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lordchommers

I Lenker Til Ragnarok

Aug 31st, 2012
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  1. [23:22] Qent [12:08:31;20:22:28] MAP01: 'THE BIZARRE DUNGEON OF BIZZARE SHIT'
  2. I don’t really have any huge complaints with this map right now. It's pretty much a decent showcase of what this wad has to offer.
  3.  
  4. [23:22] Qent [12:08:31;20:22:28] MAP02: 'Scrapyard'
  5. I've had some clientside lag with this one, but I really like this map. Bonus points for TS2 music.
  6.  
  7. [23:23] Qent [12:08:31;20:22:28] MAP03: 'The Arena of Apocalypse'
  8. I find the siderooms to be a pain in the ass and I can never figure out where I'm going in them.
  9.  
  10. [23:23] Qent [12:08:31;20:22:28] MAP04: 'Be gone'
  11. God mode (as well as in 09) feels too accessible for what it is.
  12.  
  13. [23:23] Qent [12:08:31;20:22:28] MAP05: 'Fortress in the Sky'
  14. Fine as-is.
  15.  
  16. [23:23] Qent [12:08:31;20:22:28] MAP06: 'Firesome Vengeance'
  17. Not much to say on this one.
  18.  
  19. [23:23] Qent [12:08:31;20:22:28] MAP07: 'The Stadium of Extreme Manliness'
  20. Many many times I spawn pretty much on RPG or Devastator fire, dying easily 5 times in a row, and too often I start on the machine gun in the back.
  21.  
  22. [23:23] Qent [12:08:31;20:22:28] MAP08: 'The Familiar Hollywood Holocaust'
  23. Weapon placement is horrible. The RPG outside and the devastator are fine, but the riotgun on the roof is just bad placement, and it feels like I can never find a decent weapon without running into everyone. Some spawns, like outside, don't even give you a weapon, and this spawn is in a very busy area.
  24.  
  25. [23:23] Qent [12:08:31;20:22:28] MAP09: 'Return to Castle Triad'
  26. Far too gimmicky, some of the ankhs (like the 25 ankh piece by the BFGs) seem ridiculous to get, and the hallway to plasma can easily be spammed.
  27.  
  28. [23:23] Qent [12:08:31;20:22:28] MAP10: 'Hell Yeah'
  29. The railgun placement makes it too effective. You're given a straight line of a pathway with a spawn on it to use it on, and you can even jump down with rockets and plasma easy (the teleport drops you off like 5 feet away). Not to mention everyone just groups up here.
  30.  
  31. [23:23] Qent [12:08:31;20:22:28] MAP11: 'Redhood walks into a bar...'
  32. Map layout just feels confusing and parts of the map begin to look the same.
  33.  
  34. [23:23] Qent [12:08:31;20:22:28] MAP12: 'An Asshoel built another Tower'
  35. 10K needs to go. It's way too effective in the middle. BFG secret is also very obscure (according to Qent). Weapon placement on the ledges just feels bad too.
  36.  
  37. [23:23] Qent [12:08:31;20:22:28] MAP13: 'Walkways of Death'
  38. With more than ~5 people this map becomes way too cramped. In one game I couldn't move without dying, and this happened about 7 straight times. This map is also very spammable.
  39.  
  40. [23:23] Qent [12:08:31;20:22:28] MAP14: 'Something is Burning'
  41. Those teleports are extremely campable. Pretty much you can win by sitting on the other side. BFG is also too effective as this map just crams everyone into one center area mainly.
  42.  
  43. [23:23] Qent [12:08:31;20:22:28] MAP15: 'Best Ever SpacePort'
  44. Map feels confusing, reactor could hold a BFG for how much health it takes off. Some spawns also have no weapons.
  45.  
  46. [23:23] Qent [12:08:31;20:22:28] MAP16: 'SpaceBowl'
  47. What else is there to say? :P
  48.  
  49. [23:23] Qent [12:08:31;20:22:28] MAP17: 'Big Trouble in Little China'
  50. Not much to say about this one.
  51.  
  52. [23:23] Qent [12:08:31;20:22:28] MAP18: 'Processing Control'
  53. Not too bad as-is but the BFG can demolish everything here pretty much.
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