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- function MPOnCharTurnStart(charCQI)
- local charList = currentFaction:character_list()
- for j = 0, charList:num_items() - 1 do
- local character = charList:item_at(j)
- local searchCQI = character:cqi()
- if searchCQI == charCQI return character
- end
- end
- end
- local function MPCharacterMoved(charCQI, regionName)
- local character = MPOnCharTurnStart(charCQI)
- if not character:has_military_force() then return end
- local army = character:military_force()
- if army:is_navy() then return end -- We don't support navies yet
- local armyCQI = --army:command_queue_index()
- --updateArmy(armyCQI, regionName)
- end
- events.addCallback("CharacterMoved", MPCharacterMoved)
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