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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # beta
  5. #--------------------------------------------------------------------------------------------------------#
  6. # This applies to those who have beta auras unlocked only
  7. ##########################################################################################################
  8.  
  9. beta {
  10. D:AuraAlpha=1.0
  11. I:AuraBehaviour=0
  12. I:AuraColor=16777215
  13. B:AuraColorDefault=true
  14. B:AuraColorRandomize=true
  15. I:AuraDelay=5
  16. I:AuraQuantity=1
  17. D:AuraScale=1.0
  18. D:AuraSpeed=0.02
  19. I:AuraType=15
  20. }
  21.  
  22.  
  23. ##########################################################################################################
  24. # enchantments
  25. #--------------------------------------------------------------------------------------------------------#
  26. # Allows control over various enchantments in the mod.
  27. ##########################################################################################################
  28.  
  29. enchantments {
  30. I:magic_resist=100
  31. I:soulbound=101
  32. }
  33.  
  34.  
  35. general {
  36. # If true, AM2 will automatically download compendium updates when available for your mod version.
  37. B:Allow_Compendium_Updates=true
  38.  
  39. # If true, AM2 will notify you via the compendium when new versions are available. It will not spam chat on login. You will not be notified of updates that are not for your current Minecraft version.
  40. B:Allow_Version_Checks=true
  41.  
  42. # Comma-separated list of block IDs that appropriation cannot pick up.
  43. S:Appropriation_Block_Blacklist=
  44.  
  45. # Comma-separated list of *fully qualified* Entity class names that appropriation cannot pick up - example, am2.entities.EntityDryad. They are case sensitive.
  46. S:Appropriation_Mob_Blacklist=
  47.  
  48. # Alter this to change the rate at which armor XP infuses.
  49. D:Armor_XP_Infusion_Factor=1.0
  50.  
  51. # Set this to false to disable candles being able to act as roving lights, which improves performance.
  52. B:CandlesAreRovingLights=true
  53.  
  54. # Set this to true to have AM2 list out colours for skill points and essence types rather than showing them as a colour.
  55. B:ColourblindMode=false
  56.  
  57. # How much the damage in Ars Magica is scaled.
  58. D:DamageMultiplier=1.0
  59.  
  60. # Can the dig component break blocks that have a tile entity?
  61. B:DigBreaksTileEntities=true
  62.  
  63. # This will toggle mana display on and off in your inventory. Default 'O' key in game.
  64. B:DisplayManaInInventory=true
  65. I:EverstoneRepairRate=180
  66.  
  67. # Set this to true to have the forge component smelt villagers into emeralds. This counts as an attack and lowers your reputation.
  68. B:ForgeSmeltsVillagers=true
  69.  
  70. # This is the multiplier used to determine velocity lost when a spell projectile bounces. 0.0 is a complete stop, 1.0 is no loss.
  71. D:FrictionCoefficient=0.8
  72.  
  73. # Set this to false in order to disable gateways sending you partial distances if you don't have enough power.
  74. B:Hazardous_Gateways=true
  75.  
  76. # Sets the maximum mana a player can have (0 for no cap)
  77. I:Mana_Cap=0
  78.  
  79. # You must reach this magic level before Moonstone meteors will fall near you.
  80. I:Meteor_Spawn_Min_Level=10
  81.  
  82. # Set this to true to allow AM2 to get random spell names from Seventh Sanctum, and suggest them when naming spells. Naturally, an internet connection is required. Keep in mind, while I try to keep things family friendly, it's possible that not all names generated are so.
  83. B:MoonstoneMeteorDestroyTerrain=true
  84. B:NPC_Spells_Destroy_Terrain=false
  85.  
  86. # Set this to false if you are experiencing tick lage due to AM2 saving power data alongside the world save. This will instead cache the power data in memory to be saved later. This comes with more risk in the event of a crash, and a larger memory footprint, but increased performance. Can be used alongside chunk unload save config. Power data is still always saved at world unload (server shutdown).
  87. B:PND_File_WSave=true
  88. B:Player_Spells_Destroy_Terrain=true
  89.  
  90. # Set this to true to enable retroactive worldgen for Ars Magica structures and ores. *WARNING* This may break your save! Do a backup first! Note: This will automatically turn off after running the game once.
  91. B:RetroactiveWorldGen=false
  92.  
  93. # Sets how far a player may progress into secondary skill trees.
  94. I:SecondarySkillTreeTierCap=99
  95.  
  96. # Set this to false to have the compendium show everything, and not unlock as you go.
  97. B:"Staged Compendium"=true
  98.  
  99. # Render spell effects on equipped scrolls rather than the scroll itself (only applies to the in-game one, the one on your hotbar remains unchanged)
  100. B:Use_Special_Renderers=true
  101. I:WitchwoodForestBiomeID=100
  102.  
  103. # Disable this if you experience low FPS in witchwood forests
  104. B:WitchwoodLeafParticles=true
  105.  
  106. # Comma-separated list of block IDs that dig cannot break. If a block is flagged as unbreackable in code, Dig will already be unable to break it. There is no need to set it here (eg, bedrock, etc.). Dig also makes use of Forge block harvest checks. This is mainly for fine-tuning.
  107. S:dig_blacklist=
  108.  
  109. # If false, disarm won't work on players.
  110. B:disarm_affects_players=true
  111. I:mage_villager_profession_id=29
  112.  
  113. # Comma-separated list of dimension IDs that AM should *not* do worldgen in.
  114. S:worldgen_blacklist=-27,-28,-29
  115. }
  116.  
  117.  
  118. guis {
  119. D:AffinityPositionX=0.9770833253860474
  120. D:AffinityPositionY=0.9
  121. D:ArmorPositionBootsX=0.004166666883975267
  122. D:ArmorPositionBootsY=0.6352941393852234
  123. D:ArmorPositionChestX=0.004166666883975267
  124. D:ArmorPositionChestY=0.5568627715110779
  125. D:ArmorPositionHeadX=0.004166666883975267
  126. D:ArmorPositionHeadY=0.5176470875740051
  127. D:ArmorPositionLegsX=0.004166666883975267
  128. D:ArmorPositionLegsY=0.5960784554481506
  129. D:BuffsNegativePositionX=0.46666666865348816
  130. D:BuffsNegativePositionY=0.47843137383461
  131. D:BuffsPositivePositionX=0.5145833492279053
  132. D:BuffsPositivePositionY=0.47843137383461
  133. D:BurnoutHudPositionX=0.13333334028720856
  134. D:BurnoutHudPositionY=0.9176470637321472
  135. D:BurnoutNumericX=0.21041665971279144
  136. D:BurnoutNumericY=0.9058823585510254
  137. D:ContingencyPositionX=0.0020833334419876337
  138. D:ContingencyPositionY=0.9333333373069763
  139. D:LevelPositionX=0.49791666865348816
  140. D:LevelPositionY=0.8117647171020508
  141. D:ManaHudPositionX=0.7104166746139526
  142. D:ManaHudPositionY=0.9137254953384399
  143. D:ManaNumericX=0.7437499761581421
  144. D:ManaNumericY=0.8941176533699036
  145. B:ShowArmorUI=true
  146. B:ShowBuffTimers=true
  147. B:ShowHUDBars=true
  148.  
  149. # Set this to true to only show the AM HUD when a spell is equipped
  150. B:ShowHudMinimally=false
  151. B:ShowNumericValues=false
  152. B:ShowXPAlways=false
  153. I:SpellBookX=0
  154. I:SpellBookY=0
  155. D:XPBarPositionX=0.31041666865348816
  156. D:XPBarPositionY=0.7843137383460999
  157. D:XPNumericX=0.47083333134651184
  158. D:XPNumericY=0.7450980544090271
  159. }
  160.  
  161.  
  162. ##########################################################################################################
  163. # mobs
  164. #--------------------------------------------------------------------------------------------------------#
  165. # Spawn control for different AM mobs.
  166. ##########################################################################################################
  167.  
  168. mobs {
  169. I:DarklingSpawnRate=5
  170. I:DryadSpawnRate=5
  171. I:EarthElementalSpawnRate=2
  172. I:FireElementalSpawnRate=2
  173. I:FlickerSpawnRate=2
  174. I:HecateSpawnRate=2
  175. I:MageSpawnRate=1
  176. I:ManaCreeperSpawnRate=3
  177. I:ManaElementalSpawnRate=2
  178. I:WaterElementalSpawnRate=3
  179. }
  180.  
  181.  
  182. potions {
  183. I:agility=48
  184. I:astraldistortion=51
  185. I:burnoutredux=63
  186. I:charmed=39
  187. I:chronoanchor=41
  188. I:clarity=61
  189. I:entangled=43
  190. I:featherfall=34
  191. I:flight=33
  192. I:frostslow=40
  193. I:fury=53
  194. I:gravitywell=59
  195. I:haste=35
  196. I:illuminated=55
  197. I:leap=49
  198. I:levitation=60
  199. I:magicshield=38
  200. I:manaboost=50
  201. I:manaregen=42
  202. I:manashield=52
  203. I:regeneration=37
  204. I:scramblesynapses=54
  205. I:shrunken=62
  206. I:silence=46
  207. I:spellreflect=45
  208. I:swiftswim=47
  209. I:truesight=36
  210. I:waterbreathing=32
  211. I:waterygrave=44
  212. }
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