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ponysquad

screen.java

Aug 14th, 2013
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  1. package aarons.project.game.graphics;
  2.  
  3. import java.util.Random;
  4.  
  5. public class Screen {
  6.  
  7. private int width, height;
  8. public int[] pixels;
  9. public final int MAP_SIZE = 8;
  10. public final int MAP_SIZE_MASK = MAP_SIZE - 1;
  11.  
  12. public int[] tiles = new int[MAP_SIZE * MAP_SIZE];
  13.  
  14. private Random random = new Random();
  15.  
  16. public Screen(int width, int height) {
  17. this.width = width;
  18. this.height = height;
  19. pixels = new int[width * height];
  20.  
  21. for (int i = 0; i < MAP_SIZE * MAP_SIZE; i++) {
  22. tiles[i] = random.nextInt(0xffffff);
  23. tiles [0] = 0;
  24. }
  25.  
  26. }
  27.  
  28. public void clear() {
  29. for (int i = 0; i < pixels.length; i++) {
  30. pixels[i] = 0;
  31. }
  32. }
  33.  
  34. public void render(int xOffset, int yOffset) {
  35. for (int y = 0; y < height; y++) {
  36. int yp = y + yOffset;
  37. if(yp < 0 || yp >= height) continue;
  38. for (int x = 0; x < width; x++) {
  39. int xp = x + xOffset;
  40. if(xp < 0 || xp >= width) continue;
  41. pixels[(xp + yp) * width] = Sprite.grass.pixels[(x & 15) + (y & 15) * Sprite.grass.SIZE];
  42. }
  43. }
  44.  
  45. }
  46.  
  47. }
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