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Gudic's First Strife!

May 25th, 2015
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  1. Gudic
  2. Yo
  3. aberrantArtificer
  4. yo
  5. Give me the lowdown on where you're at
  6. Gudic
  7. So... um
  8. Yeah
  9. It's Juan vs Three Brocolli Imps?
  10. *Broccoli
  11. I think they're broccoli anyway
  12. Some dumb vegetable
  13. aberrantArtificer
  14. lol
  15. i went to look at your thread
  16. very unhelpful :P
  17. where are you?
  18. what sort of environment?
  19. in a dark dungeon? On the roof of your house? Outside in an earthquake? swimming through the middle of a lake?
  20. Gudic
  21. Make it up really
  22. aberrantArtificer
  23. wait really?
  24. Gudic
  25. I've done so little that it really doesn't matter
  26. aberrantArtificer
  27. oh, okay then
  28. what room in your house is your alchemy equipment set up in?
  29. Gudic
  30. Go wild with your descriptions
  31. Uhh
  32. I think it's in the main room
  33. Of my guardian's hut
  34. aberrantArtificer
  35. Okay
  36. You've been spending the afternoon in your guardian's hut
  37. earlier you put together a very basic snack to hold you over until you can find actual food
  38. Now you're in the main room of the hut, investigating the strange equipment
  39. looking at some diagrams inscribed on the "punch designix"
  40. Gudic
  41. Attempt to follow the diagrams.
  42. aberrantArtificer
  43. you got pretty bored of that, so you sat down on the floor to think about what you're supposed to do with the machines
  44. You think you'll need some captchalogue cards to punch, according to the diagrams
  45. ((have you done anything with alchemy so far?))
  46. Gudic
  47. ((Yeah, I briefly made a shitty jpeg thing after punching a random code
  48. ))
  49. aberrantArtificer
  50. ((okay))
  51. Gudic
  52. ((I also tried to alchemize some rice, but I ran out of grist))
  53. aberrantArtificer
  54. You know that punching cards will somehow generate items, but it's not clear exactly what you can do with these machines other than guess random codes (that didn't work very well) or duplicate existing objects (boooooring!)
  55. How could you make something interesting?
  56. roll perception
  57. `DICE
  58. aberrantArtificer rolled perception error: malformed expression
  59. aberrantArtificer
  60. ((do you know how to use the dice thing here?))
  61. Gudic
  62. Just use a dice roller site and transfer it here
  63. ATtheorytime[Huelicopter]
  64. Roll 1d20 example
  65. `DICE
  66. ATtheorytime[Huelicopter] rolled 1d20 example [ 1d20=11 ]{11}
  67. aberrantArtificer
  68. we've got something better
  69. roll 1d20+2 for perception
  70. `DICE
  71. aberrantArtificer rolled 1d20+2 for perception [ 1d20=9 ]{11}
  72. aberrantArtificer
  73. like so
  74. so just type that
  75. with whatever your wisdom modifier is
  76. Gudic
  77. I can't remember the modifier, so I'll add the modifier after rolling
  78. aberrantArtificer
  79. i think it's +1 from your character sheet
  80. Gudic
  81. roll 1d20 for perception
  82. `DICE
  83. Gudic rolled 1d20 for perception [ 1d20=16 ]{16}
  84. Gudic
  85. Well then, I suppose the modifer's pretty irrelevant then.
  86. But yeah, looks like +1
  87. So 17
  88. aberrantArtificer
  89. You sit on the floor, thinking about what you could use these machines for, and the silence of the world around you hits you
  90. the peaceful grassy knolls, the stone prisms hanging gently in the air
  91. Gudic
  92. ((Ouch))
  93. aberrantArtificer
  94. you hear the wind gently rustling through the grass outside
  95. You hear what sounds like a cricket probably hiding somewhere in the hut
  96. ATtheorytime[Huelicopter]
  97. <Great job AA>
  98. aberrantArtificer
  99. But..... you also hear some tinkling of glass outside
  100. It's very faint, so you're not sure if you even heard anything
  101. But you remember there were glassy shards everywhere outside
  102. Who knows?
  103. <thanks!>
  104. Gudic
  105. Probably one of those samurai trying to sneak up on you. You better ready your gun and put some distance between you.
  106. aberrantArtificer
  107. You quickly jump to your feet, ready for action!
  108. What do you do?
  109. There's a doorway into the adjacent room where you cooked some food, as well as some sleeping quarters
  110. there's a door to the outside, the equipment that was placed in this room, and a stool sitting in the corner
  111. Gudic
  112. Grab the magical cruxite thingies and throw them around like a fool!
  113. Then shoot the fucker
  114. aberrantArtificer
  115. You have a couple cruxite dowels lying around from your previous adventures
  116. What the hell even is cruxite???
  117. ATtheorytime[Huelicopter]
  118. <The fucker being your stool?>
  119. aberrantArtificer
  120. you don't know, but it's magical, and these things are in the way!
  121. You grab the couple totems you have and hurl them out of the way. You don't have time for silly little pillars!
  122. Make a strength check
  123. (your modifier is +1)
  124. Gudic
  125. roll 1d20+1 for strength
  126. `DICE
  127. Gudic rolled 1d20+1 for strength [ 1d20=6 ]{7}
  128. aberrantArtificer
  129. You toss each dowel out of the way in turn
  130. Gudic
  131. Fuck, I can't throw cruxite around like an ididot
  132. Or can I?
  133. [](/plotthicken)
  134. aberrantArtificer
  135. one flies over and hits the door with at dull *THUMP*
  136. another one lobs gently over in the corner, overturning the poor, innocent stool
  137. The other one lobs more of less straight up
  138. oops
  139. that fucker
  140. YOU SHOOT THE DOWEL
  141. roll for attack
  142. `DICE
  143. aberrantArtificer rolled for attack error: malformed expression
  144. aberrantArtificer
  145. (guns are dex and you have +2 for that)
  146. Gudic
  147. roll 1d20+2 i suppose for dex
  148. `DICE
  149. Gudic rolled 1d20+2 i suppose for dex [ 1d20=9 ]{11}
  150. Gudic
  151. Why is not to roll?
  152. aberrantArtificer
  153. The dowel reaches the apex of its feeble trajectory, and turns around, headed straight back down for your head
  154. Gudic
  155. roll 1d20+2 for dex
  156. `DICE
  157. Gudic rolled 1d20+2 for dex [ 1d20=14 ]{16}
  158. aberrantArtificer
  159. You look up, quickly bring your gun arm up, fire, and blast that fucker to oblivion
  160. ← Gudic has quit (Quit: http://www.kiwiirc.com/ - A hand crafted IRC client)
  161. → GudicyWabit has joined
  162. GudicyWabit
  163. ((My internet screwballed, soz))
  164. aberrantArtificer
  165. yay, you're back!
  166. GudicyWabit
  167. roll 1d20+2 for dex
  168. `DICE
  169. GudicyWabit rolled 1d20+2 for dex [ 1d20=18 ]{20}
  170. aberrantArtificer
  171. The dowel reaches the apex of its feeble trajectory, and turns around, headed straight back down for your head
  172. GudicyWabit
  173. ((Bullseye))
  174. aberrantArtificer
  175. You look up, quickly bring your gun arm up, narrow your eyes in concentration, fire, and blast that fucker to oblivion
  176. Aint no dowel gonna hit you on the head
  177. You gotta show them totems who's boss
  178. Cruxite fragments fly all over the room with a loud BANG, littering the floor inside the hut like the shards on the ground outside
  179. GudicyWabit
  180. Wait, isn't there an intruder coming? You should probably get ready for that.
  181. Also, watch your step.
  182. aberrantArtificer
  183. ((AT, how much damage is a gun? 1d6+dex?))
  184. ATtheorytime[Huelicopter]
  185. <Pistols are that yes>
  186. aberrantArtificer
  187. ((cool))
  188. You slowly make your way to the door, tiptoeing around the magical fragments on the ground
  189. ((what color are they, Gudic?))
  190. GudicyWabit
  191. ((tommyguns are multi shot))
  192. ((so maybe 3d2+dex))
  193. ATtheorytime[Huelicopter]
  194. <Sure>
  195. GudicyWabit
  196. ((Cruxite is yellow))
  197. aberrantArtificer
  198. One of the floating stone prisms drifts a bit too far to one side, removing its shadow from your window
  199. Light streams in through the window and painfully bright gold sparkles shine back up at you from the floor
  200. It is difficult to make it to the door without stepp--OW!--on things, but you get there eventually
  201. You open the door and look out over the rolling hills
  202. roll for wisdom perception again
  203. `DICE
  204. aberrantArtificer rolled for wisdom perception again error: malformed expression
  205. aberrantArtificer
  206. GudicyWabit?
  207. GudicyWabit ?
  208. rip interwebs?
  209. GudicyWabit
  210. ((Oops))
  211. roll 1d20+1 for perception
  212. `DICE
  213. GudicyWabit rolled 1d20+1 for perception [ 1d20=5 ]{6}
  214. GudicyWabit
  215. Did not percieve, ouch.
  216. aberrantArtificer
  217. Your face is basked in warm light as you step into the doorway, and all is still outside
  218. It is very pretty
  219. GudicyWabit
  220. You know you definitely heard something, so you decide to look around for the source of the noise.
  221. aberrantArtificer
  222. You step outside, fully basking in the warmth
  223. Where do you look?
  224. GudicyWabit
  225. Check the source of the noise
  226. aberrantArtificer
  227. Where? You don't hear anything at the moment other than the occasional clink under your foot as you walked outside
  228. aberrantArtificer
  229. ?
  230. ((I still have to pack for a trip I'm leaving on tomorrow morning and I'd like to get to bed at a reasonable hour ;) ))
  231. ((we still got plenty of time, but it'd be nice to keep things moving))
  232. GudicyWabit
  233. You disregard that thought, and decide instead to forage the glassy land for some form of decent cuisine.
  234. aberrantArtificer
  235. You decide to enjoy the day and find some actual food
  236. You start roaming the hills around your house looking for delectable cuisine!
  237. You walk down the hill your house seems to be on, but it seems to be mostly grassy over here.
  238. GudicyWabit
  239. Shoot the stony prism out of the sky! Perhaps it contains deliciousness!
  240. aberrantArtificer
  241. attack!
  242. ((roll))
  243. GudicyWabit
  244. roll 1d20+2 for dex
  245. `DICE
  246. GudicyWabit rolled 1d20+2 for dex [ 1d20=17 ]{19}
  247. GudicyWabit
  248. ((Did I win?))
  249. aberrantArtificer
  250. You look around the serene landscape suspiciously, and decide the only food around must be inside these mysterious rocks!
  251. BAMBAMBAM
  252. a small shower of dust and rock fragments float fly off of the rock, but soon freeze in midair, just like the suspended prisms they came from
  253. you don't appear to have made much of a dent in them
  254. GudicyWabit
  255. Wonder if you can float like the magical prisms
  256. ATtheorytime[Huelicopter]
  257. <Alchemize Prism && Shirt>
  258. aberrantArtificer
  259. ((oh snap))
  260. You round the base of the hill, hoping to find something on the other side, and you see what appear to be a clump of bushes on the slope.
  261. GudicyWabit
  262. ((You understand I'm going to do that later, don't you?))
  263. aberrantArtificer
  264. ((o rly?))
  265. ATtheorytime[Huelicopter]
  266. <If you can captchalogue one>
  267. aberrantArtificer
  268. ((teh prizmz are really quite gigantic))
  269. GudicyWabit
  270. See if the bushes hold any natural wildlife and/or berries
  271. ((What are my consorts?))
  272. ((You could probably make some up if you want.))
  273. aberrantArtificer
  274. You make your way up the slope towards the rear of your guardian's hut and notice the bushes seem to have a mixture of red and blue berries on them
  275. ((you have to go find them!! :P))
  276. ((you should do that in post by post though probs))
  277. ((go exploring on an adventure! find your destiny!))
  278. ATtheorytime[Huelicopter]
  279. ^
  280. GudicyWabit
  281. ((Right))
  282. Have an existential crisis over whether to take the blue or red berries. Just take the entire bush.
  283. aberrantArtificer
  284. make a strength check
  285. GudicyWabit
  286. ((Catchpalogue?))
  287. aberrantArtificer
  288. ((yeah, make a strength check, hehehe))
  289. GudicyWabit
  290. roll 1d20+1 for strength i think
  291. `DICE
  292. GudicyWabit rolled 1d20+1 for strength i think [ 1d20=17 ]{18}
  293. aberrantArtificer
  294. You stand there observing the bush, anxiously breaking a sweat and you agonize over which berry to choose
  295. But then it occurs to you. Take the whole bush! You reach down and heave with all your might, ripping the poor, innocent bush out of the ground!
  296. You have the bush. It is yours.
  297. You also have quite a number of smushed berry messes on your torso.
  298. You captchalogue the bush for later sustenance
  299. As you harvest the bush, you hear a loud CRASH!
  300. Bushes don't make crashing noises, do they?
  301. GudicyWabit
  302. Swivel around to face crash noise!
  303. aberrantArtificer
  304. It seemed to be coming from the hut!
  305. You about face and look at the hut
  306. You see what appears to be something small and black wriggling its way into the hut through the back window
  307. GudicyWabit
  308. Run back to the hut whilst shooting at black wriggling thing
  309. aberrantArtificer
  310. You see another small black creature standing outside the window wearing a skull on its face and a santa hat
  311. Upon seeing you running towards it, the one standing outside screeches menacingly!
  312. STRIFE!
  313. GudicyWabit
  314. Blast it to crap!
  315. aberrantArtificer
  316. Fire away!
  317. GudicyWabit
  318. roll 1d20+2 for dex
  319. `DICE
  320. GudicyWabit rolled 1d20+2 for dex [ 1d20=15 ]{17}
  321. aberrantArtificer
  322. You hit! roll damage!
  323. GudicyWabit
  324. roll 3d2+2 for damage
  325. `DICE
  326. GudicyWabit rolled 3d2+2 for damage [ 3d2=5 ]{7}
  327. aberrantArtificer
  328. The creature takes the shot in the chest and is oozing black goo everywhere!
  329. ((you got to go first because you surprised them, btw))
  330. GudicyWabit
  331. Right, noted
  332. aberrantArtificer
  333. the black creature in the window turns to look at you
  334. you notice unlike the humanoid creature on the ground outside this one is very..... blocky? unnaturally so.
  335. It seems to have a frowning face made of individual squares/pixels
  336. and has what appears to be makeup on its eyes
  337. it cackles in laughter and drops in through the window
  338. you hear another quieter SMASH come from inside the hut
  339. the imp outside staggers forwards and slashes at you with its claws!
  340. what is your armor class?
  341. It should be 10+dex
  342. GudicyWabit
  343. Light armor (Suit: 1) I think
  344. aberrantArtificer
  345. the AC rules got changed around since we started
  346. what are you wearing?
  347. GudicyWabit
  348. Standard light armour then
  349. aberrantArtificer
  350. okay, so then your AC is 10+1+dex
  351. this is the number that enemies need to roll in order to hit you
  352. GudicyWabit
  353. So 14 then
  354. aberrantArtificer
  355. So when you are wearing your light armor, your AC is 13, right?
  356. GudicyWabit
  357. I mean 13, yeah
  358. aberrantArtificer
  359. Okay, cool
  360. roll 1d20 for imp attack!
  361. `DICE
  362. aberrantArtificer rolled 1d20 for imp attack! [ 1d20=2 ]{2}
  363. aberrantArtificer
  364. the imp staggers from its chest wound and misses by a long shot
  365. GudicyWabit
  366. Well, he sucks shit.
  367. aberrantArtificer
  368. your turn!
  369. GudicyWabit
  370. Shoot back at this jackass!
  371. aberrantArtificer
  372. fire away!
  373. GudicyWabit
  374. roll 1d20+2 for dex
  375. `DICE
  376. GudicyWabit rolled 1d20+2 for dex [ 1d20=12 ]{14}
  377. GudicyWabit
  378. roll 3d2+2 for damage
  379. `DICE
  380. GudicyWabit rolled 3d2+2 for damage [ 3d2=4 ]{6}
  381. aberrantArtificer
  382. You aim your gun at the imp's face and shoot it to smithereens!
  383. the imp slowly melts into the ground, the skull mask making a faint "kekekekeke" laugh before disappearing
  384. A shower of blue hexagonal prism looking objects fly everywhere
  385. GudicyWabit
  386. Punch the hexagons in the snout to establish superiority.
  387. aberrantArtificer
  388. You swing your fist at the foolish hexagons!
  389. Who do they think they are exploding out of your monsters!
  390. However, as soon as your fist touches the block, you feel no resistance and it disappears
  391. You do likewise for the remainder of the hexagons in a futile attempt to assert dominance
  392. Maybe you can just say you... win?
  393. GudicyWabit
  394. Punch all of them like you're popping the bubbles on bubble wrap.
  395. aberrantArtificer
  396. You're not entirely sure what they were, but they appear to have given you 11 Grist
  397. GudicyWabit
  398. Assert your clear and undenied victory.
  399. You are the warrior, it's you.
  400. aberrantArtificer
  401. You release a fearsome war cry into the clear sky that echoes across the grassy hills
  402. GudicyWabit
  403. Ponder what 11 Grist might do
  404. aberrantArtificer
  405. In response, you hear more cackling laughter from inside the hut, as well as some more crashing noises. What's going on in there?
  406. If you could only figure how to make more interesting things with those machines, maybe the grist would be more useful?
  407. You seemed to have run out of it when you tried to make more rice.
  408. Perhaps you will have enough now?
  409. What do you do next?
  410. GudicyWabit
  411. Don't bother with your silly rice, you have berries now.
  412. Follow cackling, it must be one of those "imps"
  413. aberrantArtificer
  414. You walk over the place on the ground where you smote the foolish imp and make a beeline for the window you saw the other creature crawl through
  415. You look in to see the room where you were cooking before
  416. The entire room is in complete disarray!
  417. You see some jars smashed on the ground, a couple wooden shelves have been upended
  418. It almost looks like they tried to smash down the walls, but were less than effective, so there are simply several dents in the wall.
  419. How dare they?!?!
  420. GudicyWabit
  421. ((> Gudic: Flip out at the state of your metaphorical RP house))
  422. Try and locate the evil fiends who created this havoc.
  423. aberrantArtificer
  424. How do you wish to make your entrance to the hut?
  425. Surely the fiend is located in there somewhere? You can here the cackling......
  426. GudicyWabit
  427. Keep this house in order, enter through the front door and attack black "imps"
  428. aberrantArtificer
  429. You consider diving in through the window, but that would only make things worse! You're better than this stupid imps.
  430. You dash around to the front of the house and walk through the open door.
  431. You see two monsters in the room
  432. The same pixelated black one with makeup
  433. but also a very rotund one wearing a familiar looking kasa hat
  434. GudicyWabit
  435. Shoot at the pixelated one first
  436. aberrantArtificer
  437. That particular one seems to have oblong pastries jutting out of its sides and cookies for eyes
  438. GudicyWabit
  439. roll 1d20+2 for dex
  440. `DICE
  441. GudicyWabit rolled 1d20+2 for dex [ 1d20=7 ]{9}
  442. aberrantArtificer
  443. you hit, roll for damage!
  444. GudicyWabit
  445. roll 3d2+2 for damage
  446. `DICE
  447. GudicyWabit rolled 3d2+2 for damage [ 3d2=4 ]{6}
  448. ATtheorytime[Huelicopter]
  449. <AA, I want you as a DM so bad now, you are really freaking great at improv>
  450. GudicyWabit
  451. ((Bang))
  452. aberrantArtificer
  453. You fire at it, and one of its arms flies off
  454. you notice that as the arm disintegrates, it breaks up into small cubes rather than the blobs of the previous imp
  455. The pixelated imp uses its other good arm to pick up one of the cruxite dowels, which it lobs at you!
  456. ((thanks! *blush* ))
  457. roll 1d20 for flying cruxite
  458. `DICE
  459. aberrantArtificer rolled 1d20 for flying cruxite [ 1d20=6 ]{6}
  460. GudicyWabit
  461. ((Yeah, you're really good at this shit))
  462. ((Why are these imps so bad?))
  463. aberrantArtificer
  464. You duck, and it sails over your head, flying out onto the grassy hill and rolling out of sight
  465. The rotund imps slowly moves up to you and slashes at you with its claws!
  466. roll 1d20 for claws
  467. `DICE
  468. aberrantArtificer rolled 1d20 for claws [ 1d20=5 ]{5}
  469. aberrantArtificer
  470. ((wow))
  471. its feeble attempt glances off your armor without a scratch!
  472. ((when you DM a D&D campaign with college students, you kind of have to improvise a lot because of all the stupid, glorious shit that happens :P))
  473. GudicyWabit
  474. Fire at the kasa hat dude
  475. roll 1d20+2 for dex
  476. `DICE
  477. GudicyWabit rolled 1d20+2 for dex [ 1d20=18 ]{20}
  478. GudicyWabit
  479. roll 3d2+2
  480. `DICE
  481. GudicyWabit rolled 3d2+2 [ 3d2=3 ]{5}
  482. aberrantArtificer
  483. You fire your gun, and the bullets just seem to embed in it with a sickening SQUELCH
  484. it starts oozing black goo into the floor of the hut
  485. GudicyWabit
  486. ((I'm beginning to understand that my lowest damage is five on a stock weapon))
  487. aberrantArtificer
  488. The frowning pixelated one makes its way over to you and slashes at it with its other arm. It lets out a looooong menacing hisssssssssss
  489. GudicyWabit
  490. ((Nevermind))
  491. aberrantArtificer
  492. roll 1d20 for imp
  493. `DICE
  494. aberrantArtificer rolled 1d20 for imp [ 1d20=13 ]{13}
  495. aberrantArtificer
  496. ((FINALLY))
  497. roll 1d4 for claw damage
  498. `DICE
  499. aberrantArtificer rolled 1d4 for claw damage [ 1d4=1 ]{1}
  500. aberrantArtificer
  501. -.-
  502. GudicyWabit
  503. ((FUCKING HELL!))
  504. aberrantArtificer
  505. you get a scratch on your arm
  506. It is bleeding a little bit.
  507. The obese monster tries again, frustrated at its last failure!
  508. ATtheorytime[Huelicopter]
  509. <It is a flipping Tommy-Gun>
  510. aberrantArtificer
  511. roll 1d20 for fat imp
  512. `DICE
  513. aberrantArtificer rolled 1d20 for fat imp [ 1d20=6 ]{6}
  514. aberrantArtificer
  515. misses entirely
  516. ((yeah, that's the difference between 1d6 and 3d2))
  517. ATtheorytime[Huelicopter]
  518. <Not to mention that it requires you minor action reload each turn>
  519. aberrantArtificer
  520. ((its impossible to roll a 1 or 2 so you get about 1 extra damage on average))
  521. ((oh, it does? Ah.))
  522. ((good thing he hasn't been moving anywhere))
  523. GudicyWabit
  524. ((I might have to go now))
  525. aberrantArtificer
  526. You're up mr. warrior!
  527. ((we're almost done! :D))
  528. GudicyWabit
  529. ((So I'll wrap this up quickly))
  530. ATtheorytime[Huelicopter]
  531. <Movement =! Minor action>
  532. GudicyWabit
  533. Fire one shot at the small imp, two shots at the big imp
  534. roll 1d20+2
  535. `DICE
  536. GudicyWabit rolled 1d20+2 [ 1d20=12 ]{14}
  537. ATtheorytime[Huelicopter]
  538. <Minor actions are grappling and throwing stuff, and CHA stuff>
  539. <Your gun doesn't work like that Gudic>
  540. <One target per Attack>
  541. GudicyWabit
  542. Okay, fire at the big one
  543. aberrantArtificer
  544. ((oh! might want to update the doc then))
  545. GudicyWabit
  546. roll 3d2
  547. `DICE
  548. GudicyWabit rolled 3d2 [ 3d2=4 ]{4}
  549. aberrantArtificer
  550. ((it says movement is a minor action))
  551. GudicyWabit
  552. +2 = 6
  553. ATtheorytime[Huelicopter]
  554. <Yeah, the doc is completely wrong at this point>
  555. aberrantArtificer
  556. <lol>
  557. You fire at the large one and it slowly keels over, almost as in slow motion, gradually turning into a mound of black ooze
  558. ((that makes faerzen's feat a lot more useful than i thought))
  559. ((i thought you'd have to do it at the cost of moving which sucks))
  560. The final imp slashes at you again!
  561. Hissssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
  562. Its still hissing at you.... it hasn't even stopped to take a breath?
  563. rolld 1d20 for imp
  564. `DICE
  565. aberrantArtificer rolled 1d20 for imp [ 1d20=5 ]{5}
  566. aberrantArtificer
  567. it loses its balance because of the one arm and misses you
  568. aberrantArtificer
  569. You're up!
  570. GudicyWabit
  571. roll 1d20+2 hit final imp
  572. `DICE
  573. GudicyWabit rolled 1d20+2 hit final imp [ 1d20=6 ]{8}
  574. GudicyWabit
  575. roll 3d2+2
  576. `DICE
  577. GudicyWabit rolled 3d2+2 [ 3d2=3 ]{5}
  578. aberrantArtificer
  579. Your bullets miss and fly through the back wall
  580. you here a SMASH as another jar breaks to smithereens
  581. A slow drip..... drip..... drip...... follows as its contents leak out onto the floor
  582. The imp retaliates again!
  583. roll 1d20 for imp
  584. `DICE
  585. aberrantArtificer rolled 1d20 for imp [ 1d20=1 ]{1}
  586. aberrantArtificer
  587. wow
  588. [](/roll1)
  589. ATtheorytime[Huelicopter]
  590. <gg>
  591. <Commits honorable sudoku>
  592. aberrantArtificer
  593. The imp tries to slash at you again, but it loses it's balance. Again! It ends up clawing itself in one of its decorated eyes
  594. roll 1d4
  595. `DICE
  596. aberrantArtificer rolled 1d4 [ 1d4=1 ]{1}
  597. aberrantArtificer
  598. It is just lying there on the ground now, hissing even more loudly
  599. It also seems to be...... flashing?
  600. You can coup de grace the imp if you'd like
  601. Just describe how you are a badass and finish off its sorry guts
  602. GudicyWabit
  603. Just pack a few rounds into the thing's head. Put it out of it's misery
  604. aberrantArtificer
  605. You sink the rounds into its head which proceeds to separate into several blocky chunks
  606. The hissing stops
  607. and the flashing intensifies, becoming more and more rapid
  608. roll a dexterity save
  609. `DICE
  610. aberrantArtificer rolled a dexterity save error: malformed expression
  611. GudicyWabit
  612. roll 3d2+2 for damage?
  613. `DICE
  614. GudicyWabit rolled 3d2+2 for damage? [ 3d2=3 ]{5}
  615. aberrantArtificer
  616. oh no, you kill it
  617. its just lying on the ground
  618. but you need to make a dexterity save (so roll dex) ;)
  619. GudicyWabit
  620. roll 1d20+2 for dex?
  621. `DICE
  622. GudicyWabit rolled 1d20+2 for dex? [ 1d20=7 ]{9}
  623. ATtheorytime[Huelicopter]
  624. <Splat>
  625. aberrantArtificer
  626. The flashing gets more and more rapid, and suddenly your vision goes white.
  627. BANG!!!!
  628. you take 3 damage from the explosion
  629. you feel yourself thrown backwards, landing on the soft grass
  630. after blinking several times, you clear your vision and manage to look up
  631. The door to the hut has been blown off its hinges and there is some soot on the ground
  632. as well as a great many grist blocks!
  633. <creeper imp best imp>
  634. aberrantArtificer
  635. You ready to finish up?
  636. GudicyWabit
  637. Punch all the grist, all of it!
  638. Nah, I can do a bit more
  639. aberrantArtificer
  640. You pick up 33 grist!
  641. and also......
  642. GudicyWabit
  643. also what?
  644. aberrantArtificer
  645. ((okay, how do you want grist to work for you? The DMs have been, for simplicity's sake, just using shale and tar, etc. like John for everyone regardless of their land))
  646. ATtheorytime[Huelicopter]
  647. <Restate question AA>
  648. aberrantArtificer
  649. ((do you want to go with that, or would you rather have different types for flavor?))
  650. ((all costs work the same and your grist is for all intensive purposes just shale and tar, but you can call it something else if you want))
  651. ((so basically, do you have any preferences on what your first tier of non-build grist is called))
  652. ((cuz you just got some!))
  653. GudicyWabit
  654. ((FLAVOURS!!! WOO!))
  655. ((Give him Liquor.))
  656. aberrantArtificer
  657. ((..... it should be something somewhat relevant to your land at lower tiers :P ))
  658. ((shale actually works given the giant floating stone things))
  659. GudicyWabit
  660. ((I kid, I kid.))
  661. ((Glass or Stone))
  662. ((Preferably Glass))
  663. aberrantArtificer
  664. ((okie!))
  665. You pick up 3 Glass!
  666. record all of this grist on your character sheet in the doc
  667. if you ever see "shale", it means the same thing as glass
  668. GudicyWabit
  669. Will note.
  670. aberrantArtificer
  671. Nice!
  672. You have a horribly messy hut with no front door
  673. and a boatload of loot!
  674. Unfortunately I need to go pack now so we'll have to call it quits, but great strife!
  675. GudicyWabit
  676. Analyze sweet loot, also figure out what to do with this 44 Grist and 3 Glass
  677. Oh, right
  678. ATtheorytime[Huelicopter]
  679. Oi AA
  680. aberrantArtificer
  681. Gudic and AT, what's up with DMing for gudic?
  682. yeah?
  683. GudicyWabit
  684. Save that for next time then
  685. ATtheorytime[Huelicopter]
  686. I want to offer you a DM position
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