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Pilz

Lancer Battlegroup Fleet

Mar 25th, 2021 (edited)
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  1. Elric Krause
  2. *Patient* and *Unflappable*, but often *Responsible to a fault*
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  4. Union background 1
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  8. 20/20
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  11. the 'Singular Focus' HA Houstoun Class Frigate (4 Points) (Flagship)
  12. 14+3 HP | 2+1 Systems | 12 Defense | +1d6 Interdiction
  13. -Enhanced Logistics Suite: Limited 2, 1/round expend a use to remove 1 refresh counter from any expended Reloading weapon, upgrade, or ability in your battlegroup or an allied battlegroup in the same Range Band during the Logistics step. A weapon or system can only have 1 counter removed this way between uses.
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  15. Legionspace Coordinator (2 points)
  16. Battlegroup Maneuver, Reloading 3
  17. Nominate an Allied battlegroup. That battlegroup may take an additional Maneuver on their next turn
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  19. Battlespace CIC (3 Points)
  20. -When assigning frigates to a defensive screen, you may assign them to allied battlegroups in the range band directly ahead of you or behind you
  21. -Maneuver: Adjust Bearing; Battlegroup Maneuver, Reloading 2. Your battlegroup may fall back or advance one range band, and you may move an allied battlegroup back or forward one range band. If you use this Maneuver at range 5-3, you may also Lock On to a hostile Capital Ship or Escort
  22. -Tactic: Coordinated Impact; Limited 2, Reload 2. Choose one effect:
  23. 1. Add or remove 1 flight counter from up to 2 active Payload weapons belonging to you or allied battlegroups
  24. 2. Choose 2 weapons belonging to you or allied battlegroups and extend their maximum and minimum range by 1 for their next attack. Effect does not stack.
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  26. Echopraxic Imago (1 Point)
  27. System, Unique, Legionspace, Boarding, Tenacity 10
  28. Gain the following tactic:
  29. Battlegroup Tactic, Range 5-3; Treat this as a boarding action. During the boarding step, choose one of the following commands to attempt:
  30. 1. Induce Nostalgic Loop: Until the end of their next turn, whenever the boarded ship's battlegroup would roll Interdiction they roll twice and take the worse result
  31. 2. Inflict Ontological Parasite: Choose a range band. Until the end of their next turn, the boarded battleship's attack rolls against targets in that range band have a 50% chance to miss outright. Roll a die or flip a coin to determine if the attack misses. This does not stack with Defensive Screen, defending targets must choose which effect to apply. Additionally, the boarded battlegroup cannot choose that range band for abilities that affect or target specific ranges.
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  36. the 'Unwavering Determination' GMS Huron Class Frigate (3 points)
  37. 16 HP | 1 Primary Weapon | 1 Aux Weapon | 10 Defense
  38. -Flak Screen: When a hostile Escort or Wing makes an attack roll against or deals damage to a ship in your battlegroup during the action step, roll 1d20. On a 10+, that Escort or Wing takes 3 damage. If this is enough to detroy it, it is destroyed before it can carry out its attack or command and its effects are negated. When the Huron-class frigate is assigned to a defensive screen, this roll applies to the battlegroup it is screening for and automatically succeeds. Does not stack, instead increase damage by +1 for each additional ship with this trait.
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  40. Primary:
  41. Heavy Kinetic Batteries (1 point)
  42. Primary, Single Target, Reliable 2, Range 4-1
  43. 5 damage
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  45. Aux Weapon:
  46. Nearspace Directed-Energy Perforators (1 point)
  47. Range 2-0
  48. When fired alongside any Primary Single Target weapon targeting a Capital Ship or Escort, automatically deal 1 damage to that same target and 2 damage to a hostile Wing. In addition, while in this weapon's effective range your battlegroup gains +1 Interdiction for each Nearspace Directed Energy Perforator equipped to your battlegroup, to a maximum of +4
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  50. the 'Elegant Proof' IPS-N Laho Class Frigate (4 Points)
  51. 18 HP | 1 Primary Weapon | 1 System | 8 Defense
  52. -Payload Weapons Reduce Travel Time by 1
  53. -Cannot equip non-payload weapons
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  55. Dorsal Razorback Missiles (0 Points)
  56. Primary, Single Target, Payload, Range 4-0
  57. 1d6+6 damage
  58. You may consume Lock On as part of firing this weapon to increase or decrease its flight time by 1
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  60. Subline Berth (0 Points)
  61. System, Unique
  62. Ship gains +1 Escort Slot
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  64. Corvette Escort (1 point)
  65. Escort, 5 HP
  66. 1/round, when you lock on to a ship in range 3-0 you may deal 1 damage to it for each Corvette Escort in your battlegroup, to a maximum of 4 damage. Gain "Corvette Command" tactic.
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  68. Corvette Command
  69. Battlegroup Tactic, range 3-0
  70. choose one Corvette Escort assigned to your battlegroup and give them one of the following commands:
  71. 1. Trade Blows: Deal 2 damage to a hostile wing or take 2 damage and deal 4 to a hostile Capital Ship
  72. 2. Defensive Formation: Add +2 to your battlegroup's Interdiction until the start of your next turn
  73. 3. Gun Run: Limited 1. Deal 2 area damage to hostile Battlegroup. Consuming Lock On as part of this command increases this damage to 4 against those specific target locked Capital Ships or Escorts instead. This damage cannot be Interdicted.
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