Advertisement
Guest User

Untitled

a guest
Jul 29th, 2014
34
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.82 KB | None | 0 0
  1. !Name:Vibgyor
  2.  
  3. Access violation - code c0000005 (first/second chance not available)
  4.  
  5. Fatal error!
  6.  
  7. UE4Editor_AdNoctvm!AAdNoctvmPlayerCharacter::DoFootstep() + 568 bytes [c:\users\vibgyor\documents\unreal projects\adnoctvm\source\adnoctvm\private\adnoctvmplayercharacter.cpp:272]
  8. UE4Editor_AdNoctvm!AAdNoctvmPlayerCharacter::PerformCameraBob() + 1344 bytes [c:\users\vibgyor\documents\unreal projects\adnoctvm\source\adnoctvm\private\adnoctvmplayercharacter.cpp:250]
  9. UE4Editor_Engine!AActor::TickActor() + 61 bytes [c:\unrealengine4\engine\source\runtime\engine\private\actor.cpp:738]
  10. UE4Editor_Engine!FActorTickFunction::ExecuteTick() + 440 bytes [c:\unrealengine4\engine\source\runtime\engine\private\actor.cpp:191]
  11. UE4Editor_Engine!FTickTaskSequencer::FTickFunctionTask::DoTask() + 198 bytes [c:\unrealengine4\engine\source\runtime\engine\private\ticktaskmanager.cpp:316]
  12. UE4Editor_Engine!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() + 349 bytes [c:\unrealengine4\engine\source\runtime\core\public\async\taskgraphinterfaces.h:637]
  13. UE4Editor_Core!FTaskThread::ProcessTasks() + 2437 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:329]
  14. UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:173]
  15. UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() + 458 bytes [c:\unrealengine4\engine\source\runtime\core\private\async\taskgraph.cpp:865]
  16. UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() + 727 bytes [c:\unrealengine4\engine\source\runtime\engine\private\ticktaskmanager.cpp:198]
  17. UE4Editor_Engine!FTickTaskManager::RunTickGroup() + 871 bytes [c:\unrealengine4\engine\source\runtime\engine\private\ticktaskmanager.cpp:714]
  18. UE4Editor_Engine!UWorld::RunTickGroup() + 86 bytes [c:\unrealengine4\engine\source\runtime\engine\private\leveltick.cpp:691]
  19. UE4Editor_Engine!UWorld::Tick() + 2579 bytes [c:\unrealengine4\engine\source\runtime\engine\private\leveltick.cpp:1104]
  20. UE4Editor_UnrealEd!UEditorEngine::Tick() + 5174 bytes [c:\unrealengine4\engine\source\editor\unrealed\private\editor.cpp:1199]
  21. UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [c:\unrealengine4\engine\source\editor\unrealed\private\unrealedengine.cpp:252]
  22. UE4Editor!FEngineLoop::Tick() + 3410 bytes [c:\unrealengine4\engine\source\runtime\launch\private\launchengineloop.cpp:2084]
  23. UE4Editor!GuardedMain() + 476 bytes [c:\unrealengine4\engine\source\runtime\launch\private\launch.cpp:133]
  24. UE4Editor!GuardedMainWrapper() + 26 bytes [c:\unrealengine4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  25. UE4Editor!WinMain() + 249 bytes [c:\unrealengine4\engine\source\runtime\launch\private\windows\launchwindows.cpp:207]
  26. UE4Editor!__tmainCRTStartup() + 324 bytes [f:\dd\vctools\crt_bld\self_64_amd64\crt\src\crtexe.c:528]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement