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- 0x0000 - 0x000F SIR0 header
- ______________________________
- 0x0010 - 0x00B3 9x9 block, 2 bytes each tile [0xA4]
- 0x00B4 - 0x00BF zeros [0xC]
- repeat 9x9 blocks and 0xC zeros until 0x1133
- 0x1134 - 0x129F zeros [0x16C]
- repeat 9x9 blocks and 0xC zeros until 0x13F3
- 0x13F4 - 0x14AF zeros [0xBC]
- repeat 9x9 blocks and 0xC zeros until 0x1A2E
- 0x1A2F - 0x1ACF ???
- ______________________________
- The SIR0 header points to 0x1AD0 and 0x1AE0.
- 0x1A2F - 0x1B1E is always the same at the end of each SIR0.
- 01 00 wall
- 01 80 wall, can walk through corners
- 02 00 can walk on
- 02 08 can walk on, part of a room (slightly brighter on the map, can "Look Around")
- 03 00 water
- 04 00 lava
- 05 00 can fly on
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