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- Aquaman
- [Class] [+Speed] [+Atk or SpAtk]
- Prerequisites: Novice Athletics, Novice Acrobatics
- Effects: You gain the Gilled Capability and +2 to your Swim speed.
- Water's Shroud
- [+Speed] [+Atk or SpAtk]
- Prerequisites: With All the Force of a Great Typhoon
- Static
- Effect: Choose Wash Away or Storm Drain. You gain the Chosen Ability.
- Bending Current
- [+Speed] [+Atk or SpAtk]
- Prerequisites: With All the Force of a Great Typhoon
- 2 AP - Free Action
- Trigger: You use a single target damaging Water-Type Move
- Effect: Bending Current's effect depends on whether it was triggered with a melee or ranged Move. If triggered with a melee Move, the Move gains the Pass keyword for this use, and you may change direction during the four meters of Pass but still may target any given PokΓ©mon or Trainer only once. If triggered with a ranged Move, you may bend the path of your Move's trajectory to hit around blocking terrain.
- As Swift As a Coursing River
- [+Speed] [+Atk or SpAtk]
- Prerequisites: 4 Aquaman Features, Master Athletics or Acrobatics
- Static
- Effect: Choose Wave Rider or Swift Swim. You gain the Chosen Ability.
- With All the Force of a Great Typhoon
- [Ranked 3] [+Speed] [+Atk or SpAtk]
- Rank 1 Prerequisites: Aquaman
- Rank 2 Prerequisites: Adept Athletics or Acrobatics
- Rank 3 Prerequisites: Expert Athletics or Acrobatics
- Effects: You learn 2 Moves chosen from the list below, marked with the Rank of this Feature you are gaining or lower.
- Rank 1
- Water Pulse
- Aqua Jet
- Aqua Ring
- Rank 2
- Bubblebeam
- Waterfall
- Whirlpool
- Rank 3
- Surf
- Rain Dance
- Dive
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