Guest User

0utLaw_ Stunting

a guest
Sep 9th, 2012
454
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Pawn 106.63 KB | None | 0 0
  1. // 0utLaw_ Stunting by Rufat Kalashnikof.
  2. #include <a_samp>
  3. #pragma tabsize 0
  4. #if defined FILTERSCRIPT
  5.  
  6.  
  7.     print("\n--------------------------------------");
  8.     print(" 0utLaw_ Stunting");
  9.     print("--------------------------------------\n");
  10.     return 1;
  11. }
  12.  
  13. #else
  14.  
  15. main()
  16. {
  17.     print("\n----------------------------------");
  18.     print(" 0utLaw_ Stunting");
  19.     print("----------------------------------\n");
  20. }
  21.  
  22. #endif
  23.  
  24. #define Reparar KEY_SUBMISSION
  25. forward SendMSG();
  26. new Text:afk;
  27. new Text:Website;
  28. new Text:Cardestroyed;
  29. #define car_colors
  30. #define RED 0xE60000FF
  31. #define COLOR_RED 0xFF0000FF
  32. new CTimer1;
  33. new CTimer2;
  34. new CTimer3;
  35. new CTimer4;
  36. new CTimer5;
  37. forward Color1(playerid);
  38. forward Color2(playerid);
  39. forward Color3(playerid);
  40. forward Color4(playerid);
  41. forward Color5(playerid);
  42. forward One();
  43. forward Two();
  44. forward Three();
  45. forward Four();
  46. forward Five();
  47. forward GoGoGo();
  48. forward countspam2();
  49. forward AutoR();
  50. new countspam[MAX_PLAYERS];
  51. new Menu:VehliceMenu;
  52. new Menu:Vehlice2Menu;
  53. new Menu:Stationwagons;
  54. new Menu:TwoDoors;
  55. new Menu:TwoDoors2;
  56. new Menu:ForeDoors;
  57. new Menu:ForeDoors2;
  58. new Menu:RC;
  59. new Menu:Muscle;
  60. new Menu:Street;
  61. new Menu:Lowriders;
  62. new Menu:Sport;
  63. new Menu:Vans;
  64. new Menu:Transport;
  65. new Menu:Recreation;
  66. new Menu:Bikes;
  67. new Menu:Boats;
  68. new Menu:Work;
  69. new Menu:Work2;
  70. new Menu:Planes;
  71. new Menu:Planes2;
  72. new Menu:Gouverment;
  73. new Menu:Gouverment2;
  74. new Menu:HangOn;
  75. new Menu:Special;
  76. new RandMsg;
  77. new ANNOUNCEMENTS[6][128] ={
  78. "Use /v to spawn vehicle`s!",
  79. "Are you sad and dont know what to do? Use /help!",
  80. "All admins have a red [Admin] marker after their name!",
  81. "We dont like hackers, they get IP banned!",
  82. "Can you map? And do you want to help? Ask a lvl 4 admin or above (/admins)",
  83. "DMing outside a DM zone with weapons, fist or vehicles will result in a kick!"};
  84. #define DIALOGID 3300
  85. #define nitro 1010
  86. #define rodawire 1081
  87. #define suspensao 1087
  88. #define COLOR_BRIGHTRED 0xE60000FF
  89. #define COLOR_VIOLET 0x9955DEEE
  90. #define COLOR_LIGHTRED 0xFF99AADD
  91. #define COLOR_SEAGREEN 0x00EEADDF
  92. #define COLOR_GRAYWHITE 0xEEEEFFC4
  93. #define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
  94. #define COLOR_GREENISHGOLD 0xCCFFDD56
  95. #define COLOR_LIGHTBLUEGREEN 0x0FFDD349
  96. #define COLOR_NEUTRALBLUE 0xABCDEF01
  97. #define COLOR_LIGHTCYAN 0xAAFFCC33
  98. #define COLOR_LEMON 0xDDDD2357
  99. #define COLOR_MEDIUMBLUE 0x63AFF00A
  100. #define COLOR_NEUTRAL 0xABCDEF97
  101. #define COLOR_BLACK 0x00000000
  102. #define COLOR_NEUTRALGREEN 0x81CFAB00
  103. #define COLOR_DARKGREEN 0x12900BBF
  104. #define COLOR_LIGHTGREEN 0x24FF0AB9
  105. #define COLOR_DARKBLUE 0x300FFAAB
  106. #define COLOR_BLUEGREEN 0x46BBAA00
  107. #define COLOR_PINK 0xFF66FFAA
  108. #define COLOR_LIGHTBLUE 0x33CCFFAA
  109. #define COLOR_DARKRED 0x660000AA
  110. #define COLOR_ORANGE 0xFF9900AA
  111. #define COLOR_GRAY 0xAFAFAFAA
  112. #define COLOR_GREEN 0x33AA33AA
  113. #define COLOR_YELLOW 0xFFFF00AA
  114. #define COLOR_WHITE 0xFFFFFFAA
  115. #define COLOR_PURPLE 0x800080AA
  116. #define COLOR_LIGHTGREEN 0x24FF0AB9
  117. #define COLOR_DARKBLUE 0x300FFAAB
  118. #define COLOR_GREY 0xAFAFAFAA
  119. #define COLOR_GREEN 0x33AA33AA
  120. #define COLOR_YELLOW 0xFFFF00AA
  121. #define COLOR_WHITE 0xFFFFFFAA
  122. #define COLOR_BROWN 0x993300AA
  123. #define COLOR_CYAN 0x99FFFFAA
  124. #define COLOR_TAN 0xFFFFCCAA
  125. #define COLOR_PINK 0xFF66FFAA
  126. #define COLOR_KHAKI 0x999900AA
  127. #define COLOR_LIME 0x99FF00AA
  128. #define COLOR_TURQ 0x00A3C0AA
  129. #define COLOR_PLAYER 0xFFFFFFFF
  130. #define COLOR_ADMINRED 0xFB0000FF
  131. #define COLOR_ANNOUNCE 0x00CACAFB
  132. #define COLOR_SYSTEM 0xEFEFF7AA
  133. #define COLOR_NICESKY 0x99FFFFAA
  134. #define COLOR_NICEBLUE 0xa0d3ffAA
  135. #define COLOR_ADMINRED 0xFB0000FF
  136. #define COLOR_AFK 0x6AF7E1FF
  137. #define COLOR_SYSTEM 0xEFEFF7AA
  138. #define COLOR_PLAYERVIEW 0xC0C0C0FF
  139. #define COLOR_GRAD1 0xB4B5B7FF
  140. #define COLOR_NICESKY 0x99FFFFAA
  141. #define COLOR_TURQ 0x00A3C0AA
  142. #define GREEN 0x21DD00FF
  143. #define RED 0xE60000FF
  144. #define ADMIN_RED 0xFB0000FF
  145. #define YELLOW 0xFFFF00FF
  146. #define ORANGE 0xF97804FF
  147. #define LIGHTRED 0xFF8080FF
  148. #define LIGHTBLUE 0x00C2ECFF
  149. #define PURPLE 0xB360FDFF
  150. #define PLAYER_COLOR 0xFFFFFFFF
  151. #define BLUE 0x1229FAFF
  152. #define LIGHTGREEN 0x38FF06FF
  153. #define DARKPINK 0xE100E1FF
  154. #define DARKGREEN 0x008040FF
  155. #define ANNOUNCEMENT 0x6AF7E1FF
  156. #define COLOR_SYSTEM 0xEFEFF7AA
  157. #define GRAY 0xCECECEFF
  158. #if !defined Loop
  159. #define Loop(%0,%1) \
  160. for(new %0 = 0; %0 != %1; %0++)
  161. #endif
  162. #if !defined function
  163. #define function%0(%1) \
  164.     forward%0(%1); public%0(%1)
  165. #endif
  166. #if !defined PURPLE
  167. #define PURPLE \
  168.     0xBF60FFFF
  169. #endif
  170. #if !defined GREEN
  171. #define GREEN \
  172.     0x94D317FF
  173. #endif
  174. #if !defined TIME
  175. #define TIME \
  176.     600000
  177. #endif
  178. #define JumpKey             KEY_SUBMISSION
  179. #define SBKey               KEY_FIRE
  180. #define FlipKey             KEY_CROUCH
  181. #define FixKey              KEY_JUMP
  182. #define SpeedBoost 1.5
  183. #define Jump 0.5
  184. enum resprayinfo
  185. {
  186.     Float:ResprayX,
  187.     Float:ResprayY,
  188.     Float:ResprayZ,
  189.     Float:ResprayA
  190. }
  191. new ResprayInfo[MAX_VEHICLES][resprayinfo];
  192. stock ResprayCar(carid)
  193. {
  194.   GetVehiclePos(carid, ResprayInfo[carid][ResprayX], ResprayInfo[carid][ResprayY], ResprayInfo[carid][ResprayZ]);
  195.   GetVehicleZAngle(carid, ResprayInfo[carid][ResprayA]);
  196.   SetTimerEx("ResprayDone", 4000, 0, "i", carid);
  197.   SetVehiclePos(carid, 1024.8990,-1024.7573,31.7264);
  198.   SetVehicleZAngle(carid, 0);
  199. }
  200.  
  201. forward ResprayDone(carid);
  202. public ResprayDone(carid)
  203. {
  204.     SetVehiclePos(carid, ResprayInfo[carid][ResprayX], ResprayInfo[carid][ResprayY], ResprayInfo[carid][ResprayZ]);
  205.     SetVehicleZAngle(carid, ResprayInfo[carid][ResprayA]);
  206. }
  207. new
  208.     time_Characters[][] =
  209.     {
  210.         "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"
  211.     },
  212.     time_Chars[16] = "",
  213.     time_ReactionTimer,
  214.     time_Cash,
  215.     time_Score,
  216.     bool: time_TestBusy
  217. ;
  218. public OnGameModeInit()
  219. {
  220.     RandMsg = 0;
  221.     SetTimer("GlobalAnnouncement" ,60000,true);
  222.     UsePlayerPedAnims();
  223.     time_ReactionTimer = SetTimer("time_ReactionTest", TIME, 1);
  224.     SetTimer("AutoR", 1000, 1);
  225.  //_-_-_-_-_-_-_-_-_-_-_-_-
  226.     SetGameModeText("GS - Stunt/Drift/Jump/FreeRoam/Funny");
  227.     SetTimer("SendMSG", 300000, true);
  228.     TextDrawAlignment(Website, 1);
  229.     TextDrawFont(Website, 1);
  230.     TextDrawLetterSize(Website, 0.4, 0.9);
  231.     TextDrawColor(Website, 0xFFFFFFAA);
  232.     Website = TextDrawCreate(30, 430, "~w~OutLaw_ Stunting v 1.1");
  233.     Cardestroyed = TextDrawCreate(322, 249, "Your car is destroyed!");
  234.     TextDrawLetterSize(Website, 0.7, 1.3);
  235.     VehliceMenu = CreateMenu("Vehicle Page 1",10,200,200,400,35);
  236.     AddMenuItem(VehliceMenu, 0, "Stationwagons & SUV");
  237.     AddMenuItem(VehliceMenu, 0, "2-Doors");
  238.     AddMenuItem(VehliceMenu, 0, "4-Doors");
  239.     AddMenuItem(VehliceMenu, 0, "RC");
  240.     AddMenuItem(VehliceMenu, 0, "Muscle");
  241.     AddMenuItem(VehliceMenu, 0, "Street");
  242.     AddMenuItem(VehliceMenu, 0, "Lowriders");
  243.     AddMenuItem(VehliceMenu, 0, "SportCars & StreetRacers");
  244.     AddMenuItem(VehliceMenu, 0, "(Mini) Vans");
  245.     AddMenuItem(VehliceMenu, 0, "Next..");
  246.  
  247.     Vehlice2Menu = CreateMenu("Vehicle Page 2",9,200,200,400,35);
  248.     AddMenuItem(Vehlice2Menu, 0, "Transport");
  249.     AddMenuItem(Vehlice2Menu, 0, "Recreation");
  250.     AddMenuItem(Vehlice2Menu, 0, "Bikes & Moter Cycles");
  251.     AddMenuItem(Vehlice2Menu, 0, "Boats");
  252.     AddMenuItem(Vehlice2Menu, 0, "Work-on-street Cars");
  253.     AddMenuItem(Vehlice2Menu, 0, "Planes");
  254.     AddMenuItem(Vehlice2Menu, 0, "Gouverment");
  255.     AddMenuItem(Vehlice2Menu, 0, "Hang-on");
  256.     AddMenuItem(Vehlice2Menu, 0, "Special");
  257.  
  258.     Stationwagons = CreateMenu("Stationwagons & SUV:",10,200,200,400,35);
  259.     AddMenuItem(Stationwagons, 0, "Huntley");
  260.     AddMenuItem(Stationwagons, 0, "Landstalker");
  261.     AddMenuItem(Stationwagons, 0, "Mesa");
  262.     AddMenuItem(Stationwagons, 0, "Moonbeam");
  263.     AddMenuItem(Stationwagons, 0, "Perennial");
  264.     AddMenuItem(Stationwagons, 0, "Rancher");
  265.     AddMenuItem(Stationwagons, 0, "Regina");
  266.     AddMenuItem(Stationwagons, 0, "Romero");
  267.     AddMenuItem(Stationwagons, 0, "Solair");
  268.     AddMenuItem(Stationwagons, 0, "Stratum");
  269.  
  270.     TwoDoors = CreateMenu("2-Doors:",10,200,200,400,35);
  271.     AddMenuItem(TwoDoors, 0, "Alpha");
  272.     AddMenuItem(TwoDoors, 0, "Blista Compact");
  273.     AddMenuItem(TwoDoors, 0, "Bravura");
  274.     AddMenuItem(TwoDoors, 0, "Buccaneer");
  275.     AddMenuItem(TwoDoors, 0, "Cadrona");
  276.     AddMenuItem(TwoDoors, 0, "Club");
  277.     AddMenuItem(TwoDoors, 0, "Esperanto");
  278.     AddMenuItem(TwoDoors, 0, "Feltzer");
  279.     AddMenuItem(TwoDoors, 0, "Fortune");
  280.     AddMenuItem(TwoDoors, 0, "Next..");
  281.  
  282.     TwoDoors2 = CreateMenu("2-Doors:",10,200,200,400,35);
  283.     AddMenuItem(TwoDoors2, 0, "Hermes");
  284.     AddMenuItem(TwoDoors2, 0, "Hustler");
  285.     AddMenuItem(TwoDoors2, 0, "Majestic");
  286.     AddMenuItem(TwoDoors2, 0, "Manana");
  287.     AddMenuItem(TwoDoors2, 0, "Picador");
  288.     AddMenuItem(TwoDoors2, 0, "Previon");
  289.     AddMenuItem(TwoDoors2, 0, "Stallion");
  290.     AddMenuItem(TwoDoors2, 0, "Tampa");
  291.     AddMenuItem(TwoDoors2, 0, "Virgo");
  292.     AddMenuItem(TwoDoors2, 0, "Windsor");
  293.  
  294.     ForeDoors = CreateMenu("4-Doors:",10,200,200,400,35);
  295.     AddMenuItem(ForeDoors, 0, "Admiral");
  296.     AddMenuItem(ForeDoors, 0, "Elegant");
  297.     AddMenuItem(ForeDoors, 0, "Emperor");
  298.     AddMenuItem(ForeDoors, 0, "Glendale");
  299.     AddMenuItem(ForeDoors, 0, "Greenwood");
  300.     AddMenuItem(ForeDoors, 0, "Intruder");
  301.     AddMenuItem(ForeDoors, 0, "Merit");
  302.     AddMenuItem(ForeDoors, 0, "Nebula");
  303.     AddMenuItem(ForeDoors, 0, "Oceanic");
  304.     AddMenuItem(ForeDoors, 0, "Next..");
  305.  
  306.     ForeDoors2 = CreateMenu("4-Doors:",10,200,200,400,35);
  307.     AddMenuItem(ForeDoors2, 0, "Premier");
  308.     AddMenuItem(ForeDoors2, 0, "Primo");
  309.     AddMenuItem(ForeDoors2, 0, "Sentinel");
  310.     AddMenuItem(ForeDoors2, 0, "Stafford");
  311.     AddMenuItem(ForeDoors2, 0, "Stretch");
  312.     AddMenuItem(ForeDoors2, 0, "Sunrise");
  313.     AddMenuItem(ForeDoors2, 0, "Tahoma");
  314.     AddMenuItem(ForeDoors2, 0, "Vincent");
  315.     AddMenuItem(ForeDoors2, 0, "Washington");
  316.     AddMenuItem(ForeDoors2, 0, "Willard");
  317.  
  318.     RC = CreateMenu("RC Cars:",6,200,200,400,35);
  319.     AddMenuItem(RC, 0, "RC Bandit");
  320.     AddMenuItem(RC, 0, "RC Baron");
  321.     AddMenuItem(RC, 0, "RC Cam");
  322.     AddMenuItem(RC, 0, "RC Goblin");
  323.     AddMenuItem(RC, 0, "RC Raider");
  324.     AddMenuItem(RC, 0, "RC Tiger");
  325.  
  326.     Muscle = CreateMenu("Muscle Cars:",4,200,200,400,35);
  327.     AddMenuItem(Muscle, 0, "Buffalo");
  328.     AddMenuItem(Muscle, 0, "Clover");
  329.     AddMenuItem(Muscle, 0, "Phoenix");
  330.     AddMenuItem(Muscle, 0, "Sabre");
  331.  
  332.     Street = CreateMenu("Street Racers:",5,200,200,400,35);
  333.     AddMenuItem(Street, 0, "Elegy");
  334.     AddMenuItem(Street, 0, "Flash");
  335.     AddMenuItem(Street, 0, "Jester");
  336.     AddMenuItem(Street, 0, "Sultan");
  337.     AddMenuItem(Street, 0, "Uranus");
  338.  
  339.     Lowriders = CreateMenu("Lowriders:",7,200,200,400,35);
  340.     AddMenuItem(Lowriders, 0, "Blade");
  341.     AddMenuItem(Lowriders, 0, "Broadway");
  342.     AddMenuItem(Lowriders, 0, "Remington");
  343.     AddMenuItem(Lowriders, 0, "Savanna");
  344.     AddMenuItem(Lowriders, 0, "Slamvan");
  345.     AddMenuItem(Lowriders, 0, "Tornado");
  346.     AddMenuItem(Lowriders, 0, "Voodoo");
  347.  
  348.     Sport = CreateMenu("Sport Cars:",11,200,200,400,35);
  349.     AddMenuItem(Sport, 0, "Banshee");
  350.     AddMenuItem(Sport, 0, "Bullet");
  351.     AddMenuItem(Sport, 0, "Cheetah");
  352.     AddMenuItem(Sport, 0, "Comet");
  353.     AddMenuItem(Sport, 0, "Euros");
  354.     AddMenuItem(Sport, 0, "Hotknife");
  355.     AddMenuItem(Sport, 0, "Hotring Racer");
  356.     AddMenuItem(Sport, 0, "Infernus");
  357.     AddMenuItem(Sport, 0, "Super GT");
  358.     AddMenuItem(Sport, 0, "Turismo");
  359.     AddMenuItem(Sport, 0, "ZR 350");
  360.  
  361.     Vans = CreateMenu("(Mini) Vans:",11,200,200,400,35);
  362.     AddMenuItem(Vans, 0, "Bobcat");
  363.     AddMenuItem(Vans, 0, "Berkley's RC Van");
  364.     AddMenuItem(Vans, 0, "Burrito");
  365.     AddMenuItem(Vans, 0, "Hotdog");
  366.     AddMenuItem(Vans, 0, "Mr Whoopee");
  367.     AddMenuItem(Vans, 0, "Newsvan");
  368.     AddMenuItem(Vans, 0, "Pony");
  369.     AddMenuItem(Vans, 0, "Rumpo");
  370.     AddMenuItem(Vans, 0, "Sadler");
  371.     AddMenuItem(Vans, 0, "Walton");
  372.     AddMenuItem(Vans, 0, "Yosemite");
  373.  
  374.     Transport = CreateMenu("Transport:",11,200,200,400,35);
  375.     AddMenuItem(Transport, 0, "Baggage");
  376.     AddMenuItem(Transport, 0, "Brown Streak");
  377.     AddMenuItem(Transport, 0, "Bus");
  378.     AddMenuItem(Transport, 0, "Cabbie");
  379.     AddMenuItem(Transport, 0, "Coach");
  380.     AddMenuItem(Transport, 0, "Forklift");
  381.     AddMenuItem(Transport, 0, "Freight");
  382.     AddMenuItem(Transport, 0, "Securicar");
  383.     AddMenuItem(Transport, 0, "Taxi");
  384.     AddMenuItem(Transport, 0, "Towtruck");
  385.     AddMenuItem(Transport, 0, "Tug");
  386.  
  387.  
  388.     Recreation = CreateMenu("Recreation:",12,200,200,400,35);
  389.     AddMenuItem(Recreation, 0, "Bandito");
  390.     AddMenuItem(Recreation, 0, "BF Injection");
  391.     AddMenuItem(Recreation, 0, "Bloodring Banger");
  392.     AddMenuItem(Recreation, 0, "Caddy");
  393.     AddMenuItem(Recreation, 0, "Camper");
  394.     AddMenuItem(Recreation, 0, "Dune");
  395.     AddMenuItem(Recreation, 0, "Journey");
  396.     AddMenuItem(Recreation, 0, "Kart");
  397.     AddMenuItem(Recreation, 0, "Monster");
  398.     AddMenuItem(Recreation, 0, "Mower");
  399.     AddMenuItem(Recreation, 0, "Sandking");
  400.     AddMenuItem(Recreation, 0, "Quad Bike");
  401.  
  402.     Bikes = CreateMenu("Bikes & MotorCycles:",12,200,200,400,35);
  403.     AddMenuItem(Bikes, 0, "Bike");
  404.     AddMenuItem(Bikes, 0, "BF-400");
  405.     AddMenuItem(Bikes, 0, "BMX");
  406.     AddMenuItem(Bikes, 0, "Faggio");
  407.     AddMenuItem(Bikes, 0, "FCR-900");
  408.     AddMenuItem(Bikes, 0, "Freeway");
  409.     AddMenuItem(Bikes, 0, "Mountain Bike");
  410.     AddMenuItem(Bikes, 0, "NRG-500");
  411.     AddMenuItem(Bikes, 0, "PCJ-600");
  412.     AddMenuItem(Bikes, 0, "Pizzaboy");
  413.     AddMenuItem(Bikes, 0, "Sanchez");
  414.     AddMenuItem(Bikes, 0, "Wayfarer");
  415.  
  416.     Boats = CreateMenu("Boats:",11,200,200,400,35);
  417.     AddMenuItem(Boats, 0, "Coast Guard");
  418.     AddMenuItem(Boats, 0, "Dinghy");
  419.     AddMenuItem(Boats, 0, "Jetmax");
  420.     AddMenuItem(Boats, 0, "Launch");
  421.     AddMenuItem(Boats, 0, "Marquis");
  422.     AddMenuItem(Boats, 0, "Predator");
  423.     AddMenuItem(Boats, 0, "Reefer");
  424.     AddMenuItem(Boats, 0, "Speeder");
  425.     AddMenuItem(Boats, 0, "Squalo");
  426.     AddMenuItem(Boats, 0, "Tropic");
  427.     AddMenuItem(Boats, 0, "Vortex");
  428.  
  429.     Work = CreateMenu("Work-Traffic:",10,200,200,400,35);
  430.     AddMenuItem(Work, 0, "Benson");
  431.     AddMenuItem(Work, 0, "Boxville");
  432.     AddMenuItem(Work, 0, "Black Boxville");
  433.     AddMenuItem(Work, 0, "Cement Truck");
  434.     AddMenuItem(Work, 0, "Combine Harvester");
  435.     AddMenuItem(Work, 0, "DFT-30");
  436.     AddMenuItem(Work, 0, "Dozer");
  437.     AddMenuItem(Work, 0, "Dumper");
  438.     AddMenuItem(Work, 0, "Flatbed");
  439.     AddMenuItem(Work, 0, "Next..");
  440.  
  441.     Work2 = CreateMenu("Work-Traffic:",10,200,200,400,35);
  442.     AddMenuItem(Work2, 0, "Linerunner");
  443.     AddMenuItem(Work2, 0, "Mule");
  444.     AddMenuItem(Work2, 0, "Packer");
  445.     AddMenuItem(Work2, 0, "Roadtrain");
  446.     AddMenuItem(Work2, 0, "Sweeper");
  447.     AddMenuItem(Work2, 0, "Tanker");
  448.     AddMenuItem(Work2, 0, "Tractor");
  449.     AddMenuItem(Work2, 0, "Trashmaster");
  450.     AddMenuItem(Work2, 0, "Utility Van");
  451.     AddMenuItem(Work2, 0, "Yankee");
  452.  
  453.     Planes = CreateMenu("Planes & Heli's:",9,200,200,400,35);
  454.     AddMenuItem(Planes, 0, "Andromada");
  455.     AddMenuItem(Planes, 0, "AT 400");
  456.     AddMenuItem(Planes, 0, "Beagle");
  457.     AddMenuItem(Planes, 0, "Cargobob");
  458.     AddMenuItem(Planes, 0, "Cropduster");
  459.     AddMenuItem(Planes, 0, "Dodo");
  460.     AddMenuItem(Planes, 0, "Leviathan");
  461.     AddMenuItem(Planes, 0, "Maverick");
  462.     AddMenuItem(Planes, 0, "Next..");
  463.  
  464.     Planes2 = CreateMenu("Planes & Heli's:",9,200,200,400,35);
  465.     AddMenuItem(Planes2, 0, "Nevada");
  466.     AddMenuItem(Planes2, 0, "News Chopper");
  467.     AddMenuItem(Planes2, 0, "Raindance");
  468.     AddMenuItem(Planes2, 0, "Rustler");
  469.     AddMenuItem(Planes2, 0, "Seasparrow");
  470.     AddMenuItem(Planes2, 0, "Shamal");
  471.     AddMenuItem(Planes2, 0, "Skimmer");
  472.     AddMenuItem(Planes2, 0, "Sparrow");
  473.     AddMenuItem(Planes2, 0, "Stuntplane");
  474.  
  475.     Gouverment = CreateMenu("Government:",9,200,200,400,35);
  476.     AddMenuItem(Gouverment, 0, "Ambulance");
  477.     AddMenuItem(Gouverment, 0, "Barracks");
  478.     AddMenuItem(Gouverment, 0, "Enforcer");
  479.     AddMenuItem(Gouverment, 0, "FBI Rancher");
  480.     AddMenuItem(Gouverment, 0, "FBI Truck");
  481.     AddMenuItem(Gouverment, 0, "Fire Truck");
  482.     AddMenuItem(Gouverment, 0, "Fire Truck2");
  483.     AddMenuItem(Gouverment, 0, "HPV2000");
  484.     AddMenuItem(Gouverment, 0, "Next..");
  485.  
  486.     Gouverment2 = CreateMenu("Gouverment:",8,200,200,400,35);
  487.     AddMenuItem(Gouverment2, 0, "Hunter");
  488.     AddMenuItem(Gouverment2, 0, "Hydra");
  489.     AddMenuItem(Gouverment2, 0, "Patriot");
  490.     AddMenuItem(Gouverment2, 0, "Police");
  491.     AddMenuItem(Gouverment2, 0, "Police Maverick");
  492.     AddMenuItem(Gouverment2, 0, "Ranger");
  493.     AddMenuItem(Gouverment2, 0, "Rhino");
  494.     AddMenuItem(Gouverment2, 0, "S.W.A.T.");
  495.  
  496.     HangOn = CreateMenu("Hang on's:",10,200,200,400,35);
  497.     AddMenuItem(HangOn, 0, "Baggage box");
  498.     AddMenuItem(HangOn, 0, "Container");
  499.     AddMenuItem(HangOn, 0, "Frees");
  500.     AddMenuItem(HangOn, 0, "Freight flat");
  501.     AddMenuItem(HangOn, 0, "Container 2");
  502.     AddMenuItem(HangOn, 0, "Container 3");
  503.     AddMenuItem(HangOn, 0, "Stairs");
  504.     AddMenuItem(HangOn, 0, "Streak carriage");
  505.     AddMenuItem(HangOn, 0, "Petrot");
  506.     AddMenuItem(HangOn, 0, "Utility");
  507.  
  508.     Special = CreateMenu("Special:",5,200,200,400,35);
  509.     AddMenuItem(Special, 0, "Crashed Glendale");
  510.     AddMenuItem(Special, 0, "Crashed Sadler");
  511.     AddMenuItem(Special, 0, "Tram");
  512.     AddMenuItem(Special, 0, "Lure Rancher");
  513.     AddMenuItem(Special, 0, "Freight box");
  514.    
  515. //-_Characters-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
  516.     AddPlayerClass(162,1294.2119,1284.7064,10.8203,95.3639,0,0,0,0,0,0);
  517.     AddPlayerClass(163,1294.2119,1284.7064,10.8203,95.3639,0,0,0,0,0,0);
  518.     AddPlayerClass(56,1294.2119,1284.7064,10.8203,95.3639,0,0,0,0,0,0);
  519.     AddPlayerClass(23,1294.2119,1284.7064,10.8203,95.3639,0,0,0,0,0,0);
  520.     AddPlayerClass(91,1294.2119,1284.7064,10.8203,95.3639,0,0,0,0,0,0);
  521.     AddPlayerClass(289,1294.2119,1284.7064,10.8203,95.3639,0,0,0,0,0,0);
  522.     //vehicles-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
  523.     AddStaticVehicle(562,2301.6238,1416.1721,42.4565,270.6235,3,3); // cars
  524.     AddStaticVehicle(562,2301.6919,1422.8151,42.4646,270.8055,3,3); // cars
  525.     AddStaticVehicle(562,2301.6689,1429.8730,42.4589,270.9793,3,3); // cars
  526.     AddStaticVehicle(559,2301.4946,1472.3364,42.4608,267.1006,3,3); // cars
  527.     AddStaticVehicle(560,2301.9443,1476.5760,42.5621,270.1196,6,6); // cars
  528.     AddStaticVehicle(562,2301.8911,1483.6432,42.4754,270.6179,6,6); // cars
  529.     AddStaticVehicle(411,2351.4741,1462.4852,42.6220,91.7901,154,154); // cars
  530.     AddStaticVehicle(411,2351.0986,1458.1129,42.6223,87.8894,154,154); // cars
  531.     AddStaticVehicle(411,2350.6638,1454.8649,42.6222,91.3667,154,154); // cars
  532.     AddStaticVehicle(562,2353.6162,1430.3262,42.4540,91.0011,6,6); // cars
  533.     AddStaticVehicle(562,2353.4934,1426.5574,42.4555,91.8773,6,6); // cars
  534.     AddStaticVehicle(562,2353.8020,1421.9084,42.4560,90.6388,6,6); // cars
  535.     AddStaticVehicle(522,2282.3826,1390.7006,42.3924,2.0691,154,154); // cars
  536.     AddStaticVehicle(522,2288.7314,1391.0626,42.3907,356.5570,154,154); // cars
  537.     AddStaticVehicle(522,2295.5305,1391.0253,42.3909,1.8874,154,154); // cars
  538.     AddStaticVehicle(522,2302.3362,1390.7651,42.3907,1.5142,154,154); // cars
  539.     AddStaticVehicle(522,2308.5032,1389.9546,42.3900,0.6498,154,154); // cars
  540.     AddStaticVehicle(411,-342.8827,1515.3014,75.1649,1.8818,0,0); // cars
  541.     AddStaticVehicle(402,-336.7068,1515.9263,74.9073,2.3267,154,154); // cars
  542.     AddStaticVehicle(562,-330.4123,1515.8688,75.0061,359.5792,6,6); // cars
  543.     AddStaticVehicle(506,-324.0857,1515.4999,75.0641,0.1758,4,4); // cars
  544.     AddStaticVehicle(477,-317.9745,1514.9530,75.1656,2.6654,154,154); // cars
  545.     AddStaticVehicle(411,-265.3930,1542.4287,75.1786,134.9584,6,6); // cars
  546.     AddStaticVehicle(411,-270.3138,1547.8226,75.1760,135.3010,154,154); // cars
  547.     AddStaticVehicle(562,-280.2021,1557.3032,75.0127,135.1411,6,6); // cars
  548.     AddStaticVehicle(458,-299.8396,1577.7928,75.2067,134.6692,3,3); // cars
  549.     AddStaticVehicle(415,-2414.4224,-587.6039,132.4068,36.1905,25,1); // cars
  550.     AddStaticVehicle(415,-2409.0547,-583.5609,132.4096,35.2745,25,1); // cars
  551.     AddStaticVehicle(562,-2401.4846,-587.2953,132.3080,304.7072,11,1); // cars
  552.     AddStaticVehicle(562,-2399.6848,-589.4110,132.3089,303.4400,11,1); // cars
  553.     AddStaticVehicle(429,-2392.9727,-599.5152,132.3281,305.0951,1,2); // cars
  554.     AddStaticVehicle(429,-2394.8083,-596.9859,132.3201,304.1262,1,2); // cars
  555.     AddStaticVehicle(565,-2394.6990,-609.5718,131.8820,216.5634,42,42); // cars
  556.     AddStaticVehicle(565,-2397.2961,-611.2294,131.8821,215.7038,42,42); // cars
  557.     //objects-----------------------------------------------------------
  558.     // home & spawn
  559.     CreateObject(7073,-1520.40966797,1964.07116699,65.66863251,0.00000000,0.00000000,0.00000000); //object(vegascowboy1) (1)
  560.     CreateObject(9833,-1518.39074707,1964.42846680,42.77442169,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
  561.     CreateObject(14608,-1507.06030273,1969.55187988,49.06785202,0.00000000,358.25000000,139.00000000); //object(triad_buddha01) (2)
  562.     CreateObject(14608,-1507.15100098,1981.38806152,48.86783981,0.00000000,358.24768066,314.99902344); //object(triad_buddha01) (3)
  563.     CreateObject(16776,-1473.94726562,1986.99755859,46.33664322,0.00000000,0.00000000,0.00000000); //object(des_cockbody) (1)
  564.     CreateObject(16776,-1472.24926758,1956.91540527,46.93667984,0.00000000,0.00000000,180.50000000); //object(des_cockbody) (2)
  565.     CreateObject(2669,-1500.73400879,1961.16821289,48.76214600,0.00000000,0.00000000,87.99993896); //object(cj_chris_crate) (1)
  566.     CreateObject(3568,-1497.88391113,1948.90405273,52.94105530,272.24993896,179.99841309,93.99798584); //object(lasntrk2) (1)
  567.     CreateObject(3568,-1497.12976074,1981.76281738,52.94105530,272.24670410,179.99450684,93.99353027); //object(lasntrk2) (2)
  568.     CreateObject(2780,-1495.69567871,1981.71496582,61.72892380,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (1)
  569.     CreateObject(2780,-1496.64367676,1949.01074219,61.73603821,0.00000000,0.00000000,0.00000000); //object(cj_smoke_mach) (2)
  570.     CreateObject(3374,-1500.73596191,1972.96582031,48.91585159,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
  571.     CreateObject(3374,-1500.95227051,1977.16430664,48.91585159,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (2)
  572.     CreateObject(3374,-1496.84899902,1972.97143555,48.91585159,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (3)
  573.     CreateObject(3374,-1496.98071289,1976.95019531,48.91585159,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (4)
  574.     CreateObject(3525,-1495.04089355,1970.83703613,48.14083099,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (1)
  575.     CreateObject(3525,-1494.83764648,1961.71520996,48.14083099,0.00000000,0.00000000,0.00000000); //object(exbrtorch01) (2)
  576.     // ministunt1
  577.     CreateObject(13641,-1377.51037598,-1485.35693359,100.99754333,0.00000000,0.00000000,272.00000000); //
  578.     CreateObject(13641,-1374.84729004,-1510.78076172,100.99754333,0.00000000,0.00000000,93.99951172); //
  579.     CreateObject(13643,-1397.51464844,-1440.85546875,102.09181976,0.00000000,0.00000000,0.00000000); //
  580.     CreateObject(13643,-1381.69616699,-1441.17163086,102.09181976,0.00000000,0.00000000,178.00000000); //
  581.     CreateObject(13604,-1353.25964355,-1468.76440430,103.09814453,0.00000000,0.00000000,0.00000000); //
  582.     CreateObject(2910,-1364.08154297,-1705.63488770,101.34420776,0.00000000,0.00000000,13.50000000); //
  583.     CreateObject(2910,-1324.24267578,-1871.71191406,101.34420776,0.00000000,0.00000000,13.49670410); //
  584.     CreateObject(1632,-1298.24328613,-1948.03625488,102.55838013,0.00000000,0.00000000,190.00000000); //
  585.     CreateObject(1632,-1302.30444336,-1948.76733398,102.55838013,0.00000000,0.00000000,189.99755859); //
  586.     CreateObject(1632,-1306.24340820,-1949.47265625,102.55838013,0.00000000,0.00000000,189.99755859); //
  587.     CreateObject(1632,-1310.30395508,-1950.20336914,102.55838013,0.00000000,0.00000000,189.99755859); //
  588.     CreateObject(1632,-1314.36083984,-1950.95971680,102.55838013,0.00000000,0.00000000,189.99755859); //
  589.     CreateObject(1632,-1312.78149414,-1958.92565918,105.80838013,0.00000000,0.00000000,191.49755859); //
  590.     CreateObject(1632,-1308.63403320,-1958.11108398,105.80838013,0.00000000,0.00000000,191.49719238); //
  591.     CreateObject(1632,-1304.56115723,-1957.32409668,105.80838013,0.00000000,0.00000000,191.49719238); //
  592.     CreateObject(1632,-1300.43847656,-1956.40673828,105.80838013,0.00000000,0.00000000,191.49719238); //
  593.     CreateObject(1632,-1296.53955078,-1955.56127930,105.80838013,0.00000000,0.00000000,191.49719238); //
  594.     CreateObject(1631,-1400.21447754,-1493.83056641,101.55033875,0.00000000,0.00000000,140.00000000); //
  595.     CreateObject(13592,-1378.58166504,-1537.64575195,111.37216949,0.00000000,0.00000000,8.00000000); //
  596.     CreateObject(13592,-1378.62207031,-1545.07934570,111.32216644,0.00000000,0.00000000,7.99804688); //
  597.     CreateObject(13592,-1378.65905762,-1552.40380859,111.29716492,0.00000000,0.00000000,7.99804688); //
  598.     CreateObject(13592,-1378.74194336,-1559.71105957,111.29716492,0.00000000,0.00000000,7.99804688); //
  599.     CreateObject(13592,-1378.90112305,-1566.82482910,111.22216034,0.00000000,0.00000000,5.99804688); //
  600.     CreateObject(13592,-1397.83959961,-1467.82653809,110.57154846,0.00000000,0.00000000,6.00000000); //
  601.     CreateObject(1632,-1426.02478027,-1473.29919434,101.98335266,0.00000000,2.00000000,96.00000000); //
  602.     CreateObject(1632,-1426.55358887,-1469.24475098,101.88334656,0.00000000,1.99951172,95.99853516); //
  603.     CreateObject(1633,-1461.15563965,-1474.04284668,102.05810547,0.00000000,0.00000000,90.00000000); //
  604.     CreateObject(6189,-1528.80688477,-1470.03576660,108.05129242,19.25000000,0.00000000,93.00000000); //
  605.     CreateObject(1634,-1581.59106445,-1486.83837891,143.39604187,21.75000000,0.00000000,92.00000000); //
  606.     CreateObject(1634,-1581.71984863,-1482.74938965,143.39604187,21.74743652,0.00000000,91.99951172); //
  607.     CreateObject(1634,-1581.84484863,-1478.67602539,143.39604187,21.74743652,0.00000000,91.99951172); //
  608.     CreateObject(1634,-1582.00476074,-1474.53564453,143.39604187,21.74743652,0.00000000,91.99951172); //
  609.     CreateObject(1634,-1582.15332031,-1470.45483398,143.39604187,21.74743652,0.00000000,91.99951172); //
  610.     CreateObject(1634,-1582.33459473,-1466.32824707,143.39604187,21.74743652,0.00000000,91.99951172); //
  611.     CreateObject(1634,-1582.48510742,-1462.24304199,143.39604187,21.74743652,0.00000000,91.99951172); //
  612.     CreateObject(1634,-1582.66809082,-1458.13208008,143.39604187,21.74743652,0.00000000,91.99951172); //
  613.     CreateObject(1633,-1461.10559082,-1469.89550781,102.05810547,0.00000000,0.00000000,90.00000000); //
  614.     // sumo
  615.     CreateObject(13607,3011.81738281,-2366.53857422,7.10812521,0.00000000,0.00000000,340.00000000); //
  616.     CreateObject(13607,3094.27832031,-2278.35937500,7.20812559,0.00000000,0.00000000,180.00000000); //
  617.     CreateObject(12857,3052.70361328,-2317.68017578,1.17232537,0.00000000,0.00000000,310.00000000); //
  618.     CreateObject(4209,3099.99780273,-2246.29833984,1.95397592,13.50000000,0.00000000,357.75000000); //
  619.     CreateObject(6387,3097.99926758,-2155.22900391,19.49286842,0.00000000,0.00000000,359.00000000); //
  620.     CreateObject(969,3097.13549805,-2122.47802734,15.93311214,0.00000000,0.00000000,0.00000000); //
  621.     CreateObject(969,3097.12939453,-2122.30712891,19.08492851,0.00000000,0.00000000,0.00000000); //
  622.     CreateObject(3578,3091.85229492,-2188.61083984,16.78709793,0.00000000,0.00000000,0.00000000); //
  623.     CreateObject(3578,3110.29687500,-2189.23925781,16.75017166,0.00000000,0.00000000,0.00000000); //
  624.     // party
  625.     AddStaticVehicle(446,-419.18066406,1159.34960938,0.00000000,90.00000000,3,-1); //Squalo
  626.     AddStaticVehicle(473,-425.42639160,1163.11352539,0.00000000,0.00000000,-1,-1); //Dinghy
  627.     AddStaticVehicle(460,-420.10058594,1168.35351562,2.50000000,90.00000000,-1,-1); //Skimmer
  628.     AddStaticVehicle(417,-418.30868530,1202.14538574,0.00000000,0.00000000,-1,-1); //Leviathan
  629.     AddStaticVehicle(472,-418.40194702,1181.93969727,0.00000000,1.00000000,-1,-1); //Coastguard
  630.     AddStaticVehicle(472,-415.42916870,1218.29516602,0.00000000,0.99523926,-1,-1); //Coastguard
  631.     CreateObject(9237,-403.89160156,1238.40307617,10.43274498,0.00000000,0.00000000,92.00000000); //object(lighhouse_sfn) (1)
  632.     CreateObject(3287,-398.64770508,1203.63635254,12.00565529,0.00000000,0.00000000,0.00000000); //object(cxrf_oiltank) (1)
  633.     CreateObject(1637,-390.87011719,1228.64416504,11.34451771,0.00000000,20.00000000,174.00000000); //object(od_pat_hutb) (1)
  634.     CreateObject(2406,-392.44583130,1226.77062988,11.48511314,0.00000000,0.00000000,268.00000000); //object(cj_surf_board3) (1)
  635.     CreateObject(2405,-392.62655640,1225.92224121,11.50095749,0.00000000,0.00000000,270.00000000); //object(cj_surf_board2) (1)
  636.     CreateObject(9958,-428.13827515,1104.29577637,4.45851898,0.00000000,0.00000000,0.00000000); //object(submarr_sfe) (1)
  637.     CreateObject(3886,-420.88476562,1075.91015625,0.00000000,0.00000000,0.00000000,179.99450684); //object(ws_jettynol_sfx) (1)
  638.     CreateObject(3058,-394.97558594,1243.67675781,6.25549984,0.00000000,0.00000000,19.99511719); //object(storm_drain_cover) (2)
  639.     CreateObject(2930,-424.75781250,1369.17968750,14.63623714,0.00000000,0.00000000,107.99560547); //object(chinatgate) (6)
  640.     CreateObject(2930,-423.21972656,1369.54882812,14.63623714,0.00000000,0.00000000,107.99011230); //object(chinatgate) (7)
  641.     CreateObject(2930,-422.02404785,1369.91381836,14.63623714,0.00000000,0.00000000,107.99560547); //object(chinatgate) (8)
  642.     CreateObject(2930,-420.34948730,1370.42407227,14.63623714,0.00000000,0.00000000,107.99560547); //object(chinatgate) (9)
  643.     CreateObject(2930,-418.68151855,1370.95532227,14.63623714,0.00000000,0.00000000,107.99560547); //object(chinatgate) (10)
  644.     CreateObject(2930,-417.25170898,1371.41064453,14.63623714,0.00000000,0.00000000,107.99560547); //object(chinatgate) (11)
  645.     CreateObject(1800,-421.02218628,1373.43603516,12.25903702,0.00000000,0.00000000,286.00000000); //object(low_bed_1) (1)
  646.     CreateObject(1800,-423.59674072,1374.43347168,12.25903702,0.00000000,0.00000000,191.99566650); //object(low_bed_1) (2)
  647.     CreateObject(1771,-424.28421021,1377.35156250,13.36533451,0.00000000,0.00000000,16.00000000); //object(cj_bunk_bed1) (1)
  648.     CreateObject(1771,-420.46063232,1378.35559082,13.36533451,0.00000000,0.00000000,15.99609375); //object(cj_bunk_bed1) (2)
  649.     CreateObject(1778,-420.36785889,1380.65002441,12.97567368,0.00000000,0.00000000,0.00000000); //object(cj_mop_pail) (1)
  650.     CreateObject(2713,-420.73339844,1381.07226562,13.16701317,0.00000000,0.00000000,0.00000000); //object(cj_bucket) (1)
  651.     CreateObject(2738,-425.31152344,1379.12011719,13.48890591,0.00000000,0.00000000,109.99511719); //object(cj_toilet_bs) (1)
  652.     CreateObject(849,-424.43847656,1384.38281250,13.64991283,0.00000000,0.00000000,13.99658203); //object(cj_urb_rub_3) (1)
  653.     CreateObject(3092,-421.26260376,1370.36682129,13.95586109,0.00000000,0.00000000,11.99707031); //object(dead_tied_cop) (1)
  654.     CreateObject(3092,-418.99371338,1371.07763672,13.95586109,0.00000000,0.00000000,11.99157715); //object(dead_tied_cop) (2)
  655.     CreateObject(1369,-420.82897949,1382.73974609,13.76965809,0.00000000,0.00000000,279.99755859); //object(cj_wheelchair1) (1)
  656.     CreateObject(1429,-426.81542969,1379.77148438,14.82628918,0.00000000,0.00000000,101.99707031); //object(dyn_tv) (1)
  657.     CreateObject(1337,-426.47460938,1380.46484375,13.25294209,0.00000000,0.00000000,59.99633789); //object(3)
  658.     CreateObject(1337,-426.53320312,1379.13330078,13.51990414,0.00000000,0.00000000,100.00000000); //object(4)
  659.     CreateObject(16113,-442.54980469,1405.35156250,1.00000000,0.00000000,0.00000000,0.00000000); //object(des_rockgp2_03) (1)
  660.     CreateObject(2314,-419.49316406,1368.44531250,11.85458469,0.00000000,0.00000000,201.99462891); //object(cj_tv_table3) (1)
  661.     CreateObject(2314,-419.21777344,1367.74707031,11.85458469,0.00000000,0.00000000,199.98962402); //object(cj_tv_table3) (2)
  662.     CreateObject(2314,-418.94042969,1367.04980469,11.85458469,0.00000000,0.00000000,199.98962402); //object(cj_tv_table3) (3)
  663.     CreateObject(16151,-413.48339844,1359.22753906,11.96000004,0.00000000,0.00000000,13.99658203); //object(ufo_bar) (1)
  664.     CreateObject(1752,-411.71386719,1357.88281250,13.36732578,0.00000000,0.00000000,289.99511719); //object(swank_tv_3) (1)
  665.     CreateObject(1828,-417.70178223,1358.19775391,11.79132652,0.00000000,1.99951172,99.99755859); //object(man_sdr_rug) (1)
  666.     CreateObject(1840,-421.07998657,1367.76440430,12.35825729,0.00000000,0.00000000,110.00000000); //object(speaker_2) (1)
  667.     CreateObject(1840,-419.26049805,1368.43615723,12.35825729,0.00000000,0.00000000,109.99514771); //object(speaker_2) (2)
  668.     CreateObject(1809,-420.59295654,1367.92541504,12.35825729,0.00000000,0.00000000,22.00000000); //object(med_hi_fi) (1)
  669.     CreateObject(1809,-419.87765503,1368.15075684,12.35825729,0.00000000,0.00000000,21.99462891); //object(med_hi_fi) (2)
  670.     CreateObject(2232,-418.04238892,1369.48974609,12.50000000,0.00000000,0.00000000,355.00000000); //object(med_speaker_4) (1)
  671.     CreateObject(2232,-422.40063477,1368.04455566,12.47027969,0.00000000,0.00000000,55.00000000); //object(med_speaker_4) (2)
  672.     CreateObject(14820,-419.69042969,1366.91699219,12.46798420,0.00000000,0.00000000,19.99511719); //object(dj_stuff) (1)
  673.     CreateObject(18102,-412.24316406,1351.67578125,24.12107086,0.00000000,0.00000000,0.00000000); //object(light_box1) (1)
  674.     CreateObject(2125,-419.26037598,1365.81726074,12.00000000,0.00000000,0.00000000,0.00000000); //object(med_din_chair_1) (1)
  675.    
  676.     //deathjump
  677.     CreateObject(3867,268.83767700,1876.22924805,31.63529587,0.00000000,0.00000000,0.00000000); //object(ws_scaffolding_sfx) (1)
  678.     CreateObject(3867,278.99438477,1883.22045898,31.63529587,0.00000000,0.00000000,90.00000000); //object(ws_scaffolding_sfx) (2)
  679.     CreateObject(3867,268.88653564,1890.28637695,31.63529587,0.00000000,0.00000000,180.00000000); //object(ws_scaffolding_sfx) (3)
  680.     CreateObject(3867,259.09527588,1883.19702148,31.63529587,0.00000000,0.00000000,270.00000000); //object(ws_scaffolding_sfx) (4)
  681.     CreateObject(10444,269.87988281,1882.20703125,-15.70001125,0.00000000,0.00000000,0.00000000); //object(poolwater_sfs) (1)
  682.     CreateObject(4206,268.32742310,1883.67907715,-30.59596443,0.00000000,0.00000000,0.00000000); //object(pershingpool_lan) (3)
  683.     CreateObject(1676,268.87924194,1886.82824707,-29.51288223,0.00000000,0.00000000,0.00000000); //object(washgaspump) (1)
  684.     CreateObject(1676,268.45800781,1881.93554688,-29.51288223,0.00000000,0.00000000,0.00000000); //object(washgaspump) (2)
  685.     CreateObject(1676,266.72735596,1883.99340820,-29.51288223,0.00000000,0.00000000,270.00000000); //object(washgaspump) (3)
  686.     CreateObject(1676,270.73529053,1883.94165039,-29.51288223,0.00000000,0.00000000,270.00000000); //object(washgaspump) (4)
  687.     CreateObject(1225,269.81140137,1882.34667969,-30.68120766,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
  688.     CreateObject(1225,267.06518555,1882.64367676,-30.68120766,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
  689.     CreateObject(1225,270.11645508,1885.59240723,-30.68120766,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
  690.     CreateObject(1225,267.36654663,1885.63879395,-30.68120766,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
  691.     CreateObject(1676,268.73461914,1883.97558594,-29.51288223,0.00000000,0.00000000,270.00000000); //object(washgaspump) (5)
  692.     CreateObject(1225,269.59875488,1884.24218750,-30.68799591,0.00000000,0.00000000,0.00000000); //object(barrel4) (5)
  693.     CreateObject(1225,269.57321167,1883.09960938,-30.68120766,0.00000000,0.00000000,0.00000000); //object(barrel4) (6)
  694.     CreateObject(1225,267.67416382,1884.38012695,-30.68120766,0.00000000,0.00000000,0.00000000); //object(barrel4) (7)
  695.     CreateObject(1225,267.78967285,1883.11059570,-30.68120766,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
  696.     CreateObject(1676,270.71786499,1881.79907227,-29.51288223,0.00000000,0.00000000,42.00000000); //object(washgaspump) (6)
  697.     CreateObject(1676,270.90350342,1886.12841797,-29.51288223,0.00000000,0.00000000,314.00000000); //object(washgaspump) (7)
  698.     CreateObject(1676,266.49029541,1886.33764648,-29.51288223,0.00000000,0.00000000,240.00000000); //object(washgaspump) (8)
  699.     CreateObject(1676,265.99984741,1881.76354980,-29.51288223,0.00000000,0.00000000,310.00000000); //object(washgaspump) (9)
  700.     CreateObject(3374,268.91131592,1877.74938965,42.40000153,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
  701.     CreateObject(3374,269.07312012,1889.16137695,42.40000153,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (2)
  702.     CreateObject(3374,277.60488892,1883.36437988,42.40000153,0.00000000,0.00000000,270.00000000); //object(sw_haybreak02) (3)
  703.     CreateObject(3374,260.60449219,1883.18994141,42.40000153,0.00000000,0.00000000,270.00000000); //object(sw_haybreak02) (4)
  704.     CreateObject(1225,268.81448364,1883.94677734,-27.56272888,0.00000000,0.00000000,0.00000000); //object(barrel4) (9)
  705.     CreateObject(1225,266.80419922,1883.79882812,-27.56272888,0.00000000,0.00000000,0.00000000); //object(barrel4) (10)
  706.     CreateObject(1225,266.52545166,1886.14147949,-27.56272888,0.00000000,0.00000000,0.00000000); //object(barrel4) (11)
  707.     CreateObject(1225,268.88519287,1886.88842773,-27.56272888,0.00000000,0.00000000,0.00000000); //object(barrel4) (12)
  708.     CreateObject(1225,270.94506836,1885.85449219,-27.56272888,0.00000000,0.00000000,358.00000000); //object(barrel4) (13)
  709.     CreateObject(1225,270.77011108,1883.84606934,-27.56272888,0.00000000,0.00000000,357.99499512); //object(barrel4) (14)
  710.     CreateObject(1225,266.11596680,1881.92089844,-27.56272888,0.00000000,0.00000000,0.00000000); //object(barrel4) (15)
  711.     CreateObject(1225,268.61141968,1881.96313477,-27.56272888,0.00000000,0.00000000,0.00000000); //object(barrel4) (16)
  712.     CreateObject(1225,270.58959961,1881.66992188,-27.56272888,0.00000000,0.00000000,0.00000000); //object(barrel4) (17)
  713.     //area59dm
  714.     AddStaticVehicle(520,327.87377930,1988.43005371,18.56019974,90.00000000,-1,-1); //Hydra
  715.     AddStaticVehicle(520,328.64297485,1973.41699219,18.56019974,90.00000000,-1,-1); //Hydra
  716.     AddStaticVehicle(520,328.26654053,1958.17443848,18.56019974,90.00000000,-1,-1); //Hydra
  717.     AddStaticVehicle(520,327.90808105,1943.68090820,18.56019974,90.00000000,-1,-1); //Hydra
  718.     AddStaticVehicle(520,327.73553467,1929.18066406,18.56019974,90.00000000,-1,-1); //Hydra
  719.     AddStaticVehicle(520,327.57846069,1915.93066406,18.56019974,90.00000000,-1,-1); //Hydra
  720.     AddStaticVehicle(520,327.42419434,1902.93066406,18.56019974,90.00000000,-1,-1); //Hydra
  721.     AddStaticVehicle(520,327.27285767,1890.18066406,18.56019974,90.00000000,-1,-1); //Hydra
  722.     AddStaticVehicle(520,327.37738037,1877.92773438,18.56019974,90.00000000,-1,-1); //Hydra
  723.     AddStaticVehicle(520,327.82580566,2002.43554688,18.56019974,90.00000000,-1,-1); //Hydra
  724.     AddStaticVehicle(520,327.60626221,2014.43359375,18.56019974,90.00000000,-1,-1); //Hydra
  725.     AddStaticVehicle(425,314.97183228,2056.46704102,18.49162483,180.00000000,-1,-1); //Hunter
  726.     AddStaticVehicle(425,314.97183228,2056.46704102,18.49162483,180.00000000,-1,-1); //Hunter
  727.     AddStaticVehicle(425,302.46362305,2056.70019531,18.49162483,180.00000000,-1,-1); //Hunter
  728.     AddStaticVehicle(432,280.21423340,2019.17199707,17.73996162,270.00000000,-1,-1); //Rhino
  729.     AddStaticVehicle(432,280.18927002,2027.99096680,17.73996162,270.00000000,-1,-1); //Rhino
  730.     AddStaticVehicle(548,285.94198608,1928.15649414,19.54068756,308.00000000,-1,-1); //Cargobob
  731.     AddStaticVehicle(470,280.05819702,1982.31311035,17.75063705,270.00000000,-1,-1); //Patriot
  732.     AddStaticVehicle(470,280.25317383,1987.28222656,17.75063705,270.00000000,-1,-1); //Patriot
  733.     AddStaticVehicle(470,280.46258545,1991.84973145,17.75063705,270.00000000,-1,-1); //Patriot
  734.     AddStaticVehicle(470,280.27404785,1996.43444824,17.75063705,270.00000000,-1,-1); //Patriot
  735.     AddStaticVehicle(433,279.79107666,1963.48364258,18.21062469,270.00000000,-1,-1); //Barracks
  736.     AddStaticVehicle(433,279.29055786,1948.44079590,18.21062469,270.00000000,-1,-1); //Barracks
  737.     AddStaticVehicle(416,281.37335205,1955.91821289,17.94020081,270.00000000,1,17); //Ambulance
  738.     AddStaticVehicle(563,323.89370728,1859.26440430,18.10063744,90.00000000,-1,-1); //Raindance
  739.     AddStaticVehicle(563,323.64685059,1842.56298828,18.10063744,90.00000000,-1,-1); //Raindance
  740.     AddStaticVehicle(563,323.45812988,1826.90075684,18.10063744,90.00000000,-1,-1); //Raindance
  741.     CreateObject(3864,287.43475342,1915.56591797,22.73765182,0.00000000,0.00000000,232.00000000); //object(ws_floodlight) (1)
  742.     //racetrack
  743.     AddStaticVehicle(562,3398.16650391,2063.11499023,1.38999999,340.00000000,1,1); //Elegy
  744.     AddStaticVehicle(451,3376.43457031,2052.78857422,2.78999996,270.00000000,3,1); //Turismo
  745.     CreateObject(8344,3351.61523438,1960.84667969,0.74805069,0.00000000,0.00000000,0.00000000); //object(vgssairportland10) (2)
  746.     CreateObject(8344,3437.82885742,1888.11047363,0.74805069,0.00000000,0.00000000,177.99450684); //object(vgssairportland10) (3)
  747.     CreateObject(8344,3366.93066406,2069.60424805,0.74805069,0.00000000,0.00000000,269.99450684); //object(vgssairportland10) (4)
  748.     CreateObject(8344,3481.65795898,1757.24230957,0.74805069,0.00000000,0.00000000,357.98950195); //object(vgssairportland10) (8)
  749.     CreateObject(8344,3589.80981445,1737.66516113,0.74805069,0.00000000,0.00000000,87.98950195); //object(vgssairportland10) (9)
  750.     CreateObject(8344,3608.95947266,1845.72717285,0.74805069,0.00000000,0.00000000,177.98400879); //object(vgssairportland10) (10)
  751.     CreateObject(8344,3523.17065430,1919.22290039,0.74805069,0.00000000,0.00000000,357.97851562); //object(vgssairportland10) (11)
  752.     CreateObject(8344,3479.40771484,2050.47363281,0.74805069,0.00000000,0.00000000,177.97851562); //object(vgssairportland10) (12)
  753.     CreateObject(16362,3414.08984375,2093.46972656,3.86818743,0.00000000,0.00000000,0.00000000); //object(desn2_tscanopy) (1)
  754.     CreateObject(14776,3389.82104492,2057.99267578,7.30000019,0.00000000,0.00000000,180.00000000); //object(int3int_carupg_int) (1)
  755.     CreateObject(8843,3387.81225586,2064.37524414,0.79218769,0.00000000,0.00000000,0.00000000); //object(arrows01_lvs) (1)
  756.     CreateObject(1476,3515.32421875,2115.01562500,-29.82391167,0.00000000,0.00000000,0.00000000); //object(dyn_porch_4) (1)
  757.     CreateObject(8171,3367.80639648,2096.02270508,0.74805069,0.00000000,0.00000000,88.00000000); //object(vgssairportland06) (1)
  758.     //dester
  759.         //dester
  760.     AddStaticVehicle(402,387.35629272,2437.48925781,16.44000053,270.00000000,-1,-1); //Buffalo
  761.     AddStaticVehicle(415,387.27655029,2441.53271484,16.34952164,270.00000000,6,1); //Cheetah
  762.     AddStaticVehicle(429,387.54879761,2445.26611328,16.25000000,270.00000000,82,1); //Banshee
  763.     AddStaticVehicle(451,387.36529541,2449.19140625,16.26437187,270.00000000,103,1); //Turismo
  764.     AddStaticVehicle(477,387.68347168,2453.19287109,16.35000038,270.00000000,-1,-1); //ZR-350
  765.     AddStaticVehicle(480,388.37921143,2457.62255859,16.35000038,270.00000000,86,1); //Comet
  766.     AddStaticVehicle(506,388.42810059,2461.65625000,16.29211426,270.00000000,-1,-1); //Super GT
  767.     AddStaticVehicle(541,388.63946533,2465.43188477,16.20000076,270.00000000,6,103); //Bullet
  768.     AddStaticVehicle(555,388.48138428,2469.47485352,16.28037453,270.00000000,81,1); //Windsor
  769.     AddStaticVehicle(558,421.01977539,2439.12158203,16.20379257,90.00000000,8,1); //Uranus
  770.     AddStaticVehicle(559,421.46487427,2442.74511719,16.25406265,90.00000000,65,1); //Jester
  771.     AddStaticVehicle(560,421.30541992,2446.00073242,16.30497551,90.00000000,112,1); //Sultan
  772.     AddStaticVehicle(562,421.60440063,2449.75024414,16.25976372,90.00000000,115,1); //Elegy
  773.     AddStaticVehicle(565,421.64273071,2453.54199219,16.19814491,90.00000000,1,1); //Flash
  774.     AddStaticVehicle(587,421.93014526,2457.45507812,16.30999947,90.00000000,99,1); //Euros
  775.     AddStaticVehicle(602,421.70321655,2461.07861328,16.39999962,90.00000000,6,1); //Alpha
  776.     AddStaticVehicle(603,421.68731689,2464.90136719,16.50267410,90.00000000,115,-1); //Phoenix
  777.     AddStaticVehicle(411,421.70156860,2469.68261719,16.29999924,90.00000000,103,1); //Infernus
  778.     AddStaticVehicle(431,320.99514771,2535.98413086,17.05980110,180.00000000,117,1); //Bus
  779.     AddStaticVehicle(443,327.64624023,2536.23706055,17.55694962,180.00000000,6,1); //Packer
  780.     AddStaticVehicle(556,286.49298096,2539.33471680,15.81940079,180.00000000,-1,-1); //Monster A
  781.     AddStaticVehicle(556,292.74334717,2539.25122070,15.82092667,180.00000000,-1,-1); //Monster A
  782.     AddStaticVehicle(513,342.68768311,2540.27075195,17.56025124,180.00000000,-1,1); //Stunt
  783.     AddStaticVehicle(513,354.04354858,2540.52294922,17.50478935,180.00000000,6,7); //Stunt
  784.     AddStaticVehicle(487,365.43328857,2537.21997070,16.92940140,180.00000000,-1,-1); //Maverick
  785.     AddStaticVehicle(454,250.46151733,2932.04711914,0.00000000,10.00000000,-1,-1); //Tropic
  786.     AddStaticVehicle(484,264.55801392,2935.76440430,0.00000000,355.00000000,-1,-1); //Marquis
  787.     AddStaticVehicle(431,3533.17944336,-1815.56872559,540.36047363,70.00000000,-1,-1); //Bus
  788.     AddStaticVehicle(431,3531.86743164,-1819.27746582,540.36047363,70.00000000,-1,-1); //Bus
  789.     AddStaticVehicle(407,3544.87451172,-1819.83947754,540.48046875,70.00000000,6,1); //Firetruck
  790.     AddStaticVehicle(407,3543.60961914,-1823.28259277,540.48046875,70.00000000,115,1); //Firetruck
  791.     AddStaticVehicle(402,3593.43652344,-1845.23168945,540.05047607,70.00000000,-1,-1); //Buffalo
  792.     AddStaticVehicle(411,3592.52709961,-1847.98999023,539.91046143,70.00000000,-1,-1); //Infernus
  793.     AddStaticVehicle(415,3590.90454102,-1850.78540039,539.96002197,70.00000000,115,1); //Cheetah
  794.     AddStaticVehicle(429,3589.86401367,-1853.34936523,539.86047363,70.00000000,6,1); //Banshee
  795.     AddStaticVehicle(451,3588.76562500,-1856.03601074,539.87481689,70.00000000,2,1); //Turismo
  796.     AddStaticVehicle(477,3587.49218750,-1858.69543457,539.96044922,70.00000000,86,1); //ZR-350
  797.     AddStaticVehicle(480,3587.11767578,-1861.61181641,539.96044922,70.00000000,65,1); //Comet
  798.     AddStaticVehicle(506,3582.90454102,-1865.46240234,539.90258789,340.00000000,1,1); //Super GT
  799.     AddStaticVehicle(541,3580.01733398,-1864.28613281,539.81048584,340.00000000,42,1); //Bullet
  800.     AddStaticVehicle(555,3577.02368164,-1863.24816895,539.89086914,340.00000000,102,1); //Windsor
  801.     AddStaticVehicle(558,3574.27783203,-1861.55358887,539.81427002,340.00000000,40,1); //Uranus
  802.     AddStaticVehicle(559,3571.04223633,-1860.77770996,539.86456299,340.00000000,6,1); //Jester
  803.     AddStaticVehicle(560,3568.19824219,-1859.93811035,539.91546631,340.00000000,7,1); //Sultan
  804.     AddStaticVehicle(562,3565.20019531,-1858.98815918,539.86401367,340.00000000,114,1); //Elegy
  805.     AddStaticVehicle(565,3562.03784180,-1857.80505371,539.80242920,340.00000000,80,1); //Flash
  806.     AddStaticVehicle(587,3559.17797852,-1856.22985840,539.92047119,340.00000000,-1,1); //Euros
  807.     AddStaticVehicle(602,3556.10986328,-1855.19067383,540.01049805,340.00000000,1,1); //Alpha
  808.     AddStaticVehicle(603,3553.31689453,-1853.63781738,540.11315918,340.00000000,-1,1); //Phoenix
  809.     AddStaticVehicle(416,3518.01464844,-1843.98095703,540.41003418,70.00000000,-1,1); //Ambulance
  810.     AddStaticVehicle(416,3519.32202148,-1840.54357910,540.41003418,70.00000000,6,1); //Ambulance
  811.     AddStaticVehicle(601,3525.65527344,-1846.23364258,540.04071045,70.00000000,82,1); //S.W.A.T. Van
  812.     AddStaticVehicle(601,3526.51098633,-1843.20458984,540.04071045,70.00000000,-1,-1); //S.W.A.T. Van
  813.     AddStaticVehicle(474,3549.97314453,-1852.70947266,540.01049805,340.00000000,7,1); //Hermes
  814.     AddStaticVehicle(536,3546.81420898,-1851.53686523,539.96044922,340.00000000,21,1); //Blade
  815.     AddStaticVehicle(483,3532.20190430,-1849.00427246,540.20605469,70.00000000,-1,1); //Camper
  816.     AddStaticVehicle(483,3533.46093750,-1845.83886719,540.20605469,70.00000000,3,1); //Camper
  817.     AddStaticVehicle(422,3544.18554688,-1850.21374512,540.19049072,340.00000000,102,1); //Bobcat
  818.     AddStaticVehicle(478,3541.37280273,-1848.66699219,540.19049072,340.00000000,118,1); //Walton
  819.     AddStaticVehicle(406,3553.90698242,-1824.34423828,540.86181641,70.00000000,-1,-1); //Dumper
  820.     AddStaticVehicle(574,3538.09350586,-1848.69873047,539.90441895,340.00000000,1,1); //Sweeper
  821.     AddStaticVehicle(528,3562.65380859,-1827.66381836,540.29547119,160.00000000,-1,-1); //FBI Truck
  822.     AddStaticVehicle(596,3565.64184570,-1828.71386719,539.93048096,160.00000000,5,1); //Police Car (LSPD)
  823.     AddStaticVehicle(599,3569.41845703,-1829.67224121,540.49560547,160.00000000,2,1); //Police Ranger
  824.     AddStaticVehicle(509,3593.11938477,-1837.74890137,539.71789551,160.00000000,-1,-1); //Bike
  825.     AddStaticVehicle(481,3589.95605469,-1836.98876953,539.72686768,160.00000000,2,1); //BMX
  826.     AddStaticVehicle(510,3587.16992188,-1835.85803223,539.81396484,160.00000000,6,1); //Mountain Bike
  827.     AddStaticVehicle(471,3583.82934570,-1835.16455078,539.69311523,160.00000000,-1,-1); //Quad
  828.     AddStaticVehicle(521,3580.93286133,-1833.99914551,539.77850342,160.00000000,-1,-1); //FCR-900
  829.     AddStaticVehicle(522,3577.94531250,-1833.36096191,539.77087402,160.00000000,2,1); //NRG-500
  830.     AddStaticVehicle(463,3574.86694336,-1831.77978516,539.72747803,160.00000000,-1,1); //Freeway
  831.     AddStaticVehicle(462,3571.96313477,-1830.84240723,539.78070068,160.00000000,6,1); //Faggio
  832.     AddStaticVehicle(462,397.67373657,2436.51123047,16.17021942,0.00000000,115,1); //Faggio
  833.     AddStaticVehicle(463,399.72238159,2436.04418945,16.11700058,0.00000000,1,1); //Freeway
  834.     AddStaticVehicle(468,401.13458252,2436.14208984,16.26000023,0.00000000,7,1); //Sanchez
  835.     AddStaticVehicle(471,403.15759277,2436.16430664,16.07500076,359.00000000,-1,-1); //Quad
  836.     AddStaticVehicle(521,405.12872314,2436.42382812,16.16037750,0.00000000,86,1); //FCR-900
  837.     AddStaticVehicle(522,407.06478882,2436.58300781,16.16037750,0.00000000,6,1); //NRG-500
  838.     AddStaticVehicle(581,408.61843872,2436.50415039,16.19976044,0.00000000,121,1); //BF-400
  839.     AddStaticVehicle(586,410.65661621,2436.32470703,16.09700012,0.00000000,104,1); //Wayfarer
  840.     CreateObject(8620,221.78163147,2471.91772461,38.59795380,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (1)
  841.     CreateObject(8620,200.92700195,2471.55468750,38.59014130,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (2)
  842.     CreateObject(8620,180.05429077,2470.87353516,38.59795380,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (3)
  843.     CreateObject(8620,158.53977966,2470.23632812,38.59138489,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (4)
  844.     CreateObject(8620,223.46203613,2529.38183594,38.92025757,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (5)
  845.     CreateObject(8620,202.78320312,2530.06445312,38.91463470,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (6)
  846.     CreateObject(8620,181.33731079,2530.35180664,38.90017700,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (7)
  847.     CreateObject(8620,160.28245544,2530.83300781,38.88727951,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (8)
  848.     CreateObject(8620,243.72705078,2529.79174805,38.91826630,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (9)
  849.     CreateObject(8620,242.18519592,2472.58105469,38.59795380,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (10)
  850.     CreateObject(8620,263.76361084,2530.99438477,38.91826630,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (11)
  851.     CreateObject(8620,261.75643921,2473.21728516,38.59028625,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (12)
  852.     CreateObject(8620,135.09637451,2468.85986328,38.59071350,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (13)
  853.     CreateObject(8620,139.41192627,2531.42187500,38.88545227,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (14)
  854.     CreateObject(8882,56.96115112,2504.97973633,49.09906769,0.00000000,0.00000000,205.00000000); //object(excalibur03_lvs) (1)
  855.     CreateObject(8620,113.74010468,2468.34692383,38.59795380,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (15)
  856.     CreateObject(8620,117.48503113,2531.54370117,38.88890457,0.00000000,0.00000000,0.00000000); //object(exclbrsign01_lvs) (16)
  857.     CreateObject(3524,181.12577820,2529.27124023,53.46520615,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (1)
  858.     CreateObject(3524,202.80149841,2531.24584961,53.47966385,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (2)
  859.     CreateObject(3524,223.24755859,2530.61450195,53.48528671,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (3)
  860.     CreateObject(3524,243.64337158,2529.13037109,53.48329544,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (5)
  861.     CreateObject(3524,263.62387085,2530.17895508,53.48329544,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (6)
  862.     CreateObject(3524,159.94360352,2530.72583008,53.45230865,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (7)
  863.     CreateObject(3524,139.09690857,2531.38256836,53.45048141,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (8)
  864.     CreateObject(3524,117.28544617,2531.86401367,53.45393372,0.00000000,0.00000000,0.00000000); //object(skullpillar01_lvs) (9)
  865.     CreateObject(3524,262.19461060,2473.36157227,53.15531540,0.00000000,0.00000000,180.00000000); //object(skullpillar01_lvs) (10)
  866.     CreateObject(3524,242.68856812,2472.77246094,53.16298294,0.00000000,0.00000000,180.00000000); //object(skullpillar01_lvs) (11)
  867.     CreateObject(3524,222.09648132,2470.81420898,53.16298294,0.00000000,0.00000000,180.00000000); //object(skullpillar01_lvs) (12)
  868.     CreateObject(3524,201.31977844,2471.97143555,53.15517044,0.00000000,0.00000000,180.00000000); //object(skullpillar01_lvs) (13)
  869.     CreateObject(3524,180.34671021,2470.42260742,53.16298294,0.00000000,0.00000000,180.00000000); //object(skullpillar01_lvs) (14)
  870.     CreateObject(3524,158.93032837,2470.06274414,53.15641403,0.00000000,0.00000000,180.00000000); //object(skullpillar01_lvs) (15)
  871.     CreateObject(3524,135.62017822,2468.04199219,53.15574265,0.00000000,0.00000000,180.00000000); //object(skullpillar01_lvs) (16)
  872.     CreateObject(3524,114.09834290,2468.11572266,53.16298294,0.00000000,0.00000000,180.00000000); //object(skullpillar01_lvs) (17)
  873.     CreateObject(3665,225.71252441,2503.30249023,17.46596718,0.00000000,0.00000000,270.00000000); //object(airyelrm_las) (1)
  874.     CreateObject(13638,369.86422729,2458.10693359,18.30268860,0.00000000,0.00000000,270.00000000); //object(stunt1) (1)
  875.     CreateObject(1634,274.81542969,2540.00512695,17.10981750,0.00000000,0.00000000,270.00000000); //object(landjump2) (2)
  876.     CreateObject(1454,260.81765747,2594.25732422,-27.40936089,0.00000000,0.00000000,0.00000000); //object(dyn_h_bale2) (1)
  877.     CreateObject(3374,304.25393677,2545.03125000,17.31195450,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (1)
  878.     CreateObject(3374,304.23742676,2540.49218750,17.31196213,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (2)
  879.     CreateObject(3374,304.23611450,2541.01196289,20.31196213,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (3)
  880.     CreateObject(3374,304.23370361,2545.02978516,20.31195450,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (4)
  881.     CreateObject(3374,308.12274170,2545.14355469,17.31006622,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (5)
  882.     CreateObject(3374,308.22372437,2545.25512695,20.31006622,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (6)
  883.     CreateObject(3374,312.01263428,2545.12524414,17.30816650,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (7)
  884.     CreateObject(3374,312.17587280,2545.54199219,20.30816650,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (8)
  885.     CreateObject(3374,308.16543579,2540.52734375,17.31004524,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (9)
  886.     CreateObject(3374,308.23703003,2540.70825195,20.31004524,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (10)
  887.     CreateObject(3374,312.07696533,2540.49316406,17.30813408,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (11)
  888.     CreateObject(3374,312.13925171,2540.68725586,20.30813408,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (12)
  889.     CreateObject(3374,455.40530396,2505.58837891,51.52621078,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (14)
  890.     CreateObject(3374,455.29043579,2509.46899414,51.51788712,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (15)
  891.     CreateObject(3374,455.00466919,2513.57080078,51.51572800,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (16)
  892.     CreateObject(3374,454.54556274,2517.69482422,51.51423264,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (17)
  893.     CreateObject(3374,453.94146729,2521.64843750,51.51344299,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (18)
  894.     CreateObject(3374,453.14013672,2525.75463867,51.33961868,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (19)
  895.     CreateObject(3374,452.21331787,2529.65185547,51.34035873,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (20)
  896.     CreateObject(3374,452.11318970,2529.81982422,48.55952072,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (21)
  897.     CreateObject(3374,451.98144531,2529.80004883,45.77202225,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (22)
  898.     CreateObject(3374,451.77407837,2529.76025391,42.98441696,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (23)
  899.     CreateObject(3374,451.49136353,2529.70092773,40.20323944,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (24)
  900.     CreateObject(3374,451.15850830,2529.62768555,37.60752106,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (25)
  901.     CreateObject(3374,450.73245239,2529.53076172,34.85720825,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (26)
  902.     CreateObject(3374,450.23480225,2529.41528320,32.13202667,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (27)
  903.     CreateObject(3374,449.59222412,2529.26318359,29.10363770,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (28)
  904.     CreateObject(3374,448.90722656,2529.27636719,26.45362473,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (29)
  905.     CreateObject(3374,449.78979492,2525.41088867,26.25325394,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (30)
  906.     CreateObject(3374,450.62753296,2521.17846680,26.25993919,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (31)
  907.     CreateObject(3374,451.21710205,2517.43579102,26.30519676,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (32)
  908.     CreateObject(3374,451.59814453,2513.51196289,26.06416702,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (33)
  909.     CreateObject(3374,451.92474365,2509.45214844,26.19647980,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (34)
  910.     CreateObject(3374,452.00042725,2505.59155273,26.03818703,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (35)
  911.     CreateObject(3374,452.01974487,2501.79321289,26.24015236,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (36)
  912.     CreateObject(3374,452.78265381,2501.67480469,29.32027245,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (37)
  913.     CreateObject(3374,453.45581055,2501.72314453,32.44084167,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (38)
  914.     CreateObject(3374,454.00817871,2501.93798828,35.42910004,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (39)
  915.     CreateObject(3374,454.03878784,2505.95361328,35.45982742,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (40)
  916.     CreateObject(3374,453.93615723,2509.51782227,35.53057098,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (41)
  917.     CreateObject(3374,453.82342529,2497.99951172,35.42480850,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (42)
  918.     CreateObject(3374,453.47891235,2493.99609375,35.45361328,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (43)
  919.     CreateObject(3374,468.59106445,2458.00659180,67.46879578,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (71)
  920.     CreateObject(3374,470.20397949,2461.85034180,67.79866028,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (72)
  921.     CreateObject(3374,470.97790527,2465.79980469,67.78855896,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (74)
  922.     CreateObject(3374,471.58410645,2469.94531250,67.91648102,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (75)
  923.     CreateObject(3374,472.06689453,2473.90136719,67.67274475,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (76)
  924.     CreateObject(3374,472.29388428,2477.85522461,67.91056061,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (77)
  925.     CreateObject(3374,472.39691162,2481.59301758,67.95370483,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (78)
  926.     CreateObject(3374,472.39395142,2485.43823242,67.79527283,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (79)
  927.     CreateObject(3374,472.19808960,2489.54174805,67.76037598,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (80)
  928.     CreateObject(3374,472.76849365,2489.41845703,64.61024475,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (81)
  929.     CreateObject(3374,473.22506714,2489.13378906,61.62026978,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (82)
  930.     CreateObject(3374,473.56256104,2489.01269531,58.78701019,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (83)
  931.     CreateObject(3374,473.85260010,2488.71044922,55.62924194,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (84)
  932.     CreateObject(3374,474.03137207,2488.56518555,52.48222733,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (86)
  933.     CreateObject(3374,474.11965942,2488.25488281,49.35998917,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (87)
  934.     CreateObject(3374,474.11016846,2487.94238281,46.26832962,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (88)
  935.     CreateObject(3374,474.24563599,2483.91406250,46.40791702,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (89)
  936.     CreateObject(3374,474.22158813,2480.13305664,46.39049530,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (90)
  937.     CreateObject(3374,474.03625488,2476.13085938,46.20993805,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (91)
  938.     CreateObject(3374,473.67669678,2471.93334961,46.36389160,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (92)
  939.     CreateObject(3374,473.16012573,2467.88549805,46.52361679,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (93)
  940.     CreateObject(3374,472.49923706,2464.00878906,46.35295868,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (94)
  941.     CreateObject(3374,471.68920898,2460.15625000,46.35303497,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (95)
  942.     CreateObject(3374,471.50366211,2459.86230469,43.36301422,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (96)
  943.     CreateObject(3374,471.28622437,2459.75317383,40.58308411,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (97)
  944.     CreateObject(3374,470.99829102,2459.66308594,37.85144806,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (98)
  945.     CreateObject(3374,470.62322998,2459.59716797,35.01704788,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (99)
  946.     CreateObject(3374,470.21691895,2459.71044922,32.24633026,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (100)
  947.     CreateObject(3374,469.73577881,2459.67333984,29.69317245,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (101)
  948.     CreateObject(3374,470.42269897,2463.18359375,29.24115372,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (102)
  949.     CreateObject(3374,471.06481934,2467.02050781,28.96597672,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (103)
  950.     CreateObject(3374,471.61666870,2470.85595703,29.01544762,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (104)
  951.     CreateObject(3374,472.11868286,2475.16479492,29.39867973,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (105)
  952.     CreateObject(3374,472.29898071,2478.96142578,29.21527290,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (106)
  953.     CreateObject(3374,472.39691162,2483.02929688,29.36371422,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (107)
  954.     CreateObject(3374,472.30688477,2487.02026367,29.39743042,0.00000000,0.00000000,0.00000000); //object(sw_haybreak02) (108)
  955.     CreateObject(1634,329.42462158,2471.18994141,16.78169250,0.00000000,0.00000000,186.00000000); //object(landjump2) (3)
  956.     CreateObject(1634,329.59899902,2468.56103516,20.36703873,30.00000000,0.00000000,186.00000000); //object(landjump2) (4)
  957.     CreateObject(1634,329.69204712,2467.33105469,25.13240242,50.00000000,0.00000000,186.00000000); //object(landjump2) (5)
  958.     CreateObject(1634,329.68087769,2467.29052734,30.49782562,70.00000000,0.00000000,186.00000000); //object(landjump2) (6)
  959.     CreateObject(1634,329.50173950,2468.57299805,35.29759598,90.00000000,0.00000000,186.00000000); //object(landjump2) (7)
  960.     CreateObject(1634,329.27520752,2470.79199219,39.12913513,130.00000000,0.00000000,186.00000000); //object(landjump2) (8)
  961.     CreateObject(8040,3556.61303711,-1840.84313965,539.87609863,0.00000000,0.00000000,160.00000000); //object(airprtcrprk02_lvs) (1)
  962.     CreateObject(1634,2944.21923828,-1620.12036133,22.51194763,340.00000000,0.00000000,70.00000000); //object(landjump2) (11)
  963.     CreateObject(1634,2941.16357422,-1618.86621094,25.06675720,10.00000000,0.00000000,70.00000000); //object(landjump2) (12)
  964.     CreateObject(1634,2946.52148438,-1614.33129883,22.64044762,340.00000000,0.00000000,70.00000000); //object(landjump2) (13)
  965.     CreateObject(1634,2942.85351562,-1612.97534180,25.30591202,10.00000000,0.00000000,70.00000000); //object(landjump2) (14)
  966.     CreateObject(13643,167.26399231,2518.78369141,16.96325111,0.00000000,0.00000000,0.00000000); //object(logramps02) (1)
  967.     CreateObject(13647,165.74247742,2490.85839844,15.48437500,0.00000000,0.00000000,180.00000000); //object(wall1) (1)
  968.     CreateObject(1634,404.69207764,2471.07226562,29.93939018,0.00000000,0.00000000,0.00000000); //object(landjump2) (1)
  969.     CreateObject(13594,399.70556641,2514.55029297,19.48212242,270.00000000,0.00000000,0.00000000); //object(fireyfire) (3)
  970.     CreateObject(13594,392.78997803,2514.09423828,19.48212242,270.00000000,0.00000000,0.00000000); //object(fireyfire) (4)
  971.     CreateObject(13594,406.83526611,2514.43164062,19.48212242,270.00000000,0.00000000,0.00000000); //object(fireyfire) (5)
  972.     CreateObject(13594,400.04742432,2505.81494141,19.48212242,270.00000000,0.00000000,0.00000000); //object(fireyfire) (6)
  973.     CreateObject(13594,392.90469360,2505.45727539,19.48212242,270.00000000,0.00000000,0.00000000); //object(fireyfire) (7)
  974.     CreateObject(13594,407.76165771,2505.63574219,19.48212242,270.00000000,0.00000000,0.00000000); //object(fireyfire) (8)
  975.     CreateObject(13604,361.97973633,2512.80737305,17.27866554,0.00000000,0.00000000,180.00000000); //object(kickramp05) (1)
  976.     CreateObject(13636,127.00630188,2491.57812500,17.77257538,0.00000000,0.00000000,180.00000000); //object(logramps) (1)
  977.     CreateObject(13641,192.03199768,2506.61914062,15.48437500,0.00000000,0.00000000,180.00000000); //object(kickramp04) (1)
  978.     CreateObject(16302,284.78857422,2502.72778320,21.81903458,0.00000000,0.00000000,0.00000000); //object(des_gravelpile04) (1)
  979.     CreateObject(5371,477.11230469,2507.04003906,36.28977585,0.00000000,0.00000000,0.00000000); //object(alphbrk6_las2) (1)
  980.  
  981.     return 1;
  982. }
  983.     public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  984.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  985. {
  986.     new vehicleid = GetPlayerVehicleID(playerid);
  987.  
  988.     {
  989.  
  990.     }
  991.     if(newkeys & JumpKey) // Jump
  992.     {
  993.     new Float:vehx; new Float:vehy; new Float:vehz;
  994.     GetVehicleVelocity(vehicleid,vehx,vehy,vehz);
  995.     SetVehicleVelocity(vehicleid,vehx,vehy,vehz+Jump);
  996.     }
  997.     {
  998.     }
  999.     if(newkeys & FlipKey) // Flip
  1000.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1001.     {
  1002.     new Float:X, Float:Y, Float:Z, Float:Angle; GetPlayerPos(playerid, X, Y, Z);
  1003.     GetVehicleZAngle(vehicleid, Angle); SetVehiclePos(vehicleid, X, Y, Z); SetVehicleZAngle(vehicleid, Angle);
  1004.     RepairVehicle(playerid);
  1005.     }
  1006.     if(newkeys & SBKey) // SpeedBoost
  1007.     if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1008.     {
  1009.     new Float:vehx; new Float:vehy; new Float:vehz;
  1010.     GetVehicleVelocity(vehicleid,vehx,vehy,vehz);
  1011.     SetVehicleVelocity(vehicleid,vehx*SpeedBoost,vehy*SpeedBoost,vehz*SpeedBoost);
  1012.     }
  1013.  
  1014. }
  1015.  
  1016. public OnPlayerConnect(playerid)
  1017. {
  1018.     new string[64], pName[MAX_PLAYER_NAME];
  1019.     GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
  1020.     format(string,sizeof string,"Welcome %s to 0utLaw_ Stunting!",pName);
  1021.     SendClientMessageToAll(COLOR_GREEN,string);
  1022.     SendClientMessage(playerid, 0xFFFF00AA,"Please use /register if you dont have an account!");
  1023.     SendClientMessage(playerid, COLOR_RED,"Use /v to spawn a vehicle, if you need help use /help!");
  1024.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Welcome to 0utLaw_ Stunting", "Welcome to our server!\nDown here are some commands that can be usefull:\n/v to spawn a car\n/admins to see a list of online admins\n/cmds will show a list of commands\nPress 2 for a car/bike hop\nPress alt to get a speed boost\nPress h to flip your car\nDONT DM outside DM zones, dont hack and have fun!!", "Ok", "");
  1025.     return 1;
  1026.  
  1027. }
  1028. public OnPlayerDisconnect(playerid, reason)
  1029. {
  1030.     new
  1031.         string[64],
  1032.         name[MAX_PLAYER_NAME];
  1033.     GetPlayerName(playerid,name,MAX_PLAYER_NAME);
  1034.     switch(reason)
  1035.     {
  1036.         case 0: format(string,sizeof string,"%s has left 0utLaw_ Stunting (timeout)",name);
  1037.         case 1: format(string,sizeof string,"%s has left 0utLaw_ Stunting (Leaving)",name);
  1038.         case 2: format(string,sizeof string,"%s has left 0utLaw_ Stunting (Kicked/Banned)",name);
  1039.     }
  1040.     SendClientMessageToAll(COLOR_RED,string);
  1041.     return 1;
  1042.     }
  1043.  
  1044. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  1045. {
  1046. }
  1047. public OnPlayerRequestClass(playerid, classid)
  1048. {
  1049.     printf("OnPlayerRequestClass(%d, %d)", playerid, classid);
  1050.     // Random
  1051. //  TextDrawHideForPlayer(playerid,login);
  1052.     SetPlayerPos(playerid, 2000.3337, 1586.2427, 17.6131);
  1053.     SetPlayerInterior(playerid, 0);
  1054.     SetPlayerFacingAngle(playerid, 47.6315);
  1055.     SetPlayerCameraPos(playerid, 1996.8337, 1590.2427, 19.1131);
  1056.     SetPlayerCameraLookAt(playerid, 2000.3337, 1586.2427, 17.6131);
  1057.     ApplyAnimation(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
  1058.     new Float:X, Float:Y, Float:Z;
  1059.     GetPlayerPos(playerid, X, Y, Z);
  1060.     PlayerPlaySound(playerid, 1062, X, Y, Z);
  1061.     return 1;
  1062. }
  1063.  
  1064. public OnPlayerSpawn(playerid)
  1065. {
  1066.     TextDrawShowForAll(Website);
  1067.     PlayerPlaySound(playerid, 1063, 0.0, 0.0, 10.0);
  1068.     PlayerPlaySound(playerid, 1058, 0.0, 0.0, 10.0);
  1069.     printf("OnPlayerSpawn(%d)", playerid);
  1070.     SetPlayerPos(playerid,-1475.9500,1965.8601,48.7424);
  1071.     SetPlayerFacingAngle(playerid,266.3201);
  1072.     SetPlayerHealth(playerid, 100000.0);
  1073.     SendClientMessage(playerid, 0x8080FFFF, " Welcome to 0utLaw_ Stunting Have Fun here.!");
  1074.     SendClientMessage(playerid, 0x8080FFFF, "Hacking/Using Mods/Trainer will result in ban");
  1075.     SendClientMessage(playerid, 0x8080FFFF, "Finally Have Fun playing take a look at /help /veh and /rules");
  1076.     return 1;
  1077. }
  1078. public OnPlayerText(playerid, text[])
  1079. {
  1080. switch(time_TestBusy)
  1081.     {
  1082.         case true:
  1083.         {
  1084.             if(!strcmp(time_Chars, text, false))
  1085.             {
  1086.                 new
  1087.                     string[128],
  1088.                     pName[MAX_PLAYER_NAME]
  1089.                 ;
  1090.                 GetPlayerName(playerid, pName, sizeof(pName));
  1091.                 format(string, sizeof(string), "« \%s\" has won the reaction test. »", pName);
  1092.                 SendClientMessageToAll(GREEN, string);
  1093.                 format(string, sizeof(string), "« You have earned $%d + %d score points. »", time_Cash, time_Score);
  1094.                 SendClientMessage(playerid, GREEN, string);
  1095.                 GivePlayerMoney(playerid, time_Cash);
  1096.                 SetPlayerScore(playerid, GetPlayerScore(playerid) + time_Score);
  1097.                 time_ReactionTimer = SetTimer("time_ReactionTest", TIME, 1);
  1098.                 time_TestBusy = false;
  1099.                 }
  1100.         }
  1101.     }
  1102.     return 1;
  1103. }
  1104. function time_ReactionProgress()
  1105.     {
  1106.     switch(time_TestBusy)
  1107.     {
  1108.         case true:
  1109.         {
  1110.             new
  1111.                 string[128]
  1112.             ;
  1113.             format(string, sizeof(string), "« No-one won the reaction-test. New one starting in %d minutes. »", (TIME/60000));
  1114.             SendClientMessageToAll(PURPLE, string);
  1115.             time_ReactionTimer = SetTimer("time_ReactionTest", TIME, 1);
  1116.         }
  1117.     }
  1118.     return 1;
  1119. }
  1120. forward cardestroyedhide(playerid);
  1121. public cardestroyedhide(playerid)
  1122. {
  1123. TextDrawHideForPlayer(playerid, Cardestroyed);
  1124. }
  1125. function time_ReactionTest()
  1126. {
  1127.     new
  1128.         time_Length = (random(8) + 2),
  1129.         string[128]
  1130.     ;
  1131.     time_Cash = (random(10000) + 20000);
  1132.     time_Score = (random(20)+1);
  1133.     format(time_Chars, sizeof(time_Chars), "");
  1134.     Loop(x, time_Length) format(time_Chars, sizeof(time_Chars), "%s%s", time_Chars, time_Characters[random(sizeof(time_Characters))][0]);
  1135.     format(string, sizeof(string), "« Who first types %s wins $%d + %d score points. »", time_Chars, time_Cash, time_Score);
  1136.     SendClientMessageToAll(PURPLE, string);
  1137.     KillTimer(time_ReactionTimer);
  1138.     time_TestBusy = true;
  1139.     SetTimer("time_ReactionProgress", 30000, 0);
  1140.     return 1;
  1141. }
  1142. forward GlobalAnnouncement();
  1143. public GlobalAnnouncement()
  1144. {
  1145.     switch (RandMsg)
  1146.     {
  1147.         case 0: {SendClientMessageToAll(ANNOUNCEMENT,ANNOUNCEMENTS[0]); RandMsg++;} // -- This will be the first message
  1148.         case 1: {SendClientMessageToAll(ANNOUNCEMENT,ANNOUNCEMENTS[1]); RandMsg++;}
  1149.         case 2: {SendClientMessageToAll(LIGHTGREEN,ANNOUNCEMENTS[2]); RandMsg++;}
  1150.         case 3: {SendClientMessageToAll(LIGHTGREEN,ANNOUNCEMENTS[3]); RandMsg++;}
  1151.         case 4: {SendClientMessageToAll(LIGHTGREEN,ANNOUNCEMENTS[4]); RandMsg++;}
  1152.         case 5: {SendClientMessageToAll(RED,ANNOUNCEMENTS[5]); RandMsg = 0;} // -- and This will be the last message
  1153.  
  1154.     }
  1155.     return 1;
  1156. }
  1157. public AutoR() {
  1158.     for(new playerid=0; playerid<MAX_PLAYERS; playerid++) {
  1159.         if(IsPlayerConnected(playerid)) {
  1160.             new Float:health, cid;
  1161.             if (IsPlayerInAnyVehicle(playerid)) {
  1162.                 cid = GetPlayerVehicleID(playerid);
  1163.                 GetVehicleHealth(cid, health);
  1164.                 if (health < 999) {
  1165.                 RepairVehicle(cid);
  1166.  
  1167.                 }
  1168.             }
  1169.         }
  1170.     }
  1171.     return 1;
  1172. }
  1173. public OnPlayerCommandText(playerid, cmdtext[])
  1174. {
  1175.     ResetPlayerWeapons(playerid);
  1176.     new cartype = GetPlayerVehicleID(playerid);
  1177.     new State=GetPlayerState(playerid);
  1178.     new string[256];
  1179.  
  1180.     //------------ Commands
  1181.     if (strcmp(cmdtext, "/cmds", true)==0)
  1182.     {
  1183.     ShowPlayerDialog(playerid, 10000, DIALOG_STYLE_LIST, "Commands", "/Teles\n/help\n/Flip\n/Para\n/Afk\n/Back\n/about\n/Rules\n/Kill\n/Day\n/Night\n/Rainbow\n/Rainbowoff\n/Count\n/Tune\n/V\n/Sveh", "Okay", "Cancel");
  1184.     PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
  1185.         return 1;
  1186.     }
  1187.     //------------ Help
  1188.     if (strcmp(cmdtext, "/help", true)==0)
  1189.     {
  1190.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Welcome to 0utLaw_ Stunting", "Welcome to our server!\nDown here are some commands that can be usefull:\n/v to spawn a car\n/admins to see a list of online admins\n/cmds will show a list of commands\nPress 2 for a car/bike hop\nPress alt to get a speed boost\nPress h to flip your car\nHave fun on the server and dont hax!", "Ok", "");
  1191.         return 1;
  1192.     }
  1193.    
  1194.     //------------ about
  1195.     if (strcmp(cmdtext, "/about", true)==0)
  1196.     {
  1197.     ShowPlayerDialog(playerid, 10410, DIALOG_STYLE_MSGBOX, "Server credits:", "Scripted by giotjuh & kelvin\nMapped giotjuh\nHosted by hostingsquare.de\nServer version: 1.2.0\nEnjoy the server!", "Okay", "Cancel");
  1198.         return 1;
  1199.     }
  1200.     if (!strcmp("/fix", cmdtext))
  1201.   {
  1202.     if(GetPlayerMoney(playerid) < 999) return SendClientMessage(playerid, COLOR_RED,"Your Car Can't Be Fixed Because You're Too Poor. R.I.P If It's In Fire.");
  1203.     if(!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_RED,"You're Not In A Vehicle! What Do You Want To Repair?");
  1204.     else {
  1205.     RepairVehicle(GetPlayerVehicleID(playerid));
  1206.     GivePlayerMoney(playerid, -1000);
  1207.     SendClientMessage(playerid, COLOR_RED, "You Fixed Your Car For 1000$");
  1208.     }
  1209.     return 1;
  1210.   }
  1211.    
  1212.     //------------ Rules
  1213.     if (strcmp(cmdtext, "/rules", true)==0)
  1214.     {
  1215.     ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Server Rules", "No bad word usage\nNo hacking\nNo abusing\nNo DM/weapon usage outside DM\nHave respect for all players and admin\nBe nice and have fun!", "I Agree", "");
  1216.         return 1;
  1217.     }
  1218.     //------------ teles
  1219.     if (strcmp(cmdtext, "/teles", true)==0)
  1220.     {
  1221.     ShowPlayerDialog(playerid, 10410, DIALOG_STYLE_MSGBOX, "Server teleports", "/home /aa /drift1-53 /tune1-3 /bombshop /ls /lv /sf\n/ministunt1 /party /deathjump /stunt1-3 /truckstop /apsf\n/apls /aplv /paynspray /beach /sumo ", "Ok", "");
  1222.         return 1;
  1223.     }
  1224.     //------------ minigames
  1225.     if (strcmp(cmdtext, "/minigames", true)==0)
  1226.     {
  1227.     ShowPlayerDialog(playerid, 10105, DIALOG_STYLE_LIST, "Minigames", "/DM1\n/DM2\n/DM3\n/DM4\n/DM5\n/FarmDM\n/Minigun\n/Area59DM\nJump", "Okay", "Cancel");
  1228.     PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
  1229.         return 1;
  1230.     }
  1231.                 //Other-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
  1232.                 //------------ Airports
  1233.                 if(strcmp(cmdtext, "/apls", true) == 0)
  1234.                 {
  1235.                 SetPlayerInterior(playerid,0);
  1236.                 {if(State!=PLAYER_STATE_DRIVER)
  1237.                 {SetPlayerPos(playerid,1936.1854,-2381.8931,13.5469);}
  1238.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1239.                 {SetVehiclePos(cartype,1936.1854,-2381.8931,13.5469);
  1240.                 SetVehicleZAngle(cartype,266);}
  1241.                 else
  1242.                 {SetPlayerPos(playerid,1936.1854,-2381.8931,13.5469);}
  1243.                 }
  1244.                 PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
  1245.                 return 1;}
  1246.  
  1247.  
  1248.               if(strcmp(cmdtext, "/apsf", true) == 0)
  1249.                 {
  1250.  
  1251.                 SetPlayerInterior(playerid,0);
  1252.                 {if(State!=PLAYER_STATE_DRIVER)
  1253.                 {SetPlayerPos(playerid,-1645.2598,-201.1026,13.9188);}
  1254.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1255.                 {SetVehiclePos(cartype,-1645.2598,-201.1026,13.9188);
  1256.                 SetVehicleZAngle(cartype,43.8785);}
  1257.                 else
  1258.                 {SetPlayerPos(playerid,-1645.2598,-201.1026,13.9188);}
  1259.      }
  1260.                 PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
  1261.                 return 1;}
  1262.  
  1263.                 if(strcmp(cmdtext, "/aplv", true) == 0)
  1264.                 {
  1265.  
  1266.                 SetPlayerInterior(playerid,0);
  1267.                 {if(State!=PLAYER_STATE_DRIVER)
  1268.                 {SetPlayerPos(playerid,1282.6499,1267.8385,10.8203);}
  1269.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1270.                 {SetVehiclePos(cartype,1282.6499,1267.8385,10.8203);
  1271.                 SetVehicleZAngle(cartype,324.4201);}
  1272.                 else
  1273.                 {SetPlayerPos(playerid,1282.6499,1267.8385,10.8203);}
  1274.      }
  1275.                 PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
  1276.                 return 1;}
  1277.  
  1278.                 if(strcmp(cmdtext, "/tune1", true) == 0)
  1279.                 {
  1280.                 SetPlayerInterior(playerid,0);
  1281.                 {if(State!=PLAYER_STATE_DRIVER)
  1282.                 {SetPlayerPos(playerid,-2708.7493,217.0125,4);}
  1283.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1284.                 {SetVehiclePos(cartype,-2708.7493,217.0125,4);
  1285.                 SetVehicleZAngle(cartype,89.2900);}
  1286.                 else
  1287.                 {SetPlayerPos(playerid,-2708.7493,217.0125,4);}
  1288.      }
  1289.                 PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
  1290.                 return 1;}
  1291.  
  1292.                 if(strcmp(cmdtext, "/tune2", true) == 0)
  1293.                 {
  1294.                 SetPlayerInterior(playerid,0);
  1295.                 {if(State!=PLAYER_STATE_DRIVER)
  1296.                 {SetPlayerPos(playerid,2388.2261,1032.7090,11);}
  1297.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1298.                 {SetVehiclePos(cartype,2388.2261,1032.7090,11);
  1299.                 SetVehicleZAngle(cartype,6.1335);}
  1300.                 else
  1301.                 {SetPlayerPos(playerid,2388.2261,1032.7090,11);}
  1302.      }
  1303.                 PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
  1304.                 return 1;}
  1305.  
  1306.                 if(strcmp(cmdtext, "/tune3", true) == 0)
  1307.                 {
  1308.                 SetPlayerInterior(playerid,0);
  1309.                 {if(State!=PLAYER_STATE_DRIVER)
  1310.                 {SetPlayerPos(playerid,2645.1208,-2018.3188,13.3512);}
  1311.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1312.                 {SetVehiclePos(cartype,2645.1208,-2018.3188,13.3512);
  1313.                 SetVehicleZAngle(cartype,182.8156);}
  1314.                 else
  1315.                 {SetPlayerPos(playerid,2645.1208,-2018.3188,13.3512);}
  1316.      }
  1317.                 return 1;}
  1318.  
  1319.                 if(strcmp(cmdtext, "/bombshop", true) == 0)
  1320.                 {
  1321.                 SetPlayerInterior(playerid,0);
  1322.                 {if(State!=PLAYER_STATE_DRIVER)
  1323.                 {SetPlayerPos(playerid,1837.8480,-1856.3020,14);}
  1324.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1325.                 {SetVehiclePos(cartype,1837.8480,-1856.3020,14);
  1326.                 SetVehicleZAngle(cartype,269.6625);}
  1327.                 else
  1328.                 {SetPlayerPos(playerid,1837.8480,-1856.3020,14);}
  1329.      }
  1330.                 return 1;}
  1331.                 //cities-----------------------------------------
  1332.                 if(strcmp(cmdtext, "/ls", true) == 0)
  1333.                 {
  1334.                 SetPlayerInterior(playerid,0);
  1335.                 {if(State!=PLAYER_STATE_DRIVER)
  1336.                 {SetPlayerPos(playerid,1482.9392,-1740.5865,14);}
  1337.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1338.                 {SetVehiclePos(cartype,1482.9392,-1740.5865,14);
  1339.                 SetVehicleZAngle(cartype,269.6625);}
  1340.                 else
  1341.                 {SetPlayerPos(playerid,1482.9392,-1740.5865,14);}
  1342.                 }
  1343.                 return 1;}
  1344.  
  1345.                 if(strcmp(cmdtext, "/lv", true) == 0)
  1346.                 {
  1347.                 SetPlayerInterior(playerid,0);
  1348.                 {if(State!=PLAYER_STATE_DRIVER)
  1349.                 {SetPlayerPos(playerid,2039.4972,1640.7880,11);}
  1350.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1351.                 {SetVehiclePos(cartype,2039.4972,1640.7880,11);
  1352.                 SetVehicleZAngle(cartype,182.7456);}
  1353.                 else
  1354.                 {SetPlayerPos(playerid,2039.4972,1640.7880,11);}
  1355.                 }
  1356.                 return 1;}
  1357.  
  1358.                 if(strcmp(cmdtext, "/sf", true) == 0)
  1359.                 {
  1360.                 SetPlayerInterior(playerid,0);
  1361.                 {if(State!=PLAYER_STATE_DRIVER)
  1362.                 {SetPlayerPos(playerid,-1986.4344,288.6316,36);}
  1363.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1364.                 {SetVehiclePos(cartype,-1986.4344,288.6316,36);
  1365.                 SetVehicleZAngle(cartype,88.9637);}
  1366.                 else
  1367.                 {SetPlayerPos(playerid,-1986.4344,288.6316,36);}
  1368.                 }
  1369.                 return 1;}
  1370.                 //---------------------------
  1371.                 if (strcmp("/home", cmdtext, true, 10) == 0)
  1372.                 {
  1373.                 if(!IsPlayerInAnyVehicle(playerid))
  1374.                 {
  1375.                 SetPlayerPos(playerid,-1475.9500,1965.8601,48.7424);
  1376.                 SetPlayerHealth(playerid, 100000.0);
  1377.                 }else
  1378.                 {
  1379.                 SetVehiclePos(GetPlayerVehicleID(playerid),-1475.9500,1965.8601,48.7424);
  1380.                 SetPlayerHealth(playerid, 100000.0);
  1381.                 }
  1382.                 return 1;
  1383.                 }
  1384.                 if(strcmp(cmdtext, "/paynspray", true) == 0)
  1385.                 {
  1386.                 SetPlayerInterior(playerid,0);
  1387.                 {if(State!=PLAYER_STATE_DRIVER)
  1388.                 {SetPlayerPos(playerid,-1904.5052,284.1033,41);}
  1389.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1390.                 {SetVehiclePos(cartype,-1904.5052,284.1033,41);
  1391.                 SetVehicleZAngle(cartype,356.9377);}
  1392.                 else
  1393.                 {SetPlayerPos(playerid,-1904.5052,284.1033,41);}
  1394.                 }
  1395.                 return 1;}
  1396.  
  1397.                 if(strcmp(cmdtext, "/beach", true) == 0)
  1398.     {
  1399.                 SetPlayerInterior(playerid,0);
  1400.                 {if(State!=PLAYER_STATE_DRIVER)
  1401.                 {SetPlayerPos(playerid,337.0234,-1803.2863,5);}
  1402.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1403.                 {SetVehiclePos(cartype,337.0234,-1803.2863,5);
  1404.                 SetVehicleZAngle(cartype,91.5348);}
  1405.                 else
  1406.                 {SetPlayerPos(playerid,337.0234,-1803.2863,5);}
  1407.                 }
  1408.                 return 1;}
  1409.  
  1410.                 if(strcmp(cmdtext, "/party", true) == 0)
  1411.                 {
  1412.                 SetPlayerInterior(playerid,0);
  1413.                 {if(State!=PLAYER_STATE_DRIVER)
  1414.                 {SetPlayerPos(playerid,-390.564880, 1228.199829, 12.546730);}
  1415.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1416.                 {SetVehiclePos(cartype,-402.929016, 1229.251464, 4.639167);
  1417.                 SetVehicleZAngle(cartype,91.5348);}
  1418.                 else
  1419.                 {SetPlayerPos(playerid,-390.564880, 1228.199829, 12.546730);}
  1420.                 }
  1421.                 return 1;}
  1422.                
  1423.                 if(strcmp(cmdtext, "/deathjump", true) == 0)
  1424.                 {
  1425.                 SetPlayerInterior(playerid,0);
  1426.                 {if(State!=PLAYER_STATE_DRIVER)
  1427.                 {SetPlayerPos(playerid,269.015289, 1887.421875, 44.906024);}
  1428.                 else if(IsPlayerInVehicle(playerid, cartype) == 1)
  1429.                 {SetVehiclePos(cartype,269.015289, 1887.421875, 44.906024);
  1430.                 SetVehicleZAngle(cartype,91.5348);}
  1431.                 else
  1432.                 {SetPlayerPos(playerid,269.015289, 1887.421875, 44.906024);}
  1433.                 }
  1434.                 return 1;}
  1435.                 if (strcmp("/ministunt1", cmdtext, true, 10) == 0)
  1436.                 {
  1437.                 if(!IsPlayerInAnyVehicle(playerid))
  1438.                 {
  1439.                 SetPlayerPos(playerid,-1419.0938,-1436.5747,101.9900);
  1440.                 }else
  1441.                 {
  1442.                 SetVehiclePos(GetPlayerVehicleID(playerid),-1419.0938,-1436.5747,101.9900);
  1443.                 }
  1444.                 return 1;
  1445.                 }
  1446.                 if (strcmp("/sumo", cmdtext, true, 10) == 0)
  1447.                 {
  1448.                 if(!IsPlayerInAnyVehicle(playerid))
  1449.                 {
  1450.                 SetPlayerPos(playerid,3099.2480,-2135.2482,16.9685);
  1451.                 }else
  1452.                 {
  1453.                 SetVehiclePos(GetPlayerVehicleID(playerid),3099.2480,-2135.2482,16.9685);
  1454.                 }
  1455.                 return 1;
  1456.                 }
  1457.                 if(strcmp(cmdtext, "/stunt1", true) == 0)
  1458.                 {
  1459.                 SetPlayerInterior(playerid,4);
  1460.                 SetPlayerPos(playerid,-1444.645507,-664.526000,1053.572998);
  1461.                 SendClientMessage(playerid, 0xFF0000FF,"Please spawn a vehicle!");
  1462.                 return 1;}
  1463.  
  1464.                 if(strcmp(cmdtext, "/stunt2", true) == 0)
  1465.                 {
  1466.                 SetPlayerInterior(playerid,14);
  1467.                 SetPlayerPos(playerid,-1465.268676,1557.868286,1052.531250);
  1468.                 SendClientMessage(playerid, 0xFF0000FF,"Please spawn a vehicle!");
  1469.                 return 1;}
  1470.  
  1471.                 if(strcmp(cmdtext, "/stunt3", true) == 0)
  1472.                 {
  1473.                 SetPlayerInterior(playerid,1);
  1474.                 SetPlayerPos(playerid,-1401.829956,107.051300,1032.273437);
  1475.                 SendClientMessage(playerid, 0xFF0000FF,"Please spawn a vehicle!");
  1476.                 return 1;}
  1477.  
  1478.                 // Truckstop
  1479.                 if (strcmp("/truckstop", cmdtext, true, 10) == 0)
  1480.                 {
  1481.                 if(!IsPlayerInAnyVehicle(playerid))
  1482.                 {
  1483.                 SetPlayerPos(playerid,-1636.5146,-2702.7883,48.5508);
  1484.  
  1485.                 }else
  1486.                 {
  1487.                 SetVehiclePos(GetPlayerVehicleID(playerid),-1636.5146,-2702.7883,48.5508);
  1488.                 }
  1489.                 return 1;
  1490.                 }
  1491.                
  1492.                 if (strcmp("/aa", cmdtext, true, 10) == 0)
  1493.                 {
  1494.                 if(!IsPlayerInAnyVehicle(playerid))
  1495.                 {
  1496.                 SetPlayerPos(playerid,432.895141, 2493.421875, 16.492168);
  1497.  
  1498.                 }else
  1499.                 {
  1500.                 SetVehiclePos(GetPlayerVehicleID(playerid),432.895141, 2493.421875, 16.492168);
  1501.                 }
  1502.                 return 1;
  1503.                 }
  1504.                 if (strcmp("/racetrack", cmdtext, true, 10) == 0)
  1505.                 {
  1506.                 if(!IsPlayerInAnyVehicle(playerid))
  1507.                 {
  1508.                 SetPlayerPos(playerid,3387.766845, 2066.468017, 1.792187);
  1509.  
  1510.                 }else
  1511.                 {
  1512.                 SetVehiclePos(GetPlayerVehicleID(playerid),3387.766845, 2066.468017, 1.792187);
  1513.                 }
  1514.                 return 1;
  1515.                 }
  1516.                
  1517.                 // farmDM
  1518.                 if(strcmp(cmdtext,"/farmDM",true)==0)
  1519.                 {
  1520.                 SetPlayerPos(playerid,-1173.284424,-996.175171,128.523743);
  1521.                 ResetPlayerWeapons(playerid);
  1522.                 GivePlayerWeapon(playerid, 26, 8000);
  1523.                 GivePlayerWeapon(playerid, 32, 8000);
  1524.                 SetPlayerHealth(playerid, 100.0);
  1525.                 SetPlayerArmour(playerid, 100.0);
  1526.                 GivePlayerWeapon(playerid, 23, 8000);
  1527.                 SendClientMessage(playerid, 0xFF0000FF,"Press /leaveDm to leave DeathMatach");
  1528.                 return 1;
  1529.                 }
  1530.  
  1531.                 // DM
  1532.                 if(strcmp(cmdtext,"/DM1",true)==0)
  1533.                 {
  1534.                 SetPlayerPos(playerid,-2119.2554,-194.4700,35.3203);
  1535.                 ResetPlayerWeapons(playerid);
  1536.                 GivePlayerWeapon(playerid, 26, 8000);
  1537.                 GivePlayerWeapon(playerid, 32, 8000);
  1538.                 SetPlayerHealth(playerid, 100.0);
  1539.                 SetPlayerArmour(playerid, 100.0);
  1540.                 GivePlayerWeapon(playerid, 23, 8000);
  1541.                 SendClientMessage(playerid, 0xFF0000FF,"Press /leaveDm to leave DeathMatach");
  1542.                 return 1;
  1543.                 }
  1544.  
  1545.                 if(strcmp(cmdtext,"/DM2",true)==0)
  1546.                 {
  1547.                 SetPlayerPos(playerid,1371.6775,2195.3508,9.7578);
  1548.                 ResetPlayerWeapons(playerid);
  1549.                 GivePlayerWeapon(playerid, 26, 8000);
  1550.                 GivePlayerWeapon(playerid, 32, 8000);
  1551.                 SetPlayerHealth(playerid, 100.0);
  1552.                 SetPlayerArmour(playerid, 100.0);
  1553.                 GivePlayerWeapon(playerid, 23, 8000);
  1554.                 SendClientMessage(playerid, 0xFF0000FF,"Press /leaveDm to leave DeathMatach");
  1555.                 return 1;
  1556.                 }
  1557.  
  1558.                 if(strcmp(cmdtext,"/DM3",true)==0)
  1559.                 {
  1560.                 SetPlayerPos(playerid,2208.0815,2189.2583,103.8786);
  1561.                 ResetPlayerWeapons(playerid);
  1562.                 GivePlayerWeapon(playerid, 26, 8000);
  1563.                 GivePlayerWeapon(playerid, 32, 8000);
  1564.                 GivePlayerWeapon(playerid, 23, 8000);
  1565.                 SendClientMessage(playerid, 0xFF0000FF,"Press /leaveDm to leave DeathMatach");
  1566.                 return 1;
  1567.                 }
  1568.  
  1569.                 if(strcmp(cmdtext,"/DM4",true)==0)
  1570.                 {
  1571.                 SetPlayerPos(playerid,2100.1074,2185.1470,13.4786);
  1572.                 ResetPlayerWeapons(playerid);
  1573.                 GivePlayerWeapon(playerid, 26, 8000);
  1574.                 GivePlayerWeapon(playerid, 32, 8000);
  1575.                 SetPlayerHealth(playerid, 100.0);
  1576.                 SetPlayerArmour(playerid, 100.0);
  1577.                 GivePlayerWeapon(playerid, 23, 8000);
  1578.                 SendClientMessage(playerid, 0xFF0000FF,"Press /leaveDm to leave DeathMatach");
  1579.                 return 1;
  1580.                 }
  1581.  
  1582.                 if(strcmp(cmdtext,"/DM5",true)==0)
  1583.                 {
  1584.                 SetPlayerPos(playerid,962.1632,2098.9478,1011.0243);
  1585.                 ResetPlayerWeapons(playerid);
  1586.                 SetPlayerInterior(playerid,1);
  1587.                 GivePlayerWeapon(playerid, 31, 8000);
  1588.                 GivePlayerWeapon(playerid, 25, 8000);
  1589.                 GivePlayerWeapon(playerid, 23, 8000);
  1590.                 SetPlayerHealth(playerid, 100.0);
  1591.                 SetPlayerArmour(playerid, 100.0);
  1592.                 GivePlayerWeapon(playerid, 23, 8000);
  1593.                 SendClientMessage(playerid, 0xFF0000FF,"Press /leaveDm to leave DeathMatach");
  1594.                 return 1;
  1595.                 }
  1596.  
  1597.                 if(strcmp(cmdtext,"/minigun",true)==0)
  1598.                 {
  1599.                 SetPlayerPos(playerid,2613.278320, 2734.913085, 36.538604);
  1600.                 ResetPlayerWeapons(playerid);
  1601.                 SetPlayerInterior(playerid,0);
  1602.                 GivePlayerWeapon(playerid, 38, 800000);
  1603.                 SetPlayerHealth(playerid, 100.0);
  1604.                 SetPlayerArmour(playerid, 100.0);
  1605.                 SendClientMessage(playerid, 0xFF0000FF,"Press /leaveDm to leave DeathMatach");
  1606.                 return 1;
  1607.                 }
  1608.  
  1609.                 if(strcmp(cmdtext,"/area51dm",true)==0)
  1610.                 {
  1611.                 SetPlayerPos(playerid,282.917205, 1989.517456, 17.640625);
  1612.                 ResetPlayerWeapons(playerid);
  1613.                 SetPlayerInterior(playerid,0);
  1614.                 GivePlayerWeapon(playerid, 31, 8000);
  1615.                 GivePlayerWeapon(playerid, 25, 8000);
  1616.                 GivePlayerWeapon(playerid, 23, 8000);
  1617.                 SetPlayerHealth(playerid, 100.0);
  1618.                 SetPlayerArmour(playerid, 100.0);
  1619.                 GivePlayerWeapon(playerid, 23, 8000);
  1620.                 SendClientMessage(playerid, 0xFF0000FF,"Press /leaveDm to leave DeathMatach");
  1621.                 return 1;
  1622.                 }
  1623.                
  1624.                 if(strcmp(cmdtext,"/leaveDM",true)==0)
  1625.                 {
  1626.                 ResetPlayerWeapons(playerid);
  1627.                 SetPlayerInterior(playerid,0);
  1628.                 SetPlayerHealth(playerid, 10000000.0);
  1629.                 SetPlayerPos(playerid,-1475.9500,1965.8601,48.7424);
  1630.                 SetPlayerFacingAngle(playerid,266.3201);
  1631.                 SendClientMessage(playerid, 0xFF0000FF,"You left the DM area");
  1632.                 return 1;
  1633.                 }
  1634.                  if(strcmp(cmdtext, "/para", true) == 0)
  1635.                 {
  1636.                 GivePlayerWeapon(playerid, 46, 1);
  1637.                 SendClientMessage(playerid, 0xFF0000FF, "Check this out...you got a Parachute");
  1638.                 return 1;}
  1639.  
  1640.                 if (strcmp(cmdtext, "/flip", true)==0)
  1641.                 {
  1642.                 new VehicleID, Float:X, Float:Y, Float:Z;
  1643.                         GetPlayerPos(playerid, X, Y, Z);
  1644.                 VehicleID = GetPlayerVehicleID(playerid);
  1645.                 SetVehiclePos(VehicleID, X, Y, Z);
  1646.                 SetVehicleZAngle(VehicleID, 0);
  1647.                 return 1;
  1648.                 }
  1649.  
  1650.                     //------------ afk
  1651.                  if(strcmp(cmdtext, "/afk", true) == 0)
  1652.                         {
  1653.                              new name[MAX_PLAYER_NAME];
  1654.                              GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  1655.                              format(string, sizeof(string), "%s is now Away from keyboard", name);
  1656.                              SendClientMessageToAll(0xFF0000FF, string);
  1657.                             TextDrawShowForPlayer(playerid, afk);
  1658.                             TogglePlayerControllable(playerid, 0);
  1659.                             SetPlayerHealth(playerid, 10000000);
  1660.                         return 1;
  1661.                         }
  1662.  
  1663.                         //------------ Back
  1664.                     if(strcmp(cmdtext, "/back", true) == 0)
  1665.                     {
  1666.                          new name[MAX_PLAYER_NAME];
  1667.                          GetPlayerName(playerid, name, MAX_PLAYER_NAME);
  1668.                          format(string, sizeof(string), "%s is now Back", name);
  1669.                          SendClientMessageToAll(0xFF0000FF, string);
  1670.                         TextDrawHideForPlayer(playerid,afk);
  1671.                         TogglePlayerControllable(playerid, 1);
  1672.                         SetPlayerHealth(playerid, 100);
  1673.                     return 1;
  1674.                     }
  1675.                    
  1676.                     //------------ Kill
  1677.                     if(strcmp("/kill", cmdtext, true, 10) == 0)  { //kill
  1678.                     SetPlayerHealth(playerid, 000.0);
  1679.                     return 1;
  1680.                     }
  1681.        
  1682.                 if (strcmp(cmdtext, "/night", true)==0)
  1683.                 {
  1684.                     SetPlayerTime(playerid,0,0);
  1685.                     GameTextForPlayer(playerid,"You Set Your Time To Night!",5000,5);
  1686.                     return 1;
  1687.                 }
  1688.                   if (strcmp(cmdtext, "/day", true)==0)
  1689.                {
  1690.                    SetPlayerTime(playerid,13,0);
  1691.                    GameTextForPlayer(playerid,"You Set Your Time To Day!",5000,5);
  1692.                    return 1;
  1693.                }
  1694.  
  1695.                 if (strcmp("/rainbow", cmdtext, true, 14) == 0)
  1696.                 {
  1697.                 if(IsPlayerInAnyVehicle(playerid))
  1698.                 {
  1699.                     SendClientMessage(playerid, COLOR_RED, "Rainbow Car has been turned on. Use /rainbowoff to turn it off.");
  1700.                     KillTimer(CTimer2);
  1701.                     KillTimer(CTimer3);
  1702.                     KillTimer(CTimer4);
  1703.                     KillTimer(CTimer5);
  1704.                     CTimer1 = SetTimerEx("Color1", 500, 0, "d" ,playerid);
  1705.                 }
  1706.                 else
  1707.                 {
  1708.                     SendClientMessage(playerid, COLOR_RED, "You are not in a vehicle.");
  1709.                     }
  1710.                    return 1;
  1711.                }
  1712.                
  1713.                 if (strcmp("/rainbowoff", cmdtext, false, 14) == 0)
  1714.                 {
  1715.                 if(IsPlayerInAnyVehicle(playerid))
  1716.                 {
  1717.                     SendClientMessage(playerid, COLOR_RED, "Rainbow Car has been turned off.");
  1718.                     KillTimer(CTimer1);
  1719.                     KillTimer(CTimer2);
  1720.                     KillTimer(CTimer3);
  1721.                     KillTimer(CTimer4);
  1722.                     KillTimer(CTimer5);
  1723.                 }
  1724.                 else
  1725.                 {
  1726.                     SendClientMessage(playerid, COLOR_RED, "You are not in a vehicle.");
  1727.                 }
  1728.                  return 1;}
  1729.    
  1730.                 if (strcmp("/count", cmdtext, true, 10) == 0)
  1731.             {
  1732.                 if(countspam[playerid]==0)
  1733.                 {
  1734.                     SetTimer("Five", 1000, 0);
  1735.                     SetTimer("Four", 2000, 0);
  1736.                     SetTimer("Three", 3000, 0);
  1737.                     SetTimer("Two", 4000, 0);
  1738.                     SetTimer("One", 5000, 0);
  1739.                     SetTimer("GoGoGo", 6000, 0);
  1740.                    
  1741.                 }
  1742.                 else
  1743.                 {
  1744.                    
  1745.                 }
  1746.                 return 1;
  1747.             }
  1748.  
  1749.   if (strcmp("/paint", cmdtext, true, 10) == 0)
  1750.         {
  1751.             ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Tuning Menu", "Wheels\nColors\nPaintjobs\nNitro\nHydraulic\nAutoTuning", "Okay", "Cancel");
  1752.             return 1;
  1753.         }
  1754.  
  1755.   if (strcmp(cmdtext, "/world0", true) == 0)
  1756. {
  1757.     SetPlayerVirtualWorld(playerid, 0);
  1758.     SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1759.     return 1;
  1760. }
  1761.  
  1762. //worlds-----------------------------------------------------------------------
  1763.         if (strcmp(cmdtext, "/world1", true) == 0)
  1764.         {
  1765.             SetPlayerVirtualWorld(playerid, 1);
  1766.             SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1767.             return 1;
  1768.         }
  1769.         if (strcmp(cmdtext, "/world2", true) == 0)
  1770.         {
  1771.             SetPlayerVirtualWorld(playerid, 2);
  1772.             SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1773.             return 1;
  1774.         }
  1775.         if (strcmp(cmdtext, "/world3", true) == 0)
  1776.         {
  1777.             SetPlayerVirtualWorld(playerid, 3);
  1778.             SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1779.             return 1;
  1780.         }
  1781.         if (strcmp(cmdtext, "/world4", true) == 0)
  1782.         {
  1783.             SetPlayerVirtualWorld(playerid, 4);
  1784.             SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1785.             return 1;
  1786.         }
  1787.         if (strcmp(cmdtext, "/world5", true) == 0)
  1788.         {
  1789.             SetPlayerVirtualWorld(playerid, 5);
  1790.             SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1791.             return 1;
  1792.         }
  1793.         if (strcmp(cmdtext, "/world6", true) == 0)
  1794.         {
  1795.             SetPlayerVirtualWorld(playerid, 6);
  1796.             SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1797.             return 1;
  1798.         }
  1799.         if (strcmp(cmdtext, "/world7", true) == 0)
  1800.         {
  1801.             SetPlayerVirtualWorld(playerid, 7);
  1802.             SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1803.             return 1;
  1804.         }
  1805.         if (strcmp(cmdtext, "/world8", true) == 0)
  1806.         {
  1807.             SetPlayerVirtualWorld(playerid, 8);
  1808.             SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1809.             return 1;
  1810.         }
  1811.         if (strcmp(cmdtext, "/world9", true) == 0)
  1812.         {
  1813.             SetPlayerVirtualWorld(playerid, 9);
  1814.             SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1815.             return 1;
  1816.         }
  1817.         if (strcmp(cmdtext, "/world10", true) == 0)
  1818.         {
  1819.             SetPlayerVirtualWorld(playerid, 10);
  1820.             SendClientMessage(playerid, COLOR_YELLOW, "Virtual World Set!");
  1821.             return 1;
  1822.         }
  1823.  
  1824.             return SendClientMessage(playerid,0xFF0000FF,"Pwned! This command doesnt exist! Use /cmds");
  1825. }
  1826.  
  1827.                 public Color1(playerid)
  1828.             {
  1829.                new vehicleid = GetPlayerVehicleID(playerid);
  1830.                KillTimer(CTimer1);
  1831.                ChangeVehicleColor(vehicleid, 1, 1);
  1832.                CTimer2 = SetTimerEx("Color2", 500, 0, "d" ,playerid);
  1833.             }
  1834.  
  1835.             public Color2(playerid)
  1836.             {
  1837.                new vehicleid = GetPlayerVehicleID(playerid);
  1838.                KillTimer(CTimer2);
  1839.                ChangeVehicleColor(vehicleid, 2, 2);
  1840.                CTimer3 = SetTimerEx("Color3", 500, 0, "d" ,playerid);
  1841.             }
  1842.  
  1843.             public Color3(playerid)
  1844.             {
  1845.                new vehicleid = GetPlayerVehicleID(playerid);
  1846.                KillTimer(CTimer3);
  1847.                ChangeVehicleColor(vehicleid, 3, 3);
  1848.                CTimer4 = SetTimerEx("Color4", 500, 0, "d", playerid);
  1849.             }
  1850.  
  1851.             public Color4(playerid)
  1852.             {
  1853.                new vehicleid = GetPlayerVehicleID(playerid);
  1854.                KillTimer(CTimer4);
  1855.                ChangeVehicleColor(vehicleid, 4, 4);
  1856.                CTimer5 = SetTimerEx("Color5", 500, 0, "d" ,playerid);
  1857.             }
  1858.  
  1859.             public Color5(playerid)
  1860.             {
  1861.                new vehicleid = GetPlayerVehicleID(playerid);
  1862.                KillTimer(CTimer5);
  1863.                ChangeVehicleColor(vehicleid, 5, 5);
  1864.                SetTimerEx("Color1", 500, 0, "d" ,playerid);
  1865.             }
  1866.  
  1867.  
  1868.                 public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  1869.                 {
  1870.                     return 1;
  1871.                 }
  1872.                
  1873.  
  1874.            
  1875.  
  1876.             public Five()
  1877.             {
  1878.                 GameTextForAll("~w~5",2000,3);
  1879.                 return 1;
  1880.             }
  1881.  
  1882.             public Four()
  1883.             {
  1884.                 GameTextForAll("~w~5~n~~b~4",2000,3);
  1885.                 return 1;
  1886.             }
  1887.  
  1888.             public Three()
  1889.             {
  1890.                 GameTextForAll("~w~5~n~~b~4~n~~y~3",2000,3);
  1891.                 return 1;
  1892.             }
  1893.  
  1894.             public Two()
  1895.             {
  1896.                 GameTextForAll("~w~5~n~~b~4~n~~y~3~n~~p~2",2000,3);
  1897.                 return 1;
  1898.             }
  1899.  
  1900.             public One()
  1901.             {
  1902.                 GameTextForAll("~w~5~n~~b~4~n~~y~3~n~~p~2~n~~r~1",2000,3);
  1903.                 return 1;
  1904.             }
  1905.  
  1906.             public GoGoGo()
  1907.             {
  1908.                 GameTextForAll("~w~5~n~~b~4~n~~y~3~n~~p~2~n~~r~1~n~~g~GO GO GO!",3000,3);
  1909.                 return 1;
  1910.             }
  1911.  
  1912.             public countspam2()
  1913.             {
  1914.                 new playerid;
  1915.                 countspam[playerid]=0;
  1916.                 return 1;
  1917.             }
  1918.             public OnPlayerExitVehicle(playerid, vehicleid)
  1919.             {
  1920.             if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
  1921.             {
  1922.             new currentveh;
  1923.             currentveh = GetPlayerVehicleID(playerid);
  1924.             DestroyVehicle(currentveh);
  1925.             TextDrawShowForPlayer(playerid,Cardestroyed);
  1926.             SetTimerEx("cardestroyedhide", 5000, 0, "i", playerid);
  1927.             }
  1928.              return 1;
  1929.             }
  1930.             public OnPlayerDeath(playerid, killerid, reason)
  1931.             {
  1932.             SendDeathMessage(killerid, playerid, reason);
  1933.             GivePlayerMoney(killerid,5000);
  1934.             SetPlayerScore(killerid,GetPlayerScore(playerid)+1 );
  1935.             SendClientMessage(killerid,COLOR_GREEN, "Nice kill! You gain 1 score point and 5000 money!");
  1936.             return 1;
  1937.             }
  1938.             public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1939.             {
  1940.     new car;
  1941.                 car = GetPlayerVehicleID(playerid);
  1942.                 if(dialogid == DIALOGID) // Menu
  1943.                 {
  1944.                     if(response)
  1945.                     {
  1946.                         if(listitem == 0) // Wheels
  1947.                         {
  1948.                             ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Wheels", "Style 1 \nStyle 2 \nStyle 3 \nStyle 4 \nStyle 5 \nStyle 6 \nBack", "Okay", "Cancel");
  1949.                         }
  1950.                         if(listitem == 1) // Colors
  1951.                         {
  1952.                             ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Colors", "Black \nWhite \nDark Blue \nLight Blue \nGreen \nRed \nYellow \nPink \nBack", "Paint!", "Cancel");
  1953.                         }
  1954.                         if(listitem == 2) // Paintjobs
  1955.                         {
  1956.                             ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Paintjobs", "Style 1 \nStyle 2 \nStyle 3 \nBack", "Paint!", "Cancel");
  1957.                         }
  1958.                         if(listitem == 3) // Nitro
  1959.                         {
  1960.                         AddVehicleComponent(car,1010);
  1961.                         }
  1962.                         if(listitem == 4) // Hydraulic
  1963.                         {
  1964.                         AddVehicleComponent(car,1087);
  1965.                         }
  1966.                         if(listitem == 5) // AutoTuning
  1967.                         {
  1968.                 new idcarro;
  1969.                 idcarro = GetPlayerVehicleID(playerid);
  1970.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 562)
  1971.                 {
  1972.     AddVehicleComponent(idcarro,1046);
  1973.                 AddVehicleComponent(idcarro,1171);
  1974.                 AddVehicleComponent(idcarro,1149);
  1975.                 AddVehicleComponent(idcarro,1035);
  1976.                 AddVehicleComponent(idcarro,1147);
  1977.                 AddVehicleComponent(idcarro,1036);
  1978.                 AddVehicleComponent(idcarro,1040);
  1979.                 ChangeVehiclePaintjob(idcarro, 2);
  1980.                 ChangeVehicleColor(idcarro, 6, 6);
  1981.                 AddVehicleComponent(idcarro,nitro);
  1982.                 AddVehicleComponent(idcarro,rodawire);
  1983.                 AddVehicleComponent(idcarro,suspensao);
  1984.                 }
  1985.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 560)
  1986.                 {
  1987.                 AddVehicleComponent(idcarro,1028);
  1988.                 AddVehicleComponent(idcarro,1169);
  1989.                 AddVehicleComponent(idcarro,1141);
  1990.                 AddVehicleComponent(idcarro,1032);
  1991.                 AddVehicleComponent(idcarro,1138);
  1992.                 AddVehicleComponent(idcarro,1026);
  1993.                 AddVehicleComponent(idcarro,1027);
  1994.                 ChangeVehiclePaintjob(idcarro, 2);
  1995.                 AddVehicleComponent(idcarro,nitro);
  1996.                 AddVehicleComponent(idcarro,rodawire);
  1997.                 AddVehicleComponent(idcarro,suspensao);
  1998.                 }
  1999.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 565)
  2000.                 {
  2001.                 AddVehicleComponent(idcarro,1046);
  2002.                 AddVehicleComponent(idcarro,1153);
  2003.                 AddVehicleComponent(idcarro,1150);
  2004.                 AddVehicleComponent(idcarro,1054);
  2005.                 AddVehicleComponent(idcarro,1049);
  2006.                 AddVehicleComponent(idcarro,1047);
  2007.                 AddVehicleComponent(idcarro,1051);
  2008.                 AddVehicleComponent(idcarro,nitro);
  2009.                 AddVehicleComponent(idcarro,rodawire);
  2010.                 AddVehicleComponent(idcarro,suspensao);
  2011.                 ChangeVehiclePaintjob(idcarro, 2);
  2012.                 }
  2013.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 559)
  2014.                 {
  2015.                 AddVehicleComponent(idcarro,1065);
  2016.                 AddVehicleComponent(idcarro,1160);
  2017.                 AddVehicleComponent(idcarro,1159);
  2018.                 AddVehicleComponent(idcarro,1067);
  2019.                 AddVehicleComponent(idcarro,1162);
  2020.                 AddVehicleComponent(idcarro,1069);
  2021.                 AddVehicleComponent(idcarro,1071);
  2022.                 AddVehicleComponent(idcarro,nitro);
  2023.                 AddVehicleComponent(idcarro,rodawire);
  2024.                 AddVehicleComponent(idcarro,suspensao);
  2025.                 ChangeVehiclePaintjob(idcarro, 1);
  2026.                 }
  2027.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 561)
  2028.                 {
  2029.                 AddVehicleComponent(idcarro,1064);
  2030.                 AddVehicleComponent(idcarro,1155);
  2031.                 AddVehicleComponent(idcarro,1154);
  2032.                 AddVehicleComponent(idcarro,1055);
  2033.                 AddVehicleComponent(idcarro,1158);
  2034.                 AddVehicleComponent(idcarro,1056);
  2035.                 AddVehicleComponent(idcarro,1062);
  2036.                 AddVehicleComponent(idcarro,nitro);
  2037.                 AddVehicleComponent(idcarro,rodawire);
  2038.                 AddVehicleComponent(idcarro,suspensao);
  2039.                 ChangeVehiclePaintjob(idcarro, 2);
  2040.                 }
  2041.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 558)
  2042.                 {
  2043.                 AddVehicleComponent(idcarro,1089);
  2044.                 AddVehicleComponent(idcarro,1166);
  2045.                 AddVehicleComponent(idcarro,1168);
  2046.                 AddVehicleComponent(idcarro,1088);
  2047.                 AddVehicleComponent(idcarro,1164);
  2048.                 AddVehicleComponent(idcarro,1090);
  2049.                 AddVehicleComponent(idcarro,1094);
  2050.                 AddVehicleComponent(idcarro,nitro);
  2051.                 AddVehicleComponent(idcarro,rodawire);
  2052.                 AddVehicleComponent(idcarro,suspensao);
  2053.                 ChangeVehiclePaintjob(idcarro, 2);
  2054.                 }
  2055.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 575)
  2056.                 {
  2057.                 AddVehicleComponent(idcarro,1044);
  2058.                 AddVehicleComponent(idcarro,1174);
  2059.                 AddVehicleComponent(idcarro,1176);
  2060.                 AddVehicleComponent(idcarro,1042);
  2061.                 AddVehicleComponent(idcarro,1099);
  2062.                 AddVehicleComponent(idcarro,nitro);
  2063.                 AddVehicleComponent(idcarro,rodawire);
  2064.                 AddVehicleComponent(idcarro,suspensao);
  2065.                 ChangeVehiclePaintjob(idcarro, 0);
  2066.                 }
  2067.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 534)
  2068.                 {
  2069.                 AddVehicleComponent(idcarro,1126);
  2070.                 AddVehicleComponent(idcarro,1179);
  2071.                 AddVehicleComponent(idcarro,1180);
  2072.                 AddVehicleComponent(idcarro,1122);
  2073.                 AddVehicleComponent(idcarro,1101);
  2074.                 AddVehicleComponent(idcarro,1125);
  2075.                 AddVehicleComponent(idcarro,1123);
  2076.                 AddVehicleComponent(idcarro,1100);
  2077.                 AddVehicleComponent(idcarro,nitro);
  2078.                 AddVehicleComponent(idcarro,rodawire);
  2079.                 AddVehicleComponent(idcarro,suspensao);
  2080.                 ChangeVehiclePaintjob(idcarro, 2);
  2081.                 }
  2082.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 536)
  2083.                 {
  2084.                 AddVehicleComponent(idcarro,1104);
  2085.                 AddVehicleComponent(idcarro,1182);
  2086.                 AddVehicleComponent(idcarro,1184);
  2087.                 AddVehicleComponent(idcarro,1108);
  2088.                 AddVehicleComponent(idcarro,1107);
  2089.                 AddVehicleComponent(idcarro,nitro);
  2090.                 AddVehicleComponent(idcarro,rodawire);
  2091.                 AddVehicleComponent(idcarro,suspensao);
  2092.                 ChangeVehiclePaintjob(idcarro, 1);
  2093.                 }
  2094.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 567)
  2095.                 {
  2096.                 AddVehicleComponent(idcarro,1129);
  2097.                 AddVehicleComponent(idcarro,1189);
  2098.                 AddVehicleComponent(idcarro,1187);
  2099.                 AddVehicleComponent(idcarro,1102);
  2100.                 AddVehicleComponent(idcarro,1133);
  2101.                 AddVehicleComponent(idcarro,nitro);
  2102.                 AddVehicleComponent(idcarro,rodawire);
  2103.                 AddVehicleComponent(idcarro,suspensao);
  2104.                 ChangeVehiclePaintjob(idcarro, 2);
  2105.                 }
  2106.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 420)
  2107.                 {
  2108.                 AddVehicleComponent(idcarro,1010);
  2109.                 AddVehicleComponent(idcarro,1087);
  2110.                 AddVehicleComponent(idcarro,1081);
  2111.                 AddVehicleComponent(idcarro,1139);
  2112.                 }
  2113.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 400)
  2114.                 {
  2115.                 AddVehicleComponent(idcarro,1010);
  2116.                 AddVehicleComponent(idcarro,1087);
  2117.                 AddVehicleComponent(idcarro,1018);
  2118.                 AddVehicleComponent(idcarro,1013);
  2119.                 AddVehicleComponent(idcarro,1081);
  2120.                 AddVehicleComponent(idcarro,1086);
  2121.                 }
  2122.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 401)
  2123.                 {
  2124.                 AddVehicleComponent(idcarro,1086);
  2125.                 AddVehicleComponent(idcarro,1139);
  2126.                 AddVehicleComponent(idcarro,1081);
  2127.                 AddVehicleComponent(idcarro,1010);
  2128.                 AddVehicleComponent(idcarro,1087);
  2129.                 AddVehicleComponent(idcarro,1012);
  2130.                 AddVehicleComponent(idcarro,1013);
  2131.                 AddVehicleComponent(idcarro,1042);
  2132.                 AddVehicleComponent(idcarro,1043);
  2133.                 AddVehicleComponent(idcarro,1018);
  2134.                 AddVehicleComponent(idcarro,1006);
  2135.                 AddVehicleComponent(idcarro,1007);
  2136.                 AddVehicleComponent(idcarro,1017);
  2137.                 }
  2138.                 if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 576)
  2139.                 {
  2140.                 ChangeVehiclePaintjob(idcarro,2);
  2141.                 AddVehicleComponent(idcarro,1191);
  2142.                 AddVehicleComponent(idcarro,1193);
  2143.                 AddVehicleComponent(idcarro,1010);
  2144.                 AddVehicleComponent(idcarro,1018);
  2145.                 AddVehicleComponent(idcarro,1081);
  2146.                 AddVehicleComponent(idcarro,1087);
  2147.                 AddVehicleComponent(idcarro,1134);
  2148.                 AddVehicleComponent(idcarro,1137);
  2149.                 }
  2150.                 else
  2151.                 {
  2152.                 AddVehicleComponent(idcarro,nitro);
  2153.                 AddVehicleComponent(idcarro,rodawire);
  2154.                 AddVehicleComponent(idcarro,suspensao);
  2155.                 }
  2156.                         }
  2157.                     }
  2158.                     return 1;
  2159.                 }
  2160.  
  2161.                 if(dialogid == DIALOGID+1) // Wheels
  2162.                 {
  2163.                     if(response)
  2164.                     {
  2165.                         if(listitem == 0) // Style 1
  2166.                         {
  2167.                         AddVehicleComponent(car,1084);
  2168.                         }
  2169.                         if(listitem == 1) // Style 2
  2170.                         {
  2171.                         AddVehicleComponent(car,1073);
  2172.                         }
  2173.                         if(listitem == 2) // Style 3
  2174.                         {
  2175.                         AddVehicleComponent(car,1075);
  2176.                         }
  2177.                         if(listitem == 3) // Style 4
  2178.                         {
  2179.                         AddVehicleComponent(car,1077);
  2180.                         }
  2181.                         if(listitem == 4) // Style 5
  2182.                         {
  2183.                         AddVehicleComponent(car,1079);
  2184.                         }
  2185.                         if(listitem == 5) // Style 6
  2186.                         {
  2187.                         AddVehicleComponent(car,1080);
  2188.                         }
  2189.                         if(listitem == 6) // Back
  2190.                         {
  2191.                         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Tuning Menu", "Wheels\nColors\nPaintjobs\nNitro\nHydraulic\nAutoTuning", "Okay", "Cancel");
  2192.                         }
  2193.                     }
  2194.                     return 1;
  2195.                 }
  2196.  
  2197.                 if(dialogid == DIALOGID+2) // Colors
  2198.                 {
  2199.                     if(response)
  2200.                     {
  2201.                         if(listitem == 0) // Black
  2202.                         {
  2203.                         ChangeVehicleColor(car,0,0);
  2204.                         }
  2205.                         if(listitem == 1) // White
  2206.                         {
  2207.                         ChangeVehicleColor(car,1,1);
  2208.                         }
  2209.                         if(listitem == 2) // Dark Blue
  2210.                         {
  2211.                         ChangeVehicleColor(car,425,425);
  2212.                         }
  2213.                         if(listitem == 3) // Light Blue
  2214.                         {
  2215.                         ChangeVehicleColor(car,2,2);
  2216.                         }
  2217.                         if(listitem == 4) // Green
  2218.                         {
  2219.                         ChangeVehicleColor(car,16,16);
  2220.                         }
  2221.                         if(listitem == 5) // Red
  2222.                         {
  2223.                         ChangeVehicleColor(car,3,3);
  2224.                         }
  2225.                         if(listitem == 6) // Yellow
  2226.                         {
  2227.                         ChangeVehicleColor(car,6,6);
  2228.                         }
  2229.                         if(listitem == 7) // Pink
  2230.                         {
  2231.                         ChangeVehicleColor(car,146,146);
  2232.                         }
  2233.                         if(listitem == 8) // Back
  2234.                         {
  2235.                         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "0utLaw_ Stunting: Tuning Menu", "Wheels\nColors\nPaintjobs\nNitro\nHydraulic\nAutoTuning", "Okay", "Cancel");
  2236.                         }
  2237.                     }
  2238.                     return 1;
  2239.                 }
  2240.  
  2241.                 if(dialogid == DIALOGID+3) // Paintjobs
  2242.                 {
  2243.                     if(response)
  2244.                     {
  2245.                         if(listitem == 0) // Style 1
  2246.                         {
  2247.                         ChangeVehiclePaintjob(car,0);
  2248.                         }
  2249.                         if(listitem == 1) // Style 2
  2250.                         {
  2251.                         ChangeVehiclePaintjob(car,1);
  2252.                         }
  2253.                         if(listitem == 2) // Style 3
  2254.                         {
  2255.                         ChangeVehiclePaintjob(car,2);
  2256.                         }
  2257.                         if(listitem == 4) // Back
  2258.                         {
  2259.                         ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "0utLaw_ Stunting: Tuning Menu", "Wheels\nColors\nPaintjobs\nNitro\nHydraulic\nAutoTuning", "Okay", "Cancel");
  2260.                         }
  2261.                     }
  2262.                     return 1;
  2263.                 }
  2264.                 if(dialogid == 1)
  2265.                {
  2266.                 if(response)
  2267.                 {
  2268.  
  2269.                 }
  2270.                 else
  2271.                 {
  2272.  
  2273.  
  2274.                 }
  2275.                 return 1;
  2276.             }
  2277.                 return 0;
  2278.              }
Advertisement
Add Comment
Please, Sign In to add comment