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- <?xml version="1.0"?>
- <CARD_V2 ExportVersion="1">
- <FILENAME text="SASKIA_THE_UNYIELDING_CW_420658" />
- <CARDNAME text="SASKIA_THE_UNYIELDING" />
- <TITLE>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Saskia the Unyielding]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Saskia l’inflexible]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Saskia la Inclemente]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Saskia die Unbeugsame]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Saskia l’Implacabile]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[不撓のサスキア]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Saskia the Unyielding]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Saskia the Unyielding]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Saskia, a Inabalável]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[刚毅的撒姬亚]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Saskia the Unyielding]]></LOCALISED_TEXT>
- </TITLE>
- <MULTIVERSEID value="420658" />
- <ARTID value="SASKIA_THE_UNYIELDING" />
- <ARTIST name="Greg Opalinski" />
- <CASTING_COST cost="{B}{R}{G}{W}" />
- <SUPERTYPE metaname="Legendary" />
- <TYPE metaname="Creature" />
- <SUB_TYPE metaname="Human" />
- <SUB_TYPE metaname="Soldier" />
- <EXPANSION value="C16" />
- <RARITY metaname="M" />
- <POWER value="3" />
- <TOUGHNESS value="4" />
- <STATIC_ABILITY>
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Vigilance]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Vigilance]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Vigilancia.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wachsamkeit]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Cautela]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[警戒]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[경계]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Бдительность]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Vigilância]]></LOCALISED_TEXT>
- <INTRINSIC characteristic="CHARACTERISTIC_VIGILANCE" />
- </STATIC_ABILITY>
- <STATIC_ABILITY commaspace="1">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[haste]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[célérité]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[prisa.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Eile]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[rapidità]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[速攻]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[신속]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Ускорение]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Ímpeto]]></LOCALISED_TEXT>
- <INTRINSIC characteristic="CHARACTERISTIC_HASTE" />
- </STATIC_ABILITY>
- <TRIGGERED_ABILITY replacement_query="1" linked_ability_group="1" active_zone="ZONE_TRANSITION">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[As Saskia the Unyielding enters the battlefield, choose a player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Au moment où Saskia l’inflexible arrive sur le champ de bataille, choisissez un joueur.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[En cuanto Saskia la Inclemente entre al campo de batalla, elige un jugador.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Sowie Saskia die Unbeugsame ins Spiel kommt, bestimme einen Spieler.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Mentre Saskia l’Implacabile entra nel campo di battaglia, scegli un giocatore.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[不撓のサスキアが戦場に出るに際し、プレイヤー1人を選ぶ。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[As Saskia the Unyielding enters the battlefield, choose a player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[As Saskia the Unyielding enters the battlefield, choose a player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Conforme Saskia, a Inabalável, entrar no campo de batalha, escolha um jogador.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[当刚毅的撒姬亚进战场时,选择一位牌手。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[As Saskia the Unyielding enters the battlefield, choose a player.]]></LOCALISED_TEXT>
- <TRIGGER value="ZONECHANGE_TRANSITION" simple_qualifier="self" to_zone="ZONE_BATTLEFIELD" from_zone="ZONE_ANY" />>
- <RESOLUTION_TIME_ACTION>
- local filter = ClearFilter()
- filter:SetFilterType( FILTER_TYPE_PLAYERS )
- EffectController():ChooseItem("SPL_CARD_QUERY_CHOOSE_PLAYER", EffectDC():Make_Targets(0) )
- </RESOLUTION_TIME_ACTION>
- <RESOLUTION_TIME_ACTION>
- local target_player = EffectDC():Get_Targets(0):Get_PlayerPtr(0)
- if target_player ~= nil then
- LinkedDC():Set_PlayerPtr(0, target_player)
- end
- </RESOLUTION_TIME_ACTION>
- <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
- </TRIGGERED_ABILITY>
- <TRIGGERED_ABILITY linked_ability_group="1">
- <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois qu’une créature que vous contrôlez inflige des blessures de combat à un joueur, elle inflige autant de blessures au joueur choisi.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que una criatura que controlas haga daño de combate a un jugador, hace esa misma cantidad de daño al jugador elegido.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn eine Kreatur, die du kontrollierst, einem Spieler Kampfschaden zufügt, fügt sie dem bestimmten Spieler ebenso viele Schadenspunkte zu.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta una creatura che controlli infligge danno da combattimento a un giocatore, infligge altrettanti danni al giocatore scelto.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[あなたがコントロールするクリーチャー1体がプレイヤー1人に戦闘ダメージを与えるたび、それはその点数に等しいダメージを選ばれたプレイヤーに与える。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que uma criatura que você controla causa dano de combate a um jogador, ela causa aquela quantidade de dano ao jogador escolhido.]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当一个由你操控的生物对任一牌手造成战斗伤害时,它对所选择的牌手造成等量的伤害。]]></LOCALISED_TEXT>
- <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.]]></LOCALISED_TEXT>
- <SFX text="TARGET_WHIP_PLAY" />
- <TRIGGER value="SOURCE_DEALS_DAMAGE_TO_PLAYER" simple_qualifier="objectyoucontrol" damage_type="combat">
- EffectDC():Set_Int(33, Damage():GetAmount())
- return TriggerObject():GetCardType():Test(CARD_TYPE_CREATURE) and SecondaryPlayer() == LinkedDC():Get_PlayerPtr(0)
- </TRIGGER>
- <RESOLUTION_TIME_ACTION>
- local chosen_player = LinkedDC():Get_PlayerPtr(1)
- local damage = EffectDC():Get_Int(33)
- local creature = SecondaryObject()
- if creature ~= nil and chosen_player ~= nil then
- creature:DealDamageTo( damage, chosen_player )
- end
- </RESOLUTION_TIME_ACTION>
- </TRIGGERED_ABILITY>
- <HELP title="MORE_INFO_BADGE_TITLE_13" body="MORE_INFO_BADGE_BODY_13" zone="ZONE_ANY" />
- <HELP title="MORE_INFO_BADGE_TITLE_14" body="MORE_INFO_BADGE_BODY_14" zone="ZONE_ANY" />
- <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
- <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
- <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
- <EDITORS><![CDATA[Splinterverse]]></EDITORS>
- <DATE><![CDATA[11-11-16]]></DATE>
- </CARD_V2>
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