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  1. root@imx6qsabresd:~# DISPLAY=:0 glmark2-es2
  2. =======================================================
  3. glmark2 2012.12
  4. =======================================================
  5. OpenGL Information
  6. GL_VENDOR: Vivante Corporation
  7. GL_RENDERER: GC2000 core
  8. GL_VERSION: OpenGL ES 2.0
  9. =======================================================
  10. [build] use-vbo=false: FPS: 297 FrameTime: 3.367 ms
  11. [build] use-vbo=true: FPS: 342 FrameTime: 2.924 ms
  12. [texture] texture-filter=nearest: FPS: 300 FrameTime: 3.333 ms
  13. [texture] texture-filter=linear: FPS: 293 FrameTime: 3.413 ms
  14. [texture] texture-filter=mipmap: FPS: 296 FrameTime: 3.378 ms
  15. [shading] shading=gouraud: FPS: 313 FrameTime: 3.195 ms
  16. [shading] shading=blinn-phong-inf: FPS: 316 FrameTime: 3.165 ms
  17. [shading] shading=phong: FPS: 303 FrameTime: 3.300 ms
  18. [bump] bump-render=high-poly: FPS: 284 FrameTime: 3.521 ms
  19. [bump] bump-render=normals: FPS: 333 FrameTime: 3.003 ms
  20. [bump] bump-render=height: FPS: 340 FrameTime: 2.941 ms
  21. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 141 FrameTime: 7.092 ms
  22. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 63 FrameTime: 15.873 ms
  23. [pulsar] light=false:quads=5:texture=false: FPS: 233 FrameTime: 4.292 ms
  24. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 48 FrameTime: 20.833 ms
  25. [desktop] effect=shadow:windows=4: FPS: 124 FrameTime: 8.065 ms
  26. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 80 FrameTime: 12.500 ms
  27. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 71 FrameTime: 14.085 ms
  28. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 114 FrameTime: 8.772 ms
  29. [ideas] speed=duration: FPS: 74 FrameTime: 13.514 ms
  30. [jellyfish] <default>: FPS: 144 FrameTime: 6.944 ms
  31. Error: Failed to link program created from files None and None:
  32. [terrain] <default>: FPS: 9 FrameTime: 111.111 ms
  33. [shadow] <default>: FPS: 157 FrameTime: 6.369 ms
  34. [refract] <default>: FPS: 20 FrameTime: 50.000 ms
  35. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 313 FrameTime: 3.195 ms
  36. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 205 FrameTime: 4.878 ms
  37. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 313 FrameTime: 3.195 ms
  38. [function] fragment-complexity=low:fragment-steps=5: FPS: 303 FrameTime: 3.300 ms
  39. [function] fragment-complexity=medium:fragment-steps=5: FPS: 138 FrameTime: 7.246 ms
  40. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 296 FrameTime: 3.378 ms
  41. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 297 FrameTime: 3.367 ms
  42. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 235 FrameTime: 4.255 ms
  43. =======================================================
  44. glmark2 Score: 212
  45. =======================================================
  46.  
  47. root@imx6qsabresd:~# DISPLAY=:0 glmark2-es2 --fullscreen
  48. =======================================================
  49. glmark2 2012.12
  50. =======================================================
  51. OpenGL Information
  52. GL_VENDOR: Vivante Corporation
  53. GL_RENDERER: GC2000 core
  54. GL_VERSION: OpenGL ES 2.0
  55. =======================================================
  56. [build] use-vbo=false: FPS: 545 FrameTime: 1.835 ms
  57. [build] use-vbo=true: FPS: 663 FrameTime: 1.508 ms
  58. [texture] texture-filter=nearest: FPS: 359 FrameTime: 2.786 ms
  59. [texture] texture-filter=linear: FPS: 345 FrameTime: 2.899 ms
  60. [texture] texture-filter=mipmap: FPS: 320 FrameTime: 3.125 ms
  61. [shading] shading=gouraud: FPS: 407 FrameTime: 2.457 ms
  62. [shading] shading=blinn-phong-inf: FPS: 344 FrameTime: 2.907 ms
  63. [shading] shading=phong: FPS: 246 FrameTime: 4.065 ms
  64. [bump] bump-render=high-poly: FPS: 259 FrameTime: 3.861 ms
  65. [bump] bump-render=normals: FPS: 429 FrameTime: 2.331 ms
  66. [bump] bump-render=height: FPS: 358 FrameTime: 2.793 ms
  67. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 108 FrameTime: 9.259 ms
  68. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 42 FrameTime: 23.810 ms
  69. [pulsar] light=false:quads=5:texture=false: FPS: 279 FrameTime: 3.584 ms
  70. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 30 FrameTime: 33.333 ms
  71. [desktop] effect=shadow:windows=4: FPS: 92 FrameTime: 10.870 ms
  72. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 82 FrameTime: 12.195 ms
  73. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 66 FrameTime: 15.152 ms
  74. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 117 FrameTime: 8.547 ms
  75. [ideas] speed=duration: FPS: 74 FrameTime: 13.514 ms
  76. [jellyfish] <default>: FPS: 127 FrameTime: 7.874 ms
  77. Error: Failed to link program created from files None and None:
  78. [terrain] <default>: FPS: 7 FrameTime: 142.857 ms
  79. [shadow] <default>: FPS: 116 FrameTime: 8.621 ms
  80. [refract] <default>: FPS: 14 FrameTime: 71.429 ms
  81. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 373 FrameTime: 2.681 ms
  82. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 138 FrameTime: 7.246 ms
  83. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 373 FrameTime: 2.681 ms
  84. [function] fragment-complexity=low:fragment-steps=5: FPS: 264 FrameTime: 3.788 ms
  85. [function] fragment-complexity=medium:fragment-steps=5: FPS: 93 FrameTime: 10.753 ms
  86. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 249 FrameTime: 4.016 ms
  87. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 249 FrameTime: 4.016 ms
  88. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 164 FrameTime: 6.098 ms
  89. =======================================================
  90. glmark2 Score: 229
  91. =======================================================
  92.  
  93. root@imx6qsabresd:~# DISPLAY=:0 es2gears_x11
  94. EGL_VERSION = 1.4
  95. vertex shader info:
  96. fragment shader info:
  97. info:
  98. 1494 frames in 5.0 seconds = 298.740 FPS
  99. 1492 frames in 5.0 seconds = 298.281 FPS
  100. 1492 frames in 5.0 seconds = 298.340 FPS
  101. 1493 frames in 5.0 seconds = 298.600 FPS
  102. 1494 frames in 5.0 seconds = 298.681 FPS
  103. 1494 frames in 5.0 seconds = 298.740 FPS
  104. 1493 frames in 5.0 seconds = 298.600 FPS
  105. 1493 frames in 5.0 seconds = 298.600 FPS
  106. 1495 frames in 5.0 seconds = 299.000 FPS
  107. 1495 frames in 5.0 seconds = 299.000 FPS
  108. 1494 frames in 5.0 seconds = 298.621 FPS
  109. 1493 frames in 5.0 seconds = 298.421 FPS
  110. 1494 frames in 5.0 seconds = 298.740 FPS
  111. 1494 frames in 5.0 seconds = 298.740 FPS
  112. 1494 frames in 5.0 seconds = 298.800 FPS
  113. 1494 frames in 5.0 seconds = 298.800 FPS
  114. 1494 frames in 5.0 seconds = 298.800 FPS
  115. 1490 frames in 5.0 seconds = 298.000 FPS
  116. 1472 frames in 5.0 seconds = 294.282 FPS
  117. 1490 frames in 5.0 seconds = 298.000 FPS
  118. 1495 frames in 5.0 seconds = 298.880 FPS
  119. 1495 frames in 5.0 seconds = 298.880 FPS
  120. 1492 frames in 5.0 seconds = 298.400 FPS
  121. 1489 frames in 5.0 seconds = 297.681 FPS
  122. 1495 frames in 5.0 seconds = 298.821 FPS
  123. 1492 frames in 5.0 seconds = 298.400 FPS
  124. 1488 frames in 5.0 seconds = 297.600 FPS
  125. 1488 frames in 5.0 seconds = 297.600 FPS
  126. ^C
  127.  
  128.  
  129. root@imx6qsabresd:~# DISPLAY=:0 glxgears
  130. 108 frames in 5.0 seconds = 21.508 FPS
  131. 107 frames in 5.0 seconds = 21.393 FPS
  132. 107 frames in 5.0 seconds = 21.392 FPS
  133. 108 frames in 5.0 seconds = 21.417 FPS
  134. 107 frames in 5.0 seconds = 21.379 FPS
  135. 107 frames in 5.0 seconds = 21.386 FPS
  136. 108 frames in 5.0 seconds = 21.422 FPS
  137. 108 frames in 5.0 seconds = 21.403 FPS
  138. 108 frames in 5.0 seconds = 21.455 FPS
  139. 108 frames in 5.0 seconds = 21.436 FPS
  140. 107 frames in 5.0 seconds = 21.381 FPS
  141. 108 frames in 5.0 seconds = 21.462 FPS
  142. 108 frames in 5.0 seconds = 21.449 FPS
  143. 108 frames in 5.0 seconds = 21.415 FPS
  144. 108 frames in 5.0 seconds = 21.444 FPS
  145. 108 frames in 5.0 seconds = 21.412 FPS
  146. 108 frames in 5.0 seconds = 21.425 FPS
  147. 108 frames in 5.0 seconds = 21.461 FPS
  148. 108 frames in 5.0 seconds = 21.468 FPS
  149. 108 frames in 5.0 seconds = 21.410 FPS
  150. 108 frames in 5.0 seconds = 21.444 FPS
  151. 107 frames in 5.0 seconds = 21.365 FPS
  152. 107 frames in 5.0 seconds = 21.383 FPS
  153. 107 frames in 5.0 seconds = 21.391 FPS
  154. 107 frames in 5.0 seconds = 21.399 FPS
  155. 107 frames in 5.0 seconds = 21.345 FPS
  156. 107 frames in 5.0 seconds = 21.354 FPS
  157. 107 frames in 5.0 seconds = 21.397 FPS
  158. ^CProcess termination by interupt!
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