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- class text:
- def __init__(self, size, message, color, position, button = False, action = None):
- self.size = size
- self.message = message
- self.color = color
- self.position = position
- self.text_size = pygame.font.SysFont(None, int(size*displaywidth))
- self.Textsurface = self.text_size.render(self.message, True, self.color)
- Textrect = self.Textsurface.get_rect()
- self.Textrect = Textrect
- self.Textwidth = Textrect[2]
- self.Textheight = Textrect[3]
- self.second_x_pos = Textrect[2] + position[0]
- self.second_y_pos = Textrect[3] + position[1]
- self.button = button
- self.action = action
- def display(self):
- self.Textrect.topleft = (self.position)
- gameWindow.blit(self.Textsurface, self.Textrect)
- if self.button == True:
- self.Textrect.topleft = (self.position)
- gameWindow.blit(self.Textsurface, self.Textrect)
- for event in pygame.event.get():
- if event.type == pygame.MOUSEMOTION:
- if self.position[0] < event.pos[0] < self.second_x_pos and self.position[1] < event.pos[1] < self.second_y_pos:
- print("yee")
- self.color = white
- self.Textsurface = self.text_size.render(self.message, True, self.color)
- gameWindow.blit(self.Textsurface, self.Textrect)
- else:
- self.Textsurface = self.text_size.render(self.message, True, self.color)
- if event.type == pygame.MOUSEBUTTONUP :
- self.action()
- def menu_screen():
- global wine
- global purple
- menu = True
- global displaywidth
- global displayheight
- global gameWindow
- global compltely_red
- global brown
- global red
- # Texts
- menu_txt = text(0.2,"Timm", red, (displaywidth/2,displayheight/9))
- Play_txt = text(0.04, "Play ", wine, (displaywidth/7, displayheight/1.5), True, game_loop)
- parallel_button = displaywidth - (displaywidth/7) - Play_txt.Textwidth
- Quit_txt = text(0.04, "Quit ", compltely_red, (parallel_button, displayheight/1.5), True, quit_Everything)
- #loop
- while menu == True:
- #the loop
- for event in pygame.event.get():
- if event.type == pygame.QUIT:
- quit_Everything()
- if event.type == pygame.KEYDOWN:
- if event.key == pygame.K_ESCAPE:
- quit_Everything()
- if event.key == pygame.K_f:
- displaywidth = 1920
- displayheight = 1080
- gameWindow = pygame.display.set_mode((displaywidth,displayheight), pygame.FULLSCREEN)
- if event.key == pygame.K_g:
- displaywidth = 960
- displayheight = 960
- gameWindow = pygame.display.set_mode((displaywidth,displayheight))
- gameWindow.fill(green)
- menu_txt.display()
- Play_txt.display()
- Quit_txt.display()
- pygame.display.update()
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