Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- //##########################
- //Binds, Scripts and toggles
- unbindall
- bind "0" "slot10"
- bind "1" "slot1"
- bind "2" "slot2"
- bind "3" "slot3"
- bind "4" "slot4"
- bind "5" "slot5"
- bind "6" "slot6"
- bind "7" "slot7"
- bind "8" "slot8"
- bind "9" "slot9"
- bind "a" "+moveleft"
- bind "b" "buymenu"
- bind "c" "slot6"
- bind "d" "+moveright"
- bind "e" "+use"
- bind "f" "slot7"
- bind "g" "slot8"
- bind "i" "show_loadout_toggle"
- bind "m" "teammenu"
- bind "q" "lastinv"
- bind "r" "+reload"
- bind "s" "+back"
- bind "t" "+lookatweapon"
- bind "u" "messagemode2"
- bind "v" "slot10"
- bind "w" "+forward"
- bind "x" "radio2"
- bind "y" "messagemode"
- bind "z" "radio1"
- bind "KP_HOME" "say you are a 0 impact brainless player that sits around looking at walls hoping for other teammates to entry and win you rounds. "
- bind "KP_UPARROW" "say yeah but i bet i cuold kick your ass at smash bros or in real life"
- bind "KP_PGUP" "say this match is very anime."
- //bind "kp_leftarrow"
- bind "KP_5" "say Gauss's flux theorem states that the net electric flux through any closed surface is equal to (1/epsilon)*net_charge_enclosed. "
- bind "KP_RIGHTARROW" "say lmbo see yuo in the garbage because you are the trash Lol!!"
- //bind "KP_END"
- //bind "KP_DOWNARROW"
- bind "KP_PGDN" "say I don't know what it is I just find 3D women absolutely revolting you know?"
- bind "KP_INS" "say No good christian woman is going to show her meme's before marriage."
- bind "KP_DEL" "say HEEEEEERE THEY COME! CLICKETY-CLACK, DOWN THE TRACKS! IT'S LOTS & LOTS OF TRAINS!"
- bind "KP_SLASH" "say YOU GET BIG TRAINS,LITTLE TRAINS,STEAM TRAINS,DIESEL, FREIGHT AND PASSENGER TRAINS,EVEN TRAINS THAT BLOW THROUGH SNOW!"
- bind "KP_MULTIPLY" "say OLD TRAINS,NEW TRAINS,FAST TRAINS,SLLLLLOOOOOOOWWWWW TRAINS,SSSSSSSSSMOKIN' TRAINS!EVEN TRAINS FROM AROUND THE WORLD!"
- bind "KP_MINUS" "say +PLUS+ TOY TRAINS,TROLLEY TRAINS,AND MUCH MUCH MORE! WHEN YOU ORDER LOTS & LOTS OF TRAINS!"
- bind "KP_PLUS" "say HEEEEEEAR THE WHISTLE BLOW! FEEEEEEL THE HEAT! SMEEEEELL THE SMOKE! AS THESE TITANS OF THE TRACKS THUNDER ON BY!"
- //bind "KP_ENTER"
- bind "`" "toggleconsole"
- bind "," "buyammo1"
- bind "." "buyammo2"
- bind "SPACE" "+jump"
- bind "TAB" "+showscores"
- bind "ESCAPE" "cancelselect"
- bind "DEL" "mute"
- bind "PAUSE" "pause"
- bind "SHIFT" "+speed"
- bind "CTRL" "+duck"
- bind "F3" "buy ak47; buy m4a1"
- bind "F4" "buy vest; buy defuser"
- bind "F5" "buy tec9"
- bind "F6" "buy smokegrenade"
- bind "F7" "buy molotov; buy incgrenade"
- bind "F8" "buy flashbang; buy flashbang"
- bind "F9" "buy vesthelm"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "MOUSE5" "+voicerecord"
- bind "MOUSE4" "drop"
- bind "MWHEELUP" "+duck"
- bind "MWHEELDOWN" "+jump"
- bind "A_BUTTON" "+jump"
- bind "B_BUTTON" "+reload"
- bind "X_BUTTON" "+use"
- bind "Y_BUTTON" "invnextnongrenade"
- bind "L_SHOULDER" "invnextitem"
- bind "R_SHOULDER" "+lookspin"
- bind "BACK" "togglescores"
- bind "START" "gameui_activate"
- bind "STICK2" "+attack2"
- bind "DOWN" "drop"
- bind "S1_UP" "xmove"
- bind "L_TRIGGER" "+duck"
- bind "R_TRIGGER" "+attack"
- bind "S2_UP" "xlook"
- //##################################
- //Network and Interpolation Settings
- rate 128000 // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
- cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. - DO NOT SET THIS HIGHER THAN YOUR FPS!
- cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
- cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
- cl_interp_ratio 1 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
- //################
- //fps and netgraph
- fps_max 0 // def. 300 min. 0 - 0=unlimited - Frames Per Second will be capped at this value.
- cl_showfps 0 // def. 0 - Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,
- net_graph 1 // def. 0 - Enables Netgraph (0, 1, 2, 3)
- net_graphpos 2 // def. 1 - 1=right 2=center 3=left Everything above=Position in pixel from the left of Your screen.
- net_graphheight 28 // def. 64 - Position in pixel from the bottom of your screen.
- net_graphproportionalfont 0 // def. 1 - 0=small font 1=normal font
- //#####################
- //Mouse and Sensitivity
- sensitivity 0.8 // def. 6 min. 0.0001 max. 10000000 - Mouse Sensitivity
- m_rawinput 1 // def. 0 - If set to 1, it ignores the Mouse Driver and Windows Settings.
- m_customaccel 0 // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1)
- zoom_sensitivity_ratio_mouse 1 // def. 1 - Factor of Sensitivity while zoomed in. 0.5=half of your sens.
- //##################
- //Gamma \ Brightness
- mat_monitorgamma 1.7 // 1.6=Brightest 2.6=Darkest
- mat_monitorgamma_tv_enabled 0 // Gamma Setting for TV (console) ON/OFF
- //#######################
- //Crosshair Customization
- //Options for the "old" CSSource Style Crosshair.
- cl_crosshairstyle "4" // 2=Classic -Crosshair is slightly dynamic.
- // 0=Default -Crosshair is completely dynamic.
- // 1=Default Static -Crosshair is completely static.
- // 3=Classic Dynamic -Crosshair is very dynamic/expands a lot.
- // 4=Classic Static -Crosshair is completely static.
- cl_crosshairsize "1" // def. 6 - Length of Crosshair Lines.
- cl_crosshairthickness "0.4"// def. 0.5 - Thickness of Crosshair Lines.
- cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair.
- // Size of the Center Dot equals cl_crosshairthickness.
- cl_crosshairgap "-6" // def. 3 - Center gap between Crosshair lines
- //cl_fixedcrosshairgap "-3" // def. 0 - Center gap between Crosshair lines
- // Also accepts negative Values like -1 / -2 / -3 etc.
- cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
- cl_crosshairalpha "165" // min: 0=Complete transparent - max: 255=Total solid
- cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
- // 5=Set your own color trough cl_crosshaircolor_R/_G/_B
- cl_crosshaircolor_r "30"
- cl_crosshaircolor_g "255"
- cl_crosshaircolor_b "255"
- cl_crosshair_drawoutline "1"
- cl_crosshair_outlinethickness ".2"
- cl_crosshairgap_useweaponvalue "0"
- //Show Weapon Spread at the Crosshair
- weapon_debug_spread_show 0 // def. 0 - Weapon Spread Indicator 0=OFF
- // 1=Separate Yellow Indicator Bars/Edges to show spread.
- // 2=The Crosshair itself indicates actual amount of spread
- weapon_debug_spread_gap 0.95 // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
- // Only works with weapon_debug_spread_show 1
- //##############
- //Sound Settings
- voice_scale 0.2 // min. 0 max. 1 - Voice of incoming Voice.
- windows_speaker_config 1 // def. -1 - -1=Automatic 1=Headset 4=StereoSpeakers 3=4Speakers //6=5.1 Surround
- snd_mixahead 0.05 // def. 0.1 - Soundbuffer size/length.
- snd_legacy_surround 0 // def. 0 - Workaround for people experiencing soundproblems under //Windows Vista/7.
- snd_front_headphone_position "50.2"
- snd_rear_headphone_position "90"
- //TESTING
- snd_headphone_pan_exponent 2.0 // def. 1
- snd_headphone_pan_radial_weight 2.0 // def. 1
- //##############
- //Misc. Settings
- r_drawtracers_firstperson 1 // def. 1 - Toggle visibility of first person weapon tracers.
- cl_autowepswitch 0 // def. 1 - Automatically switch to picked up weapons if better.
- cl_showloadout 0 // def. 1 - Toggles display of current loadout.
- closeonbuy 0 // def. 0 - Close Buymenu after every bought weapon/item.
- option_duck_method 0 // def. 0 - DuckMode 0=hold 1=toggle
- option_speed_method 0 // def. 0 - WalkMode 0=hold 1=toggle
- gameinstructor_enable 0 // def. 1 - Ingame Instructions (Speech Bubbles).
- cl_showhelp 0 // def. 1 - Set to 0 to not show on-screen help.
- cl_autohelp 0 // def. 1 - Auto Help Messages ON/OFF
- cl_showpluginmessages 0 // def. 1 - Allow plugins to display messages to you.
- cl_disablehtmlmotd 0 // def. 0 - Disable HTML motd (MessageOfTheDay) welcome Screen on serverjoin.
- cl_disablefreezecam 1 // def. 0 - Disable Freezecam after You get killed.
- cl_spec_mode 4 // def. 0 - Spectator View Preset: 4=First Person 5=Third Person
- spec_show_xray 0 // def. 1 - Show Player Nametags trough walls when spectating - ON/OFF
- hud_showtargetid 1 // def. 1 - 0 Disables enemy player Names shown under the Crosshair (for all crosshairstyles 0/1/2/3/4).
- // On cl_crosshairstyle 0/1 this disables the Crosshair turning red when aiming at Enemies, and the Green Circle when pointing on Teammates.
- hud_scaling 0.65 // def. 0.85 min. 0.5 max. 1 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).
- safezonex 0 // def. 1 - Hud horizontal adjustment.
- safezoney 1 // def. 1 - Hud vertical adjustment
- cl_resend 1.5 // def. 6 min. 1.5 max. 20 - Seconds before sending a new connection request to the server.
- cl_resend_timeout 3 // def. 60 min. 1.5 max. 20000 - Total time allowed for the client to resend the 'connect' attempt
- mm_dedicated_search_maxping 70 // def. 150 min. 50 max. 350 - Longest preferred ping to dedicated servers for games
- mm_session_search_ping_limit 70 // def. 200 - Max ping value for Servers to show up in the serverbroser.
- mp_playerid_delay 0 // def. 0.5 min. 0 max. 1 - Number of seconds to delay showing information in the status bar
- mp_playerid_hold 0.2 // def. 0.2 min. 0 max. 1 - Number of seconds to keep showing old information in the status bar
- cl_teamid_overhead_name_alpha 255 // def. 240 min. 0 max. 255=total solid - The max alpha the overhead ID names will draw as.
- cl_teamid_overhead_name_fadetime 0 // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.
- ui_steam_overlay_notification_position "bottomright" // Steam overlay notification position - topleft / topright / bottomleft / bottomright
- //###############################
- //Viewmodel \ Weaponhand position
- cl_righthand 0 // def. 1 - Weaponhand 1=Righthand 0=Lefthand
- viewmodel_presetpos 0 // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
- // Available Presets:
- // (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
- // (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
- // (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68
- //Viewmodel Position settings for manually adjustment:
- viewmodel_offset_x "2.500000" // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center
- viewmodel_offset_y "-0.100000" // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer
- viewmodel_offset_z "-1.500000" // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position
- viewmodel_fov 68 // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView
- //Viewmodel bobing when moving
- cl_bob_lower_amt 5 // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
- cl_bobamt_lat 0.1 // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
- cl_bobamt_vert 0.1 // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up abd down when running.
- cl_bobcycle 0.98 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.
- //Viewmodel Shifting when firing the Weapon
- cl_viewmodel_shift_left_amt 0.5 // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
- cl_viewmodel_shift_right_amt 0.25 // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).
- host_writeconfig
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement