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- [12/23/2015 12:15:44 PM.720] Started new log on 12/23/2015 12:15:44 PM.720
- [12/23/2015 12:15:44 PM.730] ====================================================================================================
- [12/23/2015 12:15:44 PM.713] Log path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\RagePluginHook.log
- [12/23/2015 12:15:44 PM.768] Log verbosity: Verbose
- [12/23/2015 12:15:44 PM.788] Initializing input system
- [12/23/2015 12:15:44 PM.815] Initializing game console
- [12/23/2015 12:15:44 PM.832] Console key has been set to F4 (key code: 115)
- [12/23/2015 12:15:44 PM.865] Initializing console variable "SkipGameIntro".
- [12/23/2015 12:15:44 PM.884] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
- [12/23/2015 12:15:44 PM.895] Read value: <null>
- [12/23/2015 12:15:44 PM.905] Initializing console variable "DisableRenderVersionText".
- [12/23/2015 12:15:44 PM.909] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
- [12/23/2015 12:15:44 PM.914] Read value: False
- [12/23/2015 12:15:44 PM.930] Setting value of console variable "DisableRenderVersionText" to stored value.
- [12/23/2015 12:15:44 PM.943] Initializing console variable "ConsoleKey".
- [12/23/2015 12:15:44 PM.954] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
- [12/23/2015 12:15:44 PM.968] Read value: F4
- [12/23/2015 12:15:44 PM.979] Setting value of console variable "ConsoleKey" to stored value.
- [12/23/2015 12:15:44 PM.992] Console key has been set to F4 (key code: 115)
- [12/23/2015 12:15:44 PM.992] Initializing console variable "PluginTimeoutThreshold".
- [12/23/2015 12:15:45 PM.051] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
- [12/23/2015 12:15:45 PM.063] Read value: 10000
- [12/23/2015 12:15:45 PM.073] Setting value of console variable "PluginTimeoutThreshold" to stored value.
- [12/23/2015 12:15:45 PM.091] Initializing console variable "AlwaysShowConsoleOutput".
- [12/23/2015 12:15:45 PM.118] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
- [12/23/2015 12:15:45 PM.213] Read value: <null>
- [12/23/2015 12:15:45 PM.231] Initializing console variable "StartWithDeveloperModeEnabledId".
- [12/23/2015 12:15:45 PM.254] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
- [12/23/2015 12:15:45 PM.264] Read value: <null>
- [12/23/2015 12:15:45 PM.275] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
- [12/23/2015 12:15:45 PM.292] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
- [12/23/2015 12:15:45 PM.299] Read value: <null>
- [12/23/2015 12:15:45 PM.327] Initializing console variable "ShowOnScreenWarnings".
- [12/23/2015 12:15:45 PM.345] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
- [12/23/2015 12:15:45 PM.429] Read value: <null>
- [12/23/2015 12:15:45 PM.450] Console initialized
- [12/23/2015 12:15:45 PM.450] Initializing forms manager
- [12/23/2015 12:15:45 PM.468] Version: RAGE Plugin Hook v0.29.817.5806 PUBLIC ALPHA for Grand Theft Auto V
- [12/23/2015 12:15:45 PM.561] ================ RAGE Plugin Hook ================
- [12/23/2015 12:15:45 PM.605] Checking game support
- [12/23/2015 12:15:45 PM.857] Product name: Grand Theft Auto V
- [12/23/2015 12:15:45 PM.929] Product version: 1.0.573.1
- [12/23/2015 12:15:46 PM.044] Is steam version: True
- [12/23/2015 12:15:46 PM.055] Initializing DirectX
- [12/23/2015 12:15:46 PM.075] Initializing Direct3D
- [12/23/2015 12:15:46 PM.179] Loading C:\Windows\system32\d3d11.dll
- [12/23/2015 12:15:46 PM.199] Loaded at 0x7FEF47E0000
- [12/23/2015 12:15:46 PM.222] D3D11CreateDeviceAndSwapChain at 0x7FEF48000F8
- [12/23/2015 12:15:46 PM.260] Creating Direct3D 11 device and swap chain
- [12/23/2015 12:15:46 PM.357] Attempting feature level 10_1
- [12/23/2015 12:15:46 PM.604] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
- [12/23/2015 12:15:46 PM.852] Swap Chain created: 0x8033A8E0
- [12/23/2015 12:15:46 PM.858] Swap Chain VTable: 0x8033A8E0
- [12/23/2015 12:15:46 PM.912] Swap Chain VTable_2: 0x7FEF49C5AE0
- [12/23/2015 12:15:46 PM.971] 0x485641086C564DE9;0xB0EC8148C9246C8D;0x8DEE058B48000000
- [12/23/2015 12:15:47 PM.024] D3D11Present: 0x7FEF49EB2F8
- [12/23/2015 12:15:47 PM.039] D3D11ResizeBuffers: 0x7FEF49EF97C
- [12/23/2015 12:15:47 PM.064] Getting device
- [12/23/2015 12:15:47 PM.112] D3D11ResizeTarget: 0x7FEF49F07D8
- [12/23/2015 12:15:47 PM.130] Retrieved device
- [12/23/2015 12:15:47 PM.135] D3D11SetFullscreenState: 0x7FEF49F0B64
- [12/23/2015 12:15:47 PM.152] Creating wrapper
- [12/23/2015 12:15:47 PM.160] Direct3D initialized
- [12/23/2015 12:15:47 PM.200] Initialized DirectX
- [12/23/2015 12:15:47 PM.221] Direct3D watcher thread spawned
- [12/23/2015 12:15:47 PM.316] Wrapper created
- [12/23/2015 12:15:47 PM.378] Effect created
- [12/23/2015 12:15:47 PM.489] Creating buffer
- [12/23/2015 12:15:47 PM.503] Created buffer
- [12/23/2015 12:15:47 PM.614] Creating blend state
- [12/23/2015 12:15:47 PM.710] Created blend state
- [12/23/2015 12:15:47 PM.783] Done with creation
- [12/23/2015 12:15:47 PM.929] Initializing texture system.
- [12/23/2015 12:15:47 PM.952] Initializing texture system; phase 1
- [12/23/2015 12:15:47 PM.974] Initializing texture system; phase 2
- [12/23/2015 12:15:48 PM.003] Initializing texture system; phase 3
- [12/23/2015 12:15:48 PM.024] Initializing texture system; phase 4
- [12/23/2015 12:15:48 PM.106] Initializing texture system; phase 5
- [12/23/2015 12:15:48 PM.126] Initializing texture system; phase 6
- [12/23/2015 12:15:48 PM.158] Initializing texture system; phase 7
- [12/23/2015 12:15:48 PM.189] Initializing texture system; phase 8
- [12/23/2015 12:15:48 PM.207] Initializing texture system; phase 9
- [12/23/2015 12:15:48 PM.223] Initializing texture system; phase 10
- [12/23/2015 12:15:48 PM.244] Initializing texture system; phase 11
- [12/23/2015 12:15:48 PM.262] Initializing texture system; phase 12
- [12/23/2015 12:15:48 PM.291] Initializing texture system; phase 13
- [12/23/2015 12:15:48 PM.307] Initializing texture system; phase 14
- [12/23/2015 12:15:52 PM.315] Direct3D watcher thread ended
- [12/23/2015 12:16:22 PM.435] Initializing game support
- [12/23/2015 12:16:22 PM.903] Compatibility level: 0
- [12/23/2015 12:16:22 PM.906] Supported version detected
- [12/23/2015 12:16:22 PM.908] ==================================================
- [12/23/2015 12:16:23 PM.161] Patched IsDebuggerPresent
- [12/23/2015 12:16:23 PM.414] Waiting for game initialization
- [12/23/2015 12:16:23 PM.766] Initializing hook
- [12/23/2015 12:16:24 PM.019] Completing interoperability
- [12/23/2015 12:16:24 PM.023] Initialization code 1.
- [12/23/2015 12:16:24 PM.027] Initialization code 2.
- [12/23/2015 12:16:24 PM.030] Initialization code 3.
- [12/23/2015 12:16:24 PM.040] 1 Address: 0x0000000140200AE0
- [12/23/2015 12:16:24 PM.043] Calling func 1
- [12/23/2015 12:16:24 PM.060] 2 Address: 0x0000000140CB56DA
- [12/23/2015 12:16:24 PM.064] 3 Address: 0x000000013F835D36
- [12/23/2015 12:16:24 PM.091] Address: 0x0000000140CB5678
- [12/23/2015 12:16:24 PM.094] Unknown var: 0x0000000141B818D0
- [12/23/2015 12:16:24 PM.096] Initialization code 4.
- [12/23/2015 12:16:24 PM.098] Completing interoperability, phase 1
- [12/23/2015 12:16:24 PM.104] Completing interoperability, phase 2
- [12/23/2015 12:16:24 PM.106] Completing interoperability, phase 3
- [12/23/2015 12:16:24 PM.109] Completing interoperability, phase 4
- [12/23/2015 12:16:24 PM.111] Completing interoperability, phase 5
- [12/23/2015 12:16:24 PM.114] Completing interoperability, phase 6
- [12/23/2015 12:16:24 PM.124] Completing interoperability, phase 7
- [12/23/2015 12:16:53 PM.226] Initializing console variable "TimeScale".
- [12/23/2015 12:16:53 PM.231] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
- [12/23/2015 12:16:53 PM.234] Read value: <null>
- [12/23/2015 12:16:54 PM.736] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
- [12/23/2015 12:16:54 PM.770]
- [12/23/2015 12:16:54 PM.775] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
- [12/23/2015 12:16:56 PM.184] <UNLOADED PLUGIN>: Initializing input system
- [12/23/2015 12:16:56 PM.190] <UNLOADED PLUGIN>: Initializing game console
- [12/23/2015 12:16:56 PM.196] <UNLOADED PLUGIN>: Initializing forms manager
- [12/23/2015 12:16:56 PM.220] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
- [12/23/2015 12:16:56 PM.231]
- [12/23/2015 12:16:56 PM.235] Loading plugin from path: D:\SteamLibrary\steamapps\common\Grand Theft Auto V\Plugins\VehicleSearch.dll
- [12/23/2015 12:16:57 PM.617] <UNLOADED PLUGIN>: Initializing input system
- [12/23/2015 12:16:57 PM.622] <UNLOADED PLUGIN>: Initializing game console
- [12/23/2015 12:16:57 PM.627] <UNLOADED PLUGIN>: Initializing forms manager
- [12/23/2015 12:16:57 PM.640] Plugin "Vehicle Search v2.0.3" was loaded from "VehicleSearch.dll".
- [12/23/2015 12:16:57 PM.676] ---------------------------------------------------------------------
- [12/23/2015 12:16:57 PM.676] LSPD FIRST RESPONSE
- [12/23/2015 12:16:57 PM.676] Version 0.2b
- [12/23/2015 12:16:57 PM.676] A G17 Media Modification
- [12/23/2015 12:16:57 PM.679] - Developed by LMS & Sam
- [12/23/2015 12:16:57 PM.679] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
- [12/23/2015 12:16:57 PM.679] © Copyright 2015, G17 Media, www.lspdfr.com
- [12/23/2015 12:16:57 PM.679] ---------------------------------------------------------------------
- [12/23/2015 12:16:57 PM.679] LSPD First Response: Running LSPD First Response 0.2b
- [12/23/2015 12:16:57 PM.685] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
- [12/23/2015 12:16:57 PM.867] Cached police
- [12/23/2015 12:16:57 PM.867] Cached police2
- [12/23/2015 12:16:57 PM.867] Cached policet
- [12/23/2015 12:16:57 PM.867] Cached sheriff2
- [12/23/2015 12:16:57 PM.867] Cached sheriff
- [12/23/2015 12:16:57 PM.867] Cached police4
- [12/23/2015 12:16:57 PM.867] Cached policeb
- [12/23/2015 12:16:57 PM.867] Cached policeb
- [12/23/2015 12:16:57 PM.867] Cached policeb
- [12/23/2015 12:16:57 PM.867] Cached fbi2
- [12/23/2015 12:16:57 PM.867] Cached policeold1
- [12/23/2015 12:16:57 PM.867] Cached policeold2
- [12/23/2015 12:16:57 PM.867] Cached policeold2
- [12/23/2015 12:16:57 PM.867] Cached buzzard
- [12/23/2015 12:16:57 PM.867] Cached polmav
- [12/23/2015 12:16:57 PM.867] Cached frogger2
- [12/23/2015 12:16:57 PM.867] Cached ambulance
- [12/23/2015 12:16:57 PM.867] Cached firetruk
- [12/23/2015 12:16:57 PM.930] LSPD First Response: Folder is D:\SteamLibrary\steamapps\common\Grand Theft Auto V\plugins\lspdfr
- [12/23/2015 12:16:57 PM.993] LSPD First Response: CalloutsV, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- [12/23/2015 12:16:58 PM.007] LSPD First Response: Code 3 Callouts, Version=0.2.0.0, Culture=neutral, PublicKeyToken=null
- [12/23/2015 12:16:58 PM.025] LSPD First Response: PoliceRadio, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- [12/23/2015 12:16:58 PM.041] LSPD First Response: Stealth.Common, Version=1.1.2.0, Culture=neutral, PublicKeyToken=null
- [12/23/2015 12:16:58 PM.047] LSPD First Response: Creating plugin: CalloutsV.Main
- [12/23/2015 12:16:58 PM.074] LSPD First Response: Creating plugin: Stealth.Plugins.Code3Callouts.Main
- [12/23/2015 12:16:58 PM.121] LSPD First Response: Creating plugin: PoliceRadio.Main
- [12/23/2015 12:16:58 PM.166] LSPD First Response: [CalloutsV] Loading plugin CalloutsV version: 0.2.3a
- [12/23/2015 12:16:58 PM.172] LSPD First Response: [CalloutsV] Detecting player name from config file as: I forgot to change my name
- [12/23/2015 12:16:58 PM.180] LSPD First Response: [CalloutsV] Loaded, callouts will be registered when on duty
- [12/23/2015 12:16:58 PM.209] LSPD First Response: [Code 3 Callouts] Loading Code 3 Callouts...
- [12/23/2015 12:16:58 PM.234] LSPD First Response: [Code 3 Callouts] Settings loaded
- [12/23/2015 12:16:58 PM.242] LSPD First Response: Police Radio Loaded
- [12/23/2015 12:16:58 PM.246] LSPD First Response: We have 1 callouts registered
- [12/23/2015 12:16:58 PM.255] LSPD First Response: CalloutManager initialized
- [12/23/2015 12:16:58 PM.411] Vehicle Search v2.0.3: System.ArgumentException: The specified type is not an Enum type.
- [12/23/2015 12:16:58 PM.416] Vehicle Search v2.0.3: System.ArgumentException: The specified type is not an Enum type.
- [12/23/2015 12:16:59 PM.785] LSPD First Response:
- [12/23/2015 12:16:59 PM.794] LSPD First Response: ==============================
- [12/23/2015 12:16:59 PM.800] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
- [12/23/2015 12:16:59 PM.808] LSPD First Response: ------------------------------
- [12/23/2015 12:16:59 PM.812] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
- [12/23/2015 12:16:59 PM.817] LSPD First Response: ------------------------------
- [12/23/2015 12:16:59 PM.820] LSPD First Response: Exception type: System.MissingMethodException
- [12/23/2015 12:16:59 PM.825] LSPD First Response: Exception message: Method not found: 'Rage.Task Rage.TaskInvoker.PlayAnimation(Rage.AnimationDictionary, System.String, Single, Rage.AnimationFlags)'.
- [12/23/2015 12:16:59 PM.834] LSPD First Response: ------------------------------
- [12/23/2015 12:16:59 PM.837] LSPD First Response: Inner exceptions:
- [12/23/2015 12:16:59 PM.841] LSPD First Response: ------------------------------
- [12/23/2015 12:16:59 PM.846] LSPD First Response: Stack trace:
- [12/23/2015 12:16:59 PM.856] LSPD First Response: at PoliceRadio.PoliceRadio.MainThread()
- [12/23/2015 12:16:59 PM.861] at Rage.GameFiber.Main()
- [12/23/2015 12:16:59 PM.864] LSPD First Response: ==============================
- [12/23/2015 12:16:59 PM.866] LSPD First Response:
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