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- if(strcmp(cmd,"/sellgun",true)==0)
- {
- if(IsPlayerConnected(playerid))
- {
- if (PlayerInfo[playerid][pJob] != 9)
- {
- SendClientMessage(playerid,COLOR_GREY," You are not a Arms Dealer !");
- return 1;
- }
- new x_weapon[256],weapon[MAX_PLAYERS],ammo[MAX_PLAYERS],price[MAX_PLAYERS];
- tmp = strtok(cmdtext, idx);
- if(!strlen(tmp))
- {
- SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /sellgun [playerid/PartOfName] [weaponname]");
- SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(150) mp5(200) shotgun(200)");
- SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle (600)");
- return 1;
- }
- giveplayerid = ReturnUser(tmp);
- if (IsPlayerConnected(giveplayerid))
- {
- if(giveplayerid != INVALID_PLAYER_ID)
- {
- x_weapon = strtok(cmdtext, idx);
- if(!strlen(x_weapon))
- {
- SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
- SendClientMessage(playerid, COLOR_WHITE, "*** Sell Guns ***");
- SendClientMessage(playerid, COLOR_GREY, "USAGE: /sellgun [playerid/PartOfName] [weaponname]");
- SendClientMessage(playerid, COLOR_GREY, "Weapons: flowers(25) sdpistol(100) eagle(200) mp5(200) shotgun(200)");
- SendClientMessage(playerid, COLOR_GREY, "Weapons: ak47(600) m4(600) rifle(600)");
- SendClientMessage(playerid, COLOR_GREEN, "________________________________________________");
- return 1;
- }
- }
- //if(strcmp(x_weapon,"knife",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 4; price[playerid] = 100; ammo[playerid] = 1; PlayerInfo[giveplayerid][pGun1] = 4; PlayerInfo[giveplayerid][pAmmo1] = 1; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- if(strcmp(x_weapon,"sdpistol",true) == 0) { if(PlayerInfo[playerid][pMats] > 99) { weapon[playerid] = 23; price[playerid] = 100; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 23; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"flowers",true) == 0) { if(PlayerInfo[playerid][pMats] > 24) { weapon[playerid] = 14; price[playerid] = 25; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun1] = 14; PlayerInfo[giveplayerid][pAmmo1] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"eagle",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 24; price[playerid] = 150; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 24; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"mp5",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 29; price[playerid] = 200; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 29; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"shotgun",true) == 0) { if(PlayerInfo[playerid][pMats] > 199) { weapon[playerid] = 25; price[playerid] = 200; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 25; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- //else if(strcmp(x_weapon,"spas12",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 27; price[playerid] = 600; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 27; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"ak47",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 30; price[playerid] = 600; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 30; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"m4",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 31; price[playerid] = 600; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 31; PlayerInfo[giveplayerid][pAmmo2] = 9999; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else if(strcmp(x_weapon,"rifle",true) == 0) { if(PlayerInfo[playerid][pMats] > 599) { weapon[playerid] = 33; price[playerid] = 600; ammo[playerid] = 99999; PlayerInfo[giveplayerid][pGun2] = 33; PlayerInfo[giveplayerid][pAmmo2] = 50; } else { SendClientMessage(playerid,COLOR_GREY," Not enough Materials for that Weapon!"); return 1; } }
- else { SendClientMessage(playerid,COLOR_GREY," Invalid Weapon name!"); return 1; }
- if (ProxDetectorS(5.0, playerid, giveplayerid))
- {
- if(PlayerInfo[playerid][pMiserPerk] > 0)
- {
- new skill = 2 * PlayerInfo[playerid][pMiserPerk];
- new mats = price[playerid] / 100;
- price[playerid] -= (mats)*(skill);
- }
- GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
- GetPlayerName(playerid, sendername, sizeof(sendername));
- format(string, sizeof(string), " You have given %s, a %s with %d ammo, for %d Materials.", giveplayer,x_weapon, ammo[playerid], price[playerid]);
- PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
- SendClientMessage(playerid, COLOR_GRAD1, string);
- format(string, sizeof(string), " You have recieved a %s with %d ammo from %s.", x_weapon, ammo[playerid], sendername);
- SendClientMessage(giveplayerid, COLOR_GRAD1, string);
- PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
- format(string, sizeof(string), "* %s created a Gun from Materials, and hands it to %s.", sendername ,giveplayer);
- ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
- GivePlayerWeapon(giveplayerid,weapon[playerid],ammo[playerid]);
- PlayerInfo[playerid][pMats] -= price[playerid];
- }
- else
- {
- SendClientMessage(playerid, COLOR_GRAD1, " Your too far away.");
- return 1;
- }
- }
- else
- {
- format(string, sizeof(string), " %d is not an active player.", giveplayerid);
- SendClientMessage(playerid, COLOR_GRAD1, string);
- }
- }
- return 1;
- }
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