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Basic Dota DataDriven Unit

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Apr 22nd, 2015
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  1. "human_footman"
  2. {
  3. // General
  4. //----------------------------------------------------------------
  5. "BaseClass" "npc_dota_creature"
  6. "Model" "models/heroes/dragon_knight/dragon_knight.vmdl"
  7. "ModelScale" "0.8"
  8. "Level" "2"
  9. "HealthBarOffset" "140"
  10. "HasInventory" "1"
  11.  
  12. // Abilities
  13. //----------------------------------------------------------------
  14. "Ability1" "human_defend"
  15. "Ability2" "human_backpack"
  16.  
  17. // Armor
  18. //----------------------------------------------------------------
  19. "ArmorPhysical" "2"
  20. "MagicalResistance" "0"
  21.  
  22. // Attack
  23. //----------------------------------------------------------------
  24. "AttackCapabilities" "DOTA_UNIT_CAP_MELEE_ATTACK"
  25. "AttackDamageType" "DAMAGE_TYPE_ArmorPhysical"
  26. "AttackDamageMin" "12.0"
  27. "AttackDamageMax" "13.0"
  28. "AttackRate" "1.35"
  29. "AttackAnimationPoint" "0.5"
  30. "AttackAcquisitionRange" "500"
  31. "AttackRange" "90"
  32.  
  33. // Bounty
  34. //----------------------------------------------------------------
  35. "BountyGoldMin" "26.0"
  36. "BountyGoldMax" "38.0"
  37.  
  38. // Bounds
  39. //----------------------------------------------------------------
  40. "BoundsHullName" "DOTA_HULL_SIZE_HERO"
  41. "RingRadius" "70"
  42.  
  43. // Movement
  44. //----------------------------------------------------------------
  45. "MovementCapabilities" "DOTA_UNIT_CAP_MOVE_GROUND"
  46. "MovementSpeed" "270"
  47. "MovementTurnRate" "0.6"
  48.  
  49. // Status
  50. //----------------------------------------------------------------
  51. "StatusHealth" "420"
  52. "StatusHealthRegen" "0.25"
  53. "StatusMana" "0"
  54. "StatusManaRegen" "0"
  55.  
  56. // Vision
  57. //----------------------------------------------------------------
  58. "VisionDaytimeRange" "1400"
  59. "VisionNighttimeRange" "800"
  60.  
  61. // Team
  62. //----------------------------------------------------------------
  63. "TeamName" "DOTA_TEAM_NEUTRALS"
  64. "CombatClassAttack" "DOTA_COMBAT_CLASS_ATTACK_BASIC"
  65. "CombatClassDefend" "DOTA_COMBAT_CLASS_DEFEND_STRONG"
  66. "UnitRelationShipClass" "DOTA_NPC_UNIT_RELATIONSHIP_TYPE_DEFAULT"
  67.  
  68. // Creature Data
  69. //----------------------------------------------------------------
  70. "Creature"
  71. {
  72. "DisableClumpingBehavior" "1"
  73. "AttachWearables"
  74. {
  75. "Wearable1" { "ItemDef" "63" }
  76. "Wearable2" { "ItemDef" "64" }
  77. "Wearable3" { "ItemDef" "65" }
  78. "Wearable4" { "ItemDef" "66" }
  79. "Wearable5" { "ItemDef" "67" }
  80. "Wearable6" { "ItemDef" "68" }
  81. }
  82. }
  83. }
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