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ClearLag config

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Jul 2nd, 2014
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  1. #--------------------------------------------------------------------#
  2. # ClearLag Configuration File #
  3. #--------------------------------------------------------------------#
  4. # Configure to your liking, reload the config by tying: /lagg reload #
  5. # - #
  6. # Here is a helpful tutorial on this configuration setup! #
  7. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  8. #--------------------------------------------------------------------#
  9. # All possible mob names #
  10. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  11. #--------------------------------------------------------------------#
  12. settings:
  13. auto-update: true
  14. enable-signs: true
  15. config-version: 1
  16. disable-waterlife: true
  17. keep-spawn-in-memory: true
  18. enable-api: true
  19.  
  20. #What type of entities SHOULD NOT be removed while doing /lagg area?
  21. area-filter:
  22. - Itemframe
  23. - Painting
  24. - Wolf
  25. - Villager
  26. - Horse
  27.  
  28. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  29. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  30. config-updater:
  31. force-update: false
  32.  
  33. #This limits the mob egg spawners so players cannot "overload" the server with them
  34. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  35. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  36. mobegg-limiter:
  37. enabled: false
  38. check-radius: 8
  39. max-mobs: 5
  40.  
  41. #Disable new chunk generation, or just put a cap on how many can load at once.
  42. # -- THIS DOES NOT WORK WITH 1.6.4!
  43. chunk-limiter:
  44. enabled: false
  45. limit: 6000
  46. create-new-chunks: true
  47.  
  48. #This modifies not only the view of the mobs, but will also simplify how they spawn
  49. # -- Lower it is, the better your entity tick will be
  50. # -- If it's too high, expect bugs / lots of lag
  51. mob-range:
  52. enabled: false
  53. zombie: 0
  54. skeleton: 0
  55. creeper: 0
  56.  
  57. #How long should items/Mobs be left on the ground
  58. # -- Goes by seconds
  59. live-time:
  60. enabled: false
  61. interval: 10
  62. mobtimer: true
  63. itemtimer: true
  64. arrowtimer: true
  65. arrowkilltime: 15
  66. moblivetime: 600
  67. itemlivetime: 240
  68.  
  69. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  70. # -- This will also respect cancelations, unlike minecraft's native code
  71. custom-mobspawner:
  72. enabled: false
  73. #How many times should clearlag attempt to find a safe location for the mob to spawn
  74. max-tries: 50
  75. #(In seconds) how often should clearlag try to spawn mobs?
  76. interval: 30
  77. #This is the radius around the player
  78. radius: 30
  79. #This is the radius FROM the player (in blocks!)
  80. radius-from: 7
  81. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  82. mob-radius: 1010
  83. #Should we keep trying to spawn a mob if a clear location isn't found
  84. forcespawn: false
  85. #4 = nighttime, what light level should mobs spawn in
  86. lightlevel: 4
  87. #Chance mobs will have armor/sword, 1 being diamond every time
  88. armor-chance: 30
  89. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  90. - zombie 0
  91. - skeleton 0
  92. - creeper
  93. - enderman
  94. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  95. - pig 4
  96. - sheep 1
  97. - cow 6
  98. - chicken 2
  99.  
  100. #This option disallows the placement of too many tnt-minecarts
  101. tnt-minecart:
  102. enabled: false
  103. max: 2
  104. radius: 6
  105.  
  106. #This option reduces global dispenser rate
  107. dispenser-reducer:
  108. enabled: false
  109. time: 100
  110.  
  111. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  112. tnt:
  113. tnt-reducer: false
  114.  
  115. #This option reduces fire spread rate
  116. firespread-reducer:
  117. enabled: false
  118. time: 2000
  119.  
  120. #How many entities should one chunk be allowed to hold?
  121. chunk-entity-limiter:
  122. enabled: false
  123. limit: 40
  124.  
  125. spawn-limiter:
  126. enabled: false
  127. interval: 15
  128. monsters: 300
  129. animals: 300
  130.  
  131. #Meters your TPS, if it goes to low, run the commands you wrote below!
  132. tps-meter:
  133. enabled: false
  134. interval: 15
  135. tps-trigger: 14.0
  136. commands:
  137. - 'lagg killmobs'
  138. - 'lagg clear'
  139.  
  140. #This is /lagg killmobs, put what you DON'T want removed!
  141. kill-mobs:
  142. disable-build-wither: false
  143. mob-filter:
  144. - Villager
  145. - Wolf
  146. - Horse
  147.  
  148. #This takes care of mob spawners
  149. mobspawner:
  150. enabled: false
  151. max-spawn: 4
  152.  
  153. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  154. item-merger:
  155. enabled: false
  156. radius: 6
  157.  
  158. #Auto-removal options
  159. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  160. # -- NOTE: The below 'remove' section applies to this remover!
  161. # -- NOTE: Putting the interval to low will cause issues!
  162. auto-removal:
  163. broadcast-message: '&8[Maman] &2Tant pis pour les retardataires, j'ai jete +RemoveAmount jouets a la poubelle!'
  164. broadcast-warning: true
  165. enable-scheduler: true
  166. autoremoval-interval: 460
  167. warnings:
  168. - time:400 msg:&8[Maman] &cJ'enleve tout les items par terre dans &4+remaining &csecondes alors ramassez vos jouets!
  169. - time:440 msg:&8[Maman] &cJ'enleve tout les items par terre dans &4+remaining &csecondes alors ramassez vos jouets!
  170.  
  171. #What should be removed during an auto-removal
  172. remove:
  173. world-filter:
  174. - this_world
  175. broadcast-removal: true
  176. boat: true
  177. falling-block: true
  178. experienceOrb: true
  179. painting: false
  180. projectile: true
  181. item: true
  182. itemframe: false
  183. minecart: false
  184. primed-tnt: true
  185. arrow: true
  186. snowball: true
  187. fireball: true
  188. ender-signal: true
  189. item-filter:
  190. mobs:
  191.  
  192. #What should be removed during /lagg clear
  193. command-remove:
  194. world-filter:
  195. broadcast-removal: false
  196. boat: true
  197. falling-block: true
  198. experienceOrb: true
  199. painting: true
  200. projectile: true
  201. item: true
  202. itemframe: false
  203. minecart: true
  204. primed-tnt: true
  205. arrow: true
  206. snowball: true
  207. fireball: true
  208. ender-signal: true
  209. item-filter:
  210. mobs:
  211.  
  212. check:
  213. world-filter:
  214. boat: true
  215. falling-block: true
  216. experienceOrb: true
  217. painting: true
  218. projectile: true
  219. item: true
  220. itemframe: false
  221. minecart: true
  222. primed-tnt: true
  223. arrow: true
  224. snowball: true
  225. fireball: true
  226. ender-signal: true
  227. item-filter:
  228. mobs:
  229. creature: true
  230. animals: true
  231. monster: true
  232.  
  233. limit:
  234. enable-limit: false
  235. max: 1000
  236. check-interval: 60
  237. broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  238. world-filter:
  239. broadcast-removal: true
  240. boat: true
  241. falling-block: true
  242. experienceOrb: true
  243. painting: true
  244. projectile: true
  245. item: true
  246. itemframe: false
  247. minecart: true
  248. primed-tnt: true
  249. arrow: true
  250. snowball: true
  251. fireball: true
  252. ender-signal: true
  253. item-filter:
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