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Mar 26th, 2017
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  1. if game.PlaceId == 674274311 then
  2. local POTENCY = 10; -- change to something non-ridiculous. 10-30 is good. anything above that and you'll start to lag everyone, and you might freeze.
  3. game.Players.LocalPlayer.Character:MoveTo(Vector3.new(588.3, 742.32, -169.5))
  4.  
  5. wait(0.5)
  6.  
  7. workspace.DescendantAdded:connect(function(c)
  8. if c.Name == "DebounceAA"..game.Players.LocalPlayer.Name then
  9. c.Name = "not a debounce"
  10. wait()
  11. c:Destroy()
  12. end
  13. end)
  14.  
  15. for i, v in pairs(workspace:children()) do
  16. if v.Name=="Hollow" and v:FindFirstChild("HumanoidRootPart") then
  17. Hollow = v;
  18. break;
  19. end
  20. end
  21. Hollow.HumanoidRootPart.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Head.Position)
  22. Hollow.Humanoid.MaxHealth = math.huge;
  23. Hollow.Humanoid.Health = math.huge;
  24. Hollow.HumanoidRootPart.Anchored = true;
  25.  
  26. for i = 1, POTENCY do
  27. Hollow:clone().Parent = workspace
  28. end
  29.  
  30.  
  31. for i = 1, 10 do
  32. Damage = game.Players.LocalPlayer.Backpack.Zanpakuto.Damage:clone()
  33. Damage.Parent = game.Players.LocalPlayer.Character.Zanpakuto.Blade;
  34. Damage.Magnitude.Value = 100;
  35. Damage.Creator.Value = game.Players.LocalPlayer.Character
  36. Damage.Disabled = false;
  37. end
  38. end
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