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- private ["_refObj","_size","_vel","_speed","_hunger","_thirst","_timeOut","_result","_factor","_randomSpot","_mylastPos","_distance","_lastTemp","_rnd","_listTalk","_bloodChanged","_id","_messTimer","_display","_control","_combatdisplay","_combatcontrol","_timeleft","_inVehicle","_tempPos","_lastUpdate","_foodVal","_thirstVal","_lowBlood","_startcombattimer","_combattimeout","_myPos","_lastPos","_debug","_saveTime","_maxDistanceTravel","_maxDistanceDebug","_maxDistanceZeroPos","_maxDistancePlayer","_maxDistanceVehicle"];
- disableSerialization;
- _timeOut = 0;
- _messTimer = 0;
- _lastTemp = dayz_temperatur;
- _debug = getMarkerpos "respawn_west";
- _isPZombie = player isKindOf "PZombie_VB";
- // override vars
- _maxDistanceTravel = DZE_teleport select 0;
- _maxDistanceDebug = DZE_teleport select 1;
- _maxDistanceZeroPos = DZE_teleport select 2;
- _maxDistancePlayer = DZE_teleport select 3;
- _maxDistanceVehicle = DZE_teleport select 4;
- player setVariable ["temperature",dayz_temperatur,true];
- dayz_myLoad = (((count dayz_myBackpackMags) * 0.2) + (count dayz_myBackpackWpns)) + (((count dayz_myMagazines) * 0.1) + (count dayz_myWeapons * 0.5));
- while {true} do {
- //Initialize
- _refObj = vehicle player;
- _factor = 0.6;
- _inVehicle = (_refObj != player);
- if(_inVehicle) then {
- _factor = 1;
- };
- _bloodChanged = false;
- _size = (sizeOf typeOf _refObj) * _factor;
- _vel = velocity player;
- _speed = round((_vel distance [0,0,0]) * 3.5);
- _saveTime = (playersNumber west * 2) + 10;
- //reset position
- _randomSpot = true;
- _tempPos = getPosATL _refObj;
- _distance = _debug distance _tempPos;
- if (_distance < _maxDistanceDebug) then {
- _randomSpot = false;
- };
- _distance = [0,0,0] distance _tempPos;
- if (_distance < _maxDistanceZeroPos) then {
- _randomSpot = false;
- };
- if (!isNil "_mylastPos") then {
- _distance = _mylastPos distance _tempPos;
- if (_distance > _maxDistanceTravel) then {
- _randomSpot = false;
- };
- };
- if (_randomSpot) then {
- _mylastPos = _tempPos;
- };
- /* not used
- if (!isNil "_mylastPos") then {
- dayz_mylastPos = _mylastPos;
- };
- */
- dayz_areaAffect = _size;
- /* not used
- if (_speed > 0.1) then {
- _timeOut = _timeOut + 1;
- };
- */
- //Record Check
- _lastUpdate = time - dayZ_lastPlayerUpdate;
- if (_lastUpdate > 8) then {
- //POSITION?
- _distance = dayz_myPosition distance _refObj;
- if (_distance > 10) then {
- //Player has moved
- dayz_myPosition = getPosATL _refObj;
- player setVariable["posForceUpdate",true,true];
- dayz_unsaved = true;
- dayZ_lastPlayerUpdate = time;
- };
- };
- //Hunger
- _hunger = +((((r_player_bloodTotal - r_player_blood) / r_player_bloodTotal) * 5) + _speed + dayz_myLoad) * 3;
- if (time - dayz_panicCooldown < 120) then {
- _hunger = _hunger * 2;
- };
- dayz_hunger = dayz_hunger + (_hunger / 60);
- //Thirst
- _thirst = 2;
- if (!_inVehicle) then {
- _thirst = (_speed + 4) * 3;
- };
- dayz_thirst = dayz_thirst + (_thirst / 60) * (dayz_temperatur / dayz_temperaturnormal); //TeeChange Temperatur effects added Max Effects: -25% and + 16.6% waterloss
- //Temperatur
- 2 call player_temp_calculation; //2 = sleep time of this loop //TeeChange
- if ((_lastTemp - dayz_temperatur) > 0.75 or (_lastTemp - dayz_temperatur) < -0.75 ) then {
- player setVariable ["temperature",dayz_temperatur,true];
- _lastTemp = dayz_temperatur;
- };
- //can get nearby infection
- if (!r_player_infected and !_isPZombie) then {
- //Infectionriskstart
- if (dayz_temperatur < ((80 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
- _listTalk = _mylastPos nearEntities ["CAManBase",8];
- {
- if (_x getVariable["USEC_infected",false]) then {
- _rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 50); //TeeChange
- if (_rnd < 0.1) then {
- _rnd = random 1;
- if (_rnd > 0.7) then {
- r_player_infected = true;
- //player setVariable["USEC_infected",true];
- };
- };
- };
- } forEach _listTalk;
- if (dayz_temperatur < ((50 / 100) * (dayz_temperaturnormal - dayz_temperaturmin) + dayz_temperaturmin)) then { //TeeChange
- _rnd = (random 1) * (((dayz_temperaturnormal - dayz_temperatur) * (100 /(dayz_temperaturnormal - dayz_temperaturmin)))/ 25); //TeeChange
- if (_rnd < 0.05) then {
- _rnd = random 1;
- if (_rnd > 0.95) then {
- r_player_infected = true;
- //player setVariable["USEC_infected",true];
- };
- };
- };
- };
- };
- //If has infection reduce blood cough and add shake
- if (r_player_infected) then {
- if !(player getVariable["USEC_infected",false]) then {
- player setVariable["USEC_infected",true,true];
- };
- _rnd = ceil (random 8);
- [player,"cough",_rnd,false,9] call dayz_zombieSpeak;
- if (_rnd < 3) then {
- addCamShake [2, 1, 25];
- };
- if (r_player_blood > 3000) then {
- r_player_blood = r_player_blood - 3;
- _bloodChanged = true;
- };
- };
- //Pain Shake Effects
- if (r_player_inpain and !r_player_unconscious) then {
- playSound "breath_1";
- addCamShake [2, 1, 25];
- };
- //Hunger Effect
- _foodVal = dayz_statusArray select 0;
- _thirstVal = dayz_statusArray select 1;
- if (_thirstVal <= 0) then {
- _result = r_player_blood - 10;
- if (_result < 0) then {
- _id = [player,"dehyd"] spawn player_death;
- } else {
- r_player_blood = _result;
- _bloodChanged = true;
- };
- };
- if (_foodVal <= 0) then {
- _result = r_player_blood - 10;
- if (_result < 0) then {
- _id = [player,"starve"] spawn player_death;
- } else {
- r_player_blood = _result;
- _bloodChanged = true;
- };
- };
- if (_foodVal >= 0.9 and _thirstVal >= 0.9) then {
- if (!r_player_infected and !r_player_inpain and !r_player_injured) then {
- _result = r_player_blood + 10;
- if (_result >= r_player_bloodTotal) then {
- r_player_blood = r_player_bloodTotal;
- } else {
- r_player_blood = _result;
- };
- _bloodChanged = true;
- };
- };
- //Record low blood
- _lowBlood = player getVariable ["USEC_lowBlood", false];
- if ((r_player_blood < r_player_bloodTotal) and !_lowBlood) then {
- player setVariable["USEC_lowBlood",true,true];
- };
- //Broadcast Hunger/Thirst
- _messTimer = _messTimer + 1;
- if (_messTimer > 15) then {
- _messTimer = 0;
- player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
- };
- //check if can disconnect
- if (!dayz_canDisconnect) then {
- if ((time - dayz_damageCounter) > 180) then {
- if (!r_player_unconscious) then {
- dayz_canDisconnect = true;
- //["PVDZE_plr_DiscRem",getPlayerUID player] call callRpcProcedure;
- PVDZE_plr_DiscRem = getPlayerUID player;
- publicVariableServer "PVDZE_plr_DiscRem";
- //Ensure Control is hidden
- _display = uiNamespace getVariable 'DAYZ_GUI_display';
- _control = _display displayCtrl 1204;
- _control ctrlShow false;
- };
- };
- };
- if(_bloodChanged) then {
- player setVariable["USEC_BloodQty",r_player_blood];
- };
- //Save Checker
- if (dayz_unsaved) then {
- if ((time - dayz_lastSave) > _saveTime) then {
- PVDZE_plr_Save = [player,dayz_Magazines,false,false];
- publicVariableServer "PVDZE_plr_Save";
- dayz_unsaved = false;
- //diag_log format["Save Checker: %1", PVDZE_plr_Save];
- if (isServer) then {
- PVDZE_plr_Save call server_playerSync;
- };
- dayz_lastSave = time;
- dayz_Magazines = [];
- };
- };
- //Attach Trigger Current Object
- //dayz_playerTrigger attachTo [_refObj,[0,0,0]];
- //dayz_playerTrigger setTriggerArea [_size,_size,0,false];
- // If in combat, display counter and restrict logout
- _startcombattimer = player getVariable["startcombattimer",0];
- if (_startcombattimer == 1) then {
- player setVariable["combattimeout", time + 30, true];
- player setVariable["startcombattimer", 0, true];
- dayz_combat = 1;
- };
- _combattimeout = player getVariable["combattimeout",0];
- if (_combattimeout > 0) then {
- _timeleft = _combattimeout - time;
- if (_timeleft > 0) then {
- //hintSilent format["In Combat: %1",round(_timeleft)];
- } else {
- //hintSilent "Not in Combat";
- player setVariable["combattimeout", 0, true];
- dayz_combat = 0;
- _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
- _combatcontrol = _combatdisplay displayCtrl 1307;
- _combatcontrol ctrlShow true;
- };
- } else {
- //hintSilent "Not in Combat";
- dayz_combat = 0;
- _combatdisplay = uiNamespace getVariable 'DAYZ_GUI_display';
- _combatcontrol = _combatdisplay displayCtrl 1307;
- _combatcontrol ctrlShow true;
- };
- /*
- setGroupIconsVisible [false,false];
- clearGroupIcons group player;
- */
- "colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, (r_player_blood/r_player_bloodTotal)], [1, 1, 1, 0.0]];
- "colorCorrections" ppEffectCommit 0;
- sleep 2;
- _myPos = player getVariable["lastPos",[]];
- if (count _myPos > 0) then {
- player setVariable["lastPos",_mylastPos, true];
- player setVariable["lastPos",[]];
- };
- if (!isNil "_mylastPos") then {
- _lastPos = getPosATL _refObj;
- if (!_inVehicle) then {
- if (_mylastPos distance _lastPos > _maxDistancePlayer) then {
- if (alive player) then {
- player setPosATL _mylastPos;
- diag_log ("Player Teleport Revert : "+ str(_mylastPos distance _lastPos));
- };
- };
- } else {
- if (_mylastPos distance _lastPos > _maxDistanceVehicle) then {
- if (alive player) then {
- player setPosATL _mylastPos;
- diag_log ("Vehicle Teleport Revert : "+ str(_mylastPos distance _lastPos));
- };
- };
- };
- };
- };
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