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Jan 21st, 2017
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  1.  
  2. //##########################
  3. //Binds, Scripts and toggles
  4. unbindall
  5. bind "0" "slot10"
  6. bind "1" "slot1"
  7. bind "2" "slot2"
  8. bind "3" "slot3"
  9. bind "4" "slot4"
  10. bind "5" "slot5"
  11. bind "6" "slot6"
  12. bind "7" "slot7"
  13. bind "8" "slot8"
  14. bind "9" "slot9"
  15. bind "a" "+moveleft"
  16. bind "b" "buymenu"
  17. bind "c" "slot6"
  18. bind "d" "+moveright"
  19. bind "e" "+use"
  20. bind "f" "slot7"
  21. bind "g" "slot8"
  22. bind "i" "show_loadout_toggle"
  23. bind "m" "teammenu"
  24. bind "q" "lastinv"
  25. bind "r" "+reload"
  26. bind "s" "+back"
  27. bind "t" "+lookatweapon"
  28. bind "u" "messagemode2"
  29. bind "v" "slot10"
  30. bind "w" "+forward"
  31. bind "x" "radio2"
  32. bind "y" "messagemode"
  33. bind "z" "radio1"
  34.  
  35. bind "KP_HOME" "say you are a 0 impact brainless player that sits around looking at walls hoping for other teammates to entry and win you rounds. "
  36. bind "KP_UPARROW" "say yeah but i bet i cuold kick your ass at smash bros or in real life"
  37. bind "KP_PGUP" "say this match is very anime."
  38.  
  39. //bind "kp_leftarrow"
  40. bind "KP_5" "say Gauss's flux theorem states that the net electric flux through any closed surface is equal to (1/epsilon)*net_charge_enclosed. "
  41. bind "KP_RIGHTARROW" "say lmbo see yuo in the garbage because you are the trash Lol!!"
  42.  
  43. //bind "KP_END"
  44. //bind "KP_DOWNARROW"
  45. bind "KP_PGDN" "say I don't know what it is I just find 3D women absolutely revolting you know?"
  46.  
  47. bind "KP_INS" "say No good christian woman is going to show her meme's before marriage."
  48. bind "KP_DEL" "say HEEEEEERE THEY COME! CLICKETY-CLACK, DOWN THE TRACKS! IT'S LOTS & LOTS OF TRAINS!"
  49.  
  50. bind "KP_SLASH" "say YOU GET BIG TRAINS,LITTLE TRAINS,STEAM TRAINS,DIESEL, FREIGHT AND PASSENGER TRAINS,EVEN TRAINS THAT BLOW THROUGH SNOW!"
  51. bind "KP_MULTIPLY" "say OLD TRAINS,NEW TRAINS,FAST TRAINS,SLLLLLOOOOOOOWWWWW TRAINS,SSSSSSSSSMOKIN' TRAINS!EVEN TRAINS FROM AROUND THE WORLD!"
  52. bind "KP_MINUS" "say +PLUS+ TOY TRAINS,TROLLEY TRAINS,AND MUCH MUCH MORE! WHEN YOU ORDER LOTS & LOTS OF TRAINS!"
  53.  
  54. bind "KP_PLUS" "say HEEEEEEAR THE WHISTLE BLOW! FEEEEEEL THE HEAT! SMEEEEELL THE SMOKE! AS THESE TITANS OF THE TRACKS THUNDER ON BY!"
  55. //bind "KP_ENTER"
  56.  
  57. bind "`" "toggleconsole"
  58. bind "," "buyammo1"
  59. bind "." "buyammo2"
  60. bind "SPACE" "+jump"
  61. bind "TAB" "+showscores"
  62. bind "ESCAPE" "cancelselect"
  63. bind "DEL" "mute"
  64. bind "PAUSE" "pause"
  65. bind "SHIFT" "+speed"
  66. bind "CTRL" "+duck"
  67. bind "F3" "buy ak47; buy m4a1"
  68. bind "F4" "buy vest; buy defuser"
  69. bind "F5" "buy tec9"
  70. bind "F6" "buy smokegrenade"
  71. bind "F7" "buy molotov; buy incgrenade"
  72. bind "F8" "buy flashbang; buy flashbang"
  73. bind "F9" "buy vesthelm"
  74. bind "MOUSE1" "+attack"
  75. bind "MOUSE2" "+attack2"
  76. bind "MOUSE5" "+voicerecord"
  77. bind "MOUSE4" "drop"
  78. bind "MWHEELUP" "+duck"
  79. bind "MWHEELDOWN" "+jump"
  80. bind "A_BUTTON" "+jump"
  81. bind "B_BUTTON" "+reload"
  82. bind "X_BUTTON" "+use"
  83. bind "Y_BUTTON" "invnextnongrenade"
  84. bind "L_SHOULDER" "invnextitem"
  85. bind "R_SHOULDER" "+lookspin"
  86. bind "BACK" "togglescores"
  87. bind "START" "gameui_activate"
  88. bind "STICK2" "+attack2"
  89. bind "DOWN" "drop"
  90. bind "S1_UP" "xmove"
  91. bind "L_TRIGGER" "+duck"
  92. bind "R_TRIGGER" "+attack"
  93. bind "S2_UP" "xlook"
  94. //##################################
  95. //Network and Interpolation Settings
  96.  
  97. rate 128000 // def. 80000 - Maximum Download Bandwidth in byte per second. - DO NOT USE A LOWER VALUE OR A PUPPY DIES!
  98. cl_cmdrate 128 // def. 64 - Maximum Command Packets per second, sending to the Server. - DO NOT SET THIS HIGHER THAN YOUR FPS!
  99. cl_updaterate 128 // def. 64 - Maximum number of Update Packets per second, received from the Server. Gets adjusted by the Servers TickRate if TR<cl_updaterate
  100. cl_interp 0 // def. 0 - DO NOT CHANGE THIS OR A KITTY DIES!
  101. cl_interp_ratio 1 // def. 2 - Ratio of interpolation Time. cl_interp_ratio : cl_updaterate = cl_interp -> lerp in ms
  102.  
  103. //################
  104. //fps and netgraph
  105.  
  106. fps_max 0 // def. 300 min. 0 - 0=unlimited - Frames Per Second will be capped at this value.
  107. cl_showfps 0 // def. 0 - Draw fps meter - 1=fps, 2=smooth(min and average), 3=server, 4=Show+LogToFile,
  108.  
  109. net_graph 1 // def. 0 - Enables Netgraph (0, 1, 2, 3)
  110. net_graphpos 2 // def. 1 - 1=right 2=center 3=left Everything above=Position in pixel from the left of Your screen.
  111. net_graphheight 28 // def. 64 - Position in pixel from the bottom of your screen.
  112. net_graphproportionalfont 0 // def. 1 - 0=small font 1=normal font
  113.  
  114.  
  115. //#####################
  116. //Mouse and Sensitivity
  117.  
  118. sensitivity 0.8 // def. 6 min. 0.0001 max. 10000000 - Mouse Sensitivity
  119. m_rawinput 1 // def. 0 - If set to 1, it ignores the Mouse Driver and Windows Settings.
  120. m_customaccel 0 // def. 3 - Custom Mouse Acceleration (has no effect if m_rawinput is set to 1)
  121. zoom_sensitivity_ratio_mouse 1 // def. 1 - Factor of Sensitivity while zoomed in. 0.5=half of your sens.
  122.  
  123.  
  124. //##################
  125. //Gamma \ Brightness
  126. mat_monitorgamma 1.7 // 1.6=Brightest 2.6=Darkest
  127. mat_monitorgamma_tv_enabled 0 // Gamma Setting for TV (console) ON/OFF
  128.  
  129.  
  130. //#######################
  131. //Crosshair Customization
  132.  
  133. //Options for the "old" CSSource Style Crosshair.
  134. cl_crosshairstyle "4" // 2=Classic -Crosshair is slightly dynamic.
  135. // 0=Default -Crosshair is completely dynamic.
  136. // 1=Default Static -Crosshair is completely static.
  137. // 3=Classic Dynamic -Crosshair is very dynamic/expands a lot.
  138. // 4=Classic Static -Crosshair is completely static.
  139.  
  140. cl_crosshairsize "1" // def. 6 - Length of Crosshair Lines.
  141. cl_crosshairthickness "0.4"// def. 0.5 - Thickness of Crosshair Lines.
  142. cl_crosshairdot "1" // def. 0 - Dot in the Center of the Crosshair.
  143. // Size of the Center Dot equals cl_crosshairthickness.
  144. cl_crosshairgap "-6" // def. 3 - Center gap between Crosshair lines
  145.  
  146. //cl_fixedcrosshairgap "-3" // def. 0 - Center gap between Crosshair lines
  147. // Also accepts negative Values like -1 / -2 / -3 etc.
  148.  
  149. cl_crosshairusealpha "1" // 0=Solid Crosshair 1=Transparency can be set trough "cl_crosshairalpha".
  150. cl_crosshairalpha "165" // min: 0=Complete transparent - max: 255=Total solid
  151.  
  152. cl_crosshaircolor "5" // 0=Red 1=Green 2=Yellow 3=Blue 4=Lightblue
  153. // 5=Set your own color trough cl_crosshaircolor_R/_G/_B
  154.  
  155. cl_crosshaircolor_r "30"
  156. cl_crosshaircolor_g "255"
  157. cl_crosshaircolor_b "255"
  158. cl_crosshair_drawoutline "1"
  159. cl_crosshair_outlinethickness ".2"
  160. cl_crosshairgap_useweaponvalue "0"
  161.  
  162. //Show Weapon Spread at the Crosshair
  163. weapon_debug_spread_show 0 // def. 0 - Weapon Spread Indicator 0=OFF
  164. // 1=Separate Yellow Indicator Bars/Edges to show spread.
  165. // 2=The Crosshair itself indicates actual amount of spread
  166.  
  167. weapon_debug_spread_gap 0.95 // def. 0.67 - "Size" of Yellow Indicator Bars/Edges
  168. // Only works with weapon_debug_spread_show 1
  169.  
  170. //##############
  171. //Sound Settings
  172. voice_scale 0.2 // min. 0 max. 1 - Voice of incoming Voice.
  173. windows_speaker_config 1 // def. -1 - -1=Automatic 1=Headset 4=StereoSpeakers 3=4Speakers //6=5.1 Surround
  174. snd_mixahead 0.05 // def. 0.1 - Soundbuffer size/length.
  175. snd_legacy_surround 0 // def. 0 - Workaround for people experiencing soundproblems under //Windows Vista/7.
  176. snd_front_headphone_position "50.2"
  177. snd_rear_headphone_position "90"
  178.  
  179. //TESTING
  180. snd_headphone_pan_exponent 2.0 // def. 1
  181. snd_headphone_pan_radial_weight 2.0 // def. 1
  182.  
  183. //##############
  184. //Misc. Settings
  185.  
  186. r_drawtracers_firstperson 1 // def. 1 - Toggle visibility of first person weapon tracers.
  187. cl_autowepswitch 0 // def. 1 - Automatically switch to picked up weapons if better.
  188. cl_showloadout 0 // def. 1 - Toggles display of current loadout.
  189. closeonbuy 0 // def. 0 - Close Buymenu after every bought weapon/item.
  190.  
  191. option_duck_method 0 // def. 0 - DuckMode 0=hold 1=toggle
  192. option_speed_method 0 // def. 0 - WalkMode 0=hold 1=toggle
  193.  
  194. gameinstructor_enable 0 // def. 1 - Ingame Instructions (Speech Bubbles).
  195. cl_showhelp 0 // def. 1 - Set to 0 to not show on-screen help.
  196. cl_autohelp 0 // def. 1 - Auto Help Messages ON/OFF
  197.  
  198. cl_showpluginmessages 0 // def. 1 - Allow plugins to display messages to you.
  199. cl_disablehtmlmotd 0 // def. 0 - Disable HTML motd (MessageOfTheDay) welcome Screen on serverjoin.
  200. cl_disablefreezecam 1 // def. 0 - Disable Freezecam after You get killed.
  201. cl_spec_mode 4 // def. 0 - Spectator View Preset: 4=First Person 5=Third Person
  202. spec_show_xray 0 // def. 1 - Show Player Nametags trough walls when spectating - ON/OFF
  203.  
  204. hud_showtargetid 1 // def. 1 - 0 Disables enemy player Names shown under the Crosshair (for all crosshairstyles 0/1/2/3/4).
  205. // On cl_crosshairstyle 0/1 this disables the Crosshair turning red when aiming at Enemies, and the Green Circle when pointing on Teammates.
  206.  
  207. hud_scaling 0.65 // def. 0.85 min. 0.5 max. 1 - Lower values=smaller HUD (Chat, Radar, Killfeed, etc.).
  208. safezonex 0 // def. 1 - Hud horizontal adjustment.
  209. safezoney 1 // def. 1 - Hud vertical adjustment
  210.  
  211. cl_resend 1.5 // def. 6 min. 1.5 max. 20 - Seconds before sending a new connection request to the server.
  212. cl_resend_timeout 3 // def. 60 min. 1.5 max. 20000 - Total time allowed for the client to resend the 'connect' attempt
  213.  
  214. mm_dedicated_search_maxping 70 // def. 150 min. 50 max. 350 - Longest preferred ping to dedicated servers for games
  215. mm_session_search_ping_limit 70 // def. 200 - Max ping value for Servers to show up in the serverbroser.
  216.  
  217. mp_playerid_delay 0 // def. 0.5 min. 0 max. 1 - Number of seconds to delay showing information in the status bar
  218. mp_playerid_hold 0.2 // def. 0.2 min. 0 max. 1 - Number of seconds to keep showing old information in the status bar
  219.  
  220. cl_teamid_overhead_name_alpha 255 // def. 240 min. 0 max. 255=total solid - The max alpha the overhead ID names will draw as.
  221. cl_teamid_overhead_name_fadetime 0 // def. 0.5 - How long it takes for the overhead name to fade out once your crosshair has left.
  222.  
  223. ui_steam_overlay_notification_position "bottomright" // Steam overlay notification position - topleft / topright / bottomleft / bottomright
  224.  
  225.  
  226. //###############################
  227. //Viewmodel \ Weaponhand position
  228.  
  229. cl_righthand 0 // def. 1 - Weaponhand 1=Righthand 0=Lefthand
  230.  
  231. viewmodel_presetpos 0 // def. 1 - Viewmodel position preset: 1=Desktop 2=Couch 3=Classic
  232. // Available Presets:
  233. // (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
  234. // (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
  235. // (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68
  236.  
  237. //Viewmodel Position settings for manually adjustment:
  238. viewmodel_offset_x "2.500000" // def. 0 min. -2 max. 2.5 - Higher values=further away from the screen center
  239. viewmodel_offset_y "-0.100000" // def. 0 min. -2 max. 2 - Higher values=further away from player - Lower values=closer
  240. viewmodel_offset_z "-1.500000" // def. 0 min. -2 max. 2 - Higher values=higher weapon holding position
  241. viewmodel_fov 68 // def. 54 min. 54 max 68 - Viewmodel rendering FieldOfView
  242.  
  243.  
  244. //Viewmodel bobing when moving
  245. cl_bob_lower_amt 5 // def. 21 min. 5 max. 30 - The amount of viewmodel lowers when running.
  246. cl_bobamt_lat 0.1 // def. 0.4 min. 0.1 max. 2 - Amount of viewmodel moves side to side when running.
  247. cl_bobamt_vert 0.1 // def. 0.25 min. 0.1 max. 2 - Amount of viewmodel moves up abd down when running.
  248. cl_bobcycle 0.98 // def. 0.98 min. 0.1 max. 2 - Frequency at which the viewmodel bobs.
  249.  
  250. //Viewmodel Shifting when firing the Weapon
  251. cl_viewmodel_shift_left_amt 0.5 // def 1.5 min 0.5 max 2 - Amount of Viewmodel shifts to the right side (shows reduced accuracy).
  252. cl_viewmodel_shift_right_amt 0.25 // def 0.75 min 0.25 max 2 - Amount of Viewmodel shifts to the left side (shows reduced accuracy).
  253.  
  254.  
  255. host_writeconfig
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