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- if game.PlaceId == 674274311 then
- local POTENCY = 10; -- change to something non-ridiculous. 10-30 is good. anything above that and you'll start to lag everyone, and you might freeze.
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(588.3, 742.32, -169.5))
- wait(0.5)
- workspace.DescendantAdded:connect(function(c)
- if c.Name == "DebounceAA"..game.Players.LocalPlayer.Name then
- c.Name = "not a debounce"
- wait()
- c:Destroy()
- end
- end)
- for i, v in pairs(workspace:children()) do
- if v.Name=="Hollow" and v:FindFirstChild("HumanoidRootPart") then
- Hollow = v;
- break;
- end
- end
- Hollow.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Head.Position)
- Hollow.Humanoid.MaxHealth = math.huge;
- Hollow.Humanoid.Health = math.huge;
- Hollow.HumanoidRootPart.Anchored = true;
- for i = 1, POTENCY do
- Hollow:clone().Parent = workspace
- end
- for i = 1, 10 do
- Damage = game.Players.LocalPlayer.Backpack.Zanpakuto.Damage:clone()
- Damage.Parent = game.Players.LocalPlayer.Character.Zanpakuto.Blade;
- Damage.Magnitude.Value = 100;
- Damage.Creator.Value = game.Players.LocalPlayer.Character
- Damage.Disabled = false;
- end
- end
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