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- File released August 01, 2017
- Version: classes-v8e
- ================
- classes-v8E Total Changelog
- ================
- -Basic Class help menu added.
- -Menu titles changed from Red to Blue
- -Loadout menus added to Player Setup and Options menus.
- --From here you can change your Copy Weapon Loudout, if its enabled.
- -YD_NoPitProtect added, enable to disable pit protection for everything~
- -YD_NoHealingScale added, enable to disable classes getting more/less health from health pickups based on their max health.
- -Gemini stage joke reduced to one single explosion
- -Pirate stage mines now go through each other.
- -Astro flight (and other classes that use it) now checks for MM7DW4's 'pit' and MM9MAG's lava.
- --Now uses GetActorFloorTexture rather than CheckActorFloorTexture.
- --Extra checks for Rock Force map pits added.
- -Resolidier now has THRUGHOST so shootable non solid objects doesn't proc it. (Such as ProtoShield)
- -A large amount of weapons now have special checks for RageRune_ST only, not the original Ragerune.
- -All shields changed to a more accurate method of using smaller hitboxes
- --This change allows for more accurate blocking from the front and prevents certain angles from protecting your back.
- --General shield radius 25>8, height 32>42
- ==Shield list
- --Protoman/SniperJoe, blocks perfectly in front with 5 hitboxes.
- --Knightman, blocks in an L shape to the right of the player with 7 hitboxes.
- --King, same size as Protoman shield (radius 42>54, spawn height 8>2), but held way to the left of the player. Blocking centers the shield and increases the hitboxes by 2.
- --BusterRogG, same size as Protoman shield, but held slightly to the left of the player. Clones spawn old shield hitboxes for online ease.
- --MegaWaterBarrier, same size as Protoman shield (radius 42>56, spawn height 8>0)
- -TimeBender poses added to: Cutman, Gutsman, Iceman, Bombman, Fireman, Elecman, Oilman, EvilRobot, and Coldman.
- .
- ================
- ==Copy Weapons==
- ================
- =TimeBender
- -No longer is removed on use.
- -Refills ammo at a 1 to 4 rate like TimeStopperWep.
- =TopSpin
- -Removed from LMS weapons
- =TopTwist NEW
- -Made by CutmanMike
- -This weapon replaces Topspin for Topman
- -Throw a top that spins around on the ground
- --Enemies hit are spun in place
- -Is a rapid weapon for LMS
- =FlashBulb
- -Ammo cost 6>5, total fire delay 46>36.
- =GravitySphere
- -Obit fixed
- =DarkShield
- -Now get 130% speed while using it.
- =DynamoTendril
- -Direct hit damage 10>12
- ==Megaman
- -Updated slide frames added. (by Blaze Yeager)
- -Updated Power Megaman skin. (by DarkAura)
- -New Flight Megaman skin. (by DarkAura)
- -PowerAdaptor/SuperAdaptor can now autofire basic shots via hitting altfire.
- -PowerAdaptor basic shots radius/height 5>8, medium shots radius/height 10>12, big shots speed 12>50
- --Durations/Animations of all 3 shots adjusted, they should be similar to before except big shots.
- ==Protoman
- -Shieldless Protoman skin added that is displayed when using ProtoBuster (by DarkAura)
- -Due to the above, Proto-Hair skin removed.
- ==Bass
- -Treble Boost only works for Bass players
- ==Duo
- -Speed 0.7/0.68 > 0.73/0.71
- -DuoMeteorWepC tweaked to possibly fix desync.
- --Explosion damage 25>30.
- -DuoMeteorItem max amount 2>3.
- ==Rockman > Maestro
- -Base buster sprite changed
- .
- =================
- ==Other Classes==
- =================
- ==Rock
- -Now only starts with MegaBall, other balls must be collected from Copy Weapons.
- -Spawns with a random ball in T/LMS
- -Cut, Guts, Time, and Oil balls added.
- -Now has infinite ammo
- -Ball jumping is now managed through Stamina due to infinite ammo.
- -Weapons standardized, some were missing states.
- -Megaball speed 35>40, kicked 45>50, NOGRAVITY removed
- -IceBall damage 16>17, kicked 17>18.
- -BombBall explosion damage 18>20, kicked 19>21.
- -FireBall damage 4>15, afterburn only triggers if covered in OilBall, afterburn damage 2>3, duration 4>3 seconds.
- -Main + alt delay removed
- -Dropped ball duration 150 > 75 tics
- ==Roll
- -Bonus classic/mobile skin added thanks to insert name here doing dash frames for those skins.
- -Adjustments to water blobs to fix infinite duration issues.
- --Blobs only spawn a new blob when BLASTED
- --Blobs correctly ignore Roll Swing's hitbox now.
- --Blob fire offset 8>0.
- ==Dr. Light NEW
- =Class designed by Yellow Devil (Max) and polished to her liking by Celebi
- ==Dr. Wily
- -Skins adjusted to use walking frames in 'wily cooking' cutscene.
- -Eyebrow idle added.
- -Shot 1 damage 30>24
- -Capsule fire damage 6>4.
- -After unfreezing from capsule ice, players now take 50% reduced damage from everything for 20 duration.
- -Wily foot form no longer automatically goes to Suit form. You need to use your suit item to change.
- --Frying pan no longer takes suit ammo.
- ==SniperJoe
- -Scoreballs dropped by enemies have random velocity like screws/junk.
- --Sparkling fx added to make scoreballs more noticable.
- -Hud cleanup for shield mainfire.
- -Upgrade ammo passive regen 1 ammo every 6 tics > 1 ammo every 4 tics.
- --In T/LMS, this is 1 ammo every 7 tics.
- -Ammo restore for MachineGun ammo is now dynamic.
- --1 ammo per 2 upgrade ammo.
- -Normal shield shot damage 14>13, speed 26>29
- -MachineGun shot speed 55>51
- -Truck is no longer NONSHOOTABLE, instead it spawns with 100, 90% armor. (Same amount as Enker)
- --Truck now has SemiStunArmor
- -Apache now spawns with 100, 45% armor.
- --Bomb drop fling adjusted, explosion damage 25>30, set explosion size 12>16.
- .
- =============
- ==Megaman 1==
- =============
- ==Cutman
- -One slice attack removed from altfire.
- ==Gutsman
- -Weapon stats
- --Total rock summon delay 23>13 tics, frozen duration 15>9 tics.
- --Throwing rock duration 36>24.
- --During rock place, the rock can be immediately punched, but it does no punch damage.
- --Rock place duration 25>17
- -Projectiles
- --Thrown rock damage 55>25
- ---Rock bits damage 12>8
- --Placed rock's states have been adjusted to possibly better sync online.
- ---Direct damage 50>30, Health 60>75, duration 220>500, punch check range 108>96, punched bits use a more closer shot pattern.
- --Punch damage 60>55.
- ==Iceman
- -Ammo regen, 2 ammo every 11 tics > 1 ammo every 4 tics.
- -Mainfire no longer costs ammo.
- -Ice slasher damage 11>10
- -Altfire is now an icy laser from the Power Battle games!
- --Use all of your ammo to fire a laser that causes either an ice statue or collection of clouds to spawn
- ---Clouds are spawned if high enough of the ground or if a ceiling/sky is hit. Every other scenario attempts to spawn an ice statue.
- --Spawning a statue refunds 3/4 the ammo cost.
- -Cloud spawns rain down a short barrage of icicles that do light damage and slow enemies.
- -Ice statues are solid blocks that Iceman can shoot that causes them to explode, slowing nearby enemies.
- ==Bombman
- -Bomb holding skin frames by Dimpsy added.
- -Weapon adjusted to remove flash state usage.
- -Max 'ammo' 85>77
- -Pickup bomb delay 20>15 tics.
- -Mainfire throw delay 24>20 tics.
- -Altfire throw delay 25>20 tics.
- -Delayed explosion damage 60>55.
- ==Fireman
- -Mainfire shot damage starts at 10 and becomes 13 again after 3 tics.
- --Bit drop won't die within NORIPPER actors.
- -Mainfire spin explosion damage 5>4
- ==Elecman
- -Mainfire hud animation tweaked to use the frames differently.
- -ThunderBeam side shot spawns adjusted.
- -ThunderBeam shots no longer start off weaker, height 6>12.
- -Altfire skin sprites by FTX added.
- ==Oilman
- -Health 85>90
- -OilSpill blob damage 5>6
- -OilSled shot damage 14>18.
- .
- .
- =============
- ==Megaman 2==
- =============
- ==Airman
- -Skin frames by Dimpsy (and 'Max') added.
- ==Bubbleman
- -Swimming ammo regen moved to ACS. (Rate restored 8>5 every tic)
- ==Quickman
- -Health 65>75 (Glass>Proto)
- -Jump height 10>11
- -Max ammo 400>100
- -Starting ammo 3>50.
- -Ammo regen, 4 ammo every tic > 2 ammo every 2 tics.
- -Shot radius 6>7
- -Mainfire now fires spread boomerangs and rapid boomerangs during speed boost.
- --Rapid fire no longer gives ammo, spread now gives some ammo.
- -Altifre now activates your speed boost, otherwise it uses mainfire when you don't have enough ammo.
- -Item removed
- -Speed boost now increases your jump/walljump height greatly.
- --Speed boost 1.7x > 1.5x, duration 55>100.
- ==Heatman
- -Atomic shots fixed to light oil pits.
- -Is no longer invulnerable during the dash.
- -Slowdown during altfire removed
- ==Woodman *YellowDevil (Max)
- -Speed 0.6/0.58 > 0.65/0.63
- -Bonus sprites by FTX added.
- -Leaf shield is no longer an active skill - it will activate passively when Woodman has full ammo
- --Woodman gets ammo equal to how much HP he loses - 50 activates a shield.
- --The ammo decays if he doesn't reach full ammo after a delay, getting hit again will reset the drain.
- --You are able to still use alt and main during the shield, however leaf rain waves are done with mainfire when the shield is up.
- --While the shield is up, Woodman will regain health at a rate of 2 ammo to 1 health.
- --Getting hit during the shield will charge the shield more and continue the regeneration, but he will always lose HP overall.
- --Leaf Shield is auto thrown when the ammo is depleted, damage 35>25
- -Shield protection, invulnerable > 25% less damage.
- -Wood slam explosion radius 168>136, range FX added.
- ==Alien
- -Updated Boobeam sprites by Molly added.
- -Rare death added, always show up from something specific.
- .
- .
- =============
- ==Megaman 3==
- =============
- ==Needleman
- -Speed 0.65/0.63>0.75/0.73
- -Max ammo 35>56
- -Ammo regen 2 ammo every 7 tics > 2 ammo every 4 tics.
- -Total delay to wind up 30>27 tics.
- -Reved delay after letting go of main or alt, 15>10 tics.
- -Mainfire ammo cost, 1 ammo per 2 needles > 1 ammo per needle.
- --Occasionally Needles are fired perfectly straight.
- --Needles are still fired when out of ammo, but are poor in general.
- -Needle shot speed 50>52
- -Revved ammo regen 1 ammo every 18 tics > 1 ammo every 9 tics
- -Un-rev total delay 25>20 tics.
- --Mainfire/altfire can be pressed during un-revving to begin revving again.
- -Movement speed is now restored when you begin un-revving, rather than at the end.
- -Melee attack always displays the hit effects.
- -Stab slow 80%>70%
- ==Magnetman
- -Starting magnet damage 9>13.
- -HeHasMyPowerPower duration 80>90
- ==Hardman
- -Rotated boosting upward frame by Dimpsy added.
- ==Topman
- -Speed changes adjusted to a new method.
- -After spin speed 25%>50%
- --TopmanTimer2 after spin 27>21.
- -Charged needed to dodge damage, 50%>75%
- -Spinning explosions now get weaker with less speed (stopping on walls)
- ==Snakeman
- -Climbing altfire changed to Snake Command.
- --Commands all snakes to a set location with increased speed.
- ---Snakes can only be commanded one.
- -All damage lowered to 18.
- ==Sparkman
- -Additional skin frames by Dimpsy added.
- ==Shadowman
- -Throws a spread of Kunai rather than Shadow blades, these do not rip, but do slightly more damage.
- -Now gains DONTSPLASH when invisible. This only works on surfaces like MM4TOA water.
- ==DocRobot
- -Ammo regen cut in half for non-LMS gamemodes.
- -Mainfire total duration 15>14.
- .
- .
- =============
- ==Megaman 4==
- =============
- ==Brightman
- -New FlashStopper skin frames by FTX added.
- -Weapon cleaned up in the flash state area, ammo regen is unchanged.
- -Buster damage 15>12, speed 40>42
- -Bulb throw speed 25>32, spawn thrust up 30>34
- ==Toadman
- -Mainfire must now be held during the windup to begin the rainflush.
- --Canceling early croaks the charge.
- --Hold rain now doesn't last forever.
- -During RainFlush, you slide on the ground.
- -Leap attack radius 15>24
- -Leap attack should now be able to do a boost jump off players easier when holding jump.
- -Bonus for 9 successful stomps in a row.
- ==Drillman
- -Max ammo 18>28
- -Ammo regen every 3>4 tics
- -Mainfire total drill barrage 9>4, firing delay 18>14, after fire delay (8 or 9)>0
- --DrillBomb speed 25>34, direct damage 0>6, explosion damage 30>24
- -Starting dig ammo use 20>8, ending dig ammo use 100>40.
- --You are not stopped upon beginning digging.
- --Speed boost during digging 130% > 200%
- --Digging rate 3>2, ammo use 5>8
- --Now gain 1 ammo every 2 tics during digging.
- -Drill dig end duration 22/16 (depending on ammo) >> 14 tics.
- -Digout damage spawn is closer to Drill's head
- --Damage 6>5 (total 30>25)
- ==Pharaohman
- -Frames renamed for skin people.
- ==Ringman
- -Bonus hud added.
- -Weapon redone to be more controllable.
- -It should now be easier to rapid fire Rings along with recalling them.
- --This also includes the ability to throw a ring while one is being thrown.
- -Weapon 2 removed due to above.
- -Bug fixed with thrown Ring2 giving you Ring1 flags.
- -Stopping return removed.
- -Rings no longer cause hitstun/recoil.
- -Empowered Ring damage 16>13
- .
- ==Diveman *RockForce
- -Mainfire now behaves similar to RockForce Classes Diveman
- --Hold mainfire to launch a volley of missiles.
- --If a missile hits an enemy, you will lock-on to them.
- ---This causes all your red missiles to home at that enemy.
- -Using your item, the enemy dying, or yourself dying ends the lock-on.
- -Dive mines use DiveMissile ammo > DiveTackle ammo.
- --Altfire total delay 27>22.
- --Several issues on mines fixed, one that caused a double explosion to happen.
- -Dive tackle no longer homes at enemies.
- --The tackle is now controllable.
- --Ammo adjustments made due to the above.
- --Tackle ammo regen cooldown, 20 tics > 35 tics.
- ==Skullman *Muzaru
- -Forward speed 0.85>0.8
- -Health 100>85 (Normal>Light)
- -Ammo regen delay 6>4
- -Buster regen 4>3, shield regen is still 2
- -When firing non-rage buster, shield regen is 1
- -Mainfire shots lose damage as they travel, from 10 to 3. This does not apply to rage shots.
- --Shots have Skull effects to show when the shot loses power.
- -Rage duration 85>56, speed duration 85>35
- -Missing a counter causes the remaining SkullBarrier duration to block one hit.
- .
- =============
- ==Megaman 5==
- =============
- ==Gravityman
- -Skin frames by Dimpsy and ZDagger added.
- -Actor states redone to use Melee states.
- --Rare crash fixed due to the above.
- ==Waveman
- -Skin frame by Dimpsy added.
- -Second weapon removed.
- -Hookshot moved to the item slot.
- ==Stoneman *CutmanMike
- -Jump cancel mainfire issue fixed.
- -Upon hitting 1 hp, Stoneman is restored to 55 hp and flies forward as his core.
- --If the core is destroyed, then Stoneman is completely dead.
- --If the core survives for 5 seconds (9 in T/LMS), Stoneman rebuilds back up to 85 hp.
- ---This revival can keep happening as long as the core survives.
- -Quake attack now only stuns if you were in the air long enough. The stun is shown via screen shaking.
- -Stone stomp now causes stone to bounce off players
- --Stomp damage 2>15 (Single hit)
- --If an enemy is in the air the stomp will send them crushing to the ground (Gravityman style)
- ==Gyroman
- -All Gyros always do 15 damage (13>15 for floor/ceiling)
- -Gyros that hit a wall, bounce back to the user
- ==Starman
- -Health 100>115
- -Protection during shield 50%>25%
- -Mainfire shield throw ammo use 14>7, half ammo is still needed to start the shield.
- -Altfire ammo use 6>9
- -All damage accidently caused Recoil, fixed.
- -StarFlurry spawner is removed on death.
- ==Chargeman
- -Skins frames by Dimpsy added. (With the legendary ripped frame being fixed by Celebi)
- -Weapon tweaked to display the above skin frames correctly.
- -Main projectile now bounces like other melee projectiles (Roll Swing)
- ==Napalmman
- -Total mainfire duration 14>11.
- -Napalm radius 10>11, speed 28>29, bouncefactor 0.6>0.7 (floor/ceiling), explosion damage 11>14
- -Missile explosion damage 18>22, speed 32>36
- ==Darkman3
- -New second weapon added.
- --Mainfire uses all your ammo to fire a railgun shot.
- -New item that allows you to instantly zoom in/out.
- .
- .
- =============
- ==Megaman 6==
- =============
- ==Blizzardman
- -Weapon 2 projectile delay 12 tics > 6 tics.
- ==Centaurman
- -Mainfire total delay 16 tics > 17 tics.
- -Flash explosion split into two explosions, you must be close to an enemy in order to stun them now.
- --Explosion 1 set explosion size 32>48, damage unchanged (10).
- --Explosion 2 always does 2 damage/stuns.
- ==Flameman
- -Skin frames by Dimpsy added.
- -Mainfire shot direct damage 20>17.
- -Altfire total duration, 11 tics > 14 tics.
- ==Knightman
- -Skin frames by FTX added.
- -Health 100>115
- -0.6x reduction from explosions removed.
- -Attempted cleanup to the weapon to fix desync.
- -Returning flag method changed, crusher might 'return' faster if lost.
- -KnightCrushDamager radius/height 10>12.
- ==Plantman
- -Bonus skin frame by Z-Dagger added.
- -Barrier Explosion 1, damage 6>4, set explosion size 160>96
- -Barrier Explosion 2, damage 5>7
- -An OR check was added to Plantman's regen for Buckshot. (This disables passive healing)
- ==Tomahawkman
- -Tomahawk starting damage 12>11, scale damage 7>8.
- ==Windman
- -Mainfire ammo cost 4>0
- -Altfire ammo cost 4>14
- -WindGyro damage 10>15, speed 20>26
- --Side Gyro damage, start at 6 damage and scales up to 10 > starts at 15 damage.
- --Getting hit by a Gyro reduces damage from future Gyros for 3 tics.
- ---Simple terms, meatshot damage with all three gyros, damage 22>28
- -Windstorm explosion damage 5>8, set explosion size 8>57.
- --You are now protected from wind storm pulls for 10 tics on hit.
- --Wind pull power 8>16 and resets velocity on pull.
- -Altfire during flight performs the Wind Stomp.
- ==Yamatoman
- -One spear during mainfire will always go straight.
- .
- .
- =============
- ==Megaman 7==
- =============
- ==Freezeman
- -Mainfire shots have SKYEXPLODE
- -Altfire falling icicles have random angles.
- ==Junkman
- -JunkCube damage 12 > 4 scaling back up to 12 during the spawning phase.
- --Pushed JunkCube damage 18>21, speed 20>36
- ==Burstman
- Altfire bubble fast projectile now uses similar flags/states to Clownman altfire, radius 32>8, height 32>16.
- --DangerTrap bubble now attempts to spawn about 60 units back from where it spawned. (It spawns on walls better)
- ==Cloudman
- -Flying altfire skin sprites by Z-Dagger added.
- ==Springman *YellowDevil (Max)
- -Mainfire spring damage 35>24, speed 21>34, bounces 0>1.
- -Mainfire split spring damage 15>10
- --DeathFX colors are team colored.
- -Tapping altfire now fires a weaker, shorter range fist.
- --During this, the player can move freely, but doesn't get any bonus ammo regen.
- -Holding altfire performs the older freeze in air attack.
- --Gravtiy Sphere and friends correctly slams Springman during his punching attack.
- -Altfire fist explosion damage 40>35, explosion size 128>96, set explosion size 16>32
- --Weaker altfire fist explosion damage 25, explosion size 80, set explosion size 24
- ==Slashman
- -Slash claw projectile doesn't use RIPPER but rather THRUACTORS
- --Explosion size increase with charge 3>2, set explosion size increase with charge 0>1.
- --Speed 18>20
- -Altfire dash rules changed up.
- --Dashing on the ground is still the same.
- --Dashing in the air no longer resets momentum and is overall weaker than before.
- ---However dashing in the same direction will maintain velocity allowing the player to cover the same distance as before.
- --Dashing near a wall uses the same power as before, rather than the above.
- -SlashClaw no longer causes hitstun/recoil.
- -SlashGoop no longer shocks, instead midair/ground goop both cause Concrete heaviness.
- --Spawning goop adjusted.
- .
- ==Shademan *CutmanMike
- -Additional Shademan sprites by Yellow Devil (Max) and DarkAura.
- -Ammo regen, 1 ammo every tic > 1 ammo every 4 tics.
- -Now regenerates 1 ammo every 8 tics when charged.
- -Swoop fail cannot be jump cancelled.
- -Issue with Shademan not having to land after a swoop and ammo regen restarting fixed.
- -Shademan is no long invun during the swoop.
- -Altfire swoop changed up.
- --During the swoop, it will cause Shademan to latch onto nearby enemys.
- --Once latched to an enemy, Shademan will lift them into the air while periodically sucking out health.
- --Shademan can hit altfire to let go earlier or be knocked off the enemy when they are injured too much.
- -The swoop is also able to grab allies in team games.
- --Allies are able to cancel the grab via attempting to jump.
- ==Turboman
- -Mainfire can now be held forever, however the speed boost ends at max charge.
- --Speed boost 145%>140%
- --Max charge throws an empowered scorchwheel.
- -Thrown wheel explosion damage 10>9
- -Floor wheel explosion damage 11>10, charged is 11.
- -Adjustments done to ScorchWheel to use NOEXPLODEFLOOR. It can now climb up small stairs/slopes.
- --Side effects include, not lighting oil unless direct throw/wall hit.
- --Initial speed 20>16, empowered shot speed is 22.
- ---The empowered shot travels faster and leaves a trail of fire.
- -Altfire no longer uses ammo.
- --Can now be charged up to increase the duration of the dash.
- -While driving, mainfire can be pressed to honk your horn, blasting enemys away from you.
- -Ramming damage happens every 2>3 tics, damage 8>4, explosion size 160>128, set explosion size 24.
- --During the cooldown of honking, ram damage is cut in half.
- .
- =============
- ==Megaman 8==
- =============
- ==Tenguman
- -Altfire skin sprites by FTX added.
- -Tornado hold lifts Tenguman faster, thrust 20>28
- ==Astroman
- -Speed 0.7/0.68 > 0.75/0.73
- ==Swordman
- -A warning now appears if you're legs are injured while using your sword camera.
- -Altfire camera re-enabled for Duel due to Zandronum fixing the crash issue.
- ==Searchman
- -Mainfire ending delay 22>12 tics in every gamemode except T/LMS.
- -Mainfire missiles DeathFX are team colored.
- -Altfire skin sprites by Z-Dagger added.
- ==Frostman
- -Updated HUD sprites by LordSmash/Pegg.
- --Weapon animations updated to better fit new HUD options.
- -Main+Alt IceWave radius/height 14>15, speed 21>28.
- -Mainfire can now be held for an extra second once fully charged to time your Ice wave release.
- -A cosmetic ice ball appears above Frostman to show his current charge.
- -Frost Punch centered, speed 75>80, explosion size 48>52, set explosion size 0>4.
- ==Aquaman
- -WaterBalloon pain correctly uses FlashBomb hitstun rather than normal hitstun.
- --Balloon direct damage 8>4, direct explosion damage 6>10, indirect explosion damage 15>10, explosion size 64>85.
- -Uses 50% > 75% ammo for water cannon
- .
- ==OriginalDuo *YellowDevil
- -Mainfire auto fires fists all the time.
- --Rate of fire delayed by 3 tics.
- --Charged fist removed.
- -Slowdown on charging altfire removed.
- --Giga fist removed
- -Using the Giga Tackle will take 1/4 of Duo Prime's meteor ammo
- -Giga Tackle armour 70% defence > 33% defence
- -Ammo use on Meteor Start and passive end removed.
- -Double ammo usage during travel with the meteor
- -Colliding with the meteor uses 1/2 ammo.
- -Adjustments done to meteor alt slam to fix desync.
- -Fists no longer cause hitstun.
- -Ram protection duration 30>25 tics.
- -Meteor direct hit explosion damage 28>35.
- ==EvilRobot
- -Speed 0.7/0.68 > 0.73/0.71
- -Exodia pickups now show on the HUD
- -Chance of dropping an Exodia piece, 12.5%/25% >> 100%.
- -GigaAstroCrush explosion damage 20>24
- -GigaFlameSword duration 27>18
- -GigaThunderClaw was missing THRUGHOST like most of the other Giga attacks, damage now scales up as it travels (max, starting damage 5>4, duration 17>24 tics, radius 40>32, height 55>46.
- --Now does a small explosion upon hitting a wall. Damage is based on distance.
- -GigaIceWave spawning projectile is now visible and features some particles.
- --Spawning projectile radius/height 64>16
- ---Spawned Ice now attempts to 'bounce' into a valid spot, it will fail after 20 bounces.
- -GigaFlashBomb direct damage 10>3, explosion protect percent 0.125>0.25, beginning explosion damage 22>23, set explosion size for first two explosions 0>16
- -GigaWaterBalloon, split balloons now have gravity, random durations adjusted. (Sometimes longer, sometimes shorter)
- --2nd balloon spawns 4>6 balloons
- ---3rd balloon damage 6>8.
- -Issue with GigaHomingSniper on skywalls fixed.
- .
- =============
- ==Megaman B==
- =============
- ==Dynamoman
- -Dynamo skin frames by FTX added.
- -Fixed Lightning not even appearing if it hits a DONTRIP actor.
- -Targeted lightning now does a single strike of damage.
- --Damage is now 14/27/39/50 from 15 damage per strike.
- --Explosion size unchanged, set explosion size 4/8/12/16 > 16/24/32/48.
- -Altfire total delay 28>25 tics.
- -Item team healing range 208>240
- ==Coldman
- -Speed 0.6/0.58 > 0.62/0.60
- -Max ammo 30>240
- -Weapon ready states adjusted.
- -Ammo regen 1 ammo every 8 TOTAL tics > 1 ammo every tic.
- --Item ammo regen 1 ammo every 12 tics > 1 ammo every 11 tics.
- -Mainfire Ammo cost 5>40
- --Altfire can be hit faster after mainfire.
- -Shoulder bash damage 25>30.
- -Ice wall can now only carry the user and allies.
- -Cold field shot speed 1000>800, now leaves a trail particles, and uses SKYEXPLODE correctly now.
- -Cold field explosion damage 3>2 (max damage 18>12), explosion size 98>80, set explosion size 32>80, now ignores actors.
- --Cold field has more delay to the explosion the further away it spawns.
- ---Delay is lowered on direct hits and spawns within enemies
- ==Groundman
- -Health 125>115
- -Now has an ammobar for mainfire
- -Digging Ammo regen is not stopped during mainfire
- -Dig up total hits 5>4 (damage 25>20)
- ==Pirateman
- -Altfire water spray start up delay 8 tics > 4 tics, refire delay 2 tics > 1 tic, end delay 6 tics > 4 tics.
- -Remotemine radius/height 12>14
- --Should now blow up correctly online.
- --Mine uses blackholebomb controls and no longer bounces.
- -Placed remote mine is now shootable and can be pushed by anything that pushes Pirate stage mines.
- --Mines pushed by enemies/allies will become their projectile!
- ---The owner self detonating the mine takes priority over everything.
- -Water spray damage 8>2, is no longer a ripper, and no longer pushes enemies.
- -Bubble dash now requires jump to be held so that water spray can be used at full ammo.
- .
- ==Magicman
- -Health 100>85
- -Zombie Magicman fixed.
- -Special healing FX that never spawned, correctly spawns now.
- -Magic ball emergency fix should now fix within one second.
- -Card throw ammo cost, 150>125
- -Magic Ball explosion damage 10>18, speed 20>22.
- ==King NEW
- =Class designed by MusashiAA and Celebi.
- =Changes after release
- -Speed 0.7/0.68 > 0.73/0.71 (Duo Speed)
- -Axe swing ground speed 60>85, explosion damage 3>4, explosion size 64>70
- --Air speed 40>46, delay of 1 tic before doing damage, death explosion is always done
- ---Death explosion does less as it travels
- -Axe altfire ammo cost 4>3.
- -One of the mainfire shield blockers should be able to react to explosions.
- -Stamina added to shield mainfire. If max is reached, you lose your shield for a while!
- -Shield counter shot ammo use doubled, damage 3>5, speed 25>35, reationtime 3>2 (duration is 2/3 as long)
- .
- =============
- ==Megaman 9==
- =============
- ==Concreteman NEW
- =Class designed by Yellow Devil (Max) and polished to her liking by Celebi
- =Changes after release
- -Tackle attack wall checker speed 30>20. This should make dashing up stairs/slopes easier.
- -Tackle does only 4% damage (1) to several shootable objects such as IceWall and JunkCube.
- -Charging Concrete throw reduces speed to 75%
- -Basic Concrete throw damage 25>30
- -Strong concrete throw bits are now cosmetic
- --Direct hit will stun, the explosion will not.
- --Direct hit damage 10>5, set explosion size 0>16.
- ==Tornadoman NEW
- =Class designed by SonicFam for RockForce Classes
- =Changes after release
- -Health 100>85
- -Speed 0.8/0.78 > 0.76/0.74
- -Mainfire ammo regen, 1 ammo every 2 tics > 1 ammo every 3 tics.
- -Mainfire shots redone
- -Altfire is shorter, can be held, does not cost ammo, but adjusted in damage/thrust.
- -Wall shot, push 96>64, damage 6>2, no scale, damage-delay 8>2 tics.
- -Ceiling shot, does GravitySlam on hit
- -Stomp damage 20>25.
- -Floor/Wall/Ceiling tornados now use a protection pickup to make damage consistent.
- --This means that 4 floor tornados will not hit 4 times, but only once.
- -Wall tornado explosion damage 2>3, push strength 64>18, push radius 196>160.
- -Speedup changed to PowerSpeed (speed bug fix)
- ==Splashwoman NEW
- =Class designed by Celebi and Mush
- =Changes after release
- -Health 100>90
- -Healing ammo doubled, ammo costs doubled
- -Aura ranges 256>288
- ==Plugman NEW
- =Class designed by CutmanMike with RageRune support by Celebi
- =Changes after release
- -Enemy plug in
- --Enemy is no longer slowed
- --Plugman is slowed instead
- ==Jewelman NEW
- =Class designed by CutmanMike
- =Changes after release
- -All damage causes no hitstun or recoil
- ==Hornetman
- -Mainfire duration until hold phase, 30>18
- -Shot offsets/angles adjusted
- -Bonus ammo given during altfire use.
- ==Galaxyman
- -CBM_OldGalaxyHud added, set to true for a non-flashing hud
- -Extra fix put in place if BlackHoleBomb is lost due to strangeness.
- -BlackHoleBomb's that die from touching a surface explode for a short time.
- -Ram hits 1>3 times per dash, explosion damage 12>4, set explosion size 0>16.
- .
- .
- ==============
- ==Megaman 10==
- ==============
- ==Nitroman NEW
- =Class designed by CutmanMike for RockForce Classes and adjusted by Celebi to work in CBM
- =Changes after release
- -Single wheel cutter damage 20>18, radius/height 4/5 > 10/12
- -Triple wheel cutter radius/height 4/5 > 12/14, is now a fast projectile before landing.
- -Bike startup delay 9>6 tics
- -Now gains 8 ammo on hitting an enemy, even if enemies don't get hurt
- .
- .
- ================
- ==Megaman WT/K==
- ================
- ==MegaWaterS
- -Shield pop was using old ammo values, 21>28 ammo taken on pop.
- -Infinite item use fixed.
- ==HyperStormH
- -Weapon readjusted to use different flag managements in hope of fixing desync.
- ==Enker
- -Shots adjusted to match v5b's mirror buster shots.
- -Altfire can now be held forever.
- ==Punk
- -Straight screw damage 20>16, radius/height 13/16 > 10/12
- -Bounce screw damage 19>16, radius/height 15/16 > 12/12
- -Can now look around during the dash ram.
- -A_Recoil of -1 added on successful dash hits.
- ==Ballade
- -'Updated' hud by Crashman added.
- -Ammobar updated due to below changes.
- -Mainfire no longer uses ammo
- --However, Ballade now has a focus bar that fills up quickly when not pressing mainfire.
- --The more focused you are, the faster your Ballade is fired.
- -BalladeCracker direct damage 15>12, radius/height 6/7 > 8/9, explosion damage 15>16, explosion size 128>96, set explosion size 0>10.
- -Altfire once again has its thrust upwards.
- --Use altfire to hop across the sky!
- ==Quint
- -Big attempt at changing up Sakugarne!
- -An ammobar was added.
- -Main/Alt cannot be use when swapping to Sakugarne until you successfully 'land.'
- -Sakugarne constant crush changed to a consistent damage method similar to Toadman Leap.
- -Mainfire no longer does a larger jump, instead you can now hold your jump button upon landing to do the bigger jump.
- -Mainfire now thrustS forward/downward to land with a shockwave!
- -Using altfire at full ammo thrusts you upward and forward, slamming into the ground causing rocks to fly everywhere!
- -Buster rate of fire 8>9. Buster shots are always fired straight now.
- -Altfire added to the buster, which does a midair dash!
- .
- ================
- ================
- ================
- Beta Specific changes as history
- ================
- ================
- ================
- ================
- Beta 1 > 2 specific changes
- ================
- -Removed unused sprites with no future use, such as old ammo bars.
- -TimeBender poses added to: Cutman, Gutsman, Iceman, Bombman, Fireman, Elecman, Oilman, and EvilRobot.
- ==Rock
- -preparing for Zand 3.0 done.
- -Now has infinite ammo
- -Ball jumping is now managed through Stamina due to infinite ammo.
- ==Dr. Wily
- -Shot 1 damage 30>24
- -Capsule fire damage 6>4.
- -After unfreezing from capsule ice, players now take 50% reduced damage from everything for 20 duration.
- ==Cutman
- -One slice attack removed from altfire.
- ==Gutsman
- -Weapon stats
- --Total rock summon delay 23>13 tics, frozen duration 15>9 tics.
- --Throwing rock duration 36>24.
- --During rock place, the rock can be immediately punched, but it does no punch damage.
- --Rock place duration 25>17
- -Projectiles
- --Thrown rock damage 55>25
- ---Rock bits damage 12>8
- --Placed rock's states have been adjusted to possibly better sync online.
- ---Direct damage 50>30, Health 60>75, duration 220>500, punch check range 108>96, punched bits use a more closer shot pattern.
- --Punch damage 60>55.
- ==Iceman
- -Ammo gain 1 every 5 to 1 every 4
- -Ammo regain on ice block 14>21
- -Ice slasher damage 11>10
- -Laser now does light damage during its travel
- ==Bombman
- -Weapon adjusted to remove flash state usage.
- -Max 'ammo' 85>77
- -Pickup bomb delay 20>15 tics.
- -Mainfire throw delay 24>20 tics.
- -Altfire throw delay 25>20 tics.
- -Delayed explosion damage 60>55.
- ==Oilman
- -Health 85>90
- -OilSpill blob damage 5>6
- -OilSled shot damage 14>18.
- ==Woodman
- -Mainfire made to look 'pretty', no longer rips, damage 2>4, can now bounce off walls/ceilings.
- -Trap does damage constantly but you're protected every 10 tics.
- ==Snakeman
- -Climb checker height 88>16, upward spawn 0>34.
- --The above should fix climbing on skies.
- .
- ==Toadman
- -Stomp radius 15>24
- ==Drillman
- -Explosion damage 35>30
- ==Pharaohman
- -Frames renamed for skin people.
- ==Ringman
- -Bonus hud added.
- -Stopping return removed.
- -Rings no longer cause hitstun/recoil.
- -Empowered Ring damage 16>13
- ==Stoneman
- -Jump cancel mainfire issue fixed.
- ==Starman
- -Health 100>115
- -Protection during shield 50%>25%
- -Mainfire shield throw ammo use 14>7, half ammo is still needed to start the shield.
- -Altfire ammo use 6>9
- ==Darkman3
- -Global jingle set up for a multi kill railgun shot.
- ==Darkman4
- -A past issue returns in sound form, HONK HONK.
- ==Flameman
- -Mainfire shot direct damage 20>17.
- ==Tomahawkman
- -Tomahawk starting damage 12>11, scale damage 7>8.
- ==Slashman
- -Alt floor jump adjusted to match wall jump thrust
- ==Shademan
- -ammo regen, 1 ammo every tic > 1 ammo every 4 tics.
- -Swoop fail cannot be jump cancelled.
- -Issue with shademan not having to land after a swoop and ammo regen restarting fixed.
- -Enemies/Allies released by ShadeGrab via altfire or Shademan losing his armor now gain a very short burst of speed.
- -Shademan is no long invun during the swoop.
- -Total armor during shadeGrab, 70>40.
- ==Turboman
- -Honk damage 22>14.
- .
- ==Searchman
- -Mainfire ending delay 22>12 tics in every gamemode except T/LMS.
- ==DuoPrime
- -Now can autofire fists when holding altfire without max ammo.
- -Fists no longer cause hitstun.
- ==EvilRobot
- -Issue with GigaHomingSniper on skywalls fixed.
- ==Coldman
- -Speed 0.6/0.58 > 0.62/0.60
- -Weapon ready states adjusted.
- -Cold field distance checks adjusted.
- ==Pirateman
- -Mines fixed to not damage Pirateman if an enemy damaged his mine and didn't fling it.
- -Bubble dash now requires jump to be held so that water spray can be used at full ammo.
- ==Magicman
- -Health 100>85
- -Health given via magic cards fixed. Special healing FX that never spawned, correctly spawns now.
- -Card throw ammo cost, 150>125
- -Magic Ball explosion damage 10>18, speed 20>22.
- ==King
- -Additional delay to using mainfire on wep swap to shield
- -One of the mainfire shield blockers should be able to react to explosions.
- -Stamina added to shield mainfire. If max is reached, you lose your shield for a while!
- ==Concreteman
- -Tackle attack wall checker speed 30>20. This should make dashing up stairs/slopes easier.
- -Charging Concrete throw reduces speed to 75%
- -Basic Concrete throw damage 25>30
- -Strong concrete throw spawns cosmetic bits on direct hit, similar to SuperArm
- --Direct hit will stun, the explosion will not.
- --Direct hit damage 10>5, set explosion size 0>16.
- ==Tornadoman
- -Health 100>85
- -Speed 0.8/0.78 > 0.76/0.74
- -Mainfire ammo regen, 1 ammo every 2 tics > 1 ammo every 4 tics.
- -Mainfire shots redone
- -Altfire is shorter, can be held, does not cost ammo, but adjusted in damage/thrust.
- -Wall shot, push 96>64, damage 6>2, no scale, damage-delay 8>2 tics.
- -Ceiling shot, does GravitySlam on hit
- -Stomp damage 20>25.
- ==Hornetman
- -Bonus ammo given during altfire use.
- .
- ==Galaxyman
- -BlackHoleBomb's that die from touching a surface explode for a short time.
- ==Nitro
- -Speed up bug fixed.
- -Single wheel cutter damage 20>18, radius/height 4/5 > 10/12
- -Triple wheel cutter radius/height 4/5 > 12/14, is now a fast projectile before landing.
- ==Ballade
- -Hud shifted down by 16.
- ==Quint
- -Altfire dash doesn't have as much fling.
- .
- ================
- Beta 2 > 3 specific changes
- ================
- ==Iceman
- -Altfire delay before firing 4>2 tics, delay after firing 20>18 tics.
- -Statues now explode from other statue explosions and icicle rain.
- --Statue explosion size 160>196, set explosion size 64>80.
- ==Bombman
- -Spawning misfire fixed.
- ==Elecman
- -Altfire skin sprites by FTX added.
- ==Woodman
- -Speed 0.64/0.62 > 0.65/0.63
- -Bonus sprites by FTX added.
- -Bouncecount 6 added to leaf traps.
- ==Drillman
- -A refire state was added to the end of Drill digging.
- --Drill digging ending duration 16>12 tics.
- ==Waveman
- -Waterwave fixed to not use stepmissile.
- ==Starman
- -Star armor was accidently set to 0.25 rather than 0.75.
- ==Napalmman
- -Ammo regen reverted.
- ==Darkman5
- -A past issue has left...again.
- ==Cloudman
- -Flying altfire skin sprites by Z-Dagger added.
- ==Shademan
- -Now regenerates 1 ammo every 8 tics when charged.
- ==Tenguman
- -Tengu dash now does a constant damager similar to copy wep TenguBlade.
- --Explosion damage 2, explosion size 24, set explosion size 24, x-offset 8, z-offset 28.
- -Altfire skin sprites by FTX added.
- -Slamming fixed.
- ==Swordman
- -A warning now appears if you're legs are injured while using your torso camera.
- ==Searchman
- -Altfire skin sprites by Z-Dagger added.
- ==OriginDuo
- -Mainfire auto fires all the time.
- --Rate of fire delayed by 3 tics.
- -Altfire is the charge tackle
- -Meteor moved back to item uses.
- -Adjustments done to meteor alt slam to fix desync.
- ==Groundman
- -Health 125>115
- -Ammo regen is not stopped during mainfire.
- ==Tornadoman
- -Extra obits added.
- -Floor/Wall/Ceiling tornados now use a protection pickup to make damage consistent.
- --This means that 4 floor tornados will not hit 4 times, but only once.
- -Wall tornado explosion damage 2>3, push strength 64>18, push radius 196>160.
- ==Nitroman
- -Yet another speed boost issue fixed.
- ==MegaWaterS
- -Shield pop was using old ammo values, 21>28 ammo taken on pop.
- .
- .
- .
- ================
- Beta 3 > 4 specific changes
- ================
- ==Sprites
- -Updated sprites for the following.
- -Cutman, Gutsman, Bombman, Magnetman, Blizzardman, Tornadoman, Enker, Punk.
- ==Menu
- -Basic Class help menu added.
- -Menu titles changed from Red to Blue
- -Loadout menus added to Player Setup and Options menus.
- --From here you can change your Copy Weapon Loudout, if its enabled.
- ==Ragerune_st
- -A large amount of weapons now have special checks for RageRune_ST only, not the original Ragerune.
- ==PitChecker
- -Now uses GetActorFloorTexture rather than CheckActorFloorTexture. (More accurate checking for certain maps.)
- -Resolidier now has THRUGHOST so shootable non solid objects doesn't proc it.
- =TimeBender
- -No longer is removed on use.
- -Refills ammo at a 1 to 4 rate like TimeStopperWep.
- =DarkShield
- -Now get 130% speed while using it.
- ==Bass
- -Treble Boost only works for Bass players
- ==Rockman > Maestro
- -Base buster sprite changed
- ==Rock
- -Megaball kicked NOGRAVITY removed.
- -IceBall damage 16>17, kicked 17>18.
- -BombBall explosion damage 18>20, kicked 19>21.
- -FireBall damage 4>15, afterburn only triggers if covered in OilBall, afterburn damage 2>3, duration 4>3 seconds.
- -Now only starts with MegaBall, other balls must be collected from Copy Weapons.
- -Cut, Guts, Time, and Oil balls added.
- ==Bubbleman
- -Swimming ammo regen moved to ACS. (Rate restored 8>5 every tic)
- ==Quickman
- -Shot radius 6>7
- ==Heatman
- -Is no longer invulnerable during the dash.
- ==Needleman
- -Needle shot speed 50>52
- ==Snakeman
- -Climbing altfire changed to Snake Command.
- -Item climbing works on skies again.
- --Commands all snakes to a set location with increased speed.
- ---Snakes can only be commanded once.
- -All damage lowered to 18.
- ==DocRobot
- -Mainfire total duration 15>14.
- ==Toadman
- -Weak rain usage, 1>2 ammo.
- -Stunarmor obtained during RainFlush, at the start of weak rain > at the start of channeling rain flush.
- -You now slide on the ground during RainFlush
- .
- ==Drillman reverted to v8d
- -Max ammo 18>28
- -Ammo regen every 3>4 tics
- -Mainfire total drill barrage 9>4, firing delay 18>14, after fire delay (8 or 9)>0
- --DrillBomb speed 25>34
- -Starting dig ammo use 20>8, ending dig ammo use 100>40.
- --You are not stopped upon beginning digging.
- --Speed boost during digging 130% > 200%
- --Digging rate 3>2, ammo use 5>8
- --Now gain 1 ammo every 2 tics during digging.
- -Drill dig end duration 22/16 (depending on ammo) >> 14 tics.
- ==Skullman
- -Ammo regen from flash state removed. (Flash is a state that is constantly running)
- -Ammo regen delay 6>4
- -Buster regen 4>3, shield regen is still 2
- -When firing non-rage buster, shield regen is 1
- -Raging Haste duration 32>35
- -Raging fire duration 32>56
- ==Waveman
- -Second weapon removed.
- -Hookshot moved to the item slot.
- ==Knightman
- -Health 100>115
- -0.6x reduction from explosions removed
- ==Windman
- -Mainfire ammo cost 4>0
- -Altfire ammo cost 4>14
- -Altfire during flight performs the Wind Stomp.
- ==Turboman
- -Thrown wheel explosion damage 10>9
- -Floor wheel explosion damage 11>10, charged is still 11.
- ==Tenguman
- -Dash damage removed.
- -Tornado hold lifts Tenguman faster, thrust 20>28
- ==Swordman
- -Altfire camera re-enabled for Duel due to Zandronum fixing the crash issue.
- ==Frostman
- -Updated HUD sprites by LordSmash/Pegg.
- --Weapon animations updated to better fit new HUD options.
- -Frost Punch centered, speed 75>80, explosion size 48>52, set explosion size 0>4.
- ==Aquaman
- -Balloon direct damage 8>4, direct explosion damage 6>11, indirect explosion damage 15>18, explosion size 64>85.
- ==EvilRobot
- -GigaFlameSword duration 27>18.
- -Exodia pickups now show on the HUD
- -Chance of dropping an Exodia piece, 12.5%/25% >> 100%.
- .
- ==King
- -Speed 0.7/0.68 > 0.73/0.71 (Duo Speed)
- -Axe swing ground speed 60>85, explosion damage 3>4, explosion size 64>70
- --Air speed 40>46, delay of 1 tic before doing damage, death explosion is always done
- ---Death explosion does less as it travels
- -Axe altfire ammo cost 4>3.
- -Shield stamina fills up faster all around.
- -Shield counter shot ammo use doubled, damage 3>5, speed 25>35, reationtime 3>2 (duration is 2/3 as long)
- ==Concreteman
- -Tackle does only 4% damage (1) to several shootable objects such as IceWall and JunkCube.
- -Bits from charged throw concrete no longer do damage.
- ==Splashwoman NEW
- =Class designed by Celebi and Mush
- ==Plugman NEW
- -Class designed by CutmanMike with RageRune support by Celebi
- ==Jewelman NEW
- -Class designed by CutmanMike
- ==Hornetman
- -Mainfire duration until hold phase, 30>18
- -Shot offsets/angles adjusted
- ==Galaxyman
- -CBM_OldGalaxyHud added, set to true for a non-flashing hud
- -Ram hits 1>3 times per dash, explosion damage 12>4, set explosion size 0>16.
- ==MegaWaterS
- -Infinite item use fixed.
- ==Enker
- -Shots adjusted to match v5b's mirror buster shots.
- -Altfire can now be held forever.
- ================
- Beta 4 > 5 specific changes
- ================
- =TopSpin
- -Removed from LMS weapons
- =TopTwist NEW
- -Made by CutmanMike
- -This weapon replaces Topspin for Topman
- -Throw a top that spins around on the ground
- --Enemies hit are spun in place
- -Is a rapid weapon for LMS
- ==Rock
- -Spawns with a random ball in T/LMS
- -Main + alt delay removed
- -Dropped ball duration 150 > 75 tics
- ==Dr. Light NEW
- =Class designed by Yellow Devil (Max) and polished to her liking by Celebi
- ==Oilman
- -Attempt at fixing desync
- ==Heatman
- -Slowdown during altfire removed
- ==Woodman
- -Ammo drain rate 1 every 5 tics > 1 every 8 tics
- -Duration till drain begins 4>6 seconds
- ==Needleman
- -Speed 0.65/0.63>0.75/0.73
- -Rev slow 55%>50%
- -Stab slow 80%>70%
- ==Topman
- -Spinning explosions now get weaker with less speed (stopping on walls)
- ==Drillman
- -DrillBomb direct damage 0>6
- --Explosion damage 30>24
- -Digout damage spawn is closer to Drill's head
- --Damage 6>5 (total 30>25)
- ==Stoneman
- -Stone stomp now causes stone to bounce off players
- --Stomp damage 2>15 (Single hit)
- --If an enemy is in the air the stomp will send them crushing to the ground (Gravityman style)
- ==Gyroman
- -All Gyros always do 15 damage (13>15 for floor/ceiling)
- -Gyros that hit a wall, bounce back to the user
- ==Aquaman
- -Balloon direct explosion damage 11>10, indirect explosion damage 15>10.
- ==Dynamoman
- -Team healing fixed
- --Healing range 208>240
- ==Coldman
- -Cold field has lowered delay on direct hits and spawns within enemies
- ==Groundman
- -Now has an ammobar for mainfire
- -Dig up total hits 5>4 (damage 25>20)
- ==Burnerman
- -Underwater error message fixed
- ==Tornadoman
- -Ammo regen 1 every 4 tics > 1 every 3 tics
- -Speedup changed to PowerSpeed (speed bug fix)
- ==Splashwoman
- -Health 100>90
- -Healing ammo doubled, ammo costs doubled
- -Aura ranges 256>288
- ==Plugman
- -Enemy plug in
- --Enemy is no longer slowed
- --Plugman is slowed instead
- ==Jewelman
- -All damage causes no hitstun or recoil
- .
- ==Fakeman NEW
- =Class designed by CutmanMike
- ==Nitroman
- -Bike startup delay 9>6 tics
- -Now gains 8 ammo on hitting an enemy, even if enemies don't get hurt
- .
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