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- local FACTION = Clockwork.faction:New("Metropolice Force");
- FACTION.isCombineFaction = true;
- FACTION.whitelist = true;
- FACTION.material = "halfliferp/factions/mpf";
- FACTION.models = {
- female = {"models/police.mdl"},
- male = {"models/police.mdl"}
- };
- -- Called when a player's name should be assigned for the faction.
- function FACTION:GetName(player, character)
- return "MPF-RCT."..Clockwork.kernel:ZeroNumberToDigits(math.random(1, 99999), 5);
- end;
- -- Called when a player's model should be assigned for the faction.
- function FACTION:GetModel(player, character)
- if (character.gender == GENDER_MALE) then
- return self.models.male[1];
- else
- return self.models.female[1];
- end;
- end;
- -- Called when a player is transferred to the faction.
- function FACTION:OnTransferred(player, faction, name)
- if (faction.name == FACTION_OTA) then
- if (name) then
- Clockwork.player:SetName(player, string.gsub(player:QueryCharacter("name"), ".+(%d%d%d%d%d)", "MPF-RCT.%1"), true);
- else
- return false, "You need to specify a name as the third argument!";
- end;
- else
- Clockwork.player:SetName( player, self:GetName( player, player:GetCharacter() ) );
- end;
- if (player:QueryCharacter("gender") == GENDER_MALE) then
- player:SetCharacterData("model", self.models.male[1], true);
- else
- player:SetCharacterData("model", self.models.female[1], true);
- end;
- end;
- FACTION_MPF = FACTION:Register();
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