  88.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.]]></LOCALISED_TEXT>
  89.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que uma criatura que você controla causa dano de combate a um jogador, ela causa aquela quantidade de dano ao jogador escolhido.]]></LOCALISED_TEXT>
  90.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当一个由你操控的生物对任一牌手造成战斗伤害时,它对所选择的牌手造成等量的伤害。]]></LOCALISED_TEXT>
  91.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.]]></LOCALISED_TEXT>
  92.         <SFX text="TARGET_WHIP_PLAY" />
  93.         <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="objectyoucontrol" damage_type="combat">
  94.             EffectDC():Set_Int(33, Damage():GetAmount())
  95.             return TriggerObject():GetCardType():Test(CARD_TYPE_CREATURE) and SecondaryPlayer() == LinkedDC():Get_PlayerPtr(0)
  96.         </TRIGGER>
  97.         <RESOLUTION_TIME_ACTION>
  98.             local chosen_player = LinkedDC():Get_PlayerPtr(1)
  99.             local damage = EffectDC():Get_Int(33)
  100.             local creature = SecondaryObject()
  101.             if creature ~= nil and chosen_player ~= nil then
  102.                 creature:DealDamageTo( damage, chosen_player )
  103.             end
  104.         </RESOLUTION_TIME_ACTION>
  105.     </TRIGGERED_ABILITY>
  106.     <HELP title="MORE_INFO_BADGE_TITLE_13" body="MORE_INFO_BADGE_BODY_13" zone="ZONE_ANY" />
  107.     <HELP title="MORE_INFO_BADGE_TITLE_14" body="MORE_INFO_BADGE_BODY_14" zone="ZONE_ANY" />
  108.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  109.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  110.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  111.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  112.     <DATE><![CDATA[11-11-16]]></DATE>
  113. </CARD_V2>
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