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Feb 13th, 2016
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  1. function MPOnCharTurnStart(charCQI)
  2. local charList = currentFaction:character_list()
  3.  
  4. for j = 0, charList:num_items() - 1 do
  5. local character = charList:item_at(j)
  6. local searchCQI = character:cqi()
  7. if searchCQI == charCQI return character
  8. end
  9. end
  10. end
  11.  
  12.  
  13. local function MPCharacterMoved(charCQI, regionName)
  14. local character = MPOnCharTurnStart(charCQI)
  15. if not character:has_military_force() then return end
  16.  
  17. local army = character:military_force()
  18. if army:is_navy() then return end -- We don't support navies yet
  19.  
  20. local armyCQI = --army:command_queue_index()
  21.  
  22. --updateArmy(armyCQI, regionName)
  23. end
  24.  
  25. events.addCallback("CharacterMoved", MPCharacterMoved)
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