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- Changes:
- Current Version:
- = 0.01 beta =
- Evasion bugfix
- Rippler bugfix
- Genji Glove bugfix
- Vanish/Doom bugfix
- Psycho Cyan bugfix
- Shiva/Ifirit & Kefka escape bugfix
- Kefka at Bridge escape bugfix
- Skipping Inferno or Poltergeist will make the game impossible to complete
- Enemies:
- 1.50x HP
- 1.25x other stats
- AI rewritten for nearly every enemy
- Undead have poison healing status set
- More time available in Opera rafters to compensate
- Bulky Cactuar
- Bosses:
- I'm not going to spoil it
- Kefka sprite battles added!
- Bosses have some expliotable statuses blocked
- New boss supporter- The Racoon, heals status and activates counters
- shows up in Dragon Fights
- Spells/Skills:
- No longer ignore defense
- 0.83x Power, damage spells
- 1.00x Power, for previously defense-ignoring spells
- 0.50x Power, Drain spells
- 1.50x MP Cost, Life spells
- Esper spell learning changed
- Weapons:
- Names changed to match standard of other Final Fantasy games
- No longer ignore defense
- Some teach spells
- Evasion lowered
- 1.13x Power, Cyan's weapons
- Cyan's weapons have Gauntlet effect
- 0.25x Power, for Dice weapons but they still ignore defense
- Breaking Rods does not ignore defense
- Stronger Ultimate weapons:
- Ragnarok & SaveTheQueen are drops from bosses in Kefka's Tower
- ValiantKnife -> Locke
- Ragnarok -> Terra
- SaveTheQueen -> Celes (Illumina)
- Zanmato -> Cyan (Sky Render)
- Excalibur -> Edgar
- Gungnir -> Mog (Aura Lance)
- Kagenui -> Shadow (Stunner)
- eLmaGus Rod -> Strago & Gogo (Magus Rod)
- Rainbow Brsh -> Relm
- Fixed Dice -> Setzer
- God Hand -> Sabin (Tiger Fangs)
- Armor:
- 0.83x Power, Imp Equip
- Some teach spells
- Evasion lowered
- Less elemental protection
- Snow Muffler, only for Umaro
- Cyan, Sabin, Shadow no longer use shields
- Items:
- Phoenix Down, 3000 GP cannot target enemy, not shoppable in Figaro
- Smoke Bomb, 1050 GP
- Warp Stone, cannot be used in battle
- Revivify, cannot target enemy
- Dried Meat, 175 GP
- Ether, 40 MP restored
- Relics:
- Hyper Wrist, +7 Vigor
- Sprint shoes, +1 speed, initially equipped on Terra
- True Knight, +8 defense
- Running shoes, no auto haste +5 speed learn haste
- Wall Ring, no auto reflect +8 magic defense learn reflect
- Cure Ring, Sabin only
- Moogle Charm, lowers encounters more than Charm Bangle, works with Charm Bangle
- White Cape, no longer has any defense bonuses
- Barrier Ring, +3 magic defense
- Czarina Ring, +2 defense +1 magic defense +1 magic
- Miracle Shoes -> Limit Glove, once you go into Near Fatal status, you keep Near Fatal status for the rest of the battle
- Ribbon, -7 speed
- Dragoon Horn, auto Slow
- Gauntlet and Genji Glove, have defense bonuses
- Espers:
- Less spells per esper and taught at lower rate, equipment teaching spells will make up for this
- Characters:
- HP growth lowered
- MP growth lowered
- Character stats changed
- Desperation moves require only 1/4th health, and are much more likely to activate
- Throw:
- No longer ignore defense
- No bonus damage
- Still unblockable for now
- 0.83x Power Shirukens
- Sword Tech:
- 2.00x Bar charge speed
- Tools:
- No longer ignore defense
- 0.20x Power Auto Crossbow
- Noise Blaster much less accurate
- 0.50x Power Bio Blaster
- 0.50x Power Flash
- 0.50x Power Chainsaw & Drill
- Blitz:
- Aura Bolt -> Exorcism (heals enemy, damages undead)
- Mantra -> Chakra (health divided by number of targets +2 instead of -1)
- Spiraler -> Doom Fist (Physical, sets Condemned)
- Bum Rush -> Earth Slash (Earth damage single target, misses on non-suplexable enemies for smarter targeting)
- Lore:
- Level 5 Death -> Sets Condemned
- Slots:
- Joker Doom -> Sets Condemned
- Dance:
- 0.50x Heals
- Rage:
- NightShade changed
- Doom Dragon changed
- Catscratch weaker
- Undead now have innate poison healing
- Wooly and Magic Pot have less elemental protection
- Umaro:
- Stronger base stats and equipment
- Things to do:
- MP changes
- Level up Bonuses
- Testing
- Enemy damage/turn averageing
- End Game enemy spells
- Condemned status on randoms
- Other status immunities
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