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  1. 16:54:59: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
  2. 16:54:59: CUDA loaded successfully
  3. 16:54:59: 1 CUDA capable devices found
  4. 16:54:59: [ GPU #0 - < GeForce GTX 550 Ti > has Compute SM 2.1, NVENC Not Available ]
  5. 16:54:59: No NVENC capable devices found
  6. 16:57:38: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
  7. 16:57:38: -------------------------------
  8. 16:57:38: CPU Name: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
  9. 16:57:38: CPU Speed: 2997MHz
  10. 16:57:38: Physical Memory: 4095MB Total, 4095MB Free
  11. 16:57:38: stepping id: 11, model 15, family 6, type 0, extmodel 0, extfamily 0, HTT 1, logical cores 4, total cores 4
  12. 16:57:38: monitor 1: pos={0, 0}, size={1680, 1050}
  13. 16:57:38: Windows Version: 6.2 Build 9200
  14. 16:57:38: Aero is Enabled
  15. 16:57:38: -------------------------------
  16. 16:57:38: OBS Modules:
  17. 16:57:38: Base Address Module
  18. 16:57:38: 01340000 OBS.exe
  19. 16:57:38: 67080000 OBSApi.dll
  20. 16:57:38: 71B00000 DShowPlugin.dll
  21. 16:57:38: 71A80000 GraphicsCapture.dll
  22. 16:57:38: 719E0000 NoiseGate.dll
  23. 16:57:38: 722A0000 PSVPlugin.dll
  24. 16:57:38: 71780000 scenesw.dll
  25. 16:57:38: ------------------------------------------
  26. 16:57:38: Adapter 1
  27. 16:57:38: Video Adapter: NVIDIA GeForce GTX 550 Ti
  28. 16:57:38: Video Adapter Dedicated Video Memory: 1019301888
  29. 16:57:38: Video Adapter Shared System Memory: 3221106688
  30. 16:57:38: Video Adapter Output 1: pos={0, 0}, size={1680, 1050}, attached=true
  31. 16:57:38: =====Stream Start: 2015-05-11, 16:57:38===============================================
  32. 16:57:38: Multithreaded optimizations: On
  33. 16:57:38: Base resolution: 1680x1050
  34. 16:57:38: Output resolution: 1344x840
  35. 16:57:38: ------------------------------------------
  36. 16:57:38: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
  37. 16:57:38: ------------------------------------------
  38. 16:57:38: Audio Format: 48000 Hz
  39. 16:57:38: ------------------------------------------
  40. 16:57:38: Audio Channels: 2 Ch
  41. 16:57:38: Playback device Default
  42. 16:57:38: ------------------------------------------
  43. 16:57:38: Using desktop audio input: Speakers (High Definition Audio Device)
  44. 16:57:38: Global Audio time adjust: 0
  45. 16:57:38: ------------------------------------------
  46. 16:57:38: Using auxilary audio input: Microphone (HD Webcam C270)
  47. 16:57:38: Mic time offset: 0
  48. 16:57:38: ------------------------------------------
  49. 16:57:38: Audio Encoding: AAC
  50. 16:57:38: bitrate: 128
  51. 16:57:38: Using Monitor Capture
  52. 16:57:38: Scene buffering time set to 700
  53. 16:57:38: Using custom x264 settings: "crf=25"
  54. 16:57:38: x264: VBV maxrate specified, but no bufsize, ignored
  55. 16:57:38: ------------------------------------------
  56. 16:57:38: Video Encoding: x264
  57. 16:57:38: fps: 30
  58. 16:57:38: width: 1344, height: 840
  59. 16:57:38: preset: superfast
  60. 16:57:38: profile: high
  61. 16:57:38: keyint: 250
  62. 16:57:38: CBR: no
  63. 16:57:38: CFR: yes
  64. 16:57:38: max bitrate: 1000
  65. 16:57:38: buffer size: 0
  66. 16:57:38: quality: 7
  67. 16:57:38: ------------------------------------------
  68. 16:57:38: Using ReplayBuffer with a length of 120 seconds
  69. 17:15:02: Audio timestamp for device 'Microphone (HD Webcam C270)' was behind target timestamp by 70
  70. 17:55:06: FlushBufferedVideo: Flushing 12 packets over 367 ms
  71. 17:55:07: Total frames encoded: 103448, total frames duplicated: 41 (0.04%)
  72. 17:55:07: Total frames rendered: 103461, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  73. 17:55:07:
  74. 17:55:07: Profiler time results:
  75. 17:55:07:
  76. 17:55:07: ==============================================================
  77. 17:55:07: video thread frame - [100%] [avg time: 0.957 ms] [children: 51.3%] [unaccounted: 48.7%]
  78. 17:55:07: | scene->Preprocess - [22.5%] [avg time: 0.215 ms]
  79. 17:55:07: | GPU download and conversion - [28.8%] [avg time: 0.276 ms] [children: 27.1%] [unaccounted: 1.78%]
  80. 17:55:07: | | flush - [25.7%] [avg time: 0.246 ms]
  81. 17:55:07: | | CopyResource - [0.836%] [avg time: 0.008 ms]
  82. 17:55:07: | | conversion to 4:2:0 - [0.522%] [avg time: 0.005 ms]
  83. 17:55:07: Convert444Threads - [100%] [avg time: 1.318 ms] [children: 98.9%] [unaccounted: 1.06%]
  84. 17:55:07: | Convert444toNV12 - [98.9%] [avg time: 1.304 ms]
  85. 17:55:07: encoder thread frame - [100%] [avg time: 2.165 ms] [children: 0.97%] [unaccounted: 99%]
  86. 17:55:07: | sending stuff out - [0.97%] [avg time: 0.021 ms]
  87. 17:55:07: ==============================================================
  88. 17:55:07:
  89. 17:55:07:
  90. 17:55:07: Profiler CPU results:
  91. 17:55:07:
  92. 17:55:07: ==============================================================
  93. 17:55:07: video thread frame - [cpu time: avg 0.196 ms, total 20296.9 ms] [avg calls per frame: 1]
  94. 17:55:07: | scene->Preprocess - [cpu time: avg 0.008 ms, total 843.75 ms] [avg calls per frame: 1]
  95. 17:55:07: | GPU download and conversion - [cpu time: avg 0.115 ms, total 11921.9 ms] [avg calls per frame: 1]
  96. 17:55:07: | | flush - [cpu time: avg 0.106 ms, total 11015.6 ms] [avg calls per frame: 1]
  97. 17:55:07: | | CopyResource - [cpu time: avg 0.002 ms, total 296.875 ms] [avg calls per frame: 1]
  98. 17:55:07: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 171.875 ms] [avg calls per frame: 1]
  99. 17:55:07: Convert444Threads - [cpu time: avg 1.27 ms, total 262859 ms] [avg calls per frame: 2]
  100. 17:55:07: | Convert444toNV12 - [cpu time: avg 1.264 ms, total 261641 ms] [avg calls per frame: 2]
  101. 17:55:07: encoder thread frame - [cpu time: avg 1.596 ms, total 165094 ms] [avg calls per frame: 1]
  102. 17:55:07: | sending stuff out - [cpu time: avg 0.015 ms, total 1562.5 ms] [avg calls per frame: 1]
  103. 17:55:07: ==============================================================
  104. 17:55:07:
  105. 17:55:07: =====Stream End: 2015-05-11, 17:55:07=================================================
  106. 17:55:42: =====Stream Start: 2015-05-11, 17:55:42===============================================
  107. 17:55:42: Multithreaded optimizations: On
  108. 17:55:42: Base resolution: 1680x1050
  109. 17:55:42: Output resolution: 1344x840
  110. 17:55:42: ------------------------------------------
  111. 17:55:42: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
  112. 17:55:43: ------------------------------------------
  113. 17:55:43: Audio Format: 48000 Hz
  114. 17:55:43: ------------------------------------------
  115. 17:55:43: Audio Channels: 2 Ch
  116. 17:55:43: Playback device Default
  117. 17:55:43: ------------------------------------------
  118. 17:55:43: Using desktop audio input: Speakers (High Definition Audio Device)
  119. 17:55:43: Global Audio time adjust: 0
  120. 17:55:43: ------------------------------------------
  121. 17:55:43: Using auxilary audio input: Microphone (HD Webcam C270)
  122. 17:55:43: Mic time offset: 0
  123. 17:55:43: ------------------------------------------
  124. 17:55:43: Audio Encoding: AAC
  125. 17:55:43: bitrate: 128
  126. 17:55:43: Using Monitor Capture
  127. 17:55:43: Scene buffering time set to 700
  128. 17:55:43: Using custom x264 settings: "crf=15"
  129. 17:55:43: x264: VBV maxrate specified, but no bufsize, ignored
  130. 17:55:43: ------------------------------------------
  131. 17:55:43: Video Encoding: x264
  132. 17:55:43: fps: 30
  133. 17:55:43: width: 1344, height: 840
  134. 17:55:43: preset: superfast
  135. 17:55:43: profile: high
  136. 17:55:43: keyint: 250
  137. 17:55:43: CBR: no
  138. 17:55:43: CFR: yes
  139. 17:55:43: max bitrate: 1000
  140. 17:55:43: buffer size: 0
  141. 17:55:43: quality: 17
  142. 17:55:43: ------------------------------------------
  143. 17:55:43: Using ReplayBuffer with a length of 120 seconds
  144. 18:29:21: FlushBufferedVideo: Flushing 12 packets over 367 ms
  145. 18:29:21: Total frames encoded: 60531, total frames duplicated: 39 (0.06%)
  146. 18:29:21: Number of frames skipped due to encoder lag: 3 (0.00%)
  147. 18:29:21: Total frames rendered: 60540, number of late frames: 3 (0.00%) (it's okay for some frames to be late)
  148. 18:29:21:
  149. 18:29:21: Profiler time results:
  150. 18:29:21:
  151. 18:29:21: ==============================================================
  152. 18:29:21: video thread frame - [100%] [avg time: 1.061 ms] [children: 47%] [unaccounted: 53%]
  153. 18:29:21: | scene->Preprocess - [18.9%] [avg time: 0.2 ms]
  154. 18:29:21: | GPU download and conversion - [28.2%] [avg time: 0.299 ms] [children: 26.6%] [unaccounted: 1.6%]
  155. 18:29:21: | | flush - [25.4%] [avg time: 0.269 ms]
  156. 18:29:21: | | CopyResource - [0.754%] [avg time: 0.008 ms]
  157. 18:29:21: | | conversion to 4:2:0 - [0.471%] [avg time: 0.005 ms]
  158. 18:29:21: Convert444Threads - [100%] [avg time: 1.36 ms] [children: 99%] [unaccounted: 1.03%]
  159. 18:29:21: | Convert444toNV12 - [99%] [avg time: 1.346 ms]
  160. 18:29:21: encoder thread frame - [100%] [avg time: 2.352 ms] [children: 0.978%] [unaccounted: 99%]
  161. 18:29:21: | sending stuff out - [0.978%] [avg time: 0.023 ms]
  162. 18:29:21: ==============================================================
  163. 18:29:21:
  164. 18:29:21:
  165. 18:29:21: Profiler CPU results:
  166. 18:29:21:
  167. 18:29:21: ==============================================================
  168. 18:29:21: video thread frame - [cpu time: avg 0.229 ms, total 13875 ms] [avg calls per frame: 1]
  169. 18:29:21: | scene->Preprocess - [cpu time: avg 0.008 ms, total 484.375 ms] [avg calls per frame: 1]
  170. 18:29:21: | GPU download and conversion - [cpu time: avg 0.134 ms, total 8171.88 ms] [avg calls per frame: 1]
  171. 18:29:21: | | flush - [cpu time: avg 0.121 ms, total 7343.75 ms] [avg calls per frame: 1]
  172. 18:29:21: | | CopyResource - [cpu time: avg 0.004 ms, total 281.25 ms] [avg calls per frame: 1]
  173. 18:29:21: | | conversion to 4:2:0 - [cpu time: avg 0.002 ms, total 140.625 ms] [avg calls per frame: 1]
  174. 18:29:21: Convert444Threads - [cpu time: avg 1.327 ms, total 160625 ms] [avg calls per frame: 2]
  175. 18:29:21: | Convert444toNV12 - [cpu time: avg 1.318 ms, total 159625 ms] [avg calls per frame: 2]
  176. 18:29:21: encoder thread frame - [cpu time: avg 1.71 ms, total 103547 ms] [avg calls per frame: 1]
  177. 18:29:21: | sending stuff out - [cpu time: avg 0.02 ms, total 1265.63 ms] [avg calls per frame: 1]
  178. 18:29:21: ==============================================================
  179. 18:29:21:
  180. 18:29:21: =====Stream End: 2015-05-11, 18:29:21=================================================
  181. 18:29:24: =====Stream Start: 2015-05-11, 18:29:24===============================================
  182. 18:29:24: Multithreaded optimizations: On
  183. 18:29:24: Base resolution: 1680x1050
  184. 18:29:24: Output resolution: 1344x840
  185. 18:29:24: ------------------------------------------
  186. 18:29:24: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
  187. 18:29:24: ------------------------------------------
  188. 18:29:24: Audio Format: 48000 Hz
  189. 18:29:24: ------------------------------------------
  190. 18:29:24: Audio Channels: 2 Ch
  191. 18:29:24: Playback device Default
  192. 18:29:24: ------------------------------------------
  193. 18:29:24: Using desktop audio input: Speakers (High Definition Audio Device)
  194. 18:29:24: Global Audio time adjust: 0
  195. 18:29:24: ------------------------------------------
  196. 18:29:24: Using auxilary audio input: Microphone (HD Webcam C270)
  197. 18:29:24: Mic time offset: 0
  198. 18:29:24: ------------------------------------------
  199. 18:29:24: Audio Encoding: AAC
  200. 18:29:24: bitrate: 128
  201. 18:29:24: Using Monitor Capture
  202. 18:29:24: Scene buffering time set to 700
  203. 18:29:24: Using custom x264 settings: "crf=5"
  204. 18:29:24: x264: VBV maxrate specified, but no bufsize, ignored
  205. 18:29:24: ------------------------------------------
  206. 18:29:24: Video Encoding: x264
  207. 18:29:24: fps: 30
  208. 18:29:24: width: 1344, height: 840
  209. 18:29:24: preset: superfast
  210. 18:29:24: profile: high
  211. 18:29:24: keyint: 250
  212. 18:29:24: CBR: no
  213. 18:29:24: CFR: yes
  214. 18:29:24: max bitrate: 1000
  215. 18:29:24: buffer size: 0
  216. 18:29:24: quality: 27
  217. 18:29:24: ------------------------------------------
  218. 18:29:24: Using ReplayBuffer with a length of 120 seconds
  219. 19:02:22: FlushBufferedVideo: Flushing 11 packets over 334 ms
  220. 19:02:23: Total frames encoded: 59341, total frames duplicated: 6 (0.01%)
  221. 19:02:23: Total frames rendered: 59356, number of late frames: 1 (0.00%) (it's okay for some frames to be late)
  222. 19:02:23:
  223. 19:02:23: Profiler time results:
  224. 19:02:23:
  225. 19:02:23: ==============================================================
  226. 19:02:23: video thread frame - [100%] [avg time: 1.047 ms] [children: 53.6%] [unaccounted: 46.4%]
  227. 19:02:23: | scene->Preprocess - [26.8%] [avg time: 0.281 ms]
  228. 19:02:23: | GPU download and conversion - [26.7%] [avg time: 0.28 ms] [children: 25%] [unaccounted: 1.72%]
  229. 19:02:23: | | flush - [23.8%] [avg time: 0.249 ms]
  230. 19:02:23: | | CopyResource - [0.764%] [avg time: 0.008 ms]
  231. 19:02:23: | | conversion to 4:2:0 - [0.478%] [avg time: 0.005 ms]
  232. 19:02:23: Convert444Threads - [100%] [avg time: 1.328 ms] [children: 99%] [unaccounted: 0.979%]
  233. 19:02:23: | Convert444toNV12 - [99%] [avg time: 1.315 ms]
  234. 19:02:23: encoder thread frame - [100%] [avg time: 2.502 ms] [children: 1.68%] [unaccounted: 98.3%]
  235. 19:02:23: | sending stuff out - [1.68%] [avg time: 0.042 ms]
  236. 19:02:23: ==============================================================
  237. 19:02:23:
  238. 19:02:23:
  239. 19:02:23: Profiler CPU results:
  240. 19:02:23:
  241. 19:02:23: ==============================================================
  242. 19:02:23: video thread frame - [cpu time: avg 0.374 ms, total 22250 ms] [avg calls per frame: 1]
  243. 19:02:23: | scene->Preprocess - [cpu time: avg 0.002 ms, total 156.25 ms] [avg calls per frame: 1]
  244. 19:02:23: | GPU download and conversion - [cpu time: avg 0.288 ms, total 17140.6 ms] [avg calls per frame: 1]
  245. 19:02:23: | | flush - [cpu time: avg 0.266 ms, total 15843.8 ms] [avg calls per frame: 1]
  246. 19:02:23: | | CopyResource - [cpu time: avg 0.005 ms, total 343.75 ms] [avg calls per frame: 1]
  247. 19:02:23: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 250 ms] [avg calls per frame: 1]
  248. 19:02:23: Convert444Threads - [cpu time: avg 1.364 ms, total 161891 ms] [avg calls per frame: 2]
  249. 19:02:23: | Convert444toNV12 - [cpu time: avg 1.354 ms, total 160734 ms] [avg calls per frame: 2]
  250. 19:02:23: encoder thread frame - [cpu time: avg 1.963 ms, total 116469 ms] [avg calls per frame: 1]
  251. 19:02:23: | sending stuff out - [cpu time: avg 0.033 ms, total 2000 ms] [avg calls per frame: 1]
  252. 19:02:23: ==============================================================
  253. 19:02:23:
  254. 19:02:23: =====Stream End: 2015-05-11, 19:02:23=================================================
  255. 19:07:51: =====Stream Start: 2015-05-11, 19:07:51===============================================
  256. 19:07:51: Multithreaded optimizations: On
  257. 19:07:51: Base resolution: 1680x1050
  258. 19:07:51: Output resolution: 1344x840
  259. 19:07:51: ------------------------------------------
  260. 19:07:51: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
  261. 19:07:52: ------------------------------------------
  262. 19:07:52: Audio Format: 48000 Hz
  263. 19:07:52: ------------------------------------------
  264. 19:07:52: Audio Channels: 2 Ch
  265. 19:07:52: Playback device Default
  266. 19:07:52: ------------------------------------------
  267. 19:07:52: Using desktop audio input: Speakers (High Definition Audio Device)
  268. 19:07:52: Global Audio time adjust: 0
  269. 19:07:52: ------------------------------------------
  270. 19:07:52: Using auxilary audio input: Microphone (HD Webcam C270)
  271. 19:07:52: Mic time offset: 0
  272. 19:07:52: ------------------------------------------
  273. 19:07:52: Audio Encoding: AAC
  274. 19:07:52: bitrate: 128
  275. 19:07:52: Using Monitor Capture
  276. 19:07:52: Scene buffering time set to 700
  277. 19:07:52: Using custom x264 settings: "crf=23"
  278. 19:07:52: x264: VBV maxrate specified, but no bufsize, ignored
  279. 19:07:52: ------------------------------------------
  280. 19:07:52: Video Encoding: x264
  281. 19:07:52: fps: 30
  282. 19:07:52: width: 1344, height: 840
  283. 19:07:52: preset: superfast
  284. 19:07:52: profile: high
  285. 19:07:52: keyint: 250
  286. 19:07:52: CBR: no
  287. 19:07:52: CFR: yes
  288. 19:07:52: max bitrate: 1000
  289. 19:07:52: buffer size: 0
  290. 19:07:52: quality: 9
  291. 19:07:52: ------------------------------------------
  292. 19:07:52: Using ReplayBuffer with a length of 120 seconds
  293. 19:09:45: FlushBufferedVideo: Flushing 10 packets over 300 ms
  294. 19:09:45: Total frames encoded: 3380, total frames duplicated: 1420 (42.01%)
  295. 19:09:45: Number of frames skipped due to encoder lag: 1282 (37.93%)
  296. 19:09:45: Total frames rendered: 2083, number of late frames: 66 (3.17%) (it's okay for some frames to be late)
  297. 19:09:45:
  298. 19:09:45: Profiler time results:
  299. 19:09:45:
  300. 19:09:45: ==============================================================
  301. 19:09:45: video thread frame - [100%] [avg time: 2.483 ms] [children: 89.2%] [unaccounted: 10.8%]
  302. 19:09:45: | scene->Preprocess - [24.9%] [avg time: 0.618 ms]
  303. 19:09:45: | GPU download and conversion - [64.3%] [avg time: 1.597 ms] [children: 49.3%] [unaccounted: 15%]
  304. 19:09:45: | | flush - [42.9%] [avg time: 1.064 ms]
  305. 19:09:45: | | CopyResource - [6%] [avg time: 0.149 ms]
  306. 19:09:45: | | conversion to 4:2:0 - [0.483%] [avg time: 0.012 ms]
  307. 19:09:45: Convert444Threads - [100%] [avg time: 2.337 ms] [children: 98.8%] [unaccounted: 1.2%]
  308. 19:09:45: | Convert444toNV12 - [98.8%] [avg time: 2.309 ms]
  309. 19:09:45: encoder thread frame - [100%] [avg time: 19.139 ms] [children: 0.376%] [unaccounted: 99.6%]
  310. 19:09:45: | sending stuff out - [0.376%] [avg time: 0.072 ms]
  311. 19:09:45: ==============================================================
  312. 19:09:45:
  313. 19:09:45:
  314. 19:09:45: Profiler CPU results:
  315. 19:09:45:
  316. 19:09:45: ==============================================================
  317. 19:09:45: video thread frame - [cpu time: avg 0.322 ms, total 671.875 ms] [avg calls per frame: 1]
  318. 19:09:45: | scene->Preprocess - [cpu time: avg 0.097 ms, total 203.125 ms] [avg calls per frame: 1]
  319. 19:09:45: | GPU download and conversion - [cpu time: avg 0.15 ms, total 312.5 ms] [avg calls per frame: 1]
  320. 19:09:45: | | flush - [cpu time: avg 0.142 ms, total 296.875 ms] [avg calls per frame: 1]
  321. 19:09:45: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  322. 19:09:45: | | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 15.625 ms] [avg calls per frame: 1]
  323. 19:09:45: Convert444Threads - [cpu time: avg 1.601 ms, total 6593.75 ms] [avg calls per frame: 2]
  324. 19:09:45: | Convert444toNV12 - [cpu time: avg 1.586 ms, total 6531.25 ms] [avg calls per frame: 2]
  325. 19:09:45: encoder thread frame - [cpu time: avg 2.953 ms, total 9953.13 ms] [avg calls per frame: 1]
  326. 19:09:45: | sending stuff out - [cpu time: avg 0.013 ms, total 46.875 ms] [avg calls per frame: 1]
  327. 19:09:45: ==============================================================
  328. 19:09:45:
  329. 19:09:45: =====Stream End: 2015-05-11, 19:09:45=================================================
  330. 19:09:46: =====Stream Start: 2015-05-11, 19:09:46===============================================
  331. 19:09:46: Multithreaded optimizations: On
  332. 19:09:46: Base resolution: 1680x1050
  333. 19:09:46: Output resolution: 1344x840
  334. 19:09:46: ------------------------------------------
  335. 19:09:46: Loading up D3D10 on NVIDIA GeForce GTX 550 Ti (Adapter 1)...
  336. 19:09:46: ------------------------------------------
  337. 19:09:46: Audio Format: 48000 Hz
  338. 19:09:46: ------------------------------------------
  339. 19:09:46: Audio Channels: 2 Ch
  340. 19:09:46: Playback device Default
  341. 19:09:46: ------------------------------------------
  342. 19:09:46: Using desktop audio input: Speakers (High Definition Audio Device)
  343. 19:09:46: Global Audio time adjust: 0
  344. 19:09:46: ------------------------------------------
  345. 19:09:46: Using auxilary audio input: Microphone (HD Webcam C270)
  346. 19:09:46: Mic time offset: 0
  347. 19:09:46: ------------------------------------------
  348. 19:09:46: Audio Encoding: AAC
  349. 19:09:46: bitrate: 128
  350. 19:09:46: Using Monitor Capture
  351. 19:09:46: Scene buffering time set to 700
  352. 19:09:46: Using custom x264 settings: "crf=23"
  353. 19:09:46: x264: VBV maxrate specified, but no bufsize, ignored
  354. 19:09:46: ------------------------------------------
  355. 19:09:46: Video Encoding: x264
  356. 19:09:46: fps: 30
  357. 19:09:46: width: 1344, height: 840
  358. 19:09:46: preset: superfast
  359. 19:09:46: profile: high
  360. 19:09:46: keyint: 250
  361. 19:09:46: CBR: no
  362. 19:09:46: CFR: yes
  363. 19:09:46: max bitrate: 1000
  364. 19:09:46: buffer size: 0
  365. 19:09:46: quality: 9
  366. 19:09:46: ------------------------------------------
  367. 19:09:46: Using ReplayBuffer with a length of 120 seconds
  368. 19:09:57: FlushBufferedVideo: Flushing 10 packets over 300 ms
  369. 19:09:57: Total frames encoded: 297, total frames duplicated: 0 (0.00%)
  370. 19:09:57: Total frames rendered: 313, number of late frames: 1 (0.32%) (it's okay for some frames to be late)
  371. 19:09:57:
  372. 19:09:57: Profiler time results:
  373. 19:09:57:
  374. 19:09:57: ==============================================================
  375. 19:09:57: video thread frame - [100%] [avg time: 1.293 ms] [children: 52.7%] [unaccounted: 47.3%]
  376. 19:09:57: | scene->Preprocess - [28.3%] [avg time: 0.366 ms]
  377. 19:09:57: | GPU download and conversion - [24.4%] [avg time: 0.316 ms] [children: 22.6%] [unaccounted: 1.86%]
  378. 19:09:57: | | flush - [21.4%] [avg time: 0.277 ms]
  379. 19:09:57: | | CopyResource - [0.696%] [avg time: 0.009 ms]
  380. 19:09:57: | | conversion to 4:2:0 - [0.464%] [avg time: 0.006 ms]
  381. 19:09:57: Convert444Threads - [100%] [avg time: 1.934 ms] [children: 99.1%] [unaccounted: 0.931%]
  382. 19:09:57: | Convert444toNV12 - [99.1%] [avg time: 1.916 ms]
  383. 19:09:57: encoder thread frame - [100%] [avg time: 2.582 ms] [children: 0.852%] [unaccounted: 99.1%]
  384. 19:09:57: | sending stuff out - [0.852%] [avg time: 0.022 ms]
  385. 19:09:57: ==============================================================
  386. 19:09:57:
  387. 19:09:57:
  388. 19:09:57: Profiler CPU results:
  389. 19:09:57:
  390. 19:09:57: ==============================================================
  391. 19:09:57: video thread frame - [cpu time: avg 0.599 ms, total 187.5 ms] [avg calls per frame: 1]
  392. 19:09:57: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  393. 19:09:57: | GPU download and conversion - [cpu time: avg 0.149 ms, total 46.875 ms] [avg calls per frame: 1]
  394. 19:09:57: | | flush - [cpu time: avg 0.149 ms, total 46.875 ms] [avg calls per frame: 1]
  395. 19:09:57: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  396. 19:09:57: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  397. 19:09:57: Convert444Threads - [cpu time: avg 1.817 ms, total 1046.88 ms] [avg calls per frame: 2]
  398. 19:09:57: | Convert444toNV12 - [cpu time: avg 1.817 ms, total 1046.88 ms] [avg calls per frame: 2]
  399. 19:09:57: encoder thread frame - [cpu time: avg 1.905 ms, total 546.875 ms] [avg calls per frame: 1]
  400. 19:09:57: | sending stuff out - [cpu time: avg 0.054 ms, total 15.625 ms] [avg calls per frame: 1]
  401. 19:09:57: ==============================================================
  402. 19:09:57:
  403. 19:09:57: =====Stream End: 2015-05-11, 19:09:57=================================================
  404. 19:22:48: Terminating 0xf24
  405. 19:22:48: Terminating 0x10ec
  406. 19:22:48: Terminating 0xe14
  407. 19:22:48: Terminating 0x1338
  408. 19:22:48: Terminating 0x135c
  409.  
  410.  
  411. Last game capture log:
  412. 2015-05-11, 00:34:05: we're booting up:
  413. 00:34:05: CaptureThread: attached to process csgo.exe
  414. 00:34:05: D3D9 Present
  415. 00:34:05: (half life scientist) everything.. seems to be in order
  416. 00:34:05: D3D9EndScene called
  417. 00:34:05: D3DPRESENT_PARAMETERS {
  418. 00:34:05: BackBufferWidth: 1680
  419. 00:34:05: BackBufferHeight: 1050
  420. 00:34:05: BackBufferFormat: D3DFMT_A8R8G8B8
  421. 00:34:05: BackBufferCount: 1
  422. 00:34:05: MultiSampleType: D3DMULTISAMPLE_NONE
  423. 00:34:05: MultiSampleQuality: 0
  424. 00:34:05: SwapEffect: D3DSWAPEFFECT_DISCARD
  425. 00:34:05: hDeviceWindow: 3480638
  426. 00:34:05: Windowed: true
  427. 00:34:05: EnableAutoDepthStencil: true
  428. 00:34:05: AutoDepthStencilFormat: D3DFMT_D24S8
  429. 00:34:05: Flags: None
  430. 00:34:05: FullScreen_RefreshRateInHz: 0
  431. 00:34:05: PresentationInterval: 2147483648
  432. 00:34:05: };
  433. 00:34:05: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  434. 00:34:05: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  435. 00:34:05: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  436. 00:34:05: successfully set up d3d9 hooks
  437. 00:34:11: D3D9Present called
  438. 00:34:11: DoD3D9GPUHook: success
  439. 00:34:11: D3DSURFACE_DESC {
  440. 00:34:11: Format: D3DFMT_A8R8G8B8
  441. 00:34:11: Type: D3DRTYPE_SURFACE
  442. 00:34:11: Usage: D3DUSAGE_RENDERTARGET
  443. 00:34:11: Pool: D3DPOOL_DEFAULT
  444. 00:34:11: MultiSampleType: D3DMULTISAMPLE_NONE
  445. 00:34:11: MultiSampleQuality: 0
  446. 00:34:11: Width: 1680
  447. 00:34:11: Height: 1050
  448. 00:34:11: };
  449. 00:34:11: successfully capturing d3d9 frames via GPU
  450. 00:37:55: ---------------------- Cleared D3D9 Capture ----------------------
  451. 00:37:55: received restart event, capturing
  452. 00:37:55: DoD3D9GPUHook: success
  453. 00:37:55: D3D9EndScene called
  454. 00:37:55: D3D9Present called
  455. 00:43:39: D3DSURFACE_DESC {
  456. 00:43:39: Format: D3DFMT_A8R8G8B8
  457. 00:43:39: Type: D3DRTYPE_SURFACE
  458. 00:43:39: Usage: D3DUSAGE_RENDERTARGET
  459. 00:43:39: Pool: D3DPOOL_DEFAULT
  460. 00:43:39: MultiSampleType: D3DMULTISAMPLE_NONE
  461. 00:43:39: MultiSampleQuality: 0
  462. 00:43:39: Width: 1680
  463. 00:43:39: Height: 1050
  464. 00:43:39: };
  465. 00:43:39: successfully capturing d3d9 frames via GPU
  466. 00:44:51: ---------------------- Cleared D3D9 Capture ----------------------
  467. 00:44:51: received restart event, capturing
  468. 00:44:51: DoD3D9GPUHook: success
  469. 00:44:51: D3D9EndScene called
  470. 00:44:51: D3D9Present called
  471. 00:48:40: D3DSURFACE_DESC {
  472. 00:48:40: Format: D3DFMT_A8R8G8B8
  473. 00:48:40: Type: D3DRTYPE_SURFACE
  474. 00:48:40: Usage: D3DUSAGE_RENDERTARGET
  475. 00:48:40: Pool: D3DPOOL_DEFAULT
  476. 00:48:40: MultiSampleType: D3DMULTISAMPLE_NONE
  477. 00:48:40: MultiSampleQuality: 0
  478. 00:48:40: Width: 1680
  479. 00:48:40: Height: 1050
  480. 00:48:40: };
  481. 00:48:40: successfully capturing d3d9 frames via GPU
  482. 00:49:56: ---------------------- Cleared D3D9 Capture ----------------------
  483. 00:49:56: received restart event, capturing
  484. 00:49:56: DoD3D9GPUHook: success
  485. 00:49:56: D3D9EndScene called
  486. 00:49:56: D3D9Present called
  487. 00:53:55: ---------------------- Cleared D3D9 Capture ----------------------
  488. 00:53:55: D3D9EndScene called
  489. 00:53:55: D3D9Present called
  490. 00:57:46: D3D9Reset called
  491. 00:57:46: ---------------------- Cleared D3D9 Capture ----------------------
  492. 00:57:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  493. 00:57:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  494. 00:57:46: WARNING: Another hook is already present while trying to hook d3d9.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
  495. 00:57:46: successfully set up d3d9 hooks
  496. 00:57:51: D3D9EndScene called
  497. 00:57:51: D3D9Present called
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