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Jul 6th, 2016
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  1. The Dutchman(modified and improved Pawn)
  2. Medium Striker Torso: C/S/K 8, 4 tons
  3. Medium Striker Head: C/S/K 4, 2 tons
  4. Medium Striker L. Arm: C/S/K 5, 2 tons
  5. Left Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  6. Medium Striker R. Arm: C/S/K 5, 2 tons
  7. Right Hand: 2 CP, 1 Space, 1 Kill, 0.5 tons
  8. Medium Striker L. Leg: C/S/K 5, 2 tons
  9. Medium Striker R. Leg: C/S/K 5, 2 tons
  10. 36 Cp 15 tons
  11. Heavy Striker Armor, all servos. 30 Cp 15 tons
  12. Main Sensors (Head): 4 CP, 1 Space, 2 Kills, 1 ton
  13. Backup Sensors (Torso): 2 CP, 2 Spaces, 2 Kills, 1 ton
  14. (72 cp, 32 tons)
  15. Options: Torso Cockpit with Environment Pod (2 CP, 2 Spaces), Torso Storage Module (1 CP, 1 Space), Liftwire (0.3 CP), Spotlights (0.2 CP), Deluxe Anti-Theft Lock (0.4 CP), Stereo (0.1 CP), Design and Decor in the shape of shoulder spikes and general asctetic.(+ 2 Cl, 1 Cp, space)
  16. (78 cp, 32 tons)
  17. Armaments: The Dutchman is designed to serve multiple roles and positions for the classier pirate. With a bit of research, The Dutchman can hold 30 Cp of equipment and not go over it's standard cost limit, allowing for a multitude of roles. 4 such configurations are available for demoing; Standard,Melee, Ranged, and Manly.
  18. Standard;Heavy Axe(Melee, WA 0, 10 kills, 5 Cp, 5 tons)
  19. Two Handed Beam Machine Gun(Beam gun, WA 0, 4 kills, Burst 3, 10.8 CP(+0.5 cp for space efficiency,) 11.3, 2 tons)
  20. Cracker Grenade(hand held missile weapon, 7 kills, 2 shots, Blast 1, Range 9, 4.2 Cp, 0.5 tons)
  21. (20.5 CP, 7.5 tons for standard. 98.5 CP, 39.5 tons total for this pack)
  22. (melee and ranged still being poked at.)
  23. MANLY(BEHOLD THE MIGHT OF RPS STYLE!)
  24. HEAVY FISTS x 2(replaces it's normal hands. Cost will be calculated at end): 4 kills, handy, quick. 6 CP(2.5 each to get it to one space)8.5 CP, 2 tons each.
  25. Cross servo melee link; 7 cp
  26. (total cost 20 CP(refund of 4 cp for replacing the normal hands with these), 4 tons(3 tons on paper by replacing the hands(which are 0.5 tons each)))
  27. MANLY also comes with the option of equipping a ROCK(melee weapon, 20 kills, WA -1, thrown, 9.6 CP, 10 tons) or using the left over CP for
  28. ----------
  29. Thrusters: 5 per leg, 1 per arm, 12 total for a flight speed of 8 MA(or 400 meters flight)
  30. Modifers: Over Charged 'cool' power plant. +1 to Mv, +1 to MA, cost modifier of 0.15)
  31.  
  32. -------
  33. The Pawn, while serving as the foundation for designs like the Rook or Cardinal, was not an impressive machine on it's own merit. Basic armor, armaments, and thruster arrays made it cheap, but also lack luster compared to other makes of the same size. Taking these issues to heart, various mechanics have created a design to revitalize the Pawn. Modernizing it's components, and using a extensive network of cabels and cooling systems to push it's core to the limits, the Pawn II was to make use of it's more robust build and stronger power plant to serve as a tough competor in the field that could utilize a wide variety of weaponry. Sadly, the plan to mass produce the Pawn II was scrapped due to lack of funding and the fact that it's brother designs were more viable for their peace keeping roles. Renamed The Dutchman and given a more impressive appearance, who knows what this mech could be capable of?
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