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Feb 27th, 2021
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  1. <Entity
  2. _version="1"
  3. name=""
  4. serialize="1"
  5. tags="item_physics,hittable,teleportable_NOT,item_pickup,evil_eye" >
  6.  
  7. <_Transform
  8. position.x="14670.3"
  9. position.y="814.997"
  10. rotation="-1.88831"
  11. scale.x="1"
  12. scale.y="-1" >
  13.  
  14. </_Transform>
  15.  
  16. <AbilityComponent
  17. _enabled="0"
  18. add_these_child_actions=""
  19. amount_in_inventory="1"
  20. base_item_file="data/entities/base_item.xml"
  21. charge_wait_frames="10"
  22. click_to_use="1"
  23. cooldown_frames="0"
  24. current_slot_durability="-1"
  25. drop_as_item_on_death="1"
  26. entity_count="1"
  27. entity_file=""
  28. fast_projectile="0"
  29. is_petris_gun="0"
  30. item_recoil_max="1"
  31. item_recoil_offset_coeff="1"
  32. item_recoil_recovery_speed="15"
  33. item_recoil_rotation_coeff="5"
  34. mChargeCount="0"
  35. mIsInitialized="1"
  36. mana="100"
  37. mana_charge_speed="10"
  38. mana_max="100"
  39. max_amount_in_inventory="1"
  40. max_charged_actions="0"
  41. never_reload="0"
  42. reload_time_frames="0"
  43. rotate_hand_amount="0.7"
  44. rotate_in_hand="1"
  45. rotate_in_hand_amount="1"
  46. shooting_reduces_amount_in_inventory="0"
  47. simulate_throw_as_item="0"
  48. slot_consumption_function="_get_gun_slot_durability_default"
  49. sprite_file=""
  50. stat_times_player_has_edited="0"
  51. stat_times_player_has_shot="0"
  52. swim_propel_amount="0"
  53. throw_as_item="1"
  54. ui_name="$item_evil_eye"
  55. use_entity_file_as_projectile_info_proxy="0"
  56. use_gun_script="0" >
  57.  
  58. <gun_config
  59. actions_per_round="1"
  60. deck_capacity="0"
  61. reload_time="40"
  62. shuffle_deck_when_empty="0" >
  63.  
  64. </gun_config>
  65.  
  66. <gunaction_config
  67. action_ai_never_uses="0"
  68. action_description=""
  69. action_draw_many_count="0"
  70. action_id=""
  71. action_is_dangerous_blast="0"
  72. action_mana_drain="10"
  73. action_max_uses="-1"
  74. action_name=""
  75. action_never_unlimited="0"
  76. action_spawn_level=""
  77. action_spawn_manual_unlock="0"
  78. action_spawn_probability=""
  79. action_spawn_requires_flag=""
  80. action_sprite_filename=""
  81. action_type="0"
  82. action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png"
  83. blood_count_multiplier="1"
  84. bounces="0"
  85. child_speed_multiplier="1"
  86. custom_xml_file=""
  87. damage_critical_chance="0"
  88. damage_critical_multiplier="0"
  89. damage_curse_add="0"
  90. damage_drill_add="0"
  91. damage_electricity_add="0"
  92. damage_explosion_add="0"
  93. damage_fire_add="0"
  94. damage_healing_add="0"
  95. damage_ice_add="0"
  96. damage_melee_add="0"
  97. damage_projectile_add="0"
  98. damage_slice_add="0"
  99. dampening="1"
  100. explosion_damage_to_materials="0"
  101. explosion_radius="0"
  102. extra_entities=""
  103. fire_rate_wait="0"
  104. friendly_fire="0"
  105. game_effect_entities=""
  106. gore_particles="0"
  107. gravity="0"
  108. knockback_force="0"
  109. lifetime_add="0"
  110. light="0"
  111. lightning_count="0"
  112. material=""
  113. material_amount="0"
  114. pattern_degrees="0"
  115. physics_impulse_coeff="0"
  116. projectile_file=""
  117. ragdoll_fx="0"
  118. recoil="0"
  119. reload_time="0"
  120. screenshake="0"
  121. sound_loop_tag=""
  122. speed_multiplier="1"
  123. spread_degrees="0"
  124. sprite=""
  125. state_cards_drawn="0"
  126. state_destroyed_action="0"
  127. state_discarded_action="0"
  128. state_shuffled="0"
  129. trail_material=""
  130. trail_material_amount="0" >
  131.  
  132. </gunaction_config>
  133.  
  134. </AbilityComponent>
  135.  
  136. <ItemComponent
  137. _enabled="0"
  138. _tags="enabled_in_world"
  139. always_use_item_name_in_ui="0"
  140. auto_pickup="0"
  141. camera_max_distance="50"
  142. camera_smooth_speed_multiplier="1"
  143. collect_nondefault_actions="0"
  144. custom_pickup_string=""
  145. drinkable="1"
  146. enable_orb_hacks="0"
  147. has_been_picked_by_player="1"
  148. inventory_slot.x="1"
  149. inventory_slot.y="0"
  150. is_all_spells_book="0"
  151. is_consumable="0"
  152. is_equipable_forced="1"
  153. is_frozen="0"
  154. is_hittable_always="0"
  155. is_identified="1"
  156. is_pickable="1"
  157. is_stackable="0"
  158. item_name="$item_evil_eye"
  159. item_pickup_radius="14.1"
  160. mFramePickedUp="832272"
  161. max_child_items="0"
  162. next_frame_pickable="875926"
  163. npc_next_frame_pickable="0"
  164. permanently_attached="0"
  165. play_hover_animation="0"
  166. play_pick_sound="1"
  167. play_spinning_animation="1"
  168. preferred_inventory="QUICK"
  169. remove_default_child_actions_on_death="0"
  170. remove_on_death="0"
  171. remove_on_death_if_empty="0"
  172. spawn_pos.x="14670.3"
  173. spawn_pos.y="814.997"
  174. stats_count_as_item_pick_up="1"
  175. ui_description="$item_description_evil_eye"
  176. ui_display_description_on_pick_up_hint="0"
  177. ui_sprite="data/ui_gfx/items/evil_eye.png"
  178. uses_remaining="-1" >
  179.  
  180. </ItemComponent>
  181.  
  182. <LightComponent
  183. _enabled="0"
  184. _tags="enabled_in_hand,enabled_in_world,magic_eye_check"
  185. b="94"
  186. blinking_freq="1"
  187. fade_out_time="0"
  188. g="94"
  189. offset_x="0"
  190. offset_y="0"
  191. r="255"
  192. radius="60"
  193. update_properties="0" >
  194.  
  195. </LightComponent>
  196.  
  197. <LuaComponent
  198. _enabled="0"
  199. _tags="enabled_in_hand,enabled_in_world"
  200. call_init_function="0"
  201. enable_coroutines="0"
  202. execute_every_n_frame="1"
  203. execute_on_added="0"
  204. execute_on_removed="0"
  205. execute_times="0"
  206. mLastExecutionFrame="891777"
  207. mModAppendsDone="1"
  208. remove_after_executed="0"
  209. script_audio_event_dead=""
  210. script_collision_trigger_hit=""
  211. script_collision_trigger_timer_finished=""
  212. script_damage_about_to_be_received=""
  213. script_damage_received=""
  214. script_death=""
  215. script_electricity_receiver_electrified=""
  216. script_electricity_receiver_switched=""
  217. script_enabled_changed=""
  218. script_inhaled_material=""
  219. script_interacting=""
  220. script_item_picked_up=""
  221. script_kick=""
  222. script_material_area_checker_failed=""
  223. script_material_area_checker_success=""
  224. script_physics_body_modified=""
  225. script_portal_teleport_used=""
  226. script_pressure_plate_change=""
  227. script_shot=""
  228. script_source_file="data/scripts/items/evil_eye_beam.lua"
  229. script_teleported=""
  230. script_throw_item=""
  231. script_wand_fired=""
  232. vm_type="SHARED_BY_MANY_COMPONENTS" >
  233.  
  234. </LuaComponent>
  235.  
  236. <LuaComponent
  237. _enabled="0"
  238. _tags="enabled_in_hand"
  239. call_init_function="0"
  240. enable_coroutines="0"
  241. execute_every_n_frame="-1"
  242. execute_on_added="0"
  243. execute_on_removed="0"
  244. execute_times="0"
  245. mLastExecutionFrame="891778"
  246. mModAppendsDone="0"
  247. remove_after_executed="0"
  248. script_audio_event_dead=""
  249. script_collision_trigger_hit=""
  250. script_collision_trigger_timer_finished=""
  251. script_damage_about_to_be_received=""
  252. script_damage_received=""
  253. script_death=""
  254. script_electricity_receiver_electrified=""
  255. script_electricity_receiver_switched=""
  256. script_enabled_changed="data/scripts/items/evil_eye_state.lua"
  257. script_inhaled_material=""
  258. script_interacting=""
  259. script_item_picked_up=""
  260. script_kick=""
  261. script_material_area_checker_failed=""
  262. script_material_area_checker_success=""
  263. script_physics_body_modified=""
  264. script_portal_teleport_used=""
  265. script_pressure_plate_change=""
  266. script_shot=""
  267. script_source_file=""
  268. script_teleported=""
  269. script_throw_item=""
  270. script_wand_fired=""
  271. vm_type="SHARED_BY_MANY_COMPONENTS" >
  272.  
  273. </LuaComponent>
  274.  
  275. <ParticleEmitterComponent
  276. _enabled="0"
  277. _tags="enabled_in_hand,enabled_in_world"
  278. airflow_force="0"
  279. airflow_scale="1"
  280. airflow_time="1"
  281. area_circle_radius.max="0"
  282. area_circle_radius.min="0"
  283. area_circle_sector_degrees="360"
  284. attractor_force="0"
  285. b2_force="0"
  286. collide_with_gas_and_fire="1"
  287. collide_with_grid="1"
  288. color="0"
  289. color_is_based_on_pos="0"
  290. cosmetic_force_create="1"
  291. count_max="20"
  292. count_min="8"
  293. create_real_particles="0"
  294. custom_style="NONE"
  295. delay_frames="0"
  296. direction_random_deg="0"
  297. draw_as_long="0"
  298. emission_chance="100"
  299. emission_interval_max_frames="100"
  300. emission_interval_min_frames="10"
  301. emit_cosmetic_particles="1"
  302. emit_real_particles="0"
  303. emitted_material_name="spark_red"
  304. emitter_lifetime_frames="-1"
  305. fade_based_on_lifetime="0"
  306. fire_cells_dont_ignite_damagemodel="0"
  307. friction="1"
  308. gravity.x="0"
  309. gravity.y="200"
  310. image_animation_colors_file=""
  311. image_animation_emission_probability="1"
  312. image_animation_file=""
  313. image_animation_loop="1"
  314. image_animation_phase="0"
  315. image_animation_raytrace_from_center="0"
  316. image_animation_speed="1"
  317. image_animation_use_entity_rotation="0"
  318. is_emitting="1"
  319. is_trail="0"
  320. lifetime_max="0.9"
  321. lifetime_min="0.3"
  322. offset.x="0"
  323. offset.y="0"
  324. particle_single_width="1"
  325. render_back="1"
  326. render_on_grid="1"
  327. render_ultrabright="0"
  328. set_magic_creation="0"
  329. trail_gap="0"
  330. use_material_inventory="0"
  331. velocity_always_away_from_center="1"
  332. x_pos_offset_max="5"
  333. x_pos_offset_min="-5"
  334. x_vel_max="60"
  335. x_vel_min="-60"
  336. y_pos_offset_max="5"
  337. y_pos_offset_min="-5"
  338. y_vel_max="60"
  339. y_vel_min="-60" >
  340.  
  341. </ParticleEmitterComponent>
  342.  
  343. <PhysicsBodyComponent
  344. _enabled="0"
  345. _tags="enabled_in_world"
  346. allow_sleep="1"
  347. angular_damping="0.95"
  348. auto_clean="0"
  349. buoyancy="0.7"
  350. fixed_rotation="0"
  351. force_add_update_areas="0"
  352. go_through_sand="0"
  353. gravity_scale_if_has_no_image_shapes="1"
  354. gridworld_box2d="1"
  355. hax_fix_going_through_ground="1"
  356. hax_fix_going_through_sand="0"
  357. hax_wait_till_pixel_scenes_loaded="0"
  358. initial_velocity.x="0"
  359. initial_velocity.y="0"
  360. is_bullet="1"
  361. is_character="0"
  362. is_enabled="1"
  363. is_external="0"
  364. is_kinematic="0"
  365. is_static="0"
  366. kills_entity="1"
  367. linear_damping="0"
  368. mActiveState="0"
  369. on_death_leave_physics_body="1"
  370. on_death_really_leave_body="0"
  371. projectiles_rotate_toward_velocity="0"
  372. randomize_init_velocity="0"
  373. uid="1"
  374. update_entity_transform="1" >
  375.  
  376. </PhysicsBodyComponent>
  377.  
  378. <PhysicsImageShapeComponent
  379. _enabled="0"
  380. body_id="1"
  381. centered="1"
  382. image_file="data/items_gfx/evil_eye.png"
  383. is_circle="0"
  384. is_root="0"
  385. material="item_box2d_meat"
  386. offset_x="5.5"
  387. offset_y="5.5"
  388. use_sprite="0"
  389. z="0" >
  390.  
  391. </PhysicsImageShapeComponent>
  392.  
  393. <PhysicsThrowableComponent
  394. _enabled="0"
  395. attach_min_speed="70"
  396. attach_to_surfaces_knife_style="0"
  397. hp="100"
  398. max_throw_speed="180"
  399. max_torque="1"
  400. min_torque="0.1"
  401. throw_force_coeff="1.25"
  402. tip_check_offset_max="5"
  403. tip_check_offset_min="3"
  404. tip_check_random_rotation_deg="9" >
  405.  
  406. </PhysicsThrowableComponent>
  407.  
  408. <ProjectileComponent
  409. _enabled="0"
  410. _tags="enabled_in_world"
  411. angular_velocity="0"
  412. attach_to_parent_trigger="0"
  413. blood_count_multiplier="1"
  414. bounce_always="0"
  415. bounce_at_any_angle="0"
  416. bounce_energy="0.5"
  417. bounce_fx_file=""
  418. bounces_left="0"
  419. camera_shake_when_shot="0"
  420. collect_materials_to_shooter="0"
  421. collide_with_entities="1"
  422. collide_with_shooter_frames="-1"
  423. collide_with_tag="hittable"
  424. collide_with_world="1"
  425. create_shell_casing="0"
  426. damage="0"
  427. damage_every_x_frames="-1"
  428. damage_game_effect_entities=""
  429. damage_scale_max_speed="200"
  430. damage_scaled_by_speed="1"
  431. die_on_liquid_collision="0"
  432. die_on_low_velocity="0"
  433. die_on_low_velocity_limit="50"
  434. direction_nonrandom_rad="0"
  435. direction_random_rad="0"
  436. do_moveto_update="1"
  437. dont_collide_with_tag=""
  438. explosion_dont_damage_shooter="0"
  439. friction="0"
  440. friendly_fire="0"
  441. go_through_this_material=""
  442. ground_collision_fx="1"
  443. ground_penetration_coeff="0"
  444. hit_particle_force_multiplier="0.1"
  445. knockback_force="0"
  446. lifetime="-1"
  447. lifetime_randomness="0"
  448. lob_max="0.8"
  449. lob_min="0.5"
  450. mLastFrameDamaged="-1024"
  451. muzzle_flash_file=""
  452. never_hit_player="1"
  453. on_collision_die="1"
  454. on_collision_remove_projectile="0"
  455. on_collision_spawn_entity="1"
  456. on_death_duplicate_remaining="0"
  457. on_death_emit_particle="0"
  458. on_death_emit_particle_count="1"
  459. on_death_emit_particle_type=""
  460. on_death_explode="0"
  461. on_death_gfx_leave_sprite="1"
  462. on_death_item_pickable_radius="0"
  463. on_death_particle_check_concrete="0"
  464. on_lifetime_out_explode="0"
  465. penetrate_entities="1"
  466. penetrate_world="0"
  467. penetrate_world_velocity_coeff="0.6"
  468. physics_impulse_coeff="300"
  469. play_damage_sounds="1"
  470. projectile_type="PROJECTILE"
  471. ragdoll_force_multiplier="0.025"
  472. ragdoll_fx_on_collision="NORMAL"
  473. shell_casing_material="brass"
  474. shell_casing_offset.x="0"
  475. shell_casing_offset.y="0"
  476. shoot_light_flash_b="150"
  477. shoot_light_flash_g="180"
  478. shoot_light_flash_r="255"
  479. shoot_light_flash_radius="0"
  480. spawn_entity=""
  481. spawn_entity_is_projectile="0"
  482. speed_max="60"
  483. speed_min="60"
  484. velocity_sets_rotation="1"
  485. velocity_sets_scale="0"
  486. velocity_sets_scale_coeff="1"
  487. velocity_sets_y_flip="0"
  488. velocity_updates_animation="0" >
  489.  
  490. <config
  491. action_ai_never_uses="0"
  492. action_description=""
  493. action_draw_many_count="0"
  494. action_id=""
  495. action_is_dangerous_blast="0"
  496. action_mana_drain="10"
  497. action_max_uses="-1"
  498. action_name=""
  499. action_never_unlimited="0"
  500. action_spawn_level=""
  501. action_spawn_manual_unlock="0"
  502. action_spawn_probability=""
  503. action_spawn_requires_flag=""
  504. action_sprite_filename=""
  505. action_type="0"
  506. action_unidentified_sprite_filename="data/ui_gfx/gun_actions/unidentified.png"
  507. blood_count_multiplier="1"
  508. bounces="0"
  509. child_speed_multiplier="1"
  510. custom_xml_file=""
  511. damage_critical_chance="0"
  512. damage_critical_multiplier="0"
  513. damage_curse_add="0"
  514. damage_drill_add="0"
  515. damage_electricity_add="0"
  516. damage_explosion_add="0"
  517. damage_fire_add="0"
  518. damage_healing_add="0"
  519. damage_ice_add="0"
  520. damage_melee_add="0"
  521. damage_projectile_add="0"
  522. damage_slice_add="0"
  523. dampening="1"
  524. explosion_damage_to_materials="0"
  525. explosion_radius="0"
  526. extra_entities=""
  527. fire_rate_wait="0"
  528. friendly_fire="0"
  529. game_effect_entities=""
  530. gore_particles="0"
  531. gravity="0"
  532. knockback_force="0"
  533. lifetime_add="0"
  534. light="0"
  535. lightning_count="0"
  536. material=""
  537. material_amount="0"
  538. pattern_degrees="0"
  539. physics_impulse_coeff="0"
  540. projectile_file=""
  541. ragdoll_fx="0"
  542. recoil="0"
  543. reload_time="0"
  544. screenshake="0"
  545. sound_loop_tag=""
  546. speed_multiplier="1"
  547. spread_degrees="0"
  548. sprite=""
  549. state_cards_drawn="0"
  550. state_destroyed_action="0"
  551. state_discarded_action="0"
  552. state_shuffled="0"
  553. trail_material=""
  554. trail_material_amount="0" >
  555.  
  556. </config>
  557.  
  558. <config_explosion
  559. audio_enabled="1"
  560. audio_event_name=""
  561. audio_liquid_amount_normalized="0"
  562. background_lightning_count="0"
  563. camera_shake="7.5"
  564. cell_explosion_damage_required="100"
  565. cell_explosion_power="1"
  566. cell_explosion_power_ragdoll_coeff="0.75"
  567. cell_explosion_probability="0"
  568. cell_explosion_radius_max="150"
  569. cell_explosion_radius_min="5"
  570. cell_explosion_velocity_min="0"
  571. crack_count="10"
  572. create_cell_material="fire"
  573. create_cell_probability="5"
  574. damage="5"
  575. damage_mortals="1"
  576. delay.max="0"
  577. delay.min="0"
  578. destroy_non_platform_solid_enabled="1"
  579. electricity_count="0"
  580. explosion_delay_id="-1"
  581. explosion_radius="20"
  582. explosion_sprite="data/particles/explosion_032.xml"
  583. explosion_sprite_additive="0"
  584. explosion_sprite_emissive="0"
  585. explosion_sprite_lifetime="0"
  586. explosion_sprite_random_rotation="1"
  587. gore_particle_count="1"
  588. hole_destroy_liquid="0"
  589. hole_destroy_physics_dynamic="1"
  590. hole_enabled="1"
  591. is_digger="0"
  592. knockback_force="1"
  593. light_b="180"
  594. light_enabled="1"
  595. light_fade_time="0.08"
  596. light_g="217"
  597. light_r="255"
  598. light_radius_coeff="8"
  599. load_this_entity=""
  600. material_sparks_count_max="20"
  601. material_sparks_count_min="7"
  602. material_sparks_enabled="0"
  603. material_sparks_min_hp="10000"
  604. material_sparks_probability="5"
  605. material_sparks_real="0"
  606. material_sparks_scale_with_hp="0"
  607. max_durability_to_destroy="10"
  608. min_radius_for_cracks="10"
  609. never_cache="1"
  610. particle_effect="1"
  611. physics_explosion_power.max="0.2"
  612. physics_explosion_power.min="0"
  613. physics_multiplier_ragdoll_force="1"
  614. physics_throw_enabled="1"
  615. pixel_sprites_enabled="1"
  616. ray_energy="20000"
  617. shake_vegetation="1"
  618. spark_material="spark"
  619. sparks_count_max="20"
  620. sparks_count_min="7"
  621. sparks_enabled="1"
  622. sparks_inner_radius_coeff="0.333"
  623. stains_enabled="1"
  624. stains_radius="0" >
  625.  
  626. <damage_critical
  627. chance="0"
  628. damage_multiplier="1" >
  629.  
  630. </damage_critical>
  631.  
  632. </config_explosion>
  633.  
  634. <damage_by_type
  635. curse="0"
  636. drill="0"
  637. electricity="0"
  638. explosion="0"
  639. fire="0"
  640. healing="0"
  641. ice="0"
  642. melee="0.5"
  643. overeating="0"
  644. physics_hit="0"
  645. poison="0"
  646. projectile="0"
  647. radioactive="0"
  648. slice="0" >
  649.  
  650. </damage_by_type>
  651.  
  652. <damage_critical
  653. chance="0"
  654. damage_multiplier="1" >
  655.  
  656. </damage_critical>
  657.  
  658. </ProjectileComponent>
  659.  
  660. <SpriteComponent
  661. _enabled="0"
  662. _tags="enabled_in_hand,evil_eye_in_hand"
  663. additive="0"
  664. alpha="1"
  665. emissive="0"
  666. fog_of_war_hole="0"
  667. has_special_scale="0"
  668. image_file="data/items_gfx/evil_eye.png"
  669. is_text_sprite="0"
  670. kill_entity_after_finished="0"
  671. never_ragdollify_on_death="0"
  672. next_rect_animation=""
  673. offset_animator_offset.x="0"
  674. offset_animator_offset.y="0"
  675. offset_x="5.5"
  676. offset_y="5.5"
  677. rect_animation=""
  678. smooth_filtering="0"
  679. special_scale_x="1"
  680. special_scale_y="1"
  681. text=""
  682. transform_offset.x="0"
  683. transform_offset.y="0"
  684. ui_is_parent="0"
  685. update_transform="1"
  686. update_transform_rotation="1"
  687. visible="1"
  688. z_index="0.585" >
  689.  
  690. </SpriteComponent>
  691.  
  692. <SpriteParticleEmitterComponent
  693. _enabled="0"
  694. additive="1"
  695. angular_velocity="0"
  696. camera_bound="1"
  697. camera_distance="75"
  698. color.a="1"
  699. color.b="1"
  700. color.g="0.5"
  701. color.r="1"
  702. color_change.a="-3.5"
  703. color_change.b="0"
  704. color_change.g="0"
  705. color_change.r="0"
  706. count_max="1"
  707. count_min="1"
  708. delay="0"
  709. emission_interval_max_frames="6"
  710. emission_interval_min_frames="3"
  711. emissive="1"
  712. entity_file=""
  713. entity_velocity_multiplier="0"
  714. expand_randomize_position.x="0"
  715. expand_randomize_position.y="0"
  716. gravity.x="0"
  717. gravity.y="0"
  718. is_emitting="1"
  719. lifetime="1.5"
  720. randomize_alpha.max="0"
  721. randomize_alpha.min="0"
  722. randomize_angular_velocity.max="0"
  723. randomize_angular_velocity.min="0"
  724. randomize_animation_speed_coeff.max="0"
  725. randomize_animation_speed_coeff.min="0"
  726. randomize_lifetime.max="0"
  727. randomize_lifetime.min="0"
  728. randomize_position.max_x="2"
  729. randomize_position.max_y="2"
  730. randomize_position.min_x="-2"
  731. randomize_position.min_y="-2"
  732. randomize_position_inside_hitbox="0"
  733. randomize_rotation.max="0"
  734. randomize_rotation.min="0"
  735. randomize_scale.max_x="0"
  736. randomize_scale.max_y="0"
  737. randomize_scale.min_x="0"
  738. randomize_scale.min_y="0"
  739. randomize_velocity.max_x="30"
  740. randomize_velocity.max_y="30"
  741. randomize_velocity.min_x="-30"
  742. randomize_velocity.min_y="-30"
  743. render_back="0"
  744. rotation="0"
  745. scale.x="1"
  746. scale.y="0"
  747. scale_velocity.x="-0.3"
  748. scale_velocity.y="3"
  749. sprite_centered="0"
  750. sprite_file="data/particles/ray.xml"
  751. sprite_random_rotation="0"
  752. use_rotation_from_entity="0"
  753. use_rotation_from_velocity_component="0"
  754. use_velocity_as_rotation="1"
  755. velocity.x="0"
  756. velocity.y="0"
  757. velocity_always_away_from_center="1"
  758. velocity_slowdown="0"
  759. z_index="0" >
  760.  
  761. </SpriteParticleEmitterComponent>
  762.  
  763. <UIInfoComponent
  764. _enabled="0"
  765. _tags="enabled_in_world"
  766. name="$item_evil_eye" >
  767.  
  768. </UIInfoComponent>
  769.  
  770. <VelocityComponent
  771. _enabled="0"
  772. _tags="enabled_in_world"
  773. affect_physics_bodies="0"
  774. air_friction="0.55"
  775. apply_terminal_velocity="1"
  776. displace_liquid="1"
  777. gravity_x="0"
  778. gravity_y="400"
  779. limit_to_max_velocity="1"
  780. liquid_death_threshold="0"
  781. mVelocity.x="0"
  782. mVelocity.y="0"
  783. mass="0.05"
  784. terminal_velocity="1000"
  785. updates_velocity="1" >
  786.  
  787. </VelocityComponent>
  788.  
  789. <Entity
  790. _version="1"
  791. name=""
  792. serialize="1"
  793. tags="" >
  794.  
  795. <_Transform
  796. position.x="15117.8"
  797. position.y="1814.51"
  798. rotation="-1.8911"
  799. scale.x="1"
  800. scale.y="1" >
  801.  
  802. </_Transform>
  803.  
  804. <LaserEmitterComponent
  805. _enabled="0"
  806. emit_until_frame="-1"
  807. is_emitting="1"
  808. laser_angle_add_rad="0" >
  809.  
  810. <laser
  811. audio_enabled="0"
  812. audio_hit_always_enabled="1"
  813. beam_particle_chance="80"
  814. beam_particle_fade="1"
  815. beam_particle_fade_reverse="0"
  816. beam_particle_type="spark_red_bright"
  817. beam_radius="2.5"
  818. damage_to_cells="2500"
  819. damage_to_entities="0.06"
  820. hit_particle_chance="40"
  821. max_cell_durability_to_destroy="11"
  822. max_length="54"
  823. root_entity_is_responsible_for_damage="1" >
  824.  
  825. </laser>
  826.  
  827. </LaserEmitterComponent>
  828.  
  829. <SpriteComponent
  830. _enabled="0"
  831. _tags="enabled_in_hand,enabled_in_world"
  832. additive="1"
  833. alpha="0.7"
  834. emissive="1"
  835. fog_of_war_hole="0"
  836. has_special_scale="0"
  837. image_file="data/projectiles_gfx/orb_red.xml"
  838. is_text_sprite="0"
  839. kill_entity_after_finished="0"
  840. never_ragdollify_on_death="0"
  841. next_rect_animation=""
  842. offset_animator_offset.x="0"
  843. offset_animator_offset.y="0"
  844. offset_x="0"
  845. offset_y="0"
  846. rect_animation=""
  847. smooth_filtering="0"
  848. special_scale_x="1"
  849. special_scale_y="1"
  850. text=""
  851. transform_offset.x="0"
  852. transform_offset.y="0"
  853. ui_is_parent="0"
  854. update_transform="1"
  855. update_transform_rotation="1"
  856. visible="1"
  857. z_index="0.585" >
  858.  
  859. </SpriteComponent>
  860.  
  861. </Entity>
  862.  
  863. </Entity>
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