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faisalhacksnock

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Jun 30th, 2016
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  1.  
  2. --[[
  3. Script shared by eletronix ]]
  4.  
  5. ModelName = "OMGshadeslayer"
  6. attack = false
  7. attacktype = 1
  8. Hitdeb = 0
  9. Hitdeb2 = 0
  10. name = "OMGshadeslayer"
  11. ----------------------------
  12. --Customize mediafire
  13. Rage = 0
  14. Rage = 200
  15. mindamage = 10
  16. maxdamage = 40
  17. crtmaxdamage = 60
  18. omindamage = mindamage
  19. omaxdamage = maxdamage
  20. ocrtmaxdamage = crtmaxdamage
  21. crtrate = 100/5
  22. HP = 2000
  23. WS = 16
  24. jump = 50
  25. --100%/critpercentage
  26.  
  27. oblkbrkr = 3
  28. blockbreaker = oblkbrkr
  29.  
  30.  
  31. handlecolor = BrickColor.new("Black")
  32. bcolor = BrickColor.new("White")
  33. gemcolor = BrickColor.new("Black")
  34.  
  35.  
  36.  
  37. -------------------------------------------------------------------------------------------------------------------------------------
  38.  
  39.  
  40.  
  41.  
  42.  
  43. if game.Workspace:findFirstChild(ModelName,true) ~= nil then
  44. game.Workspace:findFirstChild(ModelName,true).Parent = nil
  45. end
  46.  
  47.  
  48.  
  49.  
  50.  
  51.  
  52. local bodyholder = Instance.new("Model")
  53. bodyholder.Name = ModelName
  54. bodyholder.Parent = game.Workspace
  55. Character = bodyholder
  56.  
  57. ev = Instance.new("BoolValue",bodyholder)
  58. ev.Name = "EquippedVal"
  59. ev.Value = false
  60. blk = Instance.new("BoolValue",bodyholder)
  61. blk.Name = "Block"
  62. blk.Value = false
  63. blkc = Instance.new("IntValue",blk)
  64. blkc.Name = "BlockPower"
  65. blkc.Value = blockpower
  66. SpawnPos = Instance.new("Vector3Value",script)
  67. SpawnPos.Name = "SpawnPos"
  68. SpawnPos.Value = game.Workspace[name].Head.Position--Vector3.new(20,10,0)
  69.  
  70.  
  71. local Head = Instance.new("Part")
  72. Head.formFactor = 3
  73. Head.CanCollide = true
  74. Head.Name = "Head"
  75. Head.Locked = true
  76. Head.Size = Vector3.new(4,2,2)
  77. Head.Parent = bodyholder
  78. Head.BrickColor = BrickColor.new("White")
  79. local smh = Instance.new("SpecialMesh",Head)
  80. smh.Scale = Vector3.new(1.25,1.25,1.25)
  81. local Torso = Instance.new("Part")
  82. Torso.formFactor = 3
  83. Torso.CanCollide = true
  84. Torso.Name = "Torso"
  85. Torso.Locked = true
  86. Torso.Size = Vector3.new(4,4,2)
  87. Torso.Parent = bodyholder
  88. Torso.BrickColor = BrickColor.new("Black")
  89. Torso.Reflectance = 0.1
  90. Torso.CFrame = CFrame.new(SpawnPos.Value)
  91. local msht = Instance.new("BlockMesh",Torso)
  92. local RightArm = Instance.new("Part")
  93. RightArm.formFactor = 3
  94. RightArm.CanCollide = true
  95. RightArm.Name = "Right Arm"
  96. RightArm.Locked = true
  97. RightArm.Size = Vector3.new(2,4,2)
  98. RightArm.Parent = bodyholder
  99. RightArm.BrickColor = BrickColor.new("Bright red")
  100. local mshra = Instance.new("BlockMesh",RightArm)
  101. local LeftArm = Instance.new("Part")
  102. LeftArm.formFactor = 3
  103. LeftArm.CanCollide = true
  104. LeftArm.Name = "Left Arm"
  105. LeftArm.Locked = true
  106. LeftArm.Size = Vector3.new(2,4,2)
  107. LeftArm.Parent = bodyholder
  108. LeftArm.BrickColor = BrickColor.new("Bright red")
  109. local mshla = Instance.new("BlockMesh",LeftArm)
  110. local RightLeg = Instance.new("Part")
  111. RightLeg.formFactor = 3
  112. RightLeg.CanCollide = true
  113. RightLeg.Name = "Right Leg"
  114. RightLeg.Locked = true
  115. RightLeg.Size = Vector3.new(2,4,2)
  116. RightLeg.Parent = bodyholder
  117. RightLeg.BrickColor = BrickColor.new("Black")
  118. local mshrl = Instance.new("BlockMesh",RightLeg)
  119. local LeftLeg = Instance.new("Part")
  120. LeftLeg.formFactor = 3
  121. LeftLeg.CanCollide = true
  122. LeftLeg.Name = "Left Leg"
  123. LeftLeg.Locked = true
  124. LeftLeg.Size = Vector3.new(2,4,2)
  125. LeftLeg.Parent = bodyholder
  126. LeftLeg.BrickColor = BrickColor.new("Black")
  127. local mshll = Instance.new("BlockMesh",LeftLeg)
  128.  
  129. --player
  130. player = nil
  131. --welds
  132. RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
  133. --what anim
  134. anim = "none"
  135. --save shoulders
  136. AoETrue = {}
  137. Neck = Instance.new("Motor")
  138.  
  139.  
  140.  
  141.  
  142. --derp
  143. RW.Part0 = Character.Torso
  144. RW.Part1 = Character["Right Arm"]
  145. RW.C0 = CFrame.new(3, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  146. RW.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  147. RW.Parent = bodyholder
  148. --
  149. LW.Part0 = Character.Torso
  150. LW.Part1 = Character["Left Arm"]
  151. LW.C0 = CFrame.new(-3, 1, 0)
  152. LW.C1 = CFrame.new(0, 1, 0)
  153. LW.Parent = bodyholder
  154. --
  155. RWL.Part0 = Character.Torso
  156. RWL.Part1 = Character["Right Leg"]
  157. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, 0)
  158. RWL.C1 = CFrame.new(1, 2, 0)
  159. RWL.Parent = bodyholder
  160. --
  161. LWL.Part0 = Character.Torso
  162. LWL.Part1 = Character["Left Leg"]
  163. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, 0)
  164. LWL.C1 = CFrame.new(-1, 2, 0)
  165. LWL.Parent = bodyholder
  166. --
  167. Neck.Part0 = Character.Torso
  168. Neck.Part1 = Character.Head
  169. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  170. Neck.C1 = CFrame.new(0, -1, 0)
  171. Neck.Parent = bodyholder
  172.  
  173. ----
  174.  
  175. --
  176.  
  177. armorholder = Instance.new("Model")
  178. armorholder.Name = "Armor"
  179. armorholder.Parent = bodyholder
  180.  
  181. ap1 = Instance.new("Part")
  182. ap1.formFactor = 3
  183. ap1.CanCollide = false
  184. ap1.Name = "HelmP1"
  185. ap1.Locked = true
  186. ap1.Size = Vector3.new(2.7,1.5,0.2)
  187. ap1.Parent = armorholder
  188. ap1.BrickColor = BrickColor.new("Bright red")
  189. am1 = Instance.new("BlockMesh",ap1)
  190. aw1 = Instance.new("Weld")
  191. aw1.Parent = ap1
  192. aw1.Part0 = ap1
  193. aw1.Part1 = Head
  194. aw1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  195. aw1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-20), 0, 0) * CFrame.new(0, -1, 1.1)
  196. ap1a = Instance.new("Part")
  197. ap1a.formFactor = 3
  198. ap1a.CanCollide = false
  199. ap1a.Name = "HelmP1a"
  200. ap1a.Locked = true
  201. ap1a.Size = Vector3.new(0.3,1.5,0.2)
  202. ap1a.Parent = armorholder
  203. ap1a.BrickColor = BrickColor.new("Bright red")
  204. am1a = Instance.new("BlockMesh",ap1a)
  205. aw1a = Instance.new("Weld")
  206. aw1a.Parent = ap1a
  207. aw1a.Part0 = ap1a
  208. aw1a.Part1 = Head
  209. aw1a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  210. aw1a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(10), 0, 0) * CFrame.new(0, 0.4, 1.3)
  211. ap2 = Instance.new("Part")
  212. ap2.formFactor = 3
  213. ap2.CanCollide = false
  214. ap2.Name = "HelmP2"
  215. ap2.Locked = true
  216. ap2.Size = Vector3.new(0.2,0.75,1)
  217. ap2.Parent = armorholder
  218. ap2.BrickColor = BrickColor.new("Bright red")
  219. am2 = Instance.new("BlockMesh",ap2)
  220. aw2 = Instance.new("Weld")
  221. aw2.Parent = ap2
  222. aw2.Part0 = ap2
  223. aw2.Part1 = Head
  224. aw2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  225. aw2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, -1, 0.55)
  226. ap3 = Instance.new("Part")
  227. ap3.formFactor = 3
  228. ap3.CanCollide = false
  229. ap3.Name = "HelmP3"
  230. ap3.Locked = true
  231. ap3.Size = Vector3.new(0.2,0.75,1)
  232. ap3.Parent = armorholder
  233. ap3.BrickColor = BrickColor.new("Bright red")
  234. am3 = Instance.new("BlockMesh",ap3)
  235. aw3 = Instance.new("Weld")
  236. aw3.Parent = ap3
  237. aw3.Part0 = ap3
  238. aw3.Part1 = Head
  239. aw3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  240. aw3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, -1, 0.55)
  241. ap4 = Instance.new("Part")
  242. ap4.formFactor = 3
  243. ap4.CanCollide = false
  244. ap4.Name = "HelmP4"
  245. ap4.Locked = true
  246. ap4.Size = Vector3.new(4,2.2,2.2)
  247. ap4.Parent = armorholder
  248. ap4.BrickColor = BrickColor.new("Bright red")
  249. am4 = Instance.new("SpecialMesh",ap4)
  250. am4.Scale = Vector3.new(1.25,1.25,1.25)
  251. aw4 = Instance.new("Weld")
  252. aw4.Parent = ap4
  253. aw4.Part0 = ap4
  254. aw4.Part1 = Head
  255. aw4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  256. aw4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, -0.1)
  257. ap5 = Instance.new("Part")
  258. ap5.formFactor = 3
  259. ap5.CanCollide = false
  260. ap5.Name = "HelmP5"
  261. ap5.Locked = true
  262. ap5.Size = Vector3.new(2,0.5,0.2)
  263. ap5.Parent = armorholder
  264. ap5.BrickColor = BrickColor.new("Black")
  265. am5 = Instance.new("BlockMesh",ap5)
  266. aw5 = Instance.new("Weld")
  267. aw5.Parent = ap5
  268. aw5.Part0 = ap5
  269. aw5.Part1 = Head
  270. aw5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  271. aw5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 1.15)
  272. ap6 = Instance.new("Part")
  273. ap6.formFactor = 3
  274. ap6.CanCollide = false
  275. ap6.Name = "HelmP6"
  276. ap6.Locked = true
  277. ap6.Size = Vector3.new(0.2,1.5,2.5)
  278. ap6.Parent = armorholder
  279. ap6.BrickColor = BrickColor.new("Bright red")
  280. am6 = Instance.new("BlockMesh",ap6)
  281. aw6 = Instance.new("Weld")
  282. aw6.Parent = ap6
  283. aw6.Part0 = ap6
  284. aw6.Part1 = Head
  285. aw6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  286. aw6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, 0)
  287. ap7 = Instance.new("Part")
  288. ap7.formFactor = 3
  289. ap7.CanCollide = false
  290. ap7.Name = "HelmP7"
  291. ap7.Locked = true
  292. ap7.Size = Vector3.new(0.2,1.5,2.5)
  293. ap7.Parent = armorholder
  294. ap7.BrickColor = BrickColor.new("Bright red")
  295. am7 = Instance.new("BlockMesh",ap7)
  296. aw7 = Instance.new("Weld")
  297. aw7.Parent = ap7
  298. aw7.Part0 = ap7
  299. aw7.Part1 = Head
  300. aw7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  301. aw7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, 0)
  302. ap8 = Instance.new("Part")
  303. ap8.formFactor = 3
  304. ap8.CanCollide = false
  305. ap8.Name = "HelmP8"
  306. ap8.Locked = true
  307. ap8.Size = Vector3.new(0.2,2,1)
  308. ap8.Parent = armorholder
  309. ap8.BrickColor = BrickColor.new("Bright red")
  310. am8 = Instance.new("BlockMesh",ap8)
  311. aw8 = Instance.new("Weld")
  312. aw8.Parent = ap8
  313. aw8.Part0 = ap8
  314. aw8.Part1 = Head
  315. aw8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  316. aw8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.25, -1)
  317. ap9 = Instance.new("Part")
  318. ap9.formFactor = 3
  319. ap9.CanCollide = false
  320. ap9.Name = "HelmP9"
  321. ap9.Locked = true
  322. ap9.Size = Vector3.new(0.2,2,1)
  323. ap9.Parent = armorholder
  324. ap9.BrickColor = BrickColor.new("Bright red")
  325. am9 = Instance.new("BlockMesh",ap9)
  326. aw9 = Instance.new("Weld")
  327. aw9.Parent = ap9
  328. aw9.Part0 = ap9
  329. aw9.Part1 = Head
  330. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  331. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.25, -1)
  332. ap9 = Instance.new("Part")
  333. ap9.formFactor = 3
  334. ap9.CanCollide = false
  335. ap9.Name = "HelmP9"
  336. ap9.Locked = true
  337. ap9.Size = Vector3.new(2.7,2,0.2)
  338. ap9.Parent = armorholder
  339. ap9.BrickColor = BrickColor.new("Bright red")
  340. am9 = Instance.new("BlockMesh",ap9)
  341. aw9 = Instance.new("Weld")
  342. aw9.Parent = ap9
  343. aw9.Part0 = ap9
  344. aw9.Part1 = Head
  345. aw9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  346. aw9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0.25, -1.5)
  347. ap10 = Instance.new("Part")
  348. ap10.formFactor = 3
  349. ap10.CanCollide = false
  350. ap10.Name = "HelmP10"
  351. ap10.Locked = true
  352. ap10.Size = Vector3.new(0.2,1,0.2)
  353. ap10.Parent = armorholder
  354. ap10.BrickColor = BrickColor.new("Bright blue")
  355. am10 = Instance.new("CylinderMesh",ap10)
  356. aw10 = Instance.new("Weld")
  357. aw10.Parent = ap10
  358. aw10.Part0 = ap10
  359. aw10.Part1 = Head
  360. aw10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  361. aw10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-45), 0, 0) * CFrame.new(0, -1.5, -1.5)
  362. ap11 = Instance.new("Part")
  363. ap11.formFactor = 3
  364. ap11.CanCollide = false
  365. ap11.Name = "HelmP11"
  366. ap11.Locked = true
  367. ap11.Size = Vector3.new(1.5,1.5,1.5)
  368. ap11.Parent = armorholder
  369. ap11.BrickColor = BrickColor.new("White")
  370. am11 = Instance.new("SpecialMesh",ap11)
  371. am11.MeshType = "Sphere"
  372. aw11 = Instance.new("Weld")
  373. aw11.Parent = ap11
  374. aw11.Part0 = ap11
  375. aw11.Part1 = ap10
  376. aw11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  377. aw11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -1, 0)
  378. ap12 = Instance.new("Part")
  379. ap12.formFactor = 3
  380. ap12.CanCollide = false
  381. ap12.Name = "HelmP12"
  382. ap12.Locked = true
  383. ap12.Size = Vector3.new(1,1,1)
  384. ap12.Parent = armorholder
  385. ap12.BrickColor = BrickColor.new("White")
  386. am12 = Instance.new("SpecialMesh",ap12)
  387. am12.MeshId = "http://www.roblox.com/asset/?id=1778999"
  388. am12.Scale = Vector3.new(1.1,1,1.1)
  389. aw12 = Instance.new("Weld")
  390. aw12.Parent = ap12
  391. aw12.Part0 = ap12
  392. aw12.Part1 = ap10
  393. aw12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  394. aw12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, -2, 0)
  395. ap13 = Instance.new("Part")
  396. ap13.formFactor = 3
  397. ap13.CanCollide = false
  398. ap13.Name = "HelmP13"
  399. ap13.Locked = true
  400. ap13.Size = Vector3.new(1,1,1)
  401. ap13.Parent = armorholder
  402. ap13.BrickColor = BrickColor.new("Bright blue")
  403. ap13.Reflectance = 0.1
  404. am13 = Instance.new("SpecialMesh",ap13)
  405. am13.MeshType = "Sphere"
  406. am13.Scale = Vector3.new(1,1,1)
  407. aw13 = Instance.new("Weld")
  408. aw13.Parent = ap13
  409. aw13.Part0 = ap13
  410. aw13.Part1 = Head
  411. aw13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  412. aw13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(1.25, 0.5, 0.25)
  413. ap14 = Instance.new("Part")
  414. ap14.formFactor = 3
  415. ap14.CanCollide = false
  416. ap14.Name = "HelmP14"
  417. ap14.Locked = true
  418. ap14.Size = Vector3.new(1,1,1)
  419. ap14.Parent = armorholder
  420. ap14.BrickColor = BrickColor.new("Bright blue")
  421. ap14.Reflectance = 0.1
  422. am14 = Instance.new("SpecialMesh",ap14)
  423. am14.MeshType = "Sphere"
  424. am14.Scale = Vector3.new(1,1,1)
  425. aw14 = Instance.new("Weld")
  426. aw14.Parent = ap14
  427. aw14.Part0 = ap14
  428. aw14.Part1 = Head
  429. aw14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  430. aw14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(-1.25, 0.5, 0.25)
  431. ap15 = Instance.new("Part")
  432. ap15.formFactor = 3
  433. ap15.CanCollide = false
  434. ap15.Name = "HelmP15"
  435. ap15.Locked = true
  436. ap15.Size = Vector3.new(2.5,1.5,0.2)
  437. ap15.Parent = armorholder
  438. ap15.BrickColor = BrickColor.new("Bright yellow")
  439. ap15.Reflectance = 0.1
  440. am15 = Instance.new("BlockMesh",ap15)
  441. aw15 = Instance.new("Weld")
  442. aw15.Parent = ap15
  443. aw15.Part0 = ap15
  444. aw15.Part1 = Head
  445. aw15.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  446. aw15.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) * CFrame.new(0, 1, 1.75)
  447. ap16 = Instance.new("Part")
  448. ap16.formFactor = 3
  449. ap16.CanCollide = false
  450. ap16.Name = "HelmP16"
  451. ap16.Locked = true
  452. ap16.Size = Vector3.new(0.2,1,2.5)
  453. ap16.Parent = armorholder
  454. ap16.BrickColor = BrickColor.new("Bright yellow")
  455. ap16.Reflectance = 0.1
  456. am16 = Instance.new("BlockMesh",ap16)
  457. aw16 = Instance.new("Weld")
  458. aw16.Parent = ap16
  459. aw16.Part0 = ap16
  460. aw16.Part1 = Head
  461. aw16.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  462. aw16.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-20), 0) * CFrame.new(-1.6, 1.25, 0.6)
  463. ap17 = Instance.new("Part")
  464. ap17.formFactor = 3
  465. ap17.CanCollide = false
  466. ap17.Name = "HelmP17"
  467. ap17.Locked = true
  468. ap17.Size = Vector3.new(0.2,1,2.5)
  469. ap17.Parent = armorholder
  470. ap17.BrickColor = BrickColor.new("Bright yellow")
  471. ap17.Reflectance = 0.1
  472. am17 = Instance.new("BlockMesh",ap17)
  473. aw17 = Instance.new("Weld")
  474. aw17.Parent = ap17
  475. aw17.Part0 = ap17
  476. aw17.Part1 = Head
  477. aw17.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  478. aw17.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(20), 0) * CFrame.new(1.6, 1.25, 0.6)
  479. ap18 = Instance.new("Part")
  480. ap18.formFactor = 3
  481. ap18.CanCollide = false
  482. ap18.Name = "HelmP18"
  483. ap18.Locked = true
  484. ap18.Size = Vector3.new(0.2,1.5,1.5)
  485. ap18.Parent = armorholder
  486. ap18.BrickColor = BrickColor.new("Bright red")
  487. ap18.Reflectance = 0.1
  488. am18 = Instance.new("BlockMesh",ap18)
  489. aw18 = Instance.new("Weld")
  490. aw18.Parent = ap18
  491. aw18.Part0 = ap18
  492. aw18.Part1 = Head
  493. aw18.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  494. aw18.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(30), 0) * CFrame.new(-1.7, 1, -1.1)
  495. ap19 = Instance.new("Part")
  496. ap19.formFactor = 3
  497. ap19.CanCollide = false
  498. ap19.Name = "HelmP19"
  499. ap19.Locked = true
  500. ap19.Size = Vector3.new(0.2,1.5,1.5)
  501. ap19.Parent = armorholder
  502. ap19.BrickColor = BrickColor.new("Bright red")
  503. ap19.Reflectance = 0.1
  504. am19 = Instance.new("BlockMesh",ap19)
  505. aw19 = Instance.new("Weld")
  506. aw19.Parent = ap19
  507. aw19.Part0 = ap19
  508. aw19.Part1 = Head
  509. aw19.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  510. aw19.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-30), 0) * CFrame.new(1.7, 1, -1.1)
  511. ap20 = Instance.new("Part")
  512. ap20.formFactor = 3
  513. ap20.CanCollide = false
  514. ap20.Name = "HelmP20"
  515. ap20.Locked = true
  516. ap20.Size = Vector3.new(2.7,1.5,0.2)
  517. ap20.Parent = armorholder
  518. ap20.BrickColor = BrickColor.new("Bright red")
  519. ap20.Reflectance = 0.1
  520. am20 = Instance.new("BlockMesh",ap20)
  521. aw20 = Instance.new("Weld")
  522. aw20.Parent = ap20
  523. aw20.Part0 = ap20
  524. aw20.Part1 = Head
  525. aw20.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  526. aw20.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 1, -1.7)
  527. ap21 = Instance.new("Part")
  528. ap21.formFactor = 3
  529. ap21.CanCollide = false
  530. ap21.Name = "HelmP21"
  531. ap21.Locked = true
  532. ap21.Size = Vector3.new(0.2,0.2,0.2)
  533. ap21.Parent = armorholder
  534. ap21.Transparency = 0.9
  535. ap21.BrickColor = BrickColor.new("Bright yellow")
  536. am21 = Instance.new("BlockMesh",ap21)
  537. aw21 = Instance.new("Weld")
  538. aw21.Parent = ap21
  539. aw21.Part0 = ap21
  540. aw21.Part1 = Head
  541. aw21.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  542. aw21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.55, 0.15, 1.2)
  543. ap22 = Instance.new("Part")
  544. ap22.formFactor = 3
  545. ap22.CanCollide = false
  546. ap22.Name = "HelmP22"
  547. ap22.Locked = true
  548. ap22.Size = Vector3.new(0.2,0.2,0.2)
  549. ap22.Parent = armorholder
  550. ap22.BrickColor = BrickColor.new("Bright yellow")
  551. ap22.Transparency = 0.9
  552. am22 = Instance.new("BlockMesh",ap22)
  553. aw22 = Instance.new("Weld")
  554. aw22.Parent = ap22
  555. aw22.Part0 = ap22
  556. aw22.Part1 = Head
  557. aw22.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  558. aw22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-0.55, 0.15, 1.2)
  559. ap23 = Instance.new("Part")
  560. ap23.formFactor = 3
  561. ap23.CanCollide = false
  562. ap23.Name = "HelmP23"
  563. ap23.Locked = true
  564. ap23.Size = Vector3.new(1,1,1)
  565. ap23.Parent = armorholder
  566. ap23.BrickColor = BrickColor.new("Dark stone grey")
  567. ap23.Reflectance = 0.1
  568. am23 = Instance.new("BlockMesh",ap23)
  569. am23.Scale = Vector3.new(4,2,1.5)
  570. aw23 = Instance.new("Weld")
  571. aw23.Parent = ap23
  572. aw23.Part0 = ap23
  573. aw23.Part1 = Torso
  574. aw23.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  575. aw23.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, -1, 1)
  576. ap24 = Instance.new("Part")
  577. ap24.formFactor = 3
  578. ap24.CanCollide = false
  579. ap24.Name = "HelmP24"
  580. ap24.Locked = true
  581. ap24.Size = Vector3.new(1,1,1)
  582. ap24.Parent = armorholder
  583. ap24.BrickColor = BrickColor.new("Dark stone grey")
  584. ap24.Reflectance = 0.1
  585. am24 = Instance.new("BlockMesh",ap24)
  586. am24.Scale = Vector3.new(2,1,1.5)
  587. aw24 = Instance.new("Weld")
  588. aw24.Parent = ap24
  589. aw24.Part0 = ap24
  590. aw24.Part1 = Torso
  591. aw24.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  592. aw24.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.2, -0.5, 1.2)
  593. ap25 = Instance.new("Part")
  594. ap25.formFactor = 3
  595. ap25.CanCollide = false
  596. ap25.Name = "HelmP25"
  597. ap25.Locked = true
  598. ap25.Size = Vector3.new(1,1,1)
  599. ap25.Parent = armorholder
  600. ap25.BrickColor = BrickColor.new("Dark stone grey")
  601. ap25.Reflectance = 0.1
  602. am25 = Instance.new("BlockMesh",ap25)
  603. am25.Scale = Vector3.new(2,1,1.5)
  604. aw25 = Instance.new("Weld")
  605. aw25.Parent = ap25
  606. aw25.Part0 = ap25
  607. aw25.Part1 = Torso
  608. aw25.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  609. aw25.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.2, -0.5, 1.2)
  610. ap26 = Instance.new("Part")
  611. ap26.formFactor = 3
  612. ap26.CanCollide = false
  613. ap26.Name = "HelmP26"
  614. ap26.Locked = true
  615. ap26.Size = Vector3.new(1,1,1)
  616. ap26.Parent = armorholder
  617. ap26.BrickColor = BrickColor.new("Dark stone grey")
  618. ap26.Reflectance = 0.1
  619. am26 = Instance.new("SpecialMesh",ap26)
  620. am26.Scale = Vector3.new(1.2,2,1.5)
  621. am26.MeshType = "Wedge"
  622. aw26 = Instance.new("Weld")
  623. aw26.Parent = ap26
  624. aw26.Part0 = ap26
  625. aw26.Part1 = Torso
  626. aw26.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  627. aw26.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1, 0.5, 1.2)
  628. ap27 = Instance.new("Part")
  629. ap27.formFactor = 3
  630. ap27.CanCollide = false
  631. ap27.Name = "HelmP27"
  632. ap27.Locked = true
  633. ap27.Size = Vector3.new(1,1,1)
  634. ap27.Parent = armorholder
  635. ap27.BrickColor = BrickColor.new("Dark stone grey")
  636. ap27.Reflectance = 0.1
  637. am27 = Instance.new("SpecialMesh",ap27)
  638. am27.Scale = Vector3.new(1.2,2,1.5)
  639. am27.MeshType = "Wedge"
  640. aw27 = Instance.new("Weld")
  641. aw27.Parent = ap27
  642. aw27.Part0 = ap27
  643. aw27.Part1 = Torso
  644. aw27.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  645. aw27.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1, 0.5, 1.2)
  646. ap28 = Instance.new("Part")
  647. ap28.formFactor = 3
  648. ap28.CanCollide = false
  649. ap28.Name = "HelmP28"
  650. ap28.Locked = true
  651. ap28.Size = Vector3.new(1,1,1)
  652. ap28.Parent = armorholder
  653. ap28.BrickColor = BrickColor.new("Mid grey")
  654. ap28.Reflectance = 0.1
  655. am28 = Instance.new("SpecialMesh",ap28)
  656. am28.Scale = Vector3.new(3.5,3.5,1)
  657. am28.MeshType = "Sphere"
  658. aw28 = Instance.new("Weld")
  659. aw28.Parent = ap28
  660. aw28.Part0 = ap28
  661. aw28.Part1 = Torso
  662. aw28.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  663. aw28.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 0, 1)
  664. ap29 = Instance.new("Part")
  665. ap29.formFactor = 3
  666. ap29.CanCollide = false
  667. ap29.Name = "HelmP29"
  668. ap29.Locked = true
  669. ap29.Size = Vector3.new(1,1,1)
  670. ap29.Parent = armorholder
  671. ap29.BrickColor = BrickColor.new("Really black")
  672. ap29.Reflectance = 0.1
  673. am29 = Instance.new("BlockMesh",ap29)
  674. am29.Scale = Vector3.new(4.1,1,2.1)
  675. aw29 = Instance.new("Weld")
  676. aw29.Parent = ap29
  677. aw29.Part0 = ap29
  678. aw29.Part1 = Torso
  679. aw29.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  680. aw29.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0, 2-0.5, 0)
  681. ap30 = Instance.new("Part")
  682. ap30.formFactor = 3
  683. ap30.CanCollide = false
  684. ap30.Name = "HelmP30"
  685. ap30.Locked = true
  686. ap30.Size = Vector3.new(1,1,1)
  687. ap30.Parent = armorholder
  688. ap30.BrickColor = BrickColor.new("Bright yellow")
  689. ap30.Reflectance = 0.1
  690. am30 = Instance.new("CylinderMesh",ap30)
  691. am30.Scale = Vector3.new(1.5,1,1.5)
  692. aw30 = Instance.new("Weld")
  693. aw30.Parent = ap30
  694. aw30.Part0 = ap30
  695. aw30.Part1 = Torso
  696. aw30.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  697. aw30.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), 0) * CFrame.new(0, 2-0.5, 1)
  698. ap30a = Instance.new("Part")
  699. ap30a.formFactor = 3
  700. ap30a.CanCollide = false
  701. ap30a.Name = "HelmP30a"
  702. ap30a.Locked = true
  703. ap30a.Size = Vector3.new(1,1,1)
  704. ap30a.Parent = armorholder
  705. ap30a.BrickColor = BrickColor.new("Bright yellow")
  706. ap30a.Reflectance = 0.1
  707. am30a = Instance.new("CylinderMesh",ap30a)
  708. am30a.Scale = Vector3.new(0.75,1,0.75)
  709. aw30a = Instance.new("Weld")
  710. aw30a.Parent = ap30a
  711. aw30a.Part0 = ap30a
  712. aw30a.Part1 = Torso
  713. aw30a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  714. aw30a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(20)) * CFrame.new(0.5, 2.2, 1)
  715. ap31a = Instance.new("Part")
  716. ap31a.formFactor = 3
  717. ap31a.CanCollide = false
  718. ap31a.Name = "HelmP31a"
  719. ap31a.Locked = true
  720. ap31a.Size = Vector3.new(1,1,1)
  721. ap31a.Parent = armorholder
  722. ap31a.BrickColor = BrickColor.new("Bright yellow")
  723. ap31a.Reflectance = 0.1
  724. am31a = Instance.new("CylinderMesh",ap31a)
  725. am31a.Scale = Vector3.new(0.75,1,0.75)
  726. aw31a = Instance.new("Weld")
  727. aw31a.Parent = ap31a
  728. aw31a.Part0 = ap31a
  729. aw31a.Part1 = Torso
  730. aw31a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  731. aw31a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(-0.5, 2.2, 1)
  732. ap32a = Instance.new("Part")
  733. ap32a.formFactor = 3
  734. ap32a.CanCollide = false
  735. ap32a.Name = "HelmP32a"
  736. ap32a.Locked = true
  737. ap32a.Size = Vector3.new(1,3,1)
  738. ap32a.Parent = armorholder
  739. ap32a.BrickColor = BrickColor.new("Bright yellow")
  740. ap32a.Reflectance = 0.1
  741. am32a = Instance.new("CylinderMesh",ap32a)
  742. am32a.Scale = Vector3.new(0.75,1,0.75)
  743. aw32a = Instance.new("Weld")
  744. aw32a.Parent = ap32a
  745. aw32a.Part0 = ap32a
  746. aw32a.Part1 = Torso
  747. aw32a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  748. aw32a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.75, 4, 1)
  749. ap33a = Instance.new("Part")
  750. ap33a.formFactor = 3
  751. ap33a.CanCollide = false
  752. ap33a.Name = "HelmP33a"
  753. ap33a.Locked = true
  754. ap33a.Size = Vector3.new(1,3,1)
  755. ap33a.Parent = armorholder
  756. ap33a.BrickColor = BrickColor.new("Bright yellow")
  757. ap33a.Reflectance = 0.1
  758. am33a = Instance.new("CylinderMesh",ap33a)
  759. am33a.Scale = Vector3.new(0.75,1,0.75)
  760. aw33a = Instance.new("Weld")
  761. aw33a.Parent = ap33a
  762. aw33a.Part0 = ap33a
  763. aw33a.Part1 = Torso
  764. aw33a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  765. aw33a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.75, 4, 1)
  766.  
  767. ap31 = Instance.new("Part")
  768. ap31.formFactor = 3
  769. ap31.CanCollide = false
  770. ap31.Name = "HelmP31"
  771. ap31.Locked = true
  772. ap31.Size = Vector3.new(1,1,1)
  773. ap31.Parent = armorholder
  774. ap31.BrickColor = BrickColor.new("Dark stone grey")
  775. ap31.Reflectance = 0.1
  776. am31 = Instance.new("BlockMesh",ap31)
  777. am31.Scale = Vector3.new(1.7,1,1.1)
  778. aw31 = Instance.new("Weld")
  779. aw31.Parent = ap31
  780. aw31.Part0 = ap31
  781. aw31.Part1 = Torso
  782. aw31.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  783. aw31.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(-1.25, -0.8, -1.2)
  784. ap32 = Instance.new("Part")
  785. ap32.formFactor = 3
  786. ap32.CanCollide = false
  787. ap32.Name = "HelmP32"
  788. ap32.Locked = true
  789. ap32.Size = Vector3.new(1,1,1)
  790. ap32.Parent = armorholder
  791. ap32.BrickColor = BrickColor.new("Dark stone grey")
  792. ap32.Reflectance = 0.1
  793. am32 = Instance.new("BlockMesh",ap32)
  794. am32.Scale = Vector3.new(1.7,1,1.1)
  795. aw32 = Instance.new("Weld")
  796. aw32.Parent = ap32
  797. aw32.Part0 = ap32
  798. aw32.Part1 = Torso
  799. aw32.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  800. aw32.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(1.25, -0.8, -1.2)
  801. ap33 = Instance.new("Part")
  802. ap33.formFactor = 3
  803. ap33.CanCollide = false
  804. ap33.Name = "HelmP33"
  805. ap33.Locked = true
  806. ap33.Size = Vector3.new(1,1,1)
  807. ap33.Parent = armorholder
  808. ap33.BrickColor = BrickColor.new("Mid grey")
  809. ap33.Reflectance = 0.1
  810. am33 = Instance.new("SpecialMesh",ap33)
  811. am33.Scale = Vector3.new(1.1,1.5,1.5)
  812. am33.MeshType = "Wedge"
  813. aw33 = Instance.new("Weld")
  814. aw33.Parent = ap33
  815. aw33.Part0 = ap33
  816. aw33.Part1 = Torso
  817. aw33.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  818. aw33.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(90), 0) * CFrame.new(-1.25, 0.45, -1.2)
  819. ap34 = Instance.new("Part")
  820. ap34.formFactor = 3
  821. ap34.CanCollide = false
  822. ap34.Name = "HelmP34"
  823. ap34.Locked = true
  824. ap34.Size = Vector3.new(1,1,1)
  825. ap34.Parent = armorholder
  826. ap34.BrickColor = BrickColor.new("Mid grey")
  827. ap34.Reflectance = 0.1
  828. am34 = Instance.new("SpecialMesh",ap34)
  829. am34.Scale = Vector3.new(1.1,1.5,1.5)
  830. am34.MeshType = "Wedge"
  831. aw34 = Instance.new("Weld")
  832. aw34.Parent = ap34
  833. aw34.Part0 = ap34
  834. aw34.Part1 = Torso
  835. aw34.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  836. aw34.C0 = CFrame.fromEulerAnglesXYZ(math.rad(180), math.rad(-90), 0) * CFrame.new(1.25, 0.45, -1.2)
  837. ap35 = Instance.new("Part")
  838. ap35.formFactor = 3
  839. ap35.CanCollide = false
  840. ap35.Name = "HelmP35"
  841. ap35.Locked = true
  842. ap35.Size = Vector3.new(3,0.5,2)
  843. ap35.Parent = armorholder
  844. ap35.BrickColor = BrickColor.new("Black")
  845. ap35.Reflectance = 0.1
  846. am35 = Instance.new("BlockMesh",ap35)
  847. aw35 = Instance.new("Weld")
  848. aw35.Parent = ap35
  849. aw35.Part0 = ap35
  850. aw35.Part1 = LeftArm
  851. aw35.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  852. aw35.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  853. ap36 = Instance.new("Part")
  854. ap36.formFactor = 3
  855. ap36.CanCollide = false
  856. ap36.Name = "HelmP36"
  857. ap36.Locked = true
  858. ap36.Size = Vector3.new(3.1,0.5,2.1)
  859. ap36.Parent = armorholder
  860. ap36.BrickColor = BrickColor.new("Bright yellow")
  861. ap36.Reflectance = 0.1
  862. am36 = Instance.new("BlockMesh",ap36)
  863. am36.Scale = Vector3.new(1,0.9,1)
  864. aw36 = Instance.new("Weld")
  865. aw36.Parent = ap36
  866. aw36.Part0 = ap36
  867. aw36.Part1 = LeftArm
  868. aw36.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  869. aw36.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), 0) * CFrame.new(0.5, -2, 0)
  870. ap37 = Instance.new("Part")
  871. ap37.formFactor = 3
  872. ap37.CanCollide = false
  873. ap37.Name = "HelmP37"
  874. ap37.Locked = true
  875. ap37.Size = Vector3.new(3,0.3,2)
  876. ap37.Parent = armorholder
  877. ap37.BrickColor = BrickColor.new("Black")
  878. ap37.Reflectance = 0.1
  879. am37 = Instance.new("BlockMesh",ap37)
  880. aw37 = Instance.new("Weld")
  881. aw37.Parent = ap37
  882. aw37.Part0 = ap37
  883. aw37.Part1 = LeftArm
  884. aw37.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  885. aw37.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  886. ap38 = Instance.new("Part")
  887. ap38.formFactor = 3
  888. ap38.CanCollide = false
  889. ap38.Name = "HelmP38"
  890. ap38.Locked = true
  891. ap38.Size = Vector3.new(3.1,0.3,2.1)
  892. ap38.Parent = armorholder
  893. ap38.BrickColor = BrickColor.new("Bright yellow")
  894. ap38.Reflectance = 0.1
  895. am38 = Instance.new("BlockMesh",ap38)
  896. am38.Scale = Vector3.new(1,0.9,1)
  897. aw38 = Instance.new("Weld")
  898. aw38.Parent = ap38
  899. aw38.Part0 = ap38
  900. aw38.Part1 = LeftArm
  901. aw38.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  902. aw38.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(-20)) * CFrame.new(0.5+1, -2+0.5, 0)
  903. ap39 = Instance.new("Part")
  904. ap39.formFactor = 3
  905. ap39.CanCollide = false
  906. ap39.Name = "HelmP39"
  907. ap39.Locked = true
  908. ap39.Size = Vector3.new(4.1,0.75,2.1)
  909. ap39.Parent = armorholder
  910. ap39.BrickColor = BrickColor.new("Pastel yellow")
  911. am39 = Instance.new("SpecialMesh",ap39)
  912. am39.Scale = Vector3.new(1,1,1)
  913. am39.MeshType = "Sphere"
  914. aw39 = Instance.new("Weld")
  915. aw39.Parent = ap39
  916. aw39.Part0 = ap39
  917. aw39.Part1 = ap38
  918. aw39.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  919. aw39.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(1, 0.25, 0)
  920. ap40 = Instance.new("Part")
  921. ap40.formFactor = 3
  922. ap40.CanCollide = false
  923. ap40.Name = "HelmP40"
  924. ap40.Locked = true
  925. ap40.Size = Vector3.new(2.15,2.5,2.15)
  926. ap40.Parent = armorholder
  927. ap40.BrickColor = BrickColor.new("Black")
  928. ap40.Reflectance = 0.1
  929. am40 = Instance.new("BlockMesh",ap40)
  930. am40.Scale = Vector3.new(1,1,1)
  931. aw40 = Instance.new("Weld")
  932. aw40.Parent = ap40
  933. aw40.Part0 = ap40
  934. aw40.Part1 = LeftArm
  935. aw40.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  936. aw40.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  937. ap41 = Instance.new("Part")
  938. ap41.formFactor = 3
  939. ap41.CanCollide = false
  940. ap41.Name = "HelmP41"
  941. ap41.Locked = true
  942. ap41.Size = Vector3.new(2,0.4,2)
  943. ap41.Parent = armorholder
  944. ap41.BrickColor = BrickColor.new("White")
  945. ap41.Reflectance = 0.1
  946. am41 = Instance.new("BlockMesh",ap41)
  947. am41.Scale = Vector3.new(1.01,1.01,1.01)
  948. aw41 = Instance.new("Weld")
  949. aw41.Parent = ap41
  950. aw41.Part0 = ap41
  951. aw41.Part1 = LeftArm
  952. aw41.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  953. aw41.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  954. ap42 = Instance.new("Part")
  955. ap42.formFactor = 3
  956. ap42.CanCollide = false
  957. ap42.Name = "HelmP42"
  958. ap42.Locked = true
  959. ap42.Size = Vector3.new(2,1.5,2.1)
  960. ap42.Parent = armorholder
  961. ap42.BrickColor = BrickColor.new("Bright blue")
  962. ap42.Reflectance = 0.1
  963. am42 = Instance.new("SpecialMesh",ap42)
  964. am42.MeshType = "Sphere"
  965. aw42 = Instance.new("Weld")
  966. aw42.Parent = ap42
  967. aw42.Part0 = ap42
  968. aw42.Part1 = LeftArm
  969. aw42.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  970. aw42.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  971. ap43 = Instance.new("Part")
  972. ap43.formFactor = 3
  973. ap43.CanCollide = false
  974. ap43.Name = "HelmP43"
  975. ap43.Locked = true
  976. ap43.Size = Vector3.new(2,1.5,2.1)
  977. ap43.Parent = armorholder
  978. ap43.BrickColor = BrickColor.new("Bright yellow")
  979. ap43.Reflectance = 0.1
  980. am43 = Instance.new("SpecialMesh",ap43)
  981. am43.MeshType = "Sphere"
  982. am43.Scale = Vector3.new(0.9,1.3,1.01)
  983. aw43 = Instance.new("Weld")
  984. aw43.Parent = ap43
  985. aw43.Part0 = ap43
  986. aw43.Part1 = LeftArm
  987. aw43.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  988. aw43.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, 0.5, 0)
  989.  
  990. ap44 = Instance.new("Part")
  991. ap44.formFactor = 3
  992. ap44.CanCollide = false
  993. ap44.Name = "HelmP44"
  994. ap44.Locked = true
  995. ap44.Size = Vector3.new(2,1.5,2.1)
  996. ap44.Parent = armorholder
  997. ap44.BrickColor = BrickColor.new("Bright blue")
  998. ap44.Reflectance = 0.1
  999. am44 = Instance.new("SpecialMesh",ap44)
  1000. am44.MeshType = "Sphere"
  1001. aw44 = Instance.new("Weld")
  1002. aw44.Parent = ap44
  1003. aw44.Part0 = ap44
  1004. aw44.Part1 = RightArm
  1005. aw44.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1006. aw44.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1007. ap45 = Instance.new("Part")
  1008. ap45.formFactor = 3
  1009. ap45.CanCollide = false
  1010. ap45.Name = "HelmP45"
  1011. ap45.Locked = true
  1012. ap45.Size = Vector3.new(2,1.5,2.1)
  1013. ap45.Parent = armorholder
  1014. ap45.BrickColor = BrickColor.new("Bright yellow")
  1015. ap45.Reflectance = 0.1
  1016. am45 = Instance.new("SpecialMesh",ap45)
  1017. am45.MeshType = "Sphere"
  1018. am45.Scale = Vector3.new(0.9,1.3,1.01)
  1019. aw45 = Instance.new("Weld")
  1020. aw45.Parent = ap45
  1021. aw45.Part0 = ap45
  1022. aw45.Part1 = RightArm
  1023. aw45.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1024. aw45.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-0.5, 0.5, 0)
  1025. ap46 = Instance.new("Part")
  1026. ap46.formFactor = 3
  1027. ap46.CanCollide = false
  1028. ap46.Name = "HelmP46"
  1029. ap46.Locked = true
  1030. ap46.Size = Vector3.new(2.15,2.5,2.15)
  1031. ap46.Parent = armorholder
  1032. ap46.BrickColor = BrickColor.new("Black")
  1033. ap46.Reflectance = 0.1
  1034. am46 = Instance.new("BlockMesh",ap46)
  1035. am46.Scale = Vector3.new(1,1,1)
  1036. aw46 = Instance.new("Weld")
  1037. aw46.Parent = ap46
  1038. aw46.Part0 = ap46
  1039. aw46.Part1 = RightArm
  1040. aw46.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1041. aw46.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 0.5, 0)
  1042. ap47 = Instance.new("Part")
  1043. ap47.formFactor = 3
  1044. ap47.CanCollide = false
  1045. ap47.Name = "HelmP47"
  1046. ap47.Locked = true
  1047. ap47.Size = Vector3.new(2,0.4,2)
  1048. ap47.Parent = armorholder
  1049. ap47.BrickColor = BrickColor.new("White")
  1050. ap47.Reflectance = 0.1
  1051. am47 = Instance.new("BlockMesh",ap47)
  1052. am47.Scale = Vector3.new(1.01,1.01,1.01)
  1053. aw47 = Instance.new("Weld")
  1054. aw47.Parent = ap47
  1055. aw47.Part0 = ap47
  1056. aw47.Part1 = RightArm
  1057. aw47.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1058. aw47.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 2-0.2, 0)
  1059. ap48 = Instance.new("Part")
  1060. ap48.formFactor = 3
  1061. ap48.CanCollide = false
  1062. ap48.Name = "HelmP48"
  1063. ap48.Locked = true
  1064. ap48.Size = Vector3.new(2.15,1.15,2.15)
  1065. ap48.Parent = armorholder
  1066. ap48.BrickColor = BrickColor.new("Black")
  1067. ap48.Reflectance = 0.1
  1068. am48 = Instance.new("BlockMesh",ap48)
  1069. am48.Scale = Vector3.new(1,1,1)
  1070. aw48 = Instance.new("Weld")
  1071. aw48.Parent = ap48
  1072. aw48.Part0 = ap48
  1073. aw48.Part1 = RightArm
  1074. aw48.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1075. aw48.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1076. ap49 = Instance.new("Part")
  1077. ap49.formFactor = 3
  1078. ap49.CanCollide = false
  1079. ap49.Name = "HelmP49"
  1080. ap49.Locked = true
  1081. ap49.Size = Vector3.new(3,1.1,2.25)
  1082. ap49.Parent = armorholder
  1083. ap49.BrickColor = BrickColor.new("Bright yellow")
  1084. ap49.Reflectance = 0.1
  1085. am49 = Instance.new("BlockMesh",ap49)
  1086. am49.Scale = Vector3.new(1,1,1)
  1087. aw49 = Instance.new("Weld")
  1088. aw49.Parent = ap49
  1089. aw49.Part0 = ap49
  1090. aw49.Part1 = RightArm
  1091. aw49.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1092. aw49.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, -1.5, 0)
  1093. ap50 = Instance.new("Part")
  1094. ap50.formFactor = 3
  1095. ap50.CanCollide = false
  1096. ap50.Name = "HelmP50"
  1097. ap50.Locked = true
  1098. ap50.Size = Vector3.new(1.5,1.5,2.5)
  1099. ap50.Parent = armorholder
  1100. ap50.BrickColor = BrickColor.new("Bright blue")
  1101. ap50.Reflectance = 0.1
  1102. am50 = Instance.new("SpecialMesh",ap50)
  1103. am50.MeshType = "Sphere"
  1104. aw50 = Instance.new("Weld")
  1105. aw50.Parent = ap50
  1106. aw50.Part0 = ap50
  1107. aw50.Part1 = RightArm
  1108. aw50.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1109. aw50.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0.5, -1.25, 0)
  1110. ap51 = Instance.new("Part")
  1111. ap51.formFactor = 3
  1112. ap51.CanCollide = false
  1113. ap51.Name = "HelmP51"
  1114. ap51.Locked = true
  1115. ap51.Size = Vector3.new(1,1,2.2)
  1116. ap51.Parent = armorholder
  1117. ap51.BrickColor = BrickColor.new("Bright blue")
  1118. ap51.Reflectance = 0.1
  1119. am51 = Instance.new("SpecialMesh",ap51)
  1120. am51.MeshType = "Sphere"
  1121. aw51 = Instance.new("Weld")
  1122. aw51.Parent = ap51
  1123. aw51.Part0 = ap51
  1124. aw51.Part1 = RightArm
  1125. aw51.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1126. aw51.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-1, -0.75, 0)
  1127.  
  1128. ap52 = Instance.new("Part")
  1129. ap52.formFactor = 3
  1130. ap52.CanCollide = false
  1131. ap52.Name = "HelmP52"
  1132. ap52.Locked = true
  1133. ap52.Size = Vector3.new(2.1,2,2.1)
  1134. ap52.Parent = armorholder
  1135. ap52.BrickColor = BrickColor.new("Mid grey")
  1136. ap52.Reflectance = 0.1
  1137. am52 = Instance.new("BlockMesh",ap52)
  1138. aw52 = Instance.new("Weld")
  1139. aw52.Parent = ap52
  1140. aw52.Part0 = ap52
  1141. aw52.Part1 = RightLeg
  1142. aw52.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1143. aw52.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1144. ap53 = Instance.new("Part")
  1145. ap53.formFactor = 3
  1146. ap53.CanCollide = false
  1147. ap53.Name = "HelmP53"
  1148. ap53.Locked = true
  1149. ap53.Size = Vector3.new(1.5,2.5,2.1)
  1150. ap53.Parent = armorholder
  1151. ap53.BrickColor = BrickColor.new("Bright yellow")
  1152. ap53.Reflectance = 0.1
  1153. am53 = Instance.new("BlockMesh",ap53)
  1154. aw53 = Instance.new("Weld")
  1155. aw53.Parent = ap53
  1156. aw53.Part0 = ap53
  1157. aw53.Part1 = RightLeg
  1158. aw53.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1159. aw53.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1160. ap54 = Instance.new("Part")
  1161. ap54.formFactor = 3
  1162. ap54.CanCollide = false
  1163. ap54.Name = "HelmP54"
  1164. ap54.Locked = true
  1165. ap54.Size = Vector3.new(1.8,2.5,2.1)
  1166. ap54.Parent = armorholder
  1167. ap54.BrickColor = BrickColor.new("Mid grey")
  1168. ap54.Reflectance = 0.1
  1169. am54 = Instance.new("BlockMesh",ap54)
  1170. aw54 = Instance.new("Weld")
  1171. aw54.Parent = ap54
  1172. aw54.Part0 = ap54
  1173. aw54.Part1 = RightLeg
  1174. aw54.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1175. aw54.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1176. ap55 = Instance.new("Part")
  1177. ap55.formFactor = 3
  1178. ap55.CanCollide = false
  1179. ap55.Name = "HelmP55"
  1180. ap55.Locked = true
  1181. ap55.Size = Vector3.new(2.2,1.5,2.1)
  1182. ap55.Parent = armorholder
  1183. ap55.BrickColor = BrickColor.new("Bright yellow")
  1184. ap55.Reflectance = 0.1
  1185. am55 = Instance.new("BlockMesh",ap55)
  1186. aw55 = Instance.new("Weld")
  1187. aw55.Parent = ap55
  1188. aw55.Part0 = ap55
  1189. aw55.Part1 = RightLeg
  1190. aw55.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1191. aw55.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1192.  
  1193. ap56 = Instance.new("Part")
  1194. ap56.formFactor = 3
  1195. ap56.CanCollide = false
  1196. ap56.Name = "HelmP52"
  1197. ap56.Locked = true
  1198. ap56.Size = Vector3.new(2.1,2,2.1)
  1199. ap56.Parent = armorholder
  1200. ap56.BrickColor = BrickColor.new("Mid grey")
  1201. ap56.Reflectance = 0.1
  1202. am56 = Instance.new("BlockMesh",ap56)
  1203. aw56 = Instance.new("Weld")
  1204. aw56.Parent = ap56
  1205. aw56.Part0 = ap56
  1206. aw56.Part1 = LeftLeg
  1207. aw56.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1208. aw56.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.1)
  1209. ap57 = Instance.new("Part")
  1210. ap57.formFactor = 3
  1211. ap57.CanCollide = false
  1212. ap57.Name = "HelmP53"
  1213. ap57.Locked = true
  1214. ap57.Size = Vector3.new(1.5,2.5,2.1)
  1215. ap57.Parent = armorholder
  1216. ap57.BrickColor = BrickColor.new("Bright yellow")
  1217. ap57.Reflectance = 0.1
  1218. am57 = Instance.new("BlockMesh",ap57)
  1219. aw57 = Instance.new("Weld")
  1220. aw57.Parent = ap57
  1221. aw57.Part0 = ap57
  1222. aw57.Part1 = LeftLeg
  1223. aw57.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1224. aw57.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.5, 0.15)
  1225. ap58 = Instance.new("Part")
  1226. ap58.formFactor = 3
  1227. ap58.CanCollide = false
  1228. ap58.Name = "HelmP54"
  1229. ap58.Locked = true
  1230. ap58.Size = Vector3.new(1.8,2.5,2.1)
  1231. ap58.Parent = armorholder
  1232. ap58.BrickColor = BrickColor.new("Mid grey")
  1233. ap58.Reflectance = 0.1
  1234. am58 = Instance.new("BlockMesh",ap58)
  1235. aw58 = Instance.new("Weld")
  1236. aw58.Parent = ap58
  1237. aw58.Part0 = ap58
  1238. aw58.Part1 = LeftLeg
  1239. aw58.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1240. aw58.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1-0.75, 0.1)
  1241. ap59 = Instance.new("Part")
  1242. ap59.formFactor = 3
  1243. ap59.CanCollide = false
  1244. ap59.Name = "HelmP55"
  1245. ap59.Locked = true
  1246. ap59.Size = Vector3.new(2.2,1.5,2.1)
  1247. ap59.Parent = armorholder
  1248. ap59.BrickColor = BrickColor.new("Bright yellow")
  1249. ap59.Reflectance = 0.1
  1250. am59 = Instance.new("BlockMesh",ap59)
  1251. aw59 = Instance.new("Weld")
  1252. aw59.Parent = ap59
  1253. aw59.Part0 = ap59
  1254. aw59.Part1 = LeftLeg
  1255. aw59.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1256. aw59.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 1, 0.101)
  1257. ap60 = Instance.new("Part")
  1258. ap60.formFactor = 3
  1259. ap60.CanCollide = false
  1260. ap60.Name = "HelmP60"
  1261. ap60.Locked = true
  1262. ap60.Size = Vector3.new(4,3,0.2)
  1263. ap60.Parent = armorholder
  1264. ap60.BrickColor = BrickColor.new("Bright red")
  1265. am60 = Instance.new("BlockMesh",ap60)
  1266. aw60 = Instance.new("Weld")
  1267. aw60.Parent = ap60
  1268. aw60.Part0 = ap60
  1269. aw60.Part1 = Torso
  1270. aw60.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1271. aw60.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0, 4.5-1.5, -1.1)
  1272. ap61 = Instance.new("Part")
  1273. ap61.formFactor = 3
  1274. ap61.CanCollide = false
  1275. ap61.Name = "HelmP61"
  1276. ap61.Locked = true
  1277. ap61.Size = Vector3.new(0.2,3,2)
  1278. ap61.Parent = armorholder
  1279. ap61.BrickColor = BrickColor.new("Bright red")
  1280. am61 = Instance.new("BlockMesh",ap61)
  1281. aw61 = Instance.new("Weld")
  1282. aw61.Parent = ap61
  1283. aw61.Part0 = ap61
  1284. aw61.Part1 = Torso
  1285. aw61.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1286. aw61.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(2.1, 4.5-1.5,0)
  1287. ap62 = Instance.new("Part")
  1288. ap62.formFactor = 3
  1289. ap62.CanCollide = false
  1290. ap62.Name = "HelmP62"
  1291. ap62.Locked = true
  1292. ap62.Size = Vector3.new(0.2,3,2)
  1293. ap62.Parent = armorholder
  1294. ap62.BrickColor = BrickColor.new("Bright red")
  1295. am62 = Instance.new("BlockMesh",ap62)
  1296. aw62 = Instance.new("Weld")
  1297. aw62.Parent = ap62
  1298. aw62.Part0 = ap62
  1299. aw62.Part1 = Torso
  1300. aw62.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1301. aw62.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(-2.1, 4.5-1.5,0)
  1302.  
  1303.  
  1304.  
  1305.  
  1306.  
  1307. RAP = Instance.new("Part")
  1308. RAP.formFactor = 0
  1309. RAP.CanCollide = false
  1310. RAP.Name = "RAPart"
  1311. RAP.Locked = true
  1312. RAP.Size = Vector3.new(1,1,1)
  1313. RAP.Parent = bodyholder
  1314. RAP.Transparency = 1
  1315. w = Instance.new("Weld")
  1316. w.Parent = RAP
  1317. w.Part0 = RAP
  1318. w.Part1 = RightArm
  1319. w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1320. w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1321. LAP = Instance.new("Part")
  1322. LAP.formFactor = 0
  1323. LAP.CanCollide = false
  1324. LAP.Name = "LAPart"
  1325. LAP.Locked = true
  1326. LAP.Size = Vector3.new(1,1,1)
  1327. LAP.Parent = bodyholder
  1328. LAP.Transparency = 1
  1329. wl = Instance.new("Weld")
  1330. wl.Parent = LAP
  1331. wl.Part0 = LAP
  1332. wl.Part1 = LeftArm
  1333. wl.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1334. wl.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 2, 0)
  1335.  
  1336. swordholder = Instance.new("Model")
  1337. swordholder.Name = "Weapon"
  1338. swordholder.Parent = bodyholder
  1339.  
  1340. prt1 = Instance.new("Part")
  1341. prt1.formFactor = 3
  1342. prt1.CanCollide = false
  1343. prt1.Name = "NaginataHandle"
  1344. prt1.Locked = true
  1345. prt1.Size = Vector3.new(0.5,15,0.5)
  1346. prt1.Parent = swordholder
  1347. prt1.BrickColor = BrickColor.new("Bright red")
  1348. m1 = Instance.new("CylinderMesh",prt1)
  1349. w1 = Instance.new("Weld")
  1350. w1.Parent = prt1
  1351. w1.Part0 = prt1
  1352. w1.Part1 = LAP
  1353. w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1354. w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90+10), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1355. prt2 = Instance.new("Part")
  1356. prt2.formFactor = 3
  1357. prt2.CanCollide = false
  1358. prt2.Name = "NaginataBlade"
  1359. prt2.Locked = true
  1360. prt2.Size = Vector3.new(0.5,3,0.5)
  1361. prt2.Parent = swordholder
  1362. prt2.BrickColor = BrickColor.new("Mid grey")
  1363. prt2.Reflectance = 0.2
  1364. m2 = Instance.new("BlockMesh",prt2)
  1365. w2 = Instance.new("Weld")
  1366. w2.Parent = prt2
  1367. w2.Part0 = prt2
  1368. w2.Part1 = prt1
  1369. w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1370. w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1371. prt3 = Instance.new("Part")
  1372. prt3.formFactor = 3
  1373. prt3.CanCollide = false
  1374. prt3.Name = "NaginataBlade"
  1375. prt3.Locked = true
  1376. prt3.Size = Vector3.new(0.5,0.5,3)
  1377. prt3.Parent = swordholder
  1378. prt3.BrickColor = BrickColor.new("Mid grey")
  1379. prt3.Reflectance = 0.2
  1380. m3 = Instance.new("BlockMesh",prt3)
  1381. w3 = Instance.new("Weld")
  1382. w3.Parent = prt3
  1383. w3.Part0 = prt3
  1384. w3.Part1 = prt1
  1385. w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1386. w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5,0)
  1387. prt4 = Instance.new("Part")
  1388. prt4.formFactor = 3
  1389. prt4.CanCollide = false
  1390. prt4.Name = "NaginataBlade"
  1391. prt4.Locked = true
  1392. prt4.Size = Vector3.new(0.5,0.5,3)
  1393. prt4.Parent = swordholder
  1394. prt4.BrickColor = BrickColor.new("Mid grey")
  1395. prt4.Reflectance = 0.2
  1396. m4 = Instance.new("SpecialMesh",prt4)
  1397. m4.MeshType = "Wedge"
  1398. w4 = Instance.new("Weld")
  1399. w4.Parent = prt4
  1400. w4.Part0 = prt4
  1401. w4.Part1 = prt1
  1402. w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1403. w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-7.5+1.25,1.5)
  1404. prt5 = Instance.new("Part")
  1405. prt5.formFactor = 3
  1406. prt5.CanCollide = false
  1407. prt5.Name = "NaginataBlade"
  1408. prt5.Locked = true
  1409. prt5.Size = Vector3.new(0.5,0.5,3)
  1410. prt5.Parent = swordholder
  1411. prt5.BrickColor = BrickColor.new("Mid grey")
  1412. prt5.Reflectance = 0.2
  1413. m5 = Instance.new("SpecialMesh",prt5)
  1414. m5.MeshType = "Wedge"
  1415. w5 = Instance.new("Weld")
  1416. w5.Parent = prt5
  1417. w5.Part0 = prt5
  1418. w5.Part1 = prt1
  1419. w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1420. w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-7.5+1.25,-1.5)
  1421. prt6 = Instance.new("Part")
  1422. prt6.formFactor = 3
  1423. prt6.CanCollide = false
  1424. prt6.Name = "NaginataBlade"
  1425. prt6.Locked = true
  1426. prt6.Size = Vector3.new(0.5,2,3)
  1427. prt6.Parent = swordholder
  1428. prt6.BrickColor = BrickColor.new("Mid grey")
  1429. prt6.Reflectance = 0.2
  1430. m6 = Instance.new("SpecialMesh",prt6)
  1431. m6.MeshType = "Wedge"
  1432. w6 = Instance.new("Weld")
  1433. w6.Parent = prt6
  1434. w6.Part0 = prt6
  1435. w6.Part1 = prt1
  1436. w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1437. w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-10.75,1)
  1438. prt7 = Instance.new("Part")
  1439. prt7.formFactor = 3
  1440. prt7.CanCollide = false
  1441. prt7.Name = "NaginataBlade"
  1442. prt7.Locked = true
  1443. prt7.Size = Vector3.new(0.5,0.5,4)
  1444. prt7.Parent = swordholder
  1445. prt7.BrickColor = BrickColor.new("Mid grey")
  1446. prt7.Reflectance = 0.2
  1447. m7 = Instance.new("BlockMesh",prt7)
  1448. w7 = Instance.new("Weld")
  1449. w7.Parent = prt7
  1450. w7.Part0 = prt7
  1451. w7.Part1 = prt1
  1452. w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1453. w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-9,0)
  1454. prt8 = Instance.new("Part")
  1455. prt8.formFactor = 3
  1456. prt8.CanCollide = false
  1457. prt8.Name = "NaginataBlade"
  1458. prt8.Locked = true
  1459. prt8.Size = Vector3.new(0.5,0.5,1)
  1460. prt8.Parent = swordholder
  1461. prt8.BrickColor = BrickColor.new("Mid grey")
  1462. prt8.Reflectance = 0.2
  1463. m8 = Instance.new("SpecialMesh",prt8)
  1464. m8.MeshType = "Wedge"
  1465. w8 = Instance.new("Weld")
  1466. w8.Parent = prt8
  1467. w8.Part0 = prt8
  1468. w8.Part1 = prt1
  1469. w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1470. w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-8.25,1.75)
  1471. prt9 = Instance.new("Part")
  1472. prt9.formFactor = 3
  1473. prt9.CanCollide = false
  1474. prt9.Name = "NaginataBlade"
  1475. prt9.Locked = true
  1476. prt9.Size = Vector3.new(0.5,0.5,1)
  1477. prt9.Parent = swordholder
  1478. prt9.BrickColor = BrickColor.new("Mid grey")
  1479. prt9.Reflectance = 0.2
  1480. m9 = Instance.new("SpecialMesh",prt9)
  1481. m9.MeshType = "Wedge"
  1482. w9 = Instance.new("Weld")
  1483. w9.Parent = prt9
  1484. w9.Part0 = prt9
  1485. w9.Part1 = prt1
  1486. w9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1487. w9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(0)) * CFrame.new(0,-8.25,-1.75)
  1488. prt10 = Instance.new("Part")
  1489. prt10.formFactor = 3
  1490. prt10.CanCollide = false
  1491. prt10.Name = "NaginataBlade"
  1492. prt10.Locked = true
  1493. prt10.Size = Vector3.new(0.5,0.5,1)
  1494. prt10.Parent = swordholder
  1495. prt10.BrickColor = BrickColor.new("Mid grey")
  1496. prt10.Reflectance = 0.2
  1497. m10 = Instance.new("SpecialMesh",prt10)
  1498. m10.MeshType = "Wedge"
  1499. w10 = Instance.new("Weld")
  1500. w10.Parent = prt10
  1501. w10.Part0 = prt10
  1502. w10.Part1 = prt1
  1503. w10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1504. w10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-9-0.7,-1.75)
  1505. prt11 = Instance.new("Part")
  1506. prt11.formFactor = 3
  1507. prt11.CanCollide = false
  1508. prt11.Name = "NaginataBottom"
  1509. prt11.Locked = true
  1510. prt11.Size = Vector3.new(1,1,1)
  1511. prt11.Parent = swordholder
  1512. prt11.BrickColor = BrickColor.new("Mid grey")
  1513. prt11.Reflectance = 0.2
  1514. m11 = Instance.new("SpecialMesh",prt11)
  1515. m11.MeshType = "Sphere"
  1516. w11 = Instance.new("Weld")
  1517. w11.Parent = prt11
  1518. w11.Part0 = prt11
  1519. w11.Part1 = prt1
  1520. w11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1521. w11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,7.5,0)
  1522.  
  1523. pprt1 = Instance.new("Part")
  1524. pprt1.formFactor = 3
  1525. pprt1.CanCollide = false
  1526. pprt1.Name = "ExcaliburHandle"
  1527. pprt1.Locked = true
  1528. pprt1.Size = Vector3.new(1,3,1)
  1529. pprt1.Parent = swordholder
  1530. pprt1.BrickColor = BrickColor.new("Black")
  1531. mm1 = Instance.new("CylinderMesh",pprt1)
  1532. ww1 = Instance.new("Weld")
  1533. ww1.Parent = pprt1
  1534. ww1.Part0 = pprt1
  1535. ww1.Part1 = RAP
  1536. ww1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1537. ww1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,0,0)
  1538. pprt2 = Instance.new("Part")
  1539. pprt2.formFactor = 3
  1540. pprt2.CanCollide = false
  1541. pprt2.Name = "ExcaliburCrest"
  1542. pprt2.Locked = true
  1543. pprt2.Size = Vector3.new(1,2,2)
  1544. pprt2.Parent = swordholder
  1545. pprt2.BrickColor = BrickColor.new("Bright yellow")
  1546. mm2 = Instance.new("SpecialMesh",pprt2)
  1547. mm2.MeshType = "Sphere"
  1548. ww2 = Instance.new("Weld")
  1549. ww2.Parent = pprt2
  1550. ww2.Part0 = pprt2
  1551. ww2.Part1 = pprt1
  1552. ww2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1553. ww2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2,0)
  1554. pprt3 = Instance.new("Part")
  1555. pprt3.formFactor = 3
  1556. pprt3.CanCollide = false
  1557. pprt3.Name = "ExcaliburCrest"
  1558. pprt3.Locked = true
  1559. pprt3.Size = Vector3.new(1,2,1)
  1560. pprt3.Parent = swordholder
  1561. pprt3.BrickColor = BrickColor.new("Bright yellow")
  1562. mm3 = Instance.new("SpecialMesh",pprt3)
  1563. mm3.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1564. mm3.Scale = Vector3.new(0.5,1,1)
  1565. ww3 = Instance.new("Weld")
  1566. ww3.Parent = pprt3
  1567. ww3.Part0 = pprt3
  1568. ww3.Part1 = pprt1
  1569. ww3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1570. ww3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,1)
  1571. pprt4 = Instance.new("Part")
  1572. pprt4.formFactor = 3
  1573. pprt4.CanCollide = false
  1574. pprt4.Name = "ExcaliburCrest"
  1575. pprt4.Locked = true
  1576. pprt4.Size = Vector3.new(1,2,1)
  1577. pprt4.Parent = swordholder
  1578. pprt4.BrickColor = BrickColor.new("Bright yellow")
  1579. mm4 = Instance.new("SpecialMesh",pprt4)
  1580. mm4.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1581. mm4.Scale = Vector3.new(0.5,1,1)
  1582. ww4 = Instance.new("Weld")
  1583. ww4.Parent = pprt4
  1584. ww4.Part0 = pprt4
  1585. ww4.Part1 = pprt1
  1586. ww4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1587. ww4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-2,-1)
  1588. for i = -1 , 1 do
  1589. pprt5 = Instance.new("Part")
  1590. pprt5.formFactor = 3
  1591. pprt5.CanCollide = false
  1592. pprt5.Name = "ExcaliburCrest"
  1593. pprt5.Locked = true
  1594. pprt5.Size = Vector3.new(1,2,1)
  1595. pprt5.Parent = swordholder
  1596. pprt5.BrickColor = BrickColor.new("Bright red")
  1597. mm5 = Instance.new("SpecialMesh",pprt5)
  1598. mm5.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1599. mm5.Scale = Vector3.new(0.1,1.3,1.2)
  1600. ww5 = Instance.new("Weld")
  1601. ww5.Parent = pprt5
  1602. ww5.Part0 = pprt5
  1603. ww5.Part1 = pprt2
  1604. ww5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1605. ww5.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90+30*i), math.rad(0), math.rad(0))
  1606. end
  1607. for i = -1 , 1 do
  1608. pprt6 = Instance.new("Part")
  1609. pprt6.formFactor = 3
  1610. pprt6.CanCollide = false
  1611. pprt6.Name = "ExcaliburCrest"
  1612. pprt6.Locked = true
  1613. pprt6.Size = Vector3.new(1,2,1)
  1614. pprt6.Parent = swordholder
  1615. pprt6.BrickColor = BrickColor.new("Bright red")
  1616. mm6 = Instance.new("SpecialMesh",pprt6)
  1617. mm6.MeshId = "http://www.roblox.com/asset/?id=1778999"
  1618. mm6.Scale = Vector3.new(0.1,1.3,1.2)
  1619. ww6 = Instance.new("Weld")
  1620. ww6.Parent = pprt6
  1621. ww6.Part0 = pprt6
  1622. ww6.Part1 = pprt2
  1623. ww6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1624. ww6.C0 = CFrame.new(0,-1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+30*i), math.rad(0), math.rad(0))
  1625. end
  1626. pprt7 = Instance.new("Part")
  1627. pprt7.formFactor = 3
  1628. pprt7.CanCollide = false
  1629. pprt7.Name = "ExcaliburCrest"
  1630. pprt7.Locked = true
  1631. pprt7.Size = Vector3.new(1,0.5,1)
  1632. pprt7.Parent = swordholder
  1633. pprt7.BrickColor = BrickColor.new("Bright red")
  1634. mm7 = Instance.new("CylinderMesh",pprt7)
  1635. mm7.Scale = Vector3.new(1.2,1,1.2)
  1636. ww7 = Instance.new("Weld")
  1637. ww7.Parent = pprt7
  1638. ww7.Part0 = pprt7
  1639. ww7.Part1 = pprt1
  1640. ww7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1641. ww7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,1.5,0)
  1642. pprt8 = Instance.new("Part")
  1643. pprt8.formFactor = 3
  1644. pprt8.CanCollide = false
  1645. pprt8.Name = "ExcaliburBlade"
  1646. pprt8.Locked = true
  1647. pprt8.Size = Vector3.new(0.2,10,1)
  1648. pprt8.Parent = swordholder
  1649. pprt8.BrickColor = BrickColor.new("Bright red")
  1650. mm8 = Instance.new("BlockMesh",pprt8)
  1651. mm8.Scale = Vector3.new(1,1,1)
  1652. ww8 = Instance.new("Weld")
  1653. ww8.Parent = pprt8
  1654. ww8.Part0 = pprt8
  1655. ww8.Part1 = pprt1
  1656. ww8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1657. ww8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1658. pprt9 = Instance.new("Part")
  1659. pprt9.formFactor = 3
  1660. pprt9.CanCollide = false
  1661. pprt9.Name = "ExcaliburBlade"
  1662. pprt9.Locked = true
  1663. pprt9.Size = Vector3.new(0.2,10,1.5)
  1664. pprt9.Parent = swordholder
  1665. pprt9.BrickColor = BrickColor.new("Bright orange")
  1666. mm9 = Instance.new("BlockMesh",pprt9)
  1667. mm9.Scale = Vector3.new(0.9,1,1)
  1668. ww9 = Instance.new("Weld")
  1669. ww9.Parent = pprt9
  1670. ww9.Part0 = pprt9
  1671. ww9.Part1 = pprt1
  1672. ww9.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1673. ww9.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-2.5-5,0)
  1674. pprt10 = Instance.new("Part")
  1675. pprt10.formFactor = 3
  1676. pprt10.CanCollide = false
  1677. pprt10.Name = "ExcaliburTip"
  1678. pprt10.Locked = true
  1679. pprt10.Size = Vector3.new(0.2,0.75,2)
  1680. pprt10.Parent = swordholder
  1681. pprt10.BrickColor = BrickColor.new("Bright orange")
  1682. mm10 = Instance.new("SpecialMesh",pprt10)
  1683. mm10.Scale = Vector3.new(0.9,1,1)
  1684. mm10.MeshType = "Wedge"
  1685. ww10 = Instance.new("Weld")
  1686. ww10.Parent = pprt10
  1687. ww10.Part0 = pprt10
  1688. ww10.Part1 = pprt1
  1689. ww10.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1690. ww10.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.375)
  1691. pprt11 = Instance.new("Part")
  1692. pprt11.formFactor = 3
  1693. pprt11.CanCollide = false
  1694. pprt11.Name = "ExcaliburTip"
  1695. pprt11.Locked = true
  1696. pprt11.Size = Vector3.new(0.2,0.75,2)
  1697. pprt11.Parent = swordholder
  1698. pprt11.BrickColor = BrickColor.new("Bright orange")
  1699. mm11 = Instance.new("SpecialMesh",pprt11)
  1700. mm11.Scale = Vector3.new(0.9,1,1)
  1701. mm11.MeshType = "Wedge"
  1702. ww11 = Instance.new("Weld")
  1703. ww11.Parent = pprt11
  1704. ww11.Part0 = pprt11
  1705. ww11.Part1 = pprt1
  1706. ww11.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1707. ww11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.375)
  1708. pprt12 = Instance.new("Part")
  1709. pprt12.formFactor = 3
  1710. pprt12.CanCollide = false
  1711. pprt12.Name = "ExcaliburTip"
  1712. pprt12.Locked = true
  1713. pprt12.Size = Vector3.new(0.2,0.5,2)
  1714. pprt12.Parent = swordholder
  1715. pprt12.BrickColor = BrickColor.new("Bright red")
  1716. mm12 = Instance.new("SpecialMesh",pprt12)
  1717. mm12.Scale = Vector3.new(1,1,1)
  1718. mm12.MeshType = "Wedge"
  1719. ww12 = Instance.new("Weld")
  1720. ww12.Parent = pprt12
  1721. ww12.Part0 = pprt12
  1722. ww12.Part1 = pprt1
  1723. ww12.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1724. ww12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) * CFrame.new(0,-12.5-1,-0.25)
  1725. pprt13 = Instance.new("Part")
  1726. pprt13.formFactor = 3
  1727. pprt13.CanCollide = false
  1728. pprt13.Name = "ExcaliburTip"
  1729. pprt13.Locked = true
  1730. pprt13.Size = Vector3.new(0.2,0.5,2)
  1731. pprt13.Parent = swordholder
  1732. pprt13.BrickColor = BrickColor.new("Bright red")
  1733. mm13 = Instance.new("SpecialMesh",pprt13)
  1734. mm13.Scale = Vector3.new(1,1,1)
  1735. mm13.MeshType = "Wedge"
  1736. ww13 = Instance.new("Weld")
  1737. ww13.Parent = pprt13
  1738. ww13.Part0 = pprt13
  1739. ww13.Part1 = pprt1
  1740. ww13.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1741. ww13.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(180), math.rad(0)) * CFrame.new(0,-12.5-1,0.25)
  1742. pprt14 = Instance.new("Part")
  1743. pprt14.formFactor = 3
  1744. pprt14.CanCollide = false
  1745. pprt14.Name = "ExcaliburBladeHitbox"
  1746. pprt14.Locked = true
  1747. pprt14.Size = Vector3.new(0.2,12,1.5)
  1748. pprt14.Parent = swordholder
  1749. pprt14.Transparency = 1
  1750. ww14 = Instance.new("Weld")
  1751. ww14.Parent = pprt14
  1752. ww14.Part0 = pprt14
  1753. ww14.Part1 = pprt1
  1754. ww14.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
  1755. ww14.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0)) * CFrame.new(0,-8.5,0)
  1756.  
  1757.  
  1758.  
  1759.  
  1760. function unequipweld()
  1761.  
  1762. end
  1763.  
  1764. unequipweld()
  1765.  
  1766.  
  1767.  
  1768. function equipweld()
  1769.  
  1770.  
  1771. end
  1772.  
  1773.  
  1774.  
  1775. function ss(parent,p) --Slash
  1776.  
  1777. local SlashSound = Instance.new("Sound")
  1778. SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
  1779. SlashSound.Parent = parent
  1780. SlashSound.Volume = .7
  1781. SlashSound.Pitch = p
  1782. SlashSound.PlayOnRemove = true
  1783. coroutine.resume(coroutine.create(function()
  1784. wait()
  1785. SlashSound.Parent = nil
  1786. end))
  1787. end
  1788. function uss(parent,p) --unsheath
  1789.  
  1790. local SlashSound = Instance.new("Sound")
  1791. SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
  1792. SlashSound.Parent = parent
  1793. SlashSound.Volume = .7
  1794. SlashSound.Pitch = p
  1795. SlashSound.PlayOnRemove = true
  1796. coroutine.resume(coroutine.create(function()
  1797. wait()
  1798. SlashSound.Parent = nil
  1799. end))
  1800. end
  1801. function ms(parent,p) --Metal Cling Sound
  1802.  
  1803. local SlashSound = Instance.new("Sound")
  1804. SlashSound.SoundId = "rbxasset://sounds\\metal.ogg"
  1805. SlashSound.Parent = parent
  1806. SlashSound.Volume = 1
  1807. SlashSound.Pitch = p
  1808. SlashSound.PlayOnRemove = true
  1809. coroutine.resume(coroutine.create(function()
  1810. wait()
  1811. SlashSound.Parent = nil
  1812. end))
  1813. end
  1814.  
  1815. --
  1816. --
  1817.  
  1818. function returndmg()
  1819. mindamage = omindamage
  1820. maxdamage = omaxdamage
  1821. crtmaxdamage = ocrtmaxdamage
  1822. end
  1823.  
  1824. function subdmg(sub)
  1825. mindamage = omindamage - sub
  1826. maxdamage = omaxdamage - sub
  1827. crtmaxdamage = ocrtmaxdamage - sub
  1828. end
  1829.  
  1830. function prcntdmg(sub)
  1831. mindamage = math.floor(omindamage - (omindamage*(sub/100)))
  1832. maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100)))
  1833. crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100)))
  1834. end
  1835.  
  1836. function tagHumanoid(humanoid, player)
  1837. local creator_tag = Instance.new("ObjectValue")
  1838. creator_tag.Value = player
  1839. creator_tag.Name = "creator"
  1840. creator_tag.Parent = humanoid
  1841. end
  1842.  
  1843. function untagHumanoid(humanoid)
  1844. if humanoid ~= nil then
  1845. local tag = humanoid:findFirstChild("creator")
  1846. if tag ~= nil then
  1847. tag.Parent = nil
  1848. end
  1849. end
  1850. end
  1851.  
  1852. local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1853. return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1854. end
  1855.  
  1856.  
  1857.  
  1858. function equipanim()
  1859. attack = true
  1860. for i = 0.1 , 1 , 0.1 do
  1861. wait()
  1862. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(45*i))
  1863. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1864. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20*i), 0, math.rad(-45*i))
  1865. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  1866. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20*i))
  1867. RWL.C1 = CFrame.new(1, 2, 0)
  1868. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20*i))
  1869. LWL.C1 = CFrame.new(-1, 2, 0)
  1870. end
  1871. attack = false
  1872. end
  1873.  
  1874.  
  1875. function damagesplat(dmg,hit,crit,blocked)
  1876. local mo = Instance.new("Model")
  1877. mo.Name = dmg
  1878. local pa = Instance.new("Part",mo)
  1879. pa.formFactor = 3
  1880. pa.Size = Vector3.new(0.8,0.3,0.8)
  1881. if crit then
  1882. pa.BrickColor = BrickColor.new("Bright yellow")
  1883. elseif not crit then
  1884. pa.BrickColor = BrickColor.new("Bright red")
  1885. end
  1886. if blocked then pa.BrickColor = BrickColor.new("Bright blue") end
  1887. pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0)
  1888. pa.Name = "Head"
  1889. local hah = Instance.new("Humanoid")
  1890. hah.Parent = mo
  1891. hah.MaxHealth = 0
  1892. hah.Health = 0
  1893. local bp = Instance.new("BodyPosition")
  1894. bp.P = 14000
  1895. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  1896. bp.position = hit.Position + Vector3.new(0, 5, 0)
  1897. coroutine.resume(coroutine.create(function()
  1898. wait()
  1899. mo.Parent = Character
  1900. bp.Parent = pa
  1901. wait(1.4)
  1902. mo:remove()
  1903. end))
  1904. return pa
  1905. end
  1906.  
  1907. function damage(hum,dmg,critornot)
  1908. local pa = damagesplat(dmg,hum.Torso,critornot)
  1909. hum:TakeDamage(dmg)
  1910. coroutine.resume(coroutine.create(function()
  1911. tagHumanoid(hum,Player)
  1912. wait(1)
  1913. untagHumanoid(hum)
  1914. end))
  1915. return pa
  1916.  
  1917. end
  1918.  
  1919. function AddRage(add)
  1920. Rage = Rage + add
  1921. if Rage > MaxRage then
  1922. Rage = MaxRage
  1923. end
  1924. end
  1925.  
  1926. function OT(hit) --Normal Damage
  1927. if Hitdeb == 1 then return end
  1928. if hit.Parent == nil then return end
  1929. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1930. if hum.Health <= 0 then return end
  1931. if hit.Parent:findFirstChild("Block") ~= nil then
  1932. if hit.Parent.Block.Value then
  1933. damagesplat(0,hum.Torso,false,true)
  1934. Hitdeb = 1
  1935. if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
  1936. if hit.Parent.Block.BlockPower.Value <= 1 then
  1937. hit.Parent.Block.Value = false
  1938. elseif hit.Parent.Block.BlockPower.Value > 1 then
  1939. local critrandomizer = math.random(crtrate)
  1940. if critrandomizer ~= 1 then
  1941. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
  1942. elseif critrandomizer == 1 then
  1943. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
  1944. end
  1945. end
  1946. end
  1947. return end end
  1948. local critrandomizer = math.random(crtrate)
  1949. if critrandomizer ~= 1 then
  1950. local rndmdamage = math.random(mindamage,maxdamage)
  1951. damage(hum,rndmdamage,false)
  1952. elseif critrandomizer == 1 then
  1953. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  1954. damage(hum,rndmdamage,true)
  1955. end
  1956. Hitdeb = 1
  1957. end
  1958. end
  1959.  
  1960. function OT2(hit) --Normal Damage
  1961. if Hitdeb2 == 1 then return end
  1962. if hit.Parent == nil then return end
  1963. local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then
  1964. if hum.Health <= 0 then return end
  1965. if hit.Parent:findFirstChild("Block") ~= nil then
  1966. if hit.Parent.Block.Value then
  1967. damagesplat(0,hum.Torso,false,true)
  1968. Hitdeb2 = 1
  1969. if hit.Parent.Block:findFirstChild("BlockPower") ~= nil then
  1970. if hit.Parent.Block.BlockPower.Value <= 1 then
  1971. hit.Parent.Block.Value = false
  1972. elseif hit.Parent.Block.BlockPower.Value > 1 then
  1973. local critrandomizer = math.random(crtrate)
  1974. if critrandomizer ~= 1 then
  1975. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker
  1976. elseif critrandomizer == 1 then
  1977. hit.Parent.Block.BlockPower.Value = hit.Parent.Block.BlockPower.Value - blockbreaker + 2
  1978. end
  1979. end
  1980. end
  1981. return end end
  1982. local critrandomizer = math.random(crtrate)
  1983. if critrandomizer ~= 1 then
  1984. local rndmdamage = math.random(mindamage,maxdamage)*2
  1985. damage(hum,rndmdamage,false)
  1986. elseif critrandomizer == 1 then
  1987. local rndmdamage = math.random(maxdamage,crtmaxdamage)*2
  1988. damage(hum,rndmdamage,true)
  1989. end
  1990. Hitdeb2 = 1
  1991. end
  1992. end
  1993.  
  1994.  
  1995. function AoE(p,magnitude)
  1996. local c = game.Workspace:GetChildren();
  1997. for i = 1, #c do
  1998. local hum = c[i]:findFirstChild("Humanoid")
  1999. if hum ~= nil and hum.Health ~= 0 then
  2000. local head = c[i]:findFirstChild("Head");
  2001. if head ~= nil then
  2002. local mag = (head.Position - p).magnitude;
  2003. if mag <= magnitude and c[i].Name ~= Character.Name then
  2004. local foundd = false
  2005. for ii = 1 , #AoETrue do
  2006. if AoETrue[ii] == c[i].Name then
  2007.  
  2008. foundd = true
  2009. end
  2010. end
  2011. if foundd then
  2012.  
  2013. end
  2014. --
  2015. if not foundd then
  2016. local critrandomizer = math.random(crtrate)
  2017. if critrandomizer ~= 1 then
  2018. local rndmdamage = math.random(mindamage,maxdamage)
  2019. damage(hum,rndmdamage,false)
  2020. elseif critrandomizer == 1 then
  2021. local rndmdamage = math.random(maxdamage,crtmaxdamage)
  2022. damage(hum,rndmdamage,true)
  2023. end
  2024. table.insert(AoETrue,c[i].Name)
  2025. end
  2026. end
  2027. end
  2028. end
  2029. end
  2030. for ii = 1 , #AoETrue do
  2031. table.remove(AoETrue,#AoETrue)
  2032. end
  2033. end
  2034.  
  2035. --
  2036.  
  2037.  
  2038. --
  2039.  
  2040. function effect(Color,Ref,LP,P1)
  2041. local effectsmsh = Instance.new("BlockMesh")
  2042. effectsmsh.Scale = Vector3.new(1,1,1)
  2043. effectsmsh.Name = "Mesh"
  2044. local effectsg = Instance.new("Part")
  2045. effectsg.formFactor = 3
  2046. effectsg.CanCollide = false
  2047. effectsg.Name = "Eff"
  2048. effectsg.Locked = true
  2049. effectsg.Anchored = true
  2050. effectsg.Size = Vector3.new(0.2,1,0.2)
  2051. effectsg.Parent = bodyholder
  2052. effectsmsh.Parent = effectsg
  2053. effectsg.BrickColor = BrickColor.new(Color)
  2054. effectsg.Reflectance = Ref
  2055. local point1 = P1
  2056. local mg = (LP.p - point1.p).magnitude
  2057. effectsg.Size = Vector3.new(0.2,mg,0.2)
  2058. effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
  2059. coroutine.resume(coroutine.create(function()
  2060. for i = 0 , 1 , 0.1 do
  2061. wait()
  2062. effectsg.Transparency = 1*i
  2063. effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i)
  2064. end
  2065. wait()
  2066. effectsg.Parent = nil
  2067. end))
  2068. end
  2069. --
  2070.  
  2071.  
  2072. con,con2,con3 = nil,nil,nil
  2073. conn,conn2,conn3 = nil,nil,nil
  2074.  
  2075. function dmg1cnnct()
  2076. if con ~= nil then
  2077. con:disconnect()
  2078. Hitdeb = 0
  2079. end
  2080. con = prt1.Touched:connect(OT)
  2081. con2 = prt7.Touched:connect(OT)
  2082. con3 = prt2.Touched:connect(OT)
  2083. end
  2084.  
  2085. function dmg1dc()
  2086. if con ~= nil then
  2087. con:disconnect()
  2088. Hitdeb = 0
  2089. end
  2090. if con2 ~= nil then
  2091. con2:disconnect()
  2092. Hitdeb = 0
  2093. end
  2094. if con3 ~= nil then
  2095. con3:disconnect()
  2096. Hitdeb = 0
  2097. end
  2098. end
  2099.  
  2100. function dmg2cnnct()
  2101. if con ~= nil then
  2102. con:disconnect()
  2103. Hitdeb = 0
  2104. end
  2105. conn = pprt14.Touched:connect(OT2)
  2106. conn2 = pprt1.Touched:connect(OT2)
  2107. end
  2108.  
  2109. function dmg2dc()
  2110. if conn ~= nil then
  2111. conn:disconnect()
  2112. Hitdeb2 = 0
  2113. end
  2114. if conn2 ~= nil then
  2115. conn2:disconnect()
  2116. Hitdeb2 = 0
  2117. end
  2118. if conn3 ~= nil then
  2119. conn3:disconnect()
  2120. Hitdeb2 = 0
  2121. end
  2122. end
  2123.  
  2124. function rptddmg(value,des,inc)
  2125. coroutine.resume(coroutine.create(function()
  2126. repeat
  2127. wait(inc)
  2128. Hitdeb = 0
  2129. until value == des
  2130. end))
  2131. end
  2132.  
  2133. function atktype(s,e)
  2134. coroutine.resume(coroutine.create(function ()
  2135. attacktype = e
  2136. wait(0.25)
  2137. attacktype = s
  2138. end))
  2139. end
  2140.  
  2141. walking = false
  2142. jumping = false
  2143. Target = nil
  2144.  
  2145. function Walk()
  2146. if walking then return end
  2147. for i = 0.1 , 1 , 0.1 do
  2148. if jumping then return end
  2149. wait()
  2150. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(45+20*i))
  2151. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2152. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20-40*i), 0, math.rad(-45-20*i))
  2153. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2154. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45*i), 0, math.rad(20-10*i))
  2155. RWL.C1 = CFrame.new(1, 2, 0)
  2156. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(-20+10*i))
  2157. LWL.C1 = CFrame.new(-1, 2, 0)
  2158. end
  2159. repeat
  2160. for i = 0.1 , 1 , 0.1 do
  2161. if jumping then return end
  2162. wait()
  2163. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(65))
  2164. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2165. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60-5*i), 0, math.rad(-65))
  2166. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2167. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(10))
  2168. RWL.C1 = CFrame.new(1, 2, 0)
  2169. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(-10))
  2170. LWL.C1 = CFrame.new(-1, 2, 0)
  2171. end
  2172. for i = 0.1 , 1 , 0.1 do
  2173. if jumping then return end
  2174. wait()
  2175. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(65))
  2176. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2177. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-65+5*i), 0, math.rad(-65))
  2178. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2179. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(10))
  2180. RWL.C1 = CFrame.new(1, 2, 0)
  2181. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(-10))
  2182. LWL.C1 = CFrame.new(-1, 2, 0)
  2183. end
  2184. until not walking or jumping
  2185. for i = 0.1 , 1 , 0.1 do
  2186. wait()
  2187. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(65-20*i))
  2188. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2189. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-60+40*i), 0, math.rad(-65+20*i))
  2190. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2191. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(10+10*i))
  2192. RWL.C1 = CFrame.new(1, 2, 0)
  2193. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-45+45*i), 0, math.rad(-10-10*i))
  2194. LWL.C1 = CFrame.new(-1, 2, 0)
  2195. end
  2196. end
  2197.  
  2198. function Jump()
  2199. if jumping then return end
  2200. jumping = true
  2201. local vel = Instance.new("BodyVelocity",Torso)
  2202. vel.maxForce = Vector3.new(0,1,0) * math.huge
  2203. vel.P = vel.P * 5
  2204. vel.velocity = Vector3.new(0,jump,0)
  2205. coroutine.resume(coroutine.create(function()
  2206. wait() wait() wait() wait()
  2207. vel.Parent=nil
  2208. end))
  2209. for i = 0.1 , 1 , 0.1 do
  2210. wait()
  2211. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(45-20*i))
  2212. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2213. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+200*i), 0, math.rad(-45+20*i))
  2214. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2215. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(20-10*i))
  2216. RWL.C1 = CFrame.new(1, 2, 0)
  2217. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10*i), 0, math.rad(-20+10*i))
  2218. LWL.C1 = CFrame.new(-1, 2, 0)
  2219. end
  2220. wait(1)
  2221. for i = 0.1 , 1 , 0.1 do
  2222. wait()
  2223. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(25+20*i))
  2224. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2225. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(180-200*i), 0, math.rad(-25-20*i))
  2226. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2227. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(10+10*i))
  2228. RWL.C1 = CFrame.new(1, 2, 0)
  2229. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(math.rad(-10+10*i), 0, math.rad(-10-10*i))
  2230. LWL.C1 = CFrame.new(-1, 2, 0)
  2231. end
  2232. jumping = false
  2233. end
  2234.  
  2235. function NaginataSpin()
  2236. attack = true
  2237. dmg1cnnct()
  2238. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2239. ss(Head,1)
  2240. for i = 0.1 , 1 , 0.1 do
  2241. wait()
  2242. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2243. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2244. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+110*i), 0, math.rad(-45+35*i))
  2245. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2246. w1.C0 = CFrame.Angles(math.rad(100+20*i), math.rad(90*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2247. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2248. effect("White",0.5,LastPoint,Point)
  2249. LastPoint = Point
  2250. end
  2251. Hitdeb2 = 0
  2252. for i = 0.1 , 1 , 0.1 do
  2253. wait()
  2254. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2255. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2256. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-10+20*i))
  2257. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2258. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+360*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2259. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2260. effect("White",0.5,LastPoint,Point)
  2261. LastPoint = Point
  2262. end
  2263. Hitdeb2 = 0
  2264. for i = 0.15 , 1 , 0.15 do
  2265. wait()
  2266. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2267. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2268. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90), 0, math.rad(10-10*i))
  2269. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2270. w1.C0 = CFrame.Angles(math.rad(120), math.rad(90+270*i), math.rad(0)) * CFrame.new(0, 0, 0)
  2271. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2272. effect("White",0.5,LastPoint,Point)
  2273. LastPoint = Point
  2274. end
  2275. dmg1dc()
  2276. for i = 0.1 , 1 , 0.1 do
  2277. wait()
  2278. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2279. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2280. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(90-110*i), 0, math.rad(-45*i))
  2281. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2282. w1.C0 = CFrame.Angles(math.rad(120-20*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2283. end
  2284. wait(0.2)
  2285. attack = false
  2286. end
  2287.  
  2288. function DualThrust()
  2289. attack = true
  2290. ss(Head,1)
  2291. dmg1cnnct()
  2292. dmg2cnnct()
  2293. for i = 0.1 , 1 , 0.1 do
  2294. wait()
  2295. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+80*i), 0, math.rad(45-65*i))
  2296. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2297. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+80*i), 0, math.rad(-45+65*i))
  2298. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2299. w1.C0 = CFrame.Angles(math.rad(100+80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5*i, 0)
  2300. ww1.C0 = CFrame.Angles(math.rad(90+90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2301. end
  2302. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2303. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2304. for i = 0.2 , 1 , 0.2 do
  2305. wait()
  2306. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(-20+110*i))
  2307. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2308. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(20-110*i))
  2309. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2310. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2311. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2312. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2313. effect("Bright violet",0.5,LastPoint,Point)
  2314. LastPoint = Point
  2315. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2316. effect("Bright red",0.5,LastPoint2,Point2)
  2317. LastPoint2 = Point2
  2318. end
  2319. for i = 0.2 , 1 , 0.2 do
  2320. wait()
  2321. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(90+10*i))
  2322. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2323. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60), 0, math.rad(-90-10*i))
  2324. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2325. w1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 5, 0)
  2326. ww1.C0 = CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2327. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2328. effect("Bright violet",0.5,LastPoint,Point)
  2329. LastPoint = Point
  2330. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2331. effect("Bright red",0.5,LastPoint2,Point2)
  2332. LastPoint2 = Point2
  2333. end
  2334. dmg1dc()
  2335. dmg2dc()
  2336. for i = 0.1 , 1 , 0.1 do
  2337. wait()
  2338. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(60-80*i), 0, math.rad(100-55*i))
  2339. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2340. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(60-80*i), 0, math.rad(-100+55*i))
  2341. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2342. w1.C0 = CFrame.Angles(math.rad(180-80*i), math.rad(0), math.rad(0)) * CFrame.new(0, 5-5*i, 0)
  2343. ww1.C0 = CFrame.Angles(math.rad(180-90*i), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2344. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2345. effect("Bright violet",0.5,LastPoint,Point)
  2346. LastPoint = Point
  2347. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2348. effect("Bright red",0.5,LastPoint2,Point2)
  2349. LastPoint2 = Point2
  2350. end
  2351. wait(0.5)
  2352. attack = false
  2353. end
  2354.  
  2355. function Slash1()
  2356. attack = true
  2357. ss(Head,1)
  2358. dmg1cnnct()
  2359. dmg2cnnct()
  2360. for i = 0.2 , 1 , 0.2 do
  2361. wait()
  2362. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(45-65*i))
  2363. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2364. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20+220*i), 0, math.rad(-45+65*i))
  2365. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2366. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2367. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2368. end
  2369. local LastPoint = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2370. local LastPoint2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2371. for i = 0.2 , 1 , 0.2 do
  2372. wait()
  2373. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(-20))
  2374. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2375. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(200+10*i), 0, math.rad(20))
  2376. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2377. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2378. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2379. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2380. effect("Bright violet",0.5,LastPoint,Point)
  2381. LastPoint = Point
  2382. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2383. effect("Bright red",0.5,LastPoint2,Point2)
  2384. LastPoint2 = Point2
  2385. end
  2386. Hitdeb = 0
  2387. Hitdeb2 = 0
  2388. for i = 0.1 , 1 , 0.1 do
  2389. wait()
  2390. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(-20-20*i))
  2391. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2392. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(210-220*i), 0, math.rad(20+20*i))
  2393. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2394. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2395. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2396. local Point = prt4.CFrame * CFrame.new(0,prt4.Size.Y/-2,0)
  2397. effect("Bright violet",0.5,LastPoint,Point)
  2398. LastPoint = Point
  2399. local Point2 = pprt14.CFrame * CFrame.new(0,pprt14.Size.Y/2,0)
  2400. effect("Bright red",0.5,LastPoint2,Point2)
  2401. LastPoint2 = Point2
  2402. end
  2403. for i = 0.1 , 1 , 0.1 do
  2404. wait()
  2405. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(-40+85*i))
  2406. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2407. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-10-10*i), 0, math.rad(40-85*i))
  2408. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2409. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2410. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2411. end
  2412. dmg2dc()
  2413. dmg1dc()
  2414. attack = false
  2415. end
  2416.  
  2417.  
  2418.  
  2419.  
  2420. function returnwelds()
  2421. RW.C0 = CFrame.new(3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(45))
  2422. RW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2423. LW.C0 = CFrame.new(-3, 1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45))
  2424. LW.C1 = CFrame.new(0, 1, 0) * CFrame.Angles(0, 0, 0)
  2425. RWL.C0 = CFrame.new(2, -2, 0) * CFrame.Angles(0, 0, math.rad(20))
  2426. RWL.C1 = CFrame.new(1, 2, 0)
  2427. LWL.C0 = CFrame.new(-2, -2, 0) * CFrame.Angles(0, 0, math.rad(-20))
  2428. LWL.C1 = CFrame.new(-1, 2, 0)
  2429. w1.C0 = CFrame.Angles(math.rad(100), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2430. ww1.C0 = CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.new(0, 0, 0)
  2431. Neck.C0 = CFrame.new(0, 2, 0) * CFrame.Angles(0, 0, 0)
  2432. end
  2433.  
  2434.  
  2435. function Attackk(mag)
  2436. if attack then return end
  2437. if mag <= 8 then
  2438. local rndm = math.random(1,2)
  2439. if rndm == 1 then
  2440. NaginataSpin()
  2441. elseif rndm == 2 then
  2442. Slash1()
  2443. end
  2444. elseif mag > 8 then
  2445. local rndm = math.random(1,1)
  2446. if rndm == 1 then
  2447. DualThrust()
  2448. end
  2449. end
  2450. end
  2451.  
  2452. local BG = Instance.new("BodyGyro",Torso)
  2453. BG.cframe = Torso.CFrame
  2454. BG.maxTorque = Vector3.new(0, math.huge,0)
  2455. BGSpin = 0
  2456.  
  2457. function FindTarget()
  2458. local c = game.Workspace:GetChildren();
  2459. local nearestmag = 1500
  2460. local nearestprsn = nil
  2461. for i = 1, #c do
  2462. local hum = c[i]:findFirstChild("Humanoid")
  2463. if hum ~= nil and hum.Health ~= 0 then
  2464. local head = c[i]:findFirstChild("Head");
  2465. if head ~= nil then
  2466. local mag = (head.Position - Torso.Position).magnitude;
  2467. if mag <= 1500 and c[i].Name ~= Character.Name then
  2468. if mag < nearestmag then
  2469. nearestmag = mag
  2470. nearestprsn = c[i]
  2471. end
  2472. end
  2473. end
  2474. end
  2475. end
  2476. Target = nearestprsn
  2477. end
  2478.  
  2479.  
  2480.  
  2481.  
  2482. local Humanoid = Instance.new("Humanoid",bodyholder)
  2483. Humanoid.MaxHealth = HP
  2484.  
  2485. equipanim()
  2486. wait(1)
  2487. bodyholder:MakeJoints()
  2488. Humanoid.Health = HP
  2489. Humanoid.WalkSpeed = WS
  2490. wait(1)
  2491. bodyholder.Torso.CFrame = CFrame.new(SpawnPos.Value)
  2492. Humanoid.Health = HP
  2493. script.Parent = Character
  2494.  
  2495.  
  2496.  
  2497. repeat
  2498. wait(0.1)
  2499. FindTarget()
  2500. if Target ~= nil then
  2501. BG.cframe = CFrame.new(Torso.Position,Target.Torso.Position) * CFrame.Angles(0,math.rad(BGSpin),0)
  2502. local mag = (Torso.Position-Target.Torso.Position).magnitude
  2503. if mag <= 20 then
  2504. Attackk(mag)
  2505. end
  2506. --
  2507. pcall(function()
  2508. Humanoid:MoveTo(Target.Torso.Position + CFrame.new(Torso.Position,Target.Torso.Position).lookVector * -6,Target.Torso)
  2509. end)
  2510. if Target.Torso.Position.y > Torso.Position.y+5 then
  2511. coroutine.resume(coroutine.create(Jump))
  2512. end
  2513. --
  2514. else
  2515. BG.cframe = Torso.cframe
  2516. Humanoid:MoveTo(Torso.Position,Torso)
  2517. end
  2518. if true then
  2519. if (Torso.Velocity * Vector3.new(1,0,1)).magnitude > 2 then
  2520. coroutine.resume(coroutine.create(Walk))
  2521. walking = true
  2522. elseif (Torso.Velocity * Vector3.new(1,0,1)).magnitude < 2 then
  2523. walking = false
  2524. end
  2525. else
  2526. walking = false
  2527. end
  2528. until Humanoid.Health <= 0
  2529.  
  2530. wait(5)
  2531. Character.Parent = nil
  2532.  
  2533. --mediafire
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