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  1. #-----Game Settings-----#
  2.  
  3. #Minimum number of players joined to start a game
  4. start-player-count: 1
  5.  
  6. #Should the player receive items when they first join from the config settings (at bottom)
  7. items-at-join: true
  8.  
  9. #Should water and cobweb hurt players?
  10. infect-mat: true
  11.  
  12. #A 1/nth chance a runner will spawn; 0 = disabled
  13. runner-chance: 10
  14.  
  15. #-----Wave Settings-----#
  16.  
  17. #Seconds between new waves
  18. wave-wait: 20
  19.  
  20. #heal players after each wave has completed?
  21. heal-player-new-wave: true
  22.  
  23. #A 1/nth chance a wave will be a wolf wave; 0 = disabled
  24. wolf-wave-chance: 10
  25.  
  26. #Use smarter wave size adjuster? (If true, waves are based on multiplier and player load combined)
  27. use-smart-waves: true
  28.  
  29. #-----Mob Specific Settings-----#
  30.  
  31. #How fast normal zombies seek players 0.23 is NORMAL SPEED
  32. seek-speed: 0.23
  33.  
  34. #How fast Runner (FAST) zombies seek players (0.40 is default)
  35. fast-seek-speed: 0.40
  36.  
  37. #Bite effect length in seconds (how long the potion effect is active after being hit by a zombie)
  38. bite-effect-length: 10
  39.  
  40. #Bite Effects Chance 0 = disabled, 1/nth chance (so if set to 2 chance is 50%)
  41. effect-chance: 20
  42.  
  43. #If a mob dies by natural causes should they respawn?
  44. death-non-human-respawn: true
  45.  
  46. #Should non-human damage actually damage the mobs? (Example: lava, sun light)
  47. all-hurt: true
  48.  
  49. #If set to true, zombies attempt to spawn as close to the player as possible. Not recommended unless maps are huge.
  50. use-close-zombie-spawns: false
  51.  
  52. #Mob health multiplier, (0 is off) higher values increase Mob health faster till it reaches max allowed by minecraft
  53. health-multi: 1.00
  54.  
  55. #Damage Multiplier, between (0 is off) higher values cause zombies to deal more damage
  56. damage-multi: 0.20
  57.  
  58. #-----Points/Economy Settings-----#
  59.  
  60. #Should a player be taxed when they die? 0.00-1.00
  61. death-loss-percent: 0.00
  62.  
  63. #Empty Account on /leave and when game is over (THIS SETTING APPLIES TO ECONOMY USAGE)
  64. empty-account: false
  65.  
  66. #Force points if using economy system
  67. force-points: true
  68.  
  69. #Maximum number of points a user can receive per kill (works for economies too)
  70. max-points-per-kill: 20
  71.  
  72. #Should the points be reset when a player dies?
  73. reset-points-on-death: true
  74.  
  75. #-----Misc. Game Settings-----#
  76.  
  77. #Time a player must wait before rejoining a game after using /leave or a leave sign
  78. leave-timer: 30
  79.  
  80. #Seperate Inventories between games/real world (inventories will be restored at end of game)
  81. inventory-save: true
  82.  
  83. #force inventory clear on SERVER JOIN (useful for automated servers)
  84. inventory-clear-join: false
  85.  
  86. #Perpetual Night (Forces time back to midnight every second)
  87. perp-night: false
  88.  
  89. #Force players to world spawn on server join (useful for automated servers)
  90. force-spawn: false
  91.  
  92. #Time before new game when automated, in SECONDS!
  93. auto-cooldown: 120
  94.  
  95. #Automation Join Message - for automated servers only!
  96. auto-join-message: Welcome to the server! We are running automated ZombieSurvival games!
  97.  
  98. # Used for AUTOMATED servers so that players cannot break blocks while in waiting area
  99. auto-anti-grief: false
  100.  
  101. #Allow Spectate (Can playrs fly around and such after death??)
  102. allow-spectate: true
  103.  
  104. #How many blocks from the purchase door sign to search for a DEFINED door (in a RADIUS, doors MUST be added with /zsa-door)
  105. buy-door-find-radius: 6
  106.  
  107. #Should a message be displayed if they join?
  108. join-message: true
  109.  
  110. #-----Misc. Global Settings-----#
  111.  
  112. #Command used to join, DO NOT include the /
  113. join-commands: [zs-join]
  114.  
  115. #Command used to leave, DO NOT include the /
  116. leave-commands: [zs-leave]
  117.  
  118. # Automation Enabled? (This will force everyone to vote for a map!)
  119. automated: false
  120.  
  121. #Should we use the donator permission (donators bypass the inventory seperation between games)
  122. use-donator-perks: false
  123.  
  124. #Allow update checking?
  125. new-version-checking: true
  126.  
  127. #-----Bite Effects-----#
  128.  
  129. #Should this effect be enabled?
  130. Effects:
  131.   blindness: true
  132.   confusion: true
  133.   slowness: true
  134.   weakness: true
  135.   poison: true
  136.   hungerpoison: true
  137.   jump: true
  138.  
  139. #-----Item Lists and Stuff-----#
  140.  
  141. #---FORMAT---
  142. #  "ID:DAMAGE"
  143. #---Example---
  144. #   "373:8193"
  145. #Example is Regeneration Potion
  146.  
  147. #Items they shall get when joining a game 0-nothing
  148. join-items:
  149. - "268:0"
  150. - "261:0"
  151. - "262:0"
  152. - "262:0"
  153. - "262:0"
  154. - "262:0"
  155. - "262:0"
  156. - "262:0"
  157. - "262:0"
  158. - "262:0"
  159. - "262:0"
  160. - "262:0"
  161. - "262:0"
  162. - "262:0"
  163. - "262:0"
  164. - "262:0"
  165. - "262:0"
  166. - "262:0"
  167.  
  168. #What armor should they get at join if items-at-join true? 0-nothing
  169. armor-items:
  170. - "299:0"
  171.  
  172. #Drop items must be formatted correctly!
  173. #---FORMAT---
  174. #  "ID:DAMAGE:CHANCE"
  175. #---Example---
  176. #   "373:8193:0.2"
  177. #   "1:0:0.55"
  178. #Example 1 is Regeneration Potion at 20% chance (USE DECIMAL CHANCE: 0.2)
  179. #Example 2 is stone at 55% chance (USE DECIMAL CHANCE: 0.55)
  180. #MUST USE 0 FOR DAMAGE VALUE if item normally has no such value
  181. drop-items:
  182. - "357:0:0.01"
  183. - "297:0:0.03"
  184. - "298:20:0.02"
  185. - "283:20:0.02"
  186.  
  187. # List of blocks to be allowed broken during game (Block ID) 0-nothing
  188. #   "1:0:0.55"
  189. #Example 1 is Regeneration Potion at 20% chance (USE DECIMAL CHANCE: 0.2)
  190. #Example 2 is stone at 55% chance (USE DECIMAL CHANCE: 0.55)
  191. #MUST USE 0 FOR DAMAGE VALUE if item normally has no such value
  192. drop-items:
  193. - "357:0:0.01"
  194. - "297:0:0.03"
  195. - "298:20:0.02"
  196. - "283:20:0.02"
  197.  
  198. # List of blocks to be allowed broken during game (Block ID) 0-nothing
  199. #   "373:8193:0.2"
  200. #   "1:0:0.55"
  201. #Example 1 is Regeneration Potion at 20% chance (USE DECIMAL CHANCE: 0.2)
  202. #Example 2 is stone at 55% chance (USE DECIMAL CHANCE: 0.55)
  203. #MUST USE 0 FOR DAMAGE VALUE if item normally has no such value
  204. drop-items:
  205. - "357:0:0.01"
  206. - "297:0:0.03"
  207. - "298:20:0.02"
  208. - "283:20:0.02"
  209.  
  210. # List of blocks to be allowed broken during game (Block ID) 0-nothing
  211. allowbreak:
  212. - "30"
  213.  
  214. # List of blocks to be allowed placed during game (Block ID) 0-nothing
  215. allowplace:
  216. - 0
  217.  
  218. #List of items to put into the mystery box upon purchase. 0-nothing
  219. mysterybox-items:
  220. - "268:1"
  221. - "272:1"
  222. - "283:1"
  223. - "311:1"
  224. - "267:1"
  225. - "267:1"
  226. - "276:1"
  227. - "276:1"
  228. - "299:1"
  229. - "300:1"
  230. - "301:1"
  231. - "302:1"
  232. - "303:1"
  233. - "304:1"
  234. - "305:1"
  235. - "306:1"
  236. - "307:1"
  237. - "308:1"
  238. - "309:1"
  239. - "310:1"
  240. - "311:1"
  241. - "312:1"
  242. - "313:1"
  243. - "314:1"
  244. - "315:1"
  245. - "316:1"
  246. - "317:1"
  247.  
  248.  
  249. #-----DO NOT CHANGE-----#
  250. #DO NOT CHANGE, CONFIG FILE VERSION!! Used to check whether or not config needs to be replaced.
  251. version: R-3.0
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