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- =====================================================================
- == F:\arma2oaserver.exe
- == arma2oaserver.exe -port=2302 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOrigins1795;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2014/08/07 11:19:36
- Current time: 2015/05/12 16:51:39
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Conflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
- Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- =====================================================================
- == F:\arma2oaserver.exe
- == arma2oaserver.exe -port=2302 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOrigins1795;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2014/08/07 11:19:36
- Current time: 2015/05/12 16:52:23
- Version 1.63.125548
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Conflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
- Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- =====================================================================
- == J:\AAA DayZ Mod Server\AAA DayZ Overpochins\Expansion\beta\ArmA2OAServer.exe
- == "Expansion\beta\arma2oaserver.exe" -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOrigins1795;@DayzOverwatch;@DayZ_Epoch1051;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2015/01/12 00:44:19
- Current time: 2015/07/24 02:24:28
- Version 1.63.116523
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Conflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
- Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 2:25:14 Warning Message: No challenge value was received from the master server.
- 2:25:14 GameSpy QR2 error: 5, No challenge value was received from the master server.
- =====================================================================
- == J:\AAA DayZ Mod Server\AAA DayZ Overpochins\Expansion\beta\ArmA2OAServer.exe
- == "Expansion\beta\arma2oaserver.exe" -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOrigins1795;@DayzOverwatch;@DayZ_Epoch1051;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2015/01/12 00:44:19
- Current time: 2015/07/24 02:33:34
- Version 1.63.116523
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Conflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
- Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 2:34:08 Server error: Player without identity Han (id 707225477)
- 2:34:33 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 2:34:36 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 2:34:36 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 2:34:36 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 2:34:36 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 2:34:39 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:39 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:34:40 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb
- 2:34:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 2:34:48 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 2:34:48 "DayZ Epoch: MPframework inited"
- 2:34:48 Warning Message: No challenge value was received from the master server.
- 2:34:48 GameSpy QR2 error: 5, No challenge value was received from the master server.
- 2:34:48 "Origins Base Building Config initialized!"
- 2:34:48 "Chameleon: Has detected overpoch tavi Map Loaded."
- 2:34:48 "Chameleon: Initializion Complete."
- 2:34:53 BIKE: loading version 2.5.1 ...
- 2:34:53 BIKE: adding bike to safe vehicle list...
- 2:34:53 "Res3tting B!S effects..."
- 2:34:53 "HIVE: Starting"
- 2:34:53 "HIVE: trying to get objects"
- 2:37:39 Error in expression <ray = call compile format ["%1",_data];
- _resultArray
- };
- server_hiveReadWriteLar>
- 2:37:39 Error position: <_resultArray
- };
- server_hiveReadWriteLar>
- 2:37:39 Error Undefined variable in expression: _resultarray
- 2:37:39 File z\addons\dayz_server\init\server_functions.sqf, line 168
- 2:37:39 Error in expression < select 1)) != "SCALAR")})) then {
- if ((_hiveResponse select 1) == "Instance alr>
- 2:37:39 Error position: <_hiveResponse select 1) == "Instance alr>
- 2:37:39 Error Undefined variable in expression: _hiveresponse
- 2:37:39 File z\addons\dayz_server\system\server_monitor.sqf, line 40
- 2:37:39 "HIVE: trying to get objects"
- 2:37:40 Error in expression <ray = call compile format ["%1",_data];
- _resultArray
- };
- server_hiveReadWriteLar>
- 2:37:40 Error position: <_resultArray
- };
- server_hiveReadWriteLar>
- 2:37:40 Error Undefined variable in expression: _resultarray
- 2:37:40 File z\addons\dayz_server\init\server_functions.sqf, line 168
- 2:37:40 Error in expression < select 1)) != "SCALAR")})) then {
- if ((_hiveResponse select 1) == "Instance alr>
- 2:37:40 Error position: <_hiveResponse select 1) == "Instance alr>
- 2:37:40 Error Undefined variable in expression: _hiveresponse
- 2:37:40 File z\addons\dayz_server\system\server_monitor.sqf, line 40
- 2:37:40 "HIVE: trying to get objects"
- 2:37:44 Error in expression <ray = call compile format ["%1",_data];
- _resultArray
- };
- server_hiveReadWriteLar>
- 2:37:44 Error position: <_resultArray
- };
- server_hiveReadWriteLar>
- 2:37:44 Error Undefined variable in expression: _resultarray
- 2:37:44 File z\addons\dayz_server\init\server_functions.sqf, line 168
- 2:37:44 Error in expression < select 1)) != "SCALAR")})) then {
- if ((_hiveResponse select 1) == "Instance alr>
- 2:37:44 Error position: <_hiveResponse select 1) == "Instance alr>
- 2:37:44 Error Undefined variable in expression: _hiveresponse
- 2:37:44 File z\addons\dayz_server\system\server_monitor.sqf, line 40
- 2:37:44 "HIVE: trying to get objects"
- 2:37:45 Error in expression <ray = call compile format ["%1",_data];
- _resultArray
- };
- server_hiveReadWriteLar>
- 2:37:45 Error position: <_resultArray
- };
- server_hiveReadWriteLar>
- 2:37:45 Error Undefined variable in expression: _resultarray
- 2:37:45 File z\addons\dayz_server\init\server_functions.sqf, line 168
- 2:37:45 Error in expression < select 1)) != "SCALAR")})) then {
- if ((_hiveResponse select 1) == "Instance alr>
- 2:37:45 Error position: <_hiveResponse select 1) == "Instance alr>
- 2:37:45 Error Undefined variable in expression: _hiveresponse
- 2:37:45 File z\addons\dayz_server\system\server_monitor.sqf, line 40
- 2:37:45 "HIVE: trying to get objects"
- 2:37:57 Error in expression <ray = call compile format ["%1",_data];
- _resultArray
- };
- server_hiveReadWriteLar>
- 2:37:57 Error position: <_resultArray
- };
- server_hiveReadWriteLar>
- 2:37:57 Error Undefined variable in expression: _resultarray
- 2:37:57 File z\addons\dayz_server\init\server_functions.sqf, line 168
- 2:37:57 Error in expression < select 1)) != "SCALAR")})) then {
- if ((_hiveResponse select 1) == "Instance alr>
- 2:37:57 Error position: <_hiveResponse select 1) == "Instance alr>
- 2:37:57 Error Undefined variable in expression: _hiveresponse
- 2:37:57 File z\addons\dayz_server\system\server_monitor.sqf, line 40
- 2:37:57 "HIVE: Spawning # of Debris: 0"
- 2:37:57 "HIVE: Spawning # of Ammo Boxes: 3"
- 2:37:57 "HIVE: Spawning # of Veins: 2"
- 2:37:57 "Total Number of spawn locations 10"
- 2:37:57 "HOUSE SERVER: Owners Are: B1 [] B2 [] B3 [] H1 [] H2 [] H3 [] SG [] LG [] KING [] SH []"
- 2:37:57 "EPOCH EVENTS INIT"
- 2:37:57 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
- 2:37:57 "CRASHSPAWNER: 75% chance to spawn 'UH60 Wreck (ARMY)' with loot table 'MilitarySpecial' in 3067.99 seconds"
- 2:37:58 "WAI: AI Config File Loaded"
- 2:37:58 "WAI: Initialising missions"
- 2:37:58 "WAI: Initialising static missions"
- 2:37:58 "WAI: AI Monitor Started"
- 2:37:58 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 2:38:00 "WAI: Spawned a group of 1 AI (Bandit) at [22144.3,19846.2,0.001]"
- 2:38:00 "WAI: Spawned a group of 1 AI (Bandit) at [22200.5,19233.4,0.001]"
- 2:38:00 "WAI: Spawned a group of 1 AI (Bandit) at [22170.8,19268.4,0.001]"
- 2:38:01 "WAI: Spawned a group of 4 AI (Bandit) at [22729.1,19528.1,0.001]"
- 2:38:01 "WAI: Spawned a group of 1 AI (Bandit) at [22087.5,19402.6,0.001]"
- 2:38:01 "WAI: Spawned a group of 1 AI (Bandit) at [22012.6,19549,0.001]"
- 2:38:01 "WAI: Spawned a group of 1 AI (Bandit) at [21969.4,19800,0.001]"
- 2:38:01 "WAI: Spawned a group of 1 AI (Bandit) at [22132.9,19998.1,0.001]"
- 2:38:02 "WAI: Spawned a group of 4 AI (Bandit) at [22964.6,19300.2,0.001]"
- 2:38:02 "WAI: Spawned a group of 1 AI (Bandit) at [22293.2,20148.7,0.001]"
- 2:38:02 "WAI: Spawned a group of 1 AI (Bandit) at [22524.3,20277.6,0.001]"
- 2:38:02 "WAI: Spawned a group of 1 AI (Bandit) at [22805.9,20207.1,0.001]"
- 2:38:02 "WAI: Spawned a group of 1 AI (Bandit) at [23027.6,19958.5,0.001]"
- 2:38:02 "WAI: Spawned a group of 4 AI (Bandit) at [22729.5,19792.6,0.001]"
- 2:38:02 "WAI: Spawned a group of 1 AI (Bandit) at [23125.3,19651.6,0.001]"
- 2:38:02 "WAI: Spawned a group of 1 AI (Bandit) at [23142.7,19426.1,0.001]"
- 2:38:03 "WAI: Spawned a group of 1 AI (Bandit) at [23104.9,19238.6,0.001]"
- 2:38:03 "WAI: Spawned in 10 DSHKM_Ins"
- 2:38:03 "WAI: Static mission loaded"
- 2:38:03 "WAI: Spawned a group of 1 AI (Bandit) at [22937.3,19093.7,0.001]"
- 2:38:03 "WAI: Spawned a group of 1 AI (Bandit) at [22501.3,19000.6,0.001]"
- 2:38:03 "WAI: Spawned a group of 4 AI (Bandit) at [22541.1,19144.9,0.001]"
- 2:38:03 "WAI: Spawned a group of 1 AI (Bandit) at [22321,19119,0.001]"
- 2:38:04 "WAI: Spawned a group of 1 AI (Bandit) at [22895.3,20122.7,0.001]"
- 2:38:04 "WAI: Spawned a group of 1 AI (Bandit) at [22329.7,20181,0.001]"
- 2:38:04 "WAI: Static mission loaded"
- 2:38:04 "WAI: Spawned a group of 4 AI (Bandit) at [22884.1,19931.7,0.001]"
- 2:38:05 "WAI: Spawned a group of 4 AI (Bandit) at [22968.2,19775.1,0.001]"
- 2:38:06 "WAI: Spawned a group of 3 AI (Bandit) at [22298.5,19696.3,0.001]"
- 2:38:06 "WAI: Spawned a group of 3 AI (Bandit) at [22413.5,19801.4,0.001]"
- 2:38:07 "WAI: Spawned a group of 3 AI (Bandit) at [22413.5,19801.4,0.001]"
- 2:38:07 "WAI: Spawned a group of 3 AI (Bandit) at [22598.1,20146.1,0.001]"
- 2:38:07 "WAI: Spawned a group of 3 AI (Bandit) at [22555.1,20009.5,0.001]"
- 2:38:07 "WAI: Spawned a group of 3 AI (Bandit) at [22540,19900.4,0.001]"
- 2:38:08 "WAI: Spawned a group of 3 AI (Bandit) at [22432,20074,0.001]"
- 2:38:08 "WAI: [Mission:[Hero] Armed Vehicle]: Starting... [7826.66,11625.2,0]"
- 2:38:08 "WAI: Spawned a group of 3 AI (Bandit) at [22637,19344.2,0.001]"
- 2:38:08 "WAI: Spawned a group of 4 AI (Bandit) at [7826.66,11625.2,0]"
- 2:38:08 "WAI: Spawned a group of 3 AI (Bandit) at [22999.1,19452.6,0.001]"
- 2:38:08 "WAI: Spawned a group of 3 AI (Bandit) at [22334.5,19320.8,0.001]"
- 2:38:08 "WAI: Spawned a group of 4 AI (Bandit) at [7826.66,11625.2,0]"
- 2:38:09 "WAI: Spawned a group of 3 AI (Bandit) at [22181.5,19547.1,0.001]"
- 2:38:09 "WAI: Spawned a group of 4 AI (Bandit) at [7826.66,11625.2,0]"
- 2:38:09 "WAI: Spawned a group of 3 AI (Bandit) at [22089.8,19697.5,0.001]"
- 2:38:09 "WAI: Spawned in 1 DSHKM_Ins"
- 2:38:09 "WAI: Spawned a group of 3 AI (Bandit) at [22996.3,19617.2,0.001]"
- 2:38:10 "WAI: Spawned a group of 3 AI (Bandit) at [22790.2,19196.9,0.001]"
- 2:38:10 "WAI: Spawned a group of 3 AI (Bandit) at [22458.2,19471,0.001]"
- 2:38:10 "WAI: Spawned a group of 3 AI (Bandit) at [22491.5,19647.7,0.001]"
- 2:38:10 "WAI: Spawned a group of 3 AI (Bandit) at [22300.1,19961.7,0.001]"
- 2:38:10 "WAI: Spawned a group of 3 AI (Bandit) at [22143.5,19933.5,0.001]"
- 2:38:11 "WAI: Spawned a group of 3 AI (Bandit) at [22157.6,19847.3,0.001]"
- 2:38:11 "WAI: Spawned a group of 3 AI (Bandit) at [6213.37,13314.7,0.001]"
- 2:38:11 "WAI: Spawned a group of 3 AI (Bandit) at [6418.82,13409.5,0.001]"
- 2:38:11 "WAI: Spawned a group of 3 AI (Bandit) at [6469.92,13392.5,0.001]"
- 2:38:11 "WAI: Spawned a group of 3 AI (Bandit) at [6301.84,13178.6,0.001]"
- 2:38:12 "WAI: Spawned a group of 3 AI (Bandit) at [6744.9,12985.6,0.001]"
- 2:38:12 "WAI: Spawned a group of 3 AI (Bandit) at [6600.71,13251.2,0.001]"
- 2:38:12 "WAI: Spawned a group of 3 AI (Bandit) at [6774.12,13159.7,0.001]"
- 2:38:13 "WAI: Spawned a group of 3 AI (Bandit) at [6525.51,12816.6,0.001]"
- 2:38:13 "WAI: Spawned a group of 3 AI (Bandit) at [6540.36,13108.5,0.001]"
- 2:38:13 "WAI: Spawned a group of 3 AI (Bandit) at [6327.68,13387.9,0.001]"
- 2:38:14 "WAI: Spawned a group of 3 AI (Bandit) at [6524.26,13112.7,0.001]"
- 2:38:14 "WAI: Spawned a group of 3 AI (Bandit) at [6648.73,12789.1,0.001]"
- 2:38:14 "WAI: Spawned a group of 3 AI (Bandit) at [6841.07,12833.6,0.001]"
- 2:38:14 "WAI: Spawned a group of 3 AI (Bandit) at [6712.1,12810,0.001]"
- 2:38:14 "WAI: Spawned a group of 3 AI (Bandit) at [6714.26,12898.4,0.001]"
- 2:38:16 "WAI: Spawned a group of 3 AI (Bandit) at [6533.55,13072,0.001]"
- 2:38:16 "WAI: Spawned a group of 3 AI (Bandit) at [6368.45,13097,0.001]"
- 2:38:16 "WAI: Static mission loaded"
- =====================================================================
- == J:\AAA DayZ Mod Server\AAA DayZ Overpochins\Expansion\beta\ArmA2OAServer.exe
- == "Expansion\beta\arma2oaserver.exe" -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOrigins1795;@DayzOverwatch;@DayZ_Epoch1051;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2015/01/12 00:44:19
- Current time: 2015/07/24 02:43:06
- Version 1.63.116523
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Conflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
- Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 2:43:54 Warning Message: No challenge value was received from the master server.
- 2:43:54 GameSpy QR2 error: 5, No challenge value was received from the master server.
- 2:44:06 Server error: Player without identity Han (id 1305419676)
- 2:45:41 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 2:45:44 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 2:45:44 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 2:45:44 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 2:45:44 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 2:45:47 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:47 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 2:45:48 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb
- 2:45:55 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 2:45:56 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 2:45:56 "DayZ Epoch: MPframework inited"
- 2:45:57 "Origins Base Building Config initialized!"
- 2:45:57 "Chameleon: Has detected overpoch tavi Map Loaded."
- 2:45:57 "Chameleon: Initializion Complete."
- 2:46:01 BIKE: loading version 2.5.1 ...
- 2:46:01 BIKE: adding bike to safe vehicle list...
- 2:46:01 "Res3tting B!S effects..."
- 2:46:01 "HIVE: Starting"
- 2:46:01 "HIVE: trying to get objects"
- 2:46:02 "HIVE: found 99 objects"
- 2:46:02 "HIVE: Commence Object Streaming..."
- 2:46:02 "HIVE: got 0 Epoch Objects and 99 Vehicles"
- 2:46:03 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupoldfuel
- 2:46:03 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupoldfuel
- 2:46:03 class HitPoints::HitLMWheel not found in ori_originsmod_pickupoldfuel
- 2:46:03 class HitPoints::HitRMWheel not found in ori_originsmod_pickupoldfuel
- 2:46:03 "[VEHICLE CLEANUP ZONE]: selecting world to cleanup ..."
- 2:46:04 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_truck_civ/Damage/ not even
- 2:46:04 In Vehicle: origins_pack\vehicles\vil_truck_civ2.p3d missing codriver get in direction point
- 2:46:04 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_truck_civ
- 2:46:04 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_truck_civ
- 2:46:04 class HitPoints::HitLMWheel not found in ori_vil_originsmod_truck_civ
- 2:46:04 class HitPoints::HitRMWheel not found in ori_vil_originsmod_truck_civ
- 2:46:05 ori_m3: tropa - unknown animation source tropa
- 2:46:06 class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile
- 2:46:06 class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile
- 2:46:06 class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile
- 2:46:06 class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile
- 2:46:06 class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile
- 2:46:06 class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile
- 2:46:07 ori_taviander: tropa - unknown animation source tropa
- 2:46:08 ori_ScrapRaft: dver - unknown animation source dver
- 2:46:08 ori_ScrapRaft: ani_upgrade1 - unknown animation source upgrade1
- 2:46:08 ori_ScrapRaft: OriModOhrana - unknown animation source tropa
- 2:46:08 ca\wheeled2\mtvr\data\wheel_1_1\wheel_1_1.p3d: vehicle, config class missing
- 2:46:08 ca\wheeled2\mtvr\data\wheel_1_1\wheel_1_1.p3d: vehicle, config class missing
- 2:46:09 class HitPoints::HitLF2Wheel not found in ori_excavator
- 2:46:09 class HitPoints::HitRF2Wheel not found in ori_excavator
- 2:46:09 class HitPoints::HitLMWheel not found in ori_excavator
- 2:46:09 class HitPoints::HitRMWheel not found in ori_excavator
- 2:46:10 ori_originsmod_pickupold: kolaOchrana - unknown animation source kolaOchrana
- 2:46:10 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupold
- 2:46:10 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupold
- 2:46:10 class HitPoints::HitLMWheel not found in ori_originsmod_pickupold
- 2:46:10 class HitPoints::HitRMWheel not found in ori_originsmod_pickupold
- 2:46:11 class HitPoints::HitRGlass not found in ori_titanic
- 2:46:11 class HitPoints::HitLGlass not found in ori_titanic
- 2:46:11 class HitPoints::HitBody not found in ori_titanic
- 2:46:11 class HitPoints::HitFuel not found in ori_titanic
- 2:46:11 class HitPoints::HitLF2Wheel not found in ori_titanic
- 2:46:11 class HitPoints::HitRF2Wheel not found in ori_titanic
- 2:46:12 ori_bigRaft: Vr1 - unknown animation source wheel
- 2:46:12 class HitPoints::HitMissiles not found in vil_ori_autogyro
- 2:46:12 class HitPoints::HitRGlass not found in vil_ori_autogyro
- 2:46:12 class HitPoints::HitLGlass not found in vil_ori_autogyro
- 2:46:12 In Vehicle: origins_pack\vehicles\vil_volvo_fl290.p3d missing codriver get in direction point
- 2:46:12 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_volvo_fl290
- 2:46:12 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_volvo_fl290
- 2:46:12 class HitPoints::HitLMWheel not found in ori_vil_originsmod_volvo_fl290
- 2:46:12 class HitPoints::HitRMWheel not found in ori_vil_originsmod_volvo_fl290
- 2:46:13 ori_ZAZ968M: tropa - unknown animation source tropa
- 2:46:13 ori_buchanka: tropa - unknown animation source tropa
- 2:46:13 ORI_gunship_helicopter: smalltenthide - unknown animation source smalltenthide
- 2:46:13 ORI_gunship_helicopter: bigtenthide - unknown animation source bigtenthide
- 2:46:13 Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even
- 2:46:14 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 2:46:15 350z: ABSwitch - unknown animation source ABSwitch
- 2:46:16 ori_transit: Glass9_destruct - unknown animation source HitGlass9
- 2:46:16 ori_transit: Glass10_destruct - unknown animation source HitGlass10
- 2:46:16 class HitPoints::HitLF2Wheel not found in ori_transit
- 2:46:16 class HitPoints::HitRF2Wheel not found in ori_transit
- 2:46:16 class HitPoints::HitLMWheel not found in ori_transit
- 2:46:16 class HitPoints::HitRMWheel not found in ori_transit
- 2:46:16 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_lublin_truck/Damage/ not even
- 2:46:16 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_lublin_truck
- 2:46:16 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_lublin_truck
- 2:46:16 class HitPoints::HitLMWheel not found in ori_vil_originsmod_lublin_truck
- 2:46:16 class HitPoints::HitRMWheel not found in ori_vil_originsmod_lublin_truck
- 2:46:16 ori_poldek: Glass9_destruct - unknown animation source HitGlass9
- 2:46:16 ori_poldek: Glass10_destruct - unknown animation source HitGlass10
- 2:46:16 class HitPoints::HitLF2Wheel not found in ori_poldek
- 2:46:16 class HitPoints::HitRF2Wheel not found in ori_poldek
- 2:46:16 class HitPoints::HitLMWheel not found in ori_poldek
- 2:46:16 class HitPoints::HitRMWheel not found in ori_poldek
- 2:46:17 ori_poldek_black: Glass9_destruct - unknown animation source HitGlass9
- 2:46:17 ori_poldek_black: Glass10_destruct - unknown animation source HitGlass10
- 2:46:17 class HitPoints::HitLF2Wheel not found in ori_poldek_black
- 2:46:17 class HitPoints::HitRF2Wheel not found in ori_poldek_black
- 2:46:17 class HitPoints::HitLMWheel not found in ori_poldek_black
- 2:46:17 class HitPoints::HitRMWheel not found in ori_poldek_black
- 2:46:17 ori_maniac: tropa - unknown animation source tropa
- 2:46:18 350z_black: ABSwitch - unknown animation source ABSwitch
- 2:46:18 ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9
- 2:46:18 ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10
- 2:46:18 class HitPoints::HitLF2Wheel not found in ori_survivorBus
- 2:46:18 class HitPoints::HitRF2Wheel not found in ori_survivorBus
- 2:46:18 class HitPoints::HitLMWheel not found in ori_survivorBus
- 2:46:18 class HitPoints::HitRMWheel not found in ori_survivorBus
- 2:46:18 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
- 2:46:18 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_CUCV
- 2:46:18 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_CUCV
- 2:46:18 class HitPoints::HitLMWheel not found in ori_p85_originsmod_CUCV
- 2:46:18 class HitPoints::HitRMWheel not found in ori_p85_originsmod_CUCV
- 2:46:19 ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper
- 2:46:19 class HitPoints::HitRGlass not found in ori_ScrapBuggy
- 2:46:19 class HitPoints::HitLGlass not found in ori_ScrapBuggy
- 2:46:19 class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy
- 2:46:19 class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy
- 2:46:19 class HitPoints::HitLMWheel not found in ori_ScrapBuggy
- 2:46:19 class HitPoints::HitRMWheel not found in ori_ScrapBuggy
- 2:46:19 "HIVE: Spawning # of Vehicles: 151"
- 2:46:19 "HIVE: Spawning # of Debris: 0"
- 2:46:19 "HIVE: Spawning # of Ammo Boxes: 3"
- 2:46:19 "HIVE: Spawning # of Veins: 2"
- 2:46:19 "Total Number of spawn locations 10"
- 2:46:19 "HOUSE SERVER: Owners Are: B1 [] B2 [] B3 [] H1 [] H2 [] H3 [] SG [] LG [] KING [] SH []"
- 2:46:19 "DEBUG: Too many vehicles at [9675.29,12006.6]"
- 2:46:20 "DEBUG: Too many vehicles at [12672.5,14307.4]"
- 2:46:20 "EPOCH EVENTS INIT"
- 2:46:20 "DEBUG: Too many vehicles at [11073.9,11775.2]"
- 2:46:20 "DEBUG: Too many vehicles at [9679.75,12004.8]"
- 2:46:20 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
- 2:46:20 "CRASHSPAWNER: 75% chance to spawn 'UH60 Wreck (NAVY)' with loot table 'HeliCrash' in 3345.62 seconds"
- 2:46:20 "DEBUG: Too many vehicles at [8972.13,8178.24]"
- 2:46:20 "DEBUG: Too many vehicles at [10012.6,11871.3]"
- 2:46:20 "DEBUG: Too many vehicles at [14916.2,10115.7]"
- 2:46:20 "DEBUG: Too many vehicles at [14009,12381.8]"
- 2:46:21 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
- 2:46:21 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup
- 2:46:21 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup
- 2:46:21 class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup
- 2:46:21 class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup
- 2:46:21 "DEBUG: Too many vehicles at [14191.3,11984.4]"
- 2:46:22 "DEBUG: Too many vehicles at [12789.6,14546.6]"
- 2:46:22 "PUBLISH: Attempt 2eb4a080# 1005750: vil_transit_mg.p3d"
- 2:46:22 "DEBUG: Too many vehicles at [9216.38,14698.3]"
- 2:46:22 "PUBLISH: Attempt 2eb48100# 1005752: rth_scrapapc.p3d"
- 2:46:22 "HIVE: WRITE: "CHILD:308:13:ori_scrapTank:0:0:[154,[9010.54,15569.2,0.00817966]]:[]:[["motor",0.247033],["sklo predni P",0.794634],["sklo predni L",0.602306],["karoserie",0.605502],["palivo",0.40304],["wheel_1_1_steering",0.347352],["wheel_2_1_steering",0.837204],["wheel_1_4_steering",0.110651],["wheel_2_4_steering",0.301068],["wheel_1_3_steering",0.935481],["wheel_2_3_steering",0.21209],["wheel_1_2_steering",0.456222],["wheel_2_2_steering",0.749733],["glass1",0.95819],["glass2",0.452709],["glass3",0.674106],["glass4",0.0366468]]:0.622902:901051556920154:""
- 2:46:23 "PUBLISH: Attempt 304b3040# 1005753: bathmobile.p3d"
- 2:46:23 "HIVE: WRITE: "CHILD:308:13:ori_rth_originsmod_bathmobile:0:0:[120,[11506.5,9087.5,0.0991678]]:[]:[["motor",0.355952],["karoserie",0.246407],["palivo",0.215367],["wheel_1_1_steering",0.419968],["wheel_1_2_steering",0.993828],["wheel_2_1_steering",0.887044],["wheel_2_2_steering",0.386822]]:0.579242:115065908751120:""
- 2:46:23 "PUBLISH: Attempt 30478100# 1005755: scrapbuggy.p3d"
- 2:46:23 "HIVE: WRITE: "CHILD:308:13:ori_ScrapBuggy:0:0:[152,[14203.1,11989.6,0]]:[]:[["motor",0.284627],["karoserie",0.905123],["palivo",0.455375],["wheel_1_1_steering",0.601514],["wheel_1_2_steering",0.810411],["wheel_2_1_steering",0.604312],["wheel_2_2_steering",0.111206]]:0.377784:1420311198960152:""
- 2:46:23 "PUBLISH: Attempt 30483040# 1005757: vil_poldek_rust.p3d"
- 2:46:23 "PUBLISH: Attempt 3041e080# 1005758: copter.p3d"
- 2:46:23 "HIVE: WRITE: "CHILD:308:13:ori_pragacopter_green:0:0:[94,[11967.6,14071.8,0.471191]]:[]:[["NEtrup",0.568628],["motor",0.792621],["elektronika",0.967619],["mala vrtule",0.334915],["velka vrtule",0.255697],["munice",0.608183],["sklo predni P",0.967736],["sklo predni L",0.305261],["glass1",0.420079],["glass2",0.731951],["glass3",0.299459],["glass4",0.142364],["glass5",0.75593],["glass6",0.838141]]:0.0249231:119676140718594:""
- 2:46:23 "PUBLISH: Attempt 3041d0c0# 1005759: lada_lm.p3d"
- 2:46:23 "PUBLISH: Attempt 3041c100# 1005760: p85_cucv.p3d"
- 2:46:23 "PUBLISH: Attempt 303f3040# 1005761: suv.p3d"
- 2:46:23 "HIVE: WRITE: "CHILD:308:13:SUV_Camo:0:0:[3,[8758.68,14751.7,0.00898361]]:[]:[["wheel_1_1_steering",0.982672],["wheel_1_2_steering",0.727472],["wheel_2_1_steering",0.268705],["wheel_2_2_steering",0.757977],["palivo",0.628482],["motor",0.920598],["glass1",0.698668],["glass2",0.869356],["glass3",0.129163],["glass4",0.243846],["sklo predni P",0.0830762],["sklo predni L",0.286306],["karoserie",0.482779],["wheel_1_4_steering",0.17019],["wheel_2_4_steering",0.389457],["wheel_1_3_steering",0.897446],["wheel_2_3_steering",0.0735591]]:0.143146:8758714751703:""
- 2:46:23 "PUBLISH: Attempt 303f10c0# 1005762: vil_lublin_truck.p3d"
- 2:46:23 "HIVE: WRITE: "CHILD:308:13:ori_vil_originsmod_lublin_truck:0:0:[158,[10752.9,10198.5,0.0158701]]:[]:[["sklo_p",0.83815],["sklo_p1",0.93095],["sklo_p2",0.37936],["sklo_p3",0.69703],["sklo_l1",0.228203],["sklo_l2",0.0286371],["sklo_l3",0.880282],["sklo_z",0.732375],["levy predni tlumic",0.704282],["levy zadni tlumic",0.769175],["pravy predni tlumic",0.51458],["pravy zadni tlumic",0.100722],["karoserie",0.881135],["palivo",0.789401],["sklo predni P",0.150036],["sklo predni L",0.0761111],["motor",0.255523]]:0.869305:1075291019850158:""
- 2:46:23 "PUBLISH: Attempt 303f0100# 1005763: raft.p3d"
- 2:46:23 "HIVE: WRITE: "CHILD:308:13:ori_bigRaft:0:0:[141,[7538.68,13792.3,44.9439]]:[]:[["motor",0.982283]]:0.0565431:75387137923449141:""
- 2:46:23 "DEBUG: Too many vehicles at [11570.1,15612.3]"
- 2:46:23 "PUBLISH: Attempt 303af040# 1005764: uaz.p3d"
- 2:46:24 "PUBLISH: Attempt 3037e080# 1005765: civcarbl.p3d"
- 2:46:24 "PUBLISH: Attempt 3037c100# 1005766: civcarbu.p3d"
- 2:46:24 "HIVE: WRITE: "CHILD:308:13:Civcarbu:0:0:[8,[14507.5,11556.5,0.0129356]]:[]:[["motor",0.2837],["karoserie",0.766025],["palivo",0.0296386],["levy predni tlumic",0.490897],["pravy predni tlumic",0.385344],["levy zadni tlumic",0.381905],["pravy zadni tlumic",0.981339],["sklo predni L",0.801543],["sklo predni P",0.286995],["sklo predni P",0.5454],["sklo predni L",0.668228],["wheel_1_4_steering",0.577606],["wheel_2_4_steering",0.302328],["wheel_1_3_steering",0.710939],["wheel_2_3_steering",0.265136],["glass3",0.211836],["glass4",0.760024]]:0.628876:14507511556508:""
- 2:46:24 "PUBLISH: Attempt 3037d0c0# 1005768: zaz968m.p3d"
- 2:46:24 "PUBLISH: Attempt 303f2080# 1005769: p85_cucv.p3d"
- 2:46:24 "HIVE: WRITE: "CHILD:308:13:ori_p85_originsmod_CUCV:0:0:[162,[12522.5,15161.9,0.014389]]:[]:[["sklo_p",0.122417],["sklo_p1",0.985445],["sklo_p2",0.763368],["sklo_p3",0.272563],["sklo_l1",0.348981],["sklo_l2",0.441887],["sklo_l3",0.0789592],["sklo_z",0.561723],["sklo_pp",0.345907],["sklo_pl",0.388957],["sklo_p4",0.668874],["sklo_l4",0.635131],["levy predni tlumic",0.260412],["levy zadni tlumic",0.301215],["pravy predni tlumic",0.784525],["pravy zadni tlumic",0.459742],["karoserie",0.70467],["palivo",0.618815],["sklo predni P",0.00965807],["sklo predni L",0.167755],["motor",0.915848]]:0.75374:1252251516190162:""
- 2:46:24 "DEBUG: Too many vehicles at [12335,15366.4]"
- 2:46:24 "PUBLISH: Attempt 30408100# 1005770: ori_vil_postapoca_pickup.p3d"
- 2:46:24 "HIVE: WRITE: "CHILD:308:13:ori_originsmod_pickupold:0:0:[63,[12232.3,15473.1,0]]:[]:[["levy predni tlumic",0.71768],["levy zadni tlumic",0.14688],["pravy predni tlumic",0.569039],["pravy zadni tlumic",0.632207],["karoserie",0.580592],["palivo",0.104953],["sklo predni P",0.896839],["sklo predni L",0.621446],["motor",0.636785]]:0.128907:122323154731063:""
- 2:46:24 "PUBLISH: Attempt 3006b040# 1005771: hmmwv.p3d"
- 2:46:24 "PUBLISH: Attempt 300690c0# 1005772: lada.p3d"
- 2:46:24 "HIVE: WRITE: "CHILD:308:13:Lada1:0:0:[37,[10126.3,12379.2,0.00161552]]:[]:[["motor",0.59215],["sklo predni P",0.694227],["sklo predni L",0.0941118],["karoserie",0.372138],["palivo",0.398805],["wheel_1_1_steering",0.791631],["wheel_2_1_steering",0.984131],["wheel_1_4_steering",0.815902],["wheel_2_4_steering",0.89696],["wheel_1_3_steering",0.892861],["wheel_2_3_steering",0.55793],["wheel_1_2_steering",0.333937],["wheel_2_2_steering",0.82499],["glass1",0.68819],["glass2",0.523473],["glass3",0.482969],["glass4",0.132874]]:0.186338:101263123792037:""
- 2:46:24 "PUBLISH: Attempt 30068100# 1005773: rth_scrapbus_mg.p3d"
- 2:46:25 "PUBLISH: Attempt 303ae080# 1005774: m3.p3d"
- 2:46:25 "PUBLISH: Attempt 3003b040# 1005775: copter.p3d"
- 2:46:25 "HIVE: WRITE: "CHILD:308:13:ori_pragacopter_green:0:0:[51,[11909,12195.5,0.662628]]:[]:[["NEtrup",0.281248],["motor",0.790081],["elektronika",0.290638],["mala vrtule",0.642065],["velka vrtule",0.818904],["munice",0.43195],["sklo predni P",0.558937],["sklo predni L",0.0409876],["glass1",0.630989],["glass2",0.0591068],["glass3",0.533933],["glass4",0.724162],["glass5",0.986509],["glass6",0.0725789]]:0.951272:119090121955751:""
- 2:46:25 "PUBLISH: Attempt 300390c0# 1005776: raft.p3d"
- 2:46:25 "HIVE: WRITE: "CHILD:308:13:ori_bigRaft:0:0:[29,[8298.62,15405.1,9.43995]]:[]:[["motor",0.636131]]:0.0166654:829861540519429:""
- 2:46:25 "PUBLISH: Attempt 30038100# 1005777: p85_cucv_pickup.p3d"
- 2:46:25 "PUBLISH: Attempt 2ffef040# 1005780: skodovka_blue.p3d"
- 2:46:25 "PUBLISH: Attempt 2ffed0c0# 1005781: uaz.p3d"
- 2:46:25 "HIVE: WRITE: "CHILD:308:13:UAZ_CDF:0:0:[51,[9166.01,11765.5,0.0861816]]:[]:[["glass1",0.713437],["glass2",0.166604],["glass3",0.193497],["glass4",0.639233],["wheel_1_1_steering",0.0981489],["wheel_1_2_steering",0.883372],["wheel_2_1_steering",0.895223],["wheel_2_2_steering",0.669285],["motor",0.0835816],["sklo predni P",0.899211],["sklo predni L",0.592288],["karoserie",0.165294],["palivo",0.917657],["wheel_1_4_steering",0.815057],["wheel_2_4_steering",0.0975535],["wheel_1_3_steering",0.480222],["wheel_2_3_steering",0.331293]]:0.303983:91660117655151:""
- 2:46:25 "PUBLISH: Attempt 2ffec100# 1005782: buhanka.p3d"
- 2:46:25 "HIVE: WRITE: "CHILD:308:13:ori_buchanka:0:0:[58,[9130.46,14771,0]]:[]:[["pluhPredni",0.137464],["kolaOchrana",0.810179],["oknaOchrana",0.923379],["predniOknoOchrana",0.5986],["sklo_p1",0.985939],["sklo_pl1",0.513774],["sklo_pp1",0.414684],["sklo_z1",0.249948],["sklo_zl1",0.863397],["sklo_zp1",0.905659],["wheel_1_1_steering",0.703969],["wheel_1_2_steering",0.647682],["wheel_2_1_steering",0.688176],["wheel_2_2_steering",0.564653],["wheel_1_3_steering",0.548742],["wheel_2_3_steering",0.85757],["wheel_1_4_steering",0.211343],["wheel_2_4_steering",0.699939],["sklo predni P",0.513784],["sklo predni L",0.582763],["motor",0.912564],["karoserie",0.613831],["palivo",0.975426]]:0.941993:91305147710058:""
- 2:46:25 "HIVE: WRITE: "CHILD:308:13:ori_transit:0:0:[115,[8451.09,16726.2,0.000203133]]:[]:[["pluhPredni",0.756536],["kolaOchrana",0.406435],["oknaOchrana",0.853738],["predniOknoOchrana",0.641743],["sklo_p",0.0580232],["sklo_p1",0.0337569],["sklo_p2",0.150054],["sklo_p3",0.366663],["sklo_l1",0.38542],["sklo_l2",0.605069],["sklo_l3",0.11341],["sklo_z",0.451323],["levy predni tlumic",0.660034],["levy zadni tlumic",0.284402],["pravy predni tlumic",0.816847],["pravy zadni tlumic",0.834606],["motor",0.17362],["sklo predni P",0.665102],["sklo predni L",0.663746],["karoserie",0.79505],["palivo",0.431514]]:0.48455:845111672620115:""
- 2:46:25 "PUBLISH: Attempt 3003a080# 1005783: raft.p3d"
- 2:46:25 "HIVE: WRITE: "CHILD:308:13:ori_bigRaft:0:0:[101,[5902.01,12649.9,45.1101]]:[]:[["motor",0.460938]]:0.496492:59020126499451101:""
- 2:46:25 "PUBLISH: Attempt 2eb490c0# 1005751: lada.p3d"
- 2:46:25 "HIVE: WRITE: "CHILD:308:13:Lada2:0:0:[54,[11998.6,15299.8,0]]:[]:[["motor",0.293784],["sklo predni P",0.0713953],["sklo predni L",0.764793],["karoserie",0.896224],["palivo",0.621485],["wheel_1_1_steering",0.819233],["wheel_2_1_steering",0.287538],["wheel_1_4_steering",0.98784],["wheel_2_4_steering",0.923484],["wheel_1_3_steering",0.969548],["wheel_2_3_steering",0.0575394],["wheel_1_2_steering",0.32633],["wheel_2_2_steering",0.968712],["glass1",0.891614],["glass2",0.294622],["glass3",0.367802],["glass4",0.842284]]:0.000900877:119986152998054:""
- 2:46:25 "PUBLISH: Attempt 2ffaf040# 1005788: p85_cucv.p3d"
- 2:46:25 "HIVE: WRITE: "CHILD:308:13:ori_p85_originsmod_CUCV:0:0:[74,[12564.9,11614.9,0]]:[]:[["sklo_p",0.197329],["sklo_p1",0.525138],["sklo_p2",0.727789],["sklo_p3",0.874156],["sklo_l1",0.885356],["sklo_l2",0.88128],["sklo_l3",0.136882],["sklo_z",0.710329],["sklo_pp",0.378692],["sklo_pl",0.0867854],["sklo_p4",0.773248],["sklo_l4",0.543222],["levy predni tlumic",0.823699],["levy zadni tlumic",0.672279],["pravy predni tlumic",0.785685],["pravy zadni tlumic",0.342982],["karoserie",0.224731],["palivo",0.11552],["sklo predni P",0.970962],["sklo predni L",0.415751],["motor",0.275556]]:0.278782:125649116149074:""
- 2:46:26 "PUBLISH: Attempt 2ffad0c0# 1005789: vil_truck_civ2.p3d"
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:ori_vil_originsmod_truck_civ:0:0:[112,[12585.2,11793.3,0]]:[]:[["sklo_p",0.179103],["sklo_p1",0.317838],["sklo_p2",0.0266999],["sklo_p3",0.0345433],["sklo_l1",0.161361],["sklo_l2",0.77846],["sklo_l3",0.479459],["sklo_z",0.672172],["levy predni tlumic",0.0630669],["levy zadni tlumic",0.929305],["pravy predni tlumic",0.426977],["pravy zadni tlumic",0.789552],["karoserie",0.500798],["palivo",0.592707],["sklo predni P",0.466005],["sklo predni L",0.682863],["motor",0.909605]]:0.089805:1258521179330112:""
- 2:46:26 "PUBLISH: Attempt 304b0100# 1005756: car_hatchback.p3d"
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:car_hatchback:0:0:[81,[9225.28,14742,0]]:[]:[["motor",0.190867],["sklo predni P",0.288227],["sklo predni L",0.66873],["karoserie",0.278245],["palivo",0.869222],["wheel_1_1_steering",0.808144],["wheel_2_1_steering",0.347168],["wheel_1_4_steering",0.616993],["wheel_2_4_steering",0.760094],["wheel_1_3_steering",0.140229],["wheel_2_3_steering",0.284004],["wheel_1_2_steering",0.683511],["wheel_2_2_steering",0.596766],["glass1",0.230209],["glass2",0.380988],["glass3",0.265105],["glass4",0.171352]]:0.158965:92253147420081:""
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:ori_poldek_black:0:0:[132,[14527.5,11278.3,0]]:[]:[["pluhPredni",0.699384],["kolaOchrana",0.653029],["oknaOchrana",0.865821],["predniOknoOchrana",0.617112],["sklo_p",0.334076],["sklo_p1",0.568078],["sklo_p2",0.765725],["sklo_p3",0.376011],["sklo_l1",0.0176688],["sklo_l2",0.521046],["sklo_l3",0.651042],["sklo_z",0.925585],["levy predni tlumic",0.0285873],["levy zadni tlumic",0.507935],["pravy predni tlumic",0.875904],["pravy zadni tlumic",0.193823],["motor",0.894721],["sklo predni P",0.299019],["sklo predni L",0.85536],["karoserie",0.0944557],["palivo",0.000158903]]:0.577686:1452751127830132:""
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:LadaLM:0:0:[179,[10570.4,11717.3,0.0333691]]:[]:[["motor",0.900735],["sklo predni P",0.778319],["sklo predni L",0.479022],["karoserie",0.329301],["palivo",0.658523],["wheel_1_1_steering",0.520262],["wheel_2_1_steering",0.395636],["wheel_1_4_steering",0.277958],["wheel_2_4_steering",0.0528128],["wheel_1_3_steering",0.207346],["wheel_2_3_steering",0.37706],["wheel_1_2_steering",0.366856],["wheel_2_2_steering",0.990117],["glass1",0.208294],["glass2",0.899568],["glass3",0.77787],["glass4",0.649437]]:0.514392:1057041171730179:""
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:ori_p85_originsmod_CUCV:0:0:[75,[12790.5,14558.8,0]]:[]:[["sklo_p",0.363019],["sklo_p1",0.58899],["sklo_p2",0.20107],["sklo_p3",0.240155],["sklo_l1",0.84895],["sklo_l2",0.845984],["sklo_l3",0.290948],["sklo_z",0.962809],["sklo_pp",0.905096],["sklo_pl",0.176738],["sklo_p4",0.350879],["sklo_l4",0.0921982],["levy predni tlumic",0.692688],["levy zadni tlumic",0.698538],["pravy predni tlumic",0.873599],["pravy zadni tlumic",0.994987],["karoserie",0.419255],["palivo",0.597908],["sklo predni P",0.670711],["sklo predni L",0.0612441],["motor",0.273818]]:0.250434:127905145588075:""
- 2:46:26 "PUBLISH: Attempt 2ff80100# 1005791: vil_volvo_fl290.p3d"
- 2:46:26 "PUBLISH: Attempt 2ff450c0# 1005794: 350z.p3d"
- 2:46:26 "PUBLISH: Attempt 2ff44100# 1005795: skodovka.p3d"
- 2:46:26 "DEBUG: Too many vehicles at [12439.2,15383.7]"
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:UAZ_CDF:0:0:[98,[9497.74,12056.5,0.000772476]]:[]:[["glass1",0.131576],["glass2",0.928236],["glass3",0.0764747],["glass4",0.496308],["wheel_1_1_steering",0.356664],["wheel_1_2_steering",0.756137],["wheel_2_1_steering",0.598732],["wheel_2_2_steering",0.643725],["motor",0.391495],["sklo predni P",0.9841],["sklo predni L",0.726508],["karoserie",0.437511],["palivo",0.116956],["wheel_1_4_steering",0.00755608],["wheel_2_4_steering",0.805994],["wheel_1_3_steering",0.377161],["wheel_2_3_steering",0.726399]]:0.340722:94977120565098:""
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:civcarbl:0:0:[80,[7802.06,9176.1,0.00730133]]:[]:[["motor",0.278266],["karoserie",0.53752],["palivo",0.989765],["levy predni tlumic",0.864209],["pravy predni tlumic",0.357157],["levy zadni tlumic",0.51181],["pravy zadni tlumic",0.898609],["sklo predni L",0.211817],["sklo predni P",0.168519],["sklo predni P",0.928407],["sklo predni L",0.854451],["wheel_1_4_steering",0.527899],["wheel_2_4_steering",0.0315121],["wheel_1_3_steering",0.374822],["wheel_2_3_steering",0.869821],["glass3",0.7059],["glass4",0.713776]]:0.545399:7802191761080:""
- 2:46:26 "PUBLISH: Attempt 303ac100# 1005767: p85_cucv_pickup.p3d"
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:ori_p85_originsmod_cucv_pickup:0:0:[34,[8546.92,16530.1,0.00335884]]:[]:[["sklo_p",0.793336],["sklo_p1",0.044493],["sklo_p2",0.142778],["sklo_p3",0.219206],["sklo_l1",0.04718],["sklo_l2",0.189779],["sklo_l3",0.146562],["sklo_z",0.135188],["sklo_pp",0.514235],["sklo_pl",0.536922],["sklo_p4",0.582398],["sklo_l4",0.836345],["levy predni tlumic",0.460405],["levy zadni tlumic",0.721169],["pravy predni tlumic",0.0927139],["pravy zadni tlumic",0.891405],["karoserie",0.568794],["palivo",0.465648],["sklo predni P",0.746839],["sklo predni L",0.796032],["motor",0.56214]]:0.239452:85469165301034:""
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:ori_ZAZ968M:0:0:[39,[11256.2,10175.4,7.43866e-005]]:[]:[["pluhPredni",0.985139],["kolaOchrana",0.340141],["oknaOchrana",0.949542],["predniOknoOchrana",0.636394],["sklo_p1",0.181177],["sklo_pl1",0.970283],["sklo_pp1",0.917688],["sklo_z1",0.362858],["sklo_zl1",0.995241],["sklo_zp1",0.244615],["wheel_1_1_steering",0.302947],["wheel_1_2_steering",0.0620665],["wheel_2_1_steering",0.953554],["wheel_2_2_steering",0.718688],["wheel_1_3_steering",0.420959],["wheel_2_3_steering",0.613346],["wheel_1_4_steering",0.23075],["wheel_2_4_steering",0.70239],["sklo predni P",0.700872],["sklo predni L",0.75406],["motor",0.472374],["karoserie",0.315761],["palivo",0.116905]]:0.878219:112562101754039:""
- 2:46:26 "PUBLISH: Attempt 2ff82080# 1005796: vil_ori_autogyro.p3d"
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:vil_ori_autogyro:0:0:[17,[13836.8,15703.9,0]]:[]:[["trup",0.801792],["motor",0.928671],["elektronika",0.0915391],["mala vrtule",0.0752669],["velka vrtule",0.242565]]:0.47355:138368157039017:""
- 2:46:26 "PUBLISH: Attempt 2fcab040# 1005797: lada.p3d"
- 2:46:26 "HIVE: WRITE: "CHILD:308:13:Lada1:0:0:[60,[14435.5,11390.2,0]]:[]:[["motor",0.625938],["sklo predni P",0.888257],["sklo predni L",0.0467189],["karoserie",0.983753],["palivo",0.0528832],["wheel_1_1_steering",0.0632953],["wheel_2_1_steering",0.772919],["wheel_1_4_steering",0.569608],["wheel_2_4_steering",0.763832],["wheel_1_3_steering",0.360154],["wheel_2_3_steering",0.150973],["wheel_1_2_steering",0.52844],["wheel_2_2_steering",0.378311],["glass1",0.0917372],["glass2",0.164602],["glass3",0.575264],["glass4",0.563661]]:0.520892:144355113902060:""
- 2:46:27 "PUBLISH: Attempt 2fca90c0# 1005798: kamaz.p3d"
- 2:46:27 "PUBLISH: Attempt 2fca8100# 1005799: rth_scrapbus_mg.p3d"
- 2:46:27 "HIVE: WRITE: "CHILD:308:13:HMMWV:0:0:[32,[8112.65,11885.5,0.022831]]:[]:[["glass1",0.362736],["glass2",0.16628],["glass3",0.706852],["glass4",0.0688645],["wheel_1_1_steering",0.88236],["wheel_1_2_steering",0.2782],["wheel_2_1_steering",0.685299],["wheel_2_2_steering",0.606325],["fueltank",0.629111],["engine",0.688213],["sklo predni P",0.559957],["sklo predni L",0.994438],["karoserie",0.300935],["wheel_1_4_steering",0.931894],["wheel_2_4_steering",0.787752],["wheel_1_3_steering",0.644654],["wheel_2_3_steering",0.885877]]:0.578143:81127118855032:""
- 2:46:27 "PUBLISH: Attempt 2ff46080# 1005800: uaz.p3d"
- 2:46:27 "HIVE: WRITE: "CHILD:308:13:UAZ_CDF:0:0:[31,[8873.16,8261.16,0]]:[]:[["glass1",0.365556],["glass2",0.314162],["glass3",0.928414],["glass4",0.277199],["wheel_1_1_steering",0.137254],["wheel_1_2_steering",0.501973],["wheel_2_1_steering",0.365766],["wheel_2_2_steering",0.333908],["motor",0.725667],["sklo predni P",0.550934],["sklo predni L",0.489241],["karoserie",0.250698],["palivo",0.274674],["wheel_1_4_steering",0.20968],["wheel_2_4_steering",0.433375],["wheel_1_3_steering",0.712979],["wheel_2_3_steering",0.131243]]:0.601593:8873282612031:""
- 2:46:27 "DEBUG: Too many vehicles at [9478.94,12032.5]"
- 2:46:27 "DEBUG: Too many vehicles at [11121.4,15879.4]"
- 2:46:27 "PUBLISH: Attempt 2fc3d0c0# 1005801: car_sedan.p3d"
- 2:46:27 "HIVE: WRITE: "CHILD:308:13:car_sedan:0:0:[10,[8582.09,16751.5,0.000341415]]:[]:[["motor",0.405991],["sklo predni P",0.925809],["sklo predni L",0.263144],["karoserie",0.647756],["palivo",0.993846],["wheel_1_1_steering",0.39175],["wheel_2_1_steering",0.137539],["wheel_1_4_steering",0.405591],["wheel_2_4_steering",0.577038],["wheel_1_3_steering",0.33828],["wheel_2_3_steering",0.453833],["wheel_1_2_steering",0.417005],["wheel_2_2_steering",0.953374],["glass1",0.903388],["glass2",0.920993],["glass3",0.669578],["glass4",0.556305]]:0.0296822:85821167515010:""
- 2:46:27 "HIVE: WRITE: "CHILD:308:13:ori_survivorBus:0:0:[140,[6615.96,9858.92,0.0159836]]:[]:[["pluhPredni",0.974837],["kolaOchrana",0.221156],["oknaOchrana",0.770808],["predniOknoOchrana",0.54073],["sklo_p",0.612182],["sklo_p1",0.452324],["sklo_p2",0.179185],["sklo_p3",0.467567],["sklo_l1",0.424716],["sklo_l2",0.473241],["sklo_l3",0.676164],["sklo_z",0.372696],["wheel_1_1_steering",0.0467272],["wheel_1_2_steering",0.349352],["wheel_2_1_steering",0.852965],["wheel_2_2_steering",0.802769],["motor",0.168173],["sklo predni P",0.725644],["sklo predni L",0.333291],["karoserie",0.246489],["palivo",0.743252]]:0.53043:66160985890140:""
- 2:46:27 "HIVE: WRITE: "CHILD:308:13:ori_m3:0:0:[111,[11195.2,15083.4,0.00199127]]:[]:[["pluhPredni",0.527097],["kolaOchrana",0.283176],["oknaOchrana",0.962796],["predniOknoOchrana",0.0578314],["sklo_p1",0.44031],["sklo_pl1",0.686236],["sklo_pp1",0.999583],["sklo_z1",0.84332],["sklo_zl1",0.439768],["sklo_zp1",0.427889],["wheel_1_1_steering",0.563947],["wheel_1_2_steering",0.238687],["wheel_2_1_steering",0.0833576],["wheel_2_2_steering",0.740767],["wheel_1_3_steering",0.505121],["wheel_2_3_steering",0.360395],["wheel_1_4_steering",0.395784],["wheel_2_4_steering",0.197887],["sklo predni P",0.590758],["sklo predni L",0.420845],["motor",0.581829],["karoserie",0.770146],["palivo",0.836396]]:0.452867:1119521508340111:""
- 2:46:27 "HIVE: WRITE: "CHILD:308:13:ori_p85_originsmod_cucv_pickup:0:0:[46,[13023.5,14326.5,0]]:[]:[["sklo_p",0.719201],["sklo_p1",0.671407],["sklo_p2",0.986132],["sklo_p3",0.366863],["sklo_l1",0.508468],["sklo_l2",0.960593],["sklo_l3",0.466367],["sklo_z",0.563699],["sklo_pp",0.708606],["sklo_pl",0.130415],["sklo_p4",0.448431],["sklo_l4",0.699205],["levy predni tlumic",0.334513],["levy zadni tlumic",0.346971],["pravy predni tlumic",0.515882],["pravy zadni tlumic",0.441076],["karoserie",0.0599849],["palivo",0.459458],["sklo predni P",0.8076],["sklo predni L",0.631504],["motor",0.832853]]:0.279082:130235143265046:""
- 2:46:27 "PUBLISH: Attempt 3006a080# 1005778: vil_ori_autogyro.p3d"
- 2:46:27 "HIVE: WRITE: "CHILD:308:13:vil_ori_autogyro:0:0:[161,[12106.5,13255.8,-1.52588e-005]]:[]:[["trup",0.37918],["motor",0.86875],["elektronika",0.466509],["mala vrtule",0.942893],["velka vrtule",0.401627]]:0.947868:1210651325580161:""
- 2:46:27 "PUBLISH: Attempt 2fc3c100# 1005802: skodovka_red.p3d"
- 2:46:27 "HIVE: WRITE: "CHILD:308:13:SkodaBlue:0:0:[102,[12566.6,13714.1,0.0022049]]:[]:[["motor",0.687363],["sklo predni P",0.257065],["sklo predni L",0.10453],["karoserie",0.312139],["palivo",0.638949],["wheel_1_1_steering",0.622275],["wheel_2_1_steering",0.671434],["wheel_1_4_steering",0.500143],["wheel_2_4_steering",0.450931],["wheel_1_3_steering",0.00193081],["wheel_2_3_steering",0.945139],["wheel_1_2_steering",0.483681],["wheel_2_2_steering",0.810744],["glass1",0.334468],["glass2",0.968345],["glass3",0.388137],["glass4",0.593377]]:0.0680493:1256661371410102:""
- 2:46:27 "PUBLISH: Attempt 2fcaa080# 1005803: vil_lublin_truck.p3d"
- 2:46:28 "PUBLISH: Attempt 2fc07040# 1005804: zaz968m.p3d"
- 2:46:28 "DEBUG: Too many vehicles at [14044.2,12345.8]"
- 2:46:28 "PUBLISH: Attempt 2fc06080# 1005805: uaz.p3d"
- 2:46:28 "HIVE: WRITE: "CHILD:308:13:UAZ_INS:0:0:[87,[8811.77,8157.49,0]]:[]:[["glass1",0.571888],["glass2",0.436395],["glass3",0.313719],["glass4",0.804692],["wheel_1_1_steering",0.883454],["wheel_1_2_steering",0.957628],["wheel_2_1_steering",0.270638],["wheel_2_2_steering",0.890817],["motor",0.102858],["sklo predni P",0.669366],["sklo predni L",0.931755],["karoserie",0.088949],["palivo",0.300855],["wheel_1_4_steering",0.134475],["wheel_2_4_steering",0.764915],["wheel_1_3_steering",0.856192],["wheel_2_3_steering",0.0519414]]:0.62492:8811881575087:""
- 2:46:28 "HIVE: WRITE: "CHILD:388:901051556920154:""
- 2:46:28 "CUSTOM: Selected "100""
- 2:46:28 "HIVE: WRITE: "CHILD:388:115065908751120:""
- 2:46:28 "CUSTOM: Selected "101""
- 2:46:28 "HIVE: WRITE: "CHILD:388:1420311198960152:""
- 2:46:28 "CUSTOM: Selected "102""
- 2:46:28 "PUBLISH: Attempt 2fc04100# 1005807: vil_transit_mg.p3d"
- 2:46:28 "HIVE: WRITE: "CHILD:308:13:ori_vil_originsmod_volvo_fl290:0:0:[63,[8921.39,14072,4.76837e-007]]:[]:[["sklo_p",0.952325],["sklo_p1",0.23677],["sklo_p2",0.979581],["sklo_p3",0.45781],["sklo_l1",0.416747],["sklo_l2",0.432196],["sklo_l3",0.641183],["sklo_z",0.266601],["levy predni tlumic",0.773128],["levy zadni tlumic",0.131434],["pravy predni tlumic",0.574361],["pravy zadni tlumic",0.209196],["karoserie",0.180818],["palivo",0.934441],["sklo predni P",0.0212899],["sklo predni L",0.305747],["motor",0.482226]]:0.83929:89214140720063:""
- 2:46:28 "HIVE: WRITE: "CHILD:388:1075291019850158:""
- 2:46:28 "CUSTOM: Selected "105""
- 2:46:28 "PUBLISH: Attempt 2ff47040# 1005793: suv.p3d"
- 2:46:28 "HIVE: WRITE: "CHILD:308:13:SUV_Camo:0:0:[136,[12731.8,14320.2,0.00768661]]:[]:[["wheel_1_1_steering",0.426094],["wheel_1_2_steering",0.423072],["wheel_2_1_steering",0.783917],["wheel_2_2_steering",0.172193],["palivo",0.532241],["motor",0.390705],["glass1",0.0050697],["glass2",0.689746],["glass3",0.430223],["glass4",0.165391],["sklo predni P",0.182008],["sklo predni L",0.683439],["karoserie",0.934237],["wheel_1_4_steering",0.694073],["wheel_2_4_steering",0.147952],["wheel_1_3_steering",0.542958],["wheel_2_3_steering",0.37306]]:0.141795:1273181432020136:""
- 2:46:28 "HIVE: WRITE: "CHILD:388:75387137923449141:""
- 2:46:28 "CUSTOM: Selected "106""
- 2:46:28 "PUBLISH: Created ori_bigRaft with ID "75387137923449141""
- 2:46:28 "HIVE: WRITE: "CHILD:308:13:350z_black:0:0:[152,[8723.19,14695.7,0.000573635]]:[]:[["motor",0.0331641],["karoserie",0.35942],["palivo",0.0501854],["levy predni tlumic",0.500723],["pravy predni tlumic",0.902068],["levy zadni tlumic",0.751428],["pravy zadni tlumic",0.196801],["sklo predni L",0.510496],["sklo predni P",0.555907],["sklo predni P",0.584297],["sklo predni L",0.214111],["wheel_1_4_steering",0.51016],["wheel_2_4_steering",0.989637],["wheel_1_3_steering",0.632591],["wheel_2_3_steering",0.938035],["glass3",0.348173],["glass4",0.704454]]:0.24777:872321469570152:""
- 2:46:28 "HIVE: WRITE: "CHILD:308:13:Skoda:0:0:[36,[8499.24,13616.1,0.00402188]]:[]:[["motor",0.649724],["sklo predni P",0.484795],["sklo predni L",0.91651],["karoserie",0.648638],["palivo",0.663534],["wheel_1_1_steering",0.648436],["wheel_2_1_steering",0.414707],["wheel_1_4_steering",0.162576],["wheel_2_4_steering",0.536298],["wheel_1_3_steering",0.944177],["wheel_2_3_steering",0.931619],["wheel_1_2_steering",0.88998],["wheel_2_2_steering",0.522092],["glass1",0.109259],["glass2",0.855446],["glass3",0.380689],["glass4",0.821006]]:0.19429:84992136161036:""
- 2:46:29 "DEBUG: Too many vehicles at [8493.92,13570.5]"
- 2:46:29 "HIVE: WRITE: "CHILD:308:13:Kamaz:0:0:[176,[11632.3,8964.98,0]]:[]:[["wheel_1_1_steering",0.684642],["wheel_2_1_steering",0.0384953],["wheel_1_4_steering",0.892627],["wheel_2_4_steering",0.0568361],["wheel_1_3_steering",0.78162],["wheel_2_3_steering",0.184963],["wheel_1_2_steering",0.233835],["wheel_2_2_steering",0.449076],["motor",0.675876],["sklo predni P",0.929099],["sklo predni L",0.209824],["karoserie",0.0410235],["palivo",0.75015],["glass1",0.845226],["glass2",0.594587],["glass3",0.855864],["glass4",0.900218]]:0.727083:116323896500176:""
- 2:46:29 "HIVE: WRITE: "CHILD:308:13:ori_survivorBus:0:0:[16,[11279.5,15217.9,0]]:[]:[["pluhPredni",0.453117],["kolaOchrana",0.0669446],["oknaOchrana",0.0115095],["predniOknoOchrana",0.882459],["sklo_p",0.564449],["sklo_p1",0.194791],["sklo_p2",0.211679],["sklo_p3",0.154129],["sklo_l1",0.420779],["sklo_l2",0.18034],["sklo_l3",0.116369],["sklo_z",0.618976],["wheel_1_1_steering",0.73317],["wheel_1_2_steering",0.346098],["wheel_2_1_steering",0.768776],["wheel_2_2_steering",0.358782],["motor",0.979464],["sklo predni P",0.597175],["sklo predni L",0.141654],["karoserie",0.187283],["palivo",0.47597]]:0.105737:112795152179016:""
- 2:46:29 "DEBUG: Too many vehicles at [15018.2,10204.5]"
- 2:46:29 "HIVE: WRITE: "CHILD:388:122323154731063:""
- 2:46:29 "CUSTOM: Selected "109""
- 2:46:29 "HIVE: WRITE: "CHILD:388:829861540519429:""
- 2:46:29 "CUSTOM: Selected "112""
- 2:46:29 "PUBLISH: Created ori_bigRaft with ID "829861540519429""
- 2:46:29 "HIVE: WRITE: "CHILD:308:13:SkodaRed:0:0:[168,[11712.9,9971.36,0.0110378]]:[]:[["motor",0.228914],["sklo predni P",0.197909],["sklo predni L",0.665581],["karoserie",0.389188],["palivo",0.0234947],["wheel_1_1_steering",0.691412],["wheel_2_1_steering",0.875089],["wheel_1_4_steering",0.78115],["wheel_2_4_steering",0.685875],["wheel_1_3_steering",0.961895],["wheel_2_3_steering",0.814359],["wheel_1_2_steering",0.0557278],["wheel_2_2_steering",0.84543],["glass1",0.283348],["glass2",0.484509],["glass3",0.532625],["glass4",0.753415]]:0.406046:117129997140168:""
- 2:46:30 "HIVE: WRITE: "CHILD:308:13:ori_vil_originsmod_lublin_truck:0:0:[131,[11566.7,9952.13,0.0139122]]:[]:[["sklo_p",0.283115],["sklo_p1",0.0772487],["sklo_p2",0.605534],["sklo_p3",0.982786],["sklo_l1",0.750148],["sklo_l2",0.14072],["sklo_l3",0.0053608],["sklo_z",0.322857],["levy predni tlumic",0.82609],["levy zadni tlumic",0.944322],["pravy predni tlumic",0.945793],["pravy zadni tlumic",0.713871],["karoserie",0.160701],["palivo",0.258297],["sklo predni P",0.930558],["sklo predni L",0.546522],["motor",0.855272]]:0.604639:115667995210131:""
- 2:46:30 "HIVE: WRITE: "CHILD:308:13:ori_ZAZ968M:0:0:[178,[12532.6,15017.8,0]]:[]:[["pluhPredni",0.951128],["kolaOchrana",0.260252],["oknaOchrana",0.406064],["predniOknoOchrana",0.20138],["sklo_p1",0.893643],["sklo_pl1",0.429235],["sklo_pp1",0.682864],["sklo_z1",0.712647],["sklo_zl1",0.194647],["sklo_zp1",0.227605],["wheel_1_1_steering",0.526834],["wheel_1_2_steering",0.589487],["wheel_2_1_steering",0.890304],["wheel_2_2_steering",0.0860539],["wheel_1_3_steering",0.00769058],["wheel_2_3_steering",0.351212],["wheel_1_4_steering",0.758658],["wheel_2_4_steering",0.053521],["sklo predni P",0.759962],["sklo predni L",0.241765],["motor",0.341467],["karoserie",0.260955],["palivo",0.480553]]:0.165175:1253261501780178:""
- 2:46:30 "HIVE: WRITE: "CHILD:388:845111672620115:""
- 2:46:30 "CUSTOM: Selected "115""
- 2:46:30 "HIVE: WRITE: "CHILD:388:59020126499451101:""
- 2:46:30 "CUSTOM: Selected "116""
- 2:46:30 "PUBLISH: Created ori_bigRaft with ID "59020126499451101""
- 2:46:30 "PUBLISH: Created ori_rth_originsmod_bathmobile with ID "115065908751120""
- 2:46:30 "PUBLISH: Attempt 2fc050c0# 1005806: rth_amphicar.p3d"
- 2:46:30 "HIVE: WRITE: "CHILD:308:13:ori_titanic:0:0:[77,[10456.2,16873.9,0]]:[]:[["LF_hit",0.559569],["LM_hit",0.123176],["LB_hit",0.357681],["RF_hit",0.784658],["RM_hit",0.052665],["RB_hit",0.669146],["motor",0.982392]]:0.44183:104562168739077:""
- 2:46:30 "HIVE: WRITE: "CHILD:388:1258521179330112:""
- 2:46:30 "CUSTOM: Selected "119""
- 2:46:30 "DEBUG: Too many vehicles at [9263.18,14842.4]"
- 2:46:30 "PUBLISH: Created ori_ScrapBuggy with ID "1420311198960152""
- 2:46:30 "HIVE: WRITE: "CHILD:308:13:ori_transit:0:0:[127,[11279.5,15561.1,0]]:[]:[["pluhPredni",0.099804],["kolaOchrana",0.954847],["oknaOchrana",0.816133],["predniOknoOchrana",0.950743],["sklo_p",0.56476],["sklo_p1",0.115597],["sklo_p2",0.130506],["sklo_p3",0.305384],["sklo_l1",0.375382],["sklo_l2",0.642356],["sklo_l3",0.513943],["sklo_z",0.343331],["levy predni tlumic",0.172184],["levy zadni tlumic",0.656839],["pravy predni tlumic",0.952382],["pravy zadni tlumic",0.777041],["motor",0.732173],["sklo predni P",0.741019],["sklo predni L",0.0413408],["karoserie",0.876577],["palivo",0.959459]]:0.225093:1127951556110127:""
- 2:46:30 "PUBLISH: Attempt 2fbda080# 1005808: lada.p3d"
- 2:46:30 "HIVE: WRITE: "CHILD:308:13:Lada1:0:0:[130,[10023.2,12439.6,0.00466156]]:[]:[["motor",0.427412],["sklo predni P",0.232049],["sklo predni L",0.535235],["karoserie",0.606109],["palivo",0.72712],["wheel_1_1_steering",0.754147],["wheel_2_1_steering",0.187556],["wheel_1_4_steering",0.411351],["wheel_2_4_steering",0.494643],["wheel_1_3_steering",0.373818],["wheel_2_3_steering",0.404846],["wheel_1_2_steering",0.538881],["wheel_2_2_steering",0.961329],["glass1",0.418543],["glass2",0.312339],["glass3",0.376768],["glass4",0.194484]]:0.792514:1002321243960130:""
- 2:46:30 "HIVE: WRITE: "CHILD:388:1452751127830132:""
- 2:46:30 "CUSTOM: Selected "121""
- 2:46:30 "HIVE: WRITE: "CHILD:388:119676140718594:""
- 2:46:30 "CUSTOM: Selected "103""
- 2:46:30 "HIVE: WRITE: "CHILD:388:1057041171730179:""
- 2:46:30 "HIVE: WRITE: "CHILD:388:127905145588075:""
- 2:46:30 "CUSTOM: Selected "123""
- 2:46:30 "HIVE: WRITE: "CHILD:388:8758714751703:""
- 2:46:30 "CUSTOM: Selected "104""
- 2:46:31 "HIVE: WRITE: "CHILD:388:94977120565098:""
- 2:46:31 "CUSTOM: Selected "124""
- 2:46:31 "HIVE: WRITE: "CHILD:388:7802191761080:""
- 2:46:31 "CUSTOM: Selected "125""
- 2:46:31 "HIVE: WRITE: "CHILD:388:14507511556508:""
- 2:46:31 "CUSTOM: Selected "107""
- 2:46:31 "HIVE: WRITE: "CHILD:388:1252251516190162:""
- 2:46:31 "CUSTOM: Selected "108""
- 2:46:31 "HIVE: WRITE: "CHILD:388:138368157039017:""
- 2:46:31 "CUSTOM: Selected "128""
- 2:46:31 "PUBLISH: Created vil_ori_autogyro with ID "138368157039017""
- 2:46:31 "HIVE: WRITE: "CHILD:388:112562101754039:""
- 2:46:31 "CUSTOM: Selected "127""
- 2:46:31 "PUBLISH: Created ori_originsmod_pickupold with ID "122323154731063""
- 2:46:31 "HIVE: WRITE: "CHILD:388:81127118855032:""
- 2:46:31 "CUSTOM: Selected "130""
- 2:46:31 "HIVE: WRITE: "CHILD:388:101263123792037:""
- 2:46:31 "CUSTOM: Selected "110""
- 2:46:31 "HIVE: WRITE: "CHILD:388:85821167515010:""
- 2:46:31 "CUSTOM: Selected "132""
- 2:46:31 "HIVE: WRITE: "CHILD:388:66160985890140:""
- 2:46:31 "CUSTOM: Selected "133""
- 2:46:31 "HIVE: WRITE: "CHILD:388:130235143265046:""
- 2:46:31 "CUSTOM: Selected "135""
- 2:46:31 "HIVE: WRITE: "CHILD:388:119090121955751:""
- 2:46:31 "CUSTOM: Selected "111""
- 2:46:31 "HIVE: WRITE: "CHILD:388:1119521508340111:""
- 2:46:31 "CUSTOM: Selected "134""
- 2:46:32 "HIVE: WRITE: "CHILD:388:1210651325580161:""
- 2:46:32 "CUSTOM: Selected "136""
- 2:46:32 "PUBLISH: Created vil_ori_autogyro with ID "1210651325580161""
- 2:46:32 "HIVE: WRITE: "CHILD:388:1256661371410102:""
- 2:46:32 "CUSTOM: Selected "137""
- 2:46:32 "HIVE: WRITE: "CHILD:388:91660117655151:""
- 2:46:32 "CUSTOM: Selected "113""
- 2:46:32 "HIVE: WRITE: "CHILD:388:91305147710058:""
- 2:46:32 "CUSTOM: Selected "114""
- 2:46:32 "DEBUG: Too many vehicles at [11577.1,15615.7]"
- 2:46:32 "PUBLISH: Attempt 2fbd8100# 1005809: p85_cucv_pickup.p3d"
- 2:46:32 "HIVE: WRITE: "CHILD:308:13:ori_p85_originsmod_cucv_pickup:0:0:[72,[11642.1,9047.42,0.0010519]]:[]:[["sklo_p",0.464239],["sklo_p1",0.775855],["sklo_p2",0.52022],["sklo_p3",0.231921],["sklo_l1",0.990325],["sklo_l2",0.387788],["sklo_l3",0.432334],["sklo_z",0.148217],["sklo_pp",0.0822047],["sklo_pl",0.76641],["sklo_p4",0.0738276],["sklo_l4",0.330314],["levy predni tlumic",0.565852],["levy zadni tlumic",0.573119],["pravy predni tlumic",0.595654],["pravy zadni tlumic",0.520397],["karoserie",0.14263],["palivo",0.656251],["sklo predni P",0.404465],["sklo predni L",0.132644],["motor",0.0459097]]:0.934756:11642190474072:""
- 2:46:32 "HIVE: WRITE: "CHILD:388:119986152998054:""
- 2:46:32 "CUSTOM: Selected "117""
- 2:46:32 "PUBLISH: Created ori_scrapTank with ID "901051556920154""
- 2:46:32 "HIVE: WRITE: "CHILD:388:125649116149074:""
- 2:46:32 "CUSTOM: Selected "118""
- 2:46:32 "HIVE: WRITE: "CHILD:388:92253147420081:""
- 2:46:33 "WAI: AI Config File Loaded"
- 2:46:33 "CUSTOM: Selected "122""
- 2:46:33 "HIVE: WRITE: "CHILD:388:89214140720063:""
- 2:46:33 "CUSTOM: Selected "139""
- 2:46:33 "PUBLISH: Created ori_vil_originsmod_lublin_truck with ID "1075291019850158""
- 2:46:33 "HIVE: WRITE: "CHILD:388:872321469570152:""
- 2:46:33 "CUSTOM: Selected "141""
- 2:46:33 "HIVE: WRITE: "CHILD:388:1273181432020136:""
- 2:46:33 "CUSTOM: Selected "140""
- 2:46:33 "HIVE: WRITE: "CHILD:388:84992136161036:""
- 2:46:33 "CUSTOM: Selected "142""
- 2:46:33 "HIVE: WRITE: "CHILD:388:85469165301034:""
- 2:46:33 "CUSTOM: Selected "126""
- 2:46:33 "HIVE: WRITE: "CHILD:388:144355113902060:""
- 2:46:33 "CUSTOM: Selected "129""
- 2:46:34 "HIVE: WRITE: "CHILD:388:116323896500176:""
- 2:46:34 "CUSTOM: Selected "143""
- 2:46:34 "HIVE: WRITE: "CHILD:388:112795152179016:""
- 2:46:34 "CUSTOM: Selected "144""
- 2:46:34 "HIVE: WRITE: "CHILD:388:8873282612031:""
- 2:46:34 "CUSTOM: Selected "131""
- 2:46:34 "PUBLISH: Attempt 2f31f040# 1005817: suv.p3d"
- 2:46:34 "HIVE: WRITE: "CHILD:308:13:SUV_Charcoal:0:0:[48,[11247.6,15638.3,0.0076828]]:[]:[["wheel_1_1_steering",0.439331],["wheel_1_2_steering",0.392365],["wheel_2_1_steering",0.372348],["wheel_2_2_steering",0.209664],["palivo",0.12582],["motor",0.834405],["glass1",0.242263],["glass2",0.0469799],["glass3",0.0608239],["glass4",0.600179],["sklo predni P",0.535143],["sklo predni L",0.0405505],["karoserie",0.209032],["wheel_1_4_steering",0.808783],["wheel_2_4_steering",0.121191],["wheel_1_3_steering",0.809299],["wheel_2_3_steering",0.994202]]:0.293536:112476156383048:""
- 2:46:34 "HIVE: WRITE: "CHILD:388:117129997140168:""
- 2:46:34 "CUSTOM: Selected "145""
- 2:46:34 "PUBLISH: Attempt 2f31e080# 1005818: uaz.p3d"
- 2:46:34 "HIVE: WRITE: "CHILD:308:13:UAZ_RU:0:0:[164,[12382.8,13809.2,0]]:[]:[["glass1",0.40789],["glass2",0.669391],["glass3",0.796717],["glass4",0.691198],["wheel_1_1_steering",0.191469],["wheel_1_2_steering",0.931839],["wheel_2_1_steering",0.935509],["wheel_2_2_steering",0.554462],["motor",0.135487],["sklo predni P",0.530025],["sklo predni L",0.272343],["karoserie",0.262102],["palivo",0.0735115],["wheel_1_4_steering",0.323118],["wheel_2_4_steering",0.357993],["wheel_1_3_steering",0.499024],["wheel_2_3_steering",0.454643]]:0.204668:1238281380920164:""
- 2:46:34 "HIVE: WRITE: "CHILD:388:115667995210131:""
- 2:46:34 "CUSTOM: Selected "146""
- 2:46:34 "HIVE: WRITE: "CHILD:388:1253261501780178:""
- 2:46:34 "CUSTOM: Selected "147""
- 2:46:34 "PUBLISH: Created ori_transit with ID "845111672620115""
- 2:46:35 "HIVE: WRITE: "CHILD:388:8811881575087:""
- 2:46:35 "CUSTOM: Selected "138""
- 2:46:35 "PUBLISH: Attempt 2f31d0c0# 1005819: bathmobile.p3d"
- 2:46:35 "HIVE: WRITE: "CHILD:308:13:ori_rth_originsmod_bathmobile:0:0:[73,[8521.17,13525.2,0.100701]]:[]:[["motor",0.598909],["karoserie",0.562712],["palivo",0.403701],["wheel_1_1_steering",0.0475089],["wheel_1_2_steering",0.927981],["wheel_2_1_steering",0.9776],["wheel_2_2_steering",0.16802]]:0.562434:85212135252173:""
- 2:46:35 "PUBLISH: Created ori_vil_originsmod_truck_civ with ID "1258521179330112""
- 2:46:35 "HIVE: WRITE: "CHILD:388:104562168739077:""
- 2:46:35 "CUSTOM: Selected "148""
- 2:46:35 "HIVE: WRITE: "CHILD:388:1127951556110127:""
- 2:46:35 "CUSTOM: Selected "149""
- 2:46:35 "CUSTOM: Selected "120""
- 2:46:35 "PUBLISH: Created ori_poldek_black with ID "1452751127830132""
- 2:46:35 "PUBLISH: Created ori_pragacopter_green with ID "119676140718594""
- 2:46:35 "WAI: Initialising static missions"
- 2:46:35 "WAI: Initialising missions"
- 2:46:35 "WAI: AI Monitor Started"
- 2:46:35 "PUBLISH: Created ori_p85_originsmod_CUCV with ID "127905145588075""
- 2:46:35 "PUBLISH: Created SUV_Camo with ID "8758714751703""
- 2:46:35 "PUBLISH: Created UAZ_CDF with ID "94977120565098""
- 2:46:35 "PUBLISH: Created civcarbl with ID "7802191761080""
- 2:46:35 "PUBLISH: Created Civcarbu with ID "14507511556508""
- 2:46:36 "PUBLISH: Created ori_p85_originsmod_CUCV with ID "1252251516190162""
- 2:46:36 "PUBLISH: Attempt 2f307040# 1005820: civcar.p3d"
- 2:46:36 "PUBLISH: Created HMMWV with ID "81127118855032""
- 2:46:36 "PUBLISH: Created Lada1 with ID "101263123792037""
- 2:46:36 "PUBLISH: Created car_sedan with ID "85821167515010""
- 2:46:36 "PUBLISH: Created ori_survivorBus with ID "66160985890140""
- 2:46:36 "PUBLISH: Created ori_p85_originsmod_cucv_pickup with ID "130235143265046""
- 2:46:36 "PUBLISH: Created ori_pragacopter_green with ID "119090121955751""
- 2:46:36 "PUBLISH: Created ori_m3 with ID "1119521508340111""
- 2:46:36 "PUBLISH: Created SkodaBlue with ID "1256661371410102""
- 2:46:36 "PUBLISH: Created UAZ_CDF with ID "91660117655151""
- 2:46:37 ori_KaTransp: tropa - unknown animation source tropa
- 2:46:37 ori_KaTransp: Trap1 - unknown animation source Trap1
- 2:46:37 "PUBLISH: Created Lada2 with ID "119986152998054""
- 2:46:37 "PUBLISH: Created ori_p85_originsmod_CUCV with ID "125649116149074""
- 2:46:37 "PUBLISH: Created ori_titanic with ID "104562168739077""
- 2:46:37 "HIVE: WRITE: "CHILD:388:1002321243960130:""
- 2:46:37 "CUSTOM: Selected "150""
- 2:46:37 "PUBLISH: Created LadaLM with ID "1057041171730179""
- 2:46:37 "PUBLISH: Created ori_vil_originsmod_volvo_fl290 with ID "89214140720063""
- 2:46:38 "PUBLISH: Created 350z_black with ID "872321469570152""
- 2:46:38 "PUBLISH: Created SUV_Camo with ID "1273181432020136""
- 2:46:38 "PUBLISH: Created Skoda with ID "84992136161036""
- 2:46:38 "PUBLISH: Created ori_p85_originsmod_cucv_pickup with ID "85469165301034""
- 2:46:38 "PUBLISH: Created Lada1 with ID "144355113902060""
- 2:46:38 "PUBLISH: Created ori_ZAZ968M with ID "112562101754039""
- 2:46:38 "HIVE: WRITE: "CHILD:308:13:Civcar:0:0:[94,[8888.47,13976.6,0.00329304]]:[]:[["motor",0.994638],["karoserie",0.766772],["palivo",0.64551],["levy predni tlumic",0.0032552],["pravy predni tlumic",0.998678],["levy zadni tlumic",0.215592],["pravy zadni tlumic",0.174899],["sklo predni L",0.482798],["sklo predni P",0.146924],["sklo predni P",0.873243],["sklo predni L",0.434223],["wheel_1_4_steering",0.0157948],["wheel_2_4_steering",0.53975],["wheel_1_3_steering",0.505903],["wheel_2_3_steering",0.284748],["glass3",0.276241],["glass4",0.797207]]:0.418988:88885139766094:""
- 2:46:38 "PUBLISH: Created Kamaz with ID "116323896500176""
- 2:46:38 "PUBLISH: Created UAZ_CDF with ID "8873282612031""
- 2:46:38 "PUBLISH: Created SkodaRed with ID "117129997140168""
- 2:46:39 "PUBLISH: Created ori_buchanka with ID "91305147710058""
- 2:46:39 "PUBLISH: Attempt 2fb6c100# 1005835: kamaz_origins.p3d"
- 2:46:39 "PUBLISH: Created ori_vil_originsmod_lublin_truck with ID "115667995210131""
- 2:46:39 "HIVE: WRITE: "CHILD:388:11642190474072:""
- 2:46:39 "CUSTOM: Selected "153""
- 2:46:39 "PUBLISH: Created UAZ_INS with ID "8811881575087""
- 2:46:39 "HIVE: WRITE: "CHILD:388:85212135252173:""
- 2:46:39 "CUSTOM: Selected "154""
- 2:46:39 "PUBLISH: Created car_hatchback with ID "92253147420081""
- 2:46:40 "PUBLISH: Created ori_survivorBus with ID "112795152179016""
- 2:46:40 "HIVE: WRITE: "CHILD:388:112476156383048:""
- 2:46:40 "CUSTOM: Selected "151""
- 2:46:40 "HIVE: WRITE: "CHILD:388:1238281380920164:""
- 2:46:40 "CUSTOM: Selected "152""
- 2:46:41 "HIVE: WRITE: "CHILD:308:13:ori_KaTransp:0:0:[89,[8094.91,11939.3,0.0105133]]:[]:[["wheel_1_1_steering",0.141098],["wheel_2_1_steering",0.335894],["wheel_1_4_steering",0.846344],["wheel_2_4_steering",0.737454],["wheel_1_3_steering",0.143121],["wheel_2_3_steering",0.00532133],["wheel_1_2_steering",0.126827],["wheel_2_2_steering",0.768026],["motor",0.688503],["sklo predni P",0.0785784],["sklo predni L",0.22679],["karoserie",0.0498237],["palivo",0.314307],["glass1",0.415179],["glass2",0.076467],["glass3",0.0581704],["glass4",0.934761]]:0.840015:80949119393089:""
- 2:46:41 "PUBLISH: Created ori_ZAZ968M with ID "1253261501780178""
- 2:46:41 "PUBLISH: Created ori_rth_originsmod_bathmobile with ID "85212135252173""
- 2:46:41 "PUBLISH: Created ori_transit with ID "1127951556110127""
- 2:46:41 "PUBLISH: Attempt 2ef6b040# 1005847: skodovka_red.p3d"
- 2:46:41 "PUBLISH: Created Lada1 with ID "1002321243960130""
- 2:46:42 "HIVE: WRITE: "CHILD:388:88885139766094:""
- 2:46:42 "CUSTOM: Selected "155""
- 2:46:43 "HIVE: WRITE: "CHILD:308:13:SkodaRed:0:0:[25,[14878.1,10221.7,0.218214]]:[]:[["motor",0.481383],["sklo predni P",0.674786],["sklo predni L",0.570794],["karoserie",0.713849],["palivo",0.874658],["wheel_1_1_steering",0.0668644],["wheel_2_1_steering",0.76983],["wheel_1_4_steering",0.563125],["wheel_2_4_steering",0.577275],["wheel_1_3_steering",0.825382],["wheel_2_3_steering",0.445996],["wheel_1_2_steering",0.283423],["wheel_2_2_steering",0.428578],["glass1",0.339837],["glass2",0.0986868],["glass3",0.50023],["glass4",0.371426]]:0.129753:148781102217225:""
- 2:46:43 "WAI: Spawned a group of 1 AI (Bandit) at [22144.3,19846.2,0.001]"
- 2:46:44 "PUBLISH: Created SUV_Charcoal with ID "112476156383048""
- 2:46:44 "PUBLISH: Created UAZ_RU with ID "1238281380920164""
- 2:46:44 "HIVE: WRITE: "CHILD:388:80949119393089:""
- 2:46:44 "CUSTOM: Selected "156""
- 2:46:44 "PUBLISH: Created ori_p85_originsmod_cucv_pickup with ID "11642190474072""
- 2:46:45 "PUBLISH: Attempt 322dc100# 1005869: kamaz_origins.p3d"
- 2:46:45 "HIVE: WRITE: "CHILD:308:13:ori_KaTransp:0:0:[165,[11419.7,15553.6,0]]:[]:[["wheel_1_1_steering",0.765076],["wheel_2_1_steering",0.0551913],["wheel_1_4_steering",0.207994],["wheel_2_4_steering",0.627635],["wheel_1_3_steering",0.919339],["wheel_2_3_steering",0.498439],["wheel_1_2_steering",0.610104],["wheel_2_2_steering",0.639822],["motor",0.892728],["sklo predni P",0.896006],["sklo predni L",0.783075],["karoserie",0.732209],["palivo",0.961049],["glass1",0.12816],["glass2",0.172416],["glass3",0.44105],["glass4",0.316509]]:0.732816:1141971555360165:""
- 2:46:45 "PUBLISH: Created Civcar with ID "88885139766094""
- 2:46:46 "HIVE: WRITE: "CHILD:388:148781102217225:""
- 2:46:46 "CUSTOM: Selected "157""
- 2:46:46 "WAI: Spawned a group of 1 AI (Bandit) at [22200.5,19233.4,0.001]"
- 2:46:47 "PUBLISH: Created ori_KaTransp with ID "80949119393089""
- 2:46:49 "PUBLISH: Created SkodaRed with ID "148781102217225""
- 2:46:50 "WAI: Spawned a group of 1 AI (Bandit) at [22170.8,19268.4,0.001]"
- 2:46:50 "HIVE: WRITE: "CHILD:388:1141971555360165:""
- 2:46:50 "CUSTOM: Selected "158""
- 2:46:51 "WAI: Spawned a group of 4 AI (Bandit) at [22729.1,19528.1,0.001]"
- 2:46:53 "WAI: Spawned a group of 1 AI (Bandit) at [22087.5,19402.6,0.001]"
- 2:46:54 "PUBLISH: Created ori_KaTransp with ID "1141971555360165""
- 2:46:55 "WAI: Spawned a group of 1 AI (Bandit) at [22012.6,19549,0.001]"
- 2:46:55 "PUBLISH: Attempt 31b64100# 1005903: hilux1_civil_1_open.p3d"
- 2:46:55 "HIVE: WRITE: "CHILD:308:13:hilux1_civil_1_open:0:0:[116,[8964.69,8355.17,0.000366211]]:[]:[["motor",0.143462],["sklo predni P",0.420238],["sklo predni L",0.378709],["karoserie",0.392047],["palivo",0.287194],["wheel_1_1_steering",0.640642],["wheel_2_1_steering",0.191784],["wheel_1_4_steering",0.914804],["wheel_2_4_steering",0.742231],["wheel_1_3_steering",0.564285],["wheel_2_3_steering",0.802139],["wheel_1_2_steering",0.823523],["wheel_2_2_steering",0.157446],["glass1",0.404778],["glass2",0.404556],["glass3",0.0645052],["glass4",0.49933]]:0.218891:89647835520116:""
- 2:46:58 "WAI: Spawned a group of 1 AI (Bandit) at [21969.4,19800,0.001]"
- 2:46:58 "HIVE: WRITE: "CHILD:388:89647835520116:""
- 2:46:58 "CUSTOM: Selected "159""
- 2:46:59 "WAI: Spawned a group of 4 AI (Bandit) at [22964.6,19300.2,0.001]"
- 2:47:00 "DEBUG: Too many vehicles at [8985.47,8378.96]"
- 2:47:01 "WAI: Spawned a group of 1 AI (Bandit) at [22132.9,19998.1,0.001]"
- 2:47:01 "PUBLISH: Created hilux1_civil_1_open with ID "89647835520116""
- 2:47:03 "WAI: Spawned a group of 1 AI (Bandit) at [22293.2,20148.7,0.001]"
- 2:47:04 "WAI: Spawned a group of 1 AI (Bandit) at [22524.3,20277.6,0.001]"
- 2:47:06 "WAI: Spawned a group of 4 AI (Bandit) at [22729.5,19792.6,0.001]"
- 2:47:06 "WAI: Spawned a group of 1 AI (Bandit) at [22805.9,20207.1,0.001]"
- 2:47:07 "WAI: Spawned a group of 1 AI (Bandit) at [23027.6,19958.5,0.001]"
- 2:47:09 "WAI: Spawned in 10 DSHKM_Ins"
- 2:47:09 "WAI: Static mission loaded"
- 2:47:09 "WAI: Spawned a group of 1 AI (Bandit) at [23125.3,19651.6,0.001]"
- 2:47:11 "WAI: Spawned a group of 1 AI (Bandit) at [23142.7,19426.1,0.001]"
- 2:47:11 "PUBLISH: Attempt 32cb3040# 1005960: vil_koparka.p3d"
- 2:47:11 "HIVE: WRITE: "CHILD:308:13:ori_excavator:0:0:[112,[11391.7,15123.3,0]]:[]:[["sklo_p",0.594815],["sklo_p1",0.378509],["sklo_p2",0.535074],["sklo_l1",0.599403],["sklo_l2",0.946175],["levy predni tlumic",0.577388],["levy zadni tlumic",0.0297421],["pravy predni tlumic",0.586813],["pravy zadni tlumic",0.0144311],["motor",0.405235],["sklo predni P",0.553766],["sklo predni L",0.218838],["karoserie",0.387864],["palivo",0.556999]]:0.135011:1139171512330112:""
- 2:47:12 "WAI: Spawned a group of 4 AI (Bandit) at [22541.1,19144.9,0.001]"
- 2:47:13 "WAI: Spawned a group of 1 AI (Bandit) at [23104.9,19238.6,0.001]"
- 2:47:15 "WAI: Spawned a group of 1 AI (Bandit) at [22937.3,19093.7,0.001]"
- 2:47:15 "HIVE: WRITE: "CHILD:388:1139171512330112:""
- 2:47:15 "CUSTOM: Selected "160""
- 2:47:16 "WAI: Spawned a group of 1 AI (Bandit) at [22501.3,19000.6,0.001]"
- 2:47:19 "PUBLISH: Created ori_excavator with ID "1139171512330112""
- 2:47:20 "WAI: Spawned a group of 4 AI (Bandit) at [22884.1,19931.7,0.001]"
- 2:47:20 [DZMS]: Starting DayZ Mission System.
- 2:47:20 [DZMS]: Relations not found! Using DZMS Relations.
- 2:47:20 "WAI: Spawned a group of 1 AI (Bandit) at [22321,19119,0.001]"
- 2:47:22 [DZMS]: Currently Running Version: 1.1FIN
- 2:47:22 [DZMS]: Mission and Extended Configuration Loaded!
- 2:47:22 [DZMS]: tavi Detected. Map Specific Settings Adjusted!
- 2:47:22 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 2:47:22 "WAI: Spawned a group of 1 AI (Bandit) at [22895.3,20122.7,0.001]"
- 2:47:24 [DZMS]: Loading ExecVM Functions.
- 2:47:24 [DZMS]: Loading Compiled Functions.
- 2:47:24 [DZMS]: Loading All Other Functions.
- 2:47:24 [DZMS]: Mission Functions Script Loaded!
- 2:47:24 "WAI: Spawned a group of 1 AI (Bandit) at [22329.7,20181,0.001]"
- 2:47:24 "WAI: Static mission loaded"
- 2:47:25 [DZMS]: Mission Marker Loop for JIPs Starting!
- 2:47:25 [DZMS]: Minor Mission Clock Starting!
- 2:47:25 [DZMS]: Major Mission Clock Starting!
- 2:47:27 "WAI: Spawned a group of 4 AI (Bandit) at [22968.2,19775.1,0.001]"
- 2:47:31 "WAI: Spawned a group of 3 AI (Bandit) at [22298.5,19696.3,0.001]"
- 2:47:33 "WAI: Spawned a group of 3 AI (Bandit) at [22413.5,19801.4,0.001]"
- 2:47:33 "WAI: Spawned a group of 3 AI (Bandit) at [22413.5,19801.4,0.001]"
- 2:47:34 "WAI: Spawned a group of 3 AI (Bandit) at [22598.1,20146.1,0.001]"
- 2:47:34 "WAI: Spawned a group of 3 AI (Bandit) at [22555.1,20009.5,0.001]"
- 2:47:34 "WAI: Spawned a group of 3 AI (Bandit) at [22540,19900.4,0.001]"
- 2:47:34 "WAI: Spawned a group of 3 AI (Bandit) at [22432,20074,0.001]"
- 2:47:34 "WAI: Spawned a group of 3 AI (Bandit) at [22637,19344.2,0.001]"
- 2:47:35 "WAI: Spawned a group of 3 AI (Bandit) at [22999.1,19452.6,0.001]"
- 2:47:35 "WAI: Spawned a group of 3 AI (Bandit) at [22334.5,19320.8,0.001]"
- 2:47:35 "WAI: Spawned a group of 3 AI (Bandit) at [22181.5,19547.1,0.001]"
- 2:47:35 "WAI: Spawned a group of 3 AI (Bandit) at [22089.8,19697.5,0.001]"
- 2:47:35 "WAI: Spawned a group of 3 AI (Bandit) at [22996.3,19617.2,0.001]"
- 2:47:36 "WAI: Spawned a group of 3 AI (Bandit) at [22790.2,19196.9,0.001]"
- 2:47:36 "WAI: [Mission:[Hero] Disabled Convoy]: Starting... [13317.9,12764.3,0]"
- 2:47:36 "WAI: Spawned a group of 3 AI (Bandit) at [22458.2,19471,0.001]"
- 2:47:36 "WAI: Spawned a group of 3 AI (Bandit) at [22491.5,19647.7,0.001]"
- 2:47:36 "WAI: Spawned a group of 3 AI (Bandit) at [22300.1,19961.7,0.001]"
- 2:47:36 "WAI: Spawned a group of 7 AI (Bandit) at [13317.9,12764.3,0]"
- 2:47:36 "WAI: Spawned a group of 3 AI (Bandit) at [22143.5,19933.5,0.001]"
- 2:47:37 "WAI: Spawned a group of 4 AI (Bandit) at [13317.9,12764.3,0]"
- 2:47:37 "WAI: Spawned a group of 3 AI (Bandit) at [22157.6,19847.3,0.001]"
- 2:47:37 "WAI: Spawned a group of 3 AI (Bandit) at [6213.37,13314.7,0.001]"
- 2:47:37 "WAI: Spawned a group of 4 AI (Bandit) at [13317.9,12764.3,0]"
- 2:47:37 "WAI: Spawned a group of 3 AI (Bandit) at [6418.82,13409.5,0.001]"
- 2:47:37 "WAI: Spawned a group of 4 AI (Bandit) at [13317.9,12764.3,0]"
- 2:47:37 "WAI: Spawned a group of 3 AI (Bandit) at [6469.92,13392.5,0.001]"
- 2:47:38 "WAI: Spawned a group of 3 AI (Bandit) at [6301.84,13178.6,0.001]"
- 2:47:38 "WAI: Spawned in 3 M2StaticMG"
- 2:47:38 "WAI: Spawned a group of 3 AI (Bandit) at [6744.9,12985.6,0.001]"
- 2:47:38 "WAI: Spawned a group of 3 AI (Bandit) at [6600.71,13251.2,0.001]"
- 2:47:38 "WAI: Spawned a group of 3 AI (Bandit) at [6774.12,13159.7,0.001]"
- 2:47:39 "WAI: Spawned a group of 3 AI (Bandit) at [6525.51,12816.6,0.001]"
- 2:47:39 "WAI: Spawned a group of 3 AI (Bandit) at [6540.36,13108.5,0.001]"
- 2:47:39 "WAI: Spawned a group of 3 AI (Bandit) at [6327.68,13387.9,0.001]"
- 2:47:39 "WAI: Spawned a group of 3 AI (Bandit) at [6524.26,13112.7,0.001]"
- 2:47:39 "WAI: Spawned a group of 3 AI (Bandit) at [6648.73,12789.1,0.001]"
- 2:47:39 "WAI: Spawned a group of 3 AI (Bandit) at [6841.07,12833.6,0.001]"
- 2:47:39 "WAI: Spawned a group of 3 AI (Bandit) at [6712.1,12810,0.001]"
- 2:47:40 "WAI: Spawned a group of 3 AI (Bandit) at [6714.26,12898.4,0.001]"
- 2:47:40 "WAI: Spawned a group of 3 AI (Bandit) at [6533.55,13072,0.001]"
- 2:47:40 "WAI: Spawned a group of 3 AI (Bandit) at [6368.45,13097,0.001]"
- 2:47:40 "WAI: Static mission loaded"
- 2:49:40 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 2:52:42 "get: STRING (76561198038614995), sent: STRING (76561198038614995)"
- 2:52:42 "DISCONNECT: Han (76561198038614995) Object: B 1-1-A:1 (Han) REMOTE, _characterID: 0 at loc [126.249,157.387,44.7009]"
- 2:52:42 "ERROR: Cannot Sync Character Han as no characterID"
- 2:52:42 Client: Remote object 2:9 not found
- 2:52:42 Client: Remote object 2:10 not found
- 2:52:42 Client: Remote object 2:11 not found
- 2:54:05 [DZMS]: Running Major Mission SM6.
- 2:54:40 "TIME SYNC: Local Time set to [2013,8,3,13,54]"
- 2:54:54 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 6 units in mission.
- 2:55:00 [DZMS]: (DZMSUnitsMajor) 6 AI Spawned, 12 units in mission.
- 2:55:05 Strange convex component05 in vilas_wwp\vilska_m60e3.p3d:geometry
- 2:55:05 Strange convex component01 in rh_m14\rh_m14.p3d:geometry
- 2:55:05 Strange convex component07 in rh_m14\rh_m14.p3d:geometry
- 2:55:05 Strange convex component08 in rh_m14\rh_m14.p3d:geometry
- 2:55:05 Strange convex component12 in rh_m14\rh_m14.p3d:geometry
- 2:55:06 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 16 units in mission.
- 2:55:11 [DZMS]: (DZMSUnitsMajor) 4 AI Spawned, 20 units in mission.
- 2:55:16 [DZMS]: (DZMSUnitsMajor) Waiting for 10/20 Units or Less to be Alive and a Player to be Near the Objective.
- 2:55:31 [DZMS]: Running Minor Mission SM1.
- 2:55:34 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 2 units in mission.
- 2:55:39 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 4 units in mission.
- 2:55:44 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 6 units in mission.
- 2:55:49 [DZMS]: (DZMSUnitsMinor) 2 AI Spawned, 8 units in mission.
- 2:55:50 [DZMS]: (DZMSUnitsMinor) Waiting for 4/8 Units or Less to be Alive and a Player to be Near the Objective.
- 2:57:28 Link to af616a98 (Obj-45,379:664) not released
- 2:57:28 Link to aac255ac (Obj-74,342:1452) not released
- 2:57:28 Link to aac1f6ee (Obj-62,342:1774) not released
- 2:57:28 Link to ad4261ef (Obj-76,362:495) not released
- =====================================================================
- == J:\AAA DayZ Mod Server\AAA DayZ Overpochins\Expansion\beta\ArmA2OAServer.exe
- == "Expansion\beta\arma2oaserver.exe" -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOrigins1795;@DayzOverwatch;@DayZ_Epoch1051;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2015/01/12 00:44:19
- Current time: 2015/07/24 03:06:34
- Version 1.63.116523
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Conflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
- Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- ErrorMessage: Include file mpmissions\DayZ_Epoch_13.Tavi\admintools\dialog.hpp not found.
- =====================================================================
- == J:\AAA DayZ Mod Server\AAA DayZ Overpochins\Expansion\beta\ArmA2OAServer.exe
- == "Expansion\beta\arma2oaserver.exe" -port=2315 "-config=instance_13_Tavi\config.cfg" "-cfg=instance_13_Tavi\basic.cfg" "-profiles=instance_13_Tavi" -name=instance_13_Tavi "-mod=@DayzOrigins1795;@DayzOverwatch;@DayZ_Epoch1051;@DayZ_Epoch_Server;"
- =====================================================================
- Exe timestamp: 2015/01/12 00:44:19
- Current time: 2015/07/24 03:09:19
- Version 1.63.116523
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Conflicting addon RH_de_cfg in 'ori\weapons\rh_de\', previous definition in 'rh_de_cfg\'
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class HouseBase->, by taviana\budovy\bunkry\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->House, by taviana\paf_stad_obj\config.bin/CfgVehicles/LAND_pbaflgoals/
- Updating base class ->HouseBase, by ca\buildings2\a_generalstore_01\config.bin/CfgVehicles/House/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->SoldierWB, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Base/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/RU_Soldier_Base/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class ->SoldierEB, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier_Base/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->WarfareBBaseStructure, by ca\misc3\wf\config.bin/CfgVehicles/Base_WarfareBVehicleServicePoint/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- 3:09:42 Server error: Player without identity Han (id 693689574)
- 3:10:00 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable
- 3:10:05 Warning Message: No challenge value was received from the master server.
- 3:10:05 GameSpy QR2 error: 5, No challenge value was received from the master server.
- 3:10:07 Server error: Player without identity Han (id 720258180)
- 3:10:26 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 3:10:28 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 3:10:28 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 3:10:28 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 3:10:29 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 3:10:29 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 3:10:29 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 3:10:31 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:31 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 3:10:33 Land_Lamp_Street2_EP1: hide - unknown animation source HitBulb
- 3:10:40 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
- 3:10:41 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 3:10:41 "DayZ Epoch: MPframework inited"
- 3:10:42 "Origins Base Building Config initialized!"
- 3:10:42 "Chameleon: Has detected overpoch tavi Map Loaded."
- 3:10:42 "Chameleon: Initializion Complete."
- 3:10:47 BIKE: loading version 2.5.1 ...
- 3:10:47 BIKE: adding bike to safe vehicle list...
- 3:10:47 "Admin Tools: config.sqf loaded"
- 3:10:47 "Admin Tools: variables.sqf loaded"
- 3:10:47 "Res3tting B!S effects..."
- 3:10:47 "HIVE: Starting"
- 3:10:47 "HIVE: trying to get objects"
- 3:10:48 "HIVE: found 160 objects"
- 3:10:48 "HIVE: Commence Object Streaming..."
- 3:10:48 "HIVE: got 0 Epoch Objects and 160 Vehicles"
- 3:10:49 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupoldfuel
- 3:10:49 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupoldfuel
- 3:10:49 class HitPoints::HitLMWheel not found in ori_originsmod_pickupoldfuel
- 3:10:49 class HitPoints::HitRMWheel not found in ori_originsmod_pickupoldfuel
- 3:10:50 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_truck_civ/Damage/ not even
- 3:10:50 In Vehicle: origins_pack\vehicles\vil_truck_civ2.p3d missing codriver get in direction point
- 3:10:50 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_truck_civ
- 3:10:50 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_truck_civ
- 3:10:50 class HitPoints::HitLMWheel not found in ori_vil_originsmod_truck_civ
- 3:10:50 class HitPoints::HitRMWheel not found in ori_vil_originsmod_truck_civ
- 3:10:50 "[VEHICLE CLEANUP ZONE]: selecting world to cleanup ..."
- 3:10:51 ori_m3: tropa - unknown animation source tropa
- 3:10:51 class HitPoints::HitRGlass not found in ori_rth_originsmod_bathmobile
- 3:10:51 class HitPoints::HitLGlass not found in ori_rth_originsmod_bathmobile
- 3:10:51 class HitPoints::HitLF2Wheel not found in ori_rth_originsmod_bathmobile
- 3:10:51 class HitPoints::HitRF2Wheel not found in ori_rth_originsmod_bathmobile
- 3:10:51 class HitPoints::HitLMWheel not found in ori_rth_originsmod_bathmobile
- 3:10:51 class HitPoints::HitRMWheel not found in ori_rth_originsmod_bathmobile
- 3:10:53 ori_taviander: tropa - unknown animation source tropa
- 3:10:53 ori_ScrapRaft: dver - unknown animation source dver
- 3:10:53 ori_ScrapRaft: ani_upgrade1 - unknown animation source upgrade1
- 3:10:53 ori_ScrapRaft: OriModOhrana - unknown animation source tropa
- 3:10:53 ca\wheeled2\mtvr\data\wheel_1_1\wheel_1_1.p3d: vehicle, config class missing
- 3:10:53 ca\wheeled2\mtvr\data\wheel_1_1\wheel_1_1.p3d: vehicle, config class missing
- 3:10:54 class HitPoints::HitLF2Wheel not found in ori_excavator
- 3:10:54 class HitPoints::HitRF2Wheel not found in ori_excavator
- 3:10:54 class HitPoints::HitLMWheel not found in ori_excavator
- 3:10:54 class HitPoints::HitRMWheel not found in ori_excavator
- 3:10:55 ori_originsmod_pickupold: kolaOchrana - unknown animation source kolaOchrana
- 3:10:55 class HitPoints::HitLF2Wheel not found in ori_originsmod_pickupold
- 3:10:55 class HitPoints::HitRF2Wheel not found in ori_originsmod_pickupold
- 3:10:55 class HitPoints::HitLMWheel not found in ori_originsmod_pickupold
- 3:10:55 class HitPoints::HitRMWheel not found in ori_originsmod_pickupold
- 3:10:56 class HitPoints::HitRGlass not found in ori_titanic
- 3:10:56 class HitPoints::HitLGlass not found in ori_titanic
- 3:10:56 class HitPoints::HitBody not found in ori_titanic
- 3:10:56 class HitPoints::HitFuel not found in ori_titanic
- 3:10:56 class HitPoints::HitLF2Wheel not found in ori_titanic
- 3:10:56 class HitPoints::HitRF2Wheel not found in ori_titanic
- 3:10:57 ori_bigRaft: Vr1 - unknown animation source wheel
- 3:10:57 class HitPoints::HitMissiles not found in vil_ori_autogyro
- 3:10:57 class HitPoints::HitRGlass not found in vil_ori_autogyro
- 3:10:57 class HitPoints::HitLGlass not found in vil_ori_autogyro
- 3:10:58 In Vehicle: origins_pack\vehicles\vil_volvo_fl290.p3d missing codriver get in direction point
- 3:10:58 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_volvo_fl290
- 3:10:58 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_volvo_fl290
- 3:10:58 class HitPoints::HitLMWheel not found in ori_vil_originsmod_volvo_fl290
- 3:10:58 class HitPoints::HitRMWheel not found in ori_vil_originsmod_volvo_fl290
- 3:10:58 ori_ZAZ968M: tropa - unknown animation source tropa
- 3:10:59 ori_buchanka: tropa - unknown animation source tropa
- 3:10:59 ORI_gunship_helicopter: smalltenthide - unknown animation source smalltenthide
- 3:10:59 ORI_gunship_helicopter: bigtenthide - unknown animation source bigtenthide
- 3:11:01 Array tex in bin\config.bin/CfgVehicles/ori_scrapTank/Damage/ not even
- 3:11:01 350z: ABSwitch - unknown animation source ABSwitch
- 3:11:02 ori_transit: Glass9_destruct - unknown animation source HitGlass9
- 3:11:02 ori_transit: Glass10_destruct - unknown animation source HitGlass10
- 3:11:02 class HitPoints::HitLF2Wheel not found in ori_transit
- 3:11:02 class HitPoints::HitRF2Wheel not found in ori_transit
- 3:11:02 class HitPoints::HitLMWheel not found in ori_transit
- 3:11:02 class HitPoints::HitRMWheel not found in ori_transit
- 3:11:02 Array tex in bin\config.bin/CfgVehicles/ori_vil_originsmod_lublin_truck/Damage/ not even
- 3:11:02 class HitPoints::HitLF2Wheel not found in ori_vil_originsmod_lublin_truck
- 3:11:02 class HitPoints::HitRF2Wheel not found in ori_vil_originsmod_lublin_truck
- 3:11:02 class HitPoints::HitLMWheel not found in ori_vil_originsmod_lublin_truck
- 3:11:02 class HitPoints::HitRMWheel not found in ori_vil_originsmod_lublin_truck
- 3:11:03 ori_poldek: Glass9_destruct - unknown animation source HitGlass9
- 3:11:03 ori_poldek: Glass10_destruct - unknown animation source HitGlass10
- 3:11:03 class HitPoints::HitLF2Wheel not found in ori_poldek
- 3:11:03 class HitPoints::HitRF2Wheel not found in ori_poldek
- 3:11:03 class HitPoints::HitLMWheel not found in ori_poldek
- 3:11:03 class HitPoints::HitRMWheel not found in ori_poldek
- 3:11:03 ori_poldek_black: Glass9_destruct - unknown animation source HitGlass9
- 3:11:03 ori_poldek_black: Glass10_destruct - unknown animation source HitGlass10
- 3:11:03 class HitPoints::HitLF2Wheel not found in ori_poldek_black
- 3:11:03 class HitPoints::HitRF2Wheel not found in ori_poldek_black
- 3:11:03 class HitPoints::HitLMWheel not found in ori_poldek_black
- 3:11:03 class HitPoints::HitRMWheel not found in ori_poldek_black
- 3:11:03 ori_maniac: tropa - unknown animation source tropa
- 3:11:03 350z_black: ABSwitch - unknown animation source ABSwitch
- 3:11:03 ori_survivorBus: Glass9_destruct - unknown animation source HitGlass9
- 3:11:03 ori_survivorBus: Glass10_destruct - unknown animation source HitGlass10
- 3:11:03 class HitPoints::HitLF2Wheel not found in ori_survivorBus
- 3:11:03 class HitPoints::HitRF2Wheel not found in ori_survivorBus
- 3:11:03 class HitPoints::HitLMWheel not found in ori_survivorBus
- 3:11:03 class HitPoints::HitRMWheel not found in ori_survivorBus
- 3:11:03 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
- 3:11:03 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_CUCV
- 3:11:03 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_CUCV
- 3:11:03 class HitPoints::HitLMWheel not found in ori_p85_originsmod_CUCV
- 3:11:03 class HitPoints::HitRMWheel not found in ori_p85_originsmod_CUCV
- 3:11:03 ori_ScrapBuggy: HoodSwivel - unknown animation source FrontDamper
- 3:11:03 class HitPoints::HitRGlass not found in ori_ScrapBuggy
- 3:11:03 class HitPoints::HitLGlass not found in ori_ScrapBuggy
- 3:11:03 class HitPoints::HitLF2Wheel not found in ori_ScrapBuggy
- 3:11:03 class HitPoints::HitRF2Wheel not found in ori_ScrapBuggy
- 3:11:03 class HitPoints::HitLMWheel not found in ori_ScrapBuggy
- 3:11:03 class HitPoints::HitRMWheel not found in ori_ScrapBuggy
- 3:11:04 Array tex in bin\config.bin/CfgVehicles/ori_p85_originsmod_CUCV/Damage/ not even
- 3:11:04 class HitPoints::HitLF2Wheel not found in ori_p85_originsmod_cucv_pickup
- 3:11:04 class HitPoints::HitRF2Wheel not found in ori_p85_originsmod_cucv_pickup
- 3:11:04 class HitPoints::HitLMWheel not found in ori_p85_originsmod_cucv_pickup
- 3:11:04 class HitPoints::HitRMWheel not found in ori_p85_originsmod_cucv_pickup
- 3:11:05 ori_KaTransp: tropa - unknown animation source tropa
- 3:11:05 ori_KaTransp: Trap1 - unknown animation source Trap1
- 3:11:05 "HIVE: Spawning # of Vehicles: 97"
- 3:11:05 "HIVE: Spawning # of Debris: 0"
- 3:11:05 "HIVE: Spawning # of Ammo Boxes: 3"
- 3:11:05 "HIVE: Spawning # of Veins: 2"
- 3:11:05 "Total Number of spawn locations 10"
- 3:11:06 "PUBLISH: Attempt 2f2990c0# 1005010: ori_postapocar_fuel.p3d"
- 3:11:06 "HIVE: WRITE: "CHILD:308:13:ori_originsmod_pickupoldfuel:0:0:[109,[8460.56,16391.9,0.00220871]]:[]:[["levy predni tlumic",0.136637],["levy zadni tlumic",0.36916],["pravy predni tlumic",0.347009],["pravy zadni tlumic",0.189129],["karoserie",0.599171],["palivo",0.685272],["sklo predni P",0.960142],["sklo predni L",0.772336],["motor",0.975345]]:0.393452:846061639190109:""
- 3:11:08 "PUBLISH: Attempt 2f298100# 1005011: scrapbuggy.p3d"
- 3:11:08 "HIVE: WRITE: "CHILD:308:13:ori_ScrapBuggy:0:0:[175,[14876.3,10088.4,0.21932]]:[]:[["motor",0.292625],["karoserie",0.460175],["palivo",0.498721],["wheel_1_1_steering",0.809139],["wheel_1_2_steering",0.496133],["wheel_2_1_steering",0.270818],["wheel_2_2_steering",0.0453701]]:0.925481:1487631008842175:""
- 3:11:08 "PUBLISH: Attempt 17aa3040# 1005012: vil_ori_autogyro.p3d"
- 3:11:08 "HIVE: WRITE: "CHILD:308:13:vil_ori_autogyro:0:0:[93,[9468.13,16422.2,1.52588e-005]]:[]:[["trup",0.761864],["motor",0.964846],["elektronika",0.164554],["mala vrtule",0.114503],["velka vrtule",0.00621473]]:0.785844:94681164222093:""
- 3:11:09 "DEBUG: Too many vehicles at [11324.5,15387.7]"
- 3:11:14 "DEBUG: Too many vehicles at [11399.8,15206.7]"
- 3:11:17 350z_red: ABSwitch - unknown animation source ABSwitch
- 3:11:17 "PUBLISH: Attempt 2faeb040# 1005015: 350z.p3d"
- 3:11:17 "HIVE: WRITE: "CHILD:308:13:350z_red:0:0:[82,[12916.5,15096.7,0.00037384]]:[]:[["motor",0.157656],["karoserie",0.475804],["palivo",0.215621],["levy predni tlumic",0.326182],["pravy predni tlumic",0.062365],["levy zadni tlumic",0.253102],["pravy zadni tlumic",0.299019],["sklo predni L",0.996374],["sklo predni P",0.455751],["sklo predni P",0.838174],["sklo predni L",0.313274],["wheel_1_4_steering",0.142235],["wheel_2_4_steering",0.534884],["wheel_1_3_steering",0.129928],["wheel_2_3_steering",0.699577],["glass3",0.391065],["glass4",0.121766]]:0.773694:129165150967082:""
- 3:11:18 "PUBLISH: Attempt 2faea080# 1005016: copter.p3d"
- 3:11:18 "HIVE: WRITE: "CHILD:308:13:ori_pragacopter_green:0:0:[42,[9621.6,13081,0.00930786]]:[]:[["NEtrup",0.610566],["motor",0.916093],["elektronika",0.243599],["mala vrtule",0.352987],["velka vrtule",0.854284],["munice",0.889635],["sklo predni P",0.968941],["sklo predni L",0.312225],["glass1",0.748764],["glass2",0.332077],["glass3",0.471539],["glass4",0.500903],["glass5",0.789569],["glass6",0.186586]]:0.97452:96216130810042:""
- 3:11:19 "PUBLISH: Attempt 2fae90c0# 1005017: flycraft.p3d"
- 3:11:19 "HIVE: WRITE: "CHILD:308:13:ori_gunship_helicopter:0:0:[9,[8328.76,17276.3,1.06976]]:[]:[["NEtrup",0.335341],["motor1",0.767975],["motor2",0.15505],["motor3",0.317724],["motor4",0.176303],["motor",0.600433],["elektronika",0.207111],["mala vrtule",0.760271],["velka vrtule",0.943599],["munice",0.216064],["sklo predni P",0.620977],["sklo predni L",0.618605],["glass1",0.57402],["glass2",0.148281],["glass3",0.031039],["glass4",0.591219],["glass5",0.533678],["glass6",0.0833825]]:0.552604:83288172763119:""
- 3:11:21 "PUBLISH: Attempt 2fae8100# 1005018: hilux1_civil_1_open.p3d"
- 3:11:21 "HIVE: WRITE: "CHILD:308:13:hilux1_civil_1_open:0:0:[150,[13055.5,12819.1,0.0181847]]:[]:[["motor",0.781397],["sklo predni P",0.752244],["sklo predni L",0.923446],["karoserie",0.94704],["palivo",0.108187],["wheel_1_1_steering",0.0195296],["wheel_2_1_steering",0.812608],["wheel_1_4_steering",0.718211],["wheel_2_4_steering",0.329214],["wheel_1_3_steering",0.449568],["wheel_2_3_steering",0.632081],["wheel_1_2_steering",0.554967],["wheel_2_2_steering",0.146562],["glass1",0.289182],["glass2",0.137258],["glass3",0.516914],["glass4",0.122197]]:0.719817:1305551281910150:""
- 3:11:21 "DEBUG: Too many vehicles at [10210.8,10234.3]"
- 3:11:22 "DEBUG: Too many vehicles at [12436.6,15382.8]"
- 3:11:22 "PUBLISH: Attempt 2f29b040# 1005019: rth_amphicar.p3d"
- 3:11:22 "HIVE: WRITE: "CHILD:308:13:ori_titanic:0:0:[123,[12658.6,14585.5,0]]:[]:[["LF_hit",0.345251],["LM_hit",0.553362],["LB_hit",0.537732],["RF_hit",0.629626],["RM_hit",0.826696],["RB_hit",0.0742237],["motor",0.273572]]:0.00241956:1265861458550123:""
- 3:11:22 "PUBLISH: Attempt 2f92b040# 1005020: raft.p3d"
- 3:11:22 "HIVE: WRITE: "CHILD:308:13:ori_bigRaft:0:0:[122,[5782.54,13587.9,36.8654]]:[]:[["motor",0.121685]]:0.479453:57825135879369122:""
- 3:11:22 "DEBUG: Too many vehicles at [15020,10203.7]"
- 3:11:23 "PUBLISH: Attempt 2f9290c0# 1005022: civcarbu.p3d"
- 3:11:23 "HIVE: WRITE: "CHILD:308:13:Civcarbu:0:0:[88,[13538.9,12177.7,0.00774384]]:[]:[["motor",0.477452],["karoserie",0.997085],["palivo",0.652752],["levy predni tlumic",0.664647],["pravy predni tlumic",0.977761],["levy zadni tlumic",0.180595],["pravy zadni tlumic",0.13884],["sklo predni L",0.800761],["sklo predni P",0.805135],["sklo predni P",0.443722],["sklo predni L",0.543897],["wheel_1_4_steering",0.174124],["wheel_2_4_steering",0.208929],["wheel_1_3_steering",0.396076],["wheel_2_3_steering",0.052866],["glass3",0.711417],["glass4",0.765213]]:0.0754495:135389121777088:""
- 3:11:24 "PUBLISH: Attempt 2f29a080# 1005009: kamaz.p3d"
- 3:11:24 "DEBUG: Too many vehicles at [9140.47,8168.86]"
- 3:11:24 "HIVE: WRITE: "CHILD:308:13:Kamaz:0:0:[164,[9068.49,8125.08,0]]:[]:[["wheel_1_1_steering",0.363826],["wheel_2_1_steering",0.300424],["wheel_1_4_steering",0.113406],["wheel_2_4_steering",0.878233],["wheel_1_3_steering",0.649281],["wheel_2_3_steering",0.79352],["wheel_1_2_steering",0.437546],["wheel_2_2_steering",0.173548],["motor",0.245059],["sklo predni P",0.427309],["sklo predni L",0.736194],["karoserie",0.738783],["palivo",0.989247],["glass1",0.317355],["glass2",0.747658],["glass3",0.316829],["glass4",0.969709]]:0.00878806:90685812510164:""
- 3:11:26 "DEBUG: Too many vehicles at [11379.2,15327.4]"
- 3:11:26 "PUBLISH: Attempt 2e833040# 1005024: lada.p3d"
- 3:11:26 "HIVE: WRITE: "CHILD:308:13:Lada1:0:0:[133,[6767.28,9840.21,0.00441742]]:[]:[["motor",0.0821612],["sklo predni P",0.950713],["sklo predni L",0.906647],["karoserie",0.690917],["palivo",0.411337],["wheel_1_1_steering",0.486273],["wheel_2_1_steering",0.5481],["wheel_1_4_steering",0.361281],["wheel_2_4_steering",0.4869],["wheel_1_3_steering",0.602328],["wheel_2_3_steering",0.674418],["wheel_1_2_steering",0.180525],["wheel_2_2_steering",0.541931],["glass1",0.397163],["glass2",0.870026],["glass3",0.701748],["glass4",0.97982]]:0.30249:67673984020133:""
- 3:11:26 "PUBLISH: Attempt 2f928100# 1005023: scrapbuggy.p3d"
- 3:11:27 "PUBLISH: Attempt 2e832080# 1005025: buhanka.p3d"
- 3:11:27 "HIVE: WRITE: "CHILD:308:13:ori_ScrapBuggy:0:0:[179,[9887.32,12850.9,0.00698471]]:[]:[["motor",0.623033],["karoserie",0.931474],["palivo",0.290532],["wheel_1_1_steering",0.214528],["wheel_1_2_steering",0.41789],["wheel_2_1_steering",0.472157],["wheel_2_2_steering",0.516369]]:0.60586:988731285090179:""
- 3:11:27 "PUBLISH: Attempt 2f92a080# 1005021: buhanka.p3d"
- 3:11:28 "DEBUG: Too many vehicles at [13069.6,14468.3]"
- 3:11:28 "CRASHSPAWNER: Starting spawn logic for Crash Spawner"
- 3:11:28 "CRASHSPAWNER: 75% chance to spawn 'UH60 Wreck burned (NAVY)' with loot table 'HeliCrash' in 2196.39 seconds"
- 3:11:28 "HOUSE SERVER: Owners Are: B1 [] B2 [] B3 [] H1 [] H2 [] H3 [] SG [] LG [] KING [] SH []"
- 3:11:28 "DEBUG: Too many vehicles at [11704.5,15286.1]"
- 3:11:28 "PUBLISH: Attempt 17aa2080# 1005014: skodovka.p3d"
- 3:11:28 "EPOCH EVENTS INIT"
- 3:11:28 "PUBLISH: Attempt 17aa10c0# 1005013: s1203.p3d"
- 3:11:29 "HIVE: WRITE: "CHILD:308:13:ori_buchanka:0:0:[69,[12656.1,11804.2,0]]:[]:[["pluhPredni",0.477183],["kolaOchrana",0.0753511],["oknaOchrana",0.896831],["predniOknoOchrana",0.352051],["sklo_p1",0.617352],["sklo_pl1",0.0584743],["sklo_pp1",0.492978],["sklo_z1",0.147284],["sklo_zl1",0.478445],["sklo_zp1",0.153006],["wheel_1_1_steering",0.191257],["wheel_1_2_steering",0.332686],["wheel_2_1_steering",0.275924],["wheel_2_2_steering",0.373752],["wheel_1_3_steering",0.581559],["wheel_2_3_steering",0.472025],["wheel_1_4_steering",0.885748],["wheel_2_4_steering",0.527005],["sklo predni P",0.852122],["sklo predni L",0.97744],["motor",0.627474],["karoserie",0.719096],["palivo",0.67158]]:0.951504:126561118042069:""
- 3:11:29 "PUBLISH: Attempt 2e8310c0# 1005026: taviander.p3d"
- 3:11:29 "HIVE: WRITE: "CHILD:388:67673984020133:""
- 3:11:29 "CUSTOM: Selected "172""
- 3:11:29 "HIVE: WRITE: "CHILD:388:90685812510164:""
- 3:11:29 "CUSTOM: Selected "171""
- 3:11:29 "HIVE: WRITE: "CHILD:388:57825135879369122:""
- 3:11:29 "CUSTOM: Selected "169""
- 3:11:29 "PUBLISH: Created ori_bigRaft with ID "57825135879369122""
- 3:11:29 "HIVE: WRITE: "CHILD:388:135389121777088:""
- 3:11:29 "CUSTOM: Selected "170""
- 3:11:29 "PUBLISH: Attempt 2e830100# 1005027: vil_volvo_fl290.p3d"
- 3:11:29 "HIVE: WRITE: "CHILD:308:13:ori_buchanka:0:0:[49,[13316.6,13397.1,0.0039711]]:[]:[["pluhPredni",0.949896],["kolaOchrana",0.39058],["oknaOchrana",0.444361],["predniOknoOchrana",0.998156],["sklo_p1",0.134064],["sklo_pl1",0.492921],["sklo_pp1",0.723834],["sklo_z1",0.0814093],["sklo_zl1",0.147582],["sklo_zp1",0.804556],["wheel_1_1_steering",0.894499],["wheel_1_2_steering",0.126545],["wheel_2_1_steering",0.812642],["wheel_2_2_steering",0.0119056],["wheel_1_3_steering",0.52247],["wheel_2_3_steering",0.0658146],["wheel_1_4_steering",0.735025],["wheel_2_4_steering",0.982472],["sklo predni P",0.790888],["sklo predni L",0.888223],["motor",0.991973],["karoserie",0.675242],["palivo",0.439706]]:0.267912:133166133971049:""
- 3:11:29 "HIVE: WRITE: "CHILD:388:1265861458550123:""
- 3:11:29 "CUSTOM: Selected "168""
- 3:11:29 "HIVE: WRITE: "CHILD:388:1305551281910150:""
- 3:11:29 "CUSTOM: Selected "167""
- 3:11:29 "HIVE: WRITE: "CHILD:388:83288172763119:""
- 3:11:29 "CUSTOM: Selected "166""
- 3:11:29 "HIVE: WRITE: "CHILD:388:1487631008842175:""
- 3:11:29 "CUSTOM: Selected "162""
- 3:11:29 "PUBLISH: Attempt 2fb44100# 1005028: mtvr.p3d"
- 3:11:29 "HIVE: WRITE: "CHILD:308:13:MTVR:0:0:[84,[14304.8,12174.9,0]]:[]:[["wheel_1_1_steering",0.843086],["wheel_1_2_steering",0.990595],["wheel_1_3_steering",0.922486],["wheel_2_1_steering",0.491824],["wheel_2_2_steering",0.00117271],["wheel_2_3_steering",0.456158],["palivo",0.897629],["wheel_1_4_steering",0.760941],["wheel_2_4_steering",0.729737],["motor",0.935153],["sklo predni P",0.855055],["sklo predni L",0.526154],["karoserie",0.433496],["glass1",0.511802],["glass2",0.0770114],["glass3",0.524316],["glass4",0.744242]]:0.228392:143048121749084:""
- 3:11:29 "HIVE: WRITE: "CHILD:388:96216130810042:""
- 3:11:29 "HIVE: WRITE: "CHILD:388:129165150967082:""
- 3:11:29 "CUSTOM: Selected "164""
- 3:11:29 "HIVE: WRITE: "CHILD:388:94681164222093:""
- 3:11:29 "CUSTOM: Selected "163""
- 3:11:29 "DEBUG: Too many vehicles at [12872.9,14335.6]"
- 3:11:29 "HIVE: WRITE: "CHILD:388:846061639190109:""
- 3:11:29 "CUSTOM: Selected "161""
- 3:11:29 "DEBUG: Too many vehicles at [11575,9940.5]"
- 3:11:29 "PUBLISH: Attempt 30397040# 1005034: copter.p3d"
- 3:11:29 "HIVE: WRITE: "CHILD:308:13:ori_pragacopter_yellow:0:0:[25,[11899.1,17351.1,0.769348]]:[]:[["NEtrup",0.808353],["motor",0.774529],["elektronika",0.290187],["mala vrtule",0.598172],["velka vrtule",0.801587],["munice",0.359362],["sklo predni P",0.549419],["sklo predni L",0.775625],["glass1",0.624006],["glass2",0.613878],["glass3",0.364136],["glass4",0.329133],["glass5",0.00840589],["glass6",0.680579]]:0.334822:118991173511825:""
- 3:11:30 "HIVE: WRITE: "CHILD:308:13:Skoda:0:0:[169,[11796,9858.55,0.0104275]]:[]:[["motor",0.590956],["sklo predni P",0.306072],["sklo predni L",0.157705],["karoserie",0.540125],["palivo",0.245741],["wheel_1_1_steering",0.411099],["wheel_2_1_steering",0.467585],["wheel_1_4_steering",0.462776],["wheel_2_4_steering",0.749763],["wheel_1_3_steering",0.0682004],["wheel_2_3_steering",0.487065],["wheel_1_2_steering",0.0587541],["wheel_2_2_steering",0.886601],["glass1",0.652116],["glass2",0.771061],["glass3",0.00915277],["glass4",0.817388]]:0.438638:117960985860169:""
- 3:11:30 "DEBUG VEIN: Too many at [12727.3,14320.4]"
- 3:11:30 "PUBLISH: Attempt 303950c0# 1005036: skodovka_blue.p3d"
- 3:11:30 "HIVE: WRITE: "CHILD:308:13:SkodaBlue:0:0:[94,[9288.53,11882.5,0.0324154]]:[]:[["motor",0.36327],["sklo predni P",0.00597856],["sklo predni L",0.810876],["karoserie",0.22236],["palivo",0.521743],["wheel_1_1_steering",0.0656791],["wheel_2_1_steering",0.324272],["wheel_1_4_steering",0.738311],["wheel_2_4_steering",0.474731],["wheel_1_3_steering",0.837471],["wheel_2_3_steering",0.163236],["wheel_1_2_steering",0.368095],["wheel_2_2_steering",0.803513],["glass1",0.766207],["glass2",0.479238],["glass3",0.693235],["glass4",0.0662623]]:0.328596:92885118825094:""
- 3:11:30 "HIVE: WRITE: "CHILD:308:13:S1203_TK_CIV_EP1:0:0:[25,[12739,14405.7,0.000656128]]:[]:[["wheel_1_1_steering",0.240848],["wheel_1_2_steering",0.27927],["wheel_2_1_steering",0.531748],["wheel_2_2_steering",0.489919],["motor",0.0661543],["sklo predni P",0.264316],["sklo predni L",0.643694],["karoserie",0.884967],["palivo",0.631624],["wheel_1_4_steering",0.683645],["wheel_2_4_steering",0.0416795],["wheel_1_3_steering",0.553314],["wheel_2_3_steering",0.0197452],["glass1",0.472113],["glass2",0.352577],["glass3",0.527434],["glass4",0.312633]]:0.0589812:127390144057025:""
- 3:11:30 "PUBLISH: Attempt 3029b040# 1005037: ori_vil_postapoca_pickup.p3d"
- 3:11:30 "HIVE: WRITE: "CHILD:308:13:ori_originsmod_pickupold:0:0:[17,[12149.7,15145,0.000190735]]:[]:[["levy predni tlumic",0.056262],["levy zadni tlumic",0.298094],["pravy predni tlumic",0.690942],["pravy zadni tlumic",0.178364],["karoserie",0.185553],["palivo",0.549992],["sklo predni P",0.0862694],["sklo predni L",0.0424172],["motor",0.300293]]:0.922343:121497151450017:""
- 3:11:30 "PUBLISH: Attempt 3029a080# 1005038: dc3.p3d"
- 3:11:30 "HIVE: WRITE: "CHILD:308:13:ori_dc3:0:0:[75,[11270.4,13921.4,1.84146]]:[]:[["glass1",0.298628],["glass2",0.812067],["glass3",0.367274],["glass4",0.939159],["telo",0.631422]]:0.512136:1127041392141875:""
- 3:11:30 "HIVE: WRITE: "CHILD:388:988731285090179:""
- 3:11:30 "CUSTOM: Selected "173""
- 3:11:30 "HIVE: WRITE: "CHILD:308:13:ori_taviander:0:0:[38,[12216,15541.2,0]]:[]:[["pluhPredni",0.244518],["kolaOchrana",0.735389],["oknaOchrana",0.901161],["predniOknoOchrana",0.285856],["sklo_p1",0.715044],["sklo_pl1",0.0800016],["sklo_pp1",0.249855],["sklo_z1",0.97446],["wheel_1_1_steering",0.328976],["wheel_1_2_steering",0.35296],["wheel_2_1_steering",0.58099],["wheel_2_2_steering",0.587549],["wheel_1_3_steering",0.925937],["wheel_2_3_steering",0.246369],["wheel_1_4_steering",0.57632],["wheel_2_4_steering",0.736214],["sklo predni P",0.195182],["sklo predni L",0.519279],["motor",0.0313278],["karoserie",0.910725],["palivo",0.947526]]:0.0269492:122160155412038:""
- 3:11:30 "HIVE: WRITE: "CHILD:308:13:ori_vil_originsmod_volvo_fl290:0:0:[67,[13844,12106.6,0.000930786]]:[]:[["sklo_p",0.163121],["sklo_p1",0.871021],["sklo_p2",0.0430066],["sklo_p3",0.00875198],["sklo_l1",0.413723],["sklo_l2",0.673733],["sklo_l3",0.33229],["sklo_z",0.0370946],["levy predni tlumic",0.323852],["levy zadni tlumic",0.606266],["pravy predni tlumic",0.321201],["pravy zadni tlumic",0.580529],["karoserie",0.672392],["palivo",0.143436],["sklo predni P",0.469118],["sklo predni L",0.859809],["motor",0.602845]]:0.163405:138440121066067:""
- 3:11:30 "PUBLISH: Created ori_titanic with ID "1265861458550123""
- 3:11:30 "PUBLISH: Created ori_ScrapBuggy with ID "1487631008842175""
- 3:11:30 "CUSTOM: Selected "165""
- 3:11:31 "PUBLISH: Created vil_ori_autogyro with ID "94681164222093""
- 3:11:31 "DEBUG: Too many vehicles at [11721.6,15788.3]"
- 3:11:31 "PUBLISH: Attempt 302990c0# 1005043: taviander.p3d"
- 3:11:31 "PUBLISH: Created ori_originsmod_pickupoldfuel with ID "846061639190109""
- 3:11:31 "PUBLISH: Attempt 30277040# 1005045: dc3.p3d"
- 3:11:31 "HIVE: WRITE: "CHILD:308:13:ori_dc3:0:0:[122,[11862.3,9167.69,0.698874]]:[]:[["glass1",0.263726],["glass2",0.0909588],["glass3",0.138932],["glass4",0.337989],["telo",0.644343]]:0.30549:118623916777122:""
- 3:11:31 "PUBLISH: Attempt 30276080# 1005046: skodovka_green.p3d"
- 3:11:31 "PUBLISH: Attempt 302750c0# 1005047: p85_cucv_pickup.p3d"
- 3:11:31 ori_vil_lada_2105_rust: Glass9_destruct - unknown animation source HitGlass9
- 3:11:31 ori_vil_lada_2105_rust: Glass10_destruct - unknown animation source HitGlass10
- 3:11:31 class HitPoints::HitLF2Wheel not found in ori_vil_lada_2105_rust
- 3:11:31 class HitPoints::HitRF2Wheel not found in ori_vil_lada_2105_rust
- 3:11:31 class HitPoints::HitLMWheel not found in ori_vil_lada_2105_rust
- 3:11:31 class HitPoints::HitRMWheel not found in ori_vil_lada_2105_rust
- 3:11:31 "PUBLISH: Attempt 30396080# 1005035: copter.p3d"
- 3:11:31 "HIVE: WRITE: "CHILD:308:13:ori_pragacopter_yellow:0:0:[51,[12498.5,16581.1,0.156799]]:[]:[["NEtrup",0.119275],["motor",0.024159],["elektronika",0.458995],["mala vrtule",0.0115193],["velka vrtule",0.173791],["munice",0.620389],["sklo predni P",0.537936],["sklo predni L",0.95645],["glass1",0.0691162],["glass2",0.199685],["glass3",0.862716],["glass4",0.559103],["glass5",0.0726809],["glass6",0.0323629]]:0.392227:124985165811251:""
- 3:11:31 "PUBLISH: Attempt 3024e080# 1005049: ori_vil_postapoca_pickup.p3d"
- 3:11:31 "PUBLISH: Attempt 3024c100# 1005050: copter.p3d"
- 3:11:31 "HIVE: WRITE: "CHILD:308:13:ori_pragacopter_yellow:0:0:[48,[13592.7,9214.06,0.377716]]:[]:[["NEtrup",0.596742],["motor",0.915157],["elektronika",0.0821778],["mala vrtule",0.936775],["velka vrtule",0.430535],["munice",0.4101],["sklo predni P",0.00633966],["sklo predni L",0.308176],["glass1",0.96497],["glass2",0.0461149],["glass3",0.127678],["glass4",0.892207],["glass5",0.412131],["glass6",0.382913]]:0.076027:13592792141448:""
- 3:11:31 "PUBLISH: Attempt 30274100# 1005051: taviander.p3d"
- 3:11:32 "HIVE: WRITE: "CHILD:388:126561118042069:""
- 3:11:32 "CUSTOM: Selected "174""
- 3:11:32 "PUBLISH: Created ori_ScrapBuggy with ID "988731285090179""
- 3:11:32 "PUBLISH: Created Civcarbu with ID "135389121777088""
- 3:11:32 "HIVE: WRITE: "CHILD:388:133166133971049:""
- 3:11:32 "CUSTOM: Selected "175""
- 3:11:32 "HIVE: WRITE: "CHILD:308:13:ori_taviander:0:0:[145,[12666.2,12237.2,0]]:[]:[["pluhPredni",0.43768],["kolaOchrana",0.732874],["oknaOchrana",0.3729],["predniOknoOchrana",0.0401662],["sklo_p1",0.0645768],["sklo_pl1",0.306371],["sklo_pp1",0.756361],["sklo_z1",0.382518],["wheel_1_1_steering",0.658486],["wheel_1_2_steering",0.802809],["wheel_2_1_steering",0.294599],["wheel_2_2_steering",0.559618],["wheel_1_3_steering",0.783984],["wheel_2_3_steering",0.789604],["wheel_1_4_steering",0.324556],["wheel_2_4_steering",0.422432],["sklo predni P",0.116631],["sklo predni L",0.0760484],["motor",0.301423],["karoserie",0.88674],["palivo",0.556623]]:0.413381:1266621223720145:""
- 3:11:32 "HIVE: WRITE: "CHILD:308:13:SkodaGreen:0:0:[17,[9161.99,14834,0]]:[]:[["motor",0.157941],["sklo predni P",0.252593],["sklo predni L",0.602735],["karoserie",0.786357],["palivo",0.917414],["wheel_1_1_steering",0.269216],["wheel_2_1_steering",0.0667392],["wheel_1_4_steering",0.690554],["wheel_2_4_steering",0.435499],["wheel_1_3_steering",0.182033],["wheel_2_3_steering",0.990291],["wheel_1_2_steering",0.677561],["wheel_2_2_steering",0.0846447],["glass1",0.982454],["glass2",0.268461],["glass3",0.564933],["glass4",0.424361]]:0.259888:91620148340017:""
- 3:11:32 "HIVE: WRITE: "CHILD:308:13:ori_p85_originsmod_cucv_pickup:0:0:[22,[8641.39,13505.8,0.000189304]]:[]:[["sklo_p",0.401472],["sklo_p1",0.329929],["sklo_p2",0.0774404],["sklo_p3",0.832602],["sklo_l1",0.720477],["sklo_l2",0.770374],["sklo_l3",0.972608],["sklo_z",0.0289973],["sklo_pp",0.0465678],["sklo_pl",0.103211],["sklo_p4",0.356241],["sklo_l4",0.335477],["levy predni tlumic",0.103256],["levy zadni tlumic",0.37966],["pravy predni tlumic",0.08571],["pravy zadni tlumic",0.518313],["karoserie",0.378204],["palivo",0.218098],["sklo predni P",0.921028],["sklo predni L",0.673083],["motor",0.866881]]:0.435292:86414135058022:""
- 3:11:32 "PUBLISH: Attempt 3006f040# 1005054: vil_lada_2105_rust.p3d"
- 3:11:32 "DEBUG: Too many vehicles at [12462.2,13628.4]"
- 3:11:32 "HIVE: WRITE: "CHILD:388:117960985860169:""
- 3:11:32 "CUSTOM: Selected "178""
- 3:11:32 "PUBLISH: Attempt 3006e080# 1005055: rth_scrapapc.p3d"
- 3:11:32 "HIVE: WRITE: "CHILD:308:13:ori_scrapTank:0:0:[18,[11787.4,9120.55,0.00277138]]:[]:[["motor",0.443995],["sklo predni P",0.704733],["sklo predni L",0.775896],["karoserie",0.26443],["palivo",0.471103],["wheel_1_1_steering",0.588749],["wheel_2_1_steering",0.177486],["wheel_1_4_steering",0.262399],["wheel_2_4_steering",0.621977],["wheel_1_3_steering",0.240918],["wheel_2_3_steering",0.422514],["wheel_1_2_steering",0.807954],["wheel_2_2_steering",0.0358262],["glass1",0.666559],["glass2",0.0771279],["glass3",0.0226333],["glass4",0.175555]]:0.641732:11787491205018:""
- 3:11:32 "HIVE: WRITE: "CHILD:308:13:ori_originsmod_pickupold:0:0:[122,[14345.7,11359.7,0.000183105]]:[]:[["levy predni tlumic",0.966212],["levy zadni tlumic",0.12984],["pravy predni tlumic",0.212656],["pravy zadni tlumic",0.66264],["karoserie",0.120348],["palivo",0.468376],["sklo predni P",0.810595],["sklo predni L",0.0634705],["motor",0.726028]]:0.26536:1434571135970122:""
- 3:11:32 "PUBLISH: Attempt 3006d0c0# 1005056: p85_cucv.p3d"
- 3:11:32 "HIVE: WRITE: "CHILD:308:13:ori_p85_originsmod_CUCV:0:0:[104,[13175.5,14314.2,0.00548935]]:[]:[["sklo_p",0.566131],["sklo_p1",0.557282],["sklo_p2",0.00724828],["sklo_p3",0.219854],["sklo_l1",0.0517343],["sklo_l2",0.407127],["sklo_l3",0.0332579],["sklo_z",0.286131],["sklo_pp",0.532041],["sklo_pl",0.62986],["sklo_p4",0.307134],["sklo_l4",0.656237],["levy predni tlumic",0.800813],["levy zadni tlumic",0.180532],["pravy predni tlumic",0.699206],["pravy zadni tlumic",0.976488],["karoserie",0.757918],["palivo",0.223843],["sklo predni P",0.185355],["sklo predni L",0.0742244],["motor",0.694845]]:0.568587:1317551431420104:""
- 3:11:32 "HIVE: WRITE: "CHILD:388:121497151450017:""
- 3:11:32 "CUSTOM: Selected "181""
- 3:11:32 "HIVE: WRITE: "CHILD:308:13:ori_taviander:0:0:[40,[13576.9,13404.2,0.00192261]]:[]:[["pluhPredni",0.816358],["kolaOchrana",0.607176],["oknaOchrana",0.908452],["predniOknoOchrana",0.914877],["sklo_p1",0.492084],["sklo_pl1",0.897085],["sklo_pp1",0.581564],["sklo_z1",0.95369],["wheel_1_1_steering",0.822094],["wheel_1_2_steering",0.452175],["wheel_2_1_steering",0.549483],["wheel_2_2_steering",0.207699],["wheel_1_3_steering",0.925894],["wheel_2_3_steering",0.20241],["wheel_1_4_steering",0.0419737],["wheel_2_4_steering",0.720497],["sklo predni P",0.850386],["sklo predni L",0.307913],["motor",0.129704],["karoserie",0.37002],["palivo",0.746006]]:0.389602:135769134042040:""
- 3:11:33 "HIVE: WRITE: "CHILD:388:1127041392141875:""
- 3:11:33 "CUSTOM: Selected "182""
- 3:11:33 "PUBLISH: Created Lada1 with ID "67673984020133""
- 3:11:33 "HIVE: WRITE: "CHILD:388:122160155412038:""
- 3:11:33 "CUSTOM: Selected "183""
- 3:11:33 "PUBLISH: Created Kamaz with ID "90685812510164""
- 3:11:33 "HIVE: WRITE: "CHILD:388:138440121066067:""
- 3:11:33 "CUSTOM: Selected "184""
- 3:11:33 "PUBLISH: Created hilux1_civil_1_open with ID "1305551281910150""
- 3:11:33 "PUBLISH: Created ori_gunship_helicopter with ID "83288172763119""
- 3:11:33 "PUBLISH: Created ori_pragacopter_green with ID "96216130810042""
- 3:11:33 "HIVE: WRITE: "CHILD:388:143048121749084:""
- 3:11:33 "CUSTOM: Selected "176""
- 3:11:33 "PUBLISH: Created 350z_red with ID "129165150967082""
- 3:11:33 "HIVE: WRITE: "CHILD:308:13:ori_vil_lada_2105_rust:0:0:[180,[15154.9,14963.3,0]]:[]:[["pluhPredni",0.339631],["kolaOchrana",0.827846],["oknaOchrana",0.18707],["predniOknoOchrana",0.32915],["sklo_p",0.0547048],["sklo_p1",0.993057],["sklo_p2",0.172682],["sklo_p3",0.747294],["sklo_l1",0.0318493],["sklo_l2",0.689241],["sklo_l3",0.0863272],["sklo_z",0.594977],["levy predni tlumic",0.0153378],["levy zadni tlumic",0.949855],["pravy predni tlumic",0.485905],["pravy zadni tlumic",0.148989],["motor",0.600775],["sklo predni P",0.390794],["sklo predni L",0.851861],["karoserie",0.315735],["palivo",0.455487]]:0.790484:1515491496330180:""
- 3:11:33 "PUBLISH: Created ori_originsmod_pickupold with ID "121497151450017""
- 3:11:33 "PUBLISH: Created ori_dc3 with ID "1127041392141875""
- 3:11:34 "PUBLISH: Attempt 3002b040# 1005063: 350z.p3d"
- 3:11:34 "HIVE: WRITE: "CHILD:308:13:350z_red:0:0:[46,[9158.27,14611.3,0.000370979]]:[]:[["motor",0.604585],["karoserie",0.498011],["palivo",0.982093],["levy predni tlumic",0.826619],["pravy predni tlumic",0.904672],["levy zadni tlumic",0.915338],["pravy zadni tlumic",0.636183],["sklo predni L",0.475249],["sklo predni P",0.819141],["sklo predni P",0.842939],["sklo predni L",0.498448],["wheel_1_4_steering",0.779271],["wheel_2_4_steering",0.391657],["wheel_1_3_steering",0.28288],["wheel_2_3_steering",0.0940419],["glass3",0.0607542],["glass4",0.357835]]:0.475956:91583146113046:""
- 3:11:34 "HIVE: WRITE: "CHILD:388:118991173511825:""
- 3:11:34 "CUSTOM: Selected "177""
- 3:11:34 "HIVE: WRITE: "CHILD:388:124985165811251:""
- 3:11:34 "CUSTOM: Selected "185""
- 3:11:34 "WAI: AI Config File Loaded"
- 3:11:34 "PUBLISH: Attempt 300290c0# 1005067: skodovka_blue.p3d"
- 3:11:34 "HIVE: WRITE: "CHILD:388:92885118825094:""
- 3:11:34 "CUSTOM: Selected "179""
- 3:11:34 "HIVE: WRITE: "CHILD:388:127390144057025:""
- 3:11:34 "CUSTOM: Selected "180""
- 3:11:34 "HIVE: WRITE: "CHILD:388:13592792141448:""
- 3:11:34 "CUSTOM: Selected "186""
- 3:11:34 "PUBLISH: Attempt 30028100# 1005068: vil_lada_2105_rust.p3d"
- 3:11:34 "HIVE: WRITE: "CHILD:308:13:ori_vil_lada_2105_rust:0:0:[9,[11679.8,15599.8,0]]:[]:[["pluhPredni",0.0436134],["kolaOchrana",0.921604],["oknaOchrana",0.118348],["predniOknoOchrana",0.00421487],["sklo_p",0.14884],["sklo_p1",0.474289],["sklo_p2",0.14981],["sklo_p3",0.510502],["sklo_l1",0.348533],["sklo_l2",0.559817],["sklo_l3",0.974828],["sklo_z",0.456104],["levy predni tlumic",0.254875],["levy zadni tlumic",0.771519],["pravy predni tlumic",0.478729],["pravy zadni tlumic",0.841791],["motor",0.353209],["sklo predni P",0.162467],["sklo predni L",0.740495],["karoserie",0.71834],["palivo",0.193324]]:0.657948:11679815599809:""
- 3:11:35 "PUBLISH: Created ori_buchanka with ID "126561118042069""
- 3:11:35 "PUBLISH: Created MTVR with ID "143048121749084""
- 3:11:35 "HIVE: WRITE: "CHILD:388:1266621223720145:""
- 3:11:35 "CUSTOM: Selected "187""
- 3:11:35 "HIVE: WRITE: "CHILD:388:118623916777122:""
- 3:11:35 "CUSTOM: Selected "188""
- 3:11:35 "HIVE: WRITE: "CHILD:388:91620148340017:""
- 3:11:35 "CUSTOM: Selected "189""
- 3:11:35 "HIVE: WRITE: "CHILD:388:86414135058022:""
- 3:11:35 "CUSTOM: Selected "190""
- 3:11:35 "HIVE: WRITE: "CHILD:388:1515491496330180:""
- 3:11:35 "CUSTOM: Selected "195""
- 3:11:35 "WAI: Initialising missions"
- 3:11:35 "WAI: Initialising static missions"
- 3:11:35 "WAI: AI Monitor Started"
- 3:11:35 "HIVE: WRITE: "CHILD:308:13:SkodaBlue:0:0:[96,[11511.5,10109.2,0.00259209]]:[]:[["motor",0.97085],["sklo predni P",0.918757],["sklo predni L",0.162011],["karoserie",0.956576],["palivo",0.200915],["wheel_1_1_steering",0.0119289],["wheel_2_1_steering",0.901783],["wheel_1_4_steering",0.640165],["wheel_2_4_steering",0.193272],["wheel_1_3_steering",0.738548],["wheel_2_3_steering",0.937039],["wheel_1_2_steering",0.18619],["wheel_2_2_steering",0.393503],["glass1",0.316475],["glass2",0.569525],["glass3",0.847707],["glass4",0.277853]]:0.848877:115115101092096:""
- 3:11:35 "PUBLISH: Created Skoda with ID "117960985860169""
- 3:11:35 "HIVE: WRITE: "CHILD:388:11787491205018:""
- 3:11:35 "CUSTOM: Selected "191""
- 3:11:35 "HIVE: WRITE: "CHILD:388:1317551431420104:""
- 3:11:35 "CUSTOM: Selected "193""
- 3:11:35 "HIVE: WRITE: "CHILD:388:1434571135970122:""
- 3:11:35 "CUSTOM: Selected "192""
- 3:11:36 "HIVE: WRITE: "CHILD:388:135769134042040:""
- 3:11:36 "CUSTOM: Selected "194""
- 3:11:36 "PUBLISH: Created ori_taviander with ID "122160155412038""
- 3:11:36 "PUBLISH: Created ori_vil_originsmod_volvo_fl290 with ID "138440121066067""
- 3:11:36 "PUBLISH: Created ori_buchanka with ID "133166133971049""
- 3:11:36 "PUBLISH: Created ori_dc3 with ID "118623916777122""
- 3:11:36 "PUBLISH: Created ori_pragacopter_yellow with ID "118991173511825""
- 3:11:36 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 3:11:38 "PUBLISH: Created ori_pragacopter_yellow with ID "13592792141448""
- 3:11:38 "HIVE: WRITE: "CHILD:388:91583146113046:""
- 3:11:38 "PUBLISH: Created SkodaGreen with ID "91620148340017""
- 3:11:38 "PUBLISH: Created ori_pragacopter_yellow with ID "124985165811251""
- 3:11:38 "HIVE: WRITE: "CHILD:388:115115101092096:""
- 3:11:38 "CUSTOM: Selected "198""
- 3:11:39 "PUBLISH: Created SkodaBlue with ID "92885118825094""
- 3:11:39 "PUBLISH: Created ori_originsmod_pickupold with ID "1434571135970122""
- 3:11:39 "PUBLISH: Created S1203_TK_CIV_EP1 with ID "127390144057025""
- 3:11:39 "HIVE: WRITE: "CHILD:388:11679815599809:""
- 3:11:39 "CUSTOM: Selected "197""
- 3:11:39 "CUSTOM: Selected "196""
- 3:11:39 "PUBLISH: Created ori_taviander with ID "1266621223720145""
- 3:11:39 "PUBLISH: Created ori_p85_originsmod_cucv_pickup with ID "86414135058022""
- 3:11:39 "PUBLISH: Created ori_vil_lada_2105_rust with ID "1515491496330180""
- 3:11:40 "PUBLISH: Created ori_scrapTank with ID "11787491205018""
- 3:11:40 "PUBLISH: Created ori_p85_originsmod_CUCV with ID "1317551431420104""
- 3:11:40 "PUBLISH: Created ori_taviander with ID "135769134042040""
- 3:11:40 "WAI: Spawned a group of 1 AI (Bandit) at [22144.3,19846.2,0.001]"
- 3:11:41 "PUBLISH: Created SkodaBlue with ID "115115101092096""
- 3:11:42 "PUBLISH: Created 350z_red with ID "91583146113046""
- 3:11:42 "WAI: Spawned a group of 1 AI (Bandit) at [22200.5,19233.4,0.001]"
- 3:11:42 "PUBLISH: Created ori_vil_lada_2105_rust with ID "11679815599809""
- 3:11:44 "WAI: Spawned a group of 1 AI (Bandit) at [22170.8,19268.4,0.001]"
- 3:11:44 "WAI: Spawned a group of 1 AI (Bandit) at [22087.5,19402.6,0.001]"
- 3:11:45 "WAI: Spawned a group of 4 AI (Bandit) at [22729.1,19528.1,0.001]"
- 3:11:45 "WAI: Spawned a group of 1 AI (Bandit) at [22012.6,19549,0.001]"
- 3:11:46 "WAI: Spawned a group of 1 AI (Bandit) at [21969.4,19800,0.001]"
- 3:11:47 "WAI: Spawned a group of 1 AI (Bandit) at [22132.9,19998.1,0.001]"
- 3:11:48 "WAI: Spawned a group of 1 AI (Bandit) at [22293.2,20148.7,0.001]"
- 3:11:48 "PUBLISH: Attempt 2fe1b040# 1005173: lada_lm.p3d"
- 3:11:48 "HIVE: WRITE: "CHILD:308:13:LadaLM:0:0:[100,[11843.7,15717.9,0]]:[]:[["motor",0.0142605],["sklo predni P",0.221085],["sklo predni L",0.674705],["karoserie",0.605196],["palivo",0.53085],["wheel_1_1_steering",0.812386],["wheel_2_1_steering",0.830661],["wheel_1_4_steering",0.01142],["wheel_2_4_steering",0.91053],["wheel_1_3_steering",0.841227],["wheel_2_3_steering",0.340969],["wheel_1_2_steering",0.870867],["wheel_2_2_steering",0.292113],["glass1",0.347807],["glass2",0.0894985],["glass3",0.139518],["glass4",0.233322]]:0.771486:1184371571790100:""
- 3:11:48 "WAI: Spawned a group of 1 AI (Bandit) at [22524.3,20277.6,0.001]"
- 3:11:49 "WAI: Spawned a group of 4 AI (Bandit) at [22964.6,19300.2,0.001]"
- 3:11:49 "WAI: Spawned a group of 1 AI (Bandit) at [22805.9,20207.1,0.001]"
- 3:11:50 "WAI: Spawned a group of 1 AI (Bandit) at [23027.6,19958.5,0.001]"
- 3:11:50 "WAI: Spawned a group of 1 AI (Bandit) at [23125.3,19651.6,0.001]"
- 3:11:51 "HIVE: WRITE: "CHILD:388:1184371571790100:""
- 3:11:51 "CUSTOM: Selected "199""
- 3:11:52 "WAI: Spawned a group of 4 AI (Bandit) at [22729.5,19792.6,0.001]"
- 3:11:52 "WAI: Spawned a group of 1 AI (Bandit) at [23142.7,19426.1,0.001]"
- 3:11:53 "WAI: Spawned a group of 1 AI (Bandit) at [23104.9,19238.6,0.001]"
- 3:11:53 "PUBLISH: Created LadaLM with ID "1184371571790100""
- 3:11:53 "WAI: Spawned in 10 DSHKM_Ins"
- 3:11:53 "WAI: Static mission loaded"
- 3:11:54 "WAI: Spawned a group of 1 AI (Bandit) at [22937.3,19093.7,0.001]"
- 3:11:55 "WAI: Spawned a group of 1 AI (Bandit) at [22501.3,19000.6,0.001]"
- 3:11:56 "WAI: Spawned a group of 4 AI (Bandit) at [22541.1,19144.9,0.001]"
- 3:11:56 "WAI: Spawned a group of 1 AI (Bandit) at [22321,19119,0.001]"
- 3:11:57 "WAI: Spawned a group of 1 AI (Bandit) at [22895.3,20122.7,0.001]"
- 3:11:58 "WAI: Spawned a group of 1 AI (Bandit) at [22329.7,20181,0.001]"
- 3:11:58 "WAI: Static mission loaded"
- 3:12:00 "WAI: Spawned a group of 4 AI (Bandit) at [22884.1,19931.7,0.001]"
- 3:12:04 "WAI: Spawned a group of 4 AI (Bandit) at [22968.2,19775.1,0.001]"
- 3:12:06 "WAI: Spawned a group of 3 AI (Bandit) at [22298.5,19696.3,0.001]"
- 3:12:07 "WAI: [Mission:[Hero] Weapon Cache]: Starting... [13122.6,12350.6,0]"
- 3:12:07 "WAI: Spawned a group of 3 AI (Bandit) at [22413.5,19801.4,0.001]"
- 3:12:08 "WAI: Spawned a group of 3 AI (Bandit) at [22413.5,19801.4,0.001]"
- 3:12:08 "WAI: Spawned a group of 3 AI (Bandit) at [13122.6,12350.6,0]"
- 3:12:08 "WAI: Spawned a group of 3 AI (Bandit) at [22598.1,20146.1,0.001]"
- 3:12:08 "WAI: Spawned a group of 3 AI (Bandit) at [13122.6,12350.6,0]"
- 3:12:08 "WAI: Spawned a group of 3 AI (Bandit) at [22555.1,20009.5,0.001]"
- 3:12:08 "WAI: Spawned a group of 3 AI (Bandit) at [13122.6,12350.6,0]"
- 3:12:09 "WAI: Spawned a group of 3 AI (Bandit) at [22540,19900.4,0.001]"
- 3:12:09 "WAI: Spawned in 2 M2StaticMG"
- 3:12:09 "WAI: Spawned a group of 3 AI (Bandit) at [22432,20074,0.001]"
- 3:12:09 "WAI: Spawned a group of 3 AI (Bandit) at [22637,19344.2,0.001]"
- 3:12:09 "WAI: Spawned a group of 3 AI (Bandit) at [22999.1,19452.6,0.001]"
- 3:12:09 "WAI: Spawned a group of 3 AI (Bandit) at [22334.5,19320.8,0.001]"
- 3:12:09 "WAI: Spawned a group of 3 AI (Bandit) at [22181.5,19547.1,0.001]"
- 3:12:10 "WAI: Spawned a group of 3 AI (Bandit) at [22089.8,19697.5,0.001]"
- 3:12:10 "WAI: Spawned a group of 3 AI (Bandit) at [22996.3,19617.2,0.001]"
- 3:12:10 "WAI: Spawned a group of 3 AI (Bandit) at [22790.2,19196.9,0.001]"
- 3:12:10 "WAI: Spawned a group of 3 AI (Bandit) at [22458.2,19471,0.001]"
- 3:12:10 "WAI: Spawned a group of 3 AI (Bandit) at [22491.5,19647.7,0.001]"
- 3:12:11 "WAI: Spawned a group of 3 AI (Bandit) at [22300.1,19961.7,0.001]"
- 3:12:11 "WAI: Spawned a group of 3 AI (Bandit) at [22143.5,19933.5,0.001]"
- 3:12:11 "WAI: Spawned a group of 3 AI (Bandit) at [22157.6,19847.3,0.001]"
- 3:12:11 "WAI: Spawned a group of 3 AI (Bandit) at [6213.37,13314.7,0.001]"
- 3:12:12 "WAI: Spawned a group of 3 AI (Bandit) at [6418.82,13409.5,0.001]"
- 3:12:12 "WAI: Spawned a group of 3 AI (Bandit) at [6469.92,13392.5,0.001]"
- 3:12:12 "WAI: Spawned a group of 3 AI (Bandit) at [6301.84,13178.6,0.001]"
- 3:12:12 "WAI: Spawned a group of 3 AI (Bandit) at [6744.9,12985.6,0.001]"
- 3:12:12 "WAI: Spawned a group of 3 AI (Bandit) at [6600.71,13251.2,0.001]"
- 3:12:13 "WAI: Spawned a group of 3 AI (Bandit) at [6774.12,13159.7,0.001]"
- 3:12:13 "WAI: Spawned a group of 3 AI (Bandit) at [6525.51,12816.6,0.001]"
- 3:12:13 "WAI: Spawned a group of 3 AI (Bandit) at [6540.36,13108.5,0.001]"
- 3:12:13 "WAI: Spawned a group of 3 AI (Bandit) at [6327.68,13387.9,0.001]"
- 3:12:14 "WAI: Spawned a group of 3 AI (Bandit) at [6524.26,13112.7,0.001]"
- 3:12:14 "WAI: Spawned a group of 3 AI (Bandit) at [6648.73,12789.1,0.001]"
- 3:12:14 "WAI: Spawned a group of 3 AI (Bandit) at [6841.07,12833.6,0.001]"
- 3:12:15 "WAI: Spawned a group of 3 AI (Bandit) at [6712.1,12810,0.001]"
- 3:12:15 "WAI: Spawned a group of 3 AI (Bandit) at [6714.26,12898.4,0.001]"
- 3:12:15 "WAI: Spawned a group of 3 AI (Bandit) at [6533.55,13072,0.001]"
- 3:12:16 "WAI: Spawned a group of 3 AI (Bandit) at [6368.45,13097,0.001]"
- 3:12:16 "WAI: Static mission loaded"
- 3:12:30 [DZMS]: Starting DayZ Mission System.
- 3:12:30 [DZMS]: Relations not found! Using DZMS Relations.
- 3:12:30 [DZMS]: Currently Running Version: 1.1FIN
- 3:12:30 [DZMS]: Mission and Extended Configuration Loaded!
- 3:12:30 [DZMS]: tavi Detected. Map Specific Settings Adjusted!
- 3:12:30 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 3:12:30 [DZMS]: Loading ExecVM Functions.
- 3:12:30 [DZMS]: Loading Compiled Functions.
- 3:12:30 [DZMS]: Loading All Other Functions.
- 3:12:30 [DZMS]: Mission Functions Script Loaded!
- 3:12:30 [DZMS]: Major Mission Clock Starting!
- 3:12:30 [DZMS]: Minor Mission Clock Starting!
- 3:12:30 [DZMS]: Mission Marker Loop for JIPs Starting!
- 3:14:50 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 3:15:01 "RUNNING EVENT: supply_drop on [2015,7,24,13,15]"
- 3:15:01 "RUNNING EVENT: animated_crash_spawner on [2015,7,24,13,15]"
- 3:15:01 "CRASHSPAWNER: 100% chance to start a crashing UH-1H with loot table 'HeliCrash'"
- 3:15:01 "CRASHSPAWNER: UH-1H started flying from [8821.53,19403.2] to [9406.43,17187.4] NOW!(TIME:212||LT:HeliCrash)"
- 3:15:46 Link to 96ea44a4 (Obj-328,183:1188) not released
- 3:15:46 Link to ac299a1d (Obj-307,353:541) not released
- 3:15:46 Link to ad4261ef (Obj-76,362:495) not released
- 3:15:46 Link to aee6f850 (Obj-223,375:80) not released
- 3:15:46 Link to 95a368f9 (Obj-109,173:249) not released
- 3:15:46 Link to aea7005c (Obj-224,373:92) not released
- 3:15:46 Link to 96ea44a5 (Obj-328,183:1189) not released
- 3:15:46 Link to ae86f13d (Obj-222,372:317) not released
- 3:15:46 Link to ad897159 (Obj-302,364:345) not released
- 3:15:46 Link to af02b7c6 (Obj-86,376:1990) not released
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