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mstarr

autoexec

Oct 23rd, 2015
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  1. ////Sometimes teh first few lines don't load,
  2. ////
  3. bot_chatter "0"
  4. alias vprac "exec vprac.cfg"
  5. alias vbind "exec vbind.cfg"
  6. alias valias "exec valias.cfg"
  7. alias ea "exec autoexec.cfg"
  8. sv_cheats 1
  9. bot_chatter off
  10. //exec headphones2.cfg
  11.  
  12.  
  13. /////////
  14. ///HUD///
  15. //////////
  16. //con_filter_text_out avatar con_filter_enable 1
  17. safezonex ".85" /// The percentage of the screen width that is considered safe from overscan
  18. safezoney ".85" /// The percentage of the screen height that is considered safe from overscan
  19. hud_scaling ".95" /// Scales hud elements
  20. hud_showtargetid "0" /// Enables display of target names
  21. cl_hud_background_alpha "0" ///
  22. cl_hud_bomb_under_radar "0" ///
  23. cl_hud_color "9" /// 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
  24. cl_hud_healthammo_style "1" ///
  25. cl_hud_playercount_pos "1" /// 0 = default (top), 1 = bottom
  26. cl_hud_playercount_showcount "1" /// 0 = show player avatars (default), 1 = just show count number (no avatars)
  27. cl_hud_radar_scale "1" ///
  28.  
  29. cl_radar_always_centered "1" /// If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
  30. cl_radar_icon_scale_min "1" /// Sets the minimum icon scale. Valid values are 0.4 to 1.0.
  31. cl_radar_rotate "1" /// 1
  32. cl_radar_scale "1" /// Sets the radar scale. Valid values are 0.25 to 1.0.
  33. cl_radar_square_with_scoreboard "1" /// If set, the radar will toggle to square when the scoreboard ivisible.
  34. cl_inv_showdividerline "0" /// If 1, will show a divider line above the grenades in the inventory panel.
  35. cl_loadout_colorweaponnames "0" /// If set to true, the weapon names are colored in the weapon loadout to match their rarity.
  36. cl_show_clan_in_death_notice "0" /// Is set, the clan name will show next to player names in the death notices.
  37. cl_showfps "0" /// Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
  38. cl_showhelp "0" /// Set to 0 to not show on-screen help
  39. cl_showloadout "1" /// Toggles display of current loadout.
  40. cl_showpluginmessages "1" /// Allow plugins to display messages to you
  41. cl_showpos "1" /// Draw current position at top of screen
  42.  
  43. cl_teamid_overhead "1" /// Shows teamID over player's heads. 0 = off, 1 = on
  44. cl_teamid_overhead_name_alpha "255" /// The max alpha the overhead ID names will draw as.
  45. cl_teamid_overhead_name_fadetime ".25" /// How long it takes for the overhad name to fade out once your crosshair has left the target.
  46. cl_teammate_colors_show "2" /// In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
  47. closeonbuy "1" /// Set non-zero to close the buy menu after buying something
  48. cl_scoreboard_mouse_enable_binding "buymenu" /// Name of the binding to enable mouse selection in the scoreboard
  49. cl_use_opens_buy_menu "0" /// Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
  50.  
  51. /////////////
  52. ///NETCODE///
  53. /////////////
  54.  
  55. fps_max "300" /// Frame rate limiter
  56. cl_cmdrate "128"
  57. cl_updaterate "128" /// Number of packets per second of updates you are requesting from the server
  58. cl_interp "0" // Sets the interpolation amount (bounded on low side by server interp ratio settings).
  59. cl_interp_ratio "1" // Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
  60. rate "128000" // Max bytes/sec the host can receive data
  61. rcon_password "ourbase" // remote console password.
  62. net_maxroutable "1200 // Requested max packet size before packets are 'split'.
  63. net_splitrate "0" // Number of fragments for a splitpacket that can be sent per frame
  64. mm_csgo_community_search_players_min "5" // When performing CSGO community matchmaking look for servers with at least so many human players
  65. mm_dedicated_search_maxping "50" // Longest preferred ping to dedicated servers for games
  66. net_allow_multicast "0"
  67.  
  68. ///////////////
  69. ///crosshair///
  70. ///////////////
  71. crosshair 1
  72.  
  73. cl_crosshair_drawoutline "1"
  74. cl_crosshair_outlinethickness ".5"
  75. cl_crosshairalpha "255"
  76. cl_crosshaircolor "1"
  77. cl_crosshaircolor_b "147"
  78. cl_crosshaircolor_g "10"
  79. cl_crosshaircolor_r "255"
  80. cl_crosshairdot "0"
  81. cl_crosshairgap "-1"
  82. cl_crosshairgap_useweaponvalue "0"
  83. cl_crosshairsize "2"
  84. cl_crosshairstyle "4"
  85. cl_crosshairthickness "0"
  86. cl_crosshairusealpha "1"
  87.  
  88.  
  89.  
  90. cl_viewmodel_shift_right_amt "2" /// min. 0.250000 max. 2.000000 The amount the viewmodel shifts to the right when shooting accuracy decreases.
  91. viewmodel_fov "54"
  92. viewmodel_offset_x "2.5"
  93. viewmodel_offset_y "-2"
  94. viewmodel_offset_z "-2"
  95. viewmodel_presetpos "0" /// 1:'Desktop', 2:'Couch', 3:'Classic'
  96. cl_bob_lower_amt "5" /// The amount the viewmodel lowers when running
  97. cl_bobamt_lat ".1 /// min. 0.100000 max. 2.000000 The amount the viewmodel moves side to side when runningr_eyegloss
  98. cl_bobamt_vert ".1 /// min. 0.100000 max. 2.000000 The amount the viewmodel moves up and down when runningr_eyemove
  99. cl_viewmodel_shift_left_amt "2" /// min. 0.500000 max. 2.000000 The amount the viewmodel shifts to the left when shooting accuracy increases.
  100. r_eyeshift_x "0"
  101. r_eyeshift_y "0"
  102. r_eyeshift_z "0"
  103. r_eyegloss "0"
  104. r_eyesize "0"
  105. r_drawtracers_firstperson "1"
  106.  
  107. ////////v//
  108. ///MISC///
  109. //////////
  110.  
  111. cl_autobuy "0" /// The order in which autobuy will attempt to purchase items
  112. cl_autohelp "0" /// Auto-help
  113. cl_autowepswitch "0" /// Automatically switch to picked up weapons (if more powerful)
  114. cl_detail_avoid_force "0" /// force with which to avoid players ( in units, percentage of the width of the detail sprite )
  115. cl_detail_avoid_radius "0" /// radius around detail sprite to avoid players
  116. cl_detail_avoid_recover_speed "0" /// how fast to recover position after avoiding players
  117. cl_detail_max_sway "0" /// Amplitude of the detail prop sway
  118. cl_disablefreezecam "1" /// Turn on/off freezecam on client
  119. cl_disablehtmlmotd "1" /// Disable HTML motds.
  120. cl_dm_buyrandomweapons "0" /// Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
  121. cl_downloadfilter "nosounds" /// Determines which files can be downloaded from the
  122. engine_no_focus_sleep "0" ///
  123. func_break_max_pieces "1" ///
  124. custom_bot_difficulty "3" /// Bot difficulty for offline play.
  125. mat_queue_mode -1
  126. ///////////
  127. ///AUDIO///
  128. ///////////
  129. //snd_legacy_surround "0" /// Try this on / off
  130. dsp_enhance_stereo "1" /// Try this on / off
  131. snd_front_headphone_position "90" /// Specifies the position (in degrees) of the virtual front left/right headphones.
  132. snd_rear_headphone_position "90" /// Specifies the position (in degrees) of the virtual rear left/right headphones.
  133. snd_headphone_pan_exponent "1.5" /// Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
  134. snd_headphone_pan_radial_weight "0" /// Apply cos(angle) * weight before pan law
  135. snd_front_stereo_speaker_position "90" /// Specifies the position (in degrees) of the virtual front left/right speakers.
  136. snd_rear_stereo_speaker_position "90" /// Specifies the position (in degrees) of the virtual rear left/right speakers.
  137. snd_stereo_speaker_pan_exponent "1.5" /// Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
  138. snd_stereo_speaker_pan_radial_weight "0" /// Apply cos(angle) * weight before pan law
  139. //windows_speaker_config "" /// Default (2 Speakers) 1: Headphones 3: 4 Speakers 4: 2 Speakers 6: 5.1 Surround
  140. snd_mixahead "0.05"
  141. snd_mute_losefocus "0"
  142.  
  143. snd_musicvolume "0.0000"
  144.  
  145. //snd_dvar_dist_max "2000"
  146. //snd_dvar_dist_min "300"
  147. //snd_duckerattacktime "0.5"
  148. //snd_duckerreleasetime "2.5"
  149. //snd_duckerthreshold "0.15"
  150. //snd_ducking_off "1"
  151. //snd_ducktovolume "0.55"
  152. //snd_max_same_sounds "5"
  153. //snd_max_same_weapon_sounds "5"
  154. //snd_pitchquality "1"
  155.  
  156. //voice_enable "1" /// Toggle voice transmit and receive.
  157. //voice_scale "1" ///
  158.  
  159. //
  160. ///////////
  161. /////CON///
  162. ////////////
  163. //
  164. //con_enable "1" /// Allows the console to be activated.
  165. //con_filter_enable "" /// Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
  166. //con_filter_text "" /// Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
  167. //con_filter_text_out "" /// Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
  168. con_logfile "." /// Console output gets written to this file
  169. //
  170.  
  171. cl_forcepreload "1"
  172. /////////////
  173. /////MOUSE///
  174. ////////////
  175. //
  176. sensitivity "1.000000" /// Mouse sensitivity.
  177. zoom_sensitivity_ratio_mouse "1" /// Additional mouse sensitivity scale factor applied when FOV is zoomed in.
  178. m_customaccel "0" /// Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
  179. m_customaccel_exponent "0" /// Mouse move is raised to this power before being scaled by scale factor.
  180. m_customaccel_max "0" /// Max mouse move scale factor, 0 for no limit
  181. m_customaccel_scale "0" /// Custom mouse acceleration value.
  182. m_forward "0" /// Mouse forward factor.
  183. m_mouseaccel1 "0" /// Windows mouse acceleration initial threshold (2x movement).
  184. m_mouseaccel2 "0" /// Windows mouse acceleration secondary threshold (4x movement).
  185. m_mousespeed "0" /// Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
  186. m_pitch "0.022000" /// Mouse pitch factor.
  187. m_rawinput "1" /// Use Raw Input for mouse input.
  188. m_side "0" /// Mouse side factor.
  189. m_yaw "0.022000" /// Mouse yaw factor.
  190. option_duck_method "0"
  191. option_speed_method "0"
  192.  
  193. /////////////////
  194. /////NET GRAPH///
  195. /////////////////
  196.  
  197. net_graph "1" /// Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
  198. net_graphheight "1050" /// Height of netgraph panel
  199. net_graphholdsvframerate "1" /// Hold worst case in server framerate line.
  200. net_graphmsecs "50" /// The latency graph represents this many milliseconds.
  201. net_graphpos "2"
  202. net_graphproportionalfont "1" /// Determines whether netgraph font is proportional or not
  203. net_graphshowinterp "0" /// Draw the interpolation graph.
  204. net_graphshowlatency "1" /// Draw the ping/packet loss graph.
  205. net_graphshowsvframerate "1" /// Draw the server framerate graph.
  206. //
  207. /////////
  208. ///CAM///
  209. ////////
  210.  
  211.  
  212.  
  213. ///////////
  214. ///sperg///
  215. ///////////
  216.  
  217.  
  218.  
  219.  
  220. host_writeconfig
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