Advertisement
Guest User

/sellgun

a guest
Mar 15th, 2013
71
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.49 KB | None | 0 0
  1. if(strcmp(cmd,"/sellgun",true)==0)
  2. {
  3. if(IsPlayerConnected(playerid))
  4. {
  5. if (PlayerInfo[playerid][pJob] != 9)
  6. {
  7. SendClientMessage(playerid,COLOR_GREY," You are not a Arms Dealer !");
  8. return 1;
  9. }
  10. new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
  11. tmp = strtok(cmdtext, idx);
  12. if(!strlen(tmp))
  13. {
  14. SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /sellgun [playerid/PartOfName] [weaponname]");
  15. SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(150) mp5(200) shotgun(200)");
  16. SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle (600)");
  17. return 1;
  18. }
  19. giveplayerid = ReturnUser(tmp);
  20. if (IsPlayerConnected(giveplayerid))
  21. {
  22. if(giveplayerid != INVALID_PLAYER_ID)
  23. {
  24. x_weapon = strtok(cmdtext, idx);
  25. if(!strlen(x_weapon))
  26. {
  27. SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
  28. SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***");
  29. SendClientMessage(playerid, COLOR_GREY, "USAGE: /sellgun [playerid/PartOfName] [weaponname]");
  30. SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(200) mp5(200) shotgun(200)");
  31. SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle(600)");
  32. SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
  33. return 1;
  34. }
  35. }
  36. //if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  37. if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  38. else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  39. else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  40. else if(strcmp(x_weapon,"mp5",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  41. else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  42. //else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  43. else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  44. else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  45. else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
  46. else { SendClientMessage(playerid,COLOR_GREY," Invalid Weapon name!"); return 1; }
  47. if (ProxDetectorS(5.0, playerid, giveplayerid))
  48. {
  49. if(PlayerInfo[playerid][pMiserPerk] > 0)
  50. {
  51. new skill = 2 * PlayerInfo[playerid][pMiserPerk];
  52. new mats = price[playerid] / 100;
  53. price[playerid] -= (mats)*(skill);
  54. }
  55. GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
  56. GetPlayerName(playerid, sendername, sizeof(sendername));
  57. format(string, sizeof(string), " You have given %s, a %s with %d ammo, for %d Materials.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
  58. PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
  59. SendClientMessage(playerid, COLOR_GRAD1, string);
  60. format(string, sizeof(string), " You have recieved a %s with %d ammo from %s.", x_weapon, ammo[playerid], sendername);
  61. SendClientMessage(giveplayerid, COLOR_GRAD1, string);
  62. PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
  63. format(string, sizeof(string), "* %s created a Gun from Materials, and hands it to %s.", sendername ,giveplayer);
  64. ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
  65. GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
  66. PlayerInfo[playerid][pMats] -= price[playerid];
  67. }
  68. else
  69. {
  70. SendClientMessage(playerid, COLOR_GRAD1, " Your too far away.");
  71. return 1;
  72. }
  73. }
  74. else
  75. {
  76. format(string, sizeof(string), " %d is not an active player.", giveplayerid);
  77. SendClientMessage(playerid, COLOR_GRAD1, string);
  78. }
  79. }
  80. return 1;
  81. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement