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castfromhp

Aquaman

Nov 20th, 2013
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  1. Aquaman
  2. [Class] [+Speed] [+Atk or SpAtk]
  3. Prerequisites: Novice Athletics, Novice Acrobatics
  4. Effects: You gain the Gilled Capability and +2 to your Swim speed.
  5.  
  6. Water's Shroud
  7. [+Speed] [+Atk or SpAtk]
  8. Prerequisites: With All the Force of a Great Typhoon
  9. Static
  10. Effect: Choose Wash Away or Storm Drain. You gain the Chosen Ability.
  11.  
  12. Bending Current
  13. [+Speed] [+Atk or SpAtk]
  14. Prerequisites: With All the Force of a Great Typhoon
  15. 2 AP - Free Action
  16. Trigger: You use a single target damaging Water-Type Move
  17. Effect: Bending Current's effect depends on whether it was triggered with a melee or ranged Move. If triggered with a melee Move, the Move gains the Pass keyword for this use, and you may change direction during the four meters of Pass but still may target any given PokΓ©mon or Trainer only once. If triggered with a ranged Move, you may bend the path of your Move's trajectory to hit around blocking terrain.
  18.  
  19. As Swift As a Coursing River
  20. [+Speed] [+Atk or SpAtk]
  21. Prerequisites: 4 Aquaman Features, Master Athletics or Acrobatics
  22. Static
  23. Effect: Choose Wave Rider or Swift Swim. You gain the Chosen Ability.
  24.  
  25. With All the Force of a Great Typhoon
  26. [Ranked 3] [+Speed] [+Atk or SpAtk]
  27. Rank 1 Prerequisites: Aquaman
  28. Rank 2 Prerequisites: Adept Athletics or Acrobatics
  29. Rank 3 Prerequisites: Expert Athletics or Acrobatics
  30. Effects: You learn 2 Moves chosen from the list below, marked with the Rank of this Feature you are gaining or lower.
  31.  
  32. Rank 1
  33. Water Pulse
  34. Aqua Jet
  35. Aqua Ring
  36.  
  37. Rank 2
  38. Bubblebeam
  39. Waterfall
  40. Whirlpool
  41.  
  42. Rank 3
  43. Surf
  44. Rain Dance
  45. Dive
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