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MegaCelebi

Classes-v8e Patch Notes

Oct 7th, 2016
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  1. File released August 01, 2017
  2. Version: classes-v8e
  3.  
  4. ================
  5. classes-v8E Total Changelog
  6. ================
  7.  
  8. -Basic Class help menu added.
  9. -Menu titles changed from Red to Blue
  10. -Loadout menus added to Player Setup and Options menus.
  11. --From here you can change your Copy Weapon Loudout, if its enabled.
  12.  
  13. -YD_NoPitProtect added, enable to disable pit protection for everything~
  14. -YD_NoHealingScale added, enable to disable classes getting more/less health from health pickups based on their max health.
  15.  
  16. -Gemini stage joke reduced to one single explosion
  17.  
  18. -Pirate stage mines now go through each other.
  19.  
  20. -Astro flight (and other classes that use it) now checks for MM7DW4's 'pit' and MM9MAG's lava.
  21. --Now uses GetActorFloorTexture rather than CheckActorFloorTexture.
  22. --Extra checks for Rock Force map pits added.
  23.  
  24. -Resolidier now has THRUGHOST so shootable non solid objects doesn't proc it. (Such as ProtoShield)
  25.  
  26. -A large amount of weapons now have special checks for RageRune_ST only, not the original Ragerune.
  27.  
  28. -All shields changed to a more accurate method of using smaller hitboxes
  29. --This change allows for more accurate blocking from the front and prevents certain angles from protecting your back.
  30. --General shield radius 25>8, height 32>42
  31. ==Shield list
  32. --Protoman/SniperJoe, blocks perfectly in front with 5 hitboxes.
  33. --Knightman, blocks in an L shape to the right of the player with 7 hitboxes.
  34. --King, same size as Protoman shield (radius 42>54, spawn height 8>2), but held way to the left of the player. Blocking centers the shield and increases the hitboxes by 2.
  35. --BusterRogG, same size as Protoman shield, but held slightly to the left of the player. Clones spawn old shield hitboxes for online ease.
  36. --MegaWaterBarrier, same size as Protoman shield (radius 42>56, spawn height 8>0)
  37.  
  38. -TimeBender poses added to: Cutman, Gutsman, Iceman, Bombman, Fireman, Elecman, Oilman, EvilRobot, and Coldman.
  39. .
  40. ================
  41. ==Copy Weapons==
  42. ================
  43.  
  44. =TimeBender
  45. -No longer is removed on use.
  46. -Refills ammo at a 1 to 4 rate like TimeStopperWep.
  47.  
  48. =TopSpin
  49. -Removed from LMS weapons
  50.  
  51. =TopTwist NEW
  52. -Made by CutmanMike
  53. -This weapon replaces Topspin for Topman
  54. -Throw a top that spins around on the ground
  55. --Enemies hit are spun in place
  56. -Is a rapid weapon for LMS
  57.  
  58. =FlashBulb
  59. -Ammo cost 6>5, total fire delay 46>36.
  60.  
  61. =GravitySphere
  62. -Obit fixed
  63.  
  64. =DarkShield
  65. -Now get 130% speed while using it.
  66.  
  67. =DynamoTendril
  68. -Direct hit damage 10>12
  69.  
  70. ==Megaman
  71. -Updated slide frames added. (by Blaze Yeager)
  72. -Updated Power Megaman skin. (by DarkAura)
  73. -New Flight Megaman skin. (by DarkAura)
  74. -PowerAdaptor/SuperAdaptor can now autofire basic shots via hitting altfire.
  75. -PowerAdaptor basic shots radius/height 5>8, medium shots radius/height 10>12, big shots speed 12>50
  76. --Durations/Animations of all 3 shots adjusted, they should be similar to before except big shots.
  77.  
  78. ==Protoman
  79. -Shieldless Protoman skin added that is displayed when using ProtoBuster (by DarkAura)
  80. -Due to the above, Proto-Hair skin removed.
  81.  
  82. ==Bass
  83. -Treble Boost only works for Bass players
  84.  
  85. ==Duo
  86. -Speed 0.7/0.68 > 0.73/0.71
  87. -DuoMeteorWepC tweaked to possibly fix desync.
  88. --Explosion damage 25>30.
  89. -DuoMeteorItem max amount 2>3.
  90.  
  91. ==Rockman > Maestro
  92. -Base buster sprite changed
  93. .
  94. =================
  95. ==Other Classes==
  96. =================
  97.  
  98. ==Rock
  99. -Now only starts with MegaBall, other balls must be collected from Copy Weapons.
  100. -Spawns with a random ball in T/LMS
  101. -Cut, Guts, Time, and Oil balls added.
  102. -Now has infinite ammo
  103. -Ball jumping is now managed through Stamina due to infinite ammo.
  104. -Weapons standardized, some were missing states.
  105. -Megaball speed 35>40, kicked 45>50, NOGRAVITY removed
  106. -IceBall damage 16>17, kicked 17>18.
  107. -BombBall explosion damage 18>20, kicked 19>21.
  108. -FireBall damage 4>15, afterburn only triggers if covered in OilBall, afterburn damage 2>3, duration 4>3 seconds.
  109. -Main + alt delay removed
  110. -Dropped ball duration 150 > 75 tics
  111.  
  112. ==Roll
  113. -Bonus classic/mobile skin added thanks to insert name here doing dash frames for those skins.
  114. -Adjustments to water blobs to fix infinite duration issues.
  115. --Blobs only spawn a new blob when BLASTED
  116. --Blobs correctly ignore Roll Swing's hitbox now.
  117. --Blob fire offset 8>0.
  118.  
  119. ==Dr. Light NEW
  120. =Class designed by Yellow Devil (Max) and polished to her liking by Celebi
  121.  
  122. ==Dr. Wily
  123. -Skins adjusted to use walking frames in 'wily cooking' cutscene.
  124. -Eyebrow idle added.
  125. -Shot 1 damage 30>24
  126. -Capsule fire damage 6>4.
  127. -After unfreezing from capsule ice, players now take 50% reduced damage from everything for 20 duration.
  128. -Wily foot form no longer automatically goes to Suit form. You need to use your suit item to change.
  129. --Frying pan no longer takes suit ammo.
  130.  
  131. ==SniperJoe
  132. -Scoreballs dropped by enemies have random velocity like screws/junk.
  133. --Sparkling fx added to make scoreballs more noticable.
  134. -Hud cleanup for shield mainfire.
  135. -Upgrade ammo passive regen 1 ammo every 6 tics > 1 ammo every 4 tics.
  136. --In T/LMS, this is 1 ammo every 7 tics.
  137. -Ammo restore for MachineGun ammo is now dynamic.
  138. --1 ammo per 2 upgrade ammo.
  139. -Normal shield shot damage 14>13, speed 26>29
  140. -MachineGun shot speed 55>51
  141. -Truck is no longer NONSHOOTABLE, instead it spawns with 100, 90% armor. (Same amount as Enker)
  142. --Truck now has SemiStunArmor
  143. -Apache now spawns with 100, 45% armor.
  144. --Bomb drop fling adjusted, explosion damage 25>30, set explosion size 12>16.
  145. .
  146. =============
  147. ==Megaman 1==
  148. =============
  149.  
  150. ==Cutman
  151. -One slice attack removed from altfire.
  152.  
  153. ==Gutsman
  154. -Weapon stats
  155. --Total rock summon delay 23>13 tics, frozen duration 15>9 tics.
  156. --Throwing rock duration 36>24.
  157. --During rock place, the rock can be immediately punched, but it does no punch damage.
  158. --Rock place duration 25>17
  159. -Projectiles
  160. --Thrown rock damage 55>25
  161. ---Rock bits damage 12>8
  162. --Placed rock's states have been adjusted to possibly better sync online.
  163. ---Direct damage 50>30, Health 60>75, duration 220>500, punch check range 108>96, punched bits use a more closer shot pattern.
  164. --Punch damage 60>55.
  165.  
  166. ==Iceman
  167. -Ammo regen, 2 ammo every 11 tics > 1 ammo every 4 tics.
  168. -Mainfire no longer costs ammo.
  169. -Ice slasher damage 11>10
  170. -Altfire is now an icy laser from the Power Battle games!
  171. --Use all of your ammo to fire a laser that causes either an ice statue or collection of clouds to spawn
  172. ---Clouds are spawned if high enough of the ground or if a ceiling/sky is hit. Every other scenario attempts to spawn an ice statue.
  173. --Spawning a statue refunds 3/4 the ammo cost.
  174. -Cloud spawns rain down a short barrage of icicles that do light damage and slow enemies.
  175. -Ice statues are solid blocks that Iceman can shoot that causes them to explode, slowing nearby enemies.
  176.  
  177.  
  178. ==Bombman
  179. -Bomb holding skin frames by Dimpsy added.
  180. -Weapon adjusted to remove flash state usage.
  181. -Max 'ammo' 85>77
  182. -Pickup bomb delay 20>15 tics.
  183. -Mainfire throw delay 24>20 tics.
  184. -Altfire throw delay 25>20 tics.
  185. -Delayed explosion damage 60>55.
  186.  
  187. ==Fireman
  188. -Mainfire shot damage starts at 10 and becomes 13 again after 3 tics.
  189. --Bit drop won't die within NORIPPER actors.
  190. -Mainfire spin explosion damage 5>4
  191.  
  192. ==Elecman
  193. -Mainfire hud animation tweaked to use the frames differently.
  194. -ThunderBeam side shot spawns adjusted.
  195. -ThunderBeam shots no longer start off weaker, height 6>12.
  196. -Altfire skin sprites by FTX added.
  197.  
  198. ==Oilman
  199. -Health 85>90
  200. -OilSpill blob damage 5>6
  201. -OilSled shot damage 14>18.
  202. .
  203. .
  204. =============
  205. ==Megaman 2==
  206. =============
  207.  
  208. ==Airman
  209. -Skin frames by Dimpsy (and 'Max') added.
  210.  
  211. ==Bubbleman
  212. -Swimming ammo regen moved to ACS. (Rate restored 8>5 every tic)
  213.  
  214. ==Quickman
  215. -Health 65>75 (Glass>Proto)
  216. -Jump height 10>11
  217. -Max ammo 400>100
  218. -Starting ammo 3>50.
  219. -Ammo regen, 4 ammo every tic > 2 ammo every 2 tics.
  220. -Shot radius 6>7
  221. -Mainfire now fires spread boomerangs and rapid boomerangs during speed boost.
  222. --Rapid fire no longer gives ammo, spread now gives some ammo.
  223. -Altifre now activates your speed boost, otherwise it uses mainfire when you don't have enough ammo.
  224. -Item removed
  225. -Speed boost now increases your jump/walljump height greatly.
  226. --Speed boost 1.7x > 1.5x, duration 55>100.
  227.  
  228. ==Heatman
  229. -Atomic shots fixed to light oil pits.
  230. -Is no longer invulnerable during the dash.
  231. -Slowdown during altfire removed
  232.  
  233. ==Woodman *YellowDevil (Max)
  234. -Speed 0.6/0.58 > 0.65/0.63
  235. -Bonus sprites by FTX added.
  236. -Leaf shield is no longer an active skill - it will activate passively when Woodman has full ammo
  237. --Woodman gets ammo equal to how much HP he loses - 50 activates a shield.
  238. --The ammo decays if he doesn't reach full ammo after a delay, getting hit again will reset the drain.
  239. --You are able to still use alt and main during the shield, however leaf rain waves are done with mainfire when the shield is up.
  240. --While the shield is up, Woodman will regain health at a rate of 2 ammo to 1 health.
  241. --Getting hit during the shield will charge the shield more and continue the regeneration, but he will always lose HP overall.
  242. --Leaf Shield is auto thrown when the ammo is depleted, damage 35>25
  243. -Shield protection, invulnerable > 25% less damage.
  244. -Wood slam explosion radius 168>136, range FX added.
  245.  
  246. ==Alien
  247. -Updated Boobeam sprites by Molly added.
  248. -Rare death added, always show up from something specific.
  249. .
  250. .
  251. =============
  252. ==Megaman 3==
  253. =============
  254.  
  255. ==Needleman
  256. -Speed 0.65/0.63>0.75/0.73
  257. -Max ammo 35>56
  258. -Ammo regen 2 ammo every 7 tics > 2 ammo every 4 tics.
  259. -Total delay to wind up 30>27 tics.
  260. -Reved delay after letting go of main or alt, 15>10 tics.
  261. -Mainfire ammo cost, 1 ammo per 2 needles > 1 ammo per needle.
  262. --Occasionally Needles are fired perfectly straight.
  263. --Needles are still fired when out of ammo, but are poor in general.
  264. -Needle shot speed 50>52
  265. -Revved ammo regen 1 ammo every 18 tics > 1 ammo every 9 tics
  266. -Un-rev total delay 25>20 tics.
  267. --Mainfire/altfire can be pressed during un-revving to begin revving again.
  268. -Movement speed is now restored when you begin un-revving, rather than at the end.
  269. -Melee attack always displays the hit effects.
  270. -Stab slow 80%>70%
  271.  
  272. ==Magnetman
  273. -Starting magnet damage 9>13.
  274. -HeHasMyPowerPower duration 80>90
  275.  
  276. ==Hardman
  277. -Rotated boosting upward frame by Dimpsy added.
  278.  
  279. ==Topman
  280. -Speed changes adjusted to a new method.
  281. -After spin speed 25%>50%
  282. --TopmanTimer2 after spin 27>21.
  283. -Charged needed to dodge damage, 50%>75%
  284. -Spinning explosions now get weaker with less speed (stopping on walls)
  285.  
  286. ==Snakeman
  287. -Climbing altfire changed to Snake Command.
  288. --Commands all snakes to a set location with increased speed.
  289. ---Snakes can only be commanded one.
  290. -All damage lowered to 18.
  291.  
  292. ==Sparkman
  293. -Additional skin frames by Dimpsy added.
  294.  
  295. ==Shadowman
  296. -Throws a spread of Kunai rather than Shadow blades, these do not rip, but do slightly more damage.
  297. -Now gains DONTSPLASH when invisible. This only works on surfaces like MM4TOA water.
  298.  
  299. ==DocRobot
  300. -Ammo regen cut in half for non-LMS gamemodes.
  301. -Mainfire total duration 15>14.
  302. .
  303. .
  304. =============
  305. ==Megaman 4==
  306. =============
  307.  
  308. ==Brightman
  309. -New FlashStopper skin frames by FTX added.
  310. -Weapon cleaned up in the flash state area, ammo regen is unchanged.
  311. -Buster damage 15>12, speed 40>42
  312. -Bulb throw speed 25>32, spawn thrust up 30>34
  313.  
  314. ==Toadman
  315. -Mainfire must now be held during the windup to begin the rainflush.
  316. --Canceling early croaks the charge.
  317. --Hold rain now doesn't last forever.
  318. -During RainFlush, you slide on the ground.
  319. -Leap attack radius 15>24
  320. -Leap attack should now be able to do a boost jump off players easier when holding jump.
  321. -Bonus for 9 successful stomps in a row.
  322.  
  323. ==Drillman
  324. -Max ammo 18>28
  325. -Ammo regen every 3>4 tics
  326. -Mainfire total drill barrage 9>4, firing delay 18>14, after fire delay (8 or 9)>0
  327. --DrillBomb speed 25>34, direct damage 0>6, explosion damage 30>24
  328. -Starting dig ammo use 20>8, ending dig ammo use 100>40.
  329. --You are not stopped upon beginning digging.
  330. --Speed boost during digging 130% > 200%
  331. --Digging rate 3>2, ammo use 5>8
  332. --Now gain 1 ammo every 2 tics during digging.
  333. -Drill dig end duration 22/16 (depending on ammo) >> 14 tics.
  334. -Digout damage spawn is closer to Drill's head
  335. --Damage 6>5 (total 30>25)
  336.  
  337. ==Pharaohman
  338. -Frames renamed for skin people.
  339.  
  340. ==Ringman
  341. -Bonus hud added.
  342. -Weapon redone to be more controllable.
  343. -It should now be easier to rapid fire Rings along with recalling them.
  344. --This also includes the ability to throw a ring while one is being thrown.
  345. -Weapon 2 removed due to above.
  346. -Bug fixed with thrown Ring2 giving you Ring1 flags.
  347. -Stopping return removed.
  348. -Rings no longer cause hitstun/recoil.
  349. -Empowered Ring damage 16>13
  350. .
  351. ==Diveman *RockForce
  352. -Mainfire now behaves similar to RockForce Classes Diveman
  353. --Hold mainfire to launch a volley of missiles.
  354. --If a missile hits an enemy, you will lock-on to them.
  355. ---This causes all your red missiles to home at that enemy.
  356. -Using your item, the enemy dying, or yourself dying ends the lock-on.
  357. -Dive mines use DiveMissile ammo > DiveTackle ammo.
  358. --Altfire total delay 27>22.
  359. --Several issues on mines fixed, one that caused a double explosion to happen.
  360. -Dive tackle no longer homes at enemies.
  361. --The tackle is now controllable.
  362. --Ammo adjustments made due to the above.
  363. --Tackle ammo regen cooldown, 20 tics > 35 tics.
  364.  
  365. ==Skullman *Muzaru
  366. -Forward speed 0.85>0.8
  367. -Health 100>85 (Normal>Light)
  368. -Ammo regen delay 6>4
  369. -Buster regen 4>3, shield regen is still 2
  370. -When firing non-rage buster, shield regen is 1
  371. -Mainfire shots lose damage as they travel, from 10 to 3. This does not apply to rage shots.
  372. --Shots have Skull effects to show when the shot loses power.
  373. -Rage duration 85>56, speed duration 85>35
  374. -Missing a counter causes the remaining SkullBarrier duration to block one hit.
  375. .
  376. =============
  377. ==Megaman 5==
  378. =============
  379.  
  380. ==Gravityman
  381. -Skin frames by Dimpsy and ZDagger added.
  382. -Actor states redone to use Melee states.
  383. --Rare crash fixed due to the above.
  384.  
  385. ==Waveman
  386. -Skin frame by Dimpsy added.
  387. -Second weapon removed.
  388. -Hookshot moved to the item slot.
  389.  
  390. ==Stoneman *CutmanMike
  391. -Jump cancel mainfire issue fixed.
  392. -Upon hitting 1 hp, Stoneman is restored to 55 hp and flies forward as his core.
  393. --If the core is destroyed, then Stoneman is completely dead.
  394. --If the core survives for 5 seconds (9 in T/LMS), Stoneman rebuilds back up to 85 hp.
  395. ---This revival can keep happening as long as the core survives.
  396. -Quake attack now only stuns if you were in the air long enough. The stun is shown via screen shaking.
  397. -Stone stomp now causes stone to bounce off players
  398. --Stomp damage 2>15 (Single hit)
  399. --If an enemy is in the air the stomp will send them crushing to the ground (Gravityman style)
  400.  
  401.  
  402. ==Gyroman
  403. -All Gyros always do 15 damage (13>15 for floor/ceiling)
  404. -Gyros that hit a wall, bounce back to the user
  405.  
  406. ==Starman
  407. -Health 100>115
  408. -Protection during shield 50%>25%
  409. -Mainfire shield throw ammo use 14>7, half ammo is still needed to start the shield.
  410. -Altfire ammo use 6>9
  411. -All damage accidently caused Recoil, fixed.
  412. -StarFlurry spawner is removed on death.
  413.  
  414. ==Chargeman
  415. -Skins frames by Dimpsy added. (With the legendary ripped frame being fixed by Celebi)
  416. -Weapon tweaked to display the above skin frames correctly.
  417. -Main projectile now bounces like other melee projectiles (Roll Swing)
  418.  
  419. ==Napalmman
  420. -Total mainfire duration 14>11.
  421. -Napalm radius 10>11, speed 28>29, bouncefactor 0.6>0.7 (floor/ceiling), explosion damage 11>14
  422. -Missile explosion damage 18>22, speed 32>36
  423.  
  424. ==Darkman3
  425. -New second weapon added.
  426. --Mainfire uses all your ammo to fire a railgun shot.
  427. -New item that allows you to instantly zoom in/out.
  428. .
  429. .
  430. =============
  431. ==Megaman 6==
  432. =============
  433.  
  434. ==Blizzardman
  435. -Weapon 2 projectile delay 12 tics > 6 tics.
  436.  
  437. ==Centaurman
  438. -Mainfire total delay 16 tics > 17 tics.
  439. -Flash explosion split into two explosions, you must be close to an enemy in order to stun them now.
  440. --Explosion 1 set explosion size 32>48, damage unchanged (10).
  441. --Explosion 2 always does 2 damage/stuns.
  442.  
  443. ==Flameman
  444. -Skin frames by Dimpsy added.
  445. -Mainfire shot direct damage 20>17.
  446. -Altfire total duration, 11 tics > 14 tics.
  447.  
  448. ==Knightman
  449. -Skin frames by FTX added.
  450. -Health 100>115
  451. -0.6x reduction from explosions removed.
  452. -Attempted cleanup to the weapon to fix desync.
  453. -Returning flag method changed, crusher might 'return' faster if lost.
  454. -KnightCrushDamager radius/height 10>12.
  455.  
  456. ==Plantman
  457. -Bonus skin frame by Z-Dagger added.
  458. -Barrier Explosion 1, damage 6>4, set explosion size 160>96
  459. -Barrier Explosion 2, damage 5>7
  460. -An OR check was added to Plantman's regen for Buckshot. (This disables passive healing)
  461.  
  462. ==Tomahawkman
  463. -Tomahawk starting damage 12>11, scale damage 7>8.
  464.  
  465. ==Windman
  466. -Mainfire ammo cost 4>0
  467. -Altfire ammo cost 4>14
  468. -WindGyro damage 10>15, speed 20>26
  469. --Side Gyro damage, start at 6 damage and scales up to 10 > starts at 15 damage.
  470. --Getting hit by a Gyro reduces damage from future Gyros for 3 tics.
  471. ---Simple terms, meatshot damage with all three gyros, damage 22>28
  472. -Windstorm explosion damage 5>8, set explosion size 8>57.
  473. --You are now protected from wind storm pulls for 10 tics on hit.
  474. --Wind pull power 8>16 and resets velocity on pull.
  475. -Altfire during flight performs the Wind Stomp.
  476.  
  477. ==Yamatoman
  478. -One spear during mainfire will always go straight.
  479. .
  480. .
  481. =============
  482. ==Megaman 7==
  483. =============
  484.  
  485. ==Freezeman
  486. -Mainfire shots have SKYEXPLODE
  487. -Altfire falling icicles have random angles.
  488.  
  489. ==Junkman
  490. -JunkCube damage 12 > 4 scaling back up to 12 during the spawning phase.
  491. --Pushed JunkCube damage 18>21, speed 20>36
  492.  
  493. ==Burstman
  494. Altfire bubble fast projectile now uses similar flags/states to Clownman altfire, radius 32>8, height 32>16.
  495. --DangerTrap bubble now attempts to spawn about 60 units back from where it spawned. (It spawns on walls better)
  496.  
  497. ==Cloudman
  498. -Flying altfire skin sprites by Z-Dagger added.
  499.  
  500. ==Springman *YellowDevil (Max)
  501. -Mainfire spring damage 35>24, speed 21>34, bounces 0>1.
  502. -Mainfire split spring damage 15>10
  503. --DeathFX colors are team colored.
  504. -Tapping altfire now fires a weaker, shorter range fist.
  505. --During this, the player can move freely, but doesn't get any bonus ammo regen.
  506. -Holding altfire performs the older freeze in air attack.
  507. --Gravtiy Sphere and friends correctly slams Springman during his punching attack.
  508. -Altfire fist explosion damage 40>35, explosion size 128>96, set explosion size 16>32
  509. --Weaker altfire fist explosion damage 25, explosion size 80, set explosion size 24
  510.  
  511. ==Slashman
  512. -Slash claw projectile doesn't use RIPPER but rather THRUACTORS
  513. --Explosion size increase with charge 3>2, set explosion size increase with charge 0>1.
  514. --Speed 18>20
  515. -Altfire dash rules changed up.
  516. --Dashing on the ground is still the same.
  517. --Dashing in the air no longer resets momentum and is overall weaker than before.
  518. ---However dashing in the same direction will maintain velocity allowing the player to cover the same distance as before.
  519. --Dashing near a wall uses the same power as before, rather than the above.
  520. -SlashClaw no longer causes hitstun/recoil.
  521. -SlashGoop no longer shocks, instead midair/ground goop both cause Concrete heaviness.
  522. --Spawning goop adjusted.
  523. .
  524. ==Shademan *CutmanMike
  525. -Additional Shademan sprites by Yellow Devil (Max) and DarkAura.
  526. -Ammo regen, 1 ammo every tic > 1 ammo every 4 tics.
  527. -Now regenerates 1 ammo every 8 tics when charged.
  528. -Swoop fail cannot be jump cancelled.
  529. -Issue with Shademan not having to land after a swoop and ammo regen restarting fixed.
  530. -Shademan is no long invun during the swoop.
  531. -Altfire swoop changed up.
  532. --During the swoop, it will cause Shademan to latch onto nearby enemys.
  533. --Once latched to an enemy, Shademan will lift them into the air while periodically sucking out health.
  534. --Shademan can hit altfire to let go earlier or be knocked off the enemy when they are injured too much.
  535. -The swoop is also able to grab allies in team games.
  536. --Allies are able to cancel the grab via attempting to jump.
  537.  
  538. ==Turboman
  539. -Mainfire can now be held forever, however the speed boost ends at max charge.
  540. --Speed boost 145%>140%
  541. --Max charge throws an empowered scorchwheel.
  542. -Thrown wheel explosion damage 10>9
  543. -Floor wheel explosion damage 11>10, charged is 11.
  544. -Adjustments done to ScorchWheel to use NOEXPLODEFLOOR. It can now climb up small stairs/slopes.
  545. --Side effects include, not lighting oil unless direct throw/wall hit.
  546. --Initial speed 20>16, empowered shot speed is 22.
  547. ---The empowered shot travels faster and leaves a trail of fire.
  548. -Altfire no longer uses ammo.
  549. --Can now be charged up to increase the duration of the dash.
  550. -While driving, mainfire can be pressed to honk your horn, blasting enemys away from you.
  551. -Ramming damage happens every 2>3 tics, damage 8>4, explosion size 160>128, set explosion size 24.
  552. --During the cooldown of honking, ram damage is cut in half.
  553. .
  554. =============
  555. ==Megaman 8==
  556. =============
  557.  
  558. ==Tenguman
  559. -Altfire skin sprites by FTX added.
  560. -Tornado hold lifts Tenguman faster, thrust 20>28
  561.  
  562. ==Astroman
  563. -Speed 0.7/0.68 > 0.75/0.73
  564.  
  565. ==Swordman
  566. -A warning now appears if you're legs are injured while using your sword camera.
  567. -Altfire camera re-enabled for Duel due to Zandronum fixing the crash issue.
  568.  
  569. ==Searchman
  570. -Mainfire ending delay 22>12 tics in every gamemode except T/LMS.
  571. -Mainfire missiles DeathFX are team colored.
  572. -Altfire skin sprites by Z-Dagger added.
  573.  
  574. ==Frostman
  575. -Updated HUD sprites by LordSmash/Pegg.
  576. --Weapon animations updated to better fit new HUD options.
  577. -Main+Alt IceWave radius/height 14>15, speed 21>28.
  578. -Mainfire can now be held for an extra second once fully charged to time your Ice wave release.
  579. -A cosmetic ice ball appears above Frostman to show his current charge.
  580. -Frost Punch centered, speed 75>80, explosion size 48>52, set explosion size 0>4.
  581.  
  582. ==Aquaman
  583. -WaterBalloon pain correctly uses FlashBomb hitstun rather than normal hitstun.
  584. --Balloon direct damage 8>4, direct explosion damage 6>10, indirect explosion damage 15>10, explosion size 64>85.
  585. -Uses 50% > 75% ammo for water cannon
  586. .
  587. ==OriginalDuo *YellowDevil
  588. -Mainfire auto fires fists all the time.
  589. --Rate of fire delayed by 3 tics.
  590. --Charged fist removed.
  591. -Slowdown on charging altfire removed.
  592. --Giga fist removed
  593. -Using the Giga Tackle will take 1/4 of Duo Prime's meteor ammo
  594. -Giga Tackle armour 70% defence > 33% defence
  595. -Ammo use on Meteor Start and passive end removed.
  596. -Double ammo usage during travel with the meteor
  597. -Colliding with the meteor uses 1/2 ammo.
  598. -Adjustments done to meteor alt slam to fix desync.
  599. -Fists no longer cause hitstun.
  600. -Ram protection duration 30>25 tics.
  601. -Meteor direct hit explosion damage 28>35.
  602.  
  603. ==EvilRobot
  604. -Speed 0.7/0.68 > 0.73/0.71
  605. -Exodia pickups now show on the HUD
  606. -Chance of dropping an Exodia piece, 12.5%/25% >> 100%.
  607. -GigaAstroCrush explosion damage 20>24
  608. -GigaFlameSword duration 27>18
  609. -GigaThunderClaw was missing THRUGHOST like most of the other Giga attacks, damage now scales up as it travels (max, starting damage 5>4, duration 17>24 tics, radius 40>32, height 55>46.
  610. --Now does a small explosion upon hitting a wall. Damage is based on distance.
  611. -GigaIceWave spawning projectile is now visible and features some particles.
  612. --Spawning projectile radius/height 64>16
  613. ---Spawned Ice now attempts to 'bounce' into a valid spot, it will fail after 20 bounces.
  614. -GigaFlashBomb direct damage 10>3, explosion protect percent 0.125>0.25, beginning explosion damage 22>23, set explosion size for first two explosions 0>16
  615. -GigaWaterBalloon, split balloons now have gravity, random durations adjusted. (Sometimes longer, sometimes shorter)
  616. --2nd balloon spawns 4>6 balloons
  617. ---3rd balloon damage 6>8.
  618. -Issue with GigaHomingSniper on skywalls fixed.
  619. .
  620. =============
  621. ==Megaman B==
  622. =============
  623.  
  624. ==Dynamoman
  625. -Dynamo skin frames by FTX added.
  626. -Fixed Lightning not even appearing if it hits a DONTRIP actor.
  627. -Targeted lightning now does a single strike of damage.
  628. --Damage is now 14/27/39/50 from 15 damage per strike.
  629. --Explosion size unchanged, set explosion size 4/8/12/16 > 16/24/32/48.
  630. -Altfire total delay 28>25 tics.
  631. -Item team healing range 208>240
  632.  
  633. ==Coldman
  634. -Speed 0.6/0.58 > 0.62/0.60
  635. -Max ammo 30>240
  636. -Weapon ready states adjusted.
  637. -Ammo regen 1 ammo every 8 TOTAL tics > 1 ammo every tic.
  638. --Item ammo regen 1 ammo every 12 tics > 1 ammo every 11 tics.
  639. -Mainfire Ammo cost 5>40
  640. --Altfire can be hit faster after mainfire.
  641. -Shoulder bash damage 25>30.
  642. -Ice wall can now only carry the user and allies.
  643. -Cold field shot speed 1000>800, now leaves a trail particles, and uses SKYEXPLODE correctly now.
  644. -Cold field explosion damage 3>2 (max damage 18>12), explosion size 98>80, set explosion size 32>80, now ignores actors.
  645. --Cold field has more delay to the explosion the further away it spawns.
  646. ---Delay is lowered on direct hits and spawns within enemies
  647.  
  648. ==Groundman
  649. -Health 125>115
  650. -Now has an ammobar for mainfire
  651. -Digging Ammo regen is not stopped during mainfire
  652. -Dig up total hits 5>4 (damage 25>20)
  653.  
  654. ==Pirateman
  655. -Altfire water spray start up delay 8 tics > 4 tics, refire delay 2 tics > 1 tic, end delay 6 tics > 4 tics.
  656. -Remotemine radius/height 12>14
  657. --Should now blow up correctly online.
  658. --Mine uses blackholebomb controls and no longer bounces.
  659. -Placed remote mine is now shootable and can be pushed by anything that pushes Pirate stage mines.
  660. --Mines pushed by enemies/allies will become their projectile!
  661. ---The owner self detonating the mine takes priority over everything.
  662. -Water spray damage 8>2, is no longer a ripper, and no longer pushes enemies.
  663. -Bubble dash now requires jump to be held so that water spray can be used at full ammo.
  664. .
  665. ==Magicman
  666. -Health 100>85
  667. -Zombie Magicman fixed.
  668. -Special healing FX that never spawned, correctly spawns now.
  669. -Magic ball emergency fix should now fix within one second.
  670. -Card throw ammo cost, 150>125
  671. -Magic Ball explosion damage 10>18, speed 20>22.
  672.  
  673. ==King NEW
  674. =Class designed by MusashiAA and Celebi.
  675. =Changes after release
  676. -Speed 0.7/0.68 > 0.73/0.71 (Duo Speed)
  677. -Axe swing ground speed 60>85, explosion damage 3>4, explosion size 64>70
  678. --Air speed 40>46, delay of 1 tic before doing damage, death explosion is always done
  679. ---Death explosion does less as it travels
  680. -Axe altfire ammo cost 4>3.
  681. -One of the mainfire shield blockers should be able to react to explosions.
  682. -Stamina added to shield mainfire. If max is reached, you lose your shield for a while!
  683. -Shield counter shot ammo use doubled, damage 3>5, speed 25>35, reationtime 3>2 (duration is 2/3 as long)
  684.  
  685.  
  686. .
  687. =============
  688. ==Megaman 9==
  689. =============
  690.  
  691. ==Concreteman NEW
  692. =Class designed by Yellow Devil (Max) and polished to her liking by Celebi
  693. =Changes after release
  694. -Tackle attack wall checker speed 30>20. This should make dashing up stairs/slopes easier.
  695. -Tackle does only 4% damage (1) to several shootable objects such as IceWall and JunkCube.
  696. -Charging Concrete throw reduces speed to 75%
  697. -Basic Concrete throw damage 25>30
  698. -Strong concrete throw bits are now cosmetic
  699. --Direct hit will stun, the explosion will not.
  700. --Direct hit damage 10>5, set explosion size 0>16.
  701.  
  702.  
  703.  
  704. ==Tornadoman NEW
  705. =Class designed by SonicFam for RockForce Classes
  706. =Changes after release
  707. -Health 100>85
  708. -Speed 0.8/0.78 > 0.76/0.74
  709. -Mainfire ammo regen, 1 ammo every 2 tics > 1 ammo every 3 tics.
  710. -Mainfire shots redone
  711. -Altfire is shorter, can be held, does not cost ammo, but adjusted in damage/thrust.
  712. -Wall shot, push 96>64, damage 6>2, no scale, damage-delay 8>2 tics.
  713. -Ceiling shot, does GravitySlam on hit
  714. -Stomp damage 20>25.
  715. -Floor/Wall/Ceiling tornados now use a protection pickup to make damage consistent.
  716. --This means that 4 floor tornados will not hit 4 times, but only once.
  717. -Wall tornado explosion damage 2>3, push strength 64>18, push radius 196>160.
  718. -Speedup changed to PowerSpeed (speed bug fix)
  719.  
  720. ==Splashwoman NEW
  721. =Class designed by Celebi and Mush
  722. =Changes after release
  723. -Health 100>90
  724. -Healing ammo doubled, ammo costs doubled
  725. -Aura ranges 256>288
  726.  
  727. ==Plugman NEW
  728. =Class designed by CutmanMike with RageRune support by Celebi
  729. =Changes after release
  730. -Enemy plug in
  731. --Enemy is no longer slowed
  732. --Plugman is slowed instead
  733.  
  734. ==Jewelman NEW
  735. =Class designed by CutmanMike
  736. =Changes after release
  737. -All damage causes no hitstun or recoil
  738.  
  739. ==Hornetman
  740. -Mainfire duration until hold phase, 30>18
  741. -Shot offsets/angles adjusted
  742. -Bonus ammo given during altfire use.
  743.  
  744. ==Galaxyman
  745. -CBM_OldGalaxyHud added, set to true for a non-flashing hud
  746. -Extra fix put in place if BlackHoleBomb is lost due to strangeness.
  747. -BlackHoleBomb's that die from touching a surface explode for a short time.
  748. -Ram hits 1>3 times per dash, explosion damage 12>4, set explosion size 0>16.
  749. .
  750. .
  751. ==============
  752. ==Megaman 10==
  753. ==============
  754.  
  755. ==Nitroman NEW
  756. =Class designed by CutmanMike for RockForce Classes and adjusted by Celebi to work in CBM
  757. =Changes after release
  758. -Single wheel cutter damage 20>18, radius/height 4/5 > 10/12
  759. -Triple wheel cutter radius/height 4/5 > 12/14, is now a fast projectile before landing.
  760. -Bike startup delay 9>6 tics
  761. -Now gains 8 ammo on hitting an enemy, even if enemies don't get hurt
  762. .
  763. .
  764. ================
  765. ==Megaman WT/K==
  766. ================
  767.  
  768. ==MegaWaterS
  769. -Shield pop was using old ammo values, 21>28 ammo taken on pop.
  770. -Infinite item use fixed.
  771.  
  772. ==HyperStormH
  773. -Weapon readjusted to use different flag managements in hope of fixing desync.
  774.  
  775. ==Enker
  776. -Shots adjusted to match v5b's mirror buster shots.
  777. -Altfire can now be held forever.
  778.  
  779. ==Punk
  780. -Straight screw damage 20>16, radius/height 13/16 > 10/12
  781. -Bounce screw damage 19>16, radius/height 15/16 > 12/12
  782. -Can now look around during the dash ram.
  783. -A_Recoil of -1 added on successful dash hits.
  784.  
  785. ==Ballade
  786. -'Updated' hud by Crashman added.
  787. -Ammobar updated due to below changes.
  788. -Mainfire no longer uses ammo
  789. --However, Ballade now has a focus bar that fills up quickly when not pressing mainfire.
  790. --The more focused you are, the faster your Ballade is fired.
  791. -BalladeCracker direct damage 15>12, radius/height 6/7 > 8/9, explosion damage 15>16, explosion size 128>96, set explosion size 0>10.
  792. -Altfire once again has its thrust upwards.
  793. --Use altfire to hop across the sky!
  794.  
  795. ==Quint
  796. -Big attempt at changing up Sakugarne!
  797. -An ammobar was added.
  798. -Main/Alt cannot be use when swapping to Sakugarne until you successfully 'land.'
  799. -Sakugarne constant crush changed to a consistent damage method similar to Toadman Leap.
  800. -Mainfire no longer does a larger jump, instead you can now hold your jump button upon landing to do the bigger jump.
  801. -Mainfire now thrustS forward/downward to land with a shockwave!
  802. -Using altfire at full ammo thrusts you upward and forward, slamming into the ground causing rocks to fly everywhere!
  803. -Buster rate of fire 8>9. Buster shots are always fired straight now.
  804. -Altfire added to the buster, which does a midair dash!
  805. .
  806.  
  807.  
  808. ================
  809. ================
  810. ================
  811. Beta Specific changes as history
  812. ================
  813. ================
  814. ================
  815.  
  816. ================
  817. Beta 1 > 2 specific changes
  818. ================
  819.  
  820. -Removed unused sprites with no future use, such as old ammo bars.
  821.  
  822. -TimeBender poses added to: Cutman, Gutsman, Iceman, Bombman, Fireman, Elecman, Oilman, and EvilRobot.
  823.  
  824. ==Rock
  825. -preparing for Zand 3.0 done.
  826. -Now has infinite ammo
  827. -Ball jumping is now managed through Stamina due to infinite ammo.
  828.  
  829. ==Dr. Wily
  830. -Shot 1 damage 30>24
  831. -Capsule fire damage 6>4.
  832. -After unfreezing from capsule ice, players now take 50% reduced damage from everything for 20 duration.
  833.  
  834. ==Cutman
  835. -One slice attack removed from altfire.
  836.  
  837. ==Gutsman
  838. -Weapon stats
  839. --Total rock summon delay 23>13 tics, frozen duration 15>9 tics.
  840. --Throwing rock duration 36>24.
  841. --During rock place, the rock can be immediately punched, but it does no punch damage.
  842. --Rock place duration 25>17
  843. -Projectiles
  844. --Thrown rock damage 55>25
  845. ---Rock bits damage 12>8
  846. --Placed rock's states have been adjusted to possibly better sync online.
  847. ---Direct damage 50>30, Health 60>75, duration 220>500, punch check range 108>96, punched bits use a more closer shot pattern.
  848. --Punch damage 60>55.
  849.  
  850. ==Iceman
  851. -Ammo gain 1 every 5 to 1 every 4
  852. -Ammo regain on ice block 14>21
  853. -Ice slasher damage 11>10
  854. -Laser now does light damage during its travel
  855.  
  856. ==Bombman
  857. -Weapon adjusted to remove flash state usage.
  858. -Max 'ammo' 85>77
  859. -Pickup bomb delay 20>15 tics.
  860. -Mainfire throw delay 24>20 tics.
  861. -Altfire throw delay 25>20 tics.
  862. -Delayed explosion damage 60>55.
  863.  
  864. ==Oilman
  865. -Health 85>90
  866. -OilSpill blob damage 5>6
  867. -OilSled shot damage 14>18.
  868.  
  869. ==Woodman
  870. -Mainfire made to look 'pretty', no longer rips, damage 2>4, can now bounce off walls/ceilings.
  871. -Trap does damage constantly but you're protected every 10 tics.
  872.  
  873. ==Snakeman
  874. -Climb checker height 88>16, upward spawn 0>34.
  875. --The above should fix climbing on skies.
  876. .
  877. ==Toadman
  878. -Stomp radius 15>24
  879.  
  880. ==Drillman
  881. -Explosion damage 35>30
  882.  
  883. ==Pharaohman
  884. -Frames renamed for skin people.
  885.  
  886. ==Ringman
  887. -Bonus hud added.
  888. -Stopping return removed.
  889. -Rings no longer cause hitstun/recoil.
  890. -Empowered Ring damage 16>13
  891.  
  892. ==Stoneman
  893. -Jump cancel mainfire issue fixed.
  894.  
  895. ==Starman
  896. -Health 100>115
  897. -Protection during shield 50%>25%
  898. -Mainfire shield throw ammo use 14>7, half ammo is still needed to start the shield.
  899. -Altfire ammo use 6>9
  900.  
  901. ==Darkman3
  902. -Global jingle set up for a multi kill railgun shot.
  903.  
  904. ==Darkman4
  905. -A past issue returns in sound form, HONK HONK.
  906.  
  907. ==Flameman
  908. -Mainfire shot direct damage 20>17.
  909.  
  910. ==Tomahawkman
  911. -Tomahawk starting damage 12>11, scale damage 7>8.
  912.  
  913. ==Slashman
  914. -Alt floor jump adjusted to match wall jump thrust
  915.  
  916. ==Shademan
  917. -ammo regen, 1 ammo every tic > 1 ammo every 4 tics.
  918. -Swoop fail cannot be jump cancelled.
  919. -Issue with shademan not having to land after a swoop and ammo regen restarting fixed.
  920. -Enemies/Allies released by ShadeGrab via altfire or Shademan losing his armor now gain a very short burst of speed.
  921. -Shademan is no long invun during the swoop.
  922. -Total armor during shadeGrab, 70>40.
  923.  
  924. ==Turboman
  925. -Honk damage 22>14.
  926. .
  927. ==Searchman
  928. -Mainfire ending delay 22>12 tics in every gamemode except T/LMS.
  929.  
  930. ==DuoPrime
  931. -Now can autofire fists when holding altfire without max ammo.
  932. -Fists no longer cause hitstun.
  933.  
  934. ==EvilRobot
  935. -Issue with GigaHomingSniper on skywalls fixed.
  936.  
  937. ==Coldman
  938. -Speed 0.6/0.58 > 0.62/0.60
  939. -Weapon ready states adjusted.
  940. -Cold field distance checks adjusted.
  941.  
  942. ==Pirateman
  943. -Mines fixed to not damage Pirateman if an enemy damaged his mine and didn't fling it.
  944. -Bubble dash now requires jump to be held so that water spray can be used at full ammo.
  945.  
  946. ==Magicman
  947. -Health 100>85
  948. -Health given via magic cards fixed. Special healing FX that never spawned, correctly spawns now.
  949. -Card throw ammo cost, 150>125
  950. -Magic Ball explosion damage 10>18, speed 20>22.
  951.  
  952. ==King
  953. -Additional delay to using mainfire on wep swap to shield
  954. -One of the mainfire shield blockers should be able to react to explosions.
  955. -Stamina added to shield mainfire. If max is reached, you lose your shield for a while!
  956.  
  957. ==Concreteman
  958. -Tackle attack wall checker speed 30>20. This should make dashing up stairs/slopes easier.
  959. -Charging Concrete throw reduces speed to 75%
  960. -Basic Concrete throw damage 25>30
  961. -Strong concrete throw spawns cosmetic bits on direct hit, similar to SuperArm
  962. --Direct hit will stun, the explosion will not.
  963. --Direct hit damage 10>5, set explosion size 0>16.
  964.  
  965. ==Tornadoman
  966. -Health 100>85
  967. -Speed 0.8/0.78 > 0.76/0.74
  968. -Mainfire ammo regen, 1 ammo every 2 tics > 1 ammo every 4 tics.
  969. -Mainfire shots redone
  970. -Altfire is shorter, can be held, does not cost ammo, but adjusted in damage/thrust.
  971. -Wall shot, push 96>64, damage 6>2, no scale, damage-delay 8>2 tics.
  972. -Ceiling shot, does GravitySlam on hit
  973. -Stomp damage 20>25.
  974.  
  975. ==Hornetman
  976. -Bonus ammo given during altfire use.
  977. .
  978. ==Galaxyman
  979. -BlackHoleBomb's that die from touching a surface explode for a short time.
  980.  
  981. ==Nitro
  982. -Speed up bug fixed.
  983. -Single wheel cutter damage 20>18, radius/height 4/5 > 10/12
  984. -Triple wheel cutter radius/height 4/5 > 12/14, is now a fast projectile before landing.
  985.  
  986. ==Ballade
  987. -Hud shifted down by 16.
  988.  
  989. ==Quint
  990. -Altfire dash doesn't have as much fling.
  991. .
  992. ================
  993. Beta 2 > 3 specific changes
  994. ================
  995.  
  996. ==Iceman
  997. -Altfire delay before firing 4>2 tics, delay after firing 20>18 tics.
  998. -Statues now explode from other statue explosions and icicle rain.
  999. --Statue explosion size 160>196, set explosion size 64>80.
  1000.  
  1001. ==Bombman
  1002. -Spawning misfire fixed.
  1003.  
  1004. ==Elecman
  1005. -Altfire skin sprites by FTX added.
  1006.  
  1007. ==Woodman
  1008. -Speed 0.64/0.62 > 0.65/0.63
  1009. -Bonus sprites by FTX added.
  1010. -Bouncecount 6 added to leaf traps.
  1011.  
  1012. ==Drillman
  1013. -A refire state was added to the end of Drill digging.
  1014. --Drill digging ending duration 16>12 tics.
  1015.  
  1016. ==Waveman
  1017. -Waterwave fixed to not use stepmissile.
  1018.  
  1019. ==Starman
  1020. -Star armor was accidently set to 0.25 rather than 0.75.
  1021.  
  1022. ==Napalmman
  1023. -Ammo regen reverted.
  1024.  
  1025. ==Darkman5
  1026. -A past issue has left...again.
  1027.  
  1028. ==Cloudman
  1029. -Flying altfire skin sprites by Z-Dagger added.
  1030.  
  1031. ==Shademan
  1032. -Now regenerates 1 ammo every 8 tics when charged.
  1033.  
  1034. ==Tenguman
  1035. -Tengu dash now does a constant damager similar to copy wep TenguBlade.
  1036. --Explosion damage 2, explosion size 24, set explosion size 24, x-offset 8, z-offset 28.
  1037. -Altfire skin sprites by FTX added.
  1038. -Slamming fixed.
  1039.  
  1040. ==Swordman
  1041. -A warning now appears if you're legs are injured while using your torso camera.
  1042.  
  1043. ==Searchman
  1044. -Altfire skin sprites by Z-Dagger added.
  1045.  
  1046. ==OriginDuo
  1047. -Mainfire auto fires all the time.
  1048. --Rate of fire delayed by 3 tics.
  1049. -Altfire is the charge tackle
  1050. -Meteor moved back to item uses.
  1051. -Adjustments done to meteor alt slam to fix desync.
  1052.  
  1053. ==Groundman
  1054. -Health 125>115
  1055. -Ammo regen is not stopped during mainfire.
  1056.  
  1057. ==Tornadoman
  1058. -Extra obits added.
  1059. -Floor/Wall/Ceiling tornados now use a protection pickup to make damage consistent.
  1060. --This means that 4 floor tornados will not hit 4 times, but only once.
  1061. -Wall tornado explosion damage 2>3, push strength 64>18, push radius 196>160.
  1062.  
  1063. ==Nitroman
  1064. -Yet another speed boost issue fixed.
  1065.  
  1066. ==MegaWaterS
  1067. -Shield pop was using old ammo values, 21>28 ammo taken on pop.
  1068. .
  1069. .
  1070.  
  1071. .
  1072. ================
  1073. Beta 3 > 4 specific changes
  1074. ================
  1075.  
  1076. ==Sprites
  1077. -Updated sprites for the following.
  1078. -Cutman, Gutsman, Bombman, Magnetman, Blizzardman, Tornadoman, Enker, Punk.
  1079.  
  1080. ==Menu
  1081. -Basic Class help menu added.
  1082. -Menu titles changed from Red to Blue
  1083. -Loadout menus added to Player Setup and Options menus.
  1084. --From here you can change your Copy Weapon Loudout, if its enabled.
  1085.  
  1086. ==Ragerune_st
  1087. -A large amount of weapons now have special checks for RageRune_ST only, not the original Ragerune.
  1088.  
  1089. ==PitChecker
  1090. -Now uses GetActorFloorTexture rather than CheckActorFloorTexture. (More accurate checking for certain maps.)
  1091.  
  1092. -Resolidier now has THRUGHOST so shootable non solid objects doesn't proc it.
  1093.  
  1094. =TimeBender
  1095. -No longer is removed on use.
  1096. -Refills ammo at a 1 to 4 rate like TimeStopperWep.
  1097.  
  1098. =DarkShield
  1099. -Now get 130% speed while using it.
  1100.  
  1101. ==Bass
  1102. -Treble Boost only works for Bass players
  1103.  
  1104. ==Rockman > Maestro
  1105. -Base buster sprite changed
  1106.  
  1107. ==Rock
  1108. -Megaball kicked NOGRAVITY removed.
  1109. -IceBall damage 16>17, kicked 17>18.
  1110. -BombBall explosion damage 18>20, kicked 19>21.
  1111. -FireBall damage 4>15, afterburn only triggers if covered in OilBall, afterburn damage 2>3, duration 4>3 seconds.
  1112. -Now only starts with MegaBall, other balls must be collected from Copy Weapons.
  1113. -Cut, Guts, Time, and Oil balls added.
  1114.  
  1115. ==Bubbleman
  1116. -Swimming ammo regen moved to ACS. (Rate restored 8>5 every tic)
  1117.  
  1118. ==Quickman
  1119. -Shot radius 6>7
  1120.  
  1121. ==Heatman
  1122. -Is no longer invulnerable during the dash.
  1123.  
  1124. ==Needleman
  1125. -Needle shot speed 50>52
  1126.  
  1127. ==Snakeman
  1128. -Climbing altfire changed to Snake Command.
  1129. -Item climbing works on skies again.
  1130. --Commands all snakes to a set location with increased speed.
  1131. ---Snakes can only be commanded once.
  1132. -All damage lowered to 18.
  1133.  
  1134. ==DocRobot
  1135. -Mainfire total duration 15>14.
  1136.  
  1137. ==Toadman
  1138. -Weak rain usage, 1>2 ammo.
  1139. -Stunarmor obtained during RainFlush, at the start of weak rain > at the start of channeling rain flush.
  1140. -You now slide on the ground during RainFlush
  1141. .
  1142. ==Drillman reverted to v8d
  1143. -Max ammo 18>28
  1144. -Ammo regen every 3>4 tics
  1145. -Mainfire total drill barrage 9>4, firing delay 18>14, after fire delay (8 or 9)>0
  1146. --DrillBomb speed 25>34
  1147. -Starting dig ammo use 20>8, ending dig ammo use 100>40.
  1148. --You are not stopped upon beginning digging.
  1149. --Speed boost during digging 130% > 200%
  1150. --Digging rate 3>2, ammo use 5>8
  1151. --Now gain 1 ammo every 2 tics during digging.
  1152. -Drill dig end duration 22/16 (depending on ammo) >> 14 tics.
  1153.  
  1154. ==Skullman
  1155. -Ammo regen from flash state removed. (Flash is a state that is constantly running)
  1156. -Ammo regen delay 6>4
  1157. -Buster regen 4>3, shield regen is still 2
  1158. -When firing non-rage buster, shield regen is 1
  1159. -Raging Haste duration 32>35
  1160. -Raging fire duration 32>56
  1161.  
  1162. ==Waveman
  1163. -Second weapon removed.
  1164. -Hookshot moved to the item slot.
  1165.  
  1166. ==Knightman
  1167. -Health 100>115
  1168. -0.6x reduction from explosions removed
  1169.  
  1170. ==Windman
  1171. -Mainfire ammo cost 4>0
  1172. -Altfire ammo cost 4>14
  1173. -Altfire during flight performs the Wind Stomp.
  1174.  
  1175. ==Turboman
  1176. -Thrown wheel explosion damage 10>9
  1177. -Floor wheel explosion damage 11>10, charged is still 11.
  1178.  
  1179. ==Tenguman
  1180. -Dash damage removed.
  1181. -Tornado hold lifts Tenguman faster, thrust 20>28
  1182.  
  1183. ==Swordman
  1184. -Altfire camera re-enabled for Duel due to Zandronum fixing the crash issue.
  1185.  
  1186. ==Frostman
  1187. -Updated HUD sprites by LordSmash/Pegg.
  1188. --Weapon animations updated to better fit new HUD options.
  1189. -Frost Punch centered, speed 75>80, explosion size 48>52, set explosion size 0>4.
  1190.  
  1191. ==Aquaman
  1192. -Balloon direct damage 8>4, direct explosion damage 6>11, indirect explosion damage 15>18, explosion size 64>85.
  1193.  
  1194. ==EvilRobot
  1195. -GigaFlameSword duration 27>18.
  1196. -Exodia pickups now show on the HUD
  1197. -Chance of dropping an Exodia piece, 12.5%/25% >> 100%.
  1198. .
  1199. ==King
  1200. -Speed 0.7/0.68 > 0.73/0.71 (Duo Speed)
  1201. -Axe swing ground speed 60>85, explosion damage 3>4, explosion size 64>70
  1202. --Air speed 40>46, delay of 1 tic before doing damage, death explosion is always done
  1203. ---Death explosion does less as it travels
  1204. -Axe altfire ammo cost 4>3.
  1205. -Shield stamina fills up faster all around.
  1206. -Shield counter shot ammo use doubled, damage 3>5, speed 25>35, reationtime 3>2 (duration is 2/3 as long)
  1207.  
  1208. ==Concreteman
  1209. -Tackle does only 4% damage (1) to several shootable objects such as IceWall and JunkCube.
  1210. -Bits from charged throw concrete no longer do damage.
  1211.  
  1212. ==Splashwoman NEW
  1213. =Class designed by Celebi and Mush
  1214.  
  1215. ==Plugman NEW
  1216. -Class designed by CutmanMike with RageRune support by Celebi
  1217.  
  1218. ==Jewelman NEW
  1219. -Class designed by CutmanMike
  1220.  
  1221. ==Hornetman
  1222. -Mainfire duration until hold phase, 30>18
  1223. -Shot offsets/angles adjusted
  1224.  
  1225. ==Galaxyman
  1226. -CBM_OldGalaxyHud added, set to true for a non-flashing hud
  1227. -Ram hits 1>3 times per dash, explosion damage 12>4, set explosion size 0>16.
  1228.  
  1229. ==MegaWaterS
  1230. -Infinite item use fixed.
  1231.  
  1232. ==Enker
  1233. -Shots adjusted to match v5b's mirror buster shots.
  1234. -Altfire can now be held forever.
  1235.  
  1236. ================
  1237. Beta 4 > 5 specific changes
  1238. ================
  1239.  
  1240. =TopSpin
  1241. -Removed from LMS weapons
  1242.  
  1243. =TopTwist NEW
  1244. -Made by CutmanMike
  1245. -This weapon replaces Topspin for Topman
  1246. -Throw a top that spins around on the ground
  1247. --Enemies hit are spun in place
  1248. -Is a rapid weapon for LMS
  1249.  
  1250. ==Rock
  1251. -Spawns with a random ball in T/LMS
  1252. -Main + alt delay removed
  1253. -Dropped ball duration 150 > 75 tics
  1254.  
  1255. ==Dr. Light NEW
  1256. =Class designed by Yellow Devil (Max) and polished to her liking by Celebi
  1257.  
  1258. ==Oilman
  1259. -Attempt at fixing desync
  1260.  
  1261. ==Heatman
  1262. -Slowdown during altfire removed
  1263.  
  1264. ==Woodman
  1265. -Ammo drain rate 1 every 5 tics > 1 every 8 tics
  1266. -Duration till drain begins 4>6 seconds
  1267.  
  1268. ==Needleman
  1269. -Speed 0.65/0.63>0.75/0.73
  1270. -Rev slow 55%>50%
  1271. -Stab slow 80%>70%
  1272.  
  1273. ==Topman
  1274. -Spinning explosions now get weaker with less speed (stopping on walls)
  1275.  
  1276. ==Drillman
  1277. -DrillBomb direct damage 0>6
  1278. --Explosion damage 30>24
  1279. -Digout damage spawn is closer to Drill's head
  1280. --Damage 6>5 (total 30>25)
  1281.  
  1282. ==Stoneman
  1283. -Stone stomp now causes stone to bounce off players
  1284. --Stomp damage 2>15 (Single hit)
  1285. --If an enemy is in the air the stomp will send them crushing to the ground (Gravityman style)
  1286.  
  1287. ==Gyroman
  1288. -All Gyros always do 15 damage (13>15 for floor/ceiling)
  1289. -Gyros that hit a wall, bounce back to the user
  1290.  
  1291. ==Aquaman
  1292. -Balloon direct explosion damage 11>10, indirect explosion damage 15>10.
  1293.  
  1294. ==Dynamoman
  1295. -Team healing fixed
  1296. --Healing range 208>240
  1297.  
  1298. ==Coldman
  1299. -Cold field has lowered delay on direct hits and spawns within enemies
  1300.  
  1301. ==Groundman
  1302. -Now has an ammobar for mainfire
  1303. -Dig up total hits 5>4 (damage 25>20)
  1304.  
  1305. ==Burnerman
  1306. -Underwater error message fixed
  1307.  
  1308. ==Tornadoman
  1309. -Ammo regen 1 every 4 tics > 1 every 3 tics
  1310. -Speedup changed to PowerSpeed (speed bug fix)
  1311.  
  1312. ==Splashwoman
  1313. -Health 100>90
  1314. -Healing ammo doubled, ammo costs doubled
  1315. -Aura ranges 256>288
  1316.  
  1317. ==Plugman
  1318. -Enemy plug in
  1319. --Enemy is no longer slowed
  1320. --Plugman is slowed instead
  1321.  
  1322. ==Jewelman
  1323. -All damage causes no hitstun or recoil
  1324. .
  1325. ==Fakeman NEW
  1326. =Class designed by CutmanMike
  1327.  
  1328. ==Nitroman
  1329. -Bike startup delay 9>6 tics
  1330. -Now gains 8 ammo on hitting an enemy, even if enemies don't get hurt
  1331. .
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