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  1. DebugMessage: Version 0.912.051 last updated on: 10-22-2011 23:03
  2. DebugMessage: Entering WinMain
  3. Debug Message: Command Line:
  4. DebugMessage: *********DXDiag info follows.*********
  5. System Info
  6. Time: 4/30/2012, 09:19:05
  7. DirectX Version: DirectX 9.0c (4.09.0000.0904)
  8. Machine Name: ANONYMOUS
  9. Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_qfe.111025-1623)
  10. Languages: English (Regional Setting: Italian)
  11. System Manufacturer: System manufacturer
  12. System Model: System Product Name
  13. BIOS: BIOS Date: 07/07/09 22:39:44 Ver: 08.00.14
  14. Processor: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs)
  15. Physical Memory: 2046MB RAM
  16. Page File: 372MB used, 3566MB available
  17. Windows Dir: C:\WINDOWS
  18.  
  19.  
  20. Display Info
  21. Display device 1:
  22. Device Name: \\.\DISPLAY1
  23. Card Name: NVIDIA GeForce GTS 450
  24. Manufacturer: NVIDIA
  25. Chip Type: GeForce GTS 450
  26. DAC Type: Integrated RAMDAC
  27. Key Device: Enum\PCI\VEN_10DE&DEV_1245&SUBSYS_83A71043&REV_A1
  28. Display Memory: 1024.0 MB
  29. Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
  30. Monitor Name: Plug and Play Monitor
  31. Monitor Max Resolution: 1600,1200
  32. Driver Name: nv4_disp.dll
  33. Driver Version: 6.14.0012.9573
  34. Driver Date: 2/10/2012 06:10:00
  35. DirectX Acceleration Enabled: Yes
  36.  
  37.  
  38.  
  39. Sound info
  40. Sound device 1:
  41. Description: VIA HD Audio Output
  42. Default Sound Playback: Yes
  43. Default Voice Playback: Yes
  44. Hardware ID: HDAUDIO\FUNC_01&VEN_1106&DEV_0397&SUBSYS_104383AE&REV_1000
  45. Manufacturer ID: 1
  46. Product ID: 100
  47. Driver Name: viahduaa.sys
  48. Provider: VIA Technologies, Inc.
  49. Driver Version: 6.00.0001.8700
  50. Driver Date: 8/4/2010 21:16:54
  51. Type: WDM
  52. Other Drivers:
  53. Acceleration Level: 3
  54. Cap Flags: 0
  55. Min/Max Sample Rate: 0, 0
  56.  
  57.  
  58.  
  59. DebugMessage: *********END dxdiag info.*********
  60. DebugMessage: Using 0 samples for multisampling.
  61. DebugMessage: Game Resolution: 1280 x 1024 (windowed mode)
  62. DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTS 450
  63. DebugMessage: Presentation Interval: Immediate.
  64. DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
  65. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
  66. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
  67. DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
  68. DebugMessage: Bump mapping is supported.
  69. Debug Message: Device is now ready
  70. Debug Message: GFX-THREAD: DISABLED
  71. DebugMessage: Border size reported as 6 by 28
  72. DebugMessage: Shell initialization complete
  73. DebugMessage: Elemental: Fallen Enchantress is activated.
  74. DebugMessage: ***** Initializing Game *****
  75. DebugMessage: Loaded font Arial-13
  76. DebugMessage: Loaded font Trajan Pro_lu-16
  77. DebugMessage: Loaded font Trajan Pro_lu-13
  78. DebugMessage: Timer Frequency is 0 b2cba310
  79. DebugMessage: Initializing sound card.
  80. DebugMessage: initailizing bink
  81. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
  82. DebugMessage: Create anchor mwin
  83. DebugMessage: Load texture atlas.
  84. DebugMessage: InitializeWorld
  85. DebugMessage: Loaded font Tahoma-13Bold
  86. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  87. Debug Message: Allocation successful
  88. DebugMessage: Create popup manager.
  89. DebugMessage: InitializeMWinStripEngine
  90. DebugMessage: InitializeMWinDeferredTextRenderer
  91. DebugMessage: Initialize effect system.
  92. DebugMessage: InitializeSpellRepository
  93. DebugMessage: InitializeTriggerManager
  94. DebugMessage: InitializeMusicLayerGroupManager
  95. DebugMessage: InitializeMultiplayerClient
  96. DebugMessage: Loaded font Tahoma-16Bold
  97. DebugMessage: Loaded font Trajan Pro-19Bold
  98. DebugMessage: Loaded font Trajan Pro-16Bold
  99. Debug Message: Attempting to allocate memory of size: 53477376 bytes
  100. Debug Message: Allocation successful
  101. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9207 If this is happening while the game is loaded, you may need a new datazip.exe file.
  102. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
  103. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
  104. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
  105. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1027 If this is happening while the game is loaded, you may need a new datazip.exe file.
  106. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1064 If this is happening while the game is loaded, you may need a new datazip.exe file.
  107. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
  108. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1174 If this is happening while the game is loaded, you may need a new datazip.exe file.
  109. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
  110. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
  111. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
  112. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
  113. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
  114. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
  115. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  116. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
  117. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
  118. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
  119. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
  120. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
  121. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
  122. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1150 If this is happening while the game is loaded, you may need a new datazip.exe file.
  123. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
  124. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1244 If this is happening while the game is loaded, you may need a new datazip.exe file.
  125. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
  126. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
  127. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  128. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
  129. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
  130. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2417 If this is happening while the game is loaded, you may need a new datazip.exe file.
  131. DebugMessage: Begin LoadCoreXMLData3
  132. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Items\*.xml
  133. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Race\*.xml
  134. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Stamps\*.xml
  135. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Tiles\*.xml
  136. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
  137. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\RaceTypes\*.xml
  138. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Effects\*.xml
  139. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Quests\*.xml
  140. DebugMessage: LoadCoreXMLData finished 3
  141. Debug Message: MapManager registered 2 files on disk
  142. Debug Message: MapManager registered 77 files on disk
  143. Debug Message: MapManager registered 1 files on disk
  144. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Maps\*.xml
  145. Debug Message: MapManager registered 0 files on disk
  146. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
  147. Debug Message: MapManager registered 0 files on disk
  148. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
  149. Debug Message: MapManager registered 0 files on disk
  150. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
  151. Debug Message: MapManager registered 0 files on disk
  152. DebugMessage: LoadCoreXMLData finished
  153. DebugMessage: Create setup screens.
  154. DebugMessage: Loaded font Trajan Pro-24Bold
  155. DebugMessage: Loaded font Trajan Pro-21Bold
  156. DebugMessage: Loaded font Tahoma-15Bold
  157. DebugMessage: Loaded font Tahoma-16
  158. DebugMessage: Loaded font Times New Roman-16
  159. DebugMessage: Loaded font Tahoma-11Bold
  160. DebugMessage: Loaded font Arial-11
  161. DebugMessage: Loaded font Trajan Pro-13
  162. DebugMessage: Loaded font Trajan Pro-13Bold
  163. DebugMessage: Loaded font Tahoma-19Bold
  164. DebugMessage: Loaded font BankGothic Md BT-12
  165. DebugMessage: No string tables in F:\FE\Stardock Games\FallenEnchantress\Data\English\*.tips
  166. DebugMessage: Set mouse.
  167. DebugMessage: Set update timer.
  168. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  169. DebugMessage: Popup Manager Update: Unhiding FullScreenBink
  170. DebugMessage: Loaded font Times New Roman-16Bold
  171. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Saves\Campaign\*.*
  172. DebugMessage: Popup Manager Update: Unhiding LoadWnd
  173. Debug Message: LOADING GAME: C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Saves\ddd.EleSav
  174. Debug Message: LOAD GAME: Loading Quick Data
  175. Debug Message: StopAllXMLDataThreads Called
  176. Debug Message: Stopped CoreXMLDataThread1
  177. Debug Message: Stopped CoreXMLDataThread2
  178. Debug Message: Stopped CoreXMLDataThread3
  179. Debug Message: Stopped CoreXMLDataThread4
  180. Debug Message: Stopped Load Game XML Thread
  181. Debug Message: Stopped Load Game XML Thread #2
  182. Debug Message: LOAD GAME: Loading XML Data (start)
  183. Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
  184. Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
  185. Debug Message: WARNING: Terrain Type: Fertile_Land is being deleted at an unsafe time. Cat=0 Mod=0
  186. Debug Message: WARNING: Terrain Type: Chasm is being deleted at an unsafe time. Cat=8 Mod=0
  187. Debug Message: WARNING: Terrain Type: ChasmEdge is being deleted at an unsafe time. Cat=9 Mod=0
  188. Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  189. Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  190. Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  191. Debug Message: WARNING: Terrain Type: ArcticTerrain is being deleted at an unsafe time. Cat=0 Mod=0
  192. Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
  193. Debug Message: WARNING: Terrain Type: MountainSide is being deleted at an unsafe time. Cat=2 Mod=0
  194. Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
  195. Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
  196. Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
  197. Debug Message: WARNING: Terrain Type: River is being deleted at an unsafe time. Cat=0 Mod=0
  198. Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
  199. Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
  200. Debug Message: WARNING: Terrain Type: BurningLands is being deleted at an unsafe time. Cat=0 Mod=0
  201. Debug Message: WARNING: Terrain Type: Fissure is being deleted at an unsafe time. Cat=0 Mod=0
  202. Debug Message: WARNING: Terrain Type: CurgensTomb is being deleted at an unsafe time. Cat=0 Mod=0
  203. Debug Message: WARNING: Terrain Type: Imperium is being deleted at an unsafe time. Cat=0 Mod=0
  204. Debug Message: WARNING: Terrain Type: Scrapyard is being deleted at an unsafe time. Cat=0 Mod=0
  205. Debug Message: WARNING: Terrain Type: CaveWall is being deleted at an unsafe time. Cat=2 Mod=0
  206. Debug Message: WARNING: Terrain Type: Unknown is being deleted at an unsafe time. Cat=0 Mod=0
  207. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
  208. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
  209. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
  210. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1027 If this is happening while the game is loaded, you may need a new datazip.exe file.
  211. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1064 If this is happening while the game is loaded, you may need a new datazip.exe file.
  212. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
  213. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1174 If this is happening while the game is loaded, you may need a new datazip.exe file.
  214. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
  215. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
  216. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
  217. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
  218. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
  219. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
  220. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  221. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
  222. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
  223. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
  224. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
  225. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
  226. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
  227. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1150 If this is happening while the game is loaded, you may need a new datazip.exe file.
  228. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
  229. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1244 If this is happening while the game is loaded, you may need a new datazip.exe file.
  230. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
  231. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
  232. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
  233. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
  234. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
  235. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2417 If this is happening while the game is loaded, you may need a new datazip.exe file.
  236. Debug Message: LOAD GAME: Loading XML Data (end)
  237. Debug Message: Loaded saved game with map file:
  238. DebugMessage: LOAD GAME: Loading Quick Data - Complete
  239. DebugMessage: Loaded font Trajan Pro-32Bold
  240. DebugMessage: Popup Manager Update: Unhiding LoadingWnd
  241. DebugMessage: Loaded font Trajan Pro-11Bold
  242. DebugMessage: Loaded font Verdana-13
  243. DebugMessage: Loaded font Tahoma-11
  244. DebugMessage: Loaded font Tahoma-12Bold
  245. Debug Message: InitializeWorld: Map File:
  246. Debug Message: Stamp Quantity: 7
  247. Debug Message: Land Mass Size: 0
  248. Debug Message: Land Mass Min Spawns: 0
  249. Debug Message: Land Mass Max Spawns: 0
  250. Debug Message: Forest Quantity: 4
  251. Debug Message: Mountain Generation Option: 1
  252. Debug Message: Map Random Seed: 1335720330
  253. Debug Message: Map Generation Complete
  254. Debug Message: LOAD GAME: Loading World
  255. Debug Message: LOAD GAME: Game Save Version: 173
  256. Debug Message: LOAD GAME: Game Version (at time of save): 0.912
  257. DebugMessage: LOAD GAME: Loading World - Complete
  258. DebugMessage: Loaded font Verdana-13Bold
  259. DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
  260. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
  261. DebugMessage: Player_List setting size 181 x 0
  262. Debug Message: InitMapGfx Started...
  263. Debug Message: InitMapGfx finished.
  264. DebugMessage: Loaded font Trajan Pro-15Bold
  265. DebugMessage: Loaded font Tahoma-13
  266. DebugMessage: Loaded font Tahoma-19
  267. DebugMessage: Loaded font Times New Roman-21Bold
  268. DebugMessage: Loaded font Arial-11Bold
  269. Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
  270. DebugMessage: Loaded font Trajan Pro-37Bold
  271. Debug Message: Creating terrain gfx...
  272. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  273. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  274. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  275. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  276. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  277. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  278. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  279. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  280. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  281. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  282. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  283. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  284. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  285. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  286. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  287. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  288. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  289. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  290. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  291. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  292. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  293. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  294. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  295. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  296. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  297. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  298. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  299. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  300. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  301. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  302. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  303. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  304. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  305. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  306. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  307. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  308. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  309. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  310. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  311. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  312. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  313. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  314. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  315. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  316. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  317. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  318. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  319. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  320. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  321. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  322. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  323. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  324. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  325. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  326. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  327. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  328. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  329. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  330. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  331. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  332. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  333. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  334. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  335. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  336. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  337. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  338. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  339. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  340. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  341. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  342. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  343. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  344. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  345. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  346. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  347. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  348. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  349. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  350. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  351. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  352. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  353. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  354. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  355. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  356. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  357. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  358. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  359. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  360. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  361. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  362. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  363. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  364. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  365. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  366. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  367. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  368. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  369. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  370. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  371. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  372. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  373. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  374. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  375. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  376. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  377. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  378. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  379. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  380. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  381. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  382. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  383. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  384. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  385. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  386. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  387. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  388. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  389. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  390. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  391. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  392. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  393. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  394. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  395. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  396. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  397. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  398. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  399. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  400. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  401. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  402. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  403. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  404. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  405. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  406. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  407. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  408. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  409. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  410. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  411. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  412. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  413. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
  414. Debug Message: FinishInitMapGfx started.
  415. DebugMessage: Loaded font Tahoma-35Bold
  416. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  417. Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  418. Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
  419. Debug Message: FinishInitMapGfx finished.
  420. Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
  421. DebugMessage: Loaded font Trajan Pro72Bold
  422. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  423. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  424. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
  425. Debug Message: WARNING: File does not include mesh data
  426. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
  427. Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
  428. Debug Message: ActivateAnimation could not find animation with type 0 and index 0
  429. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  430. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
  431. DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
  432. Debug Message: -------------------------
  433. Debug Message: - Ending Turn 189 -
  434. Debug Message: Current Memory Usage: 620488 KB
  435. Debug Message: Cities in World: 6
  436. Debug Message: Units in World: 310
  437. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  438. Debug Message: Stamp Quantity: 3
  439. Debug Message: Land Mass Size: 0
  440. Debug Message: Land Mass Min Spawns: 0
  441. Debug Message: Land Mass Max Spawns: 0
  442. Debug Message: Forest Quantity: 0
  443. Debug Message: Mountain Generation Option: 0
  444. Debug Message: Map Random Seed: 0
  445. Debug Message: ---------------------------------------------
  446. Debug Message: ---------------------------------------------
  447. Debug Message: Map Size:
  448. Debug Message: Sectors: 2 x 2
  449. Debug Message: Tiles: 32 x 32
  450. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  451. Debug Message: ---------------------------------------------
  452. Debug Message: ---------------------------------------------
  453. Debug Message: ---------------------------------------------
  454. Debug Message: ---------------------------------------------
  455. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  456. Debug Message: Map Generation Complete
  457. Debug Message: InitMapGfx Started...
  458. Debug Message: InitMapGfx finished.
  459. Debug Message: Creating tactical terrain gfx...
  460. Debug Message: InitMapGfx Started...
  461. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  462. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  463. Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  464. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  465. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  466. Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
  467. Debug Message: Tactical Spell cast: ThrowingKnife at 14, 17 by Ruffian (unitID 76).
  468. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  469. Debug Message: Ruffian is hit by General Carrodus's attack for 11 points of damage.
  470. Ruffian falls.
  471.  
  472. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  473. Debug Message: Stamp Quantity: 3
  474. Debug Message: Land Mass Size: 0
  475. Debug Message: Land Mass Min Spawns: 0
  476. Debug Message: Land Mass Max Spawns: 0
  477. Debug Message: Forest Quantity: 0
  478. Debug Message: Mountain Generation Option: 0
  479. Debug Message: Map Random Seed: 0
  480. Debug Message: ---------------------------------------------
  481. Debug Message: ---------------------------------------------
  482. Debug Message: Map Size:
  483. Debug Message: Sectors: 2 x 2
  484. Debug Message: Tiles: 32 x 32
  485. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  486. Debug Message: ---------------------------------------------
  487. Debug Message: ---------------------------------------------
  488. Debug Message: ---------------------------------------------
  489. Debug Message: ---------------------------------------------
  490. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  491. Debug Message: Map Generation Complete
  492. Debug Message: InitMapGfx Started...
  493. Debug Message: InitMapGfx finished.
  494. Debug Message: Creating tactical terrain gfx...
  495. Debug Message: InitMapGfx Started...
  496. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  497. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  498. Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  499. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  500. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  501. Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
  502. Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
  503. Debug Message: Tactical Spell cast: Growth at 14, 16 by General Carrodus (unitID 282).
  504. Debug Message: Tactical Spell cast: Haste at 14, 16 by Queen Procipinee (unitID 0).
  505. Debug Message: Bandit Captain is hit by General Carrodus's attack for 12 points of damage.
  506.  
  507.  
  508. Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
  509. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  510. Debug Message: General Carrodus dodges Bandit Captain's attack.
  511.  
  512.  
  513. Debug Message: General Carrodus is hit by Dog's attack for 1 points of damage.
  514.  
  515. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  516. Debug Message: General Carrodus dodges Bandit's attack.
  517.  
  518. Debug Message: General Carrodus Bandit's attack for 1 points of damage.
  519.  
  520. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  521. Debug Message: Bandit is hit by General Carrodus's attack for 14 points of damage.
  522. Bandit falls.
  523.  
  524. Debug Message: General Carrodus is hit by Dog's attack for 1 points of damage.
  525.  
  526.  
  527. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  528. Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 14 by Bandit Archer (unitID 510).
  529. Debug Message: Bandit is hit by General Carrodus's attack for 10 points of damage.
  530. Bandit falls.
  531.  
  532. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  533. Debug Message: General Carrodus dodges Bandit's attack.
  534.  
  535.  
  536. Debug Message: Bandit Archer is hit by General Carrodus's attack for 17 points of damage.
  537. Bandit Archer falls.
  538.  
  539. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  540. Debug Message: -------------------------
  541. Debug Message: - Ending Turn 190 -
  542. Debug Message: Current Memory Usage: 641912 KB
  543. Debug Message: Cities in World: 6
  544. Debug Message: Units in World: 310
  545. DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
  546. Debug Message: Battle: Lady Irane (ID:2) is attacking Air Elemental (ID:147)
  547. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  548. Debug Message: -------------------------
  549. Debug Message: - Ending Turn 191 -
  550. Debug Message: Current Memory Usage: 642984 KB
  551. Debug Message: Cities in World: 6
  552. Debug Message: Units in World: 304
  553. DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
  554. DebugMessage: AutoSaving - Begin
  555. DebugMessage: About to auto save. Memory: 658223104 bytes
  556. DebugMessage: Deleting save game. Curr. Memory Usage: 658223104 bytes
  557. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 658231296 bytes
  558. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 655106048 bytes
  559. Debug Message: SAVE GAME: Saving Quick Data Memory: 655106048 bytes
  560. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 655106048 bytes
  561. Debug Message: SAVE GAME: Saving World Memory: 655106048 bytes
  562. Debug Message: Saving Goodie Huts
  563. Debug Message: Saving Quest Locations
  564. Debug Message: Saving dungeons
  565. Debug Message: Saving shards
  566. Debug Message: Saving resource hoards
  567. Debug Message: Saving world props
  568. Debug Message: Saving rivers
  569. Debug Message: Saving Dynasty Members
  570. Debug Message: Saving players
  571. Debug Message: Saving roads
  572. Debug Message: Saving Npcs to spawn
  573. Debug Message: Saving next IDs
  574. Debug Message: Saving resource marketplace values
  575. Debug Message: Saving trigger manager
  576. Debug Message: Saving music data
  577. Debug Message: Saving temporary map modifiers
  578. Debug Message: SAVE GAME: Saving World - Complete Memory: 655110144 bytes
  579. DebugMessage: Deleting save game. Curr. Memory Usage: 655134720 bytes
  580. DebugMessage: Deleting save game. Curr. Memory Usage: 655134720 bytes
  581. DebugMessage: Finished auto save. Memory: 655134720 bytes
  582. DebugMessage: AutoSaving - Complete
  583. DebugMessage: Popup Manager Update: Unhiding KingdomWnd
  584. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  585. Debug Message: Stamp Quantity: 3
  586. Debug Message: Land Mass Size: 0
  587. Debug Message: Land Mass Min Spawns: 0
  588. Debug Message: Land Mass Max Spawns: 0
  589. Debug Message: Forest Quantity: 0
  590. Debug Message: Mountain Generation Option: 0
  591. Debug Message: Map Random Seed: 0
  592. Debug Message: ---------------------------------------------
  593. Debug Message: ---------------------------------------------
  594. Debug Message: Map Size:
  595. Debug Message: Sectors: 2 x 2
  596. Debug Message: Tiles: 32 x 32
  597. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  598. Debug Message: ---------------------------------------------
  599. Debug Message: ---------------------------------------------
  600. Debug Message: ---------------------------------------------
  601. Debug Message: ---------------------------------------------
  602. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  603. Debug Message: Map Generation Complete
  604. Debug Message: InitMapGfx Started...
  605. Debug Message: InitMapGfx finished.
  606. Debug Message: Creating tactical terrain gfx...
  607. Debug Message: InitMapGfx Started...
  608. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  609. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  610. Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  611. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  612. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  613. Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
  614. Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
  615. Debug Message: Tactical Spell cast: Growth at 14, 16 by General Carrodus (unitID 282).
  616. Debug Message: General Carrodus is hit by Dog's attack for 1 points of damage.
  617.  
  618.  
  619. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  620. Debug Message: Tactical Spell cast: Haste at 14, 16 by Queen Procipinee (unitID 0).
  621. Debug Message: Bandit is hit by General Carrodus's attack for 17 points of damage.
  622. Bandit falls.
  623.  
  624. Debug Message: General Carrodus is hit by Bandit's attack for 1 points of damage.
  625.  
  626.  
  627. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  628. Debug Message: Bandit Archer is hit by General Carrodus's attack for 11 points of damage.
  629. Bandit Archer falls.
  630.  
  631. Debug Message: -------------------------
  632. Debug Message: - Ending Turn 192 -
  633. Debug Message: Current Memory Usage: 644368 KB
  634. Debug Message: Cities in World: 6
  635. Debug Message: Units in World: 304
  636. Debug Message: -------------------------
  637. Debug Message: - Ending Turn 193 -
  638. Debug Message: Current Memory Usage: 640324 KB
  639. Debug Message: Cities in World: 6
  640. Debug Message: Units in World: 301
  641. Debug Message: -------------------------
  642. Debug Message: - Ending Turn 194 -
  643. Debug Message: Current Memory Usage: 640600 KB
  644. Debug Message: Cities in World: 6
  645. Debug Message: Units in World: 301
  646. Debug Message: Battle: Lady Irane (ID:2) is attacking Ravenous Harridan (ID:426)
  647. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  648. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  649. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
  650. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  651. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  652. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
  653. DebugMessage: Popup Manager Update: Unhiding CityDetailsWnd
  654. DebugMessage: Popup Manager Update: Unhiding CityDetailsWnd
  655. Debug Message: -------------------------
  656. Debug Message: - Ending Turn 195 -
  657. Debug Message: Current Memory Usage: 659360 KB
  658. Debug Message: Cities in World: 6
  659. Debug Message: Units in World: 304
  660. DebugMessage: WARNING: Player - Unit Mage is marked as destroyed but still in its list.
  661. Debug Message: Battle: Kallus Hairto (ID:236) is attacking Forest Drake (ID:123)
  662. Debug Message: -------------------------
  663. Debug Message: - Ending Turn 196 -
  664. Debug Message: Current Memory Usage: 660164 KB
  665. Debug Message: Cities in World: 6
  666. Debug Message: Units in World: 302
  667. DebugMessage: AutoSaving - Begin
  668. DebugMessage: About to auto save. Memory: 674959360 bytes
  669. DebugMessage: Deleting save game. Curr. Memory Usage: 674959360 bytes
  670. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 674959360 bytes
  671. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 674959360 bytes
  672. Debug Message: SAVE GAME: Saving Quick Data Memory: 674959360 bytes
  673. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 674959360 bytes
  674. Debug Message: SAVE GAME: Saving World Memory: 674959360 bytes
  675. Debug Message: Saving Goodie Huts
  676. Debug Message: Saving Quest Locations
  677. Debug Message: Saving dungeons
  678. Debug Message: Saving shards
  679. Debug Message: Saving resource hoards
  680. Debug Message: Saving world props
  681. Debug Message: Saving rivers
  682. Debug Message: Saving Dynasty Members
  683. Debug Message: Saving players
  684. Debug Message: Saving roads
  685. Debug Message: Saving Npcs to spawn
  686. Debug Message: Saving next IDs
  687. Debug Message: Saving resource marketplace values
  688. Debug Message: Saving trigger manager
  689. Debug Message: Saving music data
  690. Debug Message: Saving temporary map modifiers
  691. Debug Message: SAVE GAME: Saving World - Complete Memory: 674959360 bytes
  692. DebugMessage: Deleting save game. Curr. Memory Usage: 674959360 bytes
  693. DebugMessage: Deleting save game. Curr. Memory Usage: 674959360 bytes
  694. DebugMessage: Finished auto save. Memory: 674959360 bytes
  695. DebugMessage: AutoSaving - Complete
  696. Debug Message: Battle: Lady Irane (ID:2) is attacking Black Widow (ID:505)
  697. Debug Message: Battle: Scout (ID:350) is attacking Butcherman (ID:617)
  698. Debug Message: -------------------------
  699. Debug Message: - Ending Turn 197 -
  700. Debug Message: Current Memory Usage: 658980 KB
  701. Debug Message: Cities in World: 6
  702. Debug Message: Units in World: 300
  703. Debug Message: -------------------------
  704. Debug Message: - Ending Turn 198 -
  705. Debug Message: Current Memory Usage: 659888 KB
  706. Debug Message: Cities in World: 6
  707. Debug Message: Units in World: 298
  708. Debug Message: Battle: Natila (ID:244) is attacking Forest Drake (ID:123)
  709. Debug Message: -------------------------
  710. Debug Message: - Ending Turn 199 -
  711. Debug Message: Current Memory Usage: 659500 KB
  712. Debug Message: Cities in World: 6
  713. Debug Message: Units in World: 297
  714. DebugMessage: AI Lady Irane: Now researching Blacksmithing
  715. Debug Message: -------------------------
  716. Debug Message: - Ending Turn 200 -
  717. Debug Message: Current Memory Usage: 659700 KB
  718. Debug Message: Cities in World: 6
  719. Debug Message: Units in World: 298
  720. Debug Message: Battle: Lady Irane (ID:2) is attacking Death Demon (ID:176)
  721. Debug Message: -------------------------
  722. Debug Message: - Ending Turn 201 -
  723. Debug Message: Current Memory Usage: 660092 KB
  724. Debug Message: Cities in World: 6
  725. Debug Message: Units in World: 298
  726. DebugMessage: AutoSaving - Begin
  727. DebugMessage: About to auto save. Memory: 675786752 bytes
  728. DebugMessage: Deleting save game. Curr. Memory Usage: 675786752 bytes
  729. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 675786752 bytes
  730. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 675786752 bytes
  731. Debug Message: SAVE GAME: Saving Quick Data Memory: 675786752 bytes
  732. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 675786752 bytes
  733. Debug Message: SAVE GAME: Saving World Memory: 675786752 bytes
  734. Debug Message: Saving Goodie Huts
  735. Debug Message: Saving Quest Locations
  736. Debug Message: Saving dungeons
  737. Debug Message: Saving shards
  738. Debug Message: Saving resource hoards
  739. Debug Message: Saving world props
  740. Debug Message: Saving rivers
  741. Debug Message: Saving Dynasty Members
  742. Debug Message: Saving players
  743. Debug Message: Saving roads
  744. Debug Message: Saving Npcs to spawn
  745. Debug Message: Saving next IDs
  746. Debug Message: Saving resource marketplace values
  747. Debug Message: Saving trigger manager
  748. Debug Message: Saving music data
  749. Debug Message: Saving temporary map modifiers
  750. Debug Message: SAVE GAME: Saving World - Complete Memory: 675786752 bytes
  751. DebugMessage: Deleting save game. Curr. Memory Usage: 675786752 bytes
  752. DebugMessage: Deleting save game. Curr. Memory Usage: 675786752 bytes
  753. DebugMessage: Finished auto save. Memory: 675786752 bytes
  754. DebugMessage: AutoSaving - Complete
  755. Debug Message: -------------------------
  756. Debug Message: - Ending Turn 202 -
  757. Debug Message: Current Memory Usage: 659844 KB
  758. Debug Message: Cities in World: 6
  759. Debug Message: Units in World: 319
  760. Debug Message: Unit Alexan the Beetle traded from Empire NPC Player to Empire of Yithril.
  761. Debug Message: -------------------------
  762. Debug Message: - Ending Turn 203 -
  763. Debug Message: Current Memory Usage: 660324 KB
  764. Debug Message: Cities in World: 6
  765. Debug Message: Units in World: 311
  766. Debug Message: -------------------------
  767. Debug Message: - Ending Turn 204 -
  768. Debug Message: Current Memory Usage: 659172 KB
  769. Debug Message: Cities in World: 6
  770. Debug Message: Units in World: 314
  771. Debug Message: Battle: Lady Irane (ID:2) is attacking Assassin Demon (ID:179)
  772. Debug Message: -------------------------
  773. Debug Message: - Ending Turn 205 -
  774. Debug Message: Current Memory Usage: 658740 KB
  775. Debug Message: Cities in World: 6
  776. Debug Message: Units in World: 313
  777. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 4 tile(s) had their environments updated.
  778. Debug Message: -------------------------
  779. Debug Message: - Ending Turn 206 -
  780. Debug Message: Current Memory Usage: 661392 KB
  781. Debug Message: Cities in World: 6
  782. Debug Message: Units in World: 312
  783. DebugMessage: AutoSaving - Begin
  784. DebugMessage: About to auto save. Memory: 677265408 bytes
  785. DebugMessage: Deleting save game. Curr. Memory Usage: 677265408 bytes
  786. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 677265408 bytes
  787. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 677265408 bytes
  788. Debug Message: SAVE GAME: Saving Quick Data Memory: 677265408 bytes
  789. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 677265408 bytes
  790. Debug Message: SAVE GAME: Saving World Memory: 677265408 bytes
  791. Debug Message: Saving Goodie Huts
  792. Debug Message: Saving Quest Locations
  793. Debug Message: Saving dungeons
  794. Debug Message: Saving shards
  795. Debug Message: Saving resource hoards
  796. Debug Message: Saving world props
  797. Debug Message: Saving rivers
  798. Debug Message: Saving Dynasty Members
  799. Debug Message: Saving players
  800. Debug Message: Saving roads
  801. Debug Message: Saving Npcs to spawn
  802. Debug Message: Saving next IDs
  803. Debug Message: Saving resource marketplace values
  804. Debug Message: Saving trigger manager
  805. Debug Message: Saving music data
  806. Debug Message: Saving temporary map modifiers
  807. Debug Message: SAVE GAME: Saving World - Complete Memory: 677265408 bytes
  808. DebugMessage: Deleting save game. Curr. Memory Usage: 677265408 bytes
  809. DebugMessage: Deleting save game. Curr. Memory Usage: 677265408 bytes
  810. DebugMessage: Finished auto save. Memory: 677265408 bytes
  811. DebugMessage: AutoSaving - Complete
  812. Debug Message: -------------------------
  813. Debug Message: - Ending Turn 207 -
  814. Debug Message: Current Memory Usage: 661400 KB
  815. Debug Message: Cities in World: 6
  816. Debug Message: Units in World: 313
  817. DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
  818. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  819. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  820. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
  821. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  822. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  823. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
  824. Debug Message: -------------------------
  825. Debug Message: - Ending Turn 208 -
  826. Debug Message: Current Memory Usage: 665276 KB
  827. Debug Message: Cities in World: 7
  828. Debug Message: Units in World: 315
  829. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 8 tile(s) had their environments updated.
  830. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  831. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  832. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
  833. Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic Talk_DeclareWar_R_OK.
  834. Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic Talk_DeclareWar_R_OK.
  835. Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic Goodbye._R_Goodbye.
  836. Debug Message: ConversationWnd: No response flavortext found for Goodbye./R_Goodbye - using defaults.
  837. DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
  838. Debug Message: Battle: Lady Irane (ID:2) is attacking Hoarder Spider (ID:165)
  839. Debug Message: -------------------------
  840. Debug Message: - Ending Turn 209 -
  841. Debug Message: Current Memory Usage: 669476 KB
  842. Debug Message: Cities in World: 7
  843. Debug Message: Units in World: 319
  844. Debug Message: -------------------------
  845. Debug Message: - Ending Turn 210 -
  846. Debug Message: Current Memory Usage: 668772 KB
  847. Debug Message: Cities in World: 7
  848. Debug Message: Units in World: 314
  849. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  850. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  851. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
  852. Debug Message: -------------------------
  853. Debug Message: - Ending Turn 211 -
  854. Debug Message: Current Memory Usage: 677016 KB
  855. Debug Message: Cities in World: 7
  856. Debug Message: Units in World: 314
  857. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 24 tile(s) had their environments updated.
  858. DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
  859. DebugMessage: AutoSaving - Begin
  860. DebugMessage: About to auto save. Memory: 692948992 bytes
  861. DebugMessage: Deleting save game. Curr. Memory Usage: 692948992 bytes
  862. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 692948992 bytes
  863. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 692948992 bytes
  864. Debug Message: SAVE GAME: Saving Quick Data Memory: 692948992 bytes
  865. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 692948992 bytes
  866. Debug Message: SAVE GAME: Saving World Memory: 692948992 bytes
  867. Debug Message: Saving Goodie Huts
  868. Debug Message: Saving Quest Locations
  869. Debug Message: Saving dungeons
  870. Debug Message: Saving shards
  871. Debug Message: Saving resource hoards
  872. Debug Message: Saving world props
  873. Debug Message: Saving rivers
  874. Debug Message: Saving Dynasty Members
  875. Debug Message: Saving players
  876. Debug Message: Saving roads
  877. Debug Message: Saving Npcs to spawn
  878. Debug Message: Saving next IDs
  879. Debug Message: Saving resource marketplace values
  880. Debug Message: Saving trigger manager
  881. Debug Message: Saving music data
  882. Debug Message: Saving temporary map modifiers
  883. Debug Message: SAVE GAME: Saving World - Complete Memory: 692948992 bytes
  884. DebugMessage: Deleting save game. Curr. Memory Usage: 692760576 bytes
  885. DebugMessage: Deleting save game. Curr. Memory Usage: 692760576 bytes
  886. DebugMessage: Finished auto save. Memory: 692760576 bytes
  887. DebugMessage: AutoSaving - Complete
  888. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  889. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  890. Debug Message: Stamp Quantity: 3
  891. Debug Message: Land Mass Size: 0
  892. Debug Message: Land Mass Min Spawns: 0
  893. Debug Message: Land Mass Max Spawns: 0
  894. Debug Message: Forest Quantity: 0
  895. Debug Message: Mountain Generation Option: 0
  896. Debug Message: Map Random Seed: 0
  897. Debug Message: ---------------------------------------------
  898. Debug Message: ---------------------------------------------
  899. Debug Message: Map Size:
  900. Debug Message: Sectors: 2 x 2
  901. Debug Message: Tiles: 32 x 32
  902. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  903. Debug Message: ---------------------------------------------
  904. Debug Message: ---------------------------------------------
  905. Debug Message: ---------------------------------------------
  906. Debug Message: ---------------------------------------------
  907. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  908. Debug Message: Map Generation Complete
  909. Debug Message: InitMapGfx Started...
  910. Debug Message: InitMapGfx finished.
  911. Debug Message: Creating tactical terrain gfx...
  912. Debug Message: InitMapGfx Started...
  913. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  914. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  915. Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  916. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  917. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  918. Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
  919. Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
  920. Debug Message: Tactical Spell cast: StaticBlast at 19, 12 by Air Shrill (unitID 523).
  921. Debug Message: Tactical Spell cast: Embers at 19, 12 by Fire Shrill (unitID 525).
  922. Debug Message: Tactical Spell cast: Haste at 16, 12 by Queen Procipinee (unitID 0).
  923. Debug Message: Fire Shrill is hit by General Carrodus's attack for 23 points of damage.
  924. Fire Shrill falls.
  925.  
  926. Debug Message: General Carrodus is hit by Air Shrill's attack for 2 points of damage.
  927.  
  928.  
  929. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  930. Debug Message: Tactical Spell cast: Slow_Ability at 19, 12 by Water Shrill (unitID 526).
  931. Debug Message: General Carrodus is hit by Earth Shrill's attack for 1 points of damage.
  932.  
  933. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  934. Debug Message: Earth Shrill is hit by General Carrodus's attack for 14 points of damage.
  935. Earth Shrill falls.
  936.  
  937. Debug Message: General Carrodus is hit by Water Shrill's attack for 2 points of damage.
  938.  
  939.  
  940. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  941. Debug Message: -------------------------
  942. Debug Message: - Ending Turn 212 -
  943. Debug Message: Current Memory Usage: 683616 KB
  944. Debug Message: Cities in World: 7
  945. Debug Message: Units in World: 321
  946. Debug Message: WARNING: File does not include mesh data
  947. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  948. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  949. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
  950. Debug Message: Battle: Lady Irane (ID:2) is attacking Death Demon (ID:126)
  951. DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
  952. Debug Message: -------------------------
  953. Debug Message: - Ending Turn 213 -
  954. Debug Message: Current Memory Usage: 681868 KB
  955. Debug Message: Cities in World: 7
  956. Debug Message: Units in World: 316
  957. Debug Message: Battle: Scout (ID:350) is attacking Obsidian Golem (ID:20)
  958. DebugMessage: AI Lady Irane: Now researching Weaponsmithing
  959. Debug Message: Battle: Warrior (ID:555) is attacking Butcherman (ID:420)
  960. Debug Message: Battle: Darkling Warrior (ID:4) is attacking Champion Alexan the Beetle (ID:261)
  961. Debug Message: -------------------------
  962. Debug Message: - Ending Turn 214 -
  963. Debug Message: Current Memory Usage: 680652 KB
  964. Debug Message: Cities in World: 7
  965. Debug Message: Units in World: 313
  966. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
  967. DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
  968. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  969. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  970. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
  971. Debug Message: Battle: Lady Irane (ID:2) is attacking Gatherer Spider (ID:170)
  972. Debug Message: -------------------------
  973. Debug Message: - Ending Turn 215 -
  974. Debug Message: Current Memory Usage: 683932 KB
  975. Debug Message: Cities in World: 7
  976. Debug Message: Units in World: 309
  977. Debug Message: Battle: Natila (ID:244) is attacking Forest Drake (ID:123)
  978. Debug Message: -------------------------
  979. Debug Message: - Ending Turn 216 -
  980. Debug Message: Current Memory Usage: 683920 KB
  981. Debug Message: Cities in World: 7
  982. Debug Message: Units in World: 305
  983. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
  984. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
  985. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
  986. DebugMessage: AutoSaving - Begin
  987. DebugMessage: About to auto save. Memory: 701091840 bytes
  988. DebugMessage: Deleting save game. Curr. Memory Usage: 701091840 bytes
  989. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 701091840 bytes
  990. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 701091840 bytes
  991. Debug Message: SAVE GAME: Saving Quick Data Memory: 701091840 bytes
  992. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 701091840 bytes
  993. Debug Message: SAVE GAME: Saving World Memory: 701091840 bytes
  994. Debug Message: Saving Goodie Huts
  995. Debug Message: Saving Quest Locations
  996. Debug Message: Saving dungeons
  997. Debug Message: Saving shards
  998. Debug Message: Saving resource hoards
  999. Debug Message: Saving world props
  1000. Debug Message: Saving rivers
  1001. Debug Message: Saving Dynasty Members
  1002. Debug Message: Saving players
  1003. Debug Message: Saving roads
  1004. Debug Message: Saving Npcs to spawn
  1005. Debug Message: Saving next IDs
  1006. Debug Message: Saving resource marketplace values
  1007. Debug Message: Saving trigger manager
  1008. Debug Message: Saving music data
  1009. Debug Message: Saving temporary map modifiers
  1010. Debug Message: SAVE GAME: Saving World - Complete Memory: 701091840 bytes
  1011. DebugMessage: Deleting save game. Curr. Memory Usage: 701091840 bytes
  1012. DebugMessage: Deleting save game. Curr. Memory Usage: 701091840 bytes
  1013. DebugMessage: Finished auto save. Memory: 701091840 bytes
  1014. DebugMessage: AutoSaving - Complete
  1015. Debug Message: Battle: Lady Irane (ID:2) is attacking Champion Phonis (ID:238)
  1016. Debug Message: Battle: Ogre (ID:5) is attacking Assassin Demon (ID:129)
  1017. Debug Message: -------------------------
  1018. Debug Message: - Ending Turn 217 -
  1019. Debug Message: Current Memory Usage: 683848 KB
  1020. Debug Message: Cities in World: 7
  1021. Debug Message: Units in World: 305
  1022. DebugMessage: Popup Manager Update: Unhiding OptionsWnd
  1023. DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Saves\Campaign\*.*
  1024. DebugMessage: Deleting save game. Curr. Memory Usage: 703254528 bytes
  1025. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 703254528 bytes
  1026. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 703254528 bytes
  1027. Debug Message: SAVE GAME: Saving Quick Data Memory: 703254528 bytes
  1028. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 703254528 bytes
  1029. Debug Message: SAVE GAME: Saving World Memory: 703254528 bytes
  1030. Debug Message: Saving Goodie Huts
  1031. Debug Message: Saving Quest Locations
  1032. Debug Message: Saving dungeons
  1033. Debug Message: Saving shards
  1034. Debug Message: Saving resource hoards
  1035. Debug Message: Saving world props
  1036. Debug Message: Saving rivers
  1037. Debug Message: Saving Dynasty Members
  1038. Debug Message: Saving players
  1039. Debug Message: Saving roads
  1040. Debug Message: Saving Npcs to spawn
  1041. Debug Message: Saving next IDs
  1042. Debug Message: Saving resource marketplace values
  1043. Debug Message: Saving trigger manager
  1044. Debug Message: Saving music data
  1045. Debug Message: Saving temporary map modifiers
  1046. Debug Message: SAVE GAME: Saving World - Complete Memory: 703254528 bytes
  1047. DebugMessage: Deleting save game. Curr. Memory Usage: 703254528 bytes
  1048. Debug Message: -------------------------
  1049. Debug Message: - Ending Turn 218 -
  1050. Debug Message: Current Memory Usage: 683324 KB
  1051. Debug Message: Cities in World: 7
  1052. Debug Message: Units in World: 303
  1053. Debug Message: -------------------------
  1054. Debug Message: - Ending Turn 219 -
  1055. Debug Message: Current Memory Usage: 683004 KB
  1056. Debug Message: Cities in World: 7
  1057. Debug Message: Units in World: 303
  1058. DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
  1059. DebugMessage: Popup Manager Update: Unhiding KingdomWnd
  1060. Debug Message: -------------------------
  1061. Debug Message: - Ending Turn 220 -
  1062. Debug Message: Current Memory Usage: 683252 KB
  1063. Debug Message: Cities in World: 7
  1064. Debug Message: Units in World: 303
  1065. Debug Message: -------------------------
  1066. Debug Message: - Ending Turn 221 -
  1067. Debug Message: Current Memory Usage: 691348 KB
  1068. Debug Message: Cities in World: 7
  1069. Debug Message: Units in World: 305
  1070. DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
  1071. DebugMessage: AutoSaving - Begin
  1072. DebugMessage: About to auto save. Memory: 707944448 bytes
  1073. DebugMessage: Deleting save game. Curr. Memory Usage: 707944448 bytes
  1074. Debug Message: SAVE GAME: Saving XML Data (start) Memory: 707944448 bytes
  1075. Debug Message: SAVE GAME: Saving XML Data (end) Memory: 707928064 bytes
  1076. Debug Message: SAVE GAME: Saving Quick Data Memory: 707928064 bytes
  1077. Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 707928064 bytes
  1078. Debug Message: SAVE GAME: Saving World Memory: 707928064 bytes
  1079. Debug Message: Saving Goodie Huts
  1080. Debug Message: Saving Quest Locations
  1081. Debug Message: Saving dungeons
  1082. Debug Message: Saving shards
  1083. Debug Message: Saving resource hoards
  1084. Debug Message: Saving world props
  1085. Debug Message: Saving rivers
  1086. Debug Message: Saving Dynasty Members
  1087. Debug Message: Saving players
  1088. Debug Message: Saving roads
  1089. Debug Message: Saving Npcs to spawn
  1090. Debug Message: Saving next IDs
  1091. Debug Message: Saving resource marketplace values
  1092. Debug Message: Saving trigger manager
  1093. Debug Message: Saving music data
  1094. Debug Message: Saving temporary map modifiers
  1095. Debug Message: SAVE GAME: Saving World - Complete Memory: 707928064 bytes
  1096. DebugMessage: Deleting save game. Curr. Memory Usage: 707928064 bytes
  1097. DebugMessage: Deleting save game. Curr. Memory Usage: 707928064 bytes
  1098. DebugMessage: Finished auto save. Memory: 707928064 bytes
  1099. DebugMessage: AutoSaving - Complete
  1100. Debug Message: Battle: Lady Irane (ID:2) is attacking Stalker (ID:66)
  1101. Debug Message: Battle: Ogre (ID:5) is attacking Champion Alexan the Beetle (ID:261)
  1102. DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
  1103. Debug Message: -------------------------
  1104. Debug Message: - Ending Turn 222 -
  1105. Debug Message: Current Memory Usage: 693292 KB
  1106. Debug Message: Cities in World: 7
  1107. Debug Message: Units in World: 305
  1108. Debug Message: -------------------------
  1109. Debug Message: - Ending Turn 223 -
  1110. Debug Message: Current Memory Usage: 703904 KB
  1111. Debug Message: Cities in World: 7
  1112. Debug Message: Units in World: 304
  1113. DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
  1114. DebugMessage: Popup Manager Update: Unhiding KingdomWnd
  1115. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
  1116. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  1117. Debug Message: Stamp Quantity: 3
  1118. Debug Message: Land Mass Size: 0
  1119. Debug Message: Land Mass Min Spawns: 0
  1120. Debug Message: Land Mass Max Spawns: 0
  1121. Debug Message: Forest Quantity: 0
  1122. Debug Message: Mountain Generation Option: 0
  1123. Debug Message: Map Random Seed: 0
  1124. Debug Message: ---------------------------------------------
  1125. Debug Message: ---------------------------------------------
  1126. Debug Message: Map Size:
  1127. Debug Message: Sectors: 2 x 2
  1128. Debug Message: Tiles: 32 x 32
  1129. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1130. Debug Message: ---------------------------------------------
  1131. Debug Message: ---------------------------------------------
  1132. Debug Message: ---------------------------------------------
  1133. Debug Message: ---------------------------------------------
  1134. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1135. Debug Message: Map Generation Complete
  1136. Debug Message: InitMapGfx Started...
  1137. Debug Message: InitMapGfx finished.
  1138. Debug Message: Creating tactical terrain gfx...
  1139. Debug Message: InitMapGfx Started...
  1140. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1141. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1142. Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1143. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1144. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  1145. Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
  1146. Debug Message: General Carrodus is hit by Troll's attack for 2 points of damage.
  1147.  
  1148.  
  1149. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  1150. Debug Message: Troll is hit by General Carrodus's attack for 20 points of damage.
  1151. Troll falls.
  1152.  
  1153. Debug Message: WARNING: Animation Pack: MountedWargAnimationPack has more than one sub pack of type: Block First occurrence was M_Warg_Mounted_Block_Animations Duplicate: M_Warg_Mounted_Block_Animations
  1154. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
  1155. Debug Message: Stamp Quantity: 3
  1156. Debug Message: Land Mass Size: 0
  1157. Debug Message: Land Mass Min Spawns: 0
  1158. Debug Message: Land Mass Max Spawns: 0
  1159. Debug Message: Forest Quantity: 0
  1160. Debug Message: Mountain Generation Option: 0
  1161. Debug Message: Map Random Seed: 0
  1162. Debug Message: ---------------------------------------------
  1163. Debug Message: ---------------------------------------------
  1164. Debug Message: Map Size:
  1165. Debug Message: Sectors: 2 x 2
  1166. Debug Message: Tiles: 32 x 32
  1167. Debug Message: Tile Vertex Resolution: 5 x 5 vertices
  1168. Debug Message: ---------------------------------------------
  1169. Debug Message: ---------------------------------------------
  1170. Debug Message: ---------------------------------------------
  1171. Debug Message: ---------------------------------------------
  1172. Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
  1173. Debug Message: Map Generation Complete
  1174. Debug Message: InitMapGfx Started...
  1175. Debug Message: InitMapGfx finished.
  1176. Debug Message: Creating tactical terrain gfx...
  1177. Debug Message: InitMapGfx Started...
  1178. Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
  1179. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
  1180. Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
  1181. Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
  1182. DebugMessage: Popup Manager Update: Unhiding TacticalWnd
  1183. Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
  1184. Debug Message: Tactical Spell cast: Growth at 14, 16 by General Carrodus (unitID 282).
  1185. Debug Message: Tactical Spell cast: Haste at 14, 16 by Queen Procipinee (unitID 0).
  1186. Debug Message: Troll Warrior is hit by General Carrodus's attack for 24 points of damage.
  1187.  
  1188. Debug Message: Tactical Spell cast: Slow at 11, 18 by Queen Procipinee (unitID 0).
  1189. Debug Message: General Carrodus dodges Troll's attack.
  1190.  
  1191.  
  1192. Debug Message: General Carrodus is hit by Troll's attack for 2 points of damage.
  1193.  
  1194. Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
  1195. Debug Message: Troll Warrior is hit by General Carrodus's attack for 29 points of damage.
  1196.  
  1197. Debug Message: Troll Warrior is hit by General Carrodus's attack for 17 points of damage.
  1198. Troll Warrior falls.
  1199.  
  1200. Debug Message: General Carrodus dodges Troll's attack.
  1201.  
  1202.  
  1203. Debug Message: General Carrodus dodges Troll's attack.
  1204.  
  1205. Debug Message: Troll is hit by General Carrodus's attack for 16 points of damage.
  1206.  
  1207. Debug Message: Troll is hit by General Carrodus's attack for 30 points of damage.
  1208. Troll falls.
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