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- Mayor:
- Create a globalInt that tracks how much money is spent on taxes (cars, shop items, etc.) Example: Someone buys a tv with 10% tax this would add 2500 to taxesCollected. Every paycheck the mayor gets 10% of taxesCollected and the int resets to 0. ($2500 in taxesCollected, mayor would get basePaycheck + $250)
- Cops:
- increase money gained from finding drugs to $200 per planted pot, $500 per finished moonshine (not mash), and $50 for seeds/weed. Traffic tickets ($250 each) cops should get this full amount.
- Swat:
- increase money gained from finding drugs to $200 per planted pot, $500 per finished moonshine (not mash), and $50 for seeds/weed.
- Upon successfully stopping a bank robbery, all SWAT in the zone "Bank" Should be awarded $1,000 bonus (usually ~1-2 bank robberies an hour and its one of the few things swat respond to)
- Medics:
- Increase money earned from reviving a player to $500. Also, award medics for healing injured players (get targeted players health, -100 from it, multiply it by -1 and you will get the missing health that the medic will heal.) $5 per missing health point should be awarded to the medics.
- Fireman:
- Increase $ per fire extinguished to $40. Good sized fires are fairly uncommon to come across and take some time and a bit of logic to put out. Fireman should be awarded accordingly. (100 node fire = $4,000).
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