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- #--------------------------------------------------------------------#
- # ClearLag Configuration File #
- #--------------------------------------------------------------------#
- # Configure to your liking, reload the config by tying: /lagg reload #
- # - #
- # Here is a helpful tutorial on this configuration setup! #
- # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
- #--------------------------------------------------------------------#
- # All possible mob names #
- # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
- #--------------------------------------------------------------------#
- settings:
- auto-update: true
- enable-signs: true
- config-version: 1
- disable-waterlife: true
- keep-spawn-in-memory: true
- enable-api: true
- #What type of entities SHOULD NOT be removed while doing /lagg area?
- area-filter:
- - Itemframe
- - Painting
- - Wolf
- - Villager
- - Horse
- #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
- # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
- config-updater:
- force-update: false
- #This limits the mob egg spawners so players cannot "overload" the server with them
- # -- 'check-radius' stands for the radius clearlag will check for nearby entities
- # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
- mobegg-limiter:
- enabled: false
- check-radius: 8
- max-mobs: 5
- #Disable new chunk generation, or just put a cap on how many can load at once.
- # -- THIS DOES NOT WORK WITH 1.6.4!
- chunk-limiter:
- enabled: false
- limit: 6000
- create-new-chunks: true
- #This modifies not only the view of the mobs, but will also simplify how they spawn
- # -- Lower it is, the better your entity tick will be
- # -- If it's too high, expect bugs / lots of lag
- mob-range:
- enabled: false
- zombie: 0
- skeleton: 0
- creeper: 0
- #How long should items/Mobs be left on the ground
- # -- Goes by seconds
- live-time:
- enabled: false
- interval: 10
- mobtimer: true
- itemtimer: true
- arrowtimer: true
- arrowkilltime: 15
- moblivetime: 600
- itemlivetime: 240
- #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
- # -- This will also respect cancelations, unlike minecraft's native code
- custom-mobspawner:
- enabled: false
- #How many times should clearlag attempt to find a safe location for the mob to spawn
- max-tries: 50
- #(In seconds) how often should clearlag try to spawn mobs?
- interval: 30
- #This is the radius around the player
- radius: 30
- #This is the radius FROM the player (in blocks!)
- radius-from: 7
- #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
- mob-radius: 1010
- #Should we keep trying to spawn a mob if a clear location isn't found
- forcespawn: false
- #4 = nighttime, what light level should mobs spawn in
- lightlevel: 4
- #Chance mobs will have armor/sword, 1 being diamond every time
- armor-chance: 30
- mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- - zombie 0
- - skeleton 0
- - creeper
- - enderman
- animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- - pig 4
- - sheep 1
- - cow 6
- - chicken 2
- #This option disallows the placement of too many tnt-minecarts
- tnt-minecart:
- enabled: false
- max: 2
- radius: 6
- #This option reduces global dispenser rate
- dispenser-reducer:
- enabled: false
- time: 100
- #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
- tnt:
- tnt-reducer: false
- #This option reduces fire spread rate
- firespread-reducer:
- enabled: false
- time: 2000
- #How many entities should one chunk be allowed to hold?
- chunk-entity-limiter:
- enabled: false
- limit: 40
- spawn-limiter:
- enabled: false
- interval: 15
- monsters: 300
- animals: 300
- #Meters your TPS, if it goes to low, run the commands you wrote below!
- tps-meter:
- enabled: false
- interval: 15
- tps-trigger: 14.0
- commands:
- - 'lagg killmobs'
- - 'lagg clear'
- #This is /lagg killmobs, put what you DON'T want removed!
- kill-mobs:
- disable-build-wither: false
- mob-filter:
- - Villager
- - Wolf
- - Horse
- #This takes care of mob spawners
- mobspawner:
- enabled: false
- max-spawn: 4
- #No longer bugged! -- Dont use if you have CB++ or Spigot!
- item-merger:
- enabled: false
- radius: 6
- #Auto-removal options
- # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
- # -- NOTE: The below 'remove' section applies to this remover!
- # -- NOTE: Putting the interval to low will cause issues!
- auto-removal:
- broadcast-message: '&8[Maman] &2Tant pis pour les retardataires, j'ai jete +RemoveAmount jouets a la poubelle!'
- broadcast-warning: true
- enable-scheduler: true
- autoremoval-interval: 460
- warnings:
- - time:400 msg:&8[Maman] &cJ'enleve tout les items par terre dans &4+remaining &csecondes alors ramassez vos jouets!
- - time:440 msg:&8[Maman] &cJ'enleve tout les items par terre dans &4+remaining &csecondes alors ramassez vos jouets!
- #What should be removed during an auto-removal
- remove:
- world-filter:
- - this_world
- broadcast-removal: true
- boat: true
- falling-block: true
- experienceOrb: true
- painting: false
- projectile: true
- item: true
- itemframe: false
- minecart: false
- primed-tnt: true
- arrow: true
- snowball: true
- fireball: true
- ender-signal: true
- item-filter:
- mobs:
- #What should be removed during /lagg clear
- command-remove:
- world-filter:
- broadcast-removal: false
- boat: true
- falling-block: true
- experienceOrb: true
- painting: true
- projectile: true
- item: true
- itemframe: false
- minecart: true
- primed-tnt: true
- arrow: true
- snowball: true
- fireball: true
- ender-signal: true
- item-filter:
- mobs:
- check:
- world-filter:
- boat: true
- falling-block: true
- experienceOrb: true
- painting: true
- projectile: true
- item: true
- itemframe: false
- minecart: true
- primed-tnt: true
- arrow: true
- snowball: true
- fireball: true
- ender-signal: true
- item-filter:
- mobs:
- creature: true
- animals: true
- monster: true
- limit:
- enable-limit: false
- max: 1000
- check-interval: 60
- broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
- world-filter:
- broadcast-removal: true
- boat: true
- falling-block: true
- experienceOrb: true
- painting: true
- projectile: true
- item: true
- itemframe: false
- minecart: true
- primed-tnt: true
- arrow: true
- snowball: true
- fireball: true
- ender-signal: true
- item-filter:
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