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- DebugMessage: Version 0.912.051 last updated on: 10-22-2011 23:03
- DebugMessage: Entering WinMain
- Debug Message: Command Line:
- DebugMessage: *********DXDiag info follows.*********
- System Info
- Time: 4/30/2012, 09:19:05
- DirectX Version: DirectX 9.0c (4.09.0000.0904)
- Machine Name: ANONYMOUS
- Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_qfe.111025-1623)
- Languages: English (Regional Setting: Italian)
- System Manufacturer: System manufacturer
- System Model: System Product Name
- BIOS: BIOS Date: 07/07/09 22:39:44 Ver: 08.00.14
- Processor: Intel(R) Core(TM)2 Duo CPU E8400 @ 3.00GHz (2 CPUs)
- Physical Memory: 2046MB RAM
- Page File: 372MB used, 3566MB available
- Windows Dir: C:\WINDOWS
- Display Info
- Display device 1:
- Device Name: \\.\DISPLAY1
- Card Name: NVIDIA GeForce GTS 450
- Manufacturer: NVIDIA
- Chip Type: GeForce GTS 450
- DAC Type: Integrated RAMDAC
- Key Device: Enum\PCI\VEN_10DE&DEV_1245&SUBSYS_83A71043&REV_A1
- Display Memory: 1024.0 MB
- Current Display Mode: 1280 x 1024 (32 bit) (60Hz)
- Monitor Name: Plug and Play Monitor
- Monitor Max Resolution: 1600,1200
- Driver Name: nv4_disp.dll
- Driver Version: 6.14.0012.9573
- Driver Date: 2/10/2012 06:10:00
- DirectX Acceleration Enabled: Yes
- Sound info
- Sound device 1:
- Description: VIA HD Audio Output
- Default Sound Playback: Yes
- Default Voice Playback: Yes
- Hardware ID: HDAUDIO\FUNC_01&VEN_1106&DEV_0397&SUBSYS_104383AE&REV_1000
- Manufacturer ID: 1
- Product ID: 100
- Driver Name: viahduaa.sys
- Provider: VIA Technologies, Inc.
- Driver Version: 6.00.0001.8700
- Driver Date: 8/4/2010 21:16:54
- Type: WDM
- Other Drivers:
- Acceleration Level: 3
- Cap Flags: 0
- Min/Max Sample Rate: 0, 0
- DebugMessage: *********END dxdiag info.*********
- DebugMessage: Using 0 samples for multisampling.
- DebugMessage: Game Resolution: 1280 x 1024 (windowed mode)
- DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTS 450
- DebugMessage: Presentation Interval: Immediate.
- DebugMessage: Back Buffer Bit Depth: X8R8G8B8.
- DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
- DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************
- DebugMessage: A full-color cursor is supported in hardware at high resolution modes.
- DebugMessage: Bump mapping is supported.
- Debug Message: Device is now ready
- Debug Message: GFX-THREAD: DISABLED
- DebugMessage: Border size reported as 6 by 28
- DebugMessage: Shell initialization complete
- DebugMessage: Elemental: Fallen Enchantress is activated.
- DebugMessage: ***** Initializing Game *****
- DebugMessage: Loaded font Arial-13
- DebugMessage: Loaded font Trajan Pro_lu-16
- DebugMessage: Loaded font Trajan Pro_lu-13
- DebugMessage: Timer Frequency is 0 b2cba310
- DebugMessage: Initializing sound card.
- DebugMessage: initailizing bink
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Mods\Screens\*.dxpack
- DebugMessage: Create anchor mwin
- DebugMessage: Load texture atlas.
- DebugMessage: InitializeWorld
- DebugMessage: Loaded font Tahoma-13Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- DebugMessage: Create popup manager.
- DebugMessage: InitializeMWinStripEngine
- DebugMessage: InitializeMWinDeferredTextRenderer
- DebugMessage: Initialize effect system.
- DebugMessage: InitializeSpellRepository
- DebugMessage: InitializeTriggerManager
- DebugMessage: InitializeMusicLayerGroupManager
- DebugMessage: InitializeMultiplayerClient
- DebugMessage: Loaded font Tahoma-16Bold
- DebugMessage: Loaded font Trajan Pro-19Bold
- DebugMessage: Loaded font Trajan Pro-16Bold
- Debug Message: Attempting to allocate memory of size: 53477376 bytes
- Debug Message: Allocation successful
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 9207 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1027 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1064 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1174 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1150 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1244 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2417 If this is happening while the game is loaded, you may need a new datazip.exe file.
- DebugMessage: Begin LoadCoreXMLData3
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Items\*.xml
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Race\*.xml
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Stamps\*.xml
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Tiles\*.xml
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Tiles\Shadows\*.xml
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\RaceTypes\*.xml
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Effects\*.xml
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Quests\*.xml
- DebugMessage: LoadCoreXMLData finished 3
- Debug Message: MapManager registered 2 files on disk
- Debug Message: MapManager registered 77 files on disk
- Debug Message: MapManager registered 1 files on disk
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Maps\TacticalMaps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Mods\Data\Maps\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Mods\Data\Maps\Tactical\*.xml
- Debug Message: MapManager registered 0 files on disk
- DebugMessage: LoadCoreXMLData finished
- DebugMessage: Create setup screens.
- DebugMessage: Loaded font Trajan Pro-24Bold
- DebugMessage: Loaded font Trajan Pro-21Bold
- DebugMessage: Loaded font Tahoma-15Bold
- DebugMessage: Loaded font Tahoma-16
- DebugMessage: Loaded font Times New Roman-16
- DebugMessage: Loaded font Tahoma-11Bold
- DebugMessage: Loaded font Arial-11
- DebugMessage: Loaded font Trajan Pro-13
- DebugMessage: Loaded font Trajan Pro-13Bold
- DebugMessage: Loaded font Tahoma-19Bold
- DebugMessage: Loaded font BankGothic Md BT-12
- DebugMessage: No string tables in F:\FE\Stardock Games\FallenEnchantress\Data\English\*.tips
- DebugMessage: Set mouse.
- DebugMessage: Set update timer.
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Popup Manager Update: Unhiding FullScreenBink
- DebugMessage: Loaded font Times New Roman-16Bold
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Saves\Campaign\*.*
- DebugMessage: Popup Manager Update: Unhiding LoadWnd
- Debug Message: LOADING GAME: C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Saves\ddd.EleSav
- Debug Message: LOAD GAME: Loading Quick Data
- Debug Message: StopAllXMLDataThreads Called
- Debug Message: Stopped CoreXMLDataThread1
- Debug Message: Stopped CoreXMLDataThread2
- Debug Message: Stopped CoreXMLDataThread3
- Debug Message: Stopped CoreXMLDataThread4
- Debug Message: Stopped Load Game XML Thread
- Debug Message: Stopped Load Game XML Thread #2
- Debug Message: LOAD GAME: Loading XML Data (start)
- Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fertile_Land is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Chasm is being deleted at an unsafe time. Cat=8 Mod=0
- Debug Message: WARNING: Terrain Type: ChasmEdge is being deleted at an unsafe time. Cat=9 Mod=0
- Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: ArcticTerrain is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: MountainSide is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0
- Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0
- Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0
- Debug Message: WARNING: Terrain Type: River is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0
- Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0
- Debug Message: WARNING: Terrain Type: BurningLands is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Fissure is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CurgensTomb is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Imperium is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: Scrapyard is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: Terrain Type: CaveWall is being deleted at an unsafe time. Cat=2 Mod=0
- Debug Message: WARNING: Terrain Type: Unknown is being deleted at an unsafe time. Cat=0 Mod=0
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1027 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1064 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1032 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1174 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1524 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1336 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1059 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1220 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1219 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1387 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1034 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1547 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1631 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3048 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2266 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1142 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1150 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1085 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1244 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1279 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1772 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1319 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2814 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2103 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 2417 If this is happening while the game is loaded, you may need a new datazip.exe file.
- Debug Message: LOAD GAME: Loading XML Data (end)
- Debug Message: Loaded saved game with map file:
- DebugMessage: LOAD GAME: Loading Quick Data - Complete
- DebugMessage: Loaded font Trajan Pro-32Bold
- DebugMessage: Popup Manager Update: Unhiding LoadingWnd
- DebugMessage: Loaded font Trajan Pro-11Bold
- DebugMessage: Loaded font Verdana-13
- DebugMessage: Loaded font Tahoma-11
- DebugMessage: Loaded font Tahoma-12Bold
- Debug Message: InitializeWorld: Map File:
- Debug Message: Stamp Quantity: 7
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 4
- Debug Message: Mountain Generation Option: 1
- Debug Message: Map Random Seed: 1335720330
- Debug Message: Map Generation Complete
- Debug Message: LOAD GAME: Loading World
- Debug Message: LOAD GAME: Game Save Version: 173
- Debug Message: LOAD GAME: Game Version (at time of save): 0.912
- DebugMessage: LOAD GAME: Loading World - Complete
- DebugMessage: Loaded font Verdana-13Bold
- DebugMessage: Error. String Not Found. Table: EmpireTreeCategoryHeaderEntryWnd String Name: Category1
- Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized
- DebugMessage: Player_List setting size 181 x 0
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- DebugMessage: Loaded font Trajan Pro-15Bold
- DebugMessage: Loaded font Tahoma-13
- DebugMessage: Loaded font Tahoma-19
- DebugMessage: Loaded font Times New Roman-21Bold
- DebugMessage: Loaded font Arial-11Bold
- Debug Message: WARNING: CBackgroundNode::Set did not find texture: Gfx/Backdrops/DynastyBackground.png
- DebugMessage: Loaded font Trajan Pro-37Bold
- Debug Message: Creating terrain gfx...
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup'
- Debug Message: FinishInitMapGfx started.
- DebugMessage: Loaded font Tahoma-35Bold
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: CDXSASEngine ERROR: EnableEffect failed to find effect edgedetect
- Debug Message: FinishInitMapGfx finished.
- Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
- DebugMessage: Loaded font Trajan Pro72Bold
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
- Debug Message: WARNING: File does not include mesh data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 0 with type index -1 in list of 0 animations. HKB file: . Check file name spelling in animation XML data
- Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type Idle with type index -1
- Debug Message: ActivateAnimation could not find animation with type 0 and index 0
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name '01 - Default'
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 189 -
- Debug Message: Current Memory Usage: 620488 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 310
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
- Debug Message: Tactical Spell cast: ThrowingKnife at 14, 17 by Ruffian (unitID 76).
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: Ruffian is hit by General Carrodus's attack for 11 points of damage.
- Ruffian falls.
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: Tactical Spell cast: Growth at 14, 16 by General Carrodus (unitID 282).
- Debug Message: Tactical Spell cast: Haste at 14, 16 by Queen Procipinee (unitID 0).
- Debug Message: Bandit Captain is hit by General Carrodus's attack for 12 points of damage.
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: General Carrodus dodges Bandit Captain's attack.
- Debug Message: General Carrodus is hit by Dog's attack for 1 points of damage.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: General Carrodus dodges Bandit's attack.
- Debug Message: General Carrodus Bandit's attack for 1 points of damage.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: Bandit is hit by General Carrodus's attack for 14 points of damage.
- Bandit falls.
- Debug Message: General Carrodus is hit by Dog's attack for 1 points of damage.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: Tactical Spell cast: BowAttack_Basic at 15, 14 by Bandit Archer (unitID 510).
- Debug Message: Bandit is hit by General Carrodus's attack for 10 points of damage.
- Bandit falls.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: General Carrodus dodges Bandit's attack.
- Debug Message: Bandit Archer is hit by General Carrodus's attack for 17 points of damage.
- Bandit Archer falls.
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 190 -
- Debug Message: Current Memory Usage: 641912 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 310
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: Battle: Lady Irane (ID:2) is attacking Air Elemental (ID:147)
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 191 -
- Debug Message: Current Memory Usage: 642984 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 304
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 658223104 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 658223104 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 658231296 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 655106048 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 655106048 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 655106048 bytes
- Debug Message: SAVE GAME: Saving World Memory: 655106048 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 655110144 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 655134720 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 655134720 bytes
- DebugMessage: Finished auto save. Memory: 655134720 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Popup Manager Update: Unhiding KingdomWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: Tactical Spell cast: Growth at 14, 16 by General Carrodus (unitID 282).
- Debug Message: General Carrodus is hit by Dog's attack for 1 points of damage.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: Tactical Spell cast: Haste at 14, 16 by Queen Procipinee (unitID 0).
- Debug Message: Bandit is hit by General Carrodus's attack for 17 points of damage.
- Bandit falls.
- Debug Message: General Carrodus is hit by Bandit's attack for 1 points of damage.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: Bandit Archer is hit by General Carrodus's attack for 11 points of damage.
- Bandit Archer falls.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 192 -
- Debug Message: Current Memory Usage: 644368 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 304
- Debug Message: -------------------------
- Debug Message: - Ending Turn 193 -
- Debug Message: Current Memory Usage: 640324 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 301
- Debug Message: -------------------------
- Debug Message: - Ending Turn 194 -
- Debug Message: Current Memory Usage: 640600 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 301
- Debug Message: Battle: Lady Irane (ID:2) is attacking Ravenous Harridan (ID:426)
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'New Pariden'.
- DebugMessage: Popup Manager Update: Unhiding CityDetailsWnd
- DebugMessage: Popup Manager Update: Unhiding CityDetailsWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 195 -
- Debug Message: Current Memory Usage: 659360 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 304
- DebugMessage: WARNING: Player - Unit Mage is marked as destroyed but still in its list.
- Debug Message: Battle: Kallus Hairto (ID:236) is attacking Forest Drake (ID:123)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 196 -
- Debug Message: Current Memory Usage: 660164 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 302
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 674959360 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 674959360 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 674959360 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 674959360 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 674959360 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 674959360 bytes
- Debug Message: SAVE GAME: Saving World Memory: 674959360 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 674959360 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 674959360 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 674959360 bytes
- DebugMessage: Finished auto save. Memory: 674959360 bytes
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Lady Irane (ID:2) is attacking Black Widow (ID:505)
- Debug Message: Battle: Scout (ID:350) is attacking Butcherman (ID:617)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 197 -
- Debug Message: Current Memory Usage: 658980 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 300
- Debug Message: -------------------------
- Debug Message: - Ending Turn 198 -
- Debug Message: Current Memory Usage: 659888 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 298
- Debug Message: Battle: Natila (ID:244) is attacking Forest Drake (ID:123)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 199 -
- Debug Message: Current Memory Usage: 659500 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 297
- DebugMessage: AI Lady Irane: Now researching Blacksmithing
- Debug Message: -------------------------
- Debug Message: - Ending Turn 200 -
- Debug Message: Current Memory Usage: 659700 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 298
- Debug Message: Battle: Lady Irane (ID:2) is attacking Death Demon (ID:176)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 201 -
- Debug Message: Current Memory Usage: 660092 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 298
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 675786752 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 675786752 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 675786752 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 675786752 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 675786752 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 675786752 bytes
- Debug Message: SAVE GAME: Saving World Memory: 675786752 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 675786752 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 675786752 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 675786752 bytes
- DebugMessage: Finished auto save. Memory: 675786752 bytes
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 202 -
- Debug Message: Current Memory Usage: 659844 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 319
- Debug Message: Unit Alexan the Beetle traded from Empire NPC Player to Empire of Yithril.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 203 -
- Debug Message: Current Memory Usage: 660324 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 311
- Debug Message: -------------------------
- Debug Message: - Ending Turn 204 -
- Debug Message: Current Memory Usage: 659172 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 314
- Debug Message: Battle: Lady Irane (ID:2) is attacking Assassin Demon (ID:179)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 205 -
- Debug Message: Current Memory Usage: 658740 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 313
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 4 tile(s) had their environments updated.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 206 -
- Debug Message: Current Memory Usage: 661392 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 312
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 677265408 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 677265408 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 677265408 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 677265408 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 677265408 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 677265408 bytes
- Debug Message: SAVE GAME: Saving World Memory: 677265408 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 677265408 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 677265408 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 677265408 bytes
- DebugMessage: Finished auto save. Memory: 677265408 bytes
- DebugMessage: AutoSaving - Complete
- Debug Message: -------------------------
- Debug Message: - Ending Turn 207 -
- Debug Message: Current Memory Usage: 661400 KB
- Debug Message: Cities in World: 6
- Debug Message: Units in World: 313
- DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 208 -
- Debug Message: Current Memory Usage: 665276 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 315
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 8 tile(s) had their environments updated.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
- Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic Talk_DeclareWar_R_OK.
- Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic Talk_DeclareWar_R_OK.
- Debug Message: WARNING: Flavor Text Manager cannot find any text for the topic Goodbye._R_Goodbye.
- Debug Message: ConversationWnd: No response flavortext found for Goodbye./R_Goodbye - using defaults.
- DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd
- Debug Message: Battle: Lady Irane (ID:2) is attacking Hoarder Spider (ID:165)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 209 -
- Debug Message: Current Memory Usage: 669476 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 319
- Debug Message: -------------------------
- Debug Message: - Ending Turn 210 -
- Debug Message: Current Memory Usage: 668772 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 314
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
- Debug Message: -------------------------
- Debug Message: - Ending Turn 211 -
- Debug Message: Current Memory Usage: 677016 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 314
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 24 tile(s) had their environments updated.
- DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 692948992 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 692948992 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 692948992 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 692948992 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 692948992 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 692948992 bytes
- Debug Message: SAVE GAME: Saving World Memory: 692948992 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 692948992 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 692760576 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 692760576 bytes
- DebugMessage: Finished auto save. Memory: 692760576 bytes
- DebugMessage: AutoSaving - Complete
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
- Debug Message: ERROR: (CD3D9Renderer) Failed to stretch a surface rect in ::StretchRect with error D3DERR_INVALIDCALL (Invalid call)
- Debug Message: Tactical Spell cast: StaticBlast at 19, 12 by Air Shrill (unitID 523).
- Debug Message: Tactical Spell cast: Embers at 19, 12 by Fire Shrill (unitID 525).
- Debug Message: Tactical Spell cast: Haste at 16, 12 by Queen Procipinee (unitID 0).
- Debug Message: Fire Shrill is hit by General Carrodus's attack for 23 points of damage.
- Fire Shrill falls.
- Debug Message: General Carrodus is hit by Air Shrill's attack for 2 points of damage.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: Tactical Spell cast: Slow_Ability at 19, 12 by Water Shrill (unitID 526).
- Debug Message: General Carrodus is hit by Earth Shrill's attack for 1 points of damage.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: Earth Shrill is hit by General Carrodus's attack for 14 points of damage.
- Earth Shrill falls.
- Debug Message: General Carrodus is hit by Water Shrill's attack for 2 points of damage.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: -------------------------
- Debug Message: - Ending Turn 212 -
- Debug Message: Current Memory Usage: 683616 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 321
- Debug Message: WARNING: File does not include mesh data
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
- Debug Message: Battle: Lady Irane (ID:2) is attacking Death Demon (ID:126)
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 213 -
- Debug Message: Current Memory Usage: 681868 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 316
- Debug Message: Battle: Scout (ID:350) is attacking Obsidian Golem (ID:20)
- DebugMessage: AI Lady Irane: Now researching Weaponsmithing
- Debug Message: Battle: Warrior (ID:555) is attacking Butcherman (ID:420)
- Debug Message: Battle: Darkling Warrior (ID:4) is attacking Champion Alexan the Beetle (ID:261)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 214 -
- Debug Message: Current Memory Usage: 680652 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 313
- Debug Message: CWorld::SetWorldTerrainTypeAtTile - 1 tile(s) had their environments updated.
- DebugMessage: WARNING: Player - Unit Pioneer is marked as destroyed but still in its list.
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
- Debug Message: Battle: Lady Irane (ID:2) is attacking Gatherer Spider (ID:170)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 215 -
- Debug Message: Current Memory Usage: 683932 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 309
- Debug Message: Battle: Natila (ID:244) is attacking Forest Drake (ID:123)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 216 -
- Debug Message: Current Memory Usage: 683920 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 305
- Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh.
- Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont.
- Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Queenshand'.
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 701091840 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 701091840 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 701091840 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 701091840 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 701091840 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 701091840 bytes
- Debug Message: SAVE GAME: Saving World Memory: 701091840 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 701091840 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 701091840 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 701091840 bytes
- DebugMessage: Finished auto save. Memory: 701091840 bytes
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Lady Irane (ID:2) is attacking Champion Phonis (ID:238)
- Debug Message: Battle: Ogre (ID:5) is attacking Assassin Demon (ID:129)
- Debug Message: -------------------------
- Debug Message: - Ending Turn 217 -
- Debug Message: Current Memory Usage: 683848 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 305
- DebugMessage: Popup Manager Update: Unhiding OptionsWnd
- DebugMessage: No files found matching mask C:\Documents and Settings\Owner\My Documents\My Games\FallenEnchantress\Saves\Campaign\*.*
- DebugMessage: Deleting save game. Curr. Memory Usage: 703254528 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 703254528 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 703254528 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 703254528 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 703254528 bytes
- Debug Message: SAVE GAME: Saving World Memory: 703254528 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 703254528 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 703254528 bytes
- Debug Message: -------------------------
- Debug Message: - Ending Turn 218 -
- Debug Message: Current Memory Usage: 683324 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 303
- Debug Message: -------------------------
- Debug Message: - Ending Turn 219 -
- Debug Message: Current Memory Usage: 683004 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 303
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding KingdomWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 220 -
- Debug Message: Current Memory Usage: 683252 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 303
- Debug Message: -------------------------
- Debug Message: - Ending Turn 221 -
- Debug Message: Current Memory Usage: 691348 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 305
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: AutoSaving - Begin
- DebugMessage: About to auto save. Memory: 707944448 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 707944448 bytes
- Debug Message: SAVE GAME: Saving XML Data (start) Memory: 707944448 bytes
- Debug Message: SAVE GAME: Saving XML Data (end) Memory: 707928064 bytes
- Debug Message: SAVE GAME: Saving Quick Data Memory: 707928064 bytes
- Debug Message: SAVE GAME: Saving Quick Data - Complete Memory: 707928064 bytes
- Debug Message: SAVE GAME: Saving World Memory: 707928064 bytes
- Debug Message: Saving Goodie Huts
- Debug Message: Saving Quest Locations
- Debug Message: Saving dungeons
- Debug Message: Saving shards
- Debug Message: Saving resource hoards
- Debug Message: Saving world props
- Debug Message: Saving rivers
- Debug Message: Saving Dynasty Members
- Debug Message: Saving players
- Debug Message: Saving roads
- Debug Message: Saving Npcs to spawn
- Debug Message: Saving next IDs
- Debug Message: Saving resource marketplace values
- Debug Message: Saving trigger manager
- Debug Message: Saving music data
- Debug Message: Saving temporary map modifiers
- Debug Message: SAVE GAME: Saving World - Complete Memory: 707928064 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 707928064 bytes
- DebugMessage: Deleting save game. Curr. Memory Usage: 707928064 bytes
- DebugMessage: Finished auto save. Memory: 707928064 bytes
- DebugMessage: AutoSaving - Complete
- Debug Message: Battle: Lady Irane (ID:2) is attacking Stalker (ID:66)
- Debug Message: Battle: Ogre (ID:5) is attacking Champion Alexan the Beetle (ID:261)
- DebugMessage: Popup Manager Update: Unhiding UnitDetailsWnd
- Debug Message: -------------------------
- Debug Message: - Ending Turn 222 -
- Debug Message: Current Memory Usage: 693292 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 305
- Debug Message: -------------------------
- Debug Message: - Ending Turn 223 -
- Debug Message: Current Memory Usage: 703904 KB
- Debug Message: Cities in World: 7
- Debug Message: Units in World: 304
- DebugMessage: Popup Manager Update: Unhiding ResearchLevelUpWnd
- DebugMessage: Popup Manager Update: Unhiding KingdomWnd
- DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
- Debug Message: General Carrodus is hit by Troll's attack for 2 points of damage.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: Troll is hit by General Carrodus's attack for 20 points of damage.
- Troll falls.
- Debug Message: WARNING: Animation Pack: MountedWargAnimationPack has more than one sub pack of type: Block First occurrence was M_Warg_Mounted_Block_Animations Duplicate: M_Warg_Mounted_Block_Animations
- DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd
- Debug Message: Stamp Quantity: 3
- Debug Message: Land Mass Size: 0
- Debug Message: Land Mass Min Spawns: 0
- Debug Message: Land Mass Max Spawns: 0
- Debug Message: Forest Quantity: 0
- Debug Message: Mountain Generation Option: 0
- Debug Message: Map Random Seed: 0
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: Map Size:
- Debug Message: Sectors: 2 x 2
- Debug Message: Tiles: 32 x 32
- Debug Message: Tile Vertex Resolution: 5 x 5 vertices
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: ---------------------------------------------
- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point.
- Debug Message: Map Generation Complete
- Debug Message: InitMapGfx Started...
- Debug Message: InitMapGfx finished.
- Debug Message: Creating tactical terrain gfx...
- Debug Message: InitMapGfx Started...
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx started.
- Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo
- Debug Message: CResourceManager::GetEffect found source file for effect: F:\FE\Stardock Games\FallenEnchantress\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used)
- Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished.
- DebugMessage: Popup Manager Update: Unhiding TacticalWnd
- Debug Message: WARNING: Animation Pack: MountedHorseAnimationPack has more than one sub pack of type: Block First occurrence was M_Horse_Mounted_Block_Animations Duplicate: M_Horse_Mounted_Block_Animations
- Debug Message: Tactical Spell cast: Growth at 14, 16 by General Carrodus (unitID 282).
- Debug Message: Tactical Spell cast: Haste at 14, 16 by Queen Procipinee (unitID 0).
- Debug Message: Troll Warrior is hit by General Carrodus's attack for 24 points of damage.
- Debug Message: Tactical Spell cast: Slow at 11, 18 by Queen Procipinee (unitID 0).
- Debug Message: General Carrodus dodges Troll's attack.
- Debug Message: General Carrodus is hit by Troll's attack for 2 points of damage.
- Debug Message: WARNING: DoUnitAnimationOnHitOnce: No on hit animations found for unit: General Carrodus
- Debug Message: Troll Warrior is hit by General Carrodus's attack for 29 points of damage.
- Debug Message: Troll Warrior is hit by General Carrodus's attack for 17 points of damage.
- Troll Warrior falls.
- Debug Message: General Carrodus dodges Troll's attack.
- Debug Message: General Carrodus dodges Troll's attack.
- Debug Message: Troll is hit by General Carrodus's attack for 16 points of damage.
- Debug Message: Troll is hit by General Carrodus's attack for 30 points of damage.
- Troll falls.
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