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  1. [04:58:06] <fry> Lex, Is there a task to launch game in forge dev, or do I need and IDE? :P
  2. [04:58:13] <fry> (Gradle task)
  3. [04:58:55] <Cooler> fry, you are coding without an IDE? O_O
  4. [04:59:21] <fry> I'm crazy like that :P
  5. [04:59:32] <Naiten> Viva le notepad!
  6. [04:59:39] <@Lex|Tired> anyways heading off guys fry i think you get what im trying to get across
  7. [04:59:43] <@Lex|Tired> see you later
  8. [04:59:54] <Cazzar> \o
  9. [05:00:00] <fry> Do you knowe the answer to my last question? :P
  10. [05:00:14] <Darkhax> Now this is a weird issue...
  11. [05:01:09] <@Lex|Tired> the run configs are nin the eclipes workspace
  12. [05:01:12] <@Lex|Tired> noi task
  13. [05:01:37] <fry> Sigh, looks like it's time to install eclipse :P
  14. [05:01:53] <Darkhax> So I had my items in one world, I remove the project from the workspace, reloaded that world, went through the usual "items are missing" text, then I re-added that project to the classpath, launched again, in that world the texture models are now just ignored and no info is thrown, if I make a new world however, they work perfectly in the new world.
  15. [05:02:15] <Darkhax> Load back into the old world, no textures again :p
  16. [05:03:01] <arisux> You dont kick/ban/what the fuck ever for someone not providing enough information. That is fucking stupid.
  17. [05:03:07] <fry> Or maybe not: http://stackoverflow.com/questions/222093/how-to-run-eclipse-launch-configurations-programmatically :P
  18. [05:03:23] <arisux> Just give it a break and leave me alone. I wont bother you.
  19. [05:05:29] <Cooler> IDEs are really constraining
  20. [05:05:40] <luacs1998> fry, runClient/runServer
  21. [05:05:46] <lclc98> to setup forge for forge dev its just "gradlew setupForge" right?
  22. [05:06:10] <@LexMobile> Oh ya fry
  23. [05:06:39] <@LexMobile> Tqlk to Abrar|gone about moving the run configs to the project so we dont have to have a binary workspace
  24. [05:07:14] <@LexMobile> Go found something about it that would make it possible
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