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  1. guiTypes = {
  2.  
  3. windowType = {
  4. name = "dynastic_view"
  5. backGround =""
  6. position = { x = 0 y = 97 }
  7. size = { x = 576 y = 512 }
  8. moveable = 0
  9. dontRender = ""
  10. horizontalBorder = "0"
  11. verticalBorder = ""
  12. fullScreen = no
  13. Orientation = "UPPER_LEFT"
  14.  
  15. iconType ={
  16. name ="bg_dynastic"
  17. spriteType = "GFX_charview_bg"
  18. position = { x= 0 y = -98 }
  19. Orientation = "UPPER_LEFT"
  20. }
  21.  
  22. ### LIEGE
  23. windowType = {
  24. name = "liege_info"
  25. backGround =""
  26. position = { x=150 y=0 }
  27. size = { x=300 y=200 }
  28. moveable = 0
  29. dontRender = ""
  30. horizontalBorder = "0"
  31. verticalBorder = ""
  32. fullScreen = no
  33. Orientation = "UPPER_LEFT"
  34.  
  35. guiButtonType = {
  36. name ="liege_portrait"
  37. quadTextureSprite= "GFX_char_50"
  38. position = { x= 92 y = 12 }
  39. Orientation = "UPPER_LEFT"
  40. pdx_tooltip = "CHARACTER_TOOLTIP"
  41. pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
  42. }
  43. guiButtonType = {
  44. name ="liege_portrait_frame"
  45. quadTextureSprite = "GFX_charframe_50"
  46. position = { x= 86 y = 5 }
  47. Orientation = "UPPER_LEFT"
  48. }
  49. guiButtonType = {
  50. name ="liege_portrait_dead"
  51. quadTextureSprite = "GFX_overlay_char_dead_small"
  52. position = { x= 133 y = 36 }
  53. Orientation = "UPPER_LEFT"
  54. pdx_tooltip = "CHARACTER_DEAD_TOOLTIP"
  55. }
  56. iconType = {
  57. name ="liege_portrait_powerful"
  58. quadTextureSprite = "GFX_overlay_char_powerful_small"
  59. position = { x= 133 y = 36 }
  60. Orientation = "UPPER_LEFT"
  61. pdx_tooltip = "CHARACTER_POWERFUL_TOOLTIP"
  62. }
  63. iconType = {
  64. name ="liege_portrait_relation"
  65. spriteType = "GFX_overlay_char_relation_50"
  66. position = { x= 128 y = 13 }
  67. Orientation = "UPPER_LEFT"
  68. }
  69. iconType = {
  70. name ="liege_portrait_status"
  71. spriteType = "GFX_overlay_char_status_50"
  72. position = { x= 92 y = 2 }
  73. Orientation = "UPPER_LEFT"
  74. }
  75.  
  76. iconType = {
  77. name ="liege_opinion_bg"
  78. spriteType = "GFX_opinion_bg"
  79. position = { x= 147 y = 0 }
  80. Orientation = "UPPER_LEFT"
  81. }
  82. instantTextBoxType = {
  83. name = "liege_opinion"
  84. position = { x= 139 y = 6 }
  85. textureFile = ""
  86. font = "Arial12"
  87. borderSize = {x = 0 y = 0}
  88. text = "-30"
  89. maxWidth = 50
  90. maxHeight = 18
  91. fixedsize = yes
  92. format = centre
  93. }
  94.  
  95. iconType = {
  96. name ="liege_opinion_2_bg"
  97. spriteType = "GFX_opinion_bg"
  98. position = { x = 147 y = 20 }
  99. Orientation = "UPPER_LEFT"
  100. }
  101. instantTextBoxType = {
  102. name = "liege_opinion_2"
  103. position = { x = 139 y = 26 }
  104. textureFile = ""
  105. font = "Arial12"
  106. borderSize = {x = 0 y = 0}
  107. text = "-30"
  108. maxWidth = 50
  109. maxHeight = 18
  110. fixedsize = yes
  111. format = centre
  112. }
  113.  
  114. guiButtonType = {
  115. name ="liege_shield"
  116. quadTextureSprite = "GFX_shield_medium2"
  117. position = { x= 57 y = 17 }
  118. Orientation = "UPPER_LEFT"
  119. }
  120. iconType =
  121. {
  122. name ="liege_crown"
  123. spriteType = "GFX_shield_crown_strip_medium2"
  124. position = { x= 67 y = 1 }
  125. Orientation = "UPPER_LEFT"
  126. }
  127. iconType =
  128. {
  129. name ="liege_label_bg"
  130. spriteType = "GFX_charview_label_bg"
  131. position = { x= 74 y = 50 }
  132. Orientation = "UPPER_LEFT"
  133. }
  134. instantTextBoxType = {
  135. name = "liege_label"
  136. position = { x = 78 y = 57 }
  137. textureFile = ""
  138. font = "vic_18_black"
  139. borderSize = {x = 0 y = 0}
  140. text = "CHARVIEW_LIEGE"
  141. maxWidth = 80
  142. maxHeight = 24
  143. format = centre
  144. fixedsize = yes
  145. Orientation = "UPPER_LEFT"
  146. }
  147. }
  148.  
  149. guiButtonType = {
  150. name = "quick_plot_button"
  151. position = { x=29 y=177 }
  152. quadTextureSprite ="GFX_charview_quick_plot_button"
  153. clicksound = generic_click_02
  154. }
  155. # guiButtonType = {
  156. # name = "diplomacy_button"
  157. # position = { x=27 y=207 }
  158. # quadTextureSprite ="GFX_button_goto_diplo"
  159. # clicksound = generic_click_02
  160. # }
  161. guiButtonType = {
  162. name = "barber_button"
  163. position = { x=100 y=20 }
  164. quadTextureSprite = "GFX_customization_barber_button"
  165. clicksound = generic_click_02
  166. pdx_tooltip = "BARBER_TOOLTIP"
  167. }
  168.  
  169. guiButtonType = {
  170. name ="toggle_forbidden_to_lead_armies"
  171. quadTextureSprite ="GFX_toggle_allow_as_leader"
  172. position = { x= 180 y = 6 }
  173. clicksound = generic_click_01
  174. }
  175.  
  176. ### BARBER
  177. windowType = {
  178. name = "barber"
  179. backGround = "background"
  180. position = { x=600 y=200 }
  181. size = { x=300 y=300 }
  182. moveable = 1
  183. dontRender = ""
  184. horizontalBorder = "0"
  185. verticalBorder = ""
  186. fullScreen = no
  187. Orientation = "UPPER_LEFT"
  188.  
  189. guiButtonType ={
  190. name ="background"
  191. quadTextureSprite = "GFX_customization_barber_bg_area"
  192. }
  193. iconType = {
  194. name ="customization_barber_bg"
  195. spriteType = "GFX_customization_barber_bg"
  196. position = { x= 0 y = 0 }
  197. }
  198.  
  199. guiButtonType = {
  200. name ="character_portrait"
  201. quadTextureSprite= "GFX_char_150"
  202. position = { x= 75 y = 33 }
  203. Orientation = "UPPER_LEFT"
  204. pdx_tooltip = "CHARACTER_TOOLTIP"
  205. pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
  206. }
  207.  
  208. guiButtonType = {
  209. name ="character_portrait_frame"
  210. quadTextureSprite = "GFX_charframe_150"
  211. position = { x= 63 y = 20 }
  212. Orientation = "UPPER_LEFT"
  213. }
  214.  
  215. guiButtonType = {
  216. name = "next_hair"
  217. position = { x=185 y=210 }
  218. quadTextureSprite = "GFX_buildview_next"
  219. }
  220.  
  221. guiButtonType = {
  222. name = "prev_hair"
  223. position = { x=85 y=210 }
  224. quadTextureSprite = "GFX_buildview_prev"
  225. }
  226.  
  227. guiButtonType = {
  228. name = "next_beard"
  229. position = { x=185 y=245 }
  230. quadTextureSprite = "GFX_buildview_next"
  231. }
  232.  
  233. guiButtonType = {
  234. name = "prev_beard"
  235. position = { x=85 y=245 }
  236. quadTextureSprite = "GFX_buildview_prev"
  237. }
  238.  
  239. instantTextBoxType = {
  240. name = "hairstyle_label"
  241. position = { x = 95 y = 212 }
  242. textureFile = ""
  243. font = "vic_18"
  244. borderSize = {x = 4 y = 4}
  245. text = "RD_HAIRSTYLE"
  246. maxWidth = 100
  247. maxHeight = 30
  248. format = centre
  249. fixedsize = yes
  250. }
  251.  
  252. instantTextBoxType = {
  253. name = "beard_label"
  254. position = { x = 95 y = 247 }
  255. textureFile = ""
  256. font = "vic_18"
  257. borderSize = {x = 4 y = 4}
  258. text = "RD_BEARD"
  259. maxWidth = 100
  260. maxHeight = 30
  261. format = centre
  262. fixedsize = yes
  263. }
  264.  
  265. guiButtonType = {
  266. name = "accept"
  267. position = { x=153 y=312 }
  268. quadTextureSprite = "GFX_standard_button_112"
  269. buttonText = "CUT"
  270. buttonFont = "vic_18"
  271. }
  272. guiButtonType = {
  273. name = "decline"
  274. position = { x=30 y=312 }
  275. quadTextureSprite = "GFX_standard_button_112"
  276. buttonText = "EXIT"
  277. buttonFont = "vic_18"
  278. }
  279. }
  280.  
  281. ### HEIR
  282. windowType = {
  283. name = "heir_info"
  284. backGround =""
  285. position = { x=-13 y=160 }
  286. size = { x=300 y=200 }
  287. moveable = 0
  288. dontRender = ""
  289. horizontalBorder = "0"
  290. verticalBorder = ""
  291. fullScreen = no
  292. Orientation = "UPPER_LEFT"
  293.  
  294. guiButtonType = {
  295. name ="heir_portrait"
  296. quadTextureSprite= "GFX_char_50"
  297. position = { x= 92 y = 12 }
  298. Orientation = "UPPER_LEFT"
  299. pdx_tooltip = "CHARACTER_TOOLTIP"
  300. pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
  301. }
  302. guiButtonType = {
  303. name ="heir_portrait_frame"
  304. quadTextureSprite = "GFX_charframe_50"
  305. position = { x= 86 y = 5 }
  306. Orientation = "UPPER_LEFT"
  307. }
  308. iconType =
  309. {
  310. name ="heir_label_bg"
  311. spriteType = "GFX_charview_label_bg"
  312. position = { x= 74 y = 50 }
  313. Orientation = "UPPER_LEFT"
  314. }
  315. instantTextBoxType = {
  316. name = "heir_label"
  317. position = { x = 78 y = 57 }
  318. textureFile = ""
  319. font = "vic_18_black"
  320. borderSize = {x = 0 y = 0}
  321. text = "CHARVIEW_HEIR"
  322. maxWidth = 80
  323. maxHeight = 24
  324. format = centre
  325. fixedsize = yes
  326. Orientation = "UPPER_LEFT"
  327. }
  328. }
  329.  
  330. ### REGENT
  331. windowType = {
  332. name = "regent_info"
  333. backGround =""
  334. position = { x=71 y=160 }
  335. size = { x=300 y=200 }
  336. moveable = 0
  337. dontRender = ""
  338. horizontalBorder = "0"
  339. verticalBorder = ""
  340. fullScreen = no
  341. Orientation = "UPPER_LEFT"
  342.  
  343. guiButtonType = {
  344. name ="regent_portrait"
  345. quadTextureSprite= "GFX_char_50"
  346. position = { x= 92 y = 12 }
  347. Orientation = "UPPER_LEFT"
  348. pdx_tooltip = "CHARACTER_TOOLTIP"
  349. pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
  350. }
  351. guiButtonType = {
  352. name ="regent_portrait_frame"
  353. quadTextureSprite = "GFX_charframe_50"
  354. position = { x= 86 y = 5 }
  355. Orientation = "UPPER_LEFT"
  356. }
  357. iconType =
  358. {
  359. name ="regent_label_bg"
  360. spriteType = "GFX_charview_label_bg"
  361. position = { x= 74 y = 50 }
  362. Orientation = "UPPER_LEFT"
  363. }
  364. instantTextBoxType = {
  365. name = "regent_label"
  366. position = { x = 78 y = 57 }
  367. textureFile = ""
  368. font = "vic_18_black"
  369. borderSize = {x = 0 y = 0}
  370. text = "CHARVIEW_REGENT"
  371. maxWidth = 80
  372. maxHeight = 24
  373. format = centre
  374. fixedsize = yes
  375. Orientation = "UPPER_LEFT"
  376. }
  377. }
  378.  
  379. ##### tabs
  380.  
  381. guiButtonType = {
  382. name = "tab_1"
  383. position = { x=9 y=350 }
  384. quadTextureSprite ="GFX_charview_tab"
  385. Orientation = "UPPER_LEFT"
  386. clicksound = character_view_click
  387. scale = 0.8
  388. }
  389. guiButtonType = {
  390. name = "tab_6"
  391. position = { x=93 y=350 }
  392. quadTextureSprite ="GFX_charview_tab"
  393. Orientation = "UPPER_LEFT"
  394. clicksound = character_view_click
  395. scale = 0.8
  396. }
  397. guiButtonType = {
  398. name = "tab_2"
  399. position = { x=177 y=350 }
  400. quadTextureSprite ="GFX_charview_tab"
  401. Orientation = "UPPER_LEFT"
  402. clicksound = character_view_click
  403. scale = 0.87
  404. }
  405. guiButtonType = {
  406. name = "tab_3"
  407. position = { x=268 y=350 }
  408. quadTextureSprite ="GFX_charview_tab"
  409. Orientation = "UPPER_LEFT"
  410. clicksound = character_view_click
  411. scale = 0.87
  412. }
  413. guiButtonType = {
  414. name = "tab_4"
  415. position = { x=359 y=350 }
  416. quadTextureSprite ="GFX_charview_tab"
  417. Orientation = "UPPER_LEFT"
  418. clicksound = character_view_click
  419. scale = 0.87
  420. }
  421. guiButtonType = {
  422. name = "tab_5"
  423. position = { x=449 y=350 }
  424. quadTextureSprite ="GFX_charview_tab"
  425. Orientation = "UPPER_LEFT"
  426. clicksound = character_view_click
  427. scale = 0.87
  428. }
  429. ###
  430. instantTextBoxType = {
  431. name = "family_text"
  432. position = { x = 10 y = 356 }
  433. textureFile = ""
  434. font = "vic_18"
  435. borderSize = {x = 0 y = 0}
  436. text = "CHARVIEW_FAMILY"
  437. maxWidth = 80
  438. maxHeight = 24
  439. format = left
  440. fixedsize = yes
  441. format = center
  442. Orientation = "UPPER_LEFT"
  443. }
  444. instantTextBoxType = {
  445. name = "relations_text"
  446. position = { x = 108 y = 356 }
  447. textureFile = ""
  448. font = "vic_18"
  449. borderSize = {x = 0 y = 0}
  450. text = "CHARVIEW_RELATIONS"
  451. maxWidth = 80
  452. maxHeight = 24
  453. format = left
  454. fixedsize = yes
  455. Orientation = "UPPER_LEFT"
  456. }
  457. instantTextBoxType = {
  458. name = "vassals_text"
  459. position = { x = 185 y = 356 }
  460. textureFile = ""
  461. font = "vic_18"
  462. borderSize = {x = 0 y = 0}
  463. text = "VASSALS"
  464. maxWidth = 70
  465. maxHeight = 24
  466. format = left
  467. fixedsize = yes
  468. Orientation = "UPPER_LEFT"
  469. }
  470. instantTextBoxType = {
  471. name = "vassals_nr"
  472. position = { x = 221 y = 356 }
  473. textureFile = ""
  474. font = "vic_18"
  475. borderSize = {x = 0 y = 0}
  476. text = "(14)"
  477. maxWidth = 40
  478. maxHeight = 24
  479. format = right
  480. fixedsize = yes
  481. Orientation = "UPPER_LEFT"
  482. }
  483. instantTextBoxType = {
  484. name = "courtiers_text"
  485. position = { x = 276 y = 356 }
  486. textureFile = ""
  487. font = "vic_18"
  488. borderSize = {x = 0 y = 0}
  489. text = "COURT_TAB"
  490. maxWidth = 70
  491. maxHeight = 24
  492. format = left
  493. fixedsize = yes
  494. Orientation = "UPPER_LEFT"
  495. }
  496. instantTextBoxType = {
  497. name = "courtiers_nr"
  498. position = { x = 312 y = 356 }
  499. textureFile = ""
  500. font = "vic_18"
  501. borderSize = {x = 0 y = 0}
  502. text = "(14)"
  503. maxWidth = 40
  504. maxHeight = 24
  505. format = right
  506. fixedsize = yes
  507. Orientation = "UPPER_LEFT"
  508. }
  509. instantTextBoxType = {
  510. name = "pacts_text"
  511. position = { x = 366 y = 356 }
  512. textureFile = ""
  513. font = "vic_18"
  514. borderSize = {x = 0 y = 0}
  515. text = "PACTS"
  516. maxWidth = 70
  517. maxHeight = 24
  518. format = left
  519. fixedsize = yes
  520. Orientation = "UPPER_LEFT"
  521. }
  522. instantTextBoxType = {
  523. name = "pacts_nr"
  524. position = { x = 402 y = 356 }
  525. textureFile = ""
  526. font = "vic_18"
  527. borderSize = {x = 0 y = 0}
  528. text = "(14)"
  529. maxWidth = 40
  530. maxHeight = 24
  531. format = right
  532. fixedsize = yes
  533. Orientation = "UPPER_LEFT"
  534. }
  535. instantTextBoxType = {
  536. name = "abroad_text"
  537. position = { x = 456 y = 356 }
  538. textureFile = ""
  539. font = "vic_18"
  540. borderSize = {x = 0 y = 0}
  541. text = "CHARVIEW_ABROAD"
  542. maxWidth = 70
  543. maxHeight = 24
  544. format = left
  545. fixedsize = yes
  546. Orientation = "UPPER_LEFT"
  547. }
  548. instantTextBoxType = {
  549. name = "abroad_nr"
  550. position = { x = 491 y = 356 }
  551. textureFile = ""
  552. font = "vic_18"
  553. borderSize = {x = 0 y = 0}
  554. text = "(14)"
  555. maxWidth = 40
  556. maxHeight = 24
  557. format = right
  558. fixedsize = yes
  559. Orientation = "UPPER_LEFT"
  560. }
  561. ###
  562.  
  563.  
  564. ### sorts
  565. guiButtonType = {
  566. name = "sort_tier"
  567. position = { x=39 y=381 }
  568. quadTextureSprite ="GFX_sort_88"
  569. buttonText = "TIER"
  570. buttonFont = "vic_18_black"
  571. Orientation = "UPPER_LEFT"
  572. }
  573. guiButtonType = {
  574. name = "sort_name"
  575. position = { x=126 y=381 }
  576. quadTextureSprite ="GFX_sort_188"
  577. buttonText = "CHAR_NAME"
  578. buttonFont = "vic_18_black"
  579. Orientation = "UPPER_LEFT"
  580. }
  581. guiButtonType = {
  582. name = "sort_tax"
  583. position = { x=312 y=381 }
  584. quadTextureSprite ="GFX_sort_88"
  585. buttonText = "CHAR_TAX"
  586. buttonFont = "vic_18_black"
  587. Orientation = "UPPER_LEFT"
  588. }
  589. guiButtonType = {
  590. name = "sort_opinion"
  591. position = { x=398 y=381 }
  592. quadTextureSprite ="GFX_sort_112"
  593. buttonText = "OPINION"
  594. buttonFont = "vic_18_black"
  595. Orientation = "UPPER_LEFT"
  596. }
  597.  
  598. listboxType =
  599. {
  600. name = "vassal_listbox"
  601. position = { x=22 y = 410 }
  602. backGround=""
  603. size = { x = 491 y = 244 }
  604. Orientation = "UPPER_LEFT"
  605. spacing = 1
  606. scrollbartype = "standardlistbox_slider"
  607. borderSize = {x = 10 y = 10}
  608. }
  609.  
  610. ### FAMILY TAB WINDOW
  611. windowType = {
  612. name = "char_family_window"
  613. backGround =""
  614. position = { x=19 y=377 }
  615. size = { x=300 y=200 }
  616. moveable = 0
  617. dontRender = ""
  618. horizontalBorder = "0"
  619. verticalBorder = ""
  620. fullScreen = no
  621. Orientation = "UPPER_LEFT"
  622.  
  623. iconType =
  624. {
  625. name ="charview_family_bg"
  626. spriteType = "GFX_charview_family_bg"
  627. position = { x= -9 y = 1 }
  628. Orientation = "UPPER_LEFT"
  629. }
  630. iconType =
  631. {
  632. name ="charview_family_bg_2"
  633. spriteType = "GFX_charview_family_bg_2"
  634. position = { x= -9 y = 1 }
  635. Orientation = "UPPER_LEFT"
  636. }
  637. iconType =
  638. {
  639. name ="repover_charview_1"
  640. spriteType = "GFX_repover_charview_1"
  641. position = { x= 6 y = 5 }
  642. }
  643. iconType =
  644. {
  645. name ="repover_charview_3"
  646. spriteType = "GFX_repover_charview_3"
  647. position = { x= 6 y = 5 }
  648. }
  649.  
  650. instantTextBoxType = {
  651. name = "parents_text"
  652. position = { x = 18 y = 10 }
  653. textureFile = ""
  654. font = "vic_18"
  655. borderSize = {x = 0 y = 0}
  656. text = "FAM_PARENTS"
  657. maxWidth = 150
  658. maxHeight = 24
  659. format = centre
  660. fixedsize = yes
  661. Orientation = "UPPER_LEFT"
  662. }
  663. instantTextBoxType = {
  664. name = "grandparents_text"
  665. position = { x = 193 y = 10 }
  666. textureFile = ""
  667. font = "vic_18"
  668. borderSize = {x = 0 y = 0}
  669. text = "FAM_GRANDPARENTS"
  670. maxWidth = 150
  671. maxHeight = 24
  672. format = centre
  673. fixedsize = yes
  674. Orientation = "UPPER_LEFT"
  675. }
  676. instantTextBoxType = {
  677. name = "guardian_text"
  678. position = { x = 375 y = 10 }
  679. textureFile = ""
  680. font = "vic_18"
  681. borderSize = {x = 0 y = 0}
  682. text = "FAM_GUARDIAN"
  683. maxWidth = 115
  684. maxHeight = 24
  685. format = centre
  686. fixedsize = yes
  687. Orientation = "UPPER_LEFT"
  688. }
  689.  
  690. instantTextBoxType = {
  691. name = "children_text"
  692. position = { x = 105 y = 102 }
  693. textureFile = ""
  694. font = "vic_18"
  695. borderSize = {x = 0 y = 0}
  696. text = "FAM_CHILDREN"
  697. maxWidth = 300
  698. maxHeight = 24
  699. format = centre
  700. fixedsize = yes
  701. Orientation = "UPPER_LEFT"
  702. }
  703.  
  704. instantTextBoxType = {
  705. name = "siblings_text"
  706. position = { x = 32 y = 194 }
  707. textureFile = ""
  708. font = "vic_18"
  709. borderSize = {x = 0 y = 0}
  710. text = "FAM_SIBLINGS"
  711. maxWidth = 250
  712. maxHeight = 24
  713. format = centre
  714. fixedsize = yes
  715. Orientation = "UPPER_LEFT"
  716. }
  717.  
  718. instantTextBoxType = {
  719. name = "siblings_text2"
  720. position = { x = 105 y = 194 }
  721. textureFile = ""
  722. font = "vic_18"
  723. borderSize = {x = 0 y = 0}
  724. text = "FAM_SIBLINGS"
  725. maxWidth = 300
  726. maxHeight = 24
  727. format = centre
  728. fixedsize = yes
  729. Orientation = "UPPER_LEFT"
  730. }
  731.  
  732. instantTextBoxType = {
  733. name = "spouses_text"
  734. position = { x = 328 y = 194 }
  735. textureFile = ""
  736. font = "vic_18"
  737. borderSize = {x = 0 y = 0}
  738. text = "FAM_FORMER_WIVES"
  739. maxWidth = 150
  740. maxHeight = 24
  741. format = centre
  742. fixedsize = yes
  743. Orientation = "UPPER_LEFT"
  744. }
  745.  
  746. OverlappingElementsBoxType = {
  747. name = "parents"
  748. position = { x = 26 y = 35 }
  749. size = { x=158 y=64 }
  750. Orientation = "UPPER_LEFT"
  751. format = center
  752. spacing = 0
  753. }
  754. OverlappingElementsBoxType = {
  755. name = "grandparents"
  756. position = { x = 160 y = 35 }
  757. size = { x=216 y=64 }
  758. Orientation = "UPPER_LEFT"
  759. format = center
  760. spacing = 0
  761. }
  762. OverlappingElementsBoxType = {
  763. name = "guardian"
  764. position = { x = 340 y = 35 }
  765. size = { x=200 y=64 }
  766. Orientation = "UPPER_LEFT"
  767. format = center
  768. spacing = 0
  769. }
  770. OverlappingElementsBoxType = {
  771. name = "children"
  772. position = { x = 31 y = 127 }
  773. size = { x=450 y=64 }
  774. Orientation = "UPPER_LEFT"
  775. format = left
  776. spacing = 0
  777. }
  778. OverlappingElementsBoxType = {
  779. name = "siblings"
  780. position = { x = 31 y = 219 }
  781. size = { x=265 y=64 }
  782. Orientation = "UPPER_LEFT"
  783. format = left
  784. spacing = 0
  785. }
  786. OverlappingElementsBoxType = {
  787. name = "siblings2"
  788. position = { x = 31 y = 219 }
  789. size = { x=450 y=64 }
  790. Orientation = "UPPER_LEFT"
  791. format = left
  792. spacing = 0
  793. }
  794. OverlappingElementsBoxType = {
  795. name = "spouses"
  796. position = { x = 320 y = 219 }
  797. size = { x=175 y=64 }
  798. Orientation = "UPPER_LEFT"
  799. format = left
  800. spacing = 0
  801. }
  802. }
  803.  
  804. ### RELATIONS TAB WINDOW
  805. windowType = {
  806. name = "char_relations_window"
  807. backGround =""
  808. position = { x=19 y=377 }
  809. size = { x=300 y=200 }
  810. moveable = 0
  811. dontRender = ""
  812. horizontalBorder = "0"
  813. verticalBorder = ""
  814. fullScreen = no
  815. Orientation = "UPPER_LEFT"
  816.  
  817. iconType =
  818. {
  819. name ="charview_relations_bg"
  820. spriteType = "GFX_charview_relations_bg"
  821. position = { x= -9 y = 1 }
  822. Orientation = "UPPER_LEFT"
  823. }
  824. iconType =
  825. {
  826. name ="repover_charview_2"
  827. spriteType = "GFX_repover_charview_2"
  828. position = { x= 6 y = 5 }
  829. }
  830.  
  831. instantTextBoxType = {
  832. name = "friends_text"
  833. position = { x = 105 y = 10 }
  834. textureFile = ""
  835. font = "vic_18"
  836. borderSize = {x = 0 y = 0}
  837. text = "FAM_FRIENDS"
  838. maxWidth = 300
  839. maxHeight = 24
  840. format = centre
  841. fixedsize = yes
  842. Orientation = "UPPER_LEFT"
  843. }
  844.  
  845. instantTextBoxType = {
  846. name = "lovers_text"
  847. position = { x = 105 y = 102 }
  848. textureFile = ""
  849. font = "vic_18"
  850. borderSize = {x = 0 y = 0}
  851. text = "FAM_LOVER"
  852. maxWidth = 300
  853. maxHeight = 24
  854. format = centre
  855. fixedsize = yes
  856. Orientation = "UPPER_LEFT"
  857. }
  858.  
  859. instantTextBoxType = {
  860. name = "in_laws_text"
  861. position = { x = 32 y = 194 }
  862. textureFile = ""
  863. font = "vic_18"
  864. borderSize = {x = 0 y = 0}
  865. text = "FAM_IN_LAWS"
  866. maxWidth = 250
  867. maxHeight = 24
  868. format = centre
  869. fixedsize = yes
  870. Orientation = "UPPER_LEFT"
  871. }
  872.  
  873. instantTextBoxType = {
  874. name = "rivals_text"
  875. position = { x = 328 y = 194 }
  876. textureFile = ""
  877. font = "vic_18"
  878. borderSize = {x = 0 y = 0}
  879. text = "FAM_RIVALS"
  880. maxWidth = 150
  881. maxHeight = 24
  882. format = centre
  883. fixedsize = yes
  884. Orientation = "UPPER_LEFT"
  885. }
  886.  
  887. OverlappingElementsBoxType = {
  888. name = "friends"
  889. position = { x = 31 y = 35 }
  890. size = { x=490 y=64 }
  891. Orientation = "UPPER_LEFT"
  892. format = left
  893. spacing = 0
  894. }
  895. OverlappingElementsBoxType = {
  896. name = "lovers"
  897. position = { x = 31 y = 127 }
  898. size = { x=490 y=64 }
  899. Orientation = "UPPER_LEFT"
  900. format = left
  901. spacing = 0
  902. }
  903. OverlappingElementsBoxType = {
  904. name = "in_laws"
  905. position = { x = 31 y = 219 }
  906. size = { x=265 y=64 }
  907. Orientation = "UPPER_LEFT"
  908. format = left
  909. spacing = 0
  910. }
  911. OverlappingElementsBoxType = {
  912. name = "rivals"
  913. position = { x = 320 y = 219 }
  914. size = { x=175 y=64 }
  915. Orientation = "UPPER_LEFT"
  916. format = left
  917. spacing = 0
  918. }
  919. }
  920.  
  921. ###########
  922.  
  923. guiButtonType = {
  924. name = "button_close"
  925. position = { x=515 y=-84 }
  926. quadTextureSprite ="GFX_main_close_button"
  927. Orientation = "UPPER_LEFT"
  928. shortcut = "ESCAPE"
  929. pdx_tooltip = "CLOSE"
  930. }
  931.  
  932. guiButtonType = {
  933. name = "button_wikipedia"
  934. position = { x=495 y=-34 }
  935. quadTextureSprite ="GFX_charview_wikipedia_link"
  936. Orientation = "UPPER_LEFT"
  937. clicksound = generic_click_04
  938. }
  939.  
  940. guiButtonType = {
  941. name = "button_dynastytree"
  942. position = { x= 484 y = 9 }
  943. quadTextureSprite ="GFX_charview_goto_dynasty"
  944. Orientation = "UPPER_LEFT"
  945. clicksound = generic_click_04
  946. }
  947. guiButtonType = {
  948. name = "button_familytree"
  949. position = { x= 484 y = 42 }
  950. quadTextureSprite ="GFX_charview_goto_family"
  951. Orientation = "UPPER_LEFT"
  952. clicksound = generic_click_04
  953. }
  954. guiButtonType = {
  955. name = "button_realmtree"
  956. position = { x= 484 y = 75 }
  957. quadTextureSprite ="GFX_charview_goto_hierarchy"
  958. Orientation = "UPPER_LEFT"
  959. clicksound = generic_click_04
  960. pdx_tooltip = "REALM_TREE_INTERFACE_LABEL"
  961. }
  962.  
  963. ### Character Info
  964. windowType = {
  965. name = "character_info"
  966. backGround =""
  967. position = { x=0 y=30 }
  968. size = { x=240 y=512 }
  969. moveable = 0
  970. dontRender = ""
  971. horizontalBorder = "0"
  972. verticalBorder = ""
  973. fullScreen = no
  974. Orientation = "UPPER_LEFT"
  975.  
  976. guiButtonType = {
  977. name ="character_portrait"
  978. quadTextureSprite= "GFX_char_150"
  979. position = { x= 76 y = 7 }
  980. Orientation = "UPPER_LEFT"
  981. pdx_tooltip = "CHARACTER_TOOLTIP"
  982. pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
  983. }
  984. guiButtonType = {
  985. name ="character_portrait_frame"
  986. quadTextureSprite = "GFX_charframe_150"
  987. position = { x= 64 y = -6 }
  988. Orientation = "UPPER_LEFT"
  989. }
  990. guiButtonType = {
  991. name ="character_portrait_dead"
  992. quadTextureSprite = "GFX_overlay_char_dead"
  993. position = { x = 186 y = 133 }
  994. Orientation = "UPPER_LEFT"
  995. pdx_tooltip = "CHARACTER_DEAD_TOOLTIP"
  996. }
  997. iconType = {
  998. name ="character_portrait_powerful"
  999. quadTextureSprite = "GFX_overlay_char_powerful"
  1000. position = { x = 186 y = 133 }
  1001. Orientation = "UPPER_LEFT"
  1002. pdx_tooltip = "CHARACTER_POWERFUL_TOOLTIP"
  1003. }
  1004. guiButtonType = {
  1005. name = "character_designate_heir_button"
  1006. quadTextureSprite = "GFX_overlay_char_designate_heir"
  1007. position = { x=195 y=18 }
  1008. Orientation = "UPPER_LEFT"
  1009. pdx_tooltip = "DESIGNATE_SUCCESSOR"
  1010. pdx_tooltip_delayed = "title_designated_heir_desc"
  1011. }
  1012. iconType = {
  1013. name = "character_portrait_relation"
  1014. spriteType = "GFX_overlay_char_relation_150"
  1015. position = { x=195 y = 18 }
  1016. Orientation = "UPPER_LEFT"
  1017. }
  1018. iconType = {
  1019. name = "character_portrait_status"
  1020. spriteType = "GFX_overlay_char_status_150"
  1021. position = { x=78 y = 18 }
  1022. Orientation = "UPPER_LEFT"
  1023. }
  1024.  
  1025. iconType = {
  1026. name ="opinion_bg_big"
  1027. spriteType = "GFX_opinion_bg_big"
  1028. position = { x= 220 y = 182 }
  1029. Orientation = "UPPER_LEFT"
  1030. }
  1031. instantTextBoxType = {
  1032. name = "opinion_text"
  1033. position = { x = 219 y = 188 }
  1034. textureFile = ""
  1035. font = "vic_18"
  1036. borderSize = {x = 0 y = 0}
  1037. text = ""
  1038. maxWidth = 40
  1039. maxHeight = 20
  1040. format = centre
  1041. Orientation = "UPPER_LEFT"
  1042. }
  1043.  
  1044. guiButtonType = {
  1045. name ="character_shield"
  1046. quadTextureSprite = "GFX_shield_big"
  1047. position = { x= -15 y = 40 }
  1048. Orientation = "UPPER_LEFT"
  1049. }
  1050.  
  1051. iconType =
  1052. {
  1053. name ="character_crown"
  1054. spriteType = "GFX_shield_crown_strip_big"
  1055. position = { x= 17 y = 11 }
  1056. Orientation = "UPPER_LEFT"
  1057. }
  1058.  
  1059. guiButtonType = {
  1060. name ="spouse_portrait"
  1061. quadTextureSprite = "GFX_char_100"
  1062. position = { x= 218 y = 55 }
  1063. Orientation = "UPPER_LEFT"
  1064. pdx_tooltip = "CHARACTER_TOOLTIP"
  1065. pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
  1066. }
  1067. guiButtonType = {
  1068. name ="spouse_portrait_frame"
  1069. quadTextureSprite = "GFX_charframe_100"
  1070. position = { x= 210 y = 46 }
  1071. Orientation = "UPPER_LEFT"
  1072. }
  1073. guiButtonType = {
  1074. name = "arrange_marriage"
  1075. position = { x=292 y=178 }
  1076. quadTextureSprite ="GFX_charview_arrange_marriage"
  1077. clicksound = generic_click_04
  1078. }
  1079. iconType = {
  1080. name ="spouse_label_bg"
  1081. spriteType = "GFX_charview_label_bg2"
  1082. position = { x= 214 y = 140 }
  1083. Orientation = "UPPER_LEFT"
  1084. }
  1085. guiButtonType = {
  1086. name = "prev_spouse_button"
  1087. position = { x= 219 y = 123 }
  1088. quadTextureSprite = "GFX_charview_wife_prev"
  1089. clicksound = generic_click_04
  1090. }
  1091. guiButtonType = {
  1092. name = "next_spouse_button"
  1093. position = { x= 297 y = 123 }
  1094. quadTextureSprite = "GFX_charview_wife_next"
  1095. clicksound = generic_click_04
  1096. }
  1097. iconType = {
  1098. name ="marriage_type_icon"
  1099. spriteType = "GFX_charview_marriage_type_icon"
  1100. position = { x= 217 y = 143 }
  1101. Orientation = "UPPER_LEFT"
  1102. }
  1103. instantTextBoxType = {
  1104. name = "spouse_text"
  1105. position = { x = 222 y = 147 }
  1106. textureFile = ""
  1107. font = "vic_18_black"
  1108. borderSize = {x = 0 y = 0}
  1109. text = "FAM_SPOUSE"
  1110. maxWidth = 90
  1111. maxHeight = 20
  1112. fixedsize = yes
  1113. format = centre
  1114. Orientation = "UPPER_LEFT"
  1115. }
  1116. guiButtonType = {
  1117. name ="spouse_portrait_dead"
  1118. quadTextureSprite = "GFX_overlay_char_dead"
  1119. position = { x = 297 y = 140 }
  1120. Orientation = "UPPER_LEFT"
  1121. pdx_tooltip = "CHARACTER_DEAD_TOOLTIP"
  1122. }
  1123. iconType = {
  1124. name ="spouse_portrait_powerful"
  1125. quadTextureSprite = "GFX_overlay_char_powerful"
  1126. position = { x = 297 y = 140 }
  1127. Orientation = "UPPER_LEFT"
  1128. pdx_tooltip = "CHARACTER_POWERFUL_TOOLTIP"
  1129. }
  1130. iconType = {
  1131. name ="spouse_portrait_relation"
  1132. spriteType = "GFX_overlay_char_relation_100"
  1133. position = { x= 295 y = 63 }
  1134. Orientation = "UPPER_LEFT"
  1135. }
  1136. iconType = {
  1137. name ="spouse_portrait_status"
  1138. spriteType = "GFX_overlay_char_status_100"
  1139. position = { x= 214 y = 63 }
  1140. Orientation = "UPPER_LEFT"
  1141. }
  1142. instantTextBoxType = {
  1143. name = "name"
  1144. position = { x =143 y = -58 }
  1145. textureFile = ""
  1146. font = "vic_22_black"
  1147. borderSize = {x = 0 y = 0}
  1148. text = "§WJulius Caesar"
  1149. maxWidth = 325
  1150. maxHeight = 24
  1151. fixedsize = yes
  1152. format = left
  1153. }
  1154. instantTextBoxType = {
  1155. name = "born"
  1156. position = { x = 448 y = -57 }
  1157. textureFile = ""
  1158. font = "vic_22_black"
  1159. borderSize = {x = 0 y = 0}
  1160. text = "42"
  1161. maxWidth = 40
  1162. maxHeight = 24
  1163. format = right
  1164. }
  1165.  
  1166. guiButtonType = {
  1167. name ="dynastic_shield"
  1168. quadTextureSprite = "GFX_shield_medium"
  1169. position = { x= 393 y = -2 }
  1170. Orientation = "UPPER_LEFT"
  1171. clicksound = generic_click_04
  1172. }
  1173. iconType = {
  1174. name ="decadence_label"
  1175. spriteType = "GFX_decadence_label"
  1176. position = { x= 396 y = 62 }
  1177. }
  1178. iconType = {
  1179. name ="icon_decadence"
  1180. spriteType = "GFX_icon_decadence_color"
  1181. position = { x= 394 y = 56 }
  1182. pdx_tooltip = "DECADENCE_TITLE"
  1183. pdx_tooltip_delayed = "DECADENCE_DESC"
  1184. }
  1185. instantTextBoxType = {
  1186. name = "decadence_text"
  1187. position = { x = 408 y = 64 }
  1188. textureFile = ""
  1189. font = "vic_18_black"
  1190. borderSize = {x = 0 y = 0}
  1191. text = "100%"
  1192. maxWidth = 50
  1193. maxHeight = 20
  1194. format = centre
  1195. }
  1196.  
  1197. instantTextBoxType = {
  1198. name = "dynasty"
  1199. position = { x = 358 y = -22 }
  1200. textureFile = ""
  1201. font = "vic_18_black"
  1202. borderSize = {x = 0 y = 0}
  1203. text = "af Stenkilsätten"
  1204. fixedsize = yes
  1205. maxWidth = 135
  1206. maxHeight = 20
  1207. format = centre
  1208. }
  1209. instantTextBoxType = {
  1210. name = "culture"
  1211. position = { x = 327 y = 87 }
  1212. textureFile = ""
  1213. font = "Arial12_black"
  1214. borderSize = {x = 0 y = 0}
  1215. text = "Swedish Catholic"
  1216. fixedsize = yes
  1217. maxWidth = 100
  1218. maxHeight = 20
  1219. format = centre
  1220. }
  1221. iconType = {
  1222. name ="religion_icon"
  1223. spriteType = "GFX_religion_icon_strip"
  1224. position = { x= 347 y = -6 }
  1225. Orientation = "UPPER_LEFT"
  1226. }
  1227. iconType = {
  1228. name ="government_icon"
  1229. spriteType = "GFX_icon_feudal_government"
  1230. position = { x= 347 y = 38 }
  1231. Orientation = "UPPER_LEFT"
  1232. }
  1233.  
  1234. iconType = {
  1235. name = "plot_icon"
  1236. position = { x= 365 y = 105 }
  1237. spriteType ="GFX_icon_diplomacy"
  1238. }
  1239.  
  1240. guiButtonType = {
  1241. name = "quick_ambition_button"
  1242. position = { x= 332 y = 103 }
  1243. quadTextureSprite ="GFX_charview_quick_ambition_button"
  1244. clicksound = generic_click_02
  1245. }
  1246. iconType = {
  1247. name = "ambition_icon"
  1248. position = { x= 334 y = 105 }
  1249. spriteType ="GFX_icon_diplomacy"
  1250. }
  1251. guiButtonType = {
  1252. name = "quick_focus_button"
  1253. position = { x= 394 y = 103 }
  1254. quadTextureSprite ="GFX_charview_quick_focus_button"
  1255. clicksound = generic_click_02
  1256. }
  1257. guiButtonType = {
  1258. name = "focus_button"
  1259. position = { x= 394 y = 103 }
  1260. quadTextureSprite ="GFX_icon_diplomacy"
  1261. clicksound = generic_click_02
  1262. }
  1263. guiButtonType = {
  1264. name ="cancel_plot"
  1265. quadTextureSprite= "GFX_cancel_ambition"
  1266. position = { x= 379 y = 119 }
  1267. }
  1268. guiButtonType = {
  1269. name ="cancel_ambition"
  1270. quadTextureSprite= "GFX_cancel_ambition"
  1271. position = { x= 348 y = 119 }
  1272. }
  1273.  
  1274. ## icons + stats
  1275.  
  1276. iconType = {
  1277. name ="icon_demesnesize"
  1278. spriteType = "GFX_icon_demesnesize"
  1279. position = { x= 428 y = 84 }
  1280. Orientation = "UPPER_LEFT"
  1281. }
  1282. instantTextBoxType = {
  1283. name = "demesnesize"
  1284. position = { x = 450 y = 89 }
  1285. textureFile = ""
  1286. font = "vic_18_black"
  1287. borderSize = {x = 0 y = 0}
  1288. text = "1/1"
  1289. maxWidth = 60
  1290. maxHeight = 20
  1291. format = right
  1292. }
  1293. iconType = {
  1294. name ="icon_populationsize"
  1295. spriteType = "GFX_nomadview_pop_icon"
  1296. position = { x= 428 y = 84 }
  1297. Orientation = "UPPER_LEFT"
  1298. }
  1299. instantTextBoxType = {
  1300. name = "populationsize"
  1301. position = { x = 450 y = 89 }
  1302. textureFile = ""
  1303. font = "vic_18_black"
  1304. borderSize = {x = 0 y = 0}
  1305. text = "1/1"
  1306. maxWidth = 60
  1307. maxHeight = 20
  1308. format = right
  1309. }
  1310. iconType = {
  1311. name ="icon_vassallimit"
  1312. spriteType = "GFX_icon_vassallimit"
  1313. position = { x= 428 y = 110 }
  1314. Orientation = "UPPER_LEFT"
  1315. }
  1316. instantTextBoxType = {
  1317. name = "vassallimit"
  1318. position = { x = 450 y = 115 }
  1319. textureFile = ""
  1320. font = "vic_18_black"
  1321. borderSize = {x = 0 y = 0}
  1322. text = "1/1"
  1323. maxWidth = 60
  1324. maxHeight = 20
  1325. format = right
  1326. }
  1327. iconType = {
  1328. name ="icon_levies"
  1329. spriteType = "GFX_icon_armylevies"
  1330. position = { x= 428 y = 134 }
  1331. Orientation = "UPPER_LEFT"
  1332. }
  1333. instantTextBoxType = {
  1334. name = "levies"
  1335. position = { x = 450 y = 141 }
  1336. textureFile = ""
  1337. font = "vic_18_black"
  1338. borderSize = {x = 0 y = 0}
  1339. text = "42"
  1340. maxWidth = 60
  1341. maxHeight = 20
  1342. format = right
  1343. }
  1344. iconType = {
  1345. name ="icon_wealth"
  1346. spriteType = "GFX_icon_wealth"
  1347. position = { x= 428 y = 161 }
  1348. Orientation = "UPPER_LEFT"
  1349. }
  1350. instantTextBoxType = {
  1351. name = "wealth"
  1352. position = { x = 450 y = 167 }
  1353. textureFile = ""
  1354. font = "vic_18_black"
  1355. borderSize = {x = 0 y = 0}
  1356. text = "42"
  1357. maxWidth = 60
  1358. maxHeight = 20
  1359. format = right
  1360. }
  1361. iconType = {
  1362. name ="icon_prestige"
  1363. spriteType = "GFX_icon_prestige"
  1364. position = { x= 427 y = 188 }
  1365. Orientation = "UPPER_LEFT"
  1366. }
  1367. instantTextBoxType = {
  1368. name = "prestige"
  1369. position = { x = 450 y = 193 }
  1370. textureFile = ""
  1371. font = "vic_18_black"
  1372. borderSize = {x = 0 y = 0}
  1373. text = "42"
  1374. maxWidth = 60
  1375. maxHeight = 20
  1376. format = right
  1377. }
  1378. iconType = {
  1379. name ="icon_piety"
  1380. spriteType = "GFX_dynastic_icon_piety"
  1381. position = { x= 427 y = 214 }
  1382. Orientation = "UPPER_LEFT"
  1383. }
  1384. instantTextBoxType = {
  1385. name = "piety"
  1386. position = { x = 450 y = 219 }
  1387. textureFile = ""
  1388. font = "vic_18_black"
  1389. borderSize = {x = 0 y = 0}
  1390. text = "42"
  1391. maxWidth = 60
  1392. maxHeight = 20
  1393. format = right
  1394. }
  1395.  
  1396. iconType = {
  1397. name ="icon_diplomacy"
  1398. spriteType = "GFX_icon_diplomacy"
  1399. position = { x= 335 y = 132 }
  1400. Orientation = "UPPER_LEFT"
  1401. }
  1402. instantTextBoxType = {
  1403. name = "diplomacy"
  1404. position = { x = 365 y = 139 }
  1405. textureFile = ""
  1406. font = "vic_18"
  1407. borderSize = {x = 0 y = 0}
  1408. text = "42"
  1409. maxWidth = 20
  1410. maxHeight = 20
  1411. format = right
  1412. }
  1413. instantTextBoxType = {
  1414. name = "diplomacy2"
  1415. position = { x = 400 y = 139 }
  1416. textureFile = ""
  1417. font = "vic_18"
  1418. borderSize = {x = 0 y = 0}
  1419. text = "42"
  1420. maxWidth = 20
  1421. maxHeight = 20
  1422. format = right
  1423. }
  1424. iconType = {
  1425. name ="icon_martial"
  1426. spriteType = "GFX_icon_martial"
  1427. position = { x= 335 y = 153 }
  1428. Orientation = "UPPER_LEFT"
  1429. }
  1430. instantTextBoxType = {
  1431. name = "martial"
  1432. position = { x = 365 y = 160 }
  1433. textureFile = ""
  1434. font = "vic_18"
  1435. borderSize = {x = 0 y = 0}
  1436. text = "14"
  1437. maxWidth = 20
  1438. maxHeight = 20
  1439. format = right
  1440. }
  1441. instantTextBoxType = {
  1442. name = "martial2"
  1443. position = { x = 400 y = 160 }
  1444. textureFile = ""
  1445. font = "vic_18"
  1446. borderSize = {x = 0 y = 0}
  1447. text = "(18)"
  1448. maxWidth = 20
  1449. maxHeight = 20
  1450. format = right
  1451. }
  1452. iconType = {
  1453. name ="icon_stewardship"
  1454. spriteType = "GFX_icon_stewardship"
  1455. position = { x= 334 y = 175 }
  1456. Orientation = "UPPER_LEFT"
  1457. }
  1458. instantTextBoxType = {
  1459. name = "stewardship"
  1460. position = { x = 365 y = 181 }
  1461. textureFile = ""
  1462. font = "vic_18"
  1463. borderSize = {x = 0 y = 0}
  1464. text = "42"
  1465. maxWidth = 20
  1466. maxHeight = 20
  1467. format = right
  1468. }
  1469. instantTextBoxType = {
  1470. name = "stewardship2"
  1471. position = { x = 400 y = 181 }
  1472. textureFile = ""
  1473. font = "vic_18"
  1474. borderSize = {x = 0 y = 0}
  1475. text = "42"
  1476. maxWidth = 20
  1477. maxHeight = 20
  1478. format = right
  1479. }
  1480. iconType = {
  1481. name ="icon_intrigue"
  1482. spriteType = "GFX_icon_intrigue"
  1483. position = { x= 336 y = 196 }
  1484. Orientation = "UPPER_LEFT"
  1485. }
  1486. instantTextBoxType = {
  1487. name = "intrigue"
  1488. position = { x = 365 y = 202 }
  1489. textureFile = ""
  1490. font = "vic_18"
  1491. borderSize = {x = 0 y = 0}
  1492. text = "42"
  1493. maxWidth = 20
  1494. maxHeight = 20
  1495. format = right
  1496. }
  1497. instantTextBoxType = {
  1498. name = "intrigue2"
  1499. position = { x = 400 y = 202 }
  1500. textureFile = ""
  1501. font = "vic_18"
  1502. borderSize = {x = 0 y = 0}
  1503. text = "42"
  1504. maxWidth = 20
  1505. maxHeight = 20
  1506. format = right
  1507. }
  1508. iconType = {
  1509. name ="icon_learning"
  1510. spriteType = "GFX_icon_learning"
  1511. position = { x= 335 y = 216 }
  1512. Orientation = "UPPER_LEFT"
  1513. }
  1514. instantTextBoxType = {
  1515. name = "learning"
  1516. position = { x = 365 y = 223 }
  1517. textureFile = ""
  1518. font = "vic_18"
  1519. borderSize = {x = 0 y = 0}
  1520. text = "42"
  1521. maxWidth = 20
  1522. maxHeight = 20
  1523. format = right
  1524. }
  1525. instantTextBoxType = {
  1526. name = "learning2"
  1527. position = { x = 400 y = 223 }
  1528. textureFile = ""
  1529. font = "vic_18"
  1530. borderSize = {x = 0 y = 0}
  1531. text = "42"
  1532. maxWidth = 20
  1533. maxHeight = 20
  1534. format = right
  1535. }
  1536.  
  1537.  
  1538. ## overlapping boxes
  1539. instantTextBoxType = {
  1540. name = "titles_label"
  1541. position = { x = 36 y = 223 }
  1542. textureFile = ""
  1543. font = "vic_18_black"
  1544. borderSize = {x = 0 y = 0}
  1545. text = "CHARVIEW_TITLES"
  1546. maxWidth = 100
  1547. maxHeight = 20
  1548. fixedsize = yes
  1549. format = left
  1550. }
  1551. instantTextBoxType = {
  1552. name = "claims_label"
  1553. position = { x = 36 y = 250 }
  1554. textureFile = ""
  1555. font = "vic_18_black"
  1556. borderSize = {x = 0 y = 0}
  1557. text = "CHARVIEW_CLAIMS"
  1558. maxWidth = 100
  1559. maxHeight = 20
  1560. fixedsize = yes
  1561. format = left
  1562. }
  1563. instantTextBoxType = {
  1564. name = "diplomatic_relations_label"
  1565. position = { x = 36 y = 277 }
  1566. textureFile = ""
  1567. font = "vic_18_black"
  1568. borderSize = {x = 0 y = 0}
  1569. text = "CHARVIEW_DIPLOMATIC_RELATIONS"
  1570. maxWidth = 100
  1571. maxHeight = 20
  1572. fixedsize = yes
  1573. format = left
  1574. }
  1575.  
  1576. OverlappingElementsBoxType = {
  1577. name = "titles"
  1578. position = { x = 90 y = 216 }
  1579. size = { x=215 y=32 }
  1580. format = right
  1581. }
  1582.  
  1583. OverlappingElementsBoxType = {
  1584. name = "claims"
  1585. position = { x = 90 y = 243 }
  1586. size = { x=215 y=32 }
  1587. format = right
  1588. }
  1589.  
  1590. OverlappingElementsBoxType = {
  1591. name = "diplomatic_relations"
  1592. position = { x = 90 y = 270 }
  1593. size = { x=215 y=32 }
  1594. format = right
  1595. }
  1596. iconType = {
  1597. name ="icon_commandmodifier"
  1598. spriteType = "GFX_commandmodifier_icon"
  1599. position = { x= 333 y = 267 }
  1600. Orientation = "UPPER_LEFT"
  1601. }
  1602. OverlappingElementsBoxType = {
  1603. name = "traits"
  1604. position = { x = 332 y = 244 }
  1605. size = { x=185 y=32 }
  1606. format = right
  1607. }
  1608. OverlappingElementsBoxType = {
  1609. name = "LeadershipTraits"
  1610. position = { x = 367 y = 271 }
  1611. size = { x = 60 y = 32 }
  1612. format = left
  1613. }
  1614. OverlappingElementsBoxType = {
  1615. name = "modifiers"
  1616. position = { x = 417 y = 271 }
  1617. size = { x=100 y=32 }
  1618. format = right
  1619. }
  1620. }
  1621. }
  1622.  
  1623. ## char entry
  1624. windowType = {
  1625. name = "character_50"
  1626. backGround =""
  1627. position = { x=0 y=0 }
  1628. size = { x = 64 y = 64 }
  1629. moveable = 0
  1630. dontRender = ""
  1631. horizontalBorder = ""
  1632. verticalBorder = ""
  1633. fullScreen = no
  1634.  
  1635. guiButtonType = {
  1636. name ="portrait"
  1637. quadTextureSprite= "GFX_char_50"
  1638. position = { x= 0 y = 0 }
  1639. Orientation = "UPPER_LEFT"
  1640. pdx_tooltip = "CHARACTER_TOOLTIP"
  1641. pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
  1642. }
  1643.  
  1644. guiButtonType = {
  1645. name ="portrait_frame"
  1646. quadTextureSprite = "GFX_charframe_50"
  1647. position = { x= -6 y = -7 }
  1648. Orientation = "UPPER_LEFT"
  1649. }
  1650.  
  1651. guiButtonType = {
  1652. name ="portrait_dead"
  1653. quadTextureSprite = "GFX_overlay_char_dead_small"
  1654. position = { x = 0 y = 30 }
  1655. Orientation = "UPPER_LEFT"
  1656. pdx_tooltip = "CHARACTER_DEAD_TOOLTIP"
  1657. }
  1658.  
  1659. iconType = {
  1660. name ="portrait_powerful"
  1661. quadTextureSprite = "GFX_overlay_char_powerful_small"
  1662. position = { x = 0 y = 30 }
  1663. Orientation = "UPPER_LEFT"
  1664. pdx_tooltip = "CHARACTER_POWERFUL_TOOLTIP"
  1665. }
  1666.  
  1667. iconType = {
  1668. name ="portrait_relation"
  1669. spriteType = "GFX_overlay_char_relation_50"
  1670. position = { x= 35 y = 0 }
  1671. Orientation = "UPPER_LEFT"
  1672. }
  1673. iconType = {
  1674. name = "portrait_status"
  1675. spriteType = "GFX_overlay_char_status_50"
  1676. position = { x = -4 y = 0 }
  1677. Orientation = "UPPER_LEFT"
  1678. }
  1679. }
  1680.  
  1681. ### vassal entry
  1682. windowType = {
  1683. name = "vassal_entry"
  1684. backGround =""
  1685. position = { x=0 y=0 }
  1686. size = { x = 484 y = 61 }
  1687. moveable = 0
  1688. dontRender = ""
  1689. horizontalBorder = ""
  1690. verticalBorder = ""
  1691. fullScreen = no
  1692.  
  1693. iconType = {
  1694. name ="charview_list_bg"
  1695. spriteType = "GFX_charview_list_bg"
  1696. position = { x= 0 y = -10 }
  1697. Orientation = "UPPER_LEFT"
  1698. }
  1699.  
  1700. iconType = {
  1701. name ="charview_list_overlay"
  1702. spriteType = "GFX_charview_list_overlay_strip"
  1703. position = { x= 0 y = -10 }
  1704. Orientation = "UPPER_LEFT"
  1705. }
  1706.  
  1707. iconType = {
  1708. name ="relation_icon_strip"
  1709. spriteType = "GFX_relation_icon_strip"
  1710. position = { x= 425 y = -3 }
  1711. Orientation = "UPPER_LEFT"
  1712. }
  1713.  
  1714. guiButtonType = {
  1715. name ="portrait"
  1716. quadTextureSprite= "GFX_char_50"
  1717. position = { x= 11 y = -7 }
  1718. Orientation = "UPPER_LEFT"
  1719. pdx_tooltip = "CHARACTER_TOOLTIP"
  1720. pdx_tooltip_delayed = "CHARACTER_TOOLTIP_DELAYED"
  1721. }
  1722. guiButtonType = {
  1723. name ="portrait_frame"
  1724. quadTextureSprite = "GFX_charframe_50"
  1725. position = { x= 5 y = -14 }
  1726. Orientation = "UPPER_LEFT"
  1727. }
  1728. guiButtonType = {
  1729. name ="portrait_dead"
  1730. quadTextureSprite = "GFX_overlay_char_dead_small"
  1731. position = { x= 43 y = 24 }
  1732. Orientation = "UPPER_LEFT"
  1733. pdx_tooltip = "CHARACTER_DEAD_TOOLTIP"
  1734. }
  1735. iconType = {
  1736. name ="portrait_powerful"
  1737. quadTextureSprite = "GFX_overlay_char_powerful_small"
  1738. position = { x= 43 y = 24 }
  1739. Orientation = "UPPER_LEFT"
  1740. pdx_tooltip = "CHARACTER_POWERFUL_TOOLTIP"
  1741. }
  1742. iconType = {
  1743. name ="portrait_relation"
  1744. spriteType = "GFX_overlay_char_relation_50"
  1745. position = { x= 47 y = -6 }
  1746. Orientation = "UPPER_LEFT"
  1747. }
  1748. iconType = {
  1749. name = "portrait_status"
  1750. spriteType = "GFX_overlay_char_status_50"
  1751. position = { x = 6 y = -6 }
  1752. Orientation = "UPPER_LEFT"
  1753. }
  1754.  
  1755. guiButtonType = {
  1756. name ="shield"
  1757. quadTextureSprite = "GFX_shield_medium2"
  1758. position = { x= 60 y = 10 }
  1759. Orientation = "UPPER_LEFT"
  1760. }
  1761. iconType = {
  1762. name = "shield_crown"
  1763. spriteType = "GFX_shield_crown_strip_medium2"
  1764. position = { x = 71 y = -7 }
  1765. Orientation = "UPPER_LEFT"
  1766. }
  1767.  
  1768.  
  1769. instantTextBoxType = {
  1770. name = "name"
  1771. position = { x = 105 y = -1 }
  1772. textureFile = ""
  1773. font = "vic_18_black"
  1774. borderSize = {x = 0 y = 0}
  1775. text = "Bosse II"
  1776. maxWidth = 350
  1777. maxHeight = 20
  1778. fixedsize = yes
  1779. format = left
  1780. }
  1781. iconType ={
  1782. name ="liege_prestige"
  1783. spriteType = "GFX_icon_prestige"
  1784. position = { x= 378 y = -6 }
  1785. Orientation = "UPPER_LEFT"
  1786. scale = 0.90
  1787. }
  1788.  
  1789. iconType ={
  1790. name ="liege_piety"
  1791. spriteType = "GFX_dynastic_icon_piety"
  1792. position = { x= 403 y = -6 }
  1793. Orientation = "UPPER_LEFT"
  1794. scale = 0.90
  1795. }
  1796.  
  1797. iconType ={
  1798. name ="vote_right"
  1799. spriteType = "GFX_icon_voteright"
  1800. position = { x= 428 y = -3 }
  1801. Orientation = "UPPER_LEFT"
  1802. }
  1803. instantTextBoxType = {
  1804. name = "title"
  1805. position = { x = 106 y = 23 }
  1806. textureFile = ""
  1807. font = "Arial12_black"
  1808. borderSize = {x = 0 y = 0}
  1809. text = "Duke of Uppland"
  1810. maxWidth = 170
  1811. maxHeight = 20
  1812. fixedsize = yes
  1813. format = left
  1814. }
  1815.  
  1816. iconType ={
  1817. name ="tax_who_icon"
  1818. spriteType = "GFX_icon_crownpope"
  1819. position = { x= 272 y = 14 }
  1820. }
  1821.  
  1822. iconType = {
  1823. name ="pope_opinion_bg"
  1824. spriteType = "GFX_opinion_bg"
  1825. position = { x= 303 y = 18 }
  1826. Orientation = "UPPER_LEFT"
  1827. }
  1828. instantTextBoxType = {
  1829. name = "pope_opinion"
  1830. position = { x = 295 y = 24 }
  1831. textureFile = ""
  1832. font = "Arial12"
  1833. borderSize = {x = 0 y = 0}
  1834. text = "-30"
  1835. maxWidth = 50
  1836. maxHeight = 18
  1837. fixedsize = yes
  1838. format = centre
  1839. }
  1840.  
  1841. iconType = {
  1842. name ="tax_bg"
  1843. spriteType = "GFX_icon_wealth"
  1844. position = { x= 378 y = 18 }
  1845. Orientation = "UPPER_LEFT"
  1846. scale = 0.85
  1847. }
  1848. instantTextBoxType = {
  1849. name = "tax"
  1850. position = { x = 333 y = 22 }
  1851. textureFile = ""
  1852. font = "vic_18_black"
  1853. borderSize = {x = 0 y = 0}
  1854. text = "-30"
  1855. maxWidth = 40
  1856. maxHeight = 18
  1857. fixedsize = yes
  1858. format = right
  1859. }
  1860.  
  1861. iconType = {
  1862. name ="opinion_bg"
  1863. spriteType = "GFX_opinion_bg"
  1864. position = { x= 419 y = 18 }
  1865. Orientation = "UPPER_LEFT"
  1866. }
  1867. instantTextBoxType = {
  1868. name = "opinion"
  1869. position = { x = 411 y = 24 }
  1870. textureFile = ""
  1871. font = "Arial12"
  1872. borderSize = {x = 0 y = 0}
  1873. text = "-30"
  1874. maxWidth = 50
  1875. maxHeight = 18
  1876. fixedsize = yes
  1877. format = centre
  1878. }
  1879.  
  1880. }
  1881.  
  1882. ## trait entry
  1883. windowType = {
  1884. name = "character_traits_entry"
  1885. backGround =""
  1886. position = { x=0 y=0 }
  1887. size = { x = 26 y = 26 }
  1888. moveable = 0
  1889. dontRender = ""
  1890. horizontalBorder = ""
  1891. verticalBorder = ""
  1892. fullScreen = no
  1893.  
  1894. iconType = {
  1895. name ="trait_icon"
  1896. spriteType = "GFX_icon_martial"
  1897. position = { x= 0 y = 0 }
  1898. Orientation = "UPPER_LEFT"
  1899. }
  1900. }
  1901.  
  1902. ## title entry
  1903. windowType = {
  1904. name = "character_title_entry"
  1905. backGround =""
  1906. position = { x=0 y=0 }
  1907. size = { x = 25 y = 25 }
  1908. moveable = 0
  1909. dontRender = ""
  1910. horizontalBorder = ""
  1911. verticalBorder = ""
  1912. fullScreen = no
  1913.  
  1914. guiButtonType = {
  1915. name ="title_icon"
  1916. quadTextureSprite = "GFX_shield_small"
  1917. position = { x= 0 y = 0 }
  1918. Orientation = "UPPER_LEFT"
  1919. }
  1920. iconType =
  1921. {
  1922. name ="title_icon_crown"
  1923. spriteType = "GFX_shield_crown_strip_small"
  1924. position = { x= 6 y = -12 }
  1925. Orientation = "UPPER_LEFT"
  1926. }
  1927. iconType ={
  1928. name ="claim_strong_western"
  1929. spriteType = "GFX_claim_strong_western"
  1930. position = { x= 4 y = 3 }
  1931. Orientation = "UPPER_LEFT"
  1932. }
  1933. iconType ={
  1934. name ="claim_strong_muslim"
  1935. spriteType = "GFX_claim_strong_muslim"
  1936. position = { x= 5 y = 3 }
  1937. Orientation = "UPPER_LEFT"
  1938. }
  1939. iconType = {
  1940. name = "claim_strong_pagan"
  1941. spriteType = "GFX_claim_strong_pagan"
  1942. position = { x = 5 y = 3 }
  1943. Orientation = "UPPER_LEFT"
  1944. }
  1945. }
  1946. ## shields entry
  1947. windowType = {
  1948. name = "shield_entry_medium2"
  1949. backGround =""
  1950. position = { x=0 y=0 }
  1951. size = { x = 35 y = 35 }
  1952. moveable = 0
  1953. dontRender = ""
  1954. horizontalBorder = ""
  1955. verticalBorder = ""
  1956. fullScreen = no
  1957.  
  1958. guiButtonType = {
  1959. name ="shield"
  1960. quadTextureSprite = "GFX_shield_medium2"
  1961. position = { x= 0 y = 0 }
  1962. Orientation = "UPPER_LEFT"
  1963. }
  1964. iconType =
  1965. {
  1966. name ="crown"
  1967. spriteType = "GFX_shield_crown_strip_medium2"
  1968. position = { x= 5 y = -30 }
  1969. Orientation = "UPPER_LEFT"
  1970. }
  1971. }
  1972. ############
  1973. windowType = {
  1974. name = "diplo_info_entry"
  1975. backGround=""
  1976. position = { x=0 y=0 }
  1977. size = { x=200 y= 13 }
  1978. moveable = 0
  1979. dontRender = ""
  1980. horizontalBorder= ""
  1981. verticalBorder= ""
  1982. fullScreen = no
  1983.  
  1984. instantTextBoxType = {
  1985. position = { x=0 y =0}
  1986. name = "text"
  1987. font = "Arial12_black"
  1988. borderSize = {x = 0 y = 0}
  1989. maxWidth = 200
  1990. maxHeight = 13
  1991. text = ""
  1992. orientation = "UPPER_LEFT"
  1993. format = left
  1994. }
  1995. }
  1996.  
  1997. }
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