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May 27th, 2015
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  1. //Vertex Arraw Object(VAO)
  2. glGenVertexArrays(1, setVAO);
  3. glBindVertexArray(setVAO);
  4.  
  5. //Vertex Buffer Object(VBO)
  6. glGenBuffers(1, &setVBO);
  7. glBindBuffer(GL_ARRAY_BUFFER, setVBO0;
  8. //copy vertices to VBO
  9. glBufferData(GL_ARRAY_BUFFER, sizeof(vertsVO), vertsVO, GL_STATIC_DRAW);
  10.  
  11. //Create Element Array(we are drawing with elements)
  12. glGenBuffers(1, &setEA);
  13. GLuint elements[] = {
  14. 0, 1, 2,
  15. 2, 3, 0
  16. };
  17. glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, setEA);
  18. glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elements), elements, GL_STATIC_DRAW);
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